If they actually made an RPG ala TTYD out of it,changed the artstyle back to the E3 beta renderings and completely overhauled the game to essentially what Sticker Star was supposed to be before Miyamoto stepped in,then yes ofc,bring it on. But I don't think that's ever going to happen. Better finally make a good sequel that lives up to TTYD.
Nintendo also released a survey regarding Paper Mario recently and one of the questions is if we'd prefer to see characters with original designs again. This may just be the start of a Paper Mario Renascence
Just letting you all know that I’m in Japan right now, and there are advertisements for the game everywhere! There’s even a huge poster for it at the Nintendo Shibuya store! It’s pretty awesome! I even bought an extra copy of the game while I was here, so I’m doing my part! I think that this game will have legs too. It’ll sell well now, and I foresee it selling well around the holiday season too. Here’s hoping this bodes well for the series’ future!
@@hedgelad712 If I may plug myself for a moment, I hope to have a vlog out once I return home! Gimme about two weeks, and I’ll showcase it all. Otherwise, I’ll just be posting pictures that I take via my Twitter account for the time being.
my only doubt about legs is a new system. TTYD remake will have legs... until the next console starts taking off (and assuming no cross compatibility with the switch). It is just that time where the vibe has started: remakes getting the spotlight, first party support reducing, rumors of a new system floating in the air for a while now... To put it another way, it didnt matter how good or bad the luigi's mansion 1 remake was when it was released for the 3ds in the middle of the initial switch boom.
Something very much worth bringing up is that the TTYD remake likely only cost a fraction of what Origami King did to make. Remaking a game like this let's you save tons of time and resources as many aspects of game development you can just flat out skip. You don't need to design levels, environments, characters or systems, those were all done 20 years ago. Remaking assets is much easier too since you can use the original as a reference. They reused Origami King's engine for TTYD Remake, so they likely reused many other things from OK like lightning, loading, and much of the backend code. Even if both games sell similar numbers, TTYD will be significantly more profitable and have higher margins.
comparing is also kind of unnecessarily as long as it sells pretty good then everything should be fine. they already brought back mario rpg which was amazing. i have to guess if maybe they will remake a mario and luigi game? maybe partners in time? either way, i think partners, at the very least, will return. people keep asking for them and origami king lowkey brought them back in a very minor way. i really dont them to just go back to classic paper mario but instead evolve the series with the previous rpg mechanics and fun stuff of TOK. a good balance CAN be found
@@Gray-sanity Datamining has revealed the remake for TTYD to be using the same engine as TOK. Which is why the game already has quite a few mods, since TOK has a pretty active modding scene.
You mention that remakes normally don't sell that well, but I wonder if these two Mario RPG remakes are different. One thing that Nintendo did marketing-wise is not actually describing either game as remakes, it's not Paper Mario The Thousand-Year Door HD or Super Mario RPG Remastered, they're named like they are new games. I wonder if this has any effect on sales, because as much as the people following these games know they are remakes, the average kid looking to get a game for Christmas, or the parent buying the game (unless they grew up with them) wouldn't have much of any indication before buying either game that they're remakes. Compare that to Metroid Prime Remastered or Skyward Sword HD, it's right in the title. With only a few exceptions, most of the time Nintendo makes it known in some form or another right on the box when they've done a port or remake, so the fact that they didn't for these two makes me wonder if the sales trends are affected in any way.
But there is also another factor to consider: regardless of whether or not the game is labeled as a remake/remaster, the game itself doesnt hide that fact once you start. "Nostalgic tunes" badge is not in any way hidden beyond the "who needs shops" mentality, and is nominally priced (practically free). Even if this is the first you hear of the game when you buy it, one look at the nostalgic tunes badge is enough to clue attentive players into the fact the game is a remake, and even the console for the original. From there comes the word of mouth factor, and in an internet age, the technicality of the marketing matters less than the way the fans credit the game, and outside of a very shallow surface level search for the game on curated online shopping platform of choice (nintendo eshop might be the most misleading, since the original isnt present), most will credit the game as a remake. So, in a completely blind scenario, a new fan will buy the game on its own merits, play a few hours and decide whether or not they like the game, during which time they will find the nostalgic tunes badge and come to a realization: "this is a remake". At that point, the fact of being a remake no longer matters or changes the way they enjoy the game, unless it only heightens the experience by letting them excuse some of their pain points as the game showing its age and the era in which it was first released.
@cullenlatham2366 as the original comment mentions briefly, the main demographic affected by the naming difference is parents and children, who are way less likely to be predisposed to information on the game or be an attentive player, and the main thing that matters is selling the game in the first place, and then living up to expectations.
Yeah, and over here in Europe, the SMRPG remake also had the additional selling point of being the first time that it got localized outside of Japan and America. The original SMRPG never released in europe after all. (Aside from the Wii and Wii U Virtual Console releases, which however weren't localized.)
@@limelad1 yeah, and that doesnt really change my point, either. What does marketing the game as a remake actually do to benefit a title? Parents likely have at least a passing inkling about whether or not they've bought the game for their kids before, and the fact it is about a 20 year gap between original release and remake means it is unlikely any kid in question will have played it before. From there, the point remains: if the player enjoys the game in the first few hours, being a remake or not doesnt affect their overall view of the game. Parents who buy it on a whim dont care if it is a remake and likely would have gotten the game as a gift for their child either way, only complicated by the nitty gritty details of impulse buying and the psychology behind it. I wasnt arguing the value of the label of remake, i was arguing the fact that, in the exact context of TTYD, it can only possibly help someone already enjoying the game excuse the pain points in such a way as to keep the enjoyment instead of hampering it. If i want to argue the merits of labeling the game as a remake, the only con that immediately comes to mind is creating a barrier for entry in the form of creating expectations: "if it is a remake, the history of the game might not hold up as expected for a new generation gamer, so why bother?" hiding the fact of the remake reframes that same fallacy as an excuse to press onwards. "I enjoy the game, but the backtracking feels like a bit much (example taken as the most noteworthy complaint of the original). Oh, the game is a remake? then the backtracking is not necessarily a problem with the game, but the era in which it was first released. That means i can excuse the issue; even if it still exists, i wont let it ruin my fun."
I'm so glad the numbers are looking good so far- The whole 'anti-story' mindset Nintendo had for a while is so backwards and I'm really really glad things are (hopefully) changing.
This is one of my favorite games but imagine paper mario 64 with this artstyle, At leat visually it would be the most beautiful of all those games just imagine shooting start summit and the flower fields
@@alventuradelacruz522 I've been wondering why they decided to go with TTYD and not the obvious choice of Paper Mario 1, and at this point I legitimately think it's because Paper Mario 1 doesn't fit with the "paper" part of the "Paper Mario" branding that they have now. I mean think about it: outside of the vaguely pop-up book art style, what part of Paper Mario 1 actually hinges on the idea of Paper? Be it gameplay mechanics or even throwaway jokes. I can't remember a single instance, because the game was never intended to have that sort of gimmick. Compare this to TTYD where, yes, the paper gimmick is nowhere near the level you see in any of the modern three games, but it's pretty clear that they were leaning into it more. There are stickers/loose paper that you blow away with Flurrie, there's the 4 curses, tons of little visual gags etc. This is reflected even in the Japanese titles of the games, where Paper Mario 1 is just called "Mario Story" but TTYD is specifically called "Paper Mario RPG." It's a shame, because I think the first game could benefit from a remake not just for the visual upgrade, but also in hopes that they could retroactively add in some of the cool expansions on the formula that came about in TTYD, but I also worry that if they were to deliberately remake the game to fit with the current paper "branding" that we see now, it could end up being a detriment where they try to force it into places where didn't belong.
@@randomnpc445 I think the reason is much simpler than that. It's clear they're doing this remake as a sort of test, so for that purpose (and to maximize sales) they opted for the fan-favorite game.
@@randomnpc445I can remember one reference to paper in PM64, there was one Toad in Toad Town near the entrance to the sewers and he talked about how cool Mario looked when spinning down the pipes „like Paper“
@@randomnpc445 Paper Mario 1 is also on NSO, so a lot of people probably had that experience already while TTYD is less accessible without having a physical copy and a GC. TTYD is basically just a better/deeper version of the first game, so I think it made sense to give it the remake treatment. The paper thing is possible as well though, I hadn't thought about that
something that I see a lot of people mistakingly (yet understandably) assume is that: "more systems sold = higher sales for games." this is of course theoretically true, but much like how hardware often sells in a bell curve (peaking somewhere around the middle), software does too. There's stronger game buying momentum earlier on in a system's life because most of the game releases are fresh and new, and people are more engaged with their system. Almost NEVER does a same system sequel match the sales of the predecessor (look at Mario Party Superstars to Super Mario Party, Fire Emblem Three Houses to Fire Emblem Engage, Super Mario Galaxy to Super Mario Galaxy 2, etc.) because most owners already got their fill with the first series outting on a system. The Nintendo Switch however has seen smaller gaps between these same system sequels than any other system EVER though, which is incredible (usually the sequels sell ~30-50%, but Switch is seeing closer to ~50-75%). That is yet another testament to just how monumental of a success the Switch has become. Why this relates to Paper Mario TTYD remake is that while we would all love to see it sell upwards 5, 7, or even 10 million units, considering that a Paper Mario game has already released on this system, AND that it's winding down in terms of game sales and system sales momentum, there are some unfortunate hurdles for this title to overcome. And yet, it's actually OUTSELLING Paper Mario OK so far, and because of the phenomenal word of mouth, might even have a shot at outselling the game altogether!! Now THAT would send the message loud and clear that people want traditional style Paper Mario!!
@@shyguyrocks1 Super Paper Mario remains at the top by a semi-decent margin. I’m not expecting this to surpass that, but I do think there’s a good chance it passes 3 million.
The gamecube sold I think like 20 million units in it's time while the Wii was 100 million. Yet the original TTYD sold about 20k physical copies lower than SPM. That tells you what type of game people want. Also I bet there are other factors for why SPM sold so high, for example the hype factor from TTYD. I personally thought it'll blow me away like TTYD did, only to find out it wasn't turn-based anymore and quickly sold it.
I want a paper Mario 64 remake with a specific art style like crayons and colored pencils and water color paints like the pictures of partner abilities from paper Mario 64
@@snapslingpeavine1371my 12-year-old sister is playing it and has been having a blast, i think that bodes well. she doesn’t play many games as is, so that’s an even BETTER sign
You've also gotta remember with remakes/rereleases they ALWAYS sell less than new games, so if the number are matching/exceeding past sales that is absolutely insane
While yes, it is imperative this game sells well, the fact that Nintendo made it at all means they hear us. If they went back on the old formula they know the immense backlash they'd get. I believe Paper Mario is back; with how creative TOK tried to be, and this remake's existence alone, the series moving forward will be just fine.
@@jclkaytwo My point is that I don’t think that they „heard us“. They remade a game which keeps selling even in the last year of the switch. And this is definitely a good thing. It’s just a little naiv to think that they did this because people asked for it
Nintendo made already 2 surveys about the Mario RPGs and one of them is specifically about TTYD, they ARE hearing us, but a Survey is what started us going through all this mess (the Super Paper Mario survey) hopefully these surveys get us out of it, and in these surveys they put options that people say a lot, so they definitely read what people say, and they ask specifically what people dislike too (it's a "write your own answer" box) so it won't be something to trick us into "people dislike a lot of these things that we did so we won't do it" Oh and in these surveys there's been options relating somehow to Mario & Luigi, so maybe we also get a comeback from that, would be cool in the future to have 3 different Mario RPG series at the same time (SMRPG series, along with Mario & Luigi and Paper Mario), hopefully this isn't asking too much
Oh hearing that about launch from UK is a really good sign I feel. Edit: Oh! In Japan being higher than Origami King can definitely be a good indication of the amount of people supporting the OG style of Paper Mario games, this sounds good as well!
As a person who started this series with the modern trilogy, I actually prefer this remake over those games and hope this style is what the next game is like (I still need to finish 64, but it might have to wait so I don’t get spoiled on ttyd)
As someone who also started with the modern games, and has played every game besides SS and Super. I honestly think that TOK and TTYD are both fantastic games overall, I perfer the combat of TTYD of course but the exploration of origami king is beyond great.
@@powerfullpummel6417 oh true, also origami king was just beautiful visually and the soundtrack was great, I’m glad they got the same people to do music for the remake (one of the composers for the remake did the original and origami king btw)
TTYD doesn't contain any spoilers for 64's, the only thing that happens is that some of the 64 partners appear in the overworld after you beat the final boss, which can be avoided by just not saving after the fight.
Caveat to the stat at 1:18 - SMRPG was *not* originally released for the SNES in the UK, so there isn't the same level of nostalgia for it as in Japan or the US. Whereas TTYD was of course released worldwide for the GameCube.
If it helps, I’ve not played any paper Mario game besides the one on the Wii as a kid. I did not get Origami King. But I did get this, and boy did I LOVE it. There’s gotta be plenty of people like me. People who have heard about this game specifically and used it as a way of trying out the series. (Also, I got the game on digital so my purchase wouldn’t show up in any “boxed retail” rankings.)
Honestly I recommend origami king even if its different. The game is honestly just really charming and you can sorta see all the fun things that origami king brought to this remake.
as of 2022, people of Japan have prefered buying their switch game physically 77% of the time -- meaning 23% would be digital. If we assume in function of those numbers, about 34.5K copies would've been sold digitally, totaling to 150K copies sold in this first week in Japan. So yeah, that's about what we're looking at right now. It could've been higher, could've been lower, it might've even outsold Super.
There’s a reason the Fire Emblem, Pokémon, Octopath Traveler, insert other JRPG series does so well with their sequels. They have a formula and stick with it and enhance the qualities people love. For the Paper Mario series, implementing new mechanics is cool and all, but what people really like are the goofy stories with heart and the partners. Half the time you can keep some of the core skills the same just chance their special moves and it’s be great 👍🏽
No that’s a terrible outlook. Then that would mean we could still get partners but have a shit game similar to the last 3 releases. I’d rather them take the first two games and look at what they can reinvent. Like adding at battles that let you run two partners in one battle. Or allowing you to level up partners through experience and letting them have special movies applied through badges. As well as allowing star sprites boosts to affects status for every party member even Mario. I know you niggas just want the bare minimum but we do not need to be settling for something we already have
@@lancecoleman6684 Not every game series needs to be "reinvented". Expanded and refined of course, but they don't need to change the fundamentals. I feel the changes made from the first Paper Mario to TTYD is a good example of that.
@@SupersayainpikminIMO Zelda actually had a good formula for its... formula. They improved (most) of the series' base mechanics through the series while giving each game it's own unique spin to not make the formula feel boring. This is also what's made Zelda super disappointing to me over the last 15+ years. If it wasn't for Skyward Sword HD I'd feel like it's almost been 20 years since the last traditional 3d Zelda.
@@AkameGaKillfan777 from the Fire Emblems that I’ve played the core concept is the same when it comes to TRPG. Most units are separated into classes which never really change their core “class type” which is why I said the core part is the same. They’ll be minor mechanic differences but how you play the games are fundamentally the same.
I mean if you REALLY wanna be petty we can talk about how conveniently the remake has been the best this artstyle has ever been, brought back the unique characters and made new ones and the gameplay is as smooth as ever when Tanabe is not involved and Ryota Kawade came back as the supervisor
I loved the compromise. Black outline too generic, but the white thick outline from origami king was a bit too much... Okay let's meet half way black outline with a hint of being badly cut and a smidge of a white outline. Perfection
I think Paper Mario at its best combines both the old and the new. Combat in the series was at its peak during TTYD, exploration and map design in Origami King was 11/10 good. The art styles between both games are exceptional. I hope that going forward the series adopts the best of those two games (and PM64, because it also did some things better than its successors).
What I like is that aside from the reveal in the nintendo driect, they haven't been advertising this as a remake at all, so hopefully on top of attracting the fans of the original, new players will think it's brand new. I feel like for some reason some people hesitate to buy a remake of something even if they haven't played the original
Nintendo themselves said their digital - physical are about 50/50, if you consider that then Paper Mario RPG on Japan is doing very well, but have to consider Japanese buy physical waaayy more than digital
As far as physical sales go, I can say this: I did not buy digital for the Wii U, and I skipped origami king. I only started buying digital now, and preordered TTYD on the eShop. Nintendo data shows that they sell over 50% of their games in digital format nowadays. Please keep that in mind.
@@flamefusion8963Worst game ever made? Animal Crossing Wii U, Mario Tennis Ultra Smash, ZIP Lash, Mario Strikers Battle League...Sounds like you just haven’t played any actual bad games
@@LexTempest1 Forget Sticker Star, as mediocre as they are, _none_ of the 3 modern paper mario games are even remotely close to legitimate contenders for "the worst game ever made."
The fact that Japanese Physical sales for a remake of TTYD are only 20K off the original sales numbers when during its original release you could Only buy it physically says a lot. I imagine if you combined digital sales it would be way higher numbers.
Even if this game leads to absolutely nothing in the future, this game has finally allowed me to put ttyd to rest. It is the definitive version of the game and I’m sure has provided others as well as myself closure to a bygone era. If this is the last we see of the golden formula, it has gone out with a bang.
I would really like to see some of the world mechanics of colorsplash / oragami king into a classic paper mario story and combat system. I love finding toads and fixing the world
One thing to keep in mind is Super Mario RPG still sold a ton in Japan compared to TTYD, but that's not the whole story. See the original SMRPG is considered a treasure amongst 90s Japanese gamers who grew up on the Super Famicom. A national treasure nearly, especially considering it being the Nintendo and Square collaboration of the century. It outsold FFXVI! Compare that to the original TTYD where it was on the Gamecube which infamously did not sell well worldwide including Japan. I think TTYD is still doing pretty decently despite those conditions but it is obvious that they clearly prefer one game over the other. Plus the original SMRPG never released in Europe. It did get a Virtual Console release worldwide but that's still a pretty low attach rate I'd imagine. TTYD being #1 in the UK definitely helps in that the original TTYD did release there, and I think is just a sign that we're in a good spot with Mario role-playing games for the first time since the 2000s. We just need M&L to come back. Edit: M&L came back... welp
I'm so happy that this is performing well so far. I'm also happy that both the modern paper Mario fans and classic fans can come together finally and enjoy both styles of paper Mario on one system.
I found $40 walking into a mall that has a GameStop in it so you can guess what I bought. Yhe last paper mario I played was sticker star so im hoping people are right when they say thousand years door is way better.
@@reconstructedrichard208 I haven't actually gotten around to playing it yet. I was in the middle of trying to beat Mario 64 for the first time. I have a copy of 3D All-Stars and I got pretty far but then I didn't beat it for some reason so I went back and tried to do that and I was like I'll play paper I'm already afterwards and now that it's afterwards I should probably do that.
I know my friend couldn’t buy it physically yesterday because they were all sold out completely, and that’s a couple days after release. Needless to say that’s promising.
I'm having a hell of a time replaying TTYD, and I'm getting an itch to replay Super PM too now lol. SPM had a good story too, tho I prefer TTYD gameplay
One important factor to mention is that by the time Origami King released, about 61 million Switches were sold. That number has more than doubled since then which means more people have the ability to buy and play this game, so best case scenario is this game can be a much bigger hit (albeit probably not a 10 million seller, but would still be a hit nonetheless).
Less copies of games sell toward the end of a console life cycle. I expect around 3M total sales and Nintendo should be pleased. However, ideally it would have had blockbuster numbers so that Nintendo got the message: "this is the type of Paper Mario game that we want".
@@kaiserwave5977 depends though. If they also release it on the next console, then I think base switch'll get 5 - 6m, then the next console will maybe get another 1m+
It doesn't really work like that. Origami King launched at the peak of the Switch hype. The Switch is losing momentum, and at the same time it has lots of games competing against each other.
Just finished the game last night and had a great time! Wouldn't have thought to pick it up if it weren't for your videos, so I'm glad this could be my intro to the series.
It will actually boost the sales, a lot of people will buy a switch 2 (who didn't bought a switch 1 because it wasn't power enough) will now have a console to play the famously "one of the best RPG even released"
the next console was described as "the switch's next level" or something like that, which means it'll still be a switch, just better in every single way, it'll most likely be compatible with switch games too, the game also has the code to support 4K resolution (probably for gaming on TV in the next console), I bet there will be people buying switch games to play when they get the new console, I don't think it'll affect any sales from any switch game as you can always play it on the next console
last paper mario game i bought was super paper mario. after all these years i bought this game just ot vote with my wallet and play it on my steam deck and pc. enjoyed every last second of it and even did a pre-hooktail pit just for fun on my first run.
Even if this sells the same amount as origami king I would still say that’s a huge success. The fact that this is a remake has to be factored in, so most people buying this game have already bought this once before. If it was an original paper Mario but in the same style I think it would outsell the others easily.
Actually, I'd wager most people who bought this version didn't buy the original, at least not a new copy.. remember, it came out 20 years ago, so a lot of people with disposable income today weren't even alive when the game originally came out, and those currently in their late twenties or early thirties might not have had the cash to buy the game back then since they were kids. Could've rented it and never bought a copy.
Soo heres my plan for a new Paper Mario game. Instead of shine sprites in boxes. Power Moons in boxes. Each give a skill point to put in your partners skill tree. Soo you can chose to hp or attack or learn a new ability in the order of your choice. 2 partners behind Mario instead of just 1. Partners have duo and trio attacks with Mario. 1 of the partner is a chain chomp princess waiting on top of a tower to save her. After Mario recruit her, she try to kiss him, mario is afraid and run away. Shes strong but cant attack far enemies because of her chain.
The early numbers come from the UK and Japan because both countries have decent independent bodies which release weekly tracking numbers for the industry - sometimes regulations and bureaucracy are good
It says something that the post didn't list Color Splash's sales in Japan: 20,894 in its opening, 65,316 total over its lifetime in Japan, making it one of the worst-selling games in the series there. Small wonder Origami King took steps back towards the classics. And it made a difference, selling over five times as much in its opening as CS did. There's something to be said for "previous entry momentum"; TTYD sold better than PM64, no doubt thanks in part to the positive word-of-mouth PM64 would have gotten at the time, and SPM's numbers are probably thanks to the good rep TTYD had at the time of its release. SS' sales were quite impressive for the 3DS, and a lot of that is probably due to fans being curious about a new Paper Mario after 7 or so years. After SS disappointed a good portion of its player base, CS' sales were a disaster; players didn't want SS2. Origami King fared much better than CS, but still had the second-worst opening of any entry in the series. And now TTYDS is doing better than Origami King, almost as well as the original game at launch.
It's an odd design decision in this remake to not allow saving anywhere, and I only say that because Super Mario RPG's remake allowed us to save anywhere so I kind of expected that modernized design change to apply to Thousand Year Door's remake as well. It's not necessary by any means, but it wasn't necessary in Super Mario RPG either so... it's just an odd inconsistency is the thing. Still a wonderful remake with that aside. Now, I hope that with this done, we can get that Paper Mario 64 remake. Yes, I know that Paper Mario 64 is in the virtual console thingy, but so was Super Mario RPG and that didn't stop them.
super mario rpg was never available on nso. also i think save blocks are more a paper mario staple, i played a bit of origami king and i think they were there.
There are a handful of points throughout Thousand Year Door where saving in the field could leave you in a tight spot with no way to backtrack to safety. I can see why they might have decided to keep the save points fixed so as to minimize the number of people who save somewhere that could get them in trouble. On the other hand, it is already possible to save right in front of the Chapter 3 boss, which locks you into that boss battle. That's arguably the hardest boss in the game, so it's debatable whether there's anywhere else in the game that could theoretically be worse than the existing lock-in save block.
@@tgirltouhou Save blocks were in Super Mario RPG as well. I knew Super Mario RPG had been in virtual console before and I guess I just assumed it was on Switch. What an odd omission, but in any case, that's still never been a reason not to remake a game.
@@faithgrins Super Mario RPG, and really any game with distinct "save points" also has numerous points where saving anywhere could get you stuck. The earlier Zelda games, that midway point where they allowed you to save anywhere, got around this by saving "to the nearest doorway" instead of right where you stand. In any case, this isn't a major problem I have or anything, and the game's entirely playable, it's just odd that Nintendo didn't seem to standardize expectations across the two projects.
So this is my first jaunt with TTYD and I've been loving it so far. I'm working my way through the Glitz Pit right now, I hatched the Yoshi egg and nicknamed him Yoster (that one's for you, Woolsey.) I'm so glad it's doing well and I hope we either get a Super Paper Mario reboot/remake in this style or straight-up a new game with this kind of combat.
This is the first Paper Mario game I've ever played. I managed to snag a copy at Best Buy a few days ago, and I'm enjoying it a lot. Glad to know Paper Mario has a chance of reclaiming its former glory.
I cant wait to see further numbers because if sticker star does suck as much as people say, opening week sales are, like you said ONE piece of the puzzle, but sticker star sales would not have kept up, and maybe ttyd still has a chance to catch on to a wider audience now that its out there for real and people are seeing it, not just hearing its coming
Super Mario RPG came out a month after Mario Bros Wonder so it had competition. Paper Mario TTYD is out now in the last year of the switch before the switch 2, it is a year where there are only Remasters and remakes so this game has a much greater chance of selling well
I got my copy today. You guys have no idea how long I've been trying to get This game I've been trying for about 20 years. Hard to believe that it's finally over
but you also gotta consider, TTYD sold on release what Origami King has sold in the 2-ish years it's been out, so yeah, I can say is doing a lot better -(that being said, I would have appreciated if the Badge that lets you defeat underleveled enemies in the overworld instead of starting the Battles that are OHKO ianyway was updated into being a regular mechanic instead of a Badge you need to get like is the Volume Control in Pokemon Sword & Shield)-
I bought mine on digital because I wasn't gonna be able to get to the store for several days, and 1) wanted to bump up day one sales and 2) I NEEEEDED to play it. But I do plan to buy a physical copy as well to add to my collection, so count me for 2 copies in the US.
Playing it for the first time, thanks to yours and other people's hype for it. And I'm loving it 😁 Twas a game that my brother had back in the day, but I never got around to playing it after him. Partially cuz he never beat it, after getting locked into a spot where he couldn't beat the boss, but also wasn't able to level up 😆 Hopefully that won't be an issue for me.
Just got the game yesterday. It was literally my only GameCube game I had growing up. I had a Wii and I loved Super Paper Mario so much I wanted to play the other one that was sitting on a shelf at a GameStop. It took me years to find out there even were other games because Super Paper Mario doesn't really sound like a sequel title but I was pleasantly surprised to find such a rich game full of fun mechanics and dialogue. I would draw the partners and bosses all the time. Can't wait to play the remake ^^
"Oh that Paper Mario remake is selling pretty well right? Seems people want more Paper Mario remakes, let's remake Sticker Star next!"
Honestly.. I wouldn’t be mad at em😭😭😭
Imagine the outrage that would happen
They would do that, see nobody bought the SS remake, and then shelve paper Mario for the next 10 years
If they actually made an RPG ala TTYD out of it,changed the artstyle back to the E3 beta renderings and completely overhauled the game to essentially what Sticker Star was supposed to be before Miyamoto stepped in,then yes ofc,bring it on. But I don't think that's ever going to happen. Better finally make a good sequel that lives up to TTYD.
i would love that. sticker star has its place. and im tired of acting like it dosent it has good in it
Nintendo also released a survey regarding Paper Mario recently and one of the questions is if we'd prefer to see characters with original designs again. This may just be the start of a Paper Mario Renascence
*Renaissance
Just letting you all know that I’m in Japan right now, and there are advertisements for the game everywhere! There’s even a huge poster for it at the Nintendo Shibuya store! It’s pretty awesome! I even bought an extra copy of the game while I was here, so I’m doing my part!
I think that this game will have legs too. It’ll sell well now, and I foresee it selling well around the holiday season too. Here’s hoping this bodes well for the series’ future!
YESSSSSSSSSSSSSSSSSS OH MY GOSH I WANNA SEE THAT
@@hedgelad712 If I may plug myself for a moment, I hope to have a vlog out once I return home! Gimme about two weeks, and I’ll showcase it all. Otherwise, I’ll just be posting pictures that I take via my Twitter account for the time being.
Dope
my only doubt about legs is a new system. TTYD remake will have legs... until the next console starts taking off (and assuming no cross compatibility with the switch). It is just that time where the vibe has started: remakes getting the spotlight, first party support reducing, rumors of a new system floating in the air for a while now... To put it another way, it didnt matter how good or bad the luigi's mansion 1 remake was when it was released for the 3ds in the middle of the initial switch boom.
Yeah, I've seen it advertised on the train.
Any special Paper Mario merchandise at the Nintendo Store? Haven't been for a while.
Something very much worth bringing up is that the TTYD remake likely only cost a fraction of what Origami King did to make.
Remaking a game like this let's you save tons of time and resources as many aspects of game development you can just flat out skip. You don't need to design levels, environments, characters or systems, those were all done 20 years ago. Remaking assets is much easier too since you can use the original as a reference. They reused Origami King's engine for TTYD Remake, so they likely reused many other things from OK like lightning, loading, and much of the backend code.
Even if both games sell similar numbers, TTYD will be significantly more profitable and have higher margins.
Paper mario next.😊
comparing is also kind of unnecessarily as long as it sells pretty good then everything should be fine. they already brought back mario rpg which was amazing. i have to guess if maybe they will remake a mario and luigi game? maybe partners in time?
either way, i think partners, at the very least, will return. people keep asking for them and origami king lowkey brought them back in a very minor way. i really dont them to just go back to classic paper mario but instead evolve the series with the previous rpg mechanics and fun stuff of TOK. a good balance CAN be found
How do you know it uses origami kings engine? Pretty sure it dosent.
@@Gray-sanity Datamining has revealed the remake for TTYD to be using the same engine as TOK. Which is why the game already has quite a few mods, since TOK has a pretty active modding scene.
@@Gray-sanity data mining
You mention that remakes normally don't sell that well, but I wonder if these two Mario RPG remakes are different. One thing that Nintendo did marketing-wise is not actually describing either game as remakes, it's not Paper Mario The Thousand-Year Door HD or Super Mario RPG Remastered, they're named like they are new games. I wonder if this has any effect on sales, because as much as the people following these games know they are remakes, the average kid looking to get a game for Christmas, or the parent buying the game (unless they grew up with them) wouldn't have much of any indication before buying either game that they're remakes. Compare that to Metroid Prime Remastered or Skyward Sword HD, it's right in the title. With only a few exceptions, most of the time Nintendo makes it known in some form or another right on the box when they've done a port or remake, so the fact that they didn't for these two makes me wonder if the sales trends are affected in any way.
But there is also another factor to consider: regardless of whether or not the game is labeled as a remake/remaster, the game itself doesnt hide that fact once you start. "Nostalgic tunes" badge is not in any way hidden beyond the "who needs shops" mentality, and is nominally priced (practically free). Even if this is the first you hear of the game when you buy it, one look at the nostalgic tunes badge is enough to clue attentive players into the fact the game is a remake, and even the console for the original. From there comes the word of mouth factor, and in an internet age, the technicality of the marketing matters less than the way the fans credit the game, and outside of a very shallow surface level search for the game on curated online shopping platform of choice (nintendo eshop might be the most misleading, since the original isnt present), most will credit the game as a remake.
So, in a completely blind scenario, a new fan will buy the game on its own merits, play a few hours and decide whether or not they like the game, during which time they will find the nostalgic tunes badge and come to a realization: "this is a remake". At that point, the fact of being a remake no longer matters or changes the way they enjoy the game, unless it only heightens the experience by letting them excuse some of their pain points as the game showing its age and the era in which it was first released.
@cullenlatham2366 as the original comment mentions briefly, the main demographic affected by the naming difference is parents and children, who are way less likely to be predisposed to information on the game or be an attentive player, and the main thing that matters is selling the game in the first place, and then living up to expectations.
mario rpg being a remake was a major part of its marketing. nintendo frequently referred to it as "mario's first rpg adventure" or similar phrases.
Yeah, and over here in Europe, the SMRPG remake also had the additional selling point of being the first time that it got localized outside of Japan and America. The original SMRPG never released in europe after all. (Aside from the Wii and Wii U Virtual Console releases, which however weren't localized.)
@@limelad1 yeah, and that doesnt really change my point, either. What does marketing the game as a remake actually do to benefit a title? Parents likely have at least a passing inkling about whether or not they've bought the game for their kids before, and the fact it is about a 20 year gap between original release and remake means it is unlikely any kid in question will have played it before. From there, the point remains: if the player enjoys the game in the first few hours, being a remake or not doesnt affect their overall view of the game. Parents who buy it on a whim dont care if it is a remake and likely would have gotten the game as a gift for their child either way, only complicated by the nitty gritty details of impulse buying and the psychology behind it.
I wasnt arguing the value of the label of remake, i was arguing the fact that, in the exact context of TTYD, it can only possibly help someone already enjoying the game excuse the pain points in such a way as to keep the enjoyment instead of hampering it. If i want to argue the merits of labeling the game as a remake, the only con that immediately comes to mind is creating a barrier for entry in the form of creating expectations: "if it is a remake, the history of the game might not hold up as expected for a new generation gamer, so why bother?" hiding the fact of the remake reframes that same fallacy as an excuse to press onwards. "I enjoy the game, but the backtracking feels like a bit much (example taken as the most noteworthy complaint of the original). Oh, the game is a remake? then the backtracking is not necessarily a problem with the game, but the era in which it was first released. That means i can excuse the issue; even if it still exists, i wont let it ruin my fun."
If a remake outsells a brand new Mario title. That's saying something.
I'm so glad the numbers are looking good so far- The whole 'anti-story' mindset Nintendo had for a while is so backwards and I'm really really glad things are (hopefully) changing.
This is one of my favorite games but imagine paper mario 64 with this artstyle, At leat visually it would be the most beautiful of all those games just imagine shooting start summit and the flower fields
@@alventuradelacruz522 I've been wondering why they decided to go with TTYD and not the obvious choice of Paper Mario 1, and at this point I legitimately think it's because Paper Mario 1 doesn't fit with the "paper" part of the "Paper Mario" branding that they have now. I mean think about it: outside of the vaguely pop-up book art style, what part of Paper Mario 1 actually hinges on the idea of Paper? Be it gameplay mechanics or even throwaway jokes. I can't remember a single instance, because the game was never intended to have that sort of gimmick.
Compare this to TTYD where, yes, the paper gimmick is nowhere near the level you see in any of the modern three games, but it's pretty clear that they were leaning into it more. There are stickers/loose paper that you blow away with Flurrie, there's the 4 curses, tons of little visual gags etc. This is reflected even in the Japanese titles of the games, where Paper Mario 1 is just called "Mario Story" but TTYD is specifically called "Paper Mario RPG."
It's a shame, because I think the first game could benefit from a remake not just for the visual upgrade, but also in hopes that they could retroactively add in some of the cool expansions on the formula that came about in TTYD, but I also worry that if they were to deliberately remake the game to fit with the current paper "branding" that we see now, it could end up being a detriment where they try to force it into places where didn't belong.
@@randomnpc445 I think the reason is much simpler than that. It's clear they're doing this remake as a sort of test, so for that purpose (and to maximize sales) they opted for the fan-favorite game.
@@randomnpc445I can remember one reference to paper in PM64, there was one Toad in Toad Town near the entrance to the sewers and he talked about how cool Mario looked when spinning down the pipes „like Paper“
@@randomnpc445 Paper Mario 1 is also on NSO, so a lot of people probably had that experience already while TTYD is less accessible without having a physical copy and a GC. TTYD is basically just a better/deeper version of the first game, so I think it made sense to give it the remake treatment. The paper thing is possible as well though, I hadn't thought about that
something that I see a lot of people mistakingly (yet understandably) assume is that: "more systems sold = higher sales for games." this is of course theoretically true, but much like how hardware often sells in a bell curve (peaking somewhere around the middle), software does too.
There's stronger game buying momentum earlier on in a system's life because most of the game releases are fresh and new, and people are more engaged with their system.
Almost NEVER does a same system sequel match the sales of the predecessor (look at Mario Party Superstars to Super Mario Party, Fire Emblem Three Houses to Fire Emblem Engage, Super Mario Galaxy to Super Mario Galaxy 2, etc.) because most owners already got their fill with the first series outting on a system.
The Nintendo Switch however has seen smaller gaps between these same system sequels than any other system EVER though, which is incredible (usually the sequels sell ~30-50%, but Switch is seeing closer to ~50-75%). That is yet another testament to just how monumental of a success the Switch has become.
Why this relates to Paper Mario TTYD remake is that while we would all love to see it sell upwards 5, 7, or even 10 million units, considering that a Paper Mario game has already released on this system, AND that it's winding down in terms of game sales and system sales momentum, there are some unfortunate hurdles for this title to overcome.
And yet, it's actually OUTSELLING Paper Mario OK so far, and because of the phenomenal word of mouth, might even have a shot at outselling the game altogether!! Now THAT would send the message loud and clear that people want traditional style Paper Mario!!
Has anything beaten Super's sales yet?
@@shyguyrocks1 do you mean the paper mario games or mario rpgs in general?
@@shyguyrocks1 Super Paper Mario remains at the top by a semi-decent margin. I’m not expecting this to surpass that, but I do think there’s a good chance it passes 3 million.
The gamecube sold I think like 20 million units in it's time while the Wii was 100 million. Yet the original TTYD sold about 20k physical copies lower than SPM. That tells you what type of game people want. Also I bet there are other factors for why SPM sold so high, for example the hype factor from TTYD. I personally thought it'll blow me away like TTYD did, only to find out it wasn't turn-based anymore and quickly sold it.
*mistakenly
I riiiiiiilly hope they remake the original some day if only for how dang CUTE the original Mario character design was
Me too please nintendoooo
same goes for me too everyone need to see the top tier troll before trolls went mainstream
Jr.Troopa
I want a paper Mario 64 remake with a specific art style like crayons and colored pencils and water color paints like the pictures of partner abilities from paper Mario 64
Classic Paper Mario Fans: 🥳🎉🍾
Modern Paper Mario Fans: 🥳🎉🍾
People who don’t like good videogames:😐
Classic Paper Mario Fans: 🥳🎉🍾
Modern Paper Mario Fans: 🥳🎉🍾
Rest of the market/new gamers. 🥱
@@thesis-and-nieces6722 Who knows, new gamers might like it just as much.
@@snapslingpeavine1371my 12-year-old sister is playing it and has been having a blast, i think that bodes well. she doesn’t play many games as is, so that’s an even BETTER sign
@@thesis-and-nieces6722 Jokes on You, I'm a New player and I love that game so much
@@thesis-and-nieces6722 That nobody emo at class:
Goombella was my first video game crush.
You've also gotta remember with remakes/rereleases they ALWAYS sell less than new games, so if the number are matching/exceeding past sales that is absolutely insane
in this case the original was gamecube exclusive which the console itself sold less than the amount of copies mario kart 8 deluxe sold,
While yes, it is imperative this game sells well, the fact that Nintendo made it at all means they hear us. If they went back on the old formula they know the immense backlash they'd get. I believe Paper Mario is back; with how creative TOK tried to be, and this remake's existence alone, the series moving forward will be just fine.
Or it means the switch is near its end like it was the case with the 3ds. Last few big games for the 3ds were remakes or ports
There is no such thing as “they hear us”. Either people buy it they don’t.
@@DieserEineeeso? that has nothing to do with what they were saying. both can be true.
@@jclkaytwo My point is that I don’t think that they „heard us“. They remade a game which keeps selling even in the last year of the switch. And this is definitely a good thing. It’s just a little naiv to think that they did this because people asked for it
Nintendo made already 2 surveys about the Mario RPGs and one of them is specifically about TTYD, they ARE hearing us, but a Survey is what started us going through all this mess (the Super Paper Mario survey) hopefully these surveys get us out of it, and in these surveys they put options that people say a lot, so they definitely read what people say, and they ask specifically what people dislike too (it's a "write your own answer" box) so it won't be something to trick us into "people dislike a lot of these things that we did so we won't do it"
Oh and in these surveys there's been options relating somehow to Mario & Luigi, so maybe we also get a comeback from that, would be cool in the future to have 3 different Mario RPG series at the same time (SMRPG series, along with Mario & Luigi and Paper Mario), hopefully this isn't asking too much
Oh hearing that about launch from UK is a really good sign I feel.
Edit: Oh! In Japan being higher than Origami King can definitely be a good indication of the amount of people supporting the OG style of Paper Mario games, this sounds good as well!
As a person who started this series with the modern trilogy, I actually prefer this remake over those games and hope this style is what the next game is like (I still need to finish 64, but it might have to wait so I don’t get spoiled on ttyd)
Thank you for affirming what we have been saying this whole time.
I want a true Paper Mario 3. In the same style as TTYD. New partners, same rpg but enhanced, new story, new writing
As someone who also started with the modern games, and has played every game besides SS and Super. I honestly think that TOK and TTYD are both fantastic games overall, I perfer the combat of TTYD of course but the exploration of origami king is beyond great.
@@powerfullpummel6417 oh true, also origami king was just beautiful visually and the soundtrack was great, I’m glad they got the same people to do music for the remake (one of the composers for the remake did the original and origami king btw)
TTYD doesn't contain any spoilers for 64's, the only thing that happens is that some of the 64 partners appear in the overworld after you beat the final boss, which can be avoided by just not saving after the fight.
Caveat to the stat at 1:18 - SMRPG was *not* originally released for the SNES in the UK, so there isn't the same level of nostalgia for it as in Japan or the US. Whereas TTYD was of course released worldwide for the GameCube.
I remember the Not my Paper Mario video from 2017 or so. I can't believe we finally got here
That's when Arlo hit the big time!
If it helps, I’ve not played any paper Mario game besides the one on the Wii as a kid. I did not get Origami King. But I did get this, and boy did I LOVE it.
There’s gotta be plenty of people like me. People who have heard about this game specifically and used it as a way of trying out the series.
(Also, I got the game on digital so my purchase wouldn’t show up in any “boxed retail” rankings.)
I hope the remake encourages you to try out the OG on N64 too! Since it's on the Switch Virtual Console replacement.
Honestly I recommend origami king even if its different. The game is honestly just really charming and you can sorta see all the fun things that origami king brought to this remake.
as of 2022, people of Japan have prefered buying their switch game physically 77% of the time -- meaning 23% would be digital. If we assume in function of those numbers, about 34.5K copies would've been sold digitally, totaling to 150K copies sold in this first week in Japan. So yeah, that's about what we're looking at right now. It could've been higher, could've been lower, it might've even outsold Super.
I just want this combat system back or something close to it like bug fables
Bug fables was fire asf
Shoutout to bug fables
There’s a reason the Fire Emblem, Pokémon, Octopath Traveler, insert other JRPG series does so well with their sequels. They have a formula and stick with it and enhance the qualities people love.
For the Paper Mario series, implementing new mechanics is cool and all, but what people really like are the goofy stories with heart and the partners. Half the time you can keep some of the core skills the same just chance their special moves and it’s be great 👍🏽
No that’s a terrible outlook. Then that would mean we could still get partners but have a shit game similar to the last 3 releases.
I’d rather them take the first two games and look at what they can reinvent. Like adding at battles that let you run two partners in one battle. Or allowing you to level up partners through experience and letting them have special movies applied through badges.
As well as allowing star sprites boosts to affects status for every party member even Mario.
I know you niggas just want the bare minimum but we do not need to be settling for something we already have
@@lancecoleman6684 Not every game series needs to be "reinvented". Expanded and refined of course, but they don't need to change the fundamentals. I feel the changes made from the first Paper Mario to TTYD is a good example of that.
@@SupersayainpikminIMO Zelda actually had a good formula for its... formula. They improved (most) of the series' base mechanics through the series while giving each game it's own unique spin to not make the formula feel boring.
This is also what's made Zelda super disappointing to me over the last 15+ years. If it wasn't for Skyward Sword HD I'd feel like it's almost been 20 years since the last traditional 3d Zelda.
Tell me you know nothing about Fire Emblem without telling me you know nothing about Fire Emblem
@@AkameGaKillfan777 from the Fire Emblems that I’ve played the core concept is the same when it comes to TRPG. Most units are separated into classes which never really change their core “class type” which is why I said the core part is the same. They’ll be minor mechanic differences but how you play the games are fundamentally the same.
Arlo's voice is like biting into something crunchy with a really satisfying crunch
I mean if you REALLY wanna be petty we can talk about how conveniently the remake has been the best this artstyle has ever been, brought back the unique characters and made new ones and the gameplay is as smooth as ever when Tanabe is not involved and Ryota Kawade came back as the supervisor
I loved the compromise. Black outline too generic, but the white thick outline from origami king was a bit too much... Okay let's meet half way black outline with a hint of being badly cut and a smidge of a white outline. Perfection
@@Hdx64 they are supposed to be layers sticked up to make a character
@@ABulbmin ohh! I didn't catch that, nice
@@Hdx64 👍
A remake of PM64 would slap. That one's still my favorite of the series.
Very excited to play, thanks blue dude
I think Paper Mario at its best combines both the old and the new. Combat in the series was at its peak during TTYD, exploration and map design in Origami King was 11/10 good. The art styles between both games are exceptional. I hope that going forward the series adopts the best of those two games (and PM64, because it also did some things better than its successors).
Keep it up people, keep it up!!!
Save Paper Mario! Buy Paper Mario!
dear lord please be a spiritual sequel now
What I like is that aside from the reveal in the nintendo driect, they haven't been advertising this as a remake at all, so hopefully on top of attracting the fans of the original, new players will think it's brand new. I feel like for some reason some people hesitate to buy a remake of something even if they haven't played the original
Nintendo themselves said their digital - physical are about 50/50, if you consider that then Paper Mario RPG on Japan is doing very well, but have to consider Japanese buy physical waaayy more than digital
This is honestly amazing!
As far as physical sales go, I can say this:
I did not buy digital for the Wii U, and I skipped origami king. I only started buying digital now, and preordered TTYD on the eShop.
Nintendo data shows that they sell over 50% of their games in digital format nowadays. Please keep that in mind.
I feel like thousand year door will be a way better long term seller previous titles!!GOOD NEWS!!
On paper, it's off to a great start, but we need those numbers in August.
The pettiness towards Origami King always gets me😂😂
It’s the worst game ever made
@@flamefusion8963Worst game ever made? Animal Crossing Wii U, Mario Tennis Ultra Smash, ZIP Lash, Mario Strikers Battle League...Sounds like you just haven’t played any actual bad games
@@flamefusion8963I don’t care for it. But I am pretty sure Sticker Star was way worse lol
@@LexTempest1 Forget Sticker Star, as mediocre as they are, _none_ of the 3 modern paper mario games are even remotely close to legitimate contenders for "the worst game ever made."
@@flamefusion8963 While I do think Origami King is pretty overrated, it is FAR from the worst game in the series let alone ever made.
I’m glad it’s doing well but it’s a little disappointing that it’s not selling 10 million copies like we all prayed and hoped for. 😭
The fact that Japanese Physical sales for a remake of TTYD are only 20K off the original sales numbers when during its original release you could Only buy it physically says a lot. I imagine if you combined digital sales it would be way higher numbers.
Dust particles in the light kept making me wonder how nice a Luigi’s mansion GC remake would look
Game sold out in my nearest walmart and best buy in a matter of days so yeah good sign
Picked up my copy just this afternoon. Can't wait to play it!
Even if this game leads to absolutely nothing in the future, this game has finally allowed me to put ttyd to rest. It is the definitive version of the game and I’m sure has provided others as well as myself closure to a bygone era. If this is the last we see of the golden formula, it has gone out with a bang.
Let's not celebrate just yet. Who knows what the next Paper Mario will be like.
“Paper Mario and the paper mache mask”
@@UltraNintendoChalmers64”Paper Mario and The Magic Marker”
Toilet Paper Mario!
Paper Mario & the Staple of doom 🤣
I mean they could go lazy again, remake 64 and Super first. I expect that before anything creative again.
I would really like to see some of the world mechanics of colorsplash / oragami king into a classic paper mario story and combat system.
I love finding toads and fixing the world
One thing to keep in mind is Super Mario RPG still sold a ton in Japan compared to TTYD, but that's not the whole story. See the original SMRPG is considered a treasure amongst 90s Japanese gamers who grew up on the Super Famicom. A national treasure nearly, especially considering it being the Nintendo and Square collaboration of the century. It outsold FFXVI! Compare that to the original TTYD where it was on the Gamecube which infamously did not sell well worldwide including Japan. I think TTYD is still doing pretty decently despite those conditions but it is obvious that they clearly prefer one game over the other. Plus the original SMRPG never released in Europe. It did get a Virtual Console release worldwide but that's still a pretty low attach rate I'd imagine. TTYD being #1 in the UK definitely helps in that the original TTYD did release there, and I think is just a sign that we're in a good spot with Mario role-playing games for the first time since the 2000s. We just need M&L to come back.
Edit: M&L came back... welp
Because of the blackout in texas I almost didn't get my game on launch day~ but lo and behold it was there and I've been so into this game since!
There was another blackout?
@@U4MHH No, just when the tornado passed my area
Texas where?
This game is still number one on the Nintendo E shop chart and it's now been out for nearly three weeks if it can continue to hold that's a good sign
I'm so happy that this is performing well so far.
I'm also happy that both the modern paper Mario fans and classic fans can come together finally and enjoy both styles of paper Mario on one system.
"Triple-A Paper Mario Game"
I found $40 walking into a mall that has a GameStop in it so you can guess what I bought.
Yhe last paper mario I played was sticker star so im hoping people are right when they say thousand years door is way better.
What did you think of it?
@@reconstructedrichard208 I haven't actually gotten around to playing it yet. I was in the middle of trying to beat Mario 64 for the first time. I have a copy of 3D All-Stars and I got pretty far but then I didn't beat it for some reason so I went back and tried to do that and I was like I'll play paper I'm already afterwards and now that it's afterwards I should probably do that.
This is my first time of ever double dipping on a game. 100% completed back on the GC back in 07 and I’m gonna do it again on switch.
I know my friend couldn’t buy it physically yesterday because they were all sold out completely, and that’s a couple days after release. Needless to say that’s promising.
I'm having a hell of a time replaying TTYD, and I'm getting an itch to replay Super PM too now lol. SPM had a good story too, tho I prefer TTYD gameplay
2:20 hehe "boxed" sales. Nice visual pun.
One important factor to mention is that by the time Origami King released, about 61 million Switches were sold. That number has more than doubled since then which means more people have the ability to buy and play this game, so best case scenario is this game can be a much bigger hit (albeit probably not a 10 million seller, but would still be a hit nonetheless).
But also at the near the end of the life cycle of the switch and games tend to sell less at this point.
Yeah no way is this game selling 10 million
Less copies of games sell toward the end of a console life cycle. I expect around 3M total sales and Nintendo should be pleased. However, ideally it would have had blockbuster numbers so that Nintendo got the message: "this is the type of Paper Mario game that we want".
@@kaiserwave5977 depends though. If they also release it on the next console, then I think base switch'll get 5 - 6m, then the next console will maybe get another 1m+
It doesn't really work like that. Origami King launched at the peak of the Switch hype. The Switch is losing momentum, and at the same time it has lots of games competing against each other.
Just 100% it and got the gold badge. So fun!
Would have been good'er if it was 60 fps. I'm replaying the original on GC because it feels better.
A remake selling on par with new entries, is so good, but I fully expect for TTYD to sell 10 million in its first year.
I just finished ttyd and loved it but also still liked the newer ones too lol
Hope for the Paper Mario series is back on the menu, boys!
Just finished the game last night and had a great time! Wouldn't have thought to pick it up if it weren't for your videos, so I'm glad this could be my intro to the series.
Hopefully the Switches imminent replacement doesn't hurt sales too much...
It will actually boost the sales, a lot of people will buy a switch 2 (who didn't bought a switch 1 because it wasn't power enough) will now have a console to play the famously "one of the best RPG even released"
Paper Mario 64 sold well enough to warrant a sequel despite releasing at the last possible second in the console's lifetime
the next console was described as "the switch's next level" or something like that, which means it'll still be a switch, just better in every single way, it'll most likely be compatible with switch games too, the game also has the code to support 4K resolution (probably for gaming on TV in the next console), I bet there will be people buying switch games to play when they get the new console, I don't think it'll affect any sales from any switch game as you can always play it on the next console
It’ll help if they lower the Switch’s price.
@@FunnyParadox it could help it or hurt it tbh
at the least a good sign for more remakes.
Great Stuff, as always!
Remember that rumor about a 3DS port coming? It's Sticker Star
If they release it within a year I wouldn’t mind. They would announce it during the next direct after Luigi’s mansion 2
last paper mario game i bought was super paper mario. after all these years i bought this game just ot vote with my wallet and play it on my steam deck and pc. enjoyed every last second of it and even did a pre-hooktail pit just for fun on my first run.
Even if this sells the same amount as origami king I would still say that’s a huge success. The fact that this is a remake has to be factored in, so most people buying this game have already bought this once before. If it was an original paper Mario but in the same style I think it would outsell the others easily.
Actually, I'd wager most people who bought this version didn't buy the original, at least not a new copy.. remember, it came out 20 years ago, so a lot of people with disposable income today weren't even alive when the game originally came out, and those currently in their late twenties or early thirties might not have had the cash to buy the game back then since they were kids. Could've rented it and never bought a copy.
Soo heres my plan for a new Paper Mario game. Instead of shine sprites in boxes. Power Moons in boxes. Each give a skill point to put in your partners skill tree. Soo you can chose to hp or attack or learn a new ability in the order of your choice. 2 partners behind Mario instead of just 1. Partners have duo and trio attacks with Mario. 1 of the partner is a chain chomp princess waiting on top of a tower to save her. After Mario recruit her, she try to kiss him, mario is afraid and run away. Shes strong but cant attack far enemies because of her chain.
The early numbers come from the UK and Japan because both countries have decent independent bodies which release weekly tracking numbers for the industry - sometimes regulations and bureaucracy are good
Crazy that this is the only official vid he has made of the remake. Thought he’d be all over this
he's streaming his playthrough of it
It says something that the post didn't list Color Splash's sales in Japan: 20,894 in its opening, 65,316 total over its lifetime in Japan, making it one of the worst-selling games in the series there. Small wonder Origami King took steps back towards the classics. And it made a difference, selling over five times as much in its opening as CS did. There's something to be said for "previous entry momentum"; TTYD sold better than PM64, no doubt thanks in part to the positive word-of-mouth PM64 would have gotten at the time, and SPM's numbers are probably thanks to the good rep TTYD had at the time of its release. SS' sales were quite impressive for the 3DS, and a lot of that is probably due to fans being curious about a new Paper Mario after 7 or so years. After SS disappointed a good portion of its player base, CS' sales were a disaster; players didn't want SS2. Origami King fared much better than CS, but still had the second-worst opening of any entry in the series. And now TTYDS is doing better than Origami King, almost as well as the original game at launch.
Haven’t had a chance to get it yet but I plan on picking it up this weekend
I'm going to buy TYD 2wice.
I’m so happy, I hope it sends the right message. Oh how about a Paper Luigi based on the adventure he tells you in TTYD
I bought it to support this change, and I’m loving it as my first Paper Mario game.
god please make TTYD beat TOK in sales 😭
It's an odd design decision in this remake to not allow saving anywhere, and I only say that because Super Mario RPG's remake allowed us to save anywhere so I kind of expected that modernized design change to apply to Thousand Year Door's remake as well. It's not necessary by any means, but it wasn't necessary in Super Mario RPG either so... it's just an odd inconsistency is the thing. Still a wonderful remake with that aside.
Now, I hope that with this done, we can get that Paper Mario 64 remake. Yes, I know that Paper Mario 64 is in the virtual console thingy, but so was Super Mario RPG and that didn't stop them.
Two different teams, two different ideas
super mario rpg was never available on nso. also i think save blocks are more a paper mario staple, i played a bit of origami king and i think they were there.
There are a handful of points throughout Thousand Year Door where saving in the field could leave you in a tight spot with no way to backtrack to safety. I can see why they might have decided to keep the save points fixed so as to minimize the number of people who save somewhere that could get them in trouble.
On the other hand, it is already possible to save right in front of the Chapter 3 boss, which locks you into that boss battle. That's arguably the hardest boss in the game, so it's debatable whether there's anywhere else in the game that could theoretically be worse than the existing lock-in save block.
@@tgirltouhou Save blocks were in Super Mario RPG as well. I knew Super Mario RPG had been in virtual console before and I guess I just assumed it was on Switch. What an odd omission, but in any case, that's still never been a reason not to remake a game.
@@faithgrins Super Mario RPG, and really any game with distinct "save points" also has numerous points where saving anywhere could get you stuck. The earlier Zelda games, that midway point where they allowed you to save anywhere, got around this by saving "to the nearest doorway" instead of right where you stand.
In any case, this isn't a major problem I have or anything, and the game's entirely playable, it's just odd that Nintendo didn't seem to standardize expectations across the two projects.
We did it guys, we are in the best timeline
So this is my first jaunt with TTYD and I've been loving it so far. I'm working my way through the Glitz Pit right now, I hatched the Yoshi egg and nicknamed him Yoster (that one's for you, Woolsey.) I'm so glad it's doing well and I hope we either get a Super Paper Mario reboot/remake in this style or straight-up a new game with this kind of combat.
Getting my copy this weekend! dont wanna get my console games digitally so i gotta wait a lil
I'm hoping to add to the numbers soon
Heys what’s the background music halfway thru the vid?
This is the first Paper Mario game I've ever played. I managed to snag a copy at Best Buy a few days ago, and I'm enjoying it a lot. Glad to know Paper Mario has a chance of reclaiming its former glory.
Arlo, you better buy more copies.
I cant wait to see further numbers because if sticker star does suck as much as people say, opening week sales are, like you said ONE piece of the puzzle, but sticker star sales would not have kept up, and maybe ttyd still has a chance to catch on to a wider audience now that its out there for real and people are seeing it, not just hearing its coming
Super Mario RPG came out a month after Mario Bros Wonder so it had competition. Paper Mario TTYD is out now in the last year of the switch before the switch 2, it is a year where there are only Remasters and remakes so this game has a much greater chance of selling well
I got my copy today. You guys have no idea how long I've been trying to get This game I've been trying for about 20 years. Hard to believe that it's finally over
Do you have a link to the version of the Super Mario World map jingle used in the beginning of the video?
but you also gotta consider, TTYD sold on release what Origami King has sold in the 2-ish years it's been out, so yeah, I can say is doing a lot better
-(that being said, I would have appreciated if the Badge that lets you defeat underleveled enemies in the overworld instead of starting the Battles that are OHKO ianyway was updated into being a regular mechanic instead of a Badge you need to get like is the Volume Control in Pokemon Sword & Shield)-
Is the lower comment crossed out because you found out first strike cost 0 BP?
@@pokebattler831 no, if anything that reinforces my point
Maybe this channel's name should actually just be "Arlo needs his numbers"
I’m glad it’s doing.
I bought mine on digital because I wasn't gonna be able to get to the store for several days, and 1) wanted to bump up day one sales and 2) I NEEEEDED to play it. But I do plan to buy a physical copy as well to add to my collection, so count me for 2 copies in the US.
TTYD is the goat 😎🔝 not surprised about high sales number
Playing it for the first time, thanks to yours and other people's hype for it. And I'm loving it 😁 Twas a game that my brother had back in the day, but I never got around to playing it after him. Partially cuz he never beat it, after getting locked into a spot where he couldn't beat the boss, but also wasn't able to level up 😆 Hopefully that won't be an issue for me.
I'm in the UK - and I got a survey from Nintendo about the game. I took screenshots if you'd like to see what they asked 👍
I just got the Nintendo survey for this game and did my part to try and correct history.
Just got the game yesterday. It was literally my only GameCube game I had growing up. I had a Wii and I loved Super Paper Mario so much I wanted to play the other one that was sitting on a shelf at a GameStop. It took me years to find out there even were other games because Super Paper Mario doesn't really sound like a sequel title but I was pleasantly surprised to find such a rich game full of fun mechanics and dialogue. I would draw the partners and bosses all the time. Can't wait to play the remake ^^
My copy arrived today, can't wait to play for first time, only watched a Let's Play years ago
I’m heading to the store to purchase my coffee right now so add that to the charts hahah
Arlo’s enthusiasm is responsible for part of these sales 😀
Well gald the sale are doing alright 👍
46 minutes in