Let's Talk About Thousand-Year Door's 30fps Frame Rate

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  • čas přidán 30. 04. 2024
  • The Paper Mario: The Thousand-Year Door remake runs at 30fps rather than 60fps like the original. Here's why I think that's absolutely okay.
    Channel art by @PaintraSeaPea

Komentáře • 2,6K

  • @isaiahdavis9486
    @isaiahdavis9486 Před 18 dny +1055

    Imagine if Nintendo added a “performance mode” and it was just the original game.

    • @megaman37456
      @megaman37456 Před 18 dny +51

      That'd legit be hilarious. I mean I'm still not buying the remake because of the censorship, but I have the original on Steam Deck and that's more than good enough for me.

    • @oasis9009
      @oasis9009 Před 18 dny +81

      @@megaman37456Censorship?

    • @carnage0685
      @carnage0685 Před 18 dny +54

      @@megaman37456 what censorship

    • @seanwilson5753
      @seanwilson5753 Před 18 dny +83

      ​@@megaman37456What censorship? I thought the only censorship was how they rewrote things with Vivian in the original USA version, which it seems like they fixed in the new one.

    • @megaman37456
      @megaman37456 Před 18 dny +26

      @@oasis9009 Yep, the only shown instance so far is the Goomba trio in the sewers dialogue is completely different from the original game, and if that's changed I'm willing to bet they bastardized the entire script.

  • @ChippyGaming
    @ChippyGaming Před 18 dny +843

    The past 3 Paper Mario games were 30fps and I never even noticed

    • @dewpiker
      @dewpiker Před 18 dny +41

      Paper terraria when

    • @avonzapper
      @avonzapper Před 18 dny +23

      This ain't terraria...

    • @splatoonshorts
      @splatoonshorts Před 18 dny +70

      Plus it just feels better I think. A paper themed game doesn't need to feel super smooth, it's supposed to be like paper, 30 is honestly fine

    • @Gatorboy5678
      @Gatorboy5678 Před 18 dny +1

      I agree completely. Also I love your vids.

    • @poleythepolarbear9706
      @poleythepolarbear9706 Před 18 dny +15

      @@splatoonshorts 30fps is more cinematic............

  • @RedMage8BT
    @RedMage8BT Před 18 dny +375

    I'm so happy that this is the argument we're having rather than "will Paper Mario ever be good again"

    • @Andycandyman24
      @Andycandyman24 Před 18 dny +6

      True.

    • @Big-Mic7878
      @Big-Mic7878 Před 18 dny +4

      Trading a argument for a debate instead?
      seems legit👌

    • @slenderfoxx3797
      @slenderfoxx3797 Před 18 dny +13

      That hasn't gone away everyone's still thinking about it...especially with this remake giving people hope lol. Myself included.

    • @Lexi-M
      @Lexi-M Před 18 dny +2

      Positive vibes energy and thoughts 🫶🏼

    • @bogonelle
      @bogonelle Před 18 dny +1

      Agreed

  • @FirstRecords204
    @FirstRecords204 Před 18 dny +17

    i know people generally agree it's not a huge problem, but one of the things that always struck me whenever I looked back at TTYD is just how smooth it plays. the 60 FPS really adds a lot to the presentation.

  • @Under_Sky_Third_Gaia
    @Under_Sky_Third_Gaia Před 18 dny +497

    I didn't realize the first one ran at sixty

    • @davismorgan7955
      @davismorgan7955 Před 18 dny +90

      That’s because it dropped frames a lot of the time haha

    • @joshuasouthwick6808
      @joshuasouthwick6808 Před 18 dny +37

      I'd honestly like consistency so this is great

    • @trueflood323
      @trueflood323 Před 18 dny +9

      well back then maybe you just didnt know the difference but in 2024 this remake should have been a easy homerun..

    • @variumi
      @variumi Před 18 dny +61

      @@joshuasouthwick6808 I value a consistent 30fps over an inconsistent 60fps

    • @Kabu642
      @Kabu642 Před 18 dny +8

      ​@variumi actually it's been mentioned that the frames drop even at 30 fps but it does seem to be in the same areas where it frame drops in the same areas it did in the original game either way it probably won't bother me too much.

  • @Hundo_Mo
    @Hundo_Mo Před 18 dny +400

    Me: “i dont understand video game development”
    Arlo: “its made with VOODOO MAGIC”
    Never change.

    • @hi-ougidemonfang
      @hi-ougidemonfang Před 18 dny +31

      I don’t understand game development either but as someone who owned a GameCube. Metroid prime is voodoo magic.

    • @joshbuoy8661
      @joshbuoy8661 Před 18 dny +7

      Your comment had exactly 64 likes when I looked at it. In fact I’ve seen seeing quite a few comments at 64 likes lately. What is this voodoo magic?

    • @Leefree09
      @Leefree09 Před 18 dny +9

      As a hobbyist game dev, I can ashore you we do not do magic and are not a cult

    • @Quartz512_
      @Quartz512_ Před 7 dny +1

      ​@@Leefree09 Good job, fellow follower. We must keep it a secret.

    • @Leefree09
      @Leefree09 Před 6 dny +1

      @@Quartz512_ Yes Yes indeed fellow follower. they may not know our power.

  • @jackatk
    @jackatk Před 17 dny +34

    “All opinions are valid 🥰✨” mf’s when I show them the Paper Mario community:

    • @gltchyyboy7787
      @gltchyyboy7787 Před 6 dny +2

      This and the Sonic community lol

    • @kryzethx
      @kryzethx Před 5 dny +3

      @@gltchyyboy7787 Not to mention the Pokemon community?

  • @Alextheslime
    @Alextheslime Před 12 dny +9

    Being totally honest... I have never been able to tell the difference between 30 and 60 fps... so when the big debates happen I end up feeling stupid just because I don't see the difference...

  • @beterbomen
    @beterbomen Před 18 dny +198

    I'll be honest, if you hadn't told me that there was a framerate difference between the old and the new game, I doubt I would have noticed it playing. I still don't see it even now that I know.

    • @TheUltimateRare
      @TheUltimateRare Před 18 dny +18

      that's because it's being created with the limitation of 30 FPS in mind. Allowing them to easily hide certain things.

    • @sinisis2000
      @sinisis2000 Před 18 dny +11

      You are blind

    • @beterbomen
      @beterbomen Před 18 dny +24

      @@sinisis2000 Maybe, but honestly, I've never cared whether a game played at 60 frames per second or 30 frames per second. As long as it wasn't 30 seconds per frame, like what happened during a playthrough of Skyrim once, I'm happy.

    • @Fisto64
      @Fisto64 Před 18 dny +21

      ​@@beterbomen I'm blind too because I don't notice either lol. And ignorance is bliss I guess because worrying about FPS sounds absolutely miserable

    • @1lik3Fir33mbl3m
      @1lik3Fir33mbl3m Před 17 dny +15

      @@Fisto64 only reason to worry about the framerate, if you played PVP games like League of Legends, Counter Strike or games that rely on your inputs like fighting games (Streetfighter, Mortal Kombat), platformers with challenging layouts etc.
      But complaing that Paper Mario doesn't have it is quite weird. You fight in a turn-based RPG with a few action commands that probably are adjusted to the framerate anyways, there is mostly puzzles to solve that don't need high framerates, cause you never need to do precise platforming etc.

  • @snapslingpeavine1371
    @snapslingpeavine1371 Před 18 dny +396

    I honestly don’t think the vast majority of people (including me) even noticed or cared until something important brought it to people’s attention.

    • @mihd9874
      @mihd9874 Před 18 dny +12

      True, but to those people that are complaining, they should take action and stand their ground on what they believe to be a legitimate issue by voting with their wallet.

    • @herrzeiens3503
      @herrzeiens3503 Před 18 dny +27

      ​@@mihd9874 it is definetly their right, but if we always stand our ground for minor Things , no game will sell a Million ever again, and Gaming could be Finished again, like in the Atari Days.

    • @666slateran666
      @666slateran666 Před 18 dny

      @@herrzeiens3503 keep licking that boot lol

    • @Oscar-Guzman
      @Oscar-Guzman Před 18 dny

      @@herrzeiens3503I think the middle ground is to support the game and deliver feedback. I mean that works from time to time but most effective for products you care for.

    • @frazonedracaoo6981
      @frazonedracaoo6981 Před 18 dny +10

      @@herrzeiens3503 Hahahahaha! oh man, the notion that gaming would be finished if no game ever sold over a million ever again that's a good one buddy. Maybe AAA would be finished but I only consider that a good thing.

  • @parlaptie
    @parlaptie Před 18 dny +130

    The biggest reason people usually favor 60fps is because of input lag. Paper Mario doesn't exactly have the high-octane action where that kind of responsiveness is going to matter much.

    • @MidknightHour
      @MidknightHour Před 18 dny +31

      While this is still sometimes true and may be for this game, developers have decoupled fps from the frequency inputs are being registered for awhile now. It's not a guarantee that every new game handles input this way, but a lot of games anymore run input polling on a separate thread and at a higher speed than the frame rate (like anywhere between 60 to 1000 times per second), which keeps things responsive even in lower fps games or during lag spikes.

    • @TheUltimateRare
      @TheUltimateRare Před 18 dny +15

      If it actually made action commands easier to hit, higher frame rate would be really helpful.

    • @luiginumbers6268
      @luiginumbers6268 Před 18 dny +6

      @@TheUltimateRareand then people complain that’s it’s too easy. It’s a never ending cycle

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +2

      Depends on how used to the original timing for perfect blocks you are... There actually are small intervals for those.

    • @trunguss
      @trunguss Před 18 dny

      @@MidknightHour If this were the case for the remake... This would theoretically eliminate the need to adjust timing windows for action commands and super guards, right?
      That'd be neat.

  • @AnimalXing
    @AnimalXing Před 18 dny +6

    Arlo you have been crushing it with this second channel - keep up the fantastic work!!

  • @Arkonoid404
    @Arkonoid404 Před 18 dny +340

    I'm watching all this footage in the background and I have come to the conclusion that 30fps is fine.

    • @callumglowacki7333
      @callumglowacki7333 Před 18 dny +36

      watching 30 fps and playing 30 fps are 2 very differnt things

    • @JoseViktor4099
      @JoseViktor4099 Před 18 dny +37

      @@callumglowacki7333In case It worried you, for what Ive seen, is that action commands are probably gonna be more input friendly just as the newer games, so a lower framerate wouldn't be that much of a deal.

    • @seanwilson5753
      @seanwilson5753 Před 18 dny

      ​@@callumglowacki7333and as someone who's played a lot of 30fps games
      it's fine.

    • @Swampert384
      @Swampert384 Před 18 dny +53

      @@JoseViktor4099plus it’s a turn based rpg. If this were an action playformer, shooter or a fighting game I could totally understand the grievances. But what part of this game absolutely demands more than 30fps?

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +4

      As we know, game feel can be judged by watching a video. I am very smart.

  • @harrisonho8934
    @harrisonho8934 Před 18 dny +347

    I believe that Masahiro Sakurai stated in a CZcams video on his channel that while 60 FPS is preferred, most developers consider 30 FPS to be acceptable as well. I'm with that mentality. Yes, I'd prefer 60 FPS, but a 30 FPS framerate doesn't make a game completely unplayable garbage.

    • @GameFreak64101
      @GameFreak64101 Před 18 dny +9

      Fighting Games

    • @NovaMaster375
      @NovaMaster375 Před 18 dny +64

      Fr the only time I actually care about high framerates are in games that need it, like fighting amd rhythm games

    • @Cheri_Blast
      @Cheri_Blast Před 18 dny +38

      @@GameFreak64101 Talking about video games in general
      Of course, if frame-perfect inputs are a fundamental part of the experience, getting as high of an fps as possible would be preferable, however that isn’t the case for the vast, vast majority of games out there

    • @siraaron4462
      @siraaron4462 Před 18 dny +15

      Depends on the game but... Paper Mario?

    • @Gatorboy5678
      @Gatorboy5678 Před 18 dny +46

      I have never seen the difference. Everyone’s like “Oh, this is 30 FPS? That sucks man!!” Meanwhile I’m here like “THEY LOOK THE EXACT SAME! ARGUE ABOUT SOMETHING MEANINGFUL!!”

  • @CelloGamerMatt
    @CelloGamerMatt Před 18 dny +22

    10:53 actually, it does happen at least once per chapter, I’d say it was a much more prominent focus than people perceive. Beyond the obvious crowd during battles, here’s a list of some, MAJOR SPOILERS AHEAD:
    Prologue: X-Nauts
    Ch1: Fuzzies and Dull Bones
    Ch2: Punies
    Ch3: Glitzville Crowds
    Ch4: Boos in the steeple and the chest
    Ch5: Freeing the roads
    Ch6: Smorgs
    Ch7: Bob-omb cannon scene
    Ch8: Dry Bones
    I’m forgetting plenty, but yeah, MANY instances! Perhaps unorthodox, but this is like a “gimmick” with TTYD, like Color Splash’s paint and TOK Origami

    • @Alexia-ys6yx
      @Alexia-ys6yx Před 18 dny +1

      And at least for the prologue one, it seems they actually fixed some frame rate issue in the remake, as in the earlier trailer that scene still had frame drops. However, looking at the recent footage, there is none at all.

    • @GamesareJoy
      @GamesareJoy Před 8 dny +2

      Im glad an OG isbpointing this out.
      The whole having 100+ npcs on screen was a selling point of the GC back in the day!
      This wasn't just a gimmick but also a result of the consoles capabilities being experimented with

  • @The_Moss-Man
    @The_Moss-Man Před 18 dny +104

    Imagine being part of the movement to get a remaster, getting this wonderful remake instead, and then boycotting it over the frame rate.
    I REALLY hope there aren’t too many people doing this.

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +10

      Hmmm yea I think I will just pirate and emulate it. I bet I can make it 120 fps on my pc. Stupid slow ass switch (ttyd is my favorite game of all time)

    • @Mkj119
      @Mkj119 Před 18 dny

      People are going to boycott it becayse of the censorship, the frames are small time now

    • @stevenhedge2850
      @stevenhedge2850 Před 18 dny +8

      Obviously you don’t since you don’t want to support the game frame rate doesn’t matter

    • @shadexao
      @shadexao Před 18 dny +25

      ​@joeykeilholz925 can you like not? You're the reason we aren't ever getting another Paper Mario game like TTYD
      Emulate it all you want but all I ask is to not act like a child and pirate the game outright smh
      Edit: Just so I'm clear, buy the game first before you Emulate it otherwise you're ruining it for all of us when you pirate TTYD

    • @Mkj119
      @Mkj119 Před 18 dny +1

      @@shadexao what you said doesnt make sense. You cant emulate it without pirating it.

  • @OurHeroXero
    @OurHeroXero Před 18 dny +73

    Butternut Squash? Yes Please!

  • @GiygasUCD
    @GiygasUCD Před 18 dny +147

    I also think it's worth pointing out that the devs of the Metroid Prime Remastered have stated that they had to cut some of the fancier effects to keep it at 60. I don't remember all of the interview but I specifically remember that they said that's why they cut the real time lighting caused by Samus' weapons in the remaster.

    • @LegitMLG360noscoper
      @LegitMLG360noscoper Před 18 dny +53

      And this is fine. I would take whatever cuts are necessary to not cut the frame rate in half from what it was 2 decades ago on much weaker hardware.

    • @gospelarchain4504
      @gospelarchain4504 Před 18 dny +28

      And id rather have 30 fps with some cooler effects. ​@LegitMLG360noscoper

    • @Nazobypass
      @Nazobypass Před 18 dny

      ​@@gospelarchain4504then emulate the GameCube version on dolphin bud

    • @PrivateCTO
      @PrivateCTO Před 18 dny +5

      @@gospelarchain4504 "and thus all negotiations broke down and the comment section was thrown into a state of mild bickering."

    • @jeffboy4231
      @jeffboy4231 Před 18 dny +17

      @@gospelarchain4504 that's great. that's why pc gaming is just better.
      for some reason console games are still pretty allergic to giving people options

  • @abramallen4940
    @abramallen4940 Před 18 dny +1

    Love the topic arlo channel, hearing more of your thoughts of things is always such a treat

  • @mapl3mage
    @mapl3mage Před 15 dny +13

    The original ran at 60 fps. But the original was also on game cube, which is plugged in to power all the time and battery life is not an issue. The switch can be played on the go, so battery life and overheating is definitely something they have to take into account. They could make two different modes, a performance 60 fps mode when the switch is docked, but that would mean (as someone pointed out) switch lite users would have a different experience from those with the regular switch.

    • @cagzerozero
      @cagzerozero Před 14 dny +6

      That’s actually what they did for bowser’s fury. handheld runs at 30 while docked is 60.

    • @hedgehog125
      @hedgehog125 Před 11 dny +2

      The original isn't really relevant in terms of the technical reasons the remake runs at 30 instead of 60 like the original. The switch has a fixed amount of processing power in either mode, and games that fully use that do result in less battery life but they don't ever make it run in an unsafe way. When docked, the switch is more powerful but it needs to render at a higher resolution to get comparable image quality to handheld due to the bigger screen, so most games bump the resolution rather than framerate.

  • @ribbrana
    @ribbrana Před 18 dny +123

    I'm ok with 30 fps - that said I'm hoping the Switch 2 has some kind of frame boost for OG Switch games, kinda like the new3DS did for games like Pokemon SuMo

    • @sethfeldpausch4337
      @sethfeldpausch4337 Před 18 dny +12

      Absolutely! That's my dream scenario. Hopefully Nintendo doesn't do anything stupid with their next system!

    • @Gatorboy5678
      @Gatorboy5678 Před 18 dny +2

      Yeah, same here.

    • @NothingHereForYou
      @NothingHereForYou Před 18 dny

      You know if they didnt youd bend over and be okay with it too

    • @ridgenyan-botxv367
      @ridgenyan-botxv367 Před 18 dny +8

      That would be so cool. A lot of games would benefit from it, like TOTK or Xenoblade 3.

    • @NothingHereForYou
      @NothingHereForYou Před 18 dny +4

      @@ridgenyan-botxv367 TOTK looks really good at 60fps

  • @trevor_pruett
    @trevor_pruett Před 18 dny +5

    So glad we've finally got our beloved game coming out soon so that we can talk about it obsessively!! And I'm glad you made a second channel to make more videos :-)

  • @Titin-oz6jh
    @Titin-oz6jh Před 18 dny

    Just wanting to say that I love your new channel Arlo! It's really nice being able to hear you a lot more and on a wider variety of topics!

  • @jonathanwest8415
    @jonathanwest8415 Před 14 dny +11

    This reminds me of that one guy who was saying that making a console that doesn't run at 4K 60fps minimum was literally criminal at this point, and anyone who replied saying they didn't mind 30fps were all victims of Nintendo's heinous penny-pinching agenda.

  • @TimmyTam
    @TimmyTam Před 18 dny +60

    I didn't even know the original was 60fps lmao

  • @Vagrantesque
    @Vagrantesque Před 18 dny +13

    that motion smoothing tv effect is the woooorst

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 16 dny

      It's on my Grandma's 4k TV and I don't like it either. I'll stick with 1080p 24fps thanks

  • @stevoisiak
    @stevoisiak Před 18 dny +9

    I'm dissapointed to see the framerate cut, but not outraged.

  • @puddingchewer1018
    @puddingchewer1018 Před 10 dny +5

    I wont lie that it being 30 fps is the ONLY gripe ive had with the remake so far. But at the end of the day, its just that: a gripe. Definitely not a deal breaker for me, and im still going to enjoy the crap out of this. Im just so thankful they actually remade this game! It looks really beautiful

  • @Weatherman4Eva
    @Weatherman4Eva Před 18 dny +99

    As long as its a solid 30 I don't care. Its going to be really disappointing if it hits heavy lag moments, particularly if it hurts the timing based fighting. Even if the original ran at 30fps, I would have expected that a pretty basic remake made with technology that is decades newer would be able to sustain what many consider to be the bare minimum for console based gaming

    • @gltchyyboy7787
      @gltchyyboy7787 Před 18 dny +20

      Apparently it is a solid 30 according to reviews, so that’s nice

    • @Oscar-Guzman
      @Oscar-Guzman Před 18 dny +5

      Considering it will be 30 I hope they make the input timing window to be a little longer than the original. After all Nintendo has been making games easier for the casual audience.

    • @rezahydra
      @rezahydra Před 18 dny +6

      According to reviews it is consistent, however there is evidence of very specific moments having frame rate drops. It’s hard to say how this’ll affect gameplay yet but, if it’s by a lot even if that’s just in those very specific moments… Well, then you have my concern for how this was coded specifically.

    • @memelurd7341
      @memelurd7341 Před 18 dny

      ​@@rezahydraProbably cutscenes so it should be fine.

    • @memelurd7341
      @memelurd7341 Před 18 dny

      ​@@rezahydraProbably cutscenes so it should be fine.

  • @joshbuoy8661
    @joshbuoy8661 Před 18 dny +18

    The comment below is a copy/paste of an essay length comment I posted on another video.
    I think the only reason people are complaining about a switch game running at 30FPS in the year 2024 is because it’s a remake of a 20 year old game that ran at 60. I’ve heard people say something like, “If games like Super Mario Odyssey can run at 60FPS, why can’t TTYD, a remake of a 20 year old game that ran at that frame rate?”, trying to argue that the switch is totally capable of doing such a thing. Now I’m no expert on making games, but I’m pretty sure that there’s more things affecting a game’s performance than just how good it looks graphically. Also, Mario Odyssey and Paper Mario are two very different types of games, and they have very different art styles. Again I’m no game maker expert so I don’t know how these differences in art style, game mechanics and behind the scenes processes affect performance, but it’s something to think about right?
    Going back to the point in my first statement… has anyone ever complained about the frame rate in Origami King, like ever. People have said many things about that game, but as far as I can tell, it’s frame rate has never been discussed by either fans or detractors. Historically speaking, 30 FPS in a Paper Mario game has never been an issue for anyone as far as I can tell.
    Now, to be fair to the current TTYD remake detractors, I think some people are legitimately worried about how it’ll feel to go from playing a 60FPS game to a 30FPS version of the same game. How will it affect the timing of action commands? See, the thing about Origami King is that even though it is an installment in the Paper Mario series, it’s also an entirely new game so there’s nothing to compare it to directly in those regards. But when TTYD fans play the remake, they’ll be traversing the same map, facing the same enemies, using the same attacks, and defending against the same enemy attacks.The concern now comes from how will it feel in this remake to perform the same actions in the remake vs the original? I mean, it’s gonna mess with your muscle memory for sure and you’ll have to remaster some of those tougher more advanced moves. But I think the real concern is even after you get used to everything, will the lower frame rate still make the gameplay feel inferior to the original? Though it’s worth noting that since this is in fact a remake (not a port), it’s gonna feel different to some extent even if the FPS matches the OG. But I guess the FPS is a major factor in the overall feel too.
    Overall, I think this is a valid concern. The only way to know for sure is to try the game yourself.
    However, I’ve also seen people that are like, “A remake of a 20 year old game that ran at 60FPS now running at 30FPS? UnACCEPTABLE? Nintendo lazy!”, and go off of that principle alone without taking into account how much it’ll actually affect the game, how many improvements there are, or without taking into consideration the hardware it’s running on. The switch is a very weak console for today’s standards, and since it’s a portable, battery life is something they need to take into account as well.
    Okay I’m gonna drop my attempts at having an aura of objectivity for a second in order to say this: Anyone who thinks this remake is “lazy”… Bruh. You gotta be joking, THIS remake. just because of a lower frame rate? Ur silly. Silly goose.
    Ok with that out of my system, I feel like when it comes to people with that mentality, their motivations for not supporting the TTYD remake are less about the individual game, and more of a statement about not supporting lazy cash-grab ports/remakes in general. Companies (including Nintendo) have been getting away with charging AAA price for these things for years, so now when these people see just one lacking aspect of a re-release be revealed, they’re immediately like “Nope. Not supporting this BS. Not falling for it. You can do better.”

  • @Daniel-wk1lu
    @Daniel-wk1lu Před 18 dny

    Loving this new channel so far. Keep it coming.

  • @Qwoll
    @Qwoll Před 17 dny +2

    So glad you made this video. Commenting for engagement, I want more ppl to see it

  • @jigglyjuwwlz8470
    @jigglyjuwwlz8470 Před 18 dny +6

    This is gonna be a long 23 days 😭

  • @bendonatier
    @bendonatier Před 18 dny +3

    The wow factor of a lot of sprites wasn't "only in a few scenes" it was in every battle. The big argument for the game cube as a whole, and the games that showed off it's power explicitly was we measure active models in the hundreds" it is why you can have 100 pickmin, several enemies and a captain all fighting in an area that's not just a white void. For sunshine it was water physics, for Luigi's mansion it was particle effects, for ttyd it was the audience, the mobs and the origami enemies like hook tail.

  • @rockscolbs
    @rockscolbs Před 17 dny +2

    Arlo you are speaking all my thoughts so well, it doesn't matter at all and in fact enhances the paper aesthetic. I have diehard friends that are passing on it just bc of the framerate.

  • @ObsoIeteQuality
    @ObsoIeteQuality Před 5 dny +2

    Devs reduce the framerate to 30 and increase fidelity = "Game runs like shit; Not buying"
    Devs increase the framerate to 60 and decrease fidelity = "Game looks like shit; Not buying"

  • @SuperMarioT
    @SuperMarioT Před 18 dny +148

    I'm gonna say this: It genuinely does feel like an absurd hyperfixation on a miracle of a game that's basically improved in every other sense and it being albeit a smaller Paper Mario debate, this definitely could've gone on the main channel I feel.

    • @JoseViktor4099
      @JoseViktor4099 Před 18 dny +13

      Some people also says that the music is generic and bland, so yes, apparently the best thing on TOK is a bad thing on TTYD, because, you know, new Bad Old Gud.

    • @NotGeno
      @NotGeno Před 18 dny +14

      ​@@JoseViktor4099From what I heard, the music is all excellent, though it definitely feels different than the original. Luckily, we can play the original music if we want.

    • @Matt-eh2dy
      @Matt-eh2dy Před 18 dny +7

      @@JoseViktor4099 And even if that’s the case, there’s literally an option in the game to switch to the original music like Super Mario RPG with the Nostalgic Tunes badge that seems like it can be obtained early on in the game after beginning a new save file.

    • @LegitMLG360noscoper
      @LegitMLG360noscoper Před 18 dny

      Can I get an option to have the old games frame rate too plz​@@Matt-eh2dy

    • @binxthebinx6575
      @binxthebinx6575 Před 18 dny +3

      You may want to hold your breath on that one until we see the full translation of the game in the west. I'm not saying it's going to be bad...but it looks bad. Especially them switching out Goombella's only big scene to stand up for herself in the original game. Along with the dark humor such as Hooktail being revealed to be a girl in chapter 8 getting taken out (along with a few other things we know about.) I was once extremely excited for this game, but once you look up who is translating it. I fear the writing will just insult the og TTYD fans.

  • @SagaEf
    @SagaEf Před 13 dny +3

    You don't understand Arlo, the only reason it matters is for inputs. The framerate being halved makes all inputs twice as easy, including guarding and superguarding. It's basically like wearing a simplifier all the time. That's the _only_ reason why it matters.
    I personally won't melt away if it releases at 30 fps exclusively, but I hope they separate input window from framerate.

  • @ryanhodgson8676
    @ryanhodgson8676 Před 18 dny

    Love the content, need some outro music to vibe with! I love your main channel outro music. Hard stops give me whiplash.

  • @internetmovieguy
    @internetmovieguy Před 18 dny +2

    Thank you arlo. I look forward to this video.

  • @erika_fuzzbottom
    @erika_fuzzbottom Před 18 dny +57

    The best analogy I can think of is this: it's a classic car that has been beautifully restored, but there's a scratch in the paint.

    • @Crispeaks
      @Crispeaks Před 18 dny +38

      More like beautifully restored, but it has less horse power in the engine. Takes a bit longer to get going compared to how it was before, but it still does the job.

    • @LegitMLG360noscoper
      @LegitMLG360noscoper Před 18 dny +5

      Yeah more like wheel was removed

    • @JoseViktor4099
      @JoseViktor4099 Před 18 dny +13

      @@LegitMLG360noscoper you live in the comments or what bro? Ive seen you a couple of times now lol.
      I do it as well, but zamn, at least I try to be positive, going on every comment to say something is bad is not healthy my guy.

    • @BrainWasherAttendent
      @BrainWasherAttendent Před 18 dny +4

      @@LegitMLG360noscoper lol no

    • @AAButtery
      @AAButtery Před 18 dny +9

      @@LegitMLG360noscoper????? You’re either trolling, or you’ve never seen a car before if you’re making a statement like that.

  • @HirokiPlays
    @HirokiPlays Před 12 dny +3

    I don't think people are angry that this game is ruining at 30fps, I think it's a sentiment that's been boiling over for a long time, and it's that ANY game at this day and age, runs at 30fps and CAN'T hit a consistent 60fps. I feel like this point is kinda mute though when you're referring to the Switch. An almost 10 year old piece of hardware that was running on 5 year old hardware when it released. The fact that it even DOES the things it does with the technology that it has is straight up bonkers.

    • @GamesareJoy
      @GamesareJoy Před 8 dny +1

      I wish more people would see the *novelty* of what you just said.
      Watching the switch play certain games, Its like getting a calculater to cook you a 5 star meal.
      That is in it's own right rather impressive, despite the tech hurdles it faces. 🤷‍♀️

    • @HirokiPlays
      @HirokiPlays Před 7 dny

      @@GamesareJoy You saw it, that counts lol I can't wait to see what kind of black magic devs can cook up with the switch's successor.

  • @JusDoc
    @JusDoc Před 18 dny +2

    I do remember really loving how responsive and snappy the original TTYD felt when playing - I just didn't know that 60 fps was a part of that back then. It really felt like I had to nail some of the harder action commands such as Power Bounce or Superguard perfectly on just the right instant, and that instant felt perfectly tied to the action taking place on screen. Nailing a critical Superguard or getting a rediculous Power Bounce felt SO SATISFYING as a result. I don't remember a single moment feeling like I was 100% sure I nailed an action command that had been unsuccessful, and that there must desync between the visuals and what the game was asking me.
    Of course, I didn't understand the concept of FPS at all, let alone that Superguards were difficult because they demanded a 3 frame window input, compared to an 8 frame window for regular guards. I didn't understand that part of that snappy feeling was incredible work done reducing input lag between the controller and my old CRT display, and I didn't understand how having 60 FPS allowed the devs to finely tune the timing of what they wanted the player to do and when. I didn't need to know all of that, it just felt responsive and smooth - the layer between the game and me slid away, and it was so easy to feel immersed.
    The thing is, I also understand that this game runs on a fundamentally different platform. My old GC controller was wired, the video output was analog, and the CRT television had no middle processing needed to convert the signal into a display. The Switch has digital controllers that run on Bluetooth, the video output is digital, and they can't control the degree of input lag on a player's potentially shitty Walmart Black Friday TV. 60 FPS is a smaller slice of that original TTYD feel compared to the rest of that combined. So long as the devs have paid close attention to the moment-to-moment feel of the game and rebalanced the action commands to tie what's happening on screen to my controller, without sacrificing that brutally difficult skill ceiling that felt so rewarding, I'll be a happy gamer.

  • @BintonGaming
    @BintonGaming Před 14 dny +1

    it's not just that it runs at 30fps, it's that in the footage we've seen, the framerate is inconsistent. it chugs. and thats in the official footage! the footage they deemed to be the best!

  • @rare_edamimi_fangirl
    @rare_edamimi_fangirl Před 18 dny +88

    Maybe I'm insane for this, but when I play a 30 FPS game I straight up can't tell unless I _REALLY_ pay attention. Kirby Star Allies was 30 FPS and I didn't know until years after the game came out when a youtuber (I think Alpharad) somehow noticed it right in the tutorial in a video I watched.

    • @outry_08
      @outry_08 Před 18 dny +21

      I’m 100% with you the difference is immensely minuscule. I’ve played origami king 3 times and never knew it was 30 until Arlo said it just now!

    • @jclkaytwo
      @jclkaytwo Před 18 dny +9

      @@outry_08 the whole stop motion-y style of origami king probably makes it harder to notice that it's 30 fps too, since characters don't have actual "animations"; they just pop to their next pose.

    • @NovaMaster375
      @NovaMaster375 Před 18 dny +5

      ​@@jclkaytwo Fr I don't know why most people are complaining; most 'animations' are effectively 2 fps anyway lol

    • @EnigmaticGentleman
      @EnigmaticGentleman Před 18 dny +9

      Heck im a PC gamer with his silky smooth 120 frames, and I don't notice unless its a game where I can move the camera (like Zelda ToTK for instance). In which case 60 and up is much more preferable IMO, but its the Switch what you gonna do.

    • @Allustar
      @Allustar Před 18 dny +1

      You can tell if you’re playing a first person shooter or a fighting game because you are at a disadvantage if your game is running at 30 in those. It really doesn’t matter in the case of Kirby and the Forgotten Land or Paper Mario TTYD though and as Arlo said, a stable 30fps is better than an unstable 60fps.

  • @Blackout1077
    @Blackout1077 Před 18 dny +34

    Worth mentioning that even while the metroid prime remake was 60 fps, it was 900p resolution

    • @LegitMLG360noscoper
      @LegitMLG360noscoper Před 18 dny +20

      This is also 900p

    • @Oscar-Guzman
      @Oscar-Guzman Před 18 dny

      Nintendo Switch is just full of compromises left and right.

    • @realgamer3948
      @realgamer3948 Před 18 dny +4

      Metroid prime (switch) is a remaster not a remake dude

    • @Blackout1077
      @Blackout1077 Před 18 dny +1

      Isnt it 1080p? Looks pretty crisp to me​@LegitMLG360noscoper

    • @Blackout1077
      @Blackout1077 Před 18 dny

      ​@@realgamer3948call it whatever makes you happy, dude.

  • @nicolasn12
    @nicolasn12 Před 6 dny +1

    Everyone is talking about how the game is 30 fps, but no one is talking about partners actually being able to turn around and not just stare at the screen(Bowser too)

  • @GrapeNukaCola237
    @GrapeNukaCola237 Před 18 dny +2

    I hate that the fps is at 30 and apparently they censored some dialogue and parts of the game. But! I’m still very excited for this game and the fact that we are getting this at all is a win. Sometimes you gotta pick your battles I suppose. I picked up new the NYXI Warrior controller specifically to play with this game, I can not wait!
    Hopefully this game sells like crazy and we get more games in this style.

  • @bunnyfan9960
    @bunnyfan9960 Před 15 dny +10

    Paper Mario fans: Waahaah, but I don't like Paper Mario TTYD remake!
    Nintendo: _THEN WHY DID YOU ASK FOR IT?_
    (SpongeBob reference)

  • @brianmew986
    @brianmew986 Před 14 dny +3

    Totally understand that people have different priorities regarding games. But if anyone denies themselves the experience of playing a great, special game because it runs at 30FPS and not 60-- that's just unfortunate for them.

    • @videogollumer
      @videogollumer Před 14 dny

      Yeah, but when they demonize Nintendo and bully anyone who wants to legally buy this game, that's unfortunate for everyone!

  • @gltchyyboy7787
    @gltchyyboy7787 Před 6 dny +1

    I’m kinda shocked this is happening now and not when the game was first revealed when we all saw it ran at 30 fps. I’m fine with the frame rate since I’m used to games running at it, so it’s not a deal breaker as long as it’s stable 30 fps, I’d rather have that than an unstable 60 like Link’s Awakening

  • @mariocisemusic
    @mariocisemusic Před 18 dny +11

    i think a big reason why some people are especially bothered by 30fps is the comparison videos between the original and footage of the remake. when you watch 30fps and 60fps footage simultaneously, the 30fps footage is noticeably choppy, even though it usually looks perfectly fine on its own. it’s really an unfortunate situation considering the remake looks wayyy better than the original visually in any context other than playing both games at the same time (in my opinion)

    • @nintendompower
      @nintendompower Před 14 dny +1

      in fairness also the person in the switch trailer is walking lol

  • @ryandemboski6313
    @ryandemboski6313 Před 18 dny +5

    Obviously it wont be a big deal to you or most existing fans but it will turn new folks away like Nintendo always does with underperforming console specs

    • @coreymon78
      @coreymon78 Před 18 dny +1

      So being well on track to having the best selling console in the history of gaming is defined as “turning people away” these days?

  • @SamsDigitalGraveyard
    @SamsDigitalGraveyard Před 18 dny

    Arlo has been on a roll with banger videos lately

  • @4ncientGu150
    @4ncientGu150 Před 15 dny +1

    I hope it still feels just as buttery smooth, that's something I remember surprising me.
    Honestly though, it looks good and I'm happy with it. I'm just excited we're GETTING this game at all.

    • @mjc0961
      @mjc0961 Před 15 dny

      It won't. It's literally impossible for it to still feel just as buttery smooth, the smoothness comes from the framerate.

    • @videogollumer
      @videogollumer Před 15 dny

      @@mjc0961 🍑🕳

  • @satellizard346
    @satellizard346 Před 18 dny +5

    It is kinda lame that the original runs better than the new one but it’s not a deal breaker by any means.

    • @KyleDavis328
      @KyleDavis328 Před 14 dny +1

      It's not like the gamecube version was a smooth and locked 60... right from the get go there's stutters and slowdowns because they put too many things on screen, and did so multiple times within the first hour of the game...

  • @dualFace_
    @dualFace_ Před 18 dny +31

    IMO this is a great example of a late switch era game that's releasing on the base switch buts its true potential will be on Switch 2 (Totk, Pikmin 4, most 3rd parties, etc)

    • @RaFaPilgrim
      @RaFaPilgrim Před 18 dny +1

      30fps is NOT the true potential of TTYD. It’s not MEANT to run at 60! There are so many reasons behind such a thing, including artistic choice. TTYD could easily run at 60fps, but the devs didn’t want it to - and that’s okay! Geez!

    • @dualFace_
      @dualFace_ Před 18 dny +8

      @@RaFaPilgrim if 30 fps isn't ttyd's "true potential", how can it be a artistic choice?
      No game when given the option to run at 60fps will not utilize it, the switch just can't handle the remake at 60, and that's ok.

    • @megaman37456
      @megaman37456 Před 18 dny

      @@dualFace_ The Switch can handle the remake at 60 FPS the devs just chose not to because the higher ups don't want old paper mario to make a comeback.

    • @ellpoyohlokoh
      @ellpoyohlokoh Před 18 dny +4

      ​@@megaman37456 I think it's more likely that the budget wasn't high enough to give the devs time to battle everything required to get consistent 60 FPS.

    • @Matt-eh2dy
      @Matt-eh2dy Před 18 dny +4

      @@megaman37456 Are you really trying to assume they had a choice when they most likely did not?

  • @FloofPuppy
    @FloofPuppy Před 18 dny

    I still have hopes that I'll still enjoy this.
    I never got to play the original, but after playing PM64 on the Wii VC, Super Paper Mario and playing Origami King, I needed to catch up with this one.

  • @mekman4
    @mekman4 Před 18 dny +1

    Great Stuff, as always!

  • @willwunsche6940
    @willwunsche6940 Před 16 dny +4

    Look I can easily tell the difference between 240hz, 165hz, and 60hz as someone that plays a lot of fast pased games. But it's a Nintendo Switch game and it's not a fast pased action game, it's fine it doesn't matter that much. Most my life I lived with bottom tier hardware, 30fps is fine when it makes sense.

  • @BeWare_I_Live
    @BeWare_I_Live Před 16 dny +12

    I swear people are so picky about Video Games.
    True Paper Mario fans understand that this game is a fucking MIRACLE game, the fact that it's even being made is astounding and frankly I'll take what I can get.

    • @arcadeportal32
      @arcadeportal32 Před 13 dny +2

      I think people are getting more picky because these games just keep getting more expensive. Even the TTYD is over $60 in some areas. So I kind of understand it to a point. People want greatness when your spending sometimes more then a Walt Disney World ticket for some of these games now.
      Edit: people will be lucky if they can even get ahold of a physical copy of the game at launch, Nintendo games hold there value too well imo. Hence why people want this remaster, because the real GC game can fetch well over $100 sadly. Though I don't thin kit is going to matter because scalpers are going to make this $100 too.

  • @josephcastle3872
    @josephcastle3872 Před 18 dny +1

    I think that a decent compromise would be to target 60 fps in the battles. That is the one thing that kinda sucks, that the timing of different actions commands will be different. I know that people will be able to adjust to the different timing, but it still sucks that the experience has technically changed in that regard.

  • @461weavile
    @461weavile Před 17 dny +2

    Another balanced perspective from Arlo, as always.

  • @zzyy1934
    @zzyy1934 Před 13 dny +14

    I'll never understand people's obsession with frames of all things. 30 is more than enough for most things.

    • @skeleton819
      @skeleton819 Před 6 dny +3

      exactly

    • @aturchomicz821
      @aturchomicz821 Před 6 dny

      8 to 15 is* Tell me you havent played Cities Skylines with 500 assets, props and 100 mods before without telling me you havent played Cities Skylines with 500 assets, props and 100 mods before🤣🤣

    • @kryzethx
      @kryzethx Před 5 dny

      But it could look *better*
      I'll definitely be looking for a way to make it run at 60, like all games should

    • @Aigle662frileux
      @Aigle662frileux Před dnem +1

      30 fps is too much you guys are asking for too much 5 fps is perfect

  • @ChaosGenerator
    @ChaosGenerator Před 18 dny +62

    To put things in perspective, there are points in the original game where dozens of sprites are shown which the Gamecube was able to handle masterfully; something the gaming press marveled at at the time. In the updated version, the paper cutouts for the characters appear to be using 3D models so imagine the Switch rendering those dozens or possibly over a hundred times and you may just understand the reasoning. If I am wrong, please tell me but that is what makes the most sense to me.

    • @RaFaPilgrim
      @RaFaPilgrim Před 18 dny +3

      It’s… a choice. They probably COULD make it run at 60fps. They didn’t want to. It’s that simple, geez.

    • @davismorgan7955
      @davismorgan7955 Před 18 dny +66

      @@RaFaPilgrimit’s not that simple lol. “Just hit the 60fps button” is not a thing in game development.

    • @WackoMcGoose
      @WackoMcGoose Před 18 dny +46

      The biggest one of all is the second Punies-vs-Jabbies fight in the Great Tree. Including Mario and his partner, but _not_ including particle fx, there is potentially *_204 entities_* onscreen at the exact same time, all of which are multiple polygons (each segment of character texture is a separate quad). That's absolutely trivial on a _modern PC_ (hell, the average Minecraft terrain vista probably has more quads onscreen, depending on the render distance), but a _friggin miracle_ on the GameCube. _Now imagine each of those character texture segments being a 3D model unto itself_ and you can see why the Switch would _release the magic smoke_ if forced to do the Remastered version of that scene at 60fps. And the devs couldn't just "make certain scenes 30 and the rest of the game 60", then everyone would complain about _laAaAaAag._ So they chose to do the entirely reasonable thing, and lock the entire game to 30fps for consistency.
      *_And that is a completely normal and acceptable choice they had the right to do, and does no harm to the rest of the experience._* As long as they compensated for the framerate change when dealing with frame-specific things like guarding, I'm sure people won't even notice the difference once actually playing.

    • @whywouldanyonewatchthischannel
      @whywouldanyonewatchthischannel Před 18 dny +1

      ​@@RaFaPilgrim They could have made it 60 fps but it would have sucked. It wouldnt look anywhere near as good as it does now and have a lot of framerate dips if it tried to run 60. If you want 60 fps ttyd so bad emulate it.

    • @BreakGlassForMemes
      @BreakGlassForMemes Před 18 dny +39

      @@RaFaPilgrim This reeks of ignorance

  • @ColtonPhillips
    @ColtonPhillips Před 18 dny

    Whenever these conversations come up i always remember that i played Shadow of the Colossus for PS2 and had a genuinely amazing time.

  • @KittyLitterYT
    @KittyLitterYT Před 18 dny

    TopicArlo is for finding out about discourses that I didn't even know were happening

  • @mailboxington
    @mailboxington Před 18 dny +55

    remakes and remasters should always look better than the original and frame rate is not the only way to do that, the game looks gorgeous and i’m willing to bet it probably runs a lot better than the original when it comes to loading zones and scenes with lots of entities

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +11

      Ok.... But should it be objectively worse than the original? Of course not.

    • @mailboxington
      @mailboxington Před 18 dny +18

      @@joeykeilholz925 60 fps is not “objectively worse”, some games can actually benefit from a lower frame rate than 60 for various reasons such as fitting the style of the game or making actions smoother or less mechanically intensive. 60 is smoother but can introduce problems you don’t experience with lower frame rates and cannot be classified as “objectively better” it is purely preference

    • @NothingHereForYou
      @NothingHereForYou Před 18 dny +22

      the hit to performance was not worth it for the changes they made. Cool the floors are glossy and the room is darker, id rather the 60 fps

    • @ridgenyan-botxv367
      @ridgenyan-botxv367 Před 18 dny +7

      ​@@NothingHereForYoubut the atmosphere added by the new graphics is so gorgeous. Is it really so wrong to sacrifice some of the frame rate for a turn-based RPG to get it?

    • @muffinman1946
      @muffinman1946 Před 18 dny +4

      ​@@NothingHereForYou FACTS

  • @hrr2b239
    @hrr2b239 Před 18 dny +6

    I think it’s far from a dealbreaker to me, but I’d like to use another beloved game as an allegory for why a lot of people might be disappointed. Bloodborne is one of the best titles on the PS4, and for many one of the best games of all time, yet among all the Souls games that title has perhaps aged the worst directly because of it being locked to 30fps. Granted, it is a completely different style of game, however it is true that an otherwise excellent game can be bogged down as the years go by due to a low framerate. Also, the Super Guards in TTYD are actually quite tight on the timing, so those would really benefit from the additional smoothness!

    • @MusicJunkie37
      @MusicJunkie37 Před 3 dny

      Isn't people's disappointment with Bloodborne's framerate mostly due to the inconsistency of it? Paper Mario looks to be 30 fps with no drops

  • @CheesyLizzy
    @CheesyLizzy Před 18 dny +1

    I love how abrupt that ending was 😆

  • @JordanMccaff
    @JordanMccaff Před 12 dny +1

    😢As an Irish man who loves muppets and nintendo, Arlo has finally completed the trifecta by spwaking Gaelic. Never thought id hear arlo try to say Tír na nÓg (land of the young) 🌱

  • @rhinestonemask
    @rhinestonemask Před 17 dny +18

    its the hardwares fault, were due for a switch successor already. 60 fps should absolutely be standard.

  • @sg-zd8eb
    @sg-zd8eb Před 18 dny +9

    So we have controversy around catcalling Goombas and the frame rate and there’s still 3 weeks til the release of the game.

  • @dragonmaster1500
    @dragonmaster1500 Před 2 dny +1

    For me, I don't really care that much about a game's framerate, as long as the framerate is stable.

  • @Hectendo_
    @Hectendo_ Před 18 dny +1

    I'm still going to buy it but I do hope it's not choppy and is a 100% stable 30fps on the battles.
    I remember playing the first paper Mario game on Nintendo online service and that one lava pirana boss battle was super choppy and crashed on me lol.

  • @Stupidlyepic
    @Stupidlyepic Před 19 dny +24

    I've never played TTYD before so I'm not losing out on any frames. It's a turn based RPG anyway so I really don't care as long as the framerate is consistent. Back in the old days of CRT we here in the UK had 50Hz displays, which often meant 25fps for most games, so if you think about it, I'm actually gaining 5 here! 😁

    • @chiquita683
      @chiquita683 Před 18 dny +3

      Imagine that you could emulate a game from 20 years ago and get better performance than a remake in 2024. Gaming fell all the way off on this one

    • @chiquita683
      @chiquita683 Před 18 dny +2

      And a full priced remake at that 😳

    • @samuelgilbert7084
      @samuelgilbert7084 Před 18 dny

      well you're losing 20, although the PAL version supported pal60 so you could get 60fps with the right TV even on the British version

    • @NovaMaster375
      @NovaMaster375 Před 18 dny +5

      ​@chiquita683 As another commenter said, this reaks of ignorance.

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +1

      Turn based with action commands.... Very, very different.

  • @gamer3ed484
    @gamer3ed484 Před 18 dny +8

    As long as games are able to hit that target consistently, it’s not an issue. Even still, there are games that don’t perform the best that I still love.
    Link’s Awakening remake stutters quite often, but it’s still a fun experience that fixed a lot of issues the original had.
    Getting a Steam Deck and running different games at different FPS and graphical settings has desensitized me a little bit. Little bit of stutter or ugly models don’t bother me too badly. Gameplay is king 90% of the time (to me at least. Other people may think differently).

    • @mjc0961
      @mjc0961 Před 15 dny +1

      Link's Awakening remake stutters so much that the entire game is ruined, you could not pay me to play that terrible version again. And it's weird that you say that gameplay is king to defend bad framerate, because gameplay is the thing that suffers most from bad framerate. When the framerate is dropping, when the game is constantly slowing down, it's not fun to play anymore. It's ruined.

    • @gamer3ed484
      @gamer3ed484 Před 15 dny +1

      @@mjc0961 I think it largely depends on the game. If I’m playing a fighting game or platformer, I need stable 60 all day. But a top down action game or RPG doesn’t suffer as far as gameplay when it comes to that for me.
      Should developers prioritize stability? 100%, and especially for a top down game like Link’s Awakening stutter is beyond ridiculous, but I can personally live with it is all I meant. I know it varies heavily from person to person. Console games have no excuse though. I’m mainly used to it after tinkering with running games at different settings on a device that’s adjacent to the PC experience.
      If TTYD remake runs at a consistent 30, it’s not really a bad thing, it’s just a difference from the original.

  • @somerandomguyintheinternet

    The fact that this debate even exists is just sad.

  • @leftistfrog404
    @leftistfrog404 Před 18 dny +1

    funny thing is I didn't even think about the framerate from the footage that nintendo put out on youtube until I saw some video on yt yesterday that made me aware that the framerate discourse for this remake even exists. And looking at the footage now... I still kinda don't care, I mean it doesn't bother me in a game with this artstyle.

  • @tay7487
    @tay7487 Před 18 dny +11

    Cereza and the Lost Demon is beautiful and feels great. Everyone who knows about this stuff aren't mad about the framerate. I'm very excited to play thousand year door ❤

    • @GAHAHAHH
      @GAHAHAHH Před 18 dny

      I liked "Cereza and the Lost Demon" but the difference is that isn't a game from 20 years ago that ran at double the frame rate.on inferior hardware.
      I do slightly suspect that maybe Switch successor will be capable of running Switch games at a higher frame rate/resolution so they intentionally high-balled their target in terms of "graphics" to a point where the system couldn't handle it but the next one will. However knowing Nintendo they wouldn't do that and if they were going to do anything like that they are just going to punish early adopters by making them buy the same game twice, there is a very low chance that it would be a free upgrade.

  • @DidWeWin1
    @DidWeWin1 Před 18 dny +5

    Thank you for being the voice of reason. This is how I've felt about framegate from the start.

    • @RJS2003
      @RJS2003 Před 18 dny

      Lol Framegate. 😂
      Good one!

  • @nomo4u886
    @nomo4u886 Před 18 dny +2

    If Arlo has faith I have faith

  • @andykegs5584
    @andykegs5584 Před 18 dny +1

    The game looks incredible, I could honestly believe that they made scenes in real life and them used computer wizardry to add the characters it’s that good to my eyes, so when on a very underpowered console you can do that 30FPS is absolutely fine by me and like you said it’s not exactly a multiplayer twitch shooter, so I can’t imagine I’m going to be blaming the game for making me lose due to a slightly slower frame rate.
    Missed it the first time around and it’s one of the few day one game purchases I’ll be making!

  • @purplenerdsplushie
    @purplenerdsplushie Před 16 dny +6

    god dude looking in the comments of this video makes me so annoyed why are people so annoying why cant people just enjoy this cool good game

  • @Gengar-Gang
    @Gengar-Gang Před 18 dny +34

    The only time I ever think about frame rate is when it lags or is inconsistent. I personally cannot even tell the difference between 30 and 60 fps unless the same footage is side by side one 30 and one 60 and EVEN THEN I have a hard time. I just don't get it man

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny +6

      Massive skill issue.

    • @Soapy_Papoose
      @Soapy_Papoose Před 18 dny +2

      How is that even possible?!?! It is a drastic night and day difference.

    • @115zombies935
      @115zombies935 Před 18 dny

      You may have eye issues. It’s very obvious a difference for normal people

    • @MysteriousStranger50
      @MysteriousStranger50 Před 18 dny +4

      Dude get your eyes checked
      It’s a world of difference. Literally the same distance between a jpg and a 30fps game.
      Most people who claim they can’t see 60 are either liars or are using a cable from the 90s that can’t handle 60fps data.

    • @tjlnintendo
      @tjlnintendo Před 18 dny +4

      @@MysteriousStranger50
      Most people that say they “get headaches” looking at something that is 30fps or think it looks like a slide show are also liars.
      It’s a placebo.
      There is a difference, but what matters is if it’s consistent and the game being made around the framerate in mind.

  • @Linkenfant
    @Linkenfant Před 17 dny +1

    As long as strict timings like parry are similar that should be fine to me.
    In the original, parries are a 3 frames window at 60fps, so something like a 2 (longer) frames window in the remake could work well.
    It would be basically the same as as 4 frames window at 60fps, so slightly easier than the original but not too much.
    It also depends on how readable some attacks become at the new framerate, the additional input delay that could result from 30fps, and how much they've tweaked stuff in general.

  • @thesis-and-nieces6722
    @thesis-and-nieces6722 Před 17 dny

    I never played the gamecube version. Im looking forward to playing this for the first time. The landscape is looking bare for the foreseeable rest of the year for switch.

  • @MrOz1705
    @MrOz1705 Před 18 dny +8

    This entire discussion of the frame rate left me with more questions...
    I refuse to take a side, i just wanna play the game.

  • @JoseViktor4099
    @JoseViktor4099 Před 18 dny +67

    Me with the secret technique of not being able to see the difference:

    • @Squirmychair
      @Squirmychair Před 18 dny +10

      Lmao same! Like I can tell if the frame rate drops to like 5FPS but otherwise how are other people perceiving reality at that speed?

    • @Nazobypass
      @Nazobypass Před 18 dny +4

      ​@@Squirmychairvery easy, you also can't tell from the CZcams video btw unless the device you have supports 60fps and the video is in 60fps

    • @Nazobypass
      @Nazobypass Před 18 dny +4

      But regardless I don't care that the ttyd remake is 30fps

    • @George-sn3bt
      @George-sn3bt Před 18 dny +6

      I also can't see the difference 😅

    • @xPXGx
      @xPXGx Před 18 dny +4

      As someone who is sensitive to frame rate and can definitely tell the difference between 30, 60 and 120, this is WILD. Until recently I just figured people were making it up or just incapable of articulating how they saw things. But it IS true and it blows my mind even more.

  • @BLamb
    @BLamb Před 17 dny

    Thankfully, I’m in the best possible position when it comes to this:
    As someone that never played the original, TTYD is a game that I’m super interested in playing, but my backlog is pretty stuffed, and I already made a commitment this year to spend most of my time gaming clearing that out. By the time I’m ready to play this version of TTYD, the Switch 2 will be out, and I’m confident that it’ll be able to run at 60 FPS on that hardware.

  • @TimDespairBear11
    @TimDespairBear11 Před 6 dny +2

    I think the internet and Nintendo fans like to blow everything out of proportion. Yes 60fps is better but the game won’t be ruined by being 30.

  • @Aether_Athea
    @Aether_Athea Před 19 dny +10

    Yes! A jarring framerate that shifts too drastically I feel is worse than one that is constantly low. I definitely agree that 60FPS isn’t a necessity given the sort of gameplay, it doesn’t bother me especially because of the changes that were made visually. I feel like that game series such as Zelda with everything going on with combat/exploration, definitely gets a lot more from being 60FPS.

  • @knightofarkronia9968
    @knightofarkronia9968 Před 18 dny +66

    I’m sad that people are acting like such a minor detail is a deal breaker. Games are so much more than their frame rate!

    • @The_Ostrich
      @The_Ostrich Před 18 dny +28

      Lol you're in the wrong place then, its exclusively internet people that act like this. 99% of consumers who buy these games don't even know what fps are nor do they care.

    • @leontriestoart
      @leontriestoart Před 18 dny +2

      ​​​@@The_Ostrich
      (Edit: nvm his comment is edited to be different now my comment doesn't make much sense anymore)
      what? "Internet people?" Who else is going to be buying this game? The Amish? 😭 Also this person is saying they don't like that people are over exaggerating such a small detail, why are you lumping them in with other people

    • @Vulnresati
      @Vulnresati Před 18 dny +9

      Well it's because it's a remake. This game already exists, so the only reason to play it is because of it's improvements unless you already have it. If it's worse looking than the original then they might as well have just rereleased the original. Menial things like frame rate are a lil more important when we are talking about a game that already exists

    • @MatthewdangeR
      @MatthewdangeR Před 18 dny +6

      ​@@leontriestoart
      Cry

    • @LegitMLG360noscoper
      @LegitMLG360noscoper Před 18 dny +15

      Frame rate is not a minor detail in gaming. It makes or breaks the feel of games.

  • @user-vn1rp4nt6h
    @user-vn1rp4nt6h Před 12 dny

    I’m just happy to be able to play my all time favorite childhood game again

  • @factorem9327
    @factorem9327 Před 4 dny +1

    This game came out in like 2004. I played it on an old fat back tv set like many people did. Did those things even output 60fps? I'd venture a guess that very few people who played the original actually even played at that high frame rate.

    • @factorem9327
      @factorem9327 Před 4 dny +1

      Well i looked it up and it turns out old tvs did run at 60hz. So i guess we were playing with that framerate. Huh.

  • @MedalionDS9
    @MedalionDS9 Před 18 dny +7

    I find this sorta disingenuous... you are a guy who appreciates fidelity on other systems, and admit the Switch is pretty old and lacking in power, but are fine with this... it's just weird is all

  • @Dw7freak
    @Dw7freak Před 18 dny +16

    I am also of the mind that a stable 30fps is better than an inconsistent 40-60fps. When those frames drop, you notice it.

    • @joeykeilholz925
      @joeykeilholz925 Před 18 dny

      Yeah since switch lacks variable refresh rate entirely. Which is awful in 2024!

    • @jemandetwas1
      @jemandetwas1 Před 18 dny +7

      @@joeykeilholz925 How dare the 2017 console lack a feature that should be standard in 2024!!! And you shouldn't have to rely on variable refresh rate

    • @JuniperGreen162
      @JuniperGreen162 Před 18 dny +2

      My only issue is that I struggle to see how a game like this wouldn't be able to keep a steady 60FPS. It doesn't look that graphically intensive. Just comes off as poor optimization.

    • @jemandetwas1
      @jemandetwas1 Před 18 dny +1

      @@JuniperGreen162 I think there is a lot going on to make it look the way it does, more than one would assume. That being said, I do think that cutting some of the more fancy graphical effects could get this to 60 without losing much of its visual identity

    • @Crispeaks
      @Crispeaks Před 18 dny +2

      @@JuniperGreen16213:35 This entire segment of the video is coming straight from a game developer explaining how a game can “seem” like it isn’t graphically intensive but still have a lot of stuff going on, some related to the graphics, some not at all. Even with the best optimization possible, you’re still always going to be bottlenecked by the system you’re creating for.

  • @Shadow_Dragon2453
    @Shadow_Dragon2453 Před 18 dny +2

    My only gripe is how "safe" they're making some dialogue now, where they remove some charm n edge from it. Some jokes that were in the original aren't gonna have the same oomph with these changes.

    • @chibi2239
      @chibi2239 Před 17 dny

      I don't know, man 😀 Hooktail still offers you her feet in this remake, some of that "oomph" is still here 😂

  • @davinwilliams3130
    @davinwilliams3130 Před dnem +1

    For me, framerate is easily more important than graphics. 60 frames is basically the minimum that I'll go for. Gaming at 30 frames for too long gives me a headache and I don't mind less graphical fidelity.

  • @spooky-helix217
    @spooky-helix217 Před 18 dny +18

    It’s still a downgrade but not a dealbreaker