Banjo-Tooie TAS Demonstration (any% LOTAD)

Sdílet
Vložit
  • čas přidán 26. 02. 2023
  • This is a tool-assisted speedrun demonstration of Banjo-Tooie in 29:46 (RTA timing) / 30:13 (TAS timing). This run is optimized enough to look clean, but not beyond that - hence why I consider this a TAS Demo. The goal was to produce something that could showcase the route / tricks, without having to devote months to grinding out frame saves.
    Unlike many real-time runs you may have seen, this run assumes you are starting from a brand new Banjo-Tooie cart (with no prior save data). This is different than the most common RTA route, which requires having the boss replay menu unlocked through cheats or reaching the final area of the game in a separate file. Those runs use a glitch involving the replay menu to teleport Banjo to the final boss (DCW), but do not include the setup for unlocking that replay menu in their final time, making a ~27 minute run by their timing standards. I personally believe that any pre-file SRAM setup should be included in the final time for any%, so I do not use this warp glitch as it would be slower from that timing standard. This choice is also consistent with the most common TAS ruleset.
    This run is played on the PAL N64 version of the game on the Bizhawk emulator. Apologies for graphical glitches in a few places - although some of the things that look different like fonts are from PAL and not the emulator. The PAL version is used because it can skip one cutscene the US version can't, and because the lower framerate allows for some faster bit clip spots. This is a calculated tradeoff, since the lower framerate means some tricks involving high jumps don't work (most notably, the usual version of Plateau Early). English text is used because it would take over 8 seconds to switch to another language, and there is not much text in the run.
    This originally started as a low% project. But I realized that this route is probably faster than the currently planned any% TAS route (no SRAM), which was going to collect 3 additional moves in an effort to streamline things. Thus unless things change low% and any% are one and the same for TAS.
    This run utilizes position microrounding codes to make the various bit clips easier (the thing where I fall through the ground). These clips are otherworldly precise (to a millionth of banjo's normal movement distance in a frame). Since this is meant to be a suboptimal demonstration, I'd rather save a month+ of my own time here. An actual TAS would develop ways to brute force inputs to get the same effect.
    Link to the debut of this run which includes light commentary: / 1751288203
  • Hry

Komentáře • 13

  • @naruto5114
    @naruto5114 Před rokem +2

    Been waiting for something like this forever! I was wondering if Brad/Hyper would have eventually done a TAS/LOTAD for Tooie. Glad to see you do this! I used to speedrun Tooie as link5114 back before DCW was a thing. Always happy to see an upload from you.

  • @The8bitbeast
    @The8bitbeast Před rokem +4

    Love the bitclips into talon trot jumps

  • @LANBobYonson
    @LANBobYonson Před rokem +4

    DK64: Walls are suggestions
    BK/BT: Ground's a suggestion

  • @kongkretesr
    @kongkretesr Před rokem +3

    "What if Banjo-Tooie had no doors?"

  • @lilvomitcomet
    @lilvomitcomet Před rokem

    wow this is amazing

  • @LANBobYonson
    @LANBobYonson Před rokem +1

    The quiz is so funny

  • @yugureyt
    @yugureyt Před 6 měsíci

    me on BT release date

  • @Timic83tc
    @Timic83tc Před rokem +2

    Ive been waiting for a tooie tas since tasvideos began, i thought this game was just untassable or something

    • @LANBobYonson
      @LANBobYonson Před rokem +3

      every game is TASable if you try hard enough

    • @wyattgallagher7232
      @wyattgallagher7232 Před 8 měsíci

      I'm still waiting for a 100% TAS. This game looks like a pain to TAS though.

    • @disturbedhalo117
      @disturbedhalo117 Před 2 měsíci

      @@wyattgallagher7232 You're in luck.