Rig Removals with Projections in Resolve and Fusion
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- čas přidán 26. 08. 2024
- In this advanced Fusion tutorial, El shows you how to remove objects using a Hollywood technique called "Projection Mapping". This technique can help you get 3D cameras out of still images into 3D, add CGI shadows to footage, and remove objects and rigs that obscure multiple planes of geometry.
Topics include 3D Camera Tracking, Re-Creating the Scene in 3D, and Projecting the Clean Plate.
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Very smooth and well explained video!
Thanks!
That's great. Thank you! To roto the bag easier, just track the bag somewhere in the middle with a point tracker.. Then connect the center position of the polygon mask to the trackers unsteady position. Should safe some time:)
This was a great tutorial!
You should do more like these. It was easy to follow.
Camera projections on basic shapes to recreate a "fake" 3D environment from a video (like zoom in an alle for example)
Mr. Tempel, Thank you so much for this rundown. I've decided to quit ignoring my lack of Fusion skills and invest in learning it more.
This video is excellent tutorial. Appreciate your detailed explanations, workflow overview and realtime problem solving. I'll be re-watching with DR open to cement this.
Thank you.
Cool thanks!
No problem!
Great Tuto!! well explained, thanks
Glad it was helpful!
Fantastic presentation of a complex subject 🎉
Thank you kindly!
@@ChrisTempel would it be possible to talk in detail about re-graining or re-noising the patch to make it match the shot?
Dang...this was great. Goo dknowledge bombs...which is hard to find for some of the more advanced Fusion topics. Thanks! New sub right here! :)
Thanks a lot ! it really helped ! You're a good teacher
Muito bom, amigo! Tutorial fantástico. Parabéns! Assistindo e aprendendo aqui do Brasil :)
Obrigado!
Great tutorial, easy to understand and follow 😅
Happy to hear that!
very clever stuff and well explained, thank you :D
Thanks for watching!
nice tutorial. Just a small thought why not roto a single painted static frame after the paint node and project it on to card and merge that as fg over BG(input plate)?
I have tried that before, and sometimes if the camera move is too much, the projection and alpha can slip a bit. I found doing it this way is easier to hide mistakes.
@@ChrisTempel yeah but only works for some shots like this one i guess. just saying. Have you used fusion in any of your shots from your upcoming film?or only nuke?
@@maniratnamcreator I've done a few shots in the Fusion page, mostly things that I knew would only take five minutes or less. I removed an extension cord in a shot, and I have some green screen news reports that I just comp'd in Fusion. Other than that, everything else has been in Nuke so far.
Nice thx a lot, big fan fan of your natron's video and realy glad to see you using fusion.
I wonder if you could make a rig removal tuto without using the clone brush. By only using a projections clean plate from another frame of the image and paint it back.
For exemple like CG matter did in the "Blender 2.8 3D Object removal projection painting (part 3) video". I cant replicate the same process in fusion. Thx
It could be done by freezing the clean frame and projecting it, rather than painting. I’m kind of moving back to Nuke, so not sure I’ll do a full tutorial on it, but I’ll keep it in mind
@@ChrisTempel Thx. Yes its possible by doing some freezing and project on a shape, but its not ideal (depending on the shape i have to remove it can be difficult this way). I would prefer beeing able to clone paint directly on the image plane (with a different reference image on the paint tool). But i can't find a way to do it.
thanks for the video
could you try to remake this tutorial
using photoshop , davinci resolve fusion and ebsynth
❤❤
thanks so much for this. could you add the footage for practice? that could help follow along. good points in the beginning, Ae can of course do projection mapping, but as you said an Ae Artist might not go there first. it's a less common technique.
now with Photoshop AI that would be even easier. Could you do an update on just the part where you export it to Photoshop, use AI to make the cleanplate, and import it back to Fusion?
Probably, but you would still need to do the geometry and projection
Very good. This technique is more simple that using UV rendering. Thanks
Can you use this technique for image sequence? And if so, what do you put in camera settings? Let's say I'm shooting in jpeg. I can also shoot in raw and convert to CDNG?
The format doesn’t matter as long as Fusion can read the footage
great tutorial, thanks. i have setup a scene with projection, projection mode is texture as shown here, and the geometry have the shadow catcher material. however, they are not receiving any shadows from blocked lights it seems. am i doing something wrong?
This is very interesting. Sorry I'm a bit late to the show, but I have a quick question: would you be able to use the Magic Mask for the rotoing (is that a word?) part of this tutorial?
Possibly, but you would need to expand the mask as you don’t want it to be right on the edge of your object
Hey man that was really helpful! Do you think there is a non destructive way to freeze the projection camera? It was a really useful thing in Nuke. I think someone made a custom tool but I wasnt able to install it. Thanks!
I haven't found a way to do that yet in Fusion, but that would be great! One thing that comes to mind would be adding a time stretcher after the camera node and setting that to your keyframe. I'd have to go try it, but it might be worth experimenting with.
Hello! I have a question!) Which one is better for compositing? Nuke or fusion? Which one is stronger?😁
I prefer Nuke. It's also the one most movies use.
I wonder why no one just reads software documentation😂
Elaborate?
Nah I'm not buying that Mocha wouldn't be able to track that scene. That's bollox.
The problem is that you have two planes you have to patch. 3D projections is an easier way to deal with multiple planes