The Arborec, Grokking Twilight Imperium
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- čas přidán 20. 07. 2024
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If you can get your hands on tech turn 1, I would say you probably want your first action to be getting Sarween Tools. Producing 2 free infantry every time you move really adds up, and it allows you to get that commander by mid round 2.
That's a very good tip, Pinned!
I think the upgrade to Destroyer II can be very useful since you'll be building lots of Dreadnoughts or maybe even Warsuns. Your enemies might be trying to get the better of you by swarming them with lots of fighters and countering that wirh a better AFB would come in handy.
they have production one. they HAVE production ONE - made my day 😂 thx for this presentation
You are very welcome! As always, thank you for watching and commenting, I really appreciate it. 😊
awesome channel, great info. Two thumbs up!
Thanks so much for the positive feedback! Comments like this really make my day. :)
I think the proposed tech acquisition plan is ambitious, as the meta suggests there's one less round on average which means you should prepare to only get 5-6 techs. More is definitively nice, but I wouldn't count on it. I agree that the RG path (with a potential diversion to get Sarween) is the way to go with Arborec with an emphasis on the faction techs.
One of the interesting things I don't believe you mentioned are the potential opportunities from the Alliance PN. A quick glance at the TI4 wiki and Commander abilities suggests some really nifty combos the Arborec could wheel-n-deal for:
Argent Flight- additional die
Barony- 1 TG when you sustain
Empyrean- remove your command tokens
Sol- extra combat infantry
Naalu- additionalproduction
NRA- additional explorations
Nomad- free flagship
Sardakk- move ground forces from adjacent systems w/o need for ships with capacity
Titans- TGs during production
VRC- exceed infantry/fighter production limits
Winnu- +2 combat rolls for MR, Home system and controlled legendary planets
Yin- exceed infantry production limits
Also, the Magen Defense Grid Omega card makes an Arborec defense even more challenging for an aggressor- as there only needs to be a structure on the planet you control rather than a planetary shield for you to assign an automatic hit to invading ground forces.
Thanks again for these great videos! 🖖
Great stuff, thanks for commenting! :)
The downside to Magen Omega is, that it doesn't work with there Mechs.
@@duskwalker1 fair point.
This kind of content is GOLD for TI4 fans, as it shows both the complexity and (sometimes unexplored) depth of this boardgame. As for the Arborec's massive defensive capabilities, one question comes to mind... how can other races counter them? It would be interesting to see advanced tutorials on how to balance the factions' stronger points, just my two cent suggestion. 😉👍
Thanks very much for the positive feedback, I really appreciate it. As for countering huge numbers of infantry defending planets that you want, lets see...
There are some abilities and techs that really help to root out those pesky infestations on planets you need to take from the Arborec. Some factions have abilities that aid with bombardment, extra dice, rerolls etc. The best option to clear out a planet with a truly huge infestation is the X-89 Bacterial Weapon tech as you can use it to wipe all infantry from that planet you really want. ;)
@@TheBoardGameKaptain Yuo are more than welcome 😄. You know, X-89 weapon was exactly what came to my mind! That, and massive bombardment from orbit might actually be the key... so, basically a mix between Aliens and Starship Troopers tactics!!! 😄 Jokes apart, the beauty of this game really stems from the variety of "balances" one can create exactly by trying different countermeasures to any opponent. 😉👍
@@marcobiral2883 I couldn't agree more! ;)
....but preventing Bombardement they can build just 1 mech, and bacterial weapons need 3 Green techs and I guess only University of Jol-Narr will tech this path.....
I think i would only upgrate to a dreadnought if i had a 3 planet system in my slice, So the other Carrier could take the 3 Infantry. Other then that i would always upgrate the Cruiser to a Carrier. Which, ofcourse, can be upgrated to a Dreadnought later in the game.
wouldnt replacing an infantry with an infantry leave you with the same amount of production? because if you replace a single unit in a system with a mech you get 2 production, if you keep your original infantry and place a new one with mitosis you get two infantry with 1 production so 2 production total
True, but the part of the video that I believe you were referencing was also talking about one of the infantry that's moving with a carrier being replaced by a mech which gives you more production per spot in the carrier where space is limited and the mechs are more economical with that space. If I'm wrong, let me know what part of the video you're referencing with a time stamp.
I gave my resistance idea some though, and I came up with 2 additional fraction abilities:
When another Player uses X-89 Bacterial Weapon against a Planet you control; up to 4 of your Infantry will survive. These Infantry loses PRODUCTION until the end of the round.
When another Player uses BOMBARDMENT against a Planet you control, that has Infantry without PRODUCTION on it; that Player chose 1 unit, that unit roll 2 additional die in the BOMBARDMENT Step.
You can use either the first one or both.
It's a bit too involved. Keep in mind, the X-89 is in the game to specifically counter factions like the Arborec who can be impossible to remove from a planet if they are allowed to get really dug in.
@@TheBoardGameKaptain Yeah, I was overthinking things again, That’s a bad habit of mine. Something like that would only work in a Scenario. But I think I wouldn’t be able to that probably.
So if you have the AI algorithm tech, and Bio-stims which let's you refresh other technologies, would you be able to use AI algorithms twice as both of the blue prerequisites for dreadnought 2?
Unfortunately, this would not work because of how Bio Stimms has to be played at the end of your turn, which is after you're already required to have met the prerequisite requirements for the unit upgrade.
I see you have Raccoon Tycoon. That’s a great game, and Glenn is a good guy.
He is indeed, he appears in a few of my videos. I'll post one he's in below. ;)
czcams.com/video/0rMT7phT7cs/video.html
@@TheBoardGameKaptain - Do you live in the Chicago area too?
@@brentsmelser I do indeed. Glenn lives a couple towns over from me and is a player in my current Pathfinder group. He also appears in the 2 parts of the Pathfinder game that I posted.
@@TheBoardGameKaptain - Nice! My son and I joined him and his Thursday evening board game group a few weeks after GenCon 2019. I’m in Elmhurst... still trying to figure out the intricacies of TI4. Been watching a lot of your videos, but it’s a lot to digest.
@@brentsmelser cool, I work Thursday night, so I can never get to those Thursday games. TI4 is an incredibly intricate game, there's so much going on and so many different factions that it can definitely be a little overwhelming. It's part of why I started this video series, to help people get an idea of how to best use some of the different faction. Perhaps we'll meet at a local game night some time, when those are more available again. :)
The tech builds are really dependent on what 2 objectives are drawn. If you get say, have 2 unit upgrades, your obviously just not ignoring that to work on some meta build.
IDK, there are tons of relics, abilities, that simply destroy an entire planet (forward base) and/or wipe out all infantry.
L1/Barony are ignoring planetary shield altogether.
I'm only commenting because I'm playing the plants in our next game and I am really looking at how little they do next to a premium expanding faction...like Sol.
There are always tons of variable that can't really be accounted for in a video like this. If I had gone over every possible faction you could be playing against and every possible card they could have drawn then these videos would have been multiple hours long. Of course you need to adjust your strategy on the fly based on your opponents' actions. Good luck in your game, and don't forget the real purpose of a grand game like this is that win or loose, you all have a grand time. :)
Letani Warriors can produce in space too. So, if you have a carrier with these guys, after a movement, they can produce.
Just thought it’s worth nothing. 😉
Very cool thought. Thanks for commenting! :)
Could you tell me what the song is in your intro?
It’s Black Velvet and Chrome, there’s links to where you can download it in the description.
Your comment on war suns intrigues me. The way you said it, it sounds like a no brainer that in most games players will be attempting to get war suns. I tend to focus on blue, green and yellow tech paths. Unit upgrades seem more useful to me. The only time I get red tech is when I need dread 2. For most factions getting war sun means focusing on that your whole game and forgoing some of the best tech like grav drive and other unit upgrades. I would even say that unless your faction starts with red tech and there is a red tech skip adjacent to your home system (can be utilized starting in round2), you should not focus on war suns. Even then, I’m not completely convinced.
Fair point, I was mainly saying it because I was already recommending so many red techs for the Arborec that they would wind up with most of the requirements.
@@TheBoardGameKaptain that’s a good point, if you are going red you might as well grab war sun. On a similar note, the best usage of war sun I had seen was from a mentak who had a red skip adjacent to home. By the end of round 1, 3 prerequisites we’re taken care of and they were able to research it round 2 and build round 3 - subsequently using it to take Saar out of the game.
@@thomashartka2926 that's crazy aggressive!
@@TheBoardGameKaptain it was a very entertaining game. Not sure if you have ever done this, but in the last agenda phase I got support from the table to play a veto on a boring agenda in the hopes of spicing it up a little. I forget what the new agenda was but it led to the Mentak player trading me their ceasefire for votes in their favor. That ceasefire allowed me to win the game :P
@@thomashartka2926 Very cool, people often underestimate the power of political wheeling and dealing in TI4.
In my opinion it would be really cool if The Arborec would have an resistance or immunity against the X-89 Bacterial Weapon, since it is a plant faction
It would probably make them too powerful though. If they got a sizeable force on M.R. there'd be no getting rid of them.
@@TheBoardGameKaptain That’s definitely true, but still it would be pretty awesome, even if Mecatol Rex is excluded, but even then it would be too powerful