HUGE Rework for DOCTRINES and SUPPORT Companies!

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  • čas přidán 5. 06. 2023
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Komentáře • 141

  • @sld1776
    @sld1776 Před 11 měsíci +270

    Hear me out.
    1. Play Nationalist China.
    2. Choose Mass Assault/Right
    3. (After pushing out Japan...) Use 25-battalion infantry divisions; 40-width pure infantry.
    4. Use Field Hospitals in your template for the extra HP, flame tanks for the extra breakthrough
    5. Remember to pick the doctrine that gives extra hit points to your divisions.
    6. Maybe MP to stack that recovery rate.
    Profit!

    • @chernoblyat.152
      @chernoblyat.152 Před 11 měsíci +14

      wouldnt that suck up a lot of supply?

    • @OddReal
      @OddReal Před 11 měsíci +9

      @@chernoblyat.152 would also lower org

    • @vixen878
      @vixen878 Před 11 měsíci +42

      @@OddReal not with all those infantry battalions you'd have at least 50+ org with mass assault

    • @sld1776
      @sld1776 Před 11 měsíci +32

      @@chernoblyat.152 No. It's infantry in the end. And naturally one of the five support companies would be logistics.

    • @OddReal
      @OddReal Před 11 měsíci +2

      @@vixen878 right forgot that mass assault does that, because there has never been one time ive used it unironically or without being forced to xdddd

  • @snbeast9545
    @snbeast9545 Před 11 měsíci +42

    Hi, modder here. "Leg Infantry" refers to units that have the category "category_light_infantry" (categories here being that a type of battalion can have multiple classifications, like that infantry proper has the categories "category_front_line", "category_light_infantry", "category_all_infantry", and "category_army").
    The following battalions have the category_light_infantry category and thus receive the additional entrenchment from engineers:
    - Infantry proper
    - Bicycles
    - Marines
    - Mountaineers
    - Paratroopers
    - Fake intel units
    - Penal battalions
    - Irregular battalions
    - Militia

    • @enrixosjjdjd187
      @enrixosjjdjd187 Před 11 měsíci

      There are penal battalions in Hoi4???

    • @kellymcbright5456
      @kellymcbright5456 Před 11 měsíci

      @@enrixosjjdjd187 Yes.

    • @Raidensreal
      @Raidensreal Před 11 měsíci

      @@enrixosjjdjd187 Exclusive to the Soviets if I remember correctly.

  • @billydeewilliams8909
    @billydeewilliams8909 Před 11 měsíci +84

    It's too bad that engineers don't do much for offensive units. IRL, combat engineers were (are) EXTREMELY important for blasting through obstacles, building bridges, building roads, and the like for offensive operations. I know that techs do confer a 'flamethrower' aspect on engineers that increase fort attack and such, but it's small potatoes.

    • @montymechanizedmarines
      @montymechanizedmarines Před 11 měsíci +4

      Agree - there could be a separate combat engineer support company like in the Black Ice mod. Or maybe doctrines can make your regular bob the builder engineers into combat engineers ?

    • @christopherbelanger6612
      @christopherbelanger6612 Před 11 měsíci +4

      They do help offensive units. They help movement speed in rough terrains and attack in forts, urban, and across rivers. They are still good for offense in a way. They're just on the edge of being good enough.

    • @nebojsag.5871
      @nebojsag.5871 Před 11 měsíci +2

      Fortifications are just laughably underpowered in HOI4. You can use pure infantry with support artillery to crack them if you have fort-buster and use the special ability.
      Engineers give you a 25% attack bonus against fortifications, which is massive, and if forts weren't so laughably easy to circumvent, engineers would matter a lot more.

  • @davibarbosa740
    @davibarbosa740 Před 11 měsíci +202

    7 years for a rework

    • @lemonke4209
      @lemonke4209 Před 11 měsíci +2

      @@ratkovac7they are adding a nordic dlc

    • @haukionkannel
      @haukionkannel Před 11 měsíci +9

      @@ratkovac7
      Paradox add new features that modders can use in their mods!
      That is not a bad thing at all!

    • @JimboobSherwood
      @JimboobSherwood Před 11 měsíci +11

      @@haukionkannel many of those features they took from modders in the first place like propaganda campaigns and less than 70 day focuses.

    • @undaijoubunii-chan586
      @undaijoubunii-chan586 Před 11 měsíci +8

      reminder hoi4 team is like,5 people at the core,most of the time they also poach devs from other games in PDX too so that's pretty sad

  • @friendlyinternetman5271
    @friendlyinternetman5271 Před 11 měsíci +99

    I still think it’s silly the doctrines were designed to be mutually exclusive (pick one). I liked HoI3’s system where they weren’t exclusive trees but just ‘sections’ of doctrine research that let you prioritize what you wanted to do.

    • @superrodge8352
      @superrodge8352 Před 11 měsíci +23

      I think how HOI 3 handled tech in general is better especially the naval and air

    • @ianhogben3472
      @ianhogben3472 Před 11 měsíci +16

      it makes more realistic sense just becase your doing a blitz now doesnt mean you forget how to build trenches

    • @AlexLifeson1985
      @AlexLifeson1985 Před 11 měsíci +9

      the practical and theoretical system used in that game was groundbreaking and second to none. Wish it would return.

    • @TheVoodooMaker
      @TheVoodooMaker Před 11 měsíci +3

      HoI3 was vastly superior in general

  • @tonymonroe3678
    @tonymonroe3678 Před 11 měsíci +30

    In my own (unpublished) support rework mod I already had a basic implementation of some of these ideas and it's quite lovely and reassuring to see them coming to vanilla. 😊

  • @stephenyoung2742
    @stephenyoung2742 Před 11 měsíci +70

    Bicycles per battalion should give morale boost called mail delivery but have a pop up called the DEAR JOHN letter that happens around valentines day for morale loss that month!

    • @braddlesharris3577
      @braddlesharris3577 Před 11 měsíci +2

      Japan did get Singapore with Bicycle battalions they're just horses your don't have to feed

    • @batboy555
      @batboy555 Před 11 měsíci +1

      Jody is coming for your girl.

    • @yoshilovesyoshi
      @yoshilovesyoshi Před 11 měsíci

      Would only work for US I think lol
      I'm pretty sure most other countries either didn't celebrate or celebrated St. Valentine's day very differently before the Allies won World War 2

  • @delphidelion
    @delphidelion Před 11 měsíci +20

    I feel like the changes are specifically to force the game out of its stagnation. Also "Matching artillery" would mean that tank recon works only for tanks. Regular recon would not add soft attack to tanks, mechanized or infantry. Only the artillery.

  • @moonboe2406
    @moonboe2406 Před 11 měsíci +14

    Taureor using 7/2??!😂 You need to watch him more, he just go plain 20w infantry every game

  • @BalrogSonOfNelgar
    @BalrogSonOfNelgar Před 11 měsíci +10

    Extending the armored car comment, they could do that with mechanized too. Have road wheels restrict a design either to a armored car or for cheaper mechanized (which can have either wheels or tracks), and for the turret, add a troop transport option, or restrict the type of weapons you could put onto a mechanized design if you designate it as mechanized. You can either make something more like the German halftrack (maybe higher speed, defense, cheaper, and can add the additional machine guns), or you can try to build something like a WW2 version of the Russian BTR with an auto cannon or even a small cannon (more expensive, but higher armor and more attack bonuses). That way, you further remove the need to research mechanized equipment and armored car equipment, and bonuses for different modules are within the artillery/anti-tank and tank tech trees. This could even incentivize minor nations to try and go for these cheaper alternatives to tanks if they don't need to spend more time researching them with limited slots, but still have the option to try and go for tanks because they'll already have the research unlocked. And for PDX, encourage people to get the DLC for the tank designer if they don't already.

  • @cacher5841
    @cacher5841 Před 11 měsíci +2

    well, the reason everyone uses engineers on tanks is cause of the terrain buffs on forts and such, they're still definitely worth it for that, nobody uses engineers on tanks for entrenchment as far as im aware

  • @milvilleromain57
    @milvilleromain57 Před 11 měsíci +1

    About the armoured car, what I understand is that an armoured car is basically a light tank on wheels so that shouldn't be a separated category by a specific tank from the tank designer

  • @jdee8407
    @jdee8407 Před 8 měsíci +2

    Hoi4 is @$$ backwards. Engineers and recon are us mainly use for offense irl rather than defense. WW2 example: Soviet shock divisions were loaded with extra engineers battalions from assaults and breaching enemy front lines.

  • @montymechanizedmarines
    @montymechanizedmarines Před 11 měsíci +6

    I think the engineer rework is back to front: An engineer support of 1,000 men (whatever it is) should be able to dig (or supervise) awesome trenches quickly for a one battalion div of 1,000 men, but really struggle to dig trenches for all the 20,000 men of a 20 battalion div ?? Of course, a 2 width div is still going to be rubbish. Also I think it would be more logical if Field Hosp gave org recovery rather than MPs ? AC buff - yes. MMM

    • @MrBlueBurd0451
      @MrBlueBurd0451 Před 10 měsíci +1

      This can be really easily explained as 'Engineers do the thinking, grunts do the digging'.

  • @KCmasterpiece2
    @KCmasterpiece2 Před 11 měsíci +4

    Assuming they keep the soft-attack value on dispersed support the same (which is admittedly questionable) the recon effect on artillery makes DS much more viable. If you stack doctrine + recon youre getting 20% soft attack on your line battalions. This is still less effective per artillery piece than Integrated but it makes the overall soft attack potential of Dispersed far greater than for integrated if you can support the production cost.

  • @cebulak6695
    @cebulak6695 Před 11 měsíci

    16:51 it is possible, i saw it some mod.. it was fallout one if i remember coreectly. some kind of combat chips or something like this

  • @blockperfect3675
    @blockperfect3675 Před 11 měsíci +4

    They really need to do something with armoured cars. They are such a cool idea that could have so much potential but there's absolutely no use to build them.
    In my opinion they could buff soft attack if the recon company is added to armoured divisions, perhaps giving a choice between armoured recon and armoured car recon?
    Or, at least, create a special support company for them, much like flame tanks have their own unique support comany. I just feel like armoured cars could be such a good feature and at the moment they're completely forgotten about, and it seems like they will still be for the forseeable future.
    A small change, much like is shown, won't really be enough, there's just no use to build them. Perhaps if certain nations got buffs to them, much like Italy with the Bandit Warfare focus, then they'd be used, but armoured cars would just be so cooooool

    • @matthewbrady3347
      @matthewbrady3347 Před 11 měsíci

      100% agree, armored cars have the potential to be a core necessity of any army, they give the highest recon value of all the recon support companies and give a small amount of armor to standard infantry divisions (not quite enough to be noticeable but hey armor is armor). I think with the tweaks paradox is going to add, the buffs recon could get could change the meta if only slightly

  • @rndompersn3426
    @rndompersn3426 Před 11 měsíci

    I would like to see some synergy between recon and air doctrine. Perhaps even with spies ie like if you hav recon in a division you can get extra bonuses if you have active recon planes in a region or spies.

  • @kindasimpson9704
    @kindasimpson9704 Před 11 měsíci +2

    I feel there could be de-strength build comparing to the current de-org builds in this update

  • @lars9925
    @lars9925 Před 11 měsíci +3

    They should do something for (German) rockets, they should do something for nukes, they should do something for Austria (Austrian Austria-Hungary and they should do something for the AI (so that we need piercing in single-player).

  • @1stWarlord
    @1stWarlord Před 11 měsíci +2

    They should split engineers into 2 categories imo, offensive ( movement speed and certain terrain bonuses ) and defensive ( entrenchment )

  • @andytrotski4811
    @andytrotski4811 Před 11 měsíci +2

    I hope these are just infantry changes and tank/air support changes are to follow - as this could end up being tank nerf 2.0

  • @johngalt5166
    @johngalt5166 Před 11 měsíci +6

    As long as they don’t ruin my beautiful Grand Battle Plan 🙏🏻
    Edit, like 2 minutes in and they already fussed with entrenchment 😭

  • @GerbenWulff
    @GerbenWulff Před 11 měsíci

    You're going to want field hospital hp bonus for your tank divisions. That means slow tank divisions with leg infantry, unless you have access to bicycles. At least early game until you get good mechanized.

  • @stephenyoung2742
    @stephenyoung2742 Před 11 měsíci +1

    When I play Japan always have my 7-2 with 6 inf-2 Art and 1 Bicycle!

  • @ThinkingOutLoud1.1
    @ThinkingOutLoud1.1 Před 11 měsíci +3

    Where is Calvary and Camels and bicycle battalions in doctrines LMAO

  • @joneszer1
    @joneszer1 Před 11 měsíci

    Signal companies should be REQUIRED to be able to do the coordinate CAS button. I can’t remember what it’s called but it’s like you click it for command power loss and it’s a dude on a radio and you get extra CAS.
    That extra CAS bonus should only apply to units with that support company. It’s like “radios” for the tanks. Obviously units IRL with a Headquarters company (which would likely be the signals irl) is going to be able to coordinate CAS and other assets better than a BN without an HQ co

  • @dancsati23able
    @dancsati23able Před 11 měsíci +1

    I hope in the future more country get unique focus three :)

  • @Zack_Wester
    @Zack_Wester Před 11 měsíci

    I think its because for let say a 20 infantry batalion a suport Anti tank company was still only 12 pieces and gave X.
    this meant that in most case if you could afford it a 6 infantry ballation whit 1 anti tank company gave more for the bucks.
    this meant that in most case you had 2 div templet out for infantry.
    the 20 whit one (some nation started whit) and a 6 whit div.
    and logistic was way more value for the money on the larger one and the artillery gave more value for its money to the small one.
    the only one that everyone had use of at all sizes more or less was anti air as that plus a front AA was enouth to negate all or most of the enemy air support.
    2:55 now if engineer companies could accept a attachment of bulldozer tanks or flame tanks as part of the enginner div (both will just do engineer work so not that much pure value).
    7:00 going to say no as its going to be faster to dig trenches for 2,000 men then for 20,000 men. so in that part its the same.
    and HOI4 does not have a function for this is how many peaple that you need to keep the trench for this section of map fully covered vs mate you can´t fit trench work for 2000 man on snake island.
    its over capacity at 200 vs that idiot that thinks Ardine front 1000 man is enouth (I say 30,000 is a more correct number to fill that whole front whit trenches).
    11:20 I think this is part of the doctrine change as I bet a lot of buffs is only going to show up when you advance the tech tree.
    like the blizkrig/tank doctrine will give Flame tanks a soft attack multiplayer to tanks designed for fighting infantry.
    15:40 one thing I wish Logistic companies had was a option to attach truck to it and then have the truck increase the range from how far a battalion can be from a logistic hub whit out having logistic problem.
    que me in the alps 4 tiles away from a logistic hub and my 6 bicycle div is having problem getting enouth socks to keep warm.
    and I should not need to have to put a logistic hub that close (its not a artillery division its 6 blokes on bicycle.

  • @morgzana1374
    @morgzana1374 Před 9 měsíci

    mechanized wave is now a huge reason to go for 40+ width divisions

  • @Spurkadurka
    @Spurkadurka Před 11 měsíci +1

    Think they could still rework it a bit for the companies. Think recon should improve initiative and HP too which would be boosted by signal companies. If they added 'captive soldiers' that added offmap civy factories or something MPs could increase the quantity captured as well as give some sort of intel bonuses. Think they should create separate bridging engineers tech tree and increase the effects of rivers and streams as they are a huge impact on the battlefield (to this day as we see in Ukraine) as well as add in those locations with high load capacity bridges at certain points on the map.

    • @matthiuskoenig3378
      @matthiuskoenig3378 Před 11 měsíci

      Load capacity of bridges should be relative to the infrustructure of the tile/s.

  • @kylebarrett2525
    @kylebarrett2525 Před 11 měsíci

    So bigger infantry divisions with artillery 14/4 or 9/4 marines will need a signal and recon. 10 percent soft attack and defense is wayyyy too strong to not add. I imagine the best defensive inf (for major ports/VPs) will be a 15/4 with eng, sig, recon, arty, aa

  • @evill01
    @evill01 Před 11 měsíci

    I'm so glad they'll add AC designer at some point, so much potential to make them actually worth it to research and use

  • @cdufresne5246
    @cdufresne5246 Před 11 měsíci

    to really make armoured cars usefully allow a ac battalion to have a recon bonus (50%?). it would add a pseudo 6th support company.

  • @exe.155
    @exe.155 Před 11 měsíci +2

    nordic dlc is coming

  • @DirkusTurkess
    @DirkusTurkess Před 11 měsíci

    Paradox : "We'll fix it in post"
    Narrator : "They in fact, did not fix it in post."

  • @efjddu
    @efjddu Před 11 měsíci +4

    hey feedback irl could you do a tank tutoriel for minor nations and what is the meta overall for tanks since in 1.12.13 how a tank work changed and space marines are back

  • @alicebrown6215
    @alicebrown6215 Před 11 měsíci +1

    By using the mod for 10 support companies per division, I shall become unstoppable

  • @BobBob-zu2dt
    @BobBob-zu2dt Před 11 měsíci

    I still remember in PDXCON 2018 the commentators saying when we rework the tech tree and joking about making outrageous promises till they get fired.

  • @Adept893
    @Adept893 Před 11 měsíci

    3:36 Bicycle Power!

  • @DesertCookie
    @DesertCookie Před 8 měsíci +3

    Where can we read about this? I can't find a link in your description.

  • @Cerabelus
    @Cerabelus Před 11 měsíci

    I use Artillery, Anti Air, Engineer's, Maintenance & Logistics.

  • @sofartsogood3932
    @sofartsogood3932 Před 11 měsíci

    AC should be within light tank research and motorised not an additional thing to research.
    Research LT, research motorised now you’re able to design AC.

  • @seanm241
    @seanm241 Před 11 měsíci

    armored car designer has got to come with a mot/mechanized designer, if not I'll perish

  • @frydog4217
    @frydog4217 Před 11 měsíci

    these changes are for tommykay so he can have his orc divisions again

  • @efjddu
    @efjddu Před 11 měsíci

    a new balance of power check it out

  • @benlevi12
    @benlevi12 Před 11 měsíci +1

    I usually use 9-2 divisions because of the extra org and defense/ soft attack, still allowing 5 divisions into a battle of 120 width. Should I stop doing this and start making 7-2 divisions or does this work?

    • @haukionkannel
      @haukionkannel Před 11 měsíci +1

      In current meta, there are quite many working configurations... And that is a good thing!

    • @cacher5841
      @cacher5841 Před 11 měsíci

      7-2s arent actually meta for hold anymore, usually u'd like for 30w but the cheaper version (used more often) is a 9-1, 21 width, as it allows for most tiles and fits perfectly for forests (which are 84 width)

  • @efjddu
    @efjddu Před 11 měsíci

    the trailer just dropped hoi4 arms against tyrany new dev diary focus tree for sweden danemark norway and finland

  • @SlyCrow
    @SlyCrow Před 11 měsíci

    Try to imagine what happens to your stack of 7/2 when it meets 15 10's in second doctrine

  • @ayathados6629
    @ayathados6629 Před 11 měsíci

    Nobody uses signals anymore ya.

  • @ArdaUnhail
    @ArdaUnhail Před 11 měsíci

    Would you consider halftracks as AC's or halftracks are just going to be left out?

  • @koghs
    @koghs Před 11 měsíci

    Still waiting for sustainable maintenance companies

  • @sarahshaw7315
    @sarahshaw7315 Před 11 měsíci

    It’s to let larger devisions have an easier time attacking a frontline

  • @panoskappos2735
    @panoskappos2735 Před 11 měsíci

    8:55 i cant say anything everytime i want to play 9/3 but i end up 9/2 [beacuse i dont have enouph arty] witch is working for somereason and i dont know why but 11/0 works too good for def only. I mean i play SOV and the germans cant do nothing with like 5-6 armies of 11/0

  • @samuelmajchrzak2627
    @samuelmajchrzak2627 Před 11 měsíci

    Is recaon will give sp arty a hard or soft attack bonus?

  • @jimd8660
    @jimd8660 Před 11 měsíci

    nice

  • @detroitdave9512
    @detroitdave9512 Před 11 měsíci

    MP gives inf recovery rate.......... oh boy 😍

  • @IMATROLLINGFUULZ
    @IMATROLLINGFUULZ Před 11 měsíci

    add the link to the post in the descriptions please

  • @edgarorube3641
    @edgarorube3641 Před 11 měsíci +1

    More shovels should mean faster entrenchment, not more. That's just my thoughts though.

    • @deeznoots6241
      @deeznoots6241 Před 11 měsíci +4

      Faster entrenchment is a shit upgrade, unless they increased base entrenchment and slowed how much divisions got entrenchment to make it actually worthwhile

  • @MrMichaelBCurtis
    @MrMichaelBCurtis Před 11 měsíci

    I hope one day the fix the US research, choices like fighter research is dumb considering there is no fighter research. Shows a lack of interest for finishing DLC, While I buy all DLC except music, I find this distressing that they leave this kind of thing in Russia and USA for so long.

  • @wei270
    @wei270 Před 11 měsíci +3

    is spg consider artillery ?

  • @bluntpencil2001
    @bluntpencil2001 Před 11 měsíci

    I'm all for MPs recovering org. I've said this for ages.
    That's the whole point of them, after all.

  • @benwilson1088
    @benwilson1088 Před 11 měsíci

    Scaling support company cost to unit size.

  • @normall9320
    @normall9320 Před 11 měsíci +8

    cheese sticks

  • @rps215
    @rps215 Před 11 měsíci +1

    What else now, rework of generic focus?

    • @haukionkannel
      @haukionkannel Před 11 měsíci

      Could be... They can not make every country specific focus tree, or at least it would take ages...

  • @Ariel_Alpaca
    @Ariel_Alpaca Před 11 měsíci

    dave so engineers are not useful and can only be more useful/better for some doctrine, that's what I assume?

  • @NTVDM
    @NTVDM Před 11 měsíci

    Man, imagine learning the game and thinking you're finally somewhat competent at it, only for everything to change and be literally back at square one. That's really gotta hurt.

  • @iljastutz4181
    @iljastutz4181 Před 11 měsíci +2

    He mentioned support company designer. DON'T GIVE PDX ANY STUPID IDEAS. PLS.
    I don't wanna pay 20 bucks just to DESIGN my SHOVELS..

    • @haukionkannel
      @haukionkannel Před 11 měsíci

      I want to design my uniform!
      Nice Boss Natzi uniforms, Finnish winter camoflage and forest skis ofcourse!
      ;)

    • @iljastutz4181
      @iljastutz4181 Před 11 měsíci

      @@haukionkannel ends up with +50% org because u gave Ur uniform extra pockets for ze panzerschokolade

    • @haukionkannel
      @haukionkannel Před 11 měsíci

      @@iljastutz4181 🤣
      Pervitin is good!

    • @iljastutz4181
      @iljastutz4181 Před 11 měsíci

      @@haukionkannel they just released new dlc designer
      Yes we are gonna design the company which is gonna be making my SHOVELS and I can't wait to make my SHOVELS have 5 soft atack

  • @nebojsag.5871
    @nebojsag.5871 Před 11 měsíci

    They're trying to get us to design more realistic divisions with more support companies.
    The base functions of many of their support companies are pathetic compared to their costs, so they're adding masses of unrealistic bonuses to make them more palatable.
    Manpower is drastically undervalued - due to the game's massive bias towards micromanagement - so trickle-back is worthless. They just slapped another 10% HP to artificially reduce equipment losses in addition to reduced manpower losses.

  • @ronin1915
    @ronin1915 Před 11 měsíci

    So 7/2 is a meta again?

  • @SlyCrow
    @SlyCrow Před 11 měsíci

    They are going so much to do and rework... 😮There should be no tiles in 2023 global strategy. All divisions should be moving islands on the map

  • @blootheraven2396
    @blootheraven2396 Před 9 měsíci

    I don't like the way the supplies don't scale. You cant even put an engineer company in a 4 width port gaurd, as it's less entrenchment than before but just as expensive.... double nerf

  • @andrewgreeb916
    @andrewgreeb916 Před 11 měsíci +1

    So engineers are now even worse.
    Like seriously if it's on a per leg infantry basis why not charge less support equipment if you have less.

    • @haukionkannel
      @haukionkannel Před 11 měsíci

      It is not worse... If you have 20 wide it is better than old!

  • @Martins3945-
    @Martins3945- Před 11 měsíci

    So you think hoi5 will be cold war like the Iron curtain mod or like late 90s early 2000s

    • @Therealsimone0
      @Therealsimone0 Před 11 měsíci +6

      I doubt it, the hoi franchise has always been around ww2 with early cold war additions.
      A hoi cold war game seems unlikely, as these games aren‘t involving economy and diplomacy in depth

  • @Maxuras
    @Maxuras Před 11 měsíci

    No, this Engineer change does not make sense. Why would two divisions of 5 battalions each with Engineers have less entrenchment then One division of 10 battalions (with Engineers)? There is more engineers per soldiers in the first forces, so why does the second force have more entrenchment?

  • @deilusi
    @deilusi Před 11 měsíci

    engineer bonus should work on tanks if it got bulldozer. Just saying. Bulldozer tank is clearly defensive boi. Heavy equipment is good for preparing temporary protection for infrantry, it should be boosted by gearheads that know how to use it.
    IMHO, infantry should have like 0.1 air attack per battalion. small arms fire could take weakest planes down. it should be done in a way where any armor on a plane just straight negates that attack into oblivion.
    Pinpoint effectiveness gains for doctrines is a good thing. As doctrine leveles, you literally learn how to use some of those battalions, so they should be nerfed initially and then buffed in certain level of doctrines.
    Something like arty have 5% friendly fire rate on any front-line battalions, unless you learn 2'nd level of doctrines, 4'th in case of mass assault, then it goes away completely
    or
    You need 4'th level of any doctrine to make mixed motorized/tank with infantry battalions, otherwise they either don't work at all, (literally don't know how to work together, have frequent ff incidents)
    and you need to learn how to work together. I see it as massive debuf for green companies, and you need to give them some experience, before mix like infantry + anything works, again negated by doctrine. Maybe even more types you mix, higher doctrine you need to not have debufs.
    Now I wonder if something like complexity to elasticity buffs would not be nice. Basically company that have different gear, tanks, trucks, aa, plane support have more options how they can attack, so maybe 1 more stat, that would make diverse companies work well with certain tactics in battle? Like ambush, should selectively boost tank destroyers, anti-tank guns piercing & hard-attack, and infantry soft attack, as they are clearly ambush made things, but in general if in heat of battle you can decide if you will face them right now with truck, tank or tank destroyer, its easier for you to counter enemy tactics as well.

  • @Fabrizio_Ruffo
    @Fabrizio_Ruffo Před 11 měsíci

    so the bonus is weaker. Why bother then?

  • @OnionIlan
    @OnionIlan Před 11 měsíci +1

    It feels so weird being this early

  • @johnnyboy95101
    @johnnyboy95101 Před 11 měsíci

    Can the designer PLEASE make shit transparent and say what a battalion counts as (e.g. trucks count as infantry and motorized, but not leg infantry or some shit like that).

  • @elarmino6590
    @elarmino6590 Před 11 měsíci

    Sounds like a big buff to grand battleplan and superior firepower for a war of attrition

  • @user-yu4nd1sn2z
    @user-yu4nd1sn2z Před 11 měsíci

    Well, after all of this useless countries without any historical achievements, some of which just dying at 1936, can we finally get a focus tree for austria?

    • @ruukinen
      @ruukinen Před 11 měsíci

      How about Finland?

    • @user-yu4nd1sn2z
      @user-yu4nd1sn2z Před 11 měsíci

      @@ruukinenit is already known we will get it in next dlc.

    • @ruukinen
      @ruukinen Před 11 měsíci

      @@user-yu4nd1sn2z Is it? Why did it take till after the baltics?

    • @user-yu4nd1sn2z
      @user-yu4nd1sn2z Před 11 měsíci

      @@ruukinen if I understand your question, it is not for me but for devs.

  • @ericvaldivia9073
    @ericvaldivia9073 Před 11 měsíci +3

    boooooo i want engineers to be better, one battalion of engineers will have a tougher time covering 15 infantry battalions than 9 realistically boooooooo

  • @jonidymeti5396
    @jonidymeti5396 Před 11 měsíci

    No views and 5 likes, thanks CZcams!

    • @mistergeorge420
      @mistergeorge420 Před 11 měsíci +2

      Its because people haven't clicked off the video

  • @toolboxnj
    @toolboxnj Před 11 měsíci

    I agree, tanks are less attractive and I don't like it

  • @michaela.mcgonigle6624
    @michaela.mcgonigle6624 Před 11 měsíci +1

    First

  • @speedkiller3026
    @speedkiller3026 Před 11 měsíci +1

    no one asked for this, why not improve special forces instead

    • @haukionkannel
      @haukionkannel Před 11 měsíci

      Why? Special forces are already OP... You mean they need to nerf special forces... maybe... maybe...

  • @Frank-ru5im
    @Frank-ru5im Před 11 měsíci

    Yes dev dairy spree 😮😊😅 👌👌

  • @lucark3812
    @lucark3812 Před 11 měsíci +1

    First