V-Ray 6 Update 1 | New Features Explained

Sdílet
Vložit
  • čas přidán 25. 08. 2024

Komentáře • 66

  • @JonasNoell
    @JonasNoell  Před rokem +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @3DRnD
    @3DRnD Před rokem +2

    I've been waiting for the light decay for ages. So helpful to have this feature.

  • @F10F11hm
    @F10F11hm Před rokem +2

    Great breakdown! Thank you for doing these, it's always better to have all the cool stuff shown and properly explained as opposed to having them simply listed in the docs, one can easily miss some good features.

  • @drumSick66
    @drumSick66 Před rokem

    Thank you, your overview is very useful!

  • @nicolabarbano9464
    @nicolabarbano9464 Před rokem

    Great explanation! Thank you!

  • @intiazrahim
    @intiazrahim Před rokem

    Thanks for the update!

  • @pixelquarry
    @pixelquarry Před rokem

    Thank you for making this video so I don't have to read the release notes for update 1.
    I find the amount of buckets during your "Faster Environmental Fog" chapter outrageous! ;)

  • @eriklycke6080
    @eriklycke6080 Před rokem

    Thank you for video!

  • @nickcifarelli8887
    @nickcifarelli8887 Před rokem

    Light decay is a big creative improvement

  • @euanrankine
    @euanrankine Před rokem

    Great features and explanation, can’t wait to get into them!

  • @lautarohunzicker
    @lautarohunzicker Před rokem

    Great review!

  • @dadrian
    @dadrian Před rokem +1

    such cool features! Can't wait to get them in Maya. AI upscaling and resolution in camera might change my workflow drastically.

    • @JonasNoell
      @JonasNoell  Před rokem

      Should be coming to Maya soon :)

    • @guillaumeb6698
      @guillaumeb6698 Před rokem

      I've been wiating for resolution in camera since 2007 !

  • @razaki
    @razaki Před rokem

    Thanks Jonas...

  • @petarivic6528
    @petarivic6528 Před rokem

    This channel is a hidden gem

    • @JonasNoell
      @JonasNoell  Před rokem +1

      Not soooo hidden anymore, we have already 12k subscribers. I would say if you look for V-Ray content on CZcams you should probably find this channel sooner or later :-)

  • @Hartproduktie
    @Hartproduktie Před rokem

    Great thanks

  • @PawelGrzelak
    @PawelGrzelak Před rokem

    Good video, thanks

  • @bgtubber
    @bgtubber Před rokem +4

    Just a heads-up. Wait for the hotfix of Update 1. The first release has a few nasty bugs like textures not displaying properly in the viewport and a few others like random crashes when opening files.

    • @JonasNoell
      @JonasNoell  Před rokem +2

      That's correct there have been a few issues, but much of those have been already adressed in the nightlies. Haven't had any crashes after running those.

    • @petermatanov3686
      @petermatanov3686 Před rokem +1

      There are new official builds where the reported problems are fixed.

    • @bgtubber
      @bgtubber Před rokem

      @@petermatanov3686 Thanks. I've just installed the new official version and these problems are indeed fixed! :)

    • @intiazrahim
      @intiazrahim Před rokem +1

      Some issues with itoo forest pack edge clipping where shadows are rendered when geometry is clipped/ hidden. I hope this is fixed soon!

    • @petermatanov3686
      @petermatanov3686 Před rokem +1

      @@intiazrahim I've just tried it and it seems ok, can you open a thread in the forum or submit a support request to figure this out?

  • @NAJMUDHEENPARAKKALLY
    @NAJMUDHEENPARAKKALLY Před rokem

    😍😍😍😍😍😍😍

  • @PotatoHate
    @PotatoHate Před rokem

    For ai upscaling test you can't just take 50% size render and upscale it in Photoshop to fit for your comparison since photoshop has it own ai upscaling(preserve detail 2.0) depending on your default settings when you upscaled that image, best is to upscale it with "nearest" setting for comparison.

    • @JonasNoell
      @JonasNoell  Před rokem

      Well yeah, you are right. However the Photoshop upscaling doesn't really impress in terms of quality, so I took that as a comparison :-)

  • @Jason1989A
    @Jason1989A Před rokem

    I haven't had time to experiment with the new procedural clouds feature. Can we have the option to make this not affect alpha in order to colour grade the Sky separately in post-production?

    • @JonasNoell
      @JonasNoell  Před rokem +1

      Actually the procedural clouds don't affect the alpha. So as of now you can just do grading on the whole sky. I would like to have an option to generate a mask for the clouds but thats not possible at the moment.

  • @L3nny666
    @L3nny666 Před rokem

    this is one of the biggest updates! never did i feel like getting so many useful things at once.
    areal perspective with an option to not affect alpha is big news. been way to long...
    and also changing the aspect ratio for different cameras is top!
    proportion guide in the view port...loving it.
    faster rendering of fog...yessss!
    not too fond of AI upscaling, but even this is nice to have and especially good for quick drafts. But i guess the masks are not rendered in default target resolution, but also upscaled? :/
    the advanced light control is nice from an artistic standpoint, eventhough i'm probably never going to use it.

    • @JonasNoell
      @JonasNoell  Před rokem

      Hi, yes for the AI upscaling would need to do more testing. To me it seems promising so far but would need to test with higher resolutions. I think 1920 upscale to 3840 should work quite well as it wouldn't have to guess so many details and just focus on keeping the contour lines sharp.
      The Upscaler seems to only apply for the RGB and not on the render elements. So those are rendered in half resolution without AI upscaling and even though they are saved out in the target resolution they appear blurry. So if you rely on multi layer compositing this might not be the best solution as of now.

    • @VladimirKoylazov
      @VladimirKoylazov Před rokem

      @@JonasNoell Actually render elements which have the "denoise" option turned on will be denoised and upscaled properly (this option is off by default for most render elements).

    • @JonasNoell
      @JonasNoell  Před rokem +1

      ​@@VladimirKoylazov Oh, thx for the correction. That's good to know!

  • @3DLASHnet
    @3DLASHnet Před rokem

    Hey Jonas, why do you think people switch to Corona? I hear a lot about it but I never had problems with vray in order to switch. especially with these impactful updates. Also online libraries are much more vray friendly. What do you think ???

    • @JonasNoell
      @JonasNoell  Před rokem +1

      Good question. When I used Corona liked the ease of use and I had the feeling it rendered nicer images out of the box. In my opinion mainly because tonemapping is on by default and it has some nice default look to it. For me I prefer VRay because it offers more features and seems more flexible and mature. But beginners may feel they get nicer results in Corona as it makes some of the choices for you. Hope that makes sense 😀

  • @KarlXrisAnimatorofficial

    Can I ask a question; Concerning the VRay SUN something similar to night but with stars and nebulae will we have in a future version? Do you know? If you know of course.

    • @JonasNoell
      @JonasNoell  Před rokem +1

      No idea, but would be awesome :)

  • @asimansari6672
    @asimansari6672 Před rokem

    hii Jonas, vray 6.1 in 3ds max 2024 hdri File is not supported only exr showing do you know why ????

    • @JonasNoell
      @JonasNoell  Před rokem

      Hi, can't confirm as I don't have this issue myself

  • @user-jl1yf8zy3k
    @user-jl1yf8zy3k Před rokem

    how to have vray library material for 3dsmax

  • @mohammadkhan6795
    @mohammadkhan6795 Před rokem

    How did you that highly saturated sky with clouds whenever I put vray sun with sky I get burn out sky & when I low the exposure sky has that greyish shade which doesn't look realistic

    • @JonasNoell
      @JonasNoell  Před rokem

      You can separately color correct the sky. By default it looks very blown out and grayish that is true.

    • @mohammadkhan6795
      @mohammadkhan6795 Před rokem

      @@JonasNoell how?
      Colour correct map or output map?

    • @mohammadkhan6795
      @mohammadkhan6795 Před rokem

      Please make video of color correction process

  • @andrewotter8163
    @andrewotter8163 Před rokem

    I hope decals now show up in reflections. Come on I need this in Maya. When’s the update?

    • @JonasNoell
      @JonasNoell  Před rokem

      Oh, they didn't before? Haven't noticed anything about this so far yet

  • @dibalagonzala4137
    @dibalagonzala4137 Před rokem

    Please check vray 3.2 that's everytime good

    • @JonasNoell
      @JonasNoell  Před rokem

      You mean you prefer V-Ray 3.2?

    • @dibalagonzala4137
      @dibalagonzala4137 Před rokem

      @@JonasNoell yes

    • @dibalagonzala4137
      @dibalagonzala4137 Před rokem

      Can't get feel realistic out put

    • @JonasNoell
      @JonasNoell  Před rokem

      Having used 3.2 I personally can’t agree with that, but if it works better for you then stick with it :)

  • @scpk2246
    @scpk2246 Před rokem

    does Vray Square and Disc Light have Decay Distance feature too? (haven't observe this one)

    • @JonasNoell
      @JonasNoell  Před rokem +2

      Yes they also have it

    • @VladimirKoylazov
      @VladimirKoylazov Před rokem +2

      Yes, the rectangle and disc lights also have the decay options.

    • @oliverkossatz7933
      @oliverkossatz7933 Před rokem +1

      @@VladimirKoylazov This really is a great feature, thanks for adding it!

  • @nickcifarelli8887
    @nickcifarelli8887 Před rokem

    Seperate emissive layers is. HUGE DEAL.

  • @Valk-Kilmer
    @Valk-Kilmer Před rokem

    Unreal Engine 5 is/already going to obliterate V-Ray. Vray is boomer software in comparison

    • @JonasNoell
      @JonasNoell  Před rokem

      Both softwares have different usecases, it's not a zero sum game.

    • @Valk-Kilmer
      @Valk-Kilmer Před rokem

      @@JonasNoell Not for much longer. UE5.2 with Lumen and Path tracing. V-Ray is old hat, its legacy software. It can't handle the amount of objects UE5 can render, it crashes constantly and UE5 is FREE. Ditch Vray and get on UE5.