Great breakdown! Thank you for doing these, it's always better to have all the cool stuff shown and properly explained as opposed to having them simply listed in the docs, one can easily miss some good features.
Thank you for making this video so I don't have to read the release notes for update 1. I find the amount of buckets during your "Faster Environmental Fog" chapter outrageous! ;)
Not soooo hidden anymore, we have already 12k subscribers. I would say if you look for V-Ray content on CZcams you should probably find this channel sooner or later :-)
Just a heads-up. Wait for the hotfix of Update 1. The first release has a few nasty bugs like textures not displaying properly in the viewport and a few others like random crashes when opening files.
That's correct there have been a few issues, but much of those have been already adressed in the nightlies. Haven't had any crashes after running those.
For ai upscaling test you can't just take 50% size render and upscale it in Photoshop to fit for your comparison since photoshop has it own ai upscaling(preserve detail 2.0) depending on your default settings when you upscaled that image, best is to upscale it with "nearest" setting for comparison.
I haven't had time to experiment with the new procedural clouds feature. Can we have the option to make this not affect alpha in order to colour grade the Sky separately in post-production?
Actually the procedural clouds don't affect the alpha. So as of now you can just do grading on the whole sky. I would like to have an option to generate a mask for the clouds but thats not possible at the moment.
this is one of the biggest updates! never did i feel like getting so many useful things at once. areal perspective with an option to not affect alpha is big news. been way to long... and also changing the aspect ratio for different cameras is top! proportion guide in the view port...loving it. faster rendering of fog...yessss! not too fond of AI upscaling, but even this is nice to have and especially good for quick drafts. But i guess the masks are not rendered in default target resolution, but also upscaled? :/ the advanced light control is nice from an artistic standpoint, eventhough i'm probably never going to use it.
Hi, yes for the AI upscaling would need to do more testing. To me it seems promising so far but would need to test with higher resolutions. I think 1920 upscale to 3840 should work quite well as it wouldn't have to guess so many details and just focus on keeping the contour lines sharp. The Upscaler seems to only apply for the RGB and not on the render elements. So those are rendered in half resolution without AI upscaling and even though they are saved out in the target resolution they appear blurry. So if you rely on multi layer compositing this might not be the best solution as of now.
@@JonasNoell Actually render elements which have the "denoise" option turned on will be denoised and upscaled properly (this option is off by default for most render elements).
Hey Jonas, why do you think people switch to Corona? I hear a lot about it but I never had problems with vray in order to switch. especially with these impactful updates. Also online libraries are much more vray friendly. What do you think ???
Good question. When I used Corona liked the ease of use and I had the feeling it rendered nicer images out of the box. In my opinion mainly because tonemapping is on by default and it has some nice default look to it. For me I prefer VRay because it offers more features and seems more flexible and mature. But beginners may feel they get nicer results in Corona as it makes some of the choices for you. Hope that makes sense 😀
Can I ask a question; Concerning the VRay SUN something similar to night but with stars and nebulae will we have in a future version? Do you know? If you know of course.
How did you that highly saturated sky with clouds whenever I put vray sun with sky I get burn out sky & when I low the exposure sky has that greyish shade which doesn't look realistic
@@JonasNoell Not for much longer. UE5.2 with Lumen and Path tracing. V-Ray is old hat, its legacy software. It can't handle the amount of objects UE5 can render, it crashes constantly and UE5 is FREE. Ditch Vray and get on UE5.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
I've been waiting for the light decay for ages. So helpful to have this feature.
Yeah it's pretty neat
Great breakdown! Thank you for doing these, it's always better to have all the cool stuff shown and properly explained as opposed to having them simply listed in the docs, one can easily miss some good features.
Thank you, your overview is very useful!
Great explanation! Thank you!
Thanks for the update!
Thank you for making this video so I don't have to read the release notes for update 1.
I find the amount of buckets during your "Faster Environmental Fog" chapter outrageous! ;)
I would like to have more :-)
@@JonasNoell Everybody does ;)
Thank you for video!
Light decay is a big creative improvement
Great features and explanation, can’t wait to get into them!
Great review!
such cool features! Can't wait to get them in Maya. AI upscaling and resolution in camera might change my workflow drastically.
Should be coming to Maya soon :)
I've been wiating for resolution in camera since 2007 !
Thanks Jonas...
This channel is a hidden gem
Not soooo hidden anymore, we have already 12k subscribers. I would say if you look for V-Ray content on CZcams you should probably find this channel sooner or later :-)
Great thanks
Good video, thanks
Just a heads-up. Wait for the hotfix of Update 1. The first release has a few nasty bugs like textures not displaying properly in the viewport and a few others like random crashes when opening files.
That's correct there have been a few issues, but much of those have been already adressed in the nightlies. Haven't had any crashes after running those.
There are new official builds where the reported problems are fixed.
@@petermatanov3686 Thanks. I've just installed the new official version and these problems are indeed fixed! :)
Some issues with itoo forest pack edge clipping where shadows are rendered when geometry is clipped/ hidden. I hope this is fixed soon!
@@intiazrahim I've just tried it and it seems ok, can you open a thread in the forum or submit a support request to figure this out?
😍😍😍😍😍😍😍
For ai upscaling test you can't just take 50% size render and upscale it in Photoshop to fit for your comparison since photoshop has it own ai upscaling(preserve detail 2.0) depending on your default settings when you upscaled that image, best is to upscale it with "nearest" setting for comparison.
Well yeah, you are right. However the Photoshop upscaling doesn't really impress in terms of quality, so I took that as a comparison :-)
I haven't had time to experiment with the new procedural clouds feature. Can we have the option to make this not affect alpha in order to colour grade the Sky separately in post-production?
Actually the procedural clouds don't affect the alpha. So as of now you can just do grading on the whole sky. I would like to have an option to generate a mask for the clouds but thats not possible at the moment.
this is one of the biggest updates! never did i feel like getting so many useful things at once.
areal perspective with an option to not affect alpha is big news. been way to long...
and also changing the aspect ratio for different cameras is top!
proportion guide in the view port...loving it.
faster rendering of fog...yessss!
not too fond of AI upscaling, but even this is nice to have and especially good for quick drafts. But i guess the masks are not rendered in default target resolution, but also upscaled? :/
the advanced light control is nice from an artistic standpoint, eventhough i'm probably never going to use it.
Hi, yes for the AI upscaling would need to do more testing. To me it seems promising so far but would need to test with higher resolutions. I think 1920 upscale to 3840 should work quite well as it wouldn't have to guess so many details and just focus on keeping the contour lines sharp.
The Upscaler seems to only apply for the RGB and not on the render elements. So those are rendered in half resolution without AI upscaling and even though they are saved out in the target resolution they appear blurry. So if you rely on multi layer compositing this might not be the best solution as of now.
@@JonasNoell Actually render elements which have the "denoise" option turned on will be denoised and upscaled properly (this option is off by default for most render elements).
@@VladimirKoylazov Oh, thx for the correction. That's good to know!
Hey Jonas, why do you think people switch to Corona? I hear a lot about it but I never had problems with vray in order to switch. especially with these impactful updates. Also online libraries are much more vray friendly. What do you think ???
Good question. When I used Corona liked the ease of use and I had the feeling it rendered nicer images out of the box. In my opinion mainly because tonemapping is on by default and it has some nice default look to it. For me I prefer VRay because it offers more features and seems more flexible and mature. But beginners may feel they get nicer results in Corona as it makes some of the choices for you. Hope that makes sense 😀
Can I ask a question; Concerning the VRay SUN something similar to night but with stars and nebulae will we have in a future version? Do you know? If you know of course.
No idea, but would be awesome :)
hii Jonas, vray 6.1 in 3ds max 2024 hdri File is not supported only exr showing do you know why ????
Hi, can't confirm as I don't have this issue myself
how to have vray library material for 3dsmax
Its in there by default
How did you that highly saturated sky with clouds whenever I put vray sun with sky I get burn out sky & when I low the exposure sky has that greyish shade which doesn't look realistic
You can separately color correct the sky. By default it looks very blown out and grayish that is true.
@@JonasNoell how?
Colour correct map or output map?
Please make video of color correction process
I hope decals now show up in reflections. Come on I need this in Maya. When’s the update?
Oh, they didn't before? Haven't noticed anything about this so far yet
Please check vray 3.2 that's everytime good
You mean you prefer V-Ray 3.2?
@@JonasNoell yes
Can't get feel realistic out put
Having used 3.2 I personally can’t agree with that, but if it works better for you then stick with it :)
does Vray Square and Disc Light have Decay Distance feature too? (haven't observe this one)
Yes they also have it
Yes, the rectangle and disc lights also have the decay options.
@@VladimirKoylazov This really is a great feature, thanks for adding it!
Seperate emissive layers is. HUGE DEAL.
Unreal Engine 5 is/already going to obliterate V-Ray. Vray is boomer software in comparison
Both softwares have different usecases, it's not a zero sum game.
@@JonasNoell Not for much longer. UE5.2 with Lumen and Path tracing. V-Ray is old hat, its legacy software. It can't handle the amount of objects UE5 can render, it crashes constantly and UE5 is FREE. Ditch Vray and get on UE5.