Epic Rocket Engine Fire Effect (Procedurally) in Blender | Tutorial

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  • čas přidán 25. 07. 2024
  • Howdy everybody! I know its been a while but I'm getting back in the groove of things. In this tutorial I'll go over how you can create a really cool, procedural rocket fire effect as well as a really easy camera trick that will massively elevate your renders.
    Get the shader on my Gumroad: windmiller.gumroad.com/l/rock...
    Get the engine model by jaktomsu: www.cgtrader.com/free-3d-mode...
    Hope you enjoy and as always, happy Blending! : )

Komentáře • 48

  • @AlaskanFX
    @AlaskanFX  Před rokem +15

    Hey everybody! I can't believe I forgot this, but to add more (and better) turbulence you can mix some noise into the coordinates (like I do at 13:20) of the gradient texture used to "cylinderize" the volume (the one created at 5:15) and use another gradient texture to control the factor so the turbulence is more influential at the tail end.
    Sincerest apologies for forgetting that, I hope this comment helps and I'm happy to answer any questions below!

    • @jupiterbjy
      @jupiterbjy Před 2 měsíci +1

      You know what, you should pin this as it's slowly getting buried down into comments!

  • @iHouqLF
    @iHouqLF Před rokem +29

    KSP in the taskbar
    A man of culture

  • @mescekchoppers1
    @mescekchoppers1 Před rokem +2

    You nailed it!

  • @bluewater1721
    @bluewater1721 Před 11 měsíci

    Great tutorial! this really helped me out.

  • @Shimeanimation
    @Shimeanimation Před rokem +1

    I cant believe how awesome your channel is, such good space related tutorials! Please make more!

  • @Archi_Voxel
    @Archi_Voxel Před rokem +1

    Thanks for sharing, appreciate it!

  • @Aeris_16
    @Aeris_16 Před 11 měsíci

    amazing tutorial, as usual :D

  • @exomoon_ortiz
    @exomoon_ortiz Před rokem +1

    Just what I wanted!

  • @lonron5018
    @lonron5018 Před 10 měsíci

    Great video! thank you very much

  • @mycroft16
    @mycroft16 Před 7 měsíci +1

    The diamonds in the exhaust are called Mach Diamonds. Named after Ernst Mach who was the first to describe them and how they form. Though they have also come to be known as shock or thrust diamonds. But I love that you included them in this tutorial.

  • @Kamome163
    @Kamome163 Před rokem +2

    Great tutorial!

  • @SketchEverydaY-rx7is
    @SketchEverydaY-rx7is Před 2 měsíci

    thank you

  • @Zwackelmann173
    @Zwackelmann173 Před 2 měsíci +1

    The material works great in Cycles, but when I use it in Eevee the volume is clipping through my engine. The Fire is always rendered in front of objects that are close to it. How can I fix that?

  • @alexlovel
    @alexlovel Před 2 měsíci

    This is an amazing video, I am curious do you or anyone know of anyone who's done the low atmospheric cones. Really wide, like in KSP waterfall mod?

  • @jeffreyspinner9720
    @jeffreyspinner9720 Před rokem +1

    Was the delay because of the $12 balloon terrorizing AK? I'd be really scared if I saw balloons floating around above my head! There's a 2 y/o tut that uses procedural shading to create a similar effect, so it'll be cool to compare and contrast both methods. Thanks for the share.

  • @lukas7impreza
    @lukas7impreza Před 10 měsíci +1

    in 3.6 not rendered flame when i use transparent bg. Only working with some background

  • @reallemonboi7957
    @reallemonboi7957 Před 9 měsíci +1

    How do you get it pointy at the end? I followed everything to the 100% yet it's rounded for me

  • @Avarice51
    @Avarice51 Před 11 měsíci +2

    Using blender 3.6 and it would not show up at all unless I multiply emission strength by 200 starting from 3:00.
    Turns out it was because my rectangle was too small. 3 meter long box works great but 30mm not so much 😅.

  • @xgbt5920
    @xgbt5920 Před rokem +2

    Very good job ! how do you get that glow effect ?

    • @AlaskanFX
      @AlaskanFX  Před rokem +1

      Thank you! I used the glare node in the compositor (set to fog glow) to get the added effect

  • @wang3D
    @wang3D Před 2 měsíci

    Hey, I bought the rocket fire shader on Gumroad but I can't get the flames to be visible when i render it in RGBA with a transparent background. It works fine when I render in RGB but not RGBA. Any solution?

  • @lazargosic9552
    @lazargosic9552 Před 6 měsíci

    I have a lots of noise start animation. I use 3050ti graphics on my laptop. Is it posible that is not powerful enough?

  • @halido9761
    @halido9761 Před 10 měsíci +1

    Good Tutorial! I have build the whole texture but when i try to render out for an animation, the texture became invisible. Any ideas how can i solve this ?

    • @FeyFul
      @FeyFul Před 8 měsíci

      Were you able to find a solution?

    • @halido9761
      @halido9761 Před 8 měsíci

      @@FeyFulnope

  • @positv_
    @positv_ Před rokem +1

    I tried to do this but in principled BSDF texture without volume but something goes wrong, like information about modulo and quadric sphere they not transferred properly. I will try again Tomorrow with but with more changes maybe.

    • @AlaskanFX
      @AlaskanFX  Před rokem +1

      For a Principled BSDF you’ll have to alter a lot of stuff but the general math functions should still work. Might I ask why you’re using a Principled BSDF instead of a Principled Volume shader?

    • @positv_
      @positv_ Před rokem

      ​@@AlaskanFX I'm try render stuff in eevee but the volume voxel resolution is not that sharp and detail like standard texture even I change settings to 2pix. I don't know its is possible but i want try make fake volume shader, using geometry node with sphere, cube and distribute them like onion structure, and I want put the noise texture with alpha channel on that layers, to look like volume in Cycles. But the problem with this solution is with vissible layers, maybe when I add layer weight to transparent that problem will desipire.

    • @AlaskanFX
      @AlaskanFX  Před rokem +1

      @@positv_ Ah, gotcha, I've actually been working on something similar. I'd recommend just making a mesh that looks like the rocket plume and then using the set position node and some noise to add turbulence (using a gradient texture to make it more intense towards the tail end). Then I'd just use a regular gradient texture in the material to affect the emission and whatnot

  • @sniperalexander248
    @sniperalexander248 Před 10 měsíci

    does this not work in eevvee

  • @AVCinematics
    @AVCinematics Před rokem

    THIS NEVER WORKED FOR ME

  • @ileftyoutooktoolong
    @ileftyoutooktoolong Před rokem

    I purchased your file but the model entirely is invisible when I open the file. The model exists including the nodes but it appears as png invisible.

    • @AlaskanFX
      @AlaskanFX  Před rokem

      Is the model turned off in rendered view maybe? I unfortunately can't check the file right now but I'll see once I can

    • @ileftyoutooktoolong
      @ileftyoutooktoolong Před rokem

      @@AlaskanFX no it is on

    • @AlaskanFX
      @AlaskanFX  Před rokem

      @@ileftyoutooktoolong Could you clarify what you mean by "png invisible"? I just opened the download file on my laptop and everything is normal. Perhaps try re-downloading the file

    • @ileftyoutooktoolong
      @ileftyoutooktoolong Před rokem

      @@AlaskanFX it just does not render for me. I have 3.2 blender too.

    • @ileftyoutooktoolong
      @ileftyoutooktoolong Před rokem

      @@AlaskanFX I only see the shilouette of the box

  • @timvw01
    @timvw01 Před 2 měsíci

    My old gpu cant handle this lol..

  • @sgasolacewolf4930
    @sgasolacewolf4930 Před 5 měsíci

    Frack damn it I hate cycles so much

  • @hung8969
    @hung8969 Před 11 měsíci

    Yeah I’ll just spend $3. Worst tutorial I’ve watched in a long time….

    • @WibleWobble
      @WibleWobble Před 11 měsíci +5

      How? He explains everything lmao

    • @Purpial
      @Purpial Před 9 měsíci

      bad take XD