Fire Emblem Engage - How to Use Skirmishes to Level Up Lower-Level Units With Tiki
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- čas přidán 11. 09. 2024
- This uses the same method I use for "OP Money Anna" in another video. With a high enough Tiki bond you can still get a unit to solo skirmishes, once you've done "some" levelling, eg; in the arena which you can use after EVERY skirmish/training mission. Demonstrated here with Timerra in a base LV 7 class.
I was in Chapter 15 when I did this so expect a potentially harder time doing it on VERY under-developed base class units in LATE chapters. This is recommended as an early-mid game farm. Also note that the title specifies "skirmishes". If you're on Maddening you should already ascertain the limitations of this by that implication.
This solution is OK for raising the odd straggler but would be bond fragment-intensive trying to do it with ALL your units due to the emblem bonding it involves so I don't suggest being TOO dependent on it. I however did do it because I'd amassed plenty enough bond fragments to still have plenty left after raising 12 units.
Success may vary per stage. Ideally use a lower-level one with adequate terrain cover. If MANY are targeting you, moving to a less targeted spot can help as can occupying a heal/avoid node or forcing enemies into a bottleneck. If in desperation, bring a more OP unit or two to assist (as little as required), that really helps! You could also try standing on an Avoid/HP regen tile.
IGNORE the advice about HP/Luck +10 (unless you're raising Anna) unless you particularly want it! I've tested this on my entire active squad and don't need it. Just implement the above as appropriate. I successfully trained an Advanced LV 1 unit in a LV 16 skirmish though that was pretty extreme so I needed TWO strong assistance units to draw some fire away. You get to the point where you can just raise 2-3 units like this together instead of relying on your OP ones.
DISCLAIMER: Recommended as a solution on NORMAL. Not tested on Hard but you may need clever planning of assistance units.
Playlist: • Fire Emblem Engage
A lot of extra info is in the Description so if you're struggling please check that.
What i personaly really hate about skirmishes is not that the enemy units are strong but that the whole map literally start moving..making it almost impossible sometimes depending on the map your on making it really hard for weaker units to get kills.
That’s what gets me on the second castle ch.7 or 8 castle 😅 that map sucks!
I did a Yunaka build video that makes that scenario a total joke.
I hate when you start a skirmish and then the enemies start killing the weaker characters. I just want to get bond supports with the emblems. Why do the skirmishes have to be level 20?
Found what I was looking for in the description.
This is on Normal.
Nice, I keep getting asked this question by people who don't read it.
I was really worried about how I would build my units once I beat this game, but this video has given me a really good way of going about it! Thank you!
I stumbled on the idea via the "Anna trick" (which I've also shown). It was working so well for her I thought I'd try it on all active units. Now I've just passed my more ultimate test of succeeding in levelling up my LV 1 Hortensia in a LV 16 mission though that takes some finesse, and probably some rewinding.
The only downside is it does require bond crystal investment depending on how many units you're training.
The 4th chapter map has a great choke point you start in, you just need an archer to take care of fliers other than that you can pick them off one by one
Getting Marth's avoidance +30 passive as well as seeking out and attacking backup units will make this a breeze. You'll need the SP though.
Right. The thing is you need to raise that SP before completing chapter 10 at which time he's unavailable until chapter 23. You could raise dexterity (I have Str/Dex +5 from the Three Houses trio) as that helps with dodging. Speed also helps with dodging + helps you attack twice in a row more.
This has become my go to for levelling anyone now, I also found that for mage characters, with a decent set up, the Soren emblem while engaged can hold themselves up decently solo.
Why are skirmishes so rough?? Like, I want to train my units, and get some MONEY since I’m always POOR but for some reason the skirmish battles are harder than the actual story battles for me. But I progress further through the story, higher the skirmish levels become.. oops! Now I have even less of a chance of beating a skirmish than I had before 😭
I was expecting to have a rough time levelling up the final unit in Chapter 23 but it was easy peasy!
Don't forget you can engrave with one of the avoidance runes like Awakening or Dawn. If you give someone the highest-damage weapon they can hold without a penalty (AFTER the engraving) it will help the survival rate quite a bit.
I give lower level characters Micaiah during skirmishes so that they can at least use her engage ability to get a good amount of exp.
Yes, that's the popular way to do it though it's much slower than this. For your suggestion it works best the more units are badly injured, which takes time to set up but I suppose is the go-to for non DLC buyers.
@@KingX you can also use Roy's Hold Out skill to survive with 1HP and equip the unit with Nosferatu
@@bawdydaram8114 Interesting.
@King-X of course. You're still prone to getting doubled, so use the "retain EXP" option when you choose game over
That thumbnail (which is good) terrifies me, but holy heck this is a really good strategy to help with leveling.
I just did it with Second Sealed Yunaka and with the right build she's DEVASTATINGLY good at flying all the way back up to LV 40 soloing a few skirmishes and barely getting touched!
And yeah, sorry these thumbnails kind of make themselves half the time. Any scariness is unintended.
I would add 2 things:
1-If you find you don't need the extra luck, Mentorship from Byleth is another experience boosting skill that should stack with lineage.
2-You could also use Hp, Speed, Luck and Def/Res tonics to swing the odds in your favor a little.
[Retracted]
@@KingX people without the DLC also don't have Tiki so it's kinda hard for them to use star sphere if they can't access lineage
@@KingX Starsphere is active if you have tiki equiped so that free's up your 2 slots for mentorship and linege
@@KingX But Starsphere is already in play with the Tiki Emblem, as far as I understand it, it cannot stack with itself.
So you have 2 slots for skills, at least 1 having to go to an EXP boosting skill, the other can go too if Avoid is no longer a concern
@@sam7559 Granted the comment was redundant in terms of this video which is intended for people who do have Tiki.
This is actually insane that you can do this. I just tested it with my basically, if not, base Celine against level 20 advanced units. I did this method obviously except with a little different setup. She was getting killed immediately so what I did was put two really good units beside her. I used my Alear and Anna since they're two of my units that are maxed out and that I put lifesphere++ on. And then I flew through the map. Level 1 to 20 in only a few minutes. I didnt even have enough sp to give her hp and luck 10 so theres that as well. Now my sp issue is fixed lol.
Yeah, that was the worst cases scenario for me. If a base LV 1 unit couldn't survive on their own I'd just throw in another unit - occasionally 2 and that would suffice until the unit grew strong enough to survive alone. Classes vary.
Good info. For some reason (i guess because i haven't messed with inherit skills stuff much) it didn't occur to me to inherit Lineage. It's been a real pain trying to get Lapis up to par with everyone else since she gets two shotted in skirmishes.
I am hesitant to try the money method with Anna because i like doing team skirmishes, and if she gets too far ahead in lvl it will scale with her and the rest of my team will get destroyed.
I subsequently worked on Lapis myself. Now she's a tanky Wyvern Knight who can solo LV 16-18 skirmishes without batting an eyelid. Watching her go from being useless in the arena to suddenly winning was a sight to behold!
5:20 Sadly this didn't work for me. If i stay in one spot (i was in a fort) and let Lapis get surrounded she gets destroyed by chain attacks. I suppose i need to spend more time in the arena but the exp gain is so low there, especially since she tends to lose.
I tried the skirmish once more except this time i brought two units to draw some aggro off her. She still got destroyed by chain attacks. I think Lapis is destined to forever remain useless and benched in my game because my patience for trying to level her up is wearing thin lol.
Check what I wrote in the Description. I've managed it with a LV 1 Advanced Hortensia with abysmal offense in a LV 16 skirmish. You probably just need a bit of finesse with assisting units to draw the right amount of fire away. I never needed more than 2 but you can always add more. If you still can't win then yes it's an issue of arena grinding.
@@KingX Eh, i think i will just wait for some patches and DLC and see how things are down the road. The game has so many issues that its made me lose interest.
Also i did check the description. That is where i got the idea to bring 2 units to babysit her. Solid advice, but i spent a lot of time trying and failing to effectively level her and Etie up prior to finding this video and my patience is at its end. Skirmish scaling is absurd and needs fixed.
Probably a good idea for you seeing as it's already confirmed EXP DLC is coming... from what I gather. I agree it's a major issue dealing with low level units and needs fixing.
Something I'm not sure is intentional. Luck increases your dodge stat, which helps you dodge crits. Speed increases avoid, which lowers the opponents percentage to hit you. Was the intention to not get crit, or not get hit?
Avoid is (2xSpd+0.5xLck), so high Luck increases Avoid as well as Dodge.
The hp and luck wont work because its Tiki skills so it wont stack because you already max out Tiki so thats just a bunch of wasted SP unless you already planned on getting that skill then its fine.
1) I did say in the video not to use it unless you're struggling.
2) I gave an update in the description not to bother at all. I can't update the live video so I provide updated information in the description/pinned comment as I see fit.
3) Anna's maximum innate luck as high priest is 39. Equipping Tiki raises it to 49. Equipping Tiki's HP/Luck +10 as well raises it to 59, so yes it does stack.
Being a flying unit, your choice of terrain doesn't matter much lol
What helps are those heal/avoid squares you can stand on.
This works on ANY unit? Couldn't you do this with Anna and her personal and just rake in the gold?
Yes, I already have an Anna video showing that: czcams.com/video/bFerUevwtbE/video.html You want her as a high priest for high luck & evasion.
Will this method work on Anna she’s still lvl 6 and a axe fighter
You can do it how you like, you'll just get worse results because axe fighter has a max natural luck growth of 23 instead of 39 as high priest. Luck directly affects dodge so that means lower dodge as well. High priest also has excellent avoid.
@@KingX I thought the avo stat dictated their dodge rate I’m new to fire emblem so I could be wrong
gamerant.com/fire-emblem-engage-all-stats-explained/
@@KingX I don understand why you keep saying avoid is not dodge when after reading the page you presented it was obviously stated Avoid calculate the chance of you dodging an incoming attack. If I have to said increasing Luck is more for chance to increase your crit attack and crit resist... Maybe you can said Luck increase your dodge but i think it was secondary effect, and i think it effect dodge very minim. From what I read dodge chance Primary stat is Avoid
@@user-yd4vm8lk9p
gamerant.com/fire-emblem-engage-all-stats-explained/
www.vg247.com/fire-emblem-engage-stats-guide-what-every-unit-stat-does
fireemblemwiki.org/wiki/Dodge
fireemblemwiki.org/wiki/Avoid
game8.co/games/Fire-Emblem-Engage/archives/402144
You didn't read the original page well enough, there was a difference mentioned.
But if you want the short version, see post 2 here: gamefaqs.gamespot.com/boards/114533-fire-emblem-fates-conquest/73550701
The "Avoid" description having the word "dodge" in it doesn't make it the "Dodge" stat. Granted the descriptions are badly done, the Dodge definition also has the word "avoid" in it so that doesn't help.
DLC too powerful pls nerf. So many people saying how busted Tiki is even compared to most other Emblems
Fire Emblem has a reputation for being "Pay to Win". Issues like these from DLC are generally not nerfed due to the backlash they'd risk from paying customers who bought it BECAUSE of the benefits. On the contrary Veronica is expected to be even more broken if anything!
I do everything you said i still cant live past 2 turns, even after engaging
It might have issues on Hard. On Normal I've done it extensively.
7 levels and 1 strength point 😭😭
Oh yeah, you can max out levels a 2nd time after a Second Seal and still not have perfect stats, even running Starsphere. My Yunaka is due a 3rd run because she still has 10 Strength more to get.
This 100% won’t work on hard.
Or on Maddening
Luck does not help you dodge, why would you think that. The game literally tells you what luck does when you hover over it
A unit's initial Dodge is identical to their initial Luck, thus raising their Luck *will* raise their Dodge. For an in-video example check 0:17 where Timerra's Dodge = her Luck. By near the end of the video at 7:35 they have increased equally.
Regarding the description you're referring to, no it doesn't give a proper breakdown. What it says is that Luck has "various effects" then lists 1 example which has to do with dodging anyway so I'm not sure where you think you're going with that.
Various websites give more details on the Luck stat. You might want to read up better for your next Luck statement.
@@KingX you got him on hush mode
Just use it on 1 character you do not plan on using anymore!!!! And after each skirmish go to the arena and select the unit you want to train. Otherwise, you will waste all your SP to get the HP/LCK skills and then, the characters wont be able to afford any other skills you would need
I really didn't need the HP/Luck + 10 on everyone actually. Ignore that and follow the guidance I added in the Description.
Tiki is a little bit busted
Yeah, this isn't working for me. My Anna keeps dying
Not enough specifics. You've not stated what difficulty you're on, whether you're trying to raise a LV 1 base Anna, what class she is or what, nor whether you followed the instructions in the description. Plainly I "have" managed to raise Anna based on my Anna video: czcams.com/video/bFerUevwtbE/video.html
@@KingX gotcha. She's level 7 axe fighter, normal difficulty lol
That's a base class and resistances don't start out great in it. If you DO really want to get on with this method perhaps try a map where you can stand on a convenient avoid/regen tile... AND bring a bit of support to draw some aggro away from you. Or else you should have an easier time if you just use the arena and come back right after promoting.
@@KingX ok cool, got it thank u
Rest assured she gets there. I can send my Anna out now on probably any LV 20 skirmish and be confident she's hardly getting hit at all.
What's Lineage?
Look again: 0:40
@@KingXOkay, but…if it's inheritable, which Emblem has it?
@GMKGoji01 Alluded to at 0:24 Paid DLC though.
@@KingX…So…either Edelgard, Dimitri or Claude?
I learned that you can inherit it. LOL
Yoir explanation is to fast, you should slow down a bit 😢
That's what pause is for, but yeah it's a bit faster than I usually do for some reason, it probably needed another proof read.
This i not maddening mode isn’t it?
Covered in the Description, and pretty much the title as well considering the lack of skirmishes on Maddening.
@@KingX sorry i forget to remove this question when i read it lol~