The Other Revit Section Box
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- čas přidán 26. 08. 2024
- Go beyond the cutaway capabilities of the typical Revit Section Box by using the techniques shown in this video. We'll look at how to set up a view that, instead of hiding elements outside the cutting volume, hides what overlaps within it.
1:15 Final Result
1:45 Step 1: Setting up the Views
3:00 Adding a Plan Region
5:30 Step 2: Rotating the Main Floor Crop Region
6:00 Rotation 1
6:30 Rotation 2
6:55 Rotation 3
7:20 Summary of Results
7:35 Step 3: Adjusting the View Range of the Plan Region
9:25 Final graphic enhancement: adjusting shadows & setting transparency
This feels like ancient forbidden knowledge haha
Thanks for the tutorial!
Fabuloso, Nice to see, that even floor plans, are 3dviews. Thanks for the turorial.
Thank you so much for these instructions!! This method really is amazing!
Found your channel with this video and somehow it is exactly what I was looking for, loved that touch with the roof transparency, other videos in your channel are looking very interesting, I'm definetly subbing, thankyou!
Nice trick. I can't get over the fact that Revit is not proposing to just flip the section box though... or even beter, make it extrusion based with an editable footprint!
Agreed Guillaume. Have you ever worked with the V-Ray Clipper? That's how it should be.
@@TRUSS3D No, I used to work with archicad and I had a lot more options to do 3d Sections and reveals and that was 6 years ago...
great!!!!!, thanks!!!!
thank you very much sir!
very cool technique ^^ thank you for sharing ^^
Amazing trick, thanks for sharing! I m wondering - there is no way to get this view in perspective (not orthografic as you are showing), is it? :)
That is amazing!
how did the topo was able to cut in section. i mean the outer?
That's very clever 👍
That's genius.
I tried this but Revit crashed :/
That'skinda cool
whaaaaat is that!?!?! Wow!
Hello, could you explain the logic behind the angles? I'd appreciate it a lot, thank you
Good question Luciana. I'm not sure I can offer the concise explanation you're seeking. I know that if you're trying to generate axonometric/isometric drawings in a 2D program like Adobe Illustrator then the rotation values are more intuitive - you can stick with more predictable numbers like 15, 30 or 60 degrees. But when you're rotating the orientation of a camera in 3D space you're getting into the complexities of pitch, yaw and roll. I worked out the numbers I used in the video simply by trial and error. I'm sure other combinations of rotation values could be used to produce similar results. The challenge is determining rotations that, in the end, keep the walls vertical. Thanks for expressing interest in the video.
@@TRUSS3D Thanks for doing the math, Truss3D. Keep up the good work!