Lucas Loredo on Messing With Narrative Structure

Sdílet
Vložit
  • čas přidán 7. 09. 2024
  • Welcome back, wanderer.
    Ever wonder how to make a game's narrative keep working even after the players, or the writers, have completely screwed it up - like killing off a main character? Well, today's guest has some thoughts.
    Meet Lucas Loredo, a writer and narrative designer currently working at WolfEye Studios as the narrative lead for the main storyline on Weird West! If anyone knows about throwing curveballs into the narrative, it's this guy!
    Grab a seat and join in.
    PODCAST HOME:
    podcasters.spo...
    GRAB A SEAT BY THE FIRE: / @thecornerofstoryandgame
    FOLLOW ALONG EVERYWHERE!
    😲 / thecornerofstoryandgame
    🐦 / storyandgame
    📸 / thecornerofstoryandgame
    🧵 www.threads.ne...
    🎥 / thecornerofstoryandgame
    🔵 bsky.app/profi...
    📱 / discord
    💼 / the-corner-of-story-an...
    📧 gerald@storyandgame.com
    Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries.
    #LucasLoredo #NarrativeDesigner #GameWriter #WriterLife #Storytelling #NarrativeStructure #KillingMainCharacters #DigitalGameDesign #WritingAdvice #StorytellingInGames #TheCornerOfStoryAndGame

Komentáře • 2