I Made The LARGEST Possible Army In Manor Lords

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  • čas přidán 15. 04. 2024
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Komentáře • 508

  • @hattorikenji7640
    @hattorikenji7640 Před měsícem +1068

    this may not be Total War battle scale,
    but this is definitely Bannerlord battle scale

    • @Strat-Guides
      @Strat-Guides  Před měsícem +170

      Yeah pretty close! I imagine it will get bigger with more time and development too

    • @hattorikenji7640
      @hattorikenji7640 Před měsícem +28

      @@Strat-Guides hype for 26th
      can not wait to play the game myself

    • @user-tg9qt7dt7e
      @user-tg9qt7dt7e Před měsícem +26

      i hope there will be a historical battles mode , where only pre made battle , no town building , i wonder if they can crank the number up to the scale of battle of Hasting

    • @NecramoniumVideo
      @NecramoniumVideo Před měsícem +12

      Seeing its on the UE4 engine, mods will surely arrive for larger armies!

    • @alcedob.5850
      @alcedob.5850 Před měsícem +28

      and most definitelyv a very realistic one
      Most of the battles of the period, even the famous ones, were fought by hundreds, not thousands

  • @TheJudge_Carls_Junior_Rep
    @TheJudge_Carls_Junior_Rep Před měsícem +715

    i can imagine these battles being STRESSFUL cause imagine losing a ton of your troops and now all your villages are in a deficit of workers

    • @Strat-Guides
      @Strat-Guides  Před měsícem +168

      Yeah it can be rough. If your timing is bad and you have a shortage of something, it can quickly lead to a death spiral for your whole town. I've had more than 1 town go to 0 population from bad plays :)

    • @crazyelf1
      @crazyelf1 Před měsícem +95

      That's the classic phyrric victory.
      Win the battle, but lose the peace.

    • @luizarthurbrito
      @luizarthurbrito Před měsícem +73

      @@Strat-Guides that's amazing because it really makes the player think twice before going to war since it has real consequences.

    • @doggowazhere7016
      @doggowazhere7016 Před měsícem +18

      @luizarthurbrito yeah wich is why the dev adding something like a "pay us or war" thing would make sense and be pretty good gameplay wise and give the player dilemnas

    • @poseidon3292
      @poseidon3292 Před měsícem +11

      Thats exactly is the Beauty of this Game. It depends on your strategic mind the fate of your village town castle and your people. Its not only super amazing battles and combats and armies but a complete overhaul of a RTS theme with epic stuff and things to do!! Im looking forward to give a try to that game as well and mostly the Mods that will follow and change completely the themes and assets, like LOTR or Narnia or GOT universe and lots more!!!!!

  • @NathanS__
    @NathanS__ Před měsícem +228

    I'm really digging the scale of these battles. I think we usually get so lost in the sauce of "this battle had 20,000 men" and "that battle had a 100,000" and regrounds us that even a few hundred is actually an unwieldy number of individuals.
    Hell, your 20 person militia isn't nothing to sneeze at when the fate of your small village is threatened by ruffians.

    • @metafication
      @metafication Před měsícem +19

      something I noticed as I read more historical documents and primary documents and analyses on medieval warfare was the importance of drilling and morale, because the main problem was that half of your soldiers would instantly flake (and this is a logical conclusion given that using a fyrd type recruitment system only half are professional soldiers)

    • @Askethanoras
      @Askethanoras Před měsícem +6

      Tho alot of the battle sizes was really huge in diffrence between the years, big battles could sometimes be 1,000 men vs 2,5000 men, when maybe later it could be around 10,000 vs 10,000 but that would be country' level of battles not villages, or regions. so yes.

    • @user-zt9vm2ct9w
      @user-zt9vm2ct9w Před měsícem +1

      Yeah crusader kings 3 does this well for example if your the byzantine empire you can probably get a big army of maybe 30k and about 5k very decked out troops (men at arms) but If your a small duchy or a county at most you'll have maybe 500 max 2k with allies

    • @xSoulhunterDKx
      @xSoulhunterDKx Před měsícem +1

      @@user-zt9vm2ct9wCK3 however treats militias as trash while this wasn’t really the case. In the HRE, the citizens and peasants were better equipped as times goes on and documents survived it seems. I wouldn’t want to fight an army of crossbow man and spears/pike 😂

    • @user-zt9vm2ct9w
      @user-zt9vm2ct9w Před měsícem

      @xSoulhunterDKx yeah but you don't have to have militas if your stable and have good men at arms just use them you don't need to use levies

  • @painfuldreamer7547
    @painfuldreamer7547 Před měsícem +145

    wow thats a pretty big army for a local lord in medieval times

    • @heoar12
      @heoar12 Před měsícem +8

      back in the day you could hire mercs and clans would join you fight as well, so this number of combatants is not far off

    • @painfuldreamer7547
      @painfuldreamer7547 Před měsícem +15

      @@heoar12 so much power and many feudal faction back then no wonder kings assembling a huge army is hard than ancient time

    • @BobyChanMan
      @BobyChanMan Před měsícem

      Especially all those decked-out knights

    • @rubenheymans1988
      @rubenheymans1988 Před měsícem

      Battle of Dalrigh is a good example of a rl battle of almost the same scale

    • @painfuldreamer7547
      @painfuldreamer7547 Před měsícem +1

      @@BobyChanMan for real those equipment is insanely expensive for a local lord to afford but realisticly enough they have no calvary because those things are more expensive its better to focus in infantry

  • @petiertje
    @petiertje Před měsícem +45

    Those archers even have proper form for a heavy war bow. That's pretty amazing attention to detail.

    • @Strat-Guides
      @Strat-Guides  Před měsícem +8

      Yeah I love that part!

    • @reposter6434
      @reposter6434 Před měsícem +2

      yet they barely do any damage.

    • @vertsang5424
      @vertsang5424 Před měsícem +3

      @@reposter6434 still an early alpha version of the game. I assume it will be tweaked later on

    • @cat_city2009
      @cat_city2009 Před měsícem

      The arrows must be made of clay or something. Imagine getting hit with several arrows and not collapsing immediately.

    • @dinkelbrot3621
      @dinkelbrot3621 Před měsícem +5

      @@reposter6434 well like it was. Archers didnt do that damage as you might think

  • @christianwood7816
    @christianwood7816 Před měsícem +21

    What’d be really awesome would be if they added looters to the battlefields afterwards. You could send your villagers to pick up armour etc and then sell/reuse it

    • @Talon18136
      @Talon18136 Před 18 dny

      I’d vote to see that kind of feature

  • @Roman_Imperator
    @Roman_Imperator Před měsícem +155

    This is awesome actually. Historically speaking, when one lord fought another this would be the rough number of soldiers on each side so the game is realistic in that sense. Huge battles where tens of thousands of people fought were mainly fought between entire kingdoms and empires. The game is still in Early Access so I hope the developer improves on this, and when you become a baron of a county, you try to further your political status within the kingdom and eventually try to become the king. Anyways, really excited to play this game in a few days.

    • @l.s.9095
      @l.s.9095 Před měsícem +19

      I hate to be that guy, but historically speaking, when two lords fought each other a lot would need to go wrong before they would engage in open battle like this. Battles were too dangerous to risk unless you had the overwhelming force on your side. Normally one side would just retreat/ refuse battle and go back home/ wait it out behind some nice walls. Even between larger political entities such as Kingdoms, etc. open battles weren't all that common. But for the game it's of cause fine!

    • @hafor2846
      @hafor2846 Před měsícem +5

      I mean, what lords? This battle is way too big for some guy who owns a few villages like you do in Manor Lords.

    • @markushuber214
      @markushuber214 Před měsícem +1

      Imagine one day you have a big city with walls, towers and on the other hand archers, knights, catapults and trebuchets :)

    • @hafor2846
      @hafor2846 Před měsícem +2

      @@markushuber214
      Imagine the other side has a few cannons. Historically accurate.

    • @markushuber214
      @markushuber214 Před měsícem

      @@hafor2846 The time of gun powder came later

  • @The_Custos
    @The_Custos Před měsícem +204

    Early medieval, if horses were never domesticated timeline.

    • @Strat-Guides
      @Strat-Guides  Před měsícem +134

      Lol yeah it's odd not seeing cav. They are adding them at a later date though :)

    • @tilmanrotationalinvariant2257
      @tilmanrotationalinvariant2257 Před měsícem +1

      Also, what about guns? In which year does it play?

    • @wagwan2
      @wagwan2 Před měsícem +24

      @@tilmanrotationalinvariant2257guns come way later

    • @carlhaeggman2378
      @carlhaeggman2378 Před měsícem +5

      @@wagwan2 Nah, there were handheld guns but they were mostly used in sieges as they took too long to reload.

    • @lucasyeah7974
      @lucasyeah7974 Před měsícem +29

      ​@@tilmanrotationalinvariant2257 Guns where actually existing, but the first time we record them used in a battle was in France in 1346.
      And the game is like in the late 14th century.
      That technically possible to see one, but it wouldn't be realistic as it took again a lot of time to make it useful !

  • @potatolord2196
    @potatolord2196 Před měsícem +36

    This is honestly pretty accurate to army sizes during the dark ages, Anglo-Saxon battles tended to rarely exceed a thousand men in either army.

    • @NixonMayHaveBeenOnToSomething
      @NixonMayHaveBeenOnToSomething Před měsícem +1

      Source?

    • @potatolord2196
      @potatolord2196 Před měsícem +3

      @ClintonCouldHaveWarnedUs The Anglo-Saxon Chronicles, every historian alive at the time, and the general decentralization Europe went through after Rome collapsed. Weapons and armor were expensive, not helped by the sudden regression many faced in metallurgy, most just could afford and feed a large army.

    • @Lrzmsibelts
      @Lrzmsibelts Před měsícem +4

      @@NixonMayHaveBeenOnToSomethingif he’s talking about the 500s then yea the source is: mass starvation, sickness, wars, economical crisis, enormous rise in criminality…

    • @user-zt9vm2ct9w
      @user-zt9vm2ct9w Před měsícem

      Yeah I've studied lots of history even with big empires like the byzantine or seljik it's rare to see there army's exceed 100k and the byzantine empire is Greece Turkey and at some points in history a bit of Arabia and Italy

    • @macobuzi
      @macobuzi Před měsícem

      Yes, this is the war between Lords/barons, not a war between nations to have such a scale as Total War. In such wars, the kings would call upon their many lords to form their armies.

  • @HackerArmy03
    @HackerArmy03 Před měsícem +29

    No lag at all. YES! I hope slavic adds more, but otherwise, I'm fine with the knowledge that it still doesn't lag at 900+ battles. I'm waiting for the "ultra large size" mods unit sizes 😆

    • @Strat-Guides
      @Strat-Guides  Před měsícem +15

      Yeah it was very smooth! I started to lag with about 2000 population, but everything before that was fine

    • @tiestofalljays
      @tiestofalljays Před měsícem +1

      Oddly, I started lagging a ton with 800ish population (first play through). Second one, no lag at 1250 population and counting.
      The only real difference between save 1 and 2 was that I had the tutorial stuff enabled for the 800ish population town.

    • @CapMan121
      @CapMan121 Před měsícem

      i started to lag at 500 but one thing that make it lag a lot when ur buildings get on fire it lag so much

  • @blondedexp
    @blondedexp Před měsícem +28

    Oh my, good work on assambling that big of a army, can't wait for the full release

    • @Strat-Guides
      @Strat-Guides  Před měsícem +10

      Thanks! I think I can push the numbers up just a little bit more if I time it right with the mercenaries, but just using my own units - this is the absolute max as far as the early access we have is concerned :) I also pushed the game to it's limits in terms of town size and I'll be making a video on that soon.

    • @blondedexp
      @blondedexp Před měsícem

      Can't wait for that video too!❤

    • @daithiomahony2301
      @daithiomahony2301 Před měsícem

      @@Strat-Guides What worries me is that you have maxed out town size and army size in such a short period of time. What now, start again?

  • @anthonyhampton2991
    @anthonyhampton2991 Před měsícem +33

    Once modders get there hands on this , it’s gonna get crazy! Lol

  • @cruzaider2863
    @cruzaider2863 Před měsícem +9

    An average total game (without mod and with only two classic armies) is around 3680 men for one army so 7360 men in total. I think with a little bit of optimisation, if slavic magic manage to give us a battle creator tool or a large map, we can do total war like battles with the beatiful system of manor lords. It will be very epic

  • @xivanquishix3456
    @xivanquishix3456 Před měsícem +11

    Some word of advice in battle. Do NOT separate your forces like you did early on. You had an early battle advantage to crush a smaller element of your enemies forces, but you took their bait and separated your own. This weakens your ability to overwhelm and flank elements of the enemies line. Equally critical is that it took a large element of your own force projection away from the battle until it little mattered. In the future, you can mitigate combat losses by keeping your forces closer together and in support

    • @chrisrace744
      @chrisrace744 Před měsícem +4

      Usually always better to win your flanks then collapse everything on the centre which is what he did. Otherwise he would have been flanked on both sides

    • @Strat-Guides
      @Strat-Guides  Před měsícem +5

      You make fair points here! Thanks for the input

    • @berenhamilton3321
      @berenhamilton3321 Před měsícem +1

      Finally someone is thinking with some classical German ways of war. The AI seem always seem to be disjointed when first marching to the battlefield which looks exploitable if a player immediately commits their battle line

    • @xivanquishix3456
      @xivanquishix3456 Před měsícem

      @@chrisrace744 yes, I agree the you never want your flanks to collapse and that’s a worst case scenario. He had a distinct advantage in numbers so keeping his army together would actually play to his advantage rather than an opposing force. The tactic I mentioned isn’t true in every scenario and the size of the enemy force versus your own is a major determinant in that. The reason he was still able to do well by separating his forces is that he has a good grasp on unit to unit strengths and had overall superior numbers. If you have a smaller force, separating your army without a specific plan in place that plays to environment or other factors can be very disastrous

  • @HenrySkalitz1403
    @HenrySkalitz1403 Před měsícem +10

    i'm avoiding all manor lord videos because i want to experience everything for the first time. but i had to check this one out. combat looks great, cant wait to play this myself

  • @nateweter4012
    @nateweter4012 Před měsícem +11

    If there’s ever a plan to add Calvary, a Battle of Hastings definitely needs to happen. You could depict it quite well with the available equipment/armor

    • @raskolnikov6443
      @raskolnikov6443 Před měsícem +4

      Yes cavalry will be added

    • @alldamnnamesaretaken
      @alldamnnamesaretaken Před měsícem +7

      Hastings is the wrong era though. Hastings happened a few hundred years before the time period of Manor lords

    • @agidotexe7167
      @agidotexe7167 Před měsícem +11

      Hastings happend in 1066, manor lords is set somewhere between 1380 and 1410, the gear is completely different from what they had back at hastings, it would be like having the battle of waterloo and then randomly putting a squad of marines with m16s and rocket launchers in there.

    • @willikins5095
      @willikins5095 Před měsícem

      @@agidotexe7167 That could be fixed with mods

  • @crazyelf1
    @crazyelf1 Před měsícem +57

    Overall, a pretty interesting battle system. This is a smaller scale battle because it's focused on a Middle Ages village, but still unique.
    I wonder how many Retinue the player can deploy. Maybe all Retinue?

    • @Strat-Guides
      @Strat-Guides  Před měsícem +23

      Yeah smaller scale for sure. You can have 1 Retinue per region that you own and because I had conquered everything, I had the max at that point :)

    • @crazyelf1
      @crazyelf1 Před měsícem

      @@Strat-Guides I wonder if they will have maps with more regions after the game leaves Early Access. There are clearly more maps that aren't being revealed in Early Access. So maybe then with those maps, it will be possible to deploy all Retinue.

  • @thesenatetm1258
    @thesenatetm1258 Před měsícem +16

    would love to see an official sandbox gamemode where you can just mess around with the RTS aspect and see the maximum unit battles B)

    • @Strat-Guides
      @Strat-Guides  Před měsícem +4

      I've been making a TON of save files to recreate exactly that lol

  • @TheAchilles17
    @TheAchilles17 Před měsícem +5

    I have a feeling your channel is going to blow up with the release of Manor Lords. Vids like these and tip videos, that are quick and to the point, will be big.

    • @Strat-Guides
      @Strat-Guides  Před měsícem +2

      I wouldn't mind :D I'm going to be making several guides for this game (working on one now actually) so we'll see how it goes

  • @azerhz4117
    @azerhz4117 Před měsícem +4

    Bro i didn't expect manorlord gonna be this good slavic really does their job to maximum❤

  • @GamesExposed
    @GamesExposed Před měsícem +1

    wow I'm happy enough to see all this detail, it shows a level of passion that Creative Assembly is uncapable of having and imagine if slowly over time the scale is improved to this game with the upcoming units like cav and guns who knows what fascinating stuff we will see!

  • @SamDRL
    @SamDRL Před měsícem +5

    900 men on early access is huge only half the size of a tw game and running smoothly i hope the devs keep up their ambition this could definitely overthrow total war

    • @JABelms
      @JABelms Před měsícem

      A normal total war game has almost 4000 units per side. I remember Shogun 2 I had a battle that involved 15K units total from both sides

    • @SamDRL
      @SamDRL Před měsícem

      ​@@JABelms ye I got the maths wrong forgot it was 20 unit tokens not 10 still though that battles here look a lot more fun than most of what TW has been putting out lately if it's a bit plane and the militia mechanic means that doomstacks aren't really that big an issue

  • @darthveduu1896
    @darthveduu1896 Před měsícem +1

    I love huge battles and having your own powerful kingdom in strategy games but in manor lords its different. This smaller scale makes you feel more connected to your people and battles appear more intense because of what you might loose. Im so excited for this title.

  • @AaronOmar-co8bn
    @AaronOmar-co8bn Před měsícem +2

    awesome game, looks great, I do hope they add full metal armored cavalry as well as big shielded front units with pikemen behind, would-be great addition to the game.

  • @keysncoffee7733
    @keysncoffee7733 Před měsícem +30

    These are good battle sizes for me 😊
    And considering the entire backend dynamic of raising troops like this, it’s so rewarding to win each battle.
    I just wish and hope there’ll be some Viking content. I would pay for a reskin/renamed DLC for Viking culture build 😂

    • @yurisc4633
      @yurisc4633 Před měsícem +3

      He could make DLC skins for almost any culture.

    • @keysncoffee7733
      @keysncoffee7733 Před měsícem

      @@yurisc4633 yep my exact thoughts. It would make sense as the Vikings but more so on the offensive side (if you choose), to attack and pillage neighboring towns 😁

    • @hafor2846
      @hafor2846 Před měsícem +7

      This game plays almost 500 years after any of that Viking stuff. And it's in Central Germany.
      And it's very historically correct.
      So there wont be any Viking stuff.

    • @keysncoffee7733
      @keysncoffee7733 Před měsícem

      @@hafor2846 ahh yes. That would be true. Well hopefully another similar game can pick up the theme one day.

    • @willikins5095
      @willikins5095 Před měsícem

      @@hafor2846 Modders will find a solution

  • @SB-cv1nu
    @SB-cv1nu Před měsícem +2

    This with a mix of medieval dynasty family mechanics and bannerlord 2 battles where you can be a general in the front lines would be awesome!

  • @bim_94
    @bim_94 Před měsícem +1

    Yoooooo thank you for showing us those arrow volleys at 4.20ish. That was gorgeous!

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Archer duels look so good in this game!

  • @Withing_
    @Withing_ Před měsícem +4

    It's kinda funny to think this is actually similar to the original vision for the first Halo before it became purely an fps

  • @michalkrasnodebski8709
    @michalkrasnodebski8709 Před měsícem +2

    it would be amazing if we got like a custom battle mod , and yes I know this game is not suppose to compete with total war but those smaller scale, realistic looking fiefdom vs fiefdom battles still looks nice

  • @PsychoMan
    @PsychoMan Před měsícem +1

    Next step would be adding a logistic behind the combat, like animals carring more arrows and then collecting the wounded would add another lay of strategy

  • @jelyben2524
    @jelyben2524 Před 29 dny +2

    As someone who plays RimWorld, these numbers are pretty acceptable, and in line with the similarities between ML and RW. You can arm each soldier, and their loss will be significant compared to other strategy games. Albeit ML is abit larger in scale

    • @Strat-Guides
      @Strat-Guides  Před 29 dny

      True, that's a good point! RimWorld medieval mod looks amazing as well :)

  • @Payythakidd
    @Payythakidd Před měsícem +1

    There you go baby this is refreshing after watching all that kcd impossible run

  • @rustedknight
    @rustedknight Před měsícem +2

    Can’t wait to get my hands on this game

  • @adamcorbett5289
    @adamcorbett5289 Před měsícem +1

    Im thinking that minus the lack of cavalry that this is probably a more accurate representation of local conflict in this time period

  • @solastro5595
    @solastro5595 Před měsícem +5

    This game could be a start to a competitor to the total war franchise.

    • @user-zt9vm2ct9w
      @user-zt9vm2ct9w Před měsícem

      Yeah but before you say that wait for future updates as there adding calvary walls and probably more troops so that is what would be better than total war + its more realistic aswell

  • @CalculatedMediocrity9000
    @CalculatedMediocrity9000 Před měsícem +1

    Now, add in the ability to fight as the lord on the field M&B style and we have ourselves the perfect game.

  • @CapybaraConnoisseur89
    @CapybaraConnoisseur89 Před měsícem +1

    I hope they will add Cavalry and Artillery in the future updates will be interesting to see that. Banners looks so nice in this game, impressing so far.

  • @ReLLaKaT316
    @ReLLaKaT316 Před měsícem +2

    This is really exciting

  • @matheusdellporto929
    @matheusdellporto929 Před měsícem +1

    Very Nice to watch a big battle for this game. Im total war player since the first medieval and im amazed how Good the battles in this game looks! Only a tip for your, if you want more realism, try not to pause that much ... let it flow, Just Like it should and think of a New strategy in real time. It gets a LOT Harder but its more fun and realistic

  • @The_Industry
    @The_Industry Před měsícem +7

    I do kind of hope that somewhere down the line there can be an option for larger scale stuff. The city building and combat mechanics seem great, and I'd love to see them applied to castles, fortifications, etc. Maybe an option for vassalisation on a larger campaign map to let you control and manage larger regions, and muster larger armies, without it becoming overwhelming/tedious. That and the ability to choose how many soldiers per unit would be great, as obviously at larger scales the micro would become impossible.

  • @user-ohio_power_ranger
    @user-ohio_power_ranger Před měsícem +4

    total war medieval 3 looks good💀

  • @Yakob135
    @Yakob135 Před měsícem +2

    This games looking great

  • @imperialeagle5979
    @imperialeagle5979 Před měsícem +1

    wow how cool! I can't wait for the game to come out on April 26th!!!☺🤩

  • @gregnezz
    @gregnezz Před měsícem +2

    Thank you so much for zooming in and showing the animations! You've earned a subscriber. Great video! Cant wait to buy the game. This dev Slavic Magic is responding directly on steam duscussions. He's a talented man!

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      Yeah he seems like a really cool guy! He even answered one of the questions I asked to his admin.

  • @allenrivera9744
    @allenrivera9744 Před měsícem +1

    I hope theres a feature wherein we can just be a Baron or Counts of a higher AI Dutch or an AI King united under one banner of a house participating in a total war scale battle.

  • @Soviless99
    @Soviless99 Před měsícem +1

    Hey look at that! an indie developer can make visible arrows without using smoky arrow
    snake trails! it looks like actual deadly arrows slamming into soft bodies unlike pencil lines softly cascading over a regiment of soldiers

  • @truthseeker6532
    @truthseeker6532 Před měsícem +2

    Modders are going to have so much fun with this game!!!!!

  • @marcusaurelius3487
    @marcusaurelius3487 Před měsícem +1

    There’s just something about seeing a fallen flag in the midst of corpses after a battle

  • @mrmm1110
    @mrmm1110 Před měsícem +1

    You all should try Songs of Syx, it's still in development but quite deep already, it's also a single made game, kinda like manor lords where you draft your army from your population, and also a city-builder game

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      I saw Sseth make a video on that game recently - I still need to watch his video on it :)

    • @mrmm1110
      @mrmm1110 Před měsícem

      @@Strat-Guides it's a truly hidden gem

  • @phoenixwarrior3830
    @phoenixwarrior3830 Před měsícem +2

    I hope at some point they add Calvary and castles.

  • @Soviless99
    @Soviless99 Před měsícem +1

    There were many small scale battles back then as well.

  • @hansleoni
    @hansleoni Před měsícem +1

    I love this, if only there's cavalry and actually full armored knights. Total War in third person and Bannerlords in visit mode

  • @Cataphract1236
    @Cataphract1236 Před měsícem +12

    "Lets see them get blasted by these arrows"
    *Literally does nothing*

    • @Exalted_Ro
      @Exalted_Ro Před měsícem

      same thought :))

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Lol yeah I was too far away. They actually do a TON of damage up close

    • @reposter6434
      @reposter6434 Před měsícem

      yeah archers seem very underwhelming

    • @Cataphract1236
      @Cataphract1236 Před měsícem

      @@Strat-Guides They're no Fian Champions...

  • @thoughty4257
    @thoughty4257 Před měsícem +1

    Him: We got 6 regiments of militia..
    A regiment: made up of 36 men 💀

  • @KaptifLaDistillerie
    @KaptifLaDistillerie Před měsícem +1

    These numbers are also pretty realistic for the Time period. A single lord wouldn't have more than a few hundreds soldiers

  • @AuriumLarke
    @AuriumLarke Před měsícem +7

    During this time period Kings could raise 10-30,000 Men and usually that would only be the larger Kingdoms (France, England, HRE, and the Spanish Kingdoms) but even that was a huge logistical challenge. This game you're playing what is essentially a Count (Maybe a Duke) so your army being as small as it is makes sense. Even the most powerful Dukes of the Medieval era could only raise a few thousand men unless they hired mercs etc. I love the idea of having a small personal army and marching across lands to conquer more territory, makes battles mean a lot more unlike Total War where you have 20 units and they heal after a battle.

    • @xenomorph3161
      @xenomorph3161 Před měsícem

      Forrreal , even the Viking great heathen army was 5-6000 men , and that was task for them to muster .

    • @AuriumLarke
      @AuriumLarke Před měsícem

      @@xenomorph3161 There is no real accurate estimate on how big the Heathen army actually was as some sources claim only 1,000 Men but 1,000 Men couldn't hold all of Northumbria so it is likely to be around 3-4,000 and that would have been bolstered by the summer army of another 1,000 Men.
      The great thing about the viking raids/Invasion of England is that it wasn't as difficult for them to maintain the army with food etc because they literally conquered the land they invaded and the locals just said "Fuck it he's in charge now" and another thing that I loved reading about is that the English/Saxon women loved the Norsemen because they actually treated women with respect and kept themselves clean.. Apparently all you need to do is bathe to get a woman into bed ;)

  • @scarecrow0774
    @scarecrow0774 Před měsícem +1

    So wait question about that final part, you said if you were to build a town nearby, youd have to clean up the bodies otherwise theyll get upset (realistic and understandable lol) are you able to loot the battlefield after battles? Gather up loot, armor, weapons, maybe even gather up your fallen men and hold funerals? Im just finding out about this game and the amount of in depth stuff within it, and the blend of genres is the only reason i ask because it seems very possible for this game lol

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Yeah if you had a town there or started one, the first think you would need to do is clear the bodies. I've lost outpost towns because I forgot to clear the bodies and all the families moved out lol. You don't collect loot though, just bodies

  • @GERdeathstar
    @GERdeathstar Před měsícem +1

    I was gonna say I don't like how unarmoured troops can take multiple arrows before going down, but the unit scale is so low that it makes sense from a balance perspective

    • @michelangelodealberti310
      @michelangelodealberti310 Před měsícem

      The bows assumabku ate the strongest or the best and gambisson would probably be good enough at stopping an arrow that is at max range at least cushinging it's impact. Also you would just fie instantly upon being hit unless it's like in the head or heart, they are probably quite hurt but not instantly dead.

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      From the max distance, arrows aren't that effective unless the enemy is completely unarmored. But once you get into close range, a single volley could kill 5 - 10 people! It's pretty strong, but needs a lot of micro

  • @spiraling69
    @spiraling69 Před měsícem +1

    This game has a lot of potential, but I bet that Manor Lords 2 will be the true Total War killer!

  • @jms876.
    @jms876. Před měsícem +2

    Great video!

  • @playerone2424
    @playerone2424 Před měsícem +1

    such a tease releasing videos before the game is out for us to play with it!

  • @danielgualdron8504
    @danielgualdron8504 Před měsícem +1

    i cant wait any longer

  • @erindebaun8315
    @erindebaun8315 Před měsícem

    I get so giddy by the thought of manorlords coming out on the 26th, the thought of spawning an army and destroying other armies, burning villages, everything from the historical immersion to the uniqueness of this game. It’s a change to the constant copy and paste of total war, we can finally be happy with a game that cares about its player base.
    Praise manorlords boys!

  • @hermitthelegend1188
    @hermitthelegend1188 Před měsícem +1

    Imagine they added cavalry to flank and break their lines 🤔

  • @TheSpearman-vt3nb
    @TheSpearman-vt3nb Před měsícem +1

    i feel bad for all the games im not going to play when this drops

  • @dewok4701
    @dewok4701 Před měsícem +1

    I think for a year after release they should work on adding... Improving and upscaling warfare... It will literally be better then totalwar to some extend

  • @maxwallace9491
    @maxwallace9491 Před měsícem +1

    It would be cool to see units get the ability to scavenge armor from defeated foes.

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      That could be perfect for those bandit mercenary units you can hire

  • @VirtualDreamerMusic
    @VirtualDreamerMusic Před měsícem +1

    talking about stress testing early access game.. :D

  • @dontbetrippin4575
    @dontbetrippin4575 Před měsícem +1

    We need a total war type gamemode with AI lords and settlements

  • @mandranmagelan9430
    @mandranmagelan9430 Před měsícem +1

    great battle :-)

  • @cshader2488
    @cshader2488 Před měsícem +1

    so cool. Can you loot armor and weapons from the dead?

  • @mowtow90
    @mowtow90 Před měsícem +1

    The game is pretty much a Banished's direct successor with Stronghold mixed into it. What is trully impressive is that Total War units made by massive team in CA are supper unresponsive. If they clash with enemy units , its pretty hard to pull them out.
    This game is made 1 man (just like Banished) and the units are supper responsive. You want tacktis - no problem , just tell them to move and they will. I stopped counting how many troops I lost in TW just because , the units dont respond to commands.
    Do you see CA , its possible to make them work !!!

  • @Phalanx11
    @Phalanx11 Před měsícem +1

    It looks like Warhammer II...Also I was impressed at the beginning of your video, the enemy unit taking arrow after arrow...were they high on caffeine?

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      It's because at max range, arrows do very little damage. At medium to close range, they can kill 5 - 10 people per volley against light armor

    • @Phalanx11
      @Phalanx11 Před měsícem

      @@Strat-Guides Eggcellent. This game is all the rage.

  • @yilso8663
    @yilso8663 Před měsícem +1

    Have you tried loose formations or checkerboard? Im interested in how different battles are here vs in Total War (Those formations are goat there).

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      I'm working on some battle testing this week! I've got several save files right before big battles to use

    • @yilso8663
      @yilso8663 Před měsícem

      @@Strat-Guides Noice. Bell icon on haha

  • @Atrahasis7
    @Atrahasis7 Před měsícem +1

    It runs well even with 500, i bet one day it can go higher.

  • @monsieurfuch7882
    @monsieurfuch7882 Před měsícem +3

    Can you sort your units in the bottom tab ? I just hate it when units are not sorted by type lol

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      I don't think so - it drives me nuts too lol And they move around sometimes when you disband them, so it won't be the same each time!

    • @monsieurfuch7882
      @monsieurfuch7882 Před měsícem

      @@Strat-Guides Sad to hear that, even if its not a top priority i hope they add this someday !

  • @thomasechols8834
    @thomasechols8834 Před měsícem +1

    If only i had bannerlord combat.

  • @voidsentoni5977
    @voidsentoni5977 Před měsícem +1

    Despite the size I am actually satisfied by the look of it. Besides, I dont think baron has a lot of soldiers anyway.

  • @migri_19
    @migri_19 Před měsícem +1

    I really hope it's great on Steamdeck, if not I'll just play it on my PC lol

  • @macobuzi
    @macobuzi Před měsícem

    I wise they will improve the quality of life, it's really tire some to manage 1 villages, let alone multiple one.

  • @signoguns8501
    @signoguns8501 Před měsícem

    how do you replace lost retinue? what equipment do they need?

  • @FahimHoq
    @FahimHoq Před 12 dny

    Now they need to add Cavalry and Siege and this game will be perfect.

  • @PabloOstertag
    @PabloOstertag Před měsícem +1

    Hello, I assume that the multiple retinue units are due to them each being raised in a different region under your control. If so, could you have done the same regarding the militia units? I ask because I've seen that at least in this early access version, you can at most raise 5 units of militia + 1 unit of retinue in a single region, independently if you have more mee to fill more units.

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      So it's a tricky thing - militia and retinue count towards the same 6-unit cap. The only difference is building a manor house spits retinue out regardless of what your unit cap is. So if you want max army size, DONT make manor houses until you have all 6 militia units out. Otherwise, you'll be capping yourself at a lower amount. I hope that makes sense! I'm making a big guide covering everything in the game soon and this will be a topic covered.

    • @PabloOstertag
      @PabloOstertag Před měsícem

      @@Strat-Guides Thank you, that is good to know.

  • @DmytroBogdan
    @DmytroBogdan Před měsícem +1

    Battle part of the game need a lot of tweaking. 3 valleys of arrows and only one unit down... Hard to distinguish the friend/foe colors

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      This was archers at max distance. If you get them a little closer, it's a huge difference in damage.

  • @obsi1
    @obsi1 Před měsícem

    How do you get the heavily armor knights?

  • @LopoBeater
    @LopoBeater Před měsícem +1

    The AI dodging arrows agility level 10

  • @seanmckenna8326
    @seanmckenna8326 Před měsícem +1

    Hey question for you all. Once you win a battle can you loot the armor from the enemy dead so as to stock up your armor, weapons stores etc?

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      Nope, no looting corpses that I'm aware of

  • @aleks5405
    @aleks5405 Před měsícem +2

    If you lose enough fathers and sons in the battle, will the remaining men.. ehh.. supplement the growth by visiting neighbouring families making sure they're able to produce the next generation?

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Lol not quite, but that would be the dream scenario wouldn't it

  • @Trinidad-Foley
    @Trinidad-Foley Před měsícem +1

    How do you go into cinematic mode lol

  • @Slokiler123
    @Slokiler123 Před měsícem +1

    man i really want to play this game alerady

  • @nawarnawarendodontics
    @nawarnawarendodontics Před měsícem +2

    So beautiful .. can you loot the fallen army? "Spoils of war"

    • @jordanelbers
      @jordanelbers Před měsícem +1

      Wondering the same thing

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      No, they don't drop any loot :( Even worse, if they die on your property, you'll have to bury everyone ASAP or your peasants will leave your town lol

    • @nawarnawarendodontics
      @nawarnawarendodontics Před měsícem

      @Strat-Guides thanks for the answer. I think modders will add that easily though. May be even the developper himself given how much passion he s put into this and it s only logical. A percentage of the equipment to upgrade your own troops and a percentage to recycle or sell.

    • @umbrella4407
      @umbrella4407 Před měsícem

      @@nawarnawarendodontics Modding support won't be in for a while.

  • @RicWalker
    @RicWalker Před měsícem +1

    Archers are really strong right now. I see no point recruiting anything else than Archers and Retinue. Will surely change when Cavalry comes and halbard formations get decent anti armor to be a serious threat to heavy infantry and retinue.

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      Yeah I was thinking the same thing, but I couldn't disband my spears because I had already started recruiting retinue and I would have been over the cap and not be able to switch them to archers.

  • @TricksterPoi
    @TricksterPoi Před měsícem +1

    What's missing in the game are cavalry and it will be perfect

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      They are adding that in the future! I can't wait to see how they work - the combat in this game is actually a lot of fun.

  • @Recodo98
    @Recodo98 Před měsícem +1

    How do you assemble such a big army? whenever i press on the + it does not let me add anymore.

    • @Strat-Guides
      @Strat-Guides  Před měsícem

      Before you build a manor house, you have to max out the troops you have for militia. Once you have 6 militia, then build a manor house in each region you own and you'll have a big army!

  • @PersonalPariah
    @PersonalPariah Před měsícem +1

    What's performance like? It doesn't seem to be suffering overly from the size of the battle.

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Maybe 10 crashes in about 110 hours so not bad for early access. Pretty much above 100 frames no matter what I do with one exception - if you grow too big it will begin to slow down and get choppy. This happens around 800-1000 population which is a massive town lol

  • @mykolaholyutyak5467
    @mykolaholyutyak5467 Před měsícem +2

    but i saw that in early access we will have only 6 unit groups. is that true? are you palying a different version that we are not going to see the 26 of april?

    • @Strat-Guides
      @Strat-Guides  Před měsícem +2

      There is a way to get 6 militia and 8 retinue once you own the whole map! I'll be making a guide covering this soon :)

    • @mykolaholyutyak5467
      @mykolaholyutyak5467 Před měsícem +1

      @@Strat-Guides thank you for the reply! This game is something I was waiting for my whole life !!!!

  • @coralsnek
    @coralsnek Před měsícem +2

    Can you customize the war flags your units use? (idk the proper term for the flags)

    • @agidotexe7167
      @agidotexe7167 Před měsícem

      Yes you can customize the banners

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      You can customize your starting Banner, but I don't think you can change each unit's individual banners to be different.

  • @Vlad-jf1wt
    @Vlad-jf1wt Před měsícem +1

    add combat to Knights of Honor

  • @JohnDoe-lo1uf
    @JohnDoe-lo1uf Před měsícem

    One thing I can't find anywhere, is how do mercenaries and militias recover losses after battle? Do the militias recover losses while "grey" after you dismiss them (but don't fully delete them)? I'm guessing the only way to recover losses for mercenaries is to dismiss them and then rehire them as soon as they appear again? The enemy lord call also buy all the mercenaries in this current build if you don't keep one hired, and then you'll never be able to hire a mercenary group if that happens.

  • @JohnSmith-kn5xx
    @JohnSmith-kn5xx Před měsícem +1

    Me:Mom can we have Medieval 2,
    Mom:we have Medieval 2 at home
    Medieval 2 at home:

    • @Strat-Guides
      @Strat-Guides  Před měsícem +1

      Lol reminds me of Will Ferrell in wedding crashers - MOM where's the meatloaf!?