Alpacas, Pine Cone Quests, and Giant Meat - Sapiens Devlog 46

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  • čas přidán 2. 03. 2020
  • Wishlist now on Steam! Link is below.
    It's the alpacalypse! I decided to add alpacas to start heading in the right direction content-wise, and then I got hunting up and running again. While working on this, I sent Moku off on a mission to fetch pine cones, and hit few problems.
    In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
    Original Sapiens Theme Music by John Konsolakis, www.johnkonsolakis.eu
    Wishlist on Steam: store.steampowered.com/app/10...
    Sapiens website: playsapiens.com
    Follow on twitter: @playsapiens or @majicDave
    Sapiens Discord / discord
    Mod development repository: github.com/mjdave/sapiens-mod...
    Developer website: majicjungle.com
  • Hry

Komentáře • 208

  • @wouterdebois7958
    @wouterdebois7958 Před 4 lety +271

    About eating meat: perhaps have the bone left over afterwards, which could be used for making some tools? Bone was IRL used for a variety of tools, like hair combs, sewing needles (pre-metalworking) and tools for processing animal skin into leather.

    • @trulyidkman
      @trulyidkman Před 4 lety +26

      Don't forget that bones can be used for weapons(like bone tipped arrows, harpoons and spears) and they can be made into a broth also.

    • @AzureScintillae
      @AzureScintillae Před 4 lety +10

      and for creating structures like a hut that is made of fur and bone for the winter

    • @EnriquePage91
      @EnriquePage91 Před 4 lety +2

      Plus one could always use a big ol’bone

    • @GrzegorzStyczen
      @GrzegorzStyczen Před 4 lety +2

      cool idea!

    • @Rouverius
      @Rouverius Před 4 lety +3

      Yeah, make sense. Also don't forget sinew: Stone Age version of duct tape.

  • @tithonusandfriends8519
    @tithonusandfriends8519 Před 4 lety +152

    With the aesthetic of Sapiens being how it is, seeing horse nomads on these grasslands will be magnificent.
    Great work man!

    • @dean8141
      @dean8141 Před 4 lety +1

      @@FilipMolin chickens weren't present until 10,000 years ago, so I don't think he particularly cares for being accurate much lol

    • @danielk2055
      @danielk2055 Před 4 lety +1

      @@FilipMolin The planet is not Earth so I guess a little bit of timeline difference is allowed. As long as there are no people riding on T-Rexes, I'm ok.

    • @Alex-lt5ho
      @Alex-lt5ho Před 4 lety +1

      Filip Molin not sure if it’s supposed to have a set timeline, because your supposed to go up through the ages, I’m assuming it will have tons of animals from different periods that will be too hard to hunt early on & you’ll have to go up ages for better tools.

    • @pyrrhusofepirus8491
      @pyrrhusofepirus8491 Před 4 lety +1

      Daniel K are you telling me you don’t want Aztecs riding on dinosaurs?

  • @houstonhampton2418
    @houstonhampton2418 Před 4 lety +17

    Hey Dave. I noticed you haven’t posted in a while. I hope you are doing okay

  • @bodyclockgames9272
    @bodyclockgames9272 Před 4 lety +69

    Been following for a while, all very nice work. Love the world. Just one comment on converting mammoths to alpacas, elephants (and mammoths) are the only 4 legged animals with knees on their rear legs, forward facing joints. Horse, cows, alpacas etc all have rear facing joints, so your alpaca probably should have its rear leg skeleton adjusted :). Just a useless piece of trivia.

  • @jdwg5
    @jdwg5 Před 4 lety +4

    I really like the idea that the player can't just roam around anywhere but I feel like once a Sapien has explored an area that the player should be allowed to freely explore that area with or without the presence of a Sapien. Similar to how a lot of games have grayed out maps until you physically search there and then the map is permanently uncovered.
    Just a thought, game looks amazing as ever!

  • @4rs0nn
    @4rs0nn Před 4 lety +26

    This devlog series is the reason I still use youtube. Honestly can't wait to play.

  • @Venomaus_
    @Venomaus_ Před 4 lety +48

    Would be nice to actually see the tiles that are queue'd up for building (give them a slight tint or something), because the little icons that hover over the tiles are confusing.

  • @zyphery
    @zyphery Před 4 lety +31

    The game looks incredible, I am speechless.

  • @HoboInASuit4Tune
    @HoboInASuit4Tune Před 4 lety +69

    Meat decay would be great, too. Having to use preserving techniques such as smoking or drying (jerky). Eating decaying meat would lead to sickness.
    Man your list of ideal features must be quite extensive. This is your baby, so you probably have so much more in your mind. How do you keep yourself to a strict plan/set of features? That'd probably kill me as an indy dev lol.

  • @LasseRafnDk
    @LasseRafnDk Před 4 lety +52

    I'm wondering; will there be dangers to the sapiens? I'm thinking starvation, rivaling 'clans' fighting you, aggressive animals or anything similar?
    The game looks *amazing* so far, but I haven't followed closely until recently, so maybe this was already discussed. I'm just worried playing a game without any "danger" could turn quite bland in the long run?*
    * however The Sims series managed to do quite well so what do I know. lol

    • @majicDave
      @majicDave  Před 4 lety +41

      There will be a lot more of a challenge, yep! I can't really promise anything in particular, but there are a number of things on the todo list around this. It will be a focus more in a couple of months when a few more of these core mechanics are better locked in.

    • @pitedapollo6175
      @pitedapollo6175 Před 4 lety

      neanditals?

  • @antonylyon1655
    @antonylyon1655 Před 4 lety +21

    As for the viewing distance/not bring able to fly too far away. An idea might be to have the sapians have a set range which acts like a paint brush meaning you can go anywhere they have been before. So you would still need to explore. But you could look around those places without sending the back

  • @waasar
    @waasar Před 4 lety +10

    Hi Dave, I hope you're doing ok amidst all the craziness going on nowadays. Have you been able to make some progress on the game in the past few weeks?

  • @8thy
    @8thy Před 4 lety +10

    18:15 interesting pile name haha
    Amazing as always, super cool looking, the attention to details is amazing with good UI decisions.
    Will tune in every episode of the devlog!

  • @Dyrhovden
    @Dyrhovden Před 4 lety +4

    A sort of “fog of war” system could work for the camera issue when the tribe is separated over long distances.

  • @CasperA
    @CasperA Před 4 lety +14

    I really love these devlogs!

  • @elektra81516
    @elektra81516 Před 4 lety +1

    Seeing a game evolve from start to finish without any premade engine is just amazing! I use Unity but I really appreciate those who program their own engines from the ground up.

  • @Sandrogo_
    @Sandrogo_ Před 4 lety +1

    I always thought that the generated world in Sapiens is way too big for the actual setting that you play in. But it's just as in real life: We are small creatures living on a vast and beautiful planet in an even more vast galaxy. Love that profundity.

  • @timg8575
    @timg8575 Před 4 lety +3

    Your level of dedication is really impressive and inspiring. Amazing work

  • @Obsiduction
    @Obsiduction Před 4 lety +4

    I hope that you are going well and that we will see us soon !

  • @DR-54
    @DR-54 Před 4 lety +6

    We're either waiting for a huge update or some unfortunate news, I'm hoping for the former

  • @captainclipy6236
    @captainclipy6236 Před 4 lety +1

    I love how this is progressing! I think a neat edition to this game would be huge mountainscapes that you could explore. They could be more dangerous than normal terrain and I think they would look stunning in the distance

  • @LetsMakeThingsGoBoom
    @LetsMakeThingsGoBoom Před 4 lety +1

    I really connect on an emotional level with the pile of dead alpacas

  • @pengtroll6247
    @pengtroll6247 Před 4 lety

    I have been silently following this game for a while, but I must come out of the dark and say, this game is absolutely gorgeous, vibrant, and lively!!! I really can't wait till when I can play your game!

  • @4rs0nn
    @4rs0nn Před 4 lety +2

    A possible solution to stop the user from exploring with the camera would be to draw an invisible line behind the walking path of the sapiens in your tribe, and have it place a series of points every __ meters. Then have a set radius to explore around each of those points.
    To solve the issue of too many points being counted, set it so that points will only be tracked/placed when a certain distance away from another point.

    • @zachnerdydude6605
      @zachnerdydude6605 Před 4 lety

      Addition to this idea: and delete inner points that dont add any space to move because other points cover its radius entirely

  • @pixeldust8362
    @pixeldust8362 Před 4 lety

    you could set this up as a pseudo fog of war where places your sapien has travelled unlocks that area, or building structures enables paths between each structure

  • @houstonhampton2418
    @houstonhampton2418 Před 4 lety

    Love the shift click zoom effect. Very cool

  • @Firedag
    @Firedag Před 4 lety

    Also keep in mind that early humans were primarily runners, and that's how they survived and acquired their food.

  • @pyrrhusofepirus8491
    @pyrrhusofepirus8491 Před 4 lety

    Honestly I love the gigantic grassy plain as it is, it reminds of the Great Plains in America where it was just a desert of grass

  • @GloomyPie1
    @GloomyPie1 Před 4 lety +5

    for the map problem could you zoom the camera away and while zooming away bring the camera down and then in. I think it would be cool if the mammoths only lived in cold regions and if you wanted to go to cold regions you would have to get clothing from alpaca wool (you could also use the mammoth tusks for upgraded spears and arrows). 8:22 a dragging animation would make more sense. 10:22 a caravan system would be nice (like in rimworld)

  • @comradesushi3722
    @comradesushi3722 Před 4 lety +2

    Hi Dave no feedback just wanted to say big fan keep up the work man super hyped for the game

  • @HuntingRainbowsAMV
    @HuntingRainbowsAMV Před 4 lety

    I think a great idea would be dynamic paths, like as sapiens walk the same ways across the world they will make the ground into dirt paths with their feet.

  • @Mizreg
    @Mizreg Před 4 lety +1

    It would be cool to have various levels of advanced handcart, from handcarts to alpaca-powered carriages!

  • @karenj1933
    @karenj1933 Před 4 lety +1

    I honestly can't wait for this to be out! This type of videos inspire me to make my own game, and I always wanted to make something similar to Banished/Stardew Valley/Pharaoh but I just never seem to get a good idea.

  • @jacobh.264
    @jacobh.264 Před 4 lety

    Very fun to see the game evolve! Nicely done!

  • @jamesporter628
    @jamesporter628 Před 4 lety

    Dave please don't worry about them being too long! I often think they're too short

  • @coyotetrickster5758
    @coyotetrickster5758 Před 4 lety

    Actually, they weren't probably killing the animal to get the wool after domestication, they would have used combs and knives. Felt probably predated weaving and is considered probably the oldest form of textile, needles were an early invention Flax was also an early thread, rope and cloth, also bark lashings for tying things together before you had something to kill to get hide and gut for such. Great looking game.

  • @houstonhampton2418
    @houstonhampton2418 Před 4 lety

    The terrain is looking so good now

  • @westy01
    @westy01 Před 4 lety

    Great job it's coming along nicely. One thing I think would be a good idea especially in early stages. Is a primitive sled to transport faster and more stuff you gather, like in "Empire earth. You could craft them from sticks and drag it along. Apart from that great job :)

  • @houstonhampton2418
    @houstonhampton2418 Před 4 lety

    The grassy plains is my favorite biome

  • @Mortizul
    @Mortizul Před 4 lety +1

    I may be wrong but I thought the usual way to catch a chicken is to run after it and grab it with your hands.

  • @exosproudmamabear558
    @exosproudmamabear558 Před 4 lety +2

    When you go to the world map you should be able to see other tribes too. Also, a return to the home tribe button will be nice since sometimes you lost where you are and can't find it on the map.

  • @ETechn0
    @ETechn0 Před 4 lety

    You should add a 'fog of war' of sorts, where a fog plane is created from underneath a group of tribes people, so the further away you are, the 'higher' the fog is, and anything underneath that fog can't be clicked on, that way mountains and such might still be visible, but anything on the ground is obscured

  • @lukethomson6460
    @lukethomson6460 Před 4 lety

    This is coming along so well, such a beautiful game with so much potential. Keep up the hard work

  • @philippst.8543
    @philippst.8543 Před 4 lety

    Just an idea, but I think it might be convenient to have a parental-skill-transferance system (parents teach their skills to their kids). This ensures a constant "supply" of capable workers, especially once the skills get more advanced.
    For example if you leveled up a sapien to have construction-skill level 10 to build townhalls or something and then they die and you have to level up someone else from the ground.
    Plus its how this was actually done by humans up until a couple of decades ago, at least in a lot of common trades.
    Great video, really looking forward to playing the game.

  • @TobbyTukaywan
    @TobbyTukaywan Před 4 lety

    It would probably be useful to add some kind of inventory system for the sapiens, such as a satchel or a strap to hold tools with, so they don't have to keep walking back and forth to carry items. I noticed this when the sapien killed the alpaca and had to leave the spear on the ground to carry the carcass.

  • @antoniogabriel4089
    @antoniogabriel4089 Před 4 lety +1

    i hope in the future all living organisms do and need to do what all real organisms do and need to do, and overall all things happen and need to happen like they do in real life

  • @Finnnicus
    @Finnnicus Před 4 lety

    I’d love to see communal cooking. Have them put a rack of alpaca ribs on the fire and feed everyone. Maybe pots of stew later.

  • @paipai762
    @paipai762 Před 4 lety

    These videos are a blast to watch! Currently having 3D programming as a course at school and this is so inspiring

  • @mukklan.
    @mukklan. Před 4 lety

    I am soooo excited for this game! You're a great game developer and I really love your approach to this game and to what your plan with it is. I'm so happy there are still good game devs in the world :D

  • @TheBookDoctor
    @TheBookDoctor Před 3 lety

    I think a really nice dynamic with the giant meat would be, when a Sapien cooks one of those big haunches or ribs, to invite the other tribe members over for a meal. That would obviously interact with their social relatinoship scores in nice ways too. Meal sharing is such an essential part of human interaction and socialization, it's a bit sad and lonely to see the Sapiens eating all by themselves...

  • @mattthebanana
    @mattthebanana Před 4 lety

    This game is so cool! Keep up the good work!

  • @jackaapacka
    @jackaapacka Před 4 lety

    Nice work so far! I can't wait to work on some mods for this.

  • @thehambone1454
    @thehambone1454 Před 4 lety

    This is great. Please keep us updated. I’m about to start a city management game myself (with a custom engine too :) )

  • @kaiserschmarrn260
    @kaiserschmarrn260 Před 4 lety +2

    Bears,wolfs and denser or more forests and bushes pls
    AmAzing work keep it up 👍

  • @miauw8762
    @miauw8762 Před 4 lety

    The mammoth looks great

  • @WladBlank
    @WladBlank Před 4 lety

    I really love this game already

  • @MyriadSkies
    @MyriadSkies Před 4 lety

    For the whole zooming across the map, perhaps you can use a kind of "Fog of war" type system. Where, the further out of range you get from your people, the less detailed it gets. A crude way to do this, would be to focus mip-mapping on your Sapiens as well as on yourself in a subtractive sense. So if something is far away from a Sapien, it becomes a lower quality, and if it's far away from you, it becomes a lower quality (For performance reasons =P). This way, you can't go to places and inspect details your people wouldn't be able to see, but you still preserve the ability to move around and between camps and sapiens freely.

  • @peterlewis2178
    @peterlewis2178 Před 4 lety

    I think some sort of waypoint system could be really cool for travelling between groups of sapiens. Possibly in the map view, you could set waypoints (if they are near sapiens, or something like that), that you could then name and travel between. Just a thought I had.

  • @rasmustagu
    @rasmustagu Před 4 lety

    another amazing devlog!

  • @lyongreene8241
    @lyongreene8241 Před 4 lety

    In terms of exploration, it would make sense if these hunter gatherer tribes migrated to follow animals. Maybe the alpacas could have their own randomly generated migration patterns, or maybe their migration patterns could reflect seasonal changes

  • @user-vx1wt4hb5l
    @user-vx1wt4hb5l Před 4 lety +4

    For the zoom you can just use quaternions, in opengl Ijust use glm and they are the only way to animate rotations properly.

  • @fawazaljohani8447
    @fawazaljohani8447 Před 4 lety +3

    long time no see

  • @roguefae
    @roguefae Před 4 lety

    Stone knives could also be used to shear wool, just as an idea- if you care. it's what early people would have used for animals to keep from killing them, as they would have understood that it's better to keep the animal alive and get lots of wool, than kill it and only get a little :P - again, just my 2 cents, if you care :) It's great work you've done so far, I'm always excited to see your new devlog stuff, keep on keeping on :)

  • @themirlabs
    @themirlabs Před 4 lety +1

    Maybe a kenshi style of this where you can click on peoples profile pics/ partys at the bottom and zoom between them.

  • @Alex-lt5ho
    @Alex-lt5ho Před 4 lety

    This game already looks amazing, if I feel like I could buy it now & be satisfied I can’t waito see what your gonna do with it! Although I learned a new bit of advice I’d like to share with you, simplicity is key, if you make it too complicated or with too many features people will lose interest even if they don’t think they would.

  • @jakehate
    @jakehate Před 4 lety +1

    I can't wait for this game

  • @N1ghtR1der666
    @N1ghtR1der666 Před 4 lety

    you should add a popup if a sapian goes to collect a resource outside the set range of the storage otherwise people will forget to change it and they will send one off and wonder why nothing came back 30 minutes later

  • @elvd1296
    @elvd1296 Před 4 lety

    I love your work please be safe. I would love to play your game when it's complete. I am an anthropologist and paleontologist and I love it

  • @RandomStudios1000
    @RandomStudios1000 Před 4 lety

    It’d be really cool if in the grassy plains biome the trees only spawned if they were in a place sheltered from the wind like in real life, for instance when the ground forms a small ravine

  • @lyongreene8241
    @lyongreene8241 Před 4 lety

    When it comes to animals, I think it would be cool to add aggressive animals like the saber tooth. Big cats will generally avoid you if you keep your eye on them, so it would be cool if they only approached your tribe members if their backs are turned. It would also make sense if they attacked when provoked.
    Maybe you can divide them into different types: like mothers and cubs. If you come near a mother's cub, it can be a way to provoke them. That or throwing something at it.
    A saber tooth Tiger's tooth can be used as a rare type of spear in itself. Maybe it can be an incredibly value commodity with better stats than a regular stone tip.
    If you add bartering in the game, it would be cool to trade resources like that with other tribes.
    I know that's a lot, but I thought I would share a few ideas

  • @christopherkornosky8131

    I'd say to embrace the camera flip (talked about at the beginning of the devlog) and just have it slow down if the camera reaches a certain angle of rotation in a set amount of time!

  • @captainharlock9158
    @captainharlock9158 Před 4 lety

    I absolutely in love with those alpacas

  • @durjam3734
    @durjam3734 Před 4 lety +1

    Just an idea it would be cool to be able to construct spiritual alters and cultures which might be able to do stuff with rituals - this could add to the early human vibe

  • @blackorder7561
    @blackorder7561 Před 4 lety

    Love ya work mate love also neolitic love both ya guys work

  • @iangarth6174
    @iangarth6174 Před 4 lety

    I love what you're doing! Liked and commented for the algorithm :)

  • @nerditstudios3457
    @nerditstudios3457 Před 4 lety

    I think Sapien is a great idea, but with that awesome terrain generation and dynamic LOD, I would prefer to just play this as a first-person or third-person survival game. The terrain generation is so nice just to marvel over

  • @holthuizenoemoet591
    @holthuizenoemoet591 Před 4 lety

    Amazing, even though its so much work you stil manage to progress so much

  • @purplemarcus
    @purplemarcus Před 4 lety

    Hi Dave, have you thought about adding chicken pens/huts? This could be it's own skill, the eggs give the sapiens a renewable food source. And when you add predators, they will have to fend them off the tribe chickens :)

  • @notsoren665
    @notsoren665 Před 4 lety

    More distance blur when closer to the ground would really look good

  • @scythe2534
    @scythe2534 Před 4 lety

    Looks great!

  • @quintincastro7430
    @quintincastro7430 Před 4 lety

    Can't wait for the dinosaur mods

  • @rodrigoneves6621
    @rodrigoneves6621 Před 4 lety

    the alpaca butchring remind the old mortal kombat fatality when the fighter blow the his enemy and fly 4 legs 6 arms and 3 heads

  • @Ybot76
    @Ybot76 Před 4 lety +1

    YAY! NEW DEVLOG!!!

  • @jasonbenyousky4467
    @jasonbenyousky4467 Před 4 lety +1

    Could you make the view radius larger? If you do that then trees will make a bigger impact on both how the world looks and exploration. It seems like if you start in the plains you’d have a hard time getting wood if you can’t see it. Also aliens.

  • @ChavvyChannel
    @ChavvyChannel Před 4 lety

    I can’t wait to play! I am so excited

  • @Laiserball8
    @Laiserball8 Před 4 lety +4

    Hi Dave, have you thought about implementing hotkeys? I know it‘s rather something for later stages in development, but it just came to mind when you were trying to switch between sapiens. I think it would be cool if one could assign them to the numbers 1-9, where pressing once would select a sapien and double pressing would switch the camera.

    • @Noone-dg8io
      @Noone-dg8io Před 4 lety

      Enceladus numbers are actually changing the speed

    • @32Rats
      @32Rats Před 4 lety

      That would be good for early game, but I think the goal is to have much larger settlements of sapiens towards end game

    • @Laiserball8
      @Laiserball8 Před 4 lety

      Crestfallen.png Ah I see, that makes sense. Thanks. =)

  • @rantan1618
    @rantan1618 Před 4 lety

    Chickens love bugs!
    And they really are bush birds, they prefer to hide under things and roost on low branches.
    Then you've got their nest behavior and the roosters food finding behavior, the crowing, taking care of little baby chicks.... all im saying is i wish someone would make a really complicated chicken game...

  • @edwardecl
    @edwardecl Před 4 lety

    Throwing rocks at chickens simulator :)

  • @Hawkolate
    @Hawkolate Před 4 lety

    I think adding horses to ride might be cool

  • @MrMartinBoo
    @MrMartinBoo Před 4 lety +1

    for zooming in, probably just check the first "pole" - north / south / west / east ?

  • @RamkrishanYT
    @RamkrishanYT Před 4 lety

    Nobody:
    This guy: I bestow upon you......ALPACA

  • @elvd1296
    @elvd1296 Před 4 lety

    Add a method of, when the animal is larger and heavier, the people walk slower, so it''s like they're encumbered when carrying them, also energy usage by being encumbered, maybe a system that increases their strength over time when being encumbered like in the game kenshi

  • @Mortizul
    @Mortizul Před 4 lety

    Wild Alpacas usually run the fuck away when they see humans. These must be domesticated ones.

  • @bolicob
    @bolicob Před 4 lety

    I like how it kinda looks like Runescape

  • @Bootstrap360
    @Bootstrap360 Před 4 lety

    I think it would be interesting to implement a path that would wear down if sapiens walked there frequently. Like in Foundation

  • @abe6522
    @abe6522 Před 4 lety +3

    When are you adding boats.

  • @jobinhigashikata3156
    @jobinhigashikata3156 Před 4 lety

    Now I just wanna set up a civilisation in the mountains and build giant temples

  • @stangeorge6893
    @stangeorge6893 Před 4 lety +7

    It would be interesting to split the tribe to hunters/gatherers, like a hierarchy system where some are more respected than others. The game looks amazing nonetheless!

    • @philsburydoboy
      @philsburydoboy Před 4 lety +5

      Hunting and gathering were not class separations in hunter/gatherer societies. Hunters *were* gatherers, as they would collect all kinds of food while pursuing animals. Other tribespeople would stay home and manage their camp.
      Job specialization is why hunter/gatherer societies ended because hunter-gatherers specialized into herders and farmers. Camp eventually included herds, and more people were staying behind. Some time later they figured out how to farm and made camps permanent into permanent residence.

    • @ls200076
      @ls200076 Před 4 lety

      @@philsburydoboy yup, you nailed it.

  • @jakevote8978
    @jakevote8978 Před 4 lety

    The first minute in a half gave me a headache 😂

  • @beardedjotunn
    @beardedjotunn Před 4 lety

    I'd love it if you could attempt to tame animals. Get some guard wolves etc at the risk of getting mauled. Also. Wolf packs would be great but probably a lot of work to get them roaming and hunting as a pack.