The Moment That Redeemed Poppy Playtime
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- čas přidán 15. 02. 2024
- In this video, I get to talk about Poppy Playtime chapter 3, more specifically the single moment from that chapter that made me a fan of the franchise!
Try the game yourself- store.steampowered.com/app/25...
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*dog gets mutilated in the most disturbing way you can imagine*
pastra: ah what a breath of fresh air
most sane indie horror fan
the least disturbing scene in indie horror games
I mean..... YEAH!
@@SolarBlurUnturned probably among them
Voice acting is great
@@ShutUp359 among?
The fact that DogDay is the *_only_* other Smiling Critter left is also... What is going on with DogDay and CatNap that had CatNap purposefully leave him alive through the torture over those 20 years
10 years. But yeah, that is horrible
Cats reeaallly just don't like dogs, huh?
i think it's also cos dogday was the leader of the critters, the one that convinced them that the prototype was a false saviour, so catnap probably decided to give out the most painful punishment to him in particular-
Dogday said himself “this is what he does to heretics” which likely going against the prototype and its beliefs but yeah keeping him alive specifically feels like there was definitely some lingering feelings still there.
CatNap probably slowly killed the others too. DogDay was just the last.
Something else I also loved was Dogday's dialogue. He refers to us as "Angel" and it really gives the feel that these toys are helpless.
I also never even considered the fact that they have to eat. And unfortunately for the little ones, Dogday or eachother are the only ones on the menu.
I might be wrong, but I could've sworn it was implied in the lore that they don't even need to eat, they just feel like they do.
Edit, just as a sidenote: the corpses of people from the hour of joy were dragged to the basement and that's mostly what they'd been eating, I'm pretty sure.
@@BlackDogsAndLadybugs Yeah, I'm not very sure on that but either way, regardless if they actually need to or if it mainly just affects them mentally, they had to eat something and those bodies wouldn't last forever.
@ogsAndLadybugs Correction: 1006 doesn't need to eat, and is noted as unusual for it. The others very much do.
@@BlackDogsAndLadybugs..if they have human body parts then those would logically need to be sustained in some way. Obviously feeding would be the obvious way to do so so I'd assume they'd even feel hunger since they have human body parts because stomachs would HAVE to be included in order to allow them the ability to continually sustain their human parts.
@@RachelAtFoodiesVegetarian Logically, yes! I agree. I'm just using what knowledge of the PP universe (pp, lol.) That I had. Body horror stuff in general isn't always realistic, after all. But it looks like I'm wrong- so my bad, guys. :]
Still, this franchize is really fun to discuss! So I'm grateful I'm more informed now.
3:57 i love how it says "do not proceed" not "authorized personnel only" like, NOBODY is supposed to go there. Not even staff.
What’s even more disturbing is that not only is the belt wrapped around his waist so that his insides don’t become outsides, but It’s wrapped around his waist so that he won’t bleed out to death and the “food” won’t go to waste for the lil guys eating him. This game is nightmare fuel. Literally.
I can’t wait for content farms to still push this scene for little Timmy’s lmao
Oh fuck, i feel so bad for this guy, he was a damn person before 😭
If Catnap is severely mentally disturbed then Miss Delight & Barb are a close second.
@@DiscoTimelordASD Miss Delight is more disturbed than CatNap. I believe it is said CatNap himself fears her insanity.
ah yes. two replies.
No to mention, DogDay’s pose in the cartoon during the credits, it’s the same in the cell. His legs are covered by the blanket too
OH MY GOD. THAT'S GENIUS.
That's how you do the foreshadowing, also Dogday is the only critters alive when we reach Playcare is hinted.
Every other critters lay down on the floor lifeless while Dogday sleep on the couch next to Catnap. A sign that both are still alive while the rest is dead.
@@tatarchan5212 oh my god thats so smart too, i didnt realize that either...
I remember the artist for that part being super happy when people realised this and that's just really cool that it was 1000% intentional too.
But the other critters are on the floor…do they die on floors then?
I'm glad that Poppy Playtime isn't afriaid to present true horror, ignoring the small subsection of children in order to give us a genuine scare.
Dude no? Kids want and deserve a good horror experience as much as the rest of us. I started liking horror as a kid when my family watched one of the scarier doctor who episodes and alien shortly after, and I wanted actually good experiences as much as the rest of you.
I'm a kid, and it genuinely terified me. But it's good! That's the point! Mob doesn't care for those who don't like being scared, it's their fault for having the game. It was a nice gorrifying experience.
@@eldritchcupcakes3195 Brother. They mean the iPad kids that only watch the huggy wuggy content farms. Teenagers don't count.
@@eldritchcupcakes3195 Adding onto the other person that replied to you- Even if you’re more interested in the horror game/movie itself than all the CZcams garbage that comes out of it, that doesn’t change the fact that you’re still a kid. I know this is kind of demeaning to say, but whether you think you’re mature enough to handle it or not, a horror movie that’s directed towards kids is going to be more family friendly and less “scary” than what the “rest of us” are seeing. I will say that the horror genre for kids is pretty bad and that it’s completely understandable that you would want to see something actually horror-worthy, but I don’t think kids should be watching something on par with R rated films to experience good horror. Then again I’m not your parent so do whatever you want.
I still see it as the security breach ripoff that it comes off as
I mentioned this in the comments of your VOD, but it bears repeating here: the DogDay sequence gets much worse when you question what the Mini Critters are made of. Then you stop to think about how Smiling Critters are supposed to be bipedal but these all crawl, or their laughter, or all those empty cribs in Home Sweet Home...?
EVEN THE BABIES 😰
... why did you put that idea into our heads?
Oh fck...
Good lord I didn’t need that
uh oh. reasonable😬
Hats off to VA for Dogday, that scene gives me chills every time.
He’s been on tik tok, forgot his name though. He usually voices over funny cat videos 😂
@@matthewmontesano1921 wait he's not the guy who says "a dubious little creature" is he?
Baldwin Williams Jr
@@uncroppedsoop_”the beast is demonic in nature”_
IKR
ngl Pastra’s love/hate on/off relationship with Poppy Playtime is peak soap opera plot
This random thing for anyone to read I am a 12-year-old kid who really loved horror games one of my first ever games was fnaf 5 and I was so dissapointed when the security breach dropped If I bought it i didn't buy this yet but i wanted to see some reviews AND I AM SO HAPPY THAT I Did i would have been so scared of the dog day thing like omg but i am happy to see the genre restore its self now its open to fnaf to do the same
Enemies to friends to lovers, 200,000+ word fic in the making as we speak
@@squidy.tea-png8343 HELP IM GIGGLING
@@gamerprovossen1197 get it dude!! I’m pretty young myself and horror is one of my big interests, glad ur enjoying it too
@@squidy.tea-png8343
😭
My favorite part is how Dog Day doesn’t value his own life as much as your’s, not only does he immediately tells you everything about the place you are in, but he tells you to live without even so much as thinking about himself, this not only shows us just how good hearted Dog Day and potentially the other smiling critters were before Catnap became corrupted in his belief, but also shows just how broken he is, to where the agony he has endured is not worth fighting especially because he knows just how hopeless saving him is. That is not even considering how him and Catnap are kind of opposites of one and other, him being a day themed dog who vocally cares for others, while Catnap is a night themed cat who was so desperate to save himself from his unfavorable situation (made worse from lack of normal speaking) he ended up harming everyone to worship the one he believes sees value in him, this goes hand in hand with foreshadowing and making the moment more impactful thanks to how them being visible opposites possibly explains why Catnap saved him to be last to die, while having it hint at him playing a role as the other end of CatNap
He can never return to society.
Im proud im myself for even reading this whole goddamn essay
That I think is the reason why a lot in this fandom likes to create ways to save him. Most of the toys see us as fresh meat after years of starving, Poppy sees us as a tool to end everything, but he cares about us. We have to get out, we have to live. Despite us never meeting, he wants us to live more than himself. He never asks us to save him, and so the lack of that option, it makes us want to help him, WISH there was a chance to do something....
I mean, he doesn't much to live for anymore.
@@psychoamazes5259 Bro Got The Attention Span Of A Fly
The one thing I love about this chapter is how humanized and loveable the characters are and the fact that Catnap is such an interesting villain. He is a groomed child, stuck in the body of a prototype that has killed his sense of morality. How he was taken advantage of and is not holding back when he destroys and hurts his friends and the people he once cared about. Genuinely a great game.
He was groomed?
@@surimonizarro9791 manipulated maybe?
@@surimonizarro9791 idk how grooming works besides "hey dude give me feet pics" so i guess playtime co groomed the kids to deceive them into thinking they are living in a safe place. idk man
I love the way you described DogDay's fate. I thought the little critters were just inhabiting his body and sort of possessing him, but to think they ate him from the inside out and are puppeteering an empty carcass makes it so much more scarier than I could imagine.
for them to have eaten him that fast would be nearly impossible, meaning more than anything he was likely still alive, dying slowly throughout the chase, too weak from the torture to physically resist them
@@uncroppedsoopyeah I’m pretty sure he was alive when he was chasing you. If you listen closely you can actually hear him choking and gargling as if he’s trying to speak which means the critters in his body probably ate his vocal cords
he isint choking on them, they ATE HIS VOCAL CORDS
I thought thats what we all thought?
@@Le_Goober816 don't they have voice boxes instead of organic vocal chords
The fucking redemption arc for Poppy Playtime has been crazy with the release of chapter 3 it’s gone from the joke of the mascot horror genre to one of the biggest franchises in the industry with an equally crazy looking future
which is strange, because Poppy Playtime's horror mascot wasn't a joke apart from the project's gameplay, I think it would be referring more to the controversies behind it like NFTs, etc.
@@Still.the.best.2021 Yeah it feels like after the NFT controversy Mob Entertainment has tried to push out more quality out of Poppy Playtime
@@ReeceConnor.
They're making amends! How delightful...
@@purplepedantry Yeah and there turning out the quality horror
People clown on poppy playtime because of what the creators did. Valid to hate them, not valid to hate the game for only that reason
Literally people act like the game is and was always utter trash when the internet loved chapter 1 in its first few weeks 💀
I think one of the more fascinating things about Chapter 3, more specifically the side story about the Smiling Critters is that you’re never explicitly shown or told how the other six Smiling Critters died. Considering how some of the cutouts seem to play the audio of their last living moments (Bubba’s, Kickin’s and Hoppy’s in particular)you’re just left there to wonder how they went out. As well as considering the fact that the only death we’ve seen is DogDay’s, and that he apparently knew that the other six are dead, it’s safe to assume that their fates were just as, or maybe even more gruesome than his.
One of them definitely offed themselves, the jumping one. Of course it can be just someone pushing them or failing to escape in time
If you look at the effigy that CatNap made of the Prototype, you can actually see the severed head of CraftyCorn attached to it. It doesn't tell us how they died, but it does tell us what happened to them
It's implied that Kickin, Bubba, and Crafty were eaten by Picky.
@@LtBasil Picky the Pig?
FUN FACT: and the dogday cardboard cut out if you listen to his screams very carefully, you can literally hear his legs being ripped off. You can even hear them falling to the ground or maybe the just them keep being pulled off completely. Also, my theory is that the prototype may have kind of did that to all of the cardboard cut outs where he made them like their last moments because I’m pretty sure almost all of them were heretics, except for catnap.
Building off that, I think the Prototype *also* did that with Catnap's cutout, but with his final moments _as Theodore._ Comments on other videos have pointed out that the faint sound of a kid gasping for air is something called agonal breathing, which the human body does when the brain's not getting enough oxygen.
Considering the reason why Theodore was turned into Catnap, it's reasonable that those gasping noises were the last sounds he made as a human being. But because Catnap is so loyal to the Prototype, he would see his cutout not as a mockery but as a symbol of his 'rebirth' into a body that can better serve his hero.
But thats just A GAME THEORY@@Notarobot1006
I think the "Hour of Joy" segment was what made this game not like other mascot horrors
they show you the actual massacre that took place there and how it completely contextualizes the entire game and the overall tone of the series
In my opinion, the music is what solidifies the whole tape. That dreamy, eerie feeling it gives off, while also a little bit of sense of happiness or joy. And that’s what I love about it.
The eeriness captures the pure fear and horror the employees felt as the toys revolted. Confused and scared, they ran around looking for any way to escape.
The happiness/joy captures how the toys felt, rising up and slaying their oppressors. A cathartic feeling, making them pay for the way they suffered.
And that dreamy feeling? It captures the surreal feeling of watching your former coworkers be slaughtered like cattle, watching their desperate attempts at survival, only to learn it was all futile.
All in all, that was a very well put together section of the game
i did NOT think poppy playtime would have gore. the feelings i had when watching it for the first time felt like hell
Dog Day and the Hour of Joy are going to become the most iconic moments of this series. These scare me more than anything I remember in FNaF and Bendy.
Hour of joy scene make me feel like watching holocaust documentary, freaking depressing by the sheer atrocities of the scene. Ton of dead bodies littering the ground like active war zone.
Poppy doesn't pull any punch this time.
different situations of such franchises
The Hour of Joy... words that strike a formerly nonexistent fear into your heart. And then pushing the buttons on the Smiling Critters cutouts. You could hear the way almost all of them tried to escape... and died.
recency bias
@@namagreg4791 nah
My second highlight of the chapter must be Poppy’s line in the end “I heard all of it”
That, added with only video and not audio…..
Makes my skin get chills everytime
Imagine being Poppy. Not being able to stop that…
Poppy chapter 3 made me realize too… the toys are victims turned into culprits
Even if Poppy tried, she is nowhere near strong, or as big as the prototype let alone most of the monsters
Poppy Playtime Chapters 1 & 2: You had my curiosity...
Poppy Playtime Chapter 3: *Now you have my attention.*
I love the mods that let you save DogDay and he walks around and talks to you, continuing to refer to you as “Angel” all the while.
I need those mods 😂
Haha "walks"
aw thats cute
I bet Razz played this mod
@@ToastallyManonMcMarrington He actually does walk, as the mod adds legs to his model.
8:38
THANK YOU SO MUCH PASTRA for being the first person to say that kids liking these things is completly ok! The main problem is stuff being watered down cuz of it. I feel as if so often, horror fans will blame kids for enjoying horror and they tend to forget that most horror fans STARTED liking it when they were KIDS.
pastra pulls Ws everytime
I think Mascot horror just should have the right amount of caution in depecting gore or heavy themes because the age you know.
But besides that I could see this a kinda win for the children because recently I see the lack of children media in a way (at least good one) and this horror genre could be nice to them avoid more heavy stuff in a way.
Little Nightmares is another that I think is really nice.
It's true. I was a kid when I first watched Halloween, Texas Chainsaw Massacre, The Grudge, etc. They gave me nightmares and paranoia like crazy but I loved seeing them. For the longest time, when I saw Mirrors, I was afraid of looking at them lol.
I was 10 years old when I found FNAF and got into horror games. So I have to agree.
as a horror enjoyer, i can confirm. i got into IT when i was very young and among other things and that’s definitely what made me the horror fan i am today
I love the line is Dogday's bio at 11:13. "He'll always keep his friends going, no matter what." And he does. He does.
Edit: By being eaten. Lol
And he STILL refers to the player as an angel; he didn't deserve any of what Catnap put him through. 😭
I just realized that Dogday is a direct opposition to Catnap: He has a sun collar, Catnap has a moon collar, one has a name tied to the day while the other is named after sleeping, so night. It also checks out with how he seems to be held as a sacrifice and brutalized most likely by Catnap himself, I wonder why he was the last one and why he seems to be the one most tortured (as we can compare from the screams of each Smiling Critter in their cardboard cutout)
Maybe everyone knows this and I’m just dumb for only figuring it out now lmao
@sushishishu He was the leader, which probably means he led the others against the Prototype, too. So odds are Catnap kept him alive last as punishment.
@@sushishishualso, to add onto that, cats and dogs are usually referred as opposites.
@@sushishishu also their colors are opposites on the color wheel.
8:44 - What’s so weird about how we media of any kind tackle dark or disturbing is dumbed down to a null point, like I remember playing a horror game where I saw a survivor basically get *The Thing* treatment, which freaked me out. Actually seeing what happens to DogDay was genuinely shock and surprising to see happen. Kinda refreshing actually
Something else that makes this moment even more horrifying is DogDay's jumpscare. It's something I don't see people talking about, but if you look closely, you can see his mouth being *forced open* before he attacks. Once I noticed, I couldn't unsee it. It's just so horrible, I love it
So, he's still suffering?! Christ...
So it’s like ants and mushrooms but for humans YIKES
Also Pastra didn’t even mention Dogday’s voicelines in his cutout, how important and unique they were to everyone else’s in the game, he didnt just scream in the last line, oh no, he was tortured in that last one. I feel like that was a beautiful touch,it shows how gruesome horror really can be, and as much as I loved huggy’s get in your face chase, Mommy’s toying with the player, Dog day will forever be one of the greatest parts of poppy playtime.
Sadly most of us want a choice to save Dog day tho and I feel like that wouldve taken away the shine of this moment, however, itd give the player a greater sense of control over this dark situation
Maybe mob games could add a choice dlc? But this was a wonderful redemption arc and I loved every second of it
@@Sanskisser YEAH, GOD
I don't remember who made it, but I saw another video going through the various cutouts and pointed out that you can hear DogDay's legs get cut off in the audio. It's drowned out by his screams, but it's definitely *there,* and just- MAN THE MORE I LEARN ABOUT THIS MOMENT THE BETTER IT GETS. ITS AWFUL I LOVE IT.
I would love to save DogDay, but I also agree that doing that would take a MASSIVE part away from that section and the chapter as a whole. But hey, that's what fan works are for, lol.
That means DogDay is still alive… I hope we could save him in the next chapter. He’s the only real friendly face we’ve seen in the entire game so far.
One of poppy’s good quality’s are it’s mascots, they feel like actual kids characters you’d see in like a kindergarten.
unlike a certain other indie "horror" game...
Something euthoric bros failed to do
@@Jessie_Warren11618
* 'game'
@@Bartmaaan
I've never felt less euphoria than seeing their creations.
It’s probably bc of how bright and saturated they are color-wise, “kiddy” stuff tends to be very colorful and vibrant
It genuinely amazes me how Chapter 3 was a massive step up in the horror department. Being someone who got exposed to horror at such a young age to the point where I’m desensitized to most of it, I don’t think a game has frightened me more than Chapter 3 has. I wasn’t even playing the game, but so many parts of it were so anxiety inducing to watch like the PT-esque nightmare sequence in Home Sweet Home, just seeing Catnap prowling around in my peripheral vision, the sequence with Miss Delight (any monster that has a Weeping Angel like mechanic automatically puts me on edge), and especially the sequence with Dogday. Just the fact that he’s one of the few toys that’s actually benign only to give chase really made it all the more impactful. But yeah, I’m hoping Mob actually takes notes and ramps up the horror with each new chapter because if you’re able to frighten someone who isn’t easily frightened, then you’re doing something right.
I love how you dont use any art oficialy produced by the games as your thumbnails, and instead you make your own art to represent the mascot or poster boy of the topic you will be talking about. No over exagerated faces with big red arrows and clickbait titles. Just pure passion. Even with games you show distaste for. ( cough* hello neighbor cough*)
Also the title card/ intro thingy with the moon and Clyde bending over the brick wall. Just gshcnidnjsbx. Seritonin.
Each time it playes. I have yet to see another youtuber do this typ of thing.
You are curently my favorite horror youtuber and i look forward to whatever video you post next.
Goodbye for now.
DogDay deserved better, fight me.
I ain't gonna fight you your 100% correct
But, man, he got out with a bang, that death scene was surprisingly memorable
I am joining you brother
On God. No living creature deserves that
No fights here buddy
One other thing about this moment is just. The implication that Catnap is watching you even then, and lets Dogday get through his speech before ordering the little ones forward. Dogday even says there are "a million pairs of eyes" on you two. "Watching. Waiting."
They could've stopped him from saying anything. But Catnap wanted you to Know. He had one last use for Dogday.
(One even wonders if Dogday was told "Scare off the human or I'll have you put down", and tried, but his cry of terror at the coming swarm tells him that it wasn't enough for Catnap. He doesn't even bother begging for his life; he knows there will be no answer.)
I'm surprised I haven't seen anyone else mention this.
what happened to dogday is one of my few phobias, that being having a monster eat someone FROM THE INSIDE OUT , it was so genuinely horrifying to me that I debated putting the game down
It's almost like the horror of ennard as well, multiple things also wearing the thing they consumed as a SUIT
11:37 A thing me and a lot of others noticed is that this is actually not the only time that they have foreshadowed Dogday's demise. At the end of the Smiling Critters cartoon VHS tape after Catnap puts all the critters to sleep, you can see Dogday on the couch with his arms up. And what makes it even darker is that his lower body is covered by a blanket.
My sister really likes the part where the Prototype kills catnap, because the way she sees it is catnap offering himself to his God; and in her words,
"it looks like he's saying 'you want me to be a part of your new body, for me to be one with my God?' and then he goes into his kneeling pose with his arms out."
And I haven't seen many people think of that! Because catnap would be happy to die, if it's for his God; and to become a part of him.
(Edit honestly one of my most well-received comments it feels kind of weird!)
My friend and I think the exact same way
Yes, it's not a violent death. It seems more like the prototype is saying "It's ok, you tried your best. Let me end your pain now, and we will become one."
That's....a bit messed up ngl
@@jepjep6740That’s horror games for you
@@Cacamelonthesuperheroidiot2 A Gam-
I love the fact that the DogDay scene singlehandedly turns the tiny Smiling Critters plushies from the most goofy, pathetic monsters in the game (the only ones you can directly fight back against, using the Flare Gun) into (in my opinion) the most terrifying and evil ones. It's a great defiance of expectations that didn't NEED to happen, yet feels completely natural; we know the toys eat each other, and while the Smiling Critters being so small might make them initially seem like less of a threat, it also justifies them being able to crawl inside of DogDay and puppeteer his body.
I do feel like the chase scene itself could have been a little more dynamic - unlike most of the game's other chases, you are never either forced or incentivized to look at DogDay (not even at the very end of the chase) and see the Smiling Critter plushies' eyes peering out from his sockets, so realistically you'd probably only notice them if you get caught (and on that note I wish they had multiple eyes looking out of each socket). But I suppose the addition of other Critters that try to catch you if you go the wrong way during the chase remedies this somewhat. It's a fantastic scene regardless, I'm just nitpicking lol.
I'm so glad Pastra has done a video on this scene (and streamed the game, I really wasn't planning to look into it before), and I hope Mob Entertainment keeps this momentum up for the remainder of the story.
I also love how they foreshadowed the Mini-Critters being a threat later on, even before the Playhouse section. For one thing, an attentive player will notice that out of all the dead toys they find in the game, hardly any of them are Smiling Critters, which will make you wonder where they've all gone. Plus, during a section in Home Sweet Home, you can hear one of them giggle, but its small size prevents you from seeing it, suggesting that they're always watching you.
Then, when you do find the Mini-Critters, they initially don't seem like too big of a threat: they're small, slow, a bit cute, and seemingly easy to fend off. As you progress further, though, not only do they gradually increase in numbers, but they also show signs of being much more capable than they let on, such as jumping incredibly high, sneaking up behind you at your most vulnerable, and moving quickly if you get too close or shoot them. In hindsight, this all gives the impression that they're either toying with you or forcing you deeper into the Playhouse for whatever plan they have in store for you.
@@argon2532exactly, they go from looking pathetic and weak to feeling like predators stalling on purpose and luring you to their lair
I kinda love the concept that Poppy Playtime has slowly been getting darker and dark in theme the deeper the player decends into the factory. Like peeling layers the layers back each episode.
Its the scream he lets out at the end that got me, I can't play horror games myself due to my CPTSD (jumpscares trigger my rage, and it isn't pretty nor is it funny in anyway shape or form). But stories are my passion. And Dogday breaks my heart. Because all through him chasing us, I think there's a shred of him still in there, trying to stop himself. I really hope there is a way to save him.
But realsitically, life is not fair and his death serves to show the true horror of what Playtime Co have created.
I feel like they were going like this "OK THATS IT, TIME TO MAKE KIDS TRAUMATIZED AGAIN, THEY NEED TO FEEL THAT FEAR THAT WAS ONCE THERE"
This is the exact way the bendy chap 2 made me feel as a kid 😭, i was so scared but always came back for more, the thrill of horror was so fun
@@brunopagnoncelli975 can I get a refresh what happened in chapter 2
@@riv7509from what i remember you get up after falling down, do puzzles and then running from masked ink dude, theb meet boris
traumatized*
@@riv7509 uhh we escape bendy, go through the office of the many animators and musicians in there, including Sammy Laurence's office, then after some VERY uncomfortable silence and having someone stalking us, Sammy kidnaps us and tries to sacrifing Henry to Bendy, but Bendy kills him instead and we get to run, then we escape Bendy and meet Boris
The sad and scary part is that the possibility that DogDay and other critters are possessed by kids and that Catnap not only chose violence towards his supposed partners and company, but Theo's obsession with the Prototype fucked up his little head to the point he no longer sees the others as poor souls trapped - Instead, CatNap saw them as prey, and nothing more than pathetic toys meant for despair because they disobeyed "God"
To be played with, used, and discarded
that's some Lord of the Flies type of shit man
He forgot they were all people like him once 🫠
werent they genetically turned into toys instead of possession?
@@mikadosannoji553 yeah, which is worse 💀, they got their organs and brain stuffed in there, and somehow it works
The cycle of abuse repeated
if poppy playtime ends up being one of the most darkest and brutal mascot horror games out there i will be at a loss of words
I mean it seems like it so far
It's getting close right now
you were originally going to KILL the critters with a bullet hand instead of scaring them away and they went with the final for age purposes. I want the game to reach mature or 14+ so I get to hear the prototype say a swear
Something to consider, that the smiling critters did all that to dog day BECAUSE of those depictions. To us, the depictions are foreshadowing, to the Tiny Critters, they were inspiration.
Catnap was a pretty sick villain and obviously one of the main highlight of chapter , some people wished he appeared more often myself included, but I think that's kind of the point. What made him terrifying was him stalking the player and we only see glimpses of him as the game goes on and if he appeared too often would devalue his horror factor. Plus compared to the other toys and antagonist in Poppy Playtime, Catnap seen to have the most information and in-depth about his character to the point you feel kind of bad for him once you piece his origins together of how he became Catnap.
it's like an actual big cat stalking its prey waiting for it to tire itself out before pouncing and catnap only having one voice line is so chilling
@@marlinfromfindingnemo8954 actually he does have more voice lines but those can only be heard from the VHS tapes.
Chapter 3 is by far my favorite for the horror vibes, especially how Catnap stalks you. Dogday's death was HORRIFIC, loved it
And the teacher was scary,no HORRIFYING TO DEAL WITH AND I DIDNT PLAY THE GAME!
Mogday 🤫🧏♂️
Imma plug corroded artirey my self now
I have something terrible to tell you... Dogday is still alive in spite of it all. You can hear him grunting in pain the entire time he's chasing you.
The speech dogday gives in the playhouse just RATCHETS up the tension surrounding CatNap too imo
The way he spells it out for you puts into perspective the danger you are in as he is a living, breathing example of it, and what CatNap is capable of, which not only makes Catnap TERRIFYING, but also is just gutwrenching because of the topics discussed, 10/10 scene. The VA for DogDay is also fucking phenomenal.
@@Lottililex THat is terrible bro is being eaten from the inside out while it's happening
I know this has nothing to do with the subject, but I'm new to your channel and I can't get over how awesome your character design is. It's so macabre and expressive but also just kinda goofy, love the art style of it too. I'm taking notes :P
Maybe something to add would be that the relatively underwhelming early section causes the player to drop their guard, making the prison section even more scary, then horrifying when DogDay becomes controlled by the tiny toys and then that surmounts and peaks during the chase. The contrast causes the already terrifying moments even worse by establishing the hint of self doubt in the back of the player's mind and then crushing it in only a few, adrenaline boosting moments. Fantastic video! Keep it up!
"Yeah that totally isn't going to give me nightmares for days..."
That death scene f*cking TERRIFIED me, and there was no need for jumpscares. The horror was in how brutally he becomes a husk.
Literally one of the only friendly creatures you've met, and what happens? He is eaten alive from the inside-out in a grotesque manner, as he screams for you to run for your life, all this as the critters you once saw as just small monsters start piloting his skin like a completely different enemy.
It reminds me of the ending of Five Nights at Freddy's Sister Location.. where the main character Michael has their organs torn out by a contraption when led into a trap by an animatronic.
The main difference is that we are only shown how he got killed, what the animatronic does with it after.
We also get to see it rot away as time goes on, eventually ejecting said robot into the sewers. And then after the constant repeating of "You won't die.", Michael returns to his dead body.
This post-night stuff isn't scary like Chapter Three, mainly because it isn't taken seriously at all. It's mostly just random arcade-style shorts, of the same guy walking home, each time seen more rotten and decayed.
The thing about Dogday's death that sets it apart for me is the transition to this. And it is HAUNTING.. being powerless to save, need I remind you, the only friendly face in this playhouse as well as running for dear life from a type of previous enemy you probably didn't think much of.
And even the way Dogday's empty corpse moves and how fast it chases you is horrifying.
Edit: Ok, so technically it ain't empty. There's like, a dozen critters stuffed into his body.
It's not empty.
I like the new route they’re going that’s more horror based instead of just “Bendy and the Ink Machine but lEsS SCaWy foR tHe ChILdRen!”
Catnap is nightmare fuel and I’m glad they didn’t make the game “kid friendly” for marketing purposes.
Edit: also I don’t think Bendy is very scary itself but it has scary parts like when you have to salvage the ink hearts with the projectionist hunting you. I was just using it as an example.
.... but bendy it is too scary for kids, and also good
And now Sammy has outshined his master.
To be honest the smiling critters are a reference to mascots that were made to be friendly but end out uncanny and creepy
And the best part is? Sense the other two chapters aren't fully scary all the way through this chapter will come as a surprise
@tarantula-sb7og I'm looking at you, Ronald McDonald
I feel like noone gives enough credit for poppys voice acting after we watched the the hour of joy tape its just soo good i had to just hear it again and again its just too good like VA deserves a raise like omg was it good.
PASTRA I CALL UPON YOU, I don't know if this will ever see the light of day but I must try, I didn't know who else to go to. You pastra are great at finding obscure horror games and I have found one in need of your aid. The game is called PSYCHOPOMP and its a short indie psychological horror game thats free on steam with a niche community. Please I beg you to review it and for anyone else who sees this please help get pastras attention, and maybe, just maybe, this niche community must just grow into something great...
One detail I love (not sure if it was done on purpose) is when catnap dropped you into the trash compactor, we see his face at the hatch door for a few seconds before fading away into the distant darkness. Like how classic cartoons circle and zoom in on their characters' faces at the end of an episode. His twisted way of saying "that's all folks".
Holy shit I never noticed nice spot
ooo I like that interpretation
Poppy Playtime wasn't scary until it actually made falling asleep scary, instead of mandatory while playing it.
Edit: (I'd just like to say that I did enjoy Poppy Playtime chapter 3, and that this twas but a joke I came up with. And that yall can stop argueing in the replies. Or do. I can't stop you. (Also thanks for 14K likes.))
It actually was scary in other chapters, but this one was a surprise for a indie mascot horror game
It was always scary but it was just drowned out by content farms and children
I thought the endless amount of puzzles were a little bit annoying but other than that I loved it.
@@johnmclong2997 The previous chapters never really hit that horror spot, the scariest both of the first chapters get is in the final chases, especially long legs with the way she groans and also that specific part where you have to look up and grab a pole with zero room for error. But the rest of these chapters just feel like puzzles and games that have threats but no horror. Chapter 3 goes out of its way to make everything look just terrible, whether its dog day, the nightmare segment, or the school, its actual horror all the way through.
@@Limbambo it’s true but at the time the games that we’re releasing was the infamous Security Breach and BanBan -82 so at the time it came out it was very high quality considering the restraints especially with making many memorable scares and moments like Bron saying “What’s the scariest dinosaur? Me” which is particularly freighting
I’m honestly really impressed that they made such a step up in the third chapter.
I didn’t think the first two were too bad, but this is just fantastic
The end of Catnap won me over aswell. Him sacrificing himself to the Prototype to make himself part of him was morbid and genius at the same time.
the fact the lighting makes the prototype look like it emerged from heaven adds some many layers to the scene
@@buttermati0ns649 Very true, I found that scene very well done.
Honestly, it doesn't even feel like the same game anymore... But in the best way.
I agree
faxx, this juxtaposes the formula of the other chapters
Yeah, but more terrifyingly scary!
true. i revisited chapter 1 and 2 and realized how absolutely basic in graphics and writing were. chapter 3 is the bbc of poppy playtime dude
One of my fav Poppy Chapter 3 moments is the start of the CatNap encounter in the gas production zone (where he fills the room with CatNap brand Fear Toxin and becomes all spooky).
As the intro ends with the line "Your children are not safe with CatNap" and its never really explained why, as not all CatNap toys are inherently out for blood and all we are told is that the gas the toy dispenses just gives vivid nightmares
And even in the game, CatNap stalks you and never yet tries to openly attack you.
Until now, the room fills with gas, you see CatNaps nightmarish form chasing us and now we know why
Your children weren't safe with CatNap
and now...
YOU aren't safe with CatNap
us inhaling the gas made him look like that. he didn't actually transform. which i think is a great concept
Imagine the gas like Scarecrows fear toxin from Batman. Scarecrow is not actually turning into a monster, the gas is just tricking your brain to see a monster
Yeah it's gas is literally fear toxin from DC. Which it is a terrifying concept for random kids toys to be giving your kids an extremely potent literal nightmare fuel drug
It makes that one tape all the more disturbing, about that woman describing that whatever horror those kids saw was nightmsre fuel
And now WE are seeing what those poor kids saw, they saw that THING
@@netherwarrior6113YES! ANOTHER PERSON SAID IT!
Is anyone suspicious as to why DogDay referred to the character as 'Poppys Angel'? Did all of the Happy Friends resort to the same idol worship as Catnap and he just choose to follow the Prototype or something else? I can't help but recall all the warnings at the end of the first game as we got closer to Poppy...
I think one of the more disturbing realizations is the fact that they have so many belts, enough to the point where they use that instead of ropes, because they got them all from the corpses of the workers they killed during the hour of joy.
I would like to point out that in the recording of dog days dialogue that you get by pressing the button, there’s a moment where you can hear him screaming, but you can also hear his body being sawed in half and his legs thumping on the ground. If you listen very closely you can hear it.
i listened as hard as i could and could barely hear it. but just the screams alone made my hairs stand up because it was vastly different than the rest of the smiling critters.
Poppy Playtime is the Heather Chandler of Mascot Horror!
It fell without dignity and rose from the dead to haunt the ones who had cheered in its demise.
Please tell me someone will know what I mean.
Yep , a heathers reference
Heatherssss!
That would make BanBan Heather Duke then. Profiting off of Chandler’s death, only for nobody in the audience to like it.
@@moxstoleyoursocks2241
Precisely! Now who's Macnamara?
Another cool detail is in the opening cartoon about the Smiling Critters. Dogday has a blanket over his legs the entire cartoon and his ending pose after Catnap shows up mirrors his crucifixion. Really cool foreshadowing
I loved your stream and loved this vid pastra, I wholeheartedly agree, but another fun moment in chapter three is the mental torment of the Huggy tape, it lets the player know that their character... has some loose ends and they left full of regret, the tv talking condescendingly to them as the huggy face becomes an uncanny grin... and then the nightmare huggy where you can't run or can't look away from the tv is... ugh, so freaking good.
P.S. love ur content btw, I used to despise horror because it spiked my anxiety to a breaking point... but being slowly leant into it by your vids has really been helpful with me getting over it. thx for getting me to love horror content finally.
the art of Dogday that Mob made is probably the most insane foreshadowing ive ever seen in any media EVER, its so good like omfg they didnt need to cook THAT HARD
they cooked so hard they made a whole ass 5 star meal course
edit: this was never a hate comment
@@smileyranterYou didn't need to roast our boy like that 😂💀👍
@@smileyranternot even GORDON RAMSAY HIMSELF can say it’s raw
What I really appreciate about catnap is the fact that in the initial appearances of him in the game where he's just passing through a hallway or whatever, he doesn't look all that unnatural. You can tell he's malnourished but it doesn't stick out very much.
But towards the end when he's actually pursuing you, he's horrifically spindly and emaciated, and his void black mouth is twisted in an exaggerated, stretched out grin. It still catches you off guard with how wrong he actually looks when you see him closer.
Actually, Catnap looks pretty normal until the fight because the Gas he has makes you hallucinate a more nightmarish form!
I don't disagree. I really enjoyed the lore from day 1, but the horror aspect was so tame. The devs promised me that chapter 3 would go dark and they didn't disappoint!
not to mention in the opening short and in most cutouts you cannot see dogday's legs; either they aren't shown or are hidden. This is more foreshadowing on what happened to him
I kid you not DogDay's death was so damn terrifying and so well executed like it was so haunting to me is that his scream would play on loop in the back of my head or I would get extremely vivid nightmares of either witnessing DogDay's death or literally being DogDay in that predicament and feeling the tiny toys enter in the open gap in my torso, it's THAT scary but that just shows how much of step up chapter 3 is from the first 2 chapters
I had a fucking nightmare about Miss Delight 😭💀
The fact that the only reaction I had to it was “Damn, they really just did that” is kinda concerning. Im WAAY more desensitized to this shit than I should be. I was less disgusted with his death and more shocked that they were willing to put that in the game.
you can make out the sound of his lower half hitting the ground in his cutout scream. his scream is also the longest out if all of the smiling critters
I couldn’t form thoughts. Not because I didn’t care mind you, I just couldn’t process what happened. My brain Refused to acknowledge that scene happened.
In a weird way it reminded me of this gore vid I saw in 2016, it was of isis beheading a newscaster. The screams of pure terror, the panic and erratic movement, the whimpers.
Chapter 3 is when the devs said "Oh, you want horror? I'll give you horror alright"
And then they gave us what we wanted!
@@thedraftingax5963 chapter 4 already has a beta build (which means faster development), better writing, and on the path of maybe being mature? the glow up is REALLLLL
@@SkibsDaThird I know right? I'm all up for that!
I absolutely agree that this is the strongest moment in not just this chapter, but the entire game overall. While previous chapters fell flat for me, and Catnap also fell flat for me, this moment was genuinely horrifying. It had a good balance of show and tell with the environment and dialogue, the vocal performance was top notch, and what's actually happening in this scene was really scary in the moment, and then haunting to think about after the fact. My one problem with it is the same as one of their other strong scares, Huggy coming out of the TV: the fact that it was shown in the advertising. Now mind you, I think TV Huggy is more egregious than Dog Day, given they straight up used a screenshot of the middle of that sequence to announce that the chapter was live, but seeing Dog Day moving around in the trailer made me think we were going to get more from the Smiling Critters in that size variant. Much like I'm critical of the Bendy and the Dark Revival Console Trailer for revealing the final boss (when most of their audience who had been waiting for the console version was trying to AVOID any and all spoilers for months), there are some things the marketing for this chapter did not handle as well as I would have liked.
And that brings me into my big concern for Poppy going forward. As you said, it's had a reputation as being "horror for kids", but this chapter was very much NOT for kids. Chapter 3 feels so drastically different from the others that if I hadn't seen them all for myself, I might mistake this as being from a completely different game. I'm absolutely fine with wanting to move into more horror in terms of the mascot horror genre, but when you do that, you have to do it tastefully. And when I say tastefully, I don't mean sanitizing the horror, I mean making your marketing abundantly clear that this is a dark and graphic horror experience. My biggest issue with Poppy Playtime for the longest time is that that everything surrounding this game targets kids. The gameplay, the advertising, the website, the merch, the twitter posts advertising said merch for occasions like Back to School, the toys being sold at major retailers being put with the regular videogame toys rather than in the collectibles section, the CZcams content that was made by people who worked on this thing: so much of how this game has been marketed has felt like it's aimed directly at kids. And I don't think this is for kids, I didn't before this chapter, but I ESPECIALLY don't think so after this chapter. Is there horror that makes sense for kids to consume? Yes, kids shouldn't be kept away from scary things just because they're scary. But we do have to be mindful of what we introduce them to at different ages, and having your stuff clearly labelled would be helpful. It's the same reason I talk about the importance of tags and content warnings for self curating, I want Mob to give people better tools so they can self curate, have more transparency. I would not put this in front of anyone younger than 14 or 15. Poppy Playtime, as of me looking at the Steam page while typing this, does not have an age rating on any of its chapters. It doesn't have a recommended age rating, it doesn't have an ESRB rating, and when trying to google it, you have all sorts of people asking what age range its appropriate for with mixed results. And good on those parents for actually caring and trying to do research on if this game is right for their kids. There are a hell of a lot of parents I've met who let their kids wander free online and don't have a clue what they've gotten into, nor have they taught them any kind of netiquette or internet safety. It doesn't matter that you have to be 13 or older to make a steam account, people who aren't supposed to be on Steam will still use it. At least if it's clearly marked with who the intended audience is, then it can make it a little easier for parents and younger consumers to make smart choices about what they engage with.
With this game becoming so much darker than it used to be, while I would be refreshed to see some new scary things in the genre as a whole, I fear for over saturation of it, and what it's going to mean in the CZcams landscape. Some games that get gorey and dark can't be covered by a lot of CZcams channels, because of the strike system being particularly hard on them for those elements. If every or even just most indie mascot horror devs shoot for something darker, it's going to be hell on those channels who will have to either censor it profusely or not cover it at all. And without CZcams, a lot of these small indie games don't take off. So many of them are accidental cult classics, one hit wonders, or viral sensations, because of the people who choose to talk about them. When Poppy is one of those success stories, its drastic change in tone creates more buzz, but it was also a huge risk. I'm SHOCKED that this chapter managed to make it onto this website without being struck down, given what it covers. I mean good for them, I'm happy this benefited everyone, just again, would love some more clear age and content warnings.
I'm also not looking forward to the amount of discourse that will come from botched writing from new, inexperienced, and even established indie devs who will hop on this as a trend, or simply to test the waters. Horror is tricky to write, it takes a lot of thought and careful planning to execute it effectively. While it is great that we live in a time where anyone can make a game, it also means a lot of inexperienced writers are going to be tackling this for the first time, and I think it's safe to assume that some of them will not handle it as well as one would hope. There is absolutely no shame in that, you have to start somewhere, and there's nothing wrong with sucking at something on your way to learning how to make something awesome. Never be afraid to suck! I know it's easier said than done, but seriously, don't be afraid to try new things, even if they don't turn out well at first! But the way that we talk about media in this current social media landscape? Oh that's not gonna be fun. When someone messes up, they get raked through the coals, whether it's a genuine misunderstanding/mistake or something they "should have known better" about. I'd rather see an attempt made that's imperfect than for no one to experiment ever. But when people are so reactionary in how they talk about media (and lack the 'constructive' element of constructive criticism), I can see a lot of those inexperienced devs growing disheartened, frustrated, and being drawn to quit after being put on blast, rather than growing from the experience. What toughens up one person can break another, different artists need different kinds of feedback in order to grow. We are not good at constructive criticism on the internet most of the time, and it's about time we have some discussions about that and why it would benefit everyone if we did more to get better at it. Because if we want more serious and dark topics, we have to be prepared for all the other things that will come with it. There is a bigger picture to look at here. Just as the over-saturation of these "safer" horror games has benefits and consequences, the pendulum swinging the other way also has pros and cons to be mindful of.
There is room for mild horror and more graphic horror within this genre, by all means, I welcome us having both. Trends be damned, don't build a game just to be trendy, do it because you're making something that speaks to you. Aspiring devs, if you wanna tackle darker horror because you think that would be fun to do, do it. If you're not comfortable going there, that's fine too, there is no shame in that.There's a flavor of horror for everyone, don't be afraid to explore the menu to find what you like! Go do your research, play around, and have fun. I am rooting for you! I want to see you succeed making something that comes from the heart. Making a game is not easy, it takes a lot of time, hard work, and imagination to do well. Mad respect for anyone who tries, regardless of how it comes out.
You really wrote a full essay omg
they broke the mascot horror rule. They actually made a scary game.
The cutout shown at 11:12 foreshadows that moment even better, showing DogDay in that particular pose, yes, but also without his body below the waist.
Chapter 3 and the upcoming Bendy: The Cage that'll supposedly go significantly darker excites me for the future of mascot horror!
You and me both, genuinely can't wait to see what the future holds
@@PastraspecMe too!
Bendy is just one of those games that have gone on for too long and I just lost interest
we just no gotta hope that Garten of Banban actually turns scary and stops being nonsense (spoilers it definitely wont)
With Shipwrecked 64 I think we're reaching the gold spot for Mascot horror
Also, DogDay's voice actor did a PHENOMENAL job. Really sells the scene for me.
I forgot about this channel for a couple months but I saw this one in my recommended and I've never been more happy to come back, gonna binge all the vids I've missed now
Dude, the redemption of this game is stupidly good, it went from a game that was meant for CZcamsrs to click bait and scam kids too a acual good horror game that made me scream and jump like a little gurl MULTIPLE TIMES, the glow up in game quality is insanely good, I'm looking forward to seeing the 4th chapter in a few years
what do you mean by that? even more serious horror games have this feature, if you go to the comments of Outlast videos for example, there will be children, the problem with the other chapters is what CZcamsrs do with them
Then you weren't paying attention.
The amount of detail in the animation that existed even in chapter 1 doesn't exist in scam products.
Just look at Banban
@@TheDapperDragon💀💀💀💀💀
this game sucks
It was always a good game, and it was never intended as a clickbait. its only the content farms that will use anything as clickbait that gives this game a bad reputation.
I'm so glad that DogDay played such a pivotal role. My jaw DROPPED when he appeared.
Also they get infinite bonus points for this play on the "cat vs dog" trope.
My favorite moment that really gave me chills was the Nightmare sequence. That Employee Video was good. "Welcome home."
I have to be honest. Every time he talks he sounds like the one guy who said I am an absolute demon on the basketball court. That was the move that made the LeBron cry. Love your content and been watching for a while
I'll always think about the fact there's an alternate universe where we could've saved Dogday
Edit: I don't just mean giving him legs. I mean carrying him on your grab pack for the entire rest of the game until you either escape or destroy Playtime Co.
And... then what? He's missing his lower half, he'd be fucked no matter what.
It's like he said. There's nothing left to save.
@@ConnorTheUndyingPull a Wallace and Gromit and give him robot pants
@@zeldagameryt4018 Are we sure about this? Last time a Smiling Critter got close to robot parts, it didn't end that well for the critter. Rest in piss Catnap and all, but they don't exactly have the best track record.
@@ConnorTheUndyingin another universe, means there's infinite possibility for us to save dogday. his legs might be somewhere around there on the other universe
There are some nice fanfictions out there where the only thing you do is save him and give him legs. :)
Something else I really liked about this chapter was the characterization and plot developments we saw.
From actually witnessing the hour of joy, to the poetry of Catnap's origins and his death. Hell even the small things like the Dogday cutout you find after the playhouse chase. Telling you to run as far as you can and question why you're just standing there. All before devolving into the familiar screams that sound like the desperate choking we had just heard from the real Dogday.
I really hope other developers take a look at what Mob Entertainment did here because my god is it some of the best stuff I've from this sub-genre.
That's what I'm doing for my game!
DogDay still being alive was something I didn't expect at all, especially in the state he's in. Usually, whenever a dying NPC is present they either die offscreen afterward or just slump over and die I rarely see a bisected NPC where you can still see the red parts of the wound and have little critters USE the massive wound and his eye as an entrance to eat him alive
"...that MOB Entertainment even had the guts..."
- Pastra then shows an individual without guts.
This chapter proved everyone that this game CAN be scary, great job I'm accually so glad that they made this morbid as it is. I hope next chapters are going to be even more scary
It always had the potential, but it's good that they've come around.
Not only this game, ALL mascot horror can be scary if it made well
@@Still.the.best.2021yeah, but then we have games like Garten of BanBan, who don’t put THAT much effort in their models. I get it, it takes hours just to make something simple like BanBan or NabNab, but lets be real, all the textures are solid, it feels really repetitive, and the models clearly only had 1 or 2 designs before picking which one to use. I think it might do better. I think games that aren’t that scary CAN do better.
@@Still.the.best.2021why did I type out a whole paragraph 💀
@@Still.the.best.2021 true, now people have no excuse to complain that their garten of ban ban like game doesn't get attention
The fact that there planning for even more dark stuff for chapter 4 is just insane, one of the only mascot horrors that is scary
This is my first time ever finding your channel, not even 2 minutes in and i gotta say, love your characters design and mad respect for using the fnaf world halloween area music
I love these videos so much-the passion in pastra’s voice makes everything so exciting, even for me who doesn’t really like horror games. Pastra shares the best parts of horrror games, in the best way possible, in a safe youtube video.
Also, I still believe that Clyde’s eyes and teeth are the same! They can split in half, add circles, and bend. The illusion of their difference is an opportunity for more horror, kept as an ace for Clyde.
In all honesty, I always thought that Poppy Playtime was just going to be one of those mascot horror games that was only made to capitalize on the popularity of the genre (looking at you, Banban). But chapter 3 defintely made the game really earn my respect. We got so much quality content from it, and it was a geniunely terrifying thing to watch. I still can't watch any playthroughs of the school section without my anxiety skyrocketing. And the section with DogDay was truly heartbreaking. He looked to the player for help, calling us an angel, and we failed to save him.
The prototype will save us all...
DogDay died for our shins
@@Bartmaaan
That would make DogDay the child of the Prototype. Heresy!
Prototype is good game
I said "for our shins" not "for our sins" @@purplepedantry
@@Bartmaaanhe wants his legs back
I think I found my new favorite CZcamsr. I love your art style, your voice is soothing and keeps my attention, and you actually talk about content that I not only enjoy, but you talk about them in a way that makes me see them in a new light. I've been binge watching your videos, and, while I know I'm very late to this considering this video came out four months ago, keep up the great work!
man...i really loved when catnap said "its nap time" and proceeded to exhale gas all over the place
I also like how the moment scares you before it even turns into a chase, you're drowned in complete silence as you walk down the cellblocks and then out of nowhere you're spoken to. Even if you were directly looking a dogday when he is introduced you'd still be surprised by how a creature can even survive without it's lower half while still being coherent enough to monologue to you about how terrible catnap and it's cult is. Really makes you wonder how much pain can these toys endure before they actually die.
Honestly the moment they redeemed themselves in my eyes was when they released that Catnap VHS cartoon, it was purely about the horror and setting up the character. And (I don’t keep up with the state of mob games so I might be wrong here) I’m pretty sure they kicked out the controversial people in the studio at that point so really it was truly the first sign of redemption on their part.
from what I understand they fired the creative directors responsible for the NFTs, I am not aware of anyone else
Lol, the people who started the entire controversy are the CEOs.
@@cherrylimeali4393 Pretty sure they were kicked out an replaced by that point which is what I meant.
@@AwesomeGuy123They were kicked out and replaced by new people on the team, so you're right about what you said.
@@superlemonslicer1224 W mob
11:28 There's something you should know about this cardboard cutout..
After pressing the button a few times you can hear dogday screaming.
But if you listen closely you can actually hear the sound of Dogday's legs being ripped off by Catnap and falling onto the ground (within the screaming)... 😞
It's a little detail that many people won't notice that makes Dogday's backstory even more tragic in a way and i love it sm.
I love that dogday's fate is also foreshadowed in the very beginning cartoon, as when catnap arrived to put them all to sleep dogday had his lower half covered by a blanket as his head was down, and his hands spread outward like his tortured self.
I actually have nightmares about Catnap. This is the first horror game to actually give me nightmares.
So naturally I ordered the plush of him. I'm sure giving the thing that haunts my dreams a physical form is a great idea.
Pretty sure there's a whole opening scene in the game showing why a Catnap toy is a bad idea! But for real, if you wake up from a nightmare he'll be within punching distance at least which could help :D
@@gothgirlkim yea! Hehe
I agree with that beginning section; it never felt like it truly embraced its horror until Chapter 3, and that’s why I love it so much. It’s hard to make me scared of games, but Catnap genuinely made me afraid to sleep for a few days when I first saw his actual design. While a lot of the horror in Chapter 3 is found in the constant paranoia of being watched, the scene with Dogday, as described here, is so jarringly gruesome that it surprises you. They placed it in just the right spot, and it’s amazing.
Great video once again, Pastra! Always loving these analysis videos.
I like that you see his cardboard cutout after the chase sequence, listening to it begging you to leave left a bitter taste in my mouth.
it's been a while since i've seen your videos (probably your fnaf pizza sim analysis/animatronic rankings) but this was awesome! i totally agree with you on this, chapter 3 took us to a whole new level- every timeline delay was 100% worth it for a polished final project like this. your production quality has grown in such a cool and interesting way (i like the cohesive designs and the filter effects, and your mascot guy is so fun and emotive in the intro!!!!) and im glad to see youre still making awesome videos! :)
CatNap is Definitely my favourite character so far. His interesting lore really brought me to him. It is very sad that his life was taken away by the scientists and then was killed by the very same thing that brought him to his body. He is the scariest so far and his abilities like the red smoke. Giant mouth Etc. Really made him a good enemy.
While I don’t blame him for turning this way and do pity him, his actions are still inexcusable and the fact he was willing to kill the toys that refused to obey the prototype, despite knowing full well they used to be like him before he became Catnap was still sickening.
I love Pastras genuine attitude. I like making fun of bad media, but seeing someone who dedicates their channel to things they enjoy is refreshing.
It also does three more things to hammer home you're entering the deep end now:
You can see catnap kill another toy, which means even toys aren't safe from each other,
You learn exactly what happened to everyone in the factory, they're all dead, but not only are they dead, the toys have been eating their corpses to survive,
And finally you learn more about the Prototype and raises some questions, such as "why did it save that child if it was going to kill him later?" and "was this it's plan all along or was that a mercy?"
Rip Bunzo
This video was the first time I've seen your content or your channel. I love your energy and I love your channel avatar-- so expressive! You also pointed out some things I haven't seen ANYONE else point out in this chapter. Thanks for being willing to give the game a chance this far so we could get your really insightful views!