Create ZBRUSH Alphas! Amazing Trick!

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  • čas přidán 20. 08. 2024
  • Hey guys! i am super happy tu share this amazing trick for creating super useful alphas for Zbrush, maybe some of you guys already know about it but i cant believe i was unaware of this. Enjoy!
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Komentáře • 71

  • @ValentinFouche
    @ValentinFouche Před rokem +5

    This method is insane, you just saved me hours of work and research !

  • @utmostkibbles9125
    @utmostkibbles9125 Před 6 měsíci

    Oh man, Crazybump is what I learned back in like 2011. Bringing the classic deep cuts!

  • @musings_from_eternalmoor
    @musings_from_eternalmoor Před 11 měsíci +1

    He, this really helped me out. Gone mad trying to get rid of the noise from my customs 😅 Thanks!

    • @Nexttut
      @Nexttut  Před 11 měsíci +1

      Glad I could help!

  • @jrgensrensen3019
    @jrgensrensen3019 Před 2 lety

    Currenty working on making a dagger for a scene, was planning to make a skull on the pommel using an alpha. Glad i stumbled upon this video.

  • @yapanwolf
    @yapanwolf Před rokem +3

    Materialize is free soft to get hight map

    • @Nexttut
      @Nexttut  Před rokem

      Thank you so much for the recommendation! i didnt know about the software but i will for sure try it!

  • @UtterUnit
    @UtterUnit Před 2 lety +6

    Would be really cool if this was implemented into zbrush automatically. Great tutorial nonetheless. :)

  • @Pere99
    @Pere99 Před rokem +1

    Thank you soooo much, I always worked as same as you and this is something i tought about so much about, i will definitely try it tomorrow

  • @zerocoool1111
    @zerocoool1111 Před 2 lety +1

    Ok.... this is the coolest tutorial. Thank you.

    • @Nexttut
      @Nexttut  Před 2 lety

      Glad you think so! 😎

  • @khov
    @khov Před rokem

    This is a insane tip, someone told me that VDM are better than alphas, I need learn why and how to make VDMs first

  • @ivanolarte3287
    @ivanolarte3287 Před 6 měsíci

    every tome i ot a concern about texturing (so far) your videos are amazing

    • @Nexttut
      @Nexttut  Před 6 měsíci

      Thank you so much! 😊

  • @EsWarNotwehr
    @EsWarNotwehr Před rokem

    thanks for this! i had to do more tweaking with the options but this one rly helped me a lot! I've just done several alphas via midjourney just for my own library - this fastens the work a lot. THANKS!

  • @BradfordSmith3D
    @BradfordSmith3D Před 6 měsíci

    Exporting a higher bit depth / quality format (not TGA) would yield much cleaner and sharper results without all that noise. ZBrush really wants 16 bit alphas, and Substance generally computes height in 16 / 32 bit depths. Also no need to pre-comp a radial mask in Photoshop or any other compositor since ZBrush will radially fade the alpha. You'll get better mileage from your alphas by keeping them intact edge to edge.

  • @huffychip
    @huffychip Před 7 měsíci +1

    I love your easy going teaching methods! Been a follower for some time. Just a quick question, is there any other software that can do this hesides substance 3d sampler? I have zbrush, Photoshop and substance painter and not really wanting to add to my adobe addiction lol

  • @teamtomii
    @teamtomii Před 18 dny

    This looks really useful! So... you cannot do this with Substance Designer?

  • @Bandik00t_
    @Bandik00t_ Před 10 měsíci

    Damn! This is an incredibly useful tutorial. Thank you so much for sharing this diamond!

    • @Nexttut
      @Nexttut  Před 10 měsíci

      You're welcome! Hope it helps 😊

  • @sarinanzf7057
    @sarinanzf7057 Před 11 měsíci +1

    lifesaver! thank you

    • @Nexttut
      @Nexttut  Před 11 měsíci +1

      Glad it helped! 💖

  • @juliuseinstein6093
    @juliuseinstein6093 Před 26 dny

    What's the difference from generating a height map in Photoshop itself??

  • @ivanchopovskyi2884
    @ivanchopovskyi2884 Před 3 měsíci

    Materialize is great open-source alternative =)

  • @user-ec7qr3ez1l
    @user-ec7qr3ez1l Před 10 měsíci

    You are amazing! Thank you bro! Wonder if you know how to make cool looking shattered glass, and how to texture all cracked parts. Would be awesome to see your pipeline for it! Thank!

  • @roofoofighter
    @roofoofighter Před 10 měsíci +2

    For better results you should use 16 bit mode or even 32 bit float

  • @arpitgupta8308
    @arpitgupta8308 Před rokem

    thanks a lot sir this will help a lot for the future

  • @hassanelfayoumy51
    @hassanelfayoumy51 Před 4 měsíci

    رائع
    انت استخدمت برنامجين انا اعرفهم فتوشوب وزي براش
    اما الثالث لا اعرفه هل يمكنك اخباري ❤

  • @shanjeevan142
    @shanjeevan142 Před 2 lety

    Thank you very much could you please make a video about creating brushes like metal brush stone

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 Před rokem +1

    amazing tip! thanks alot 🥰🥰🥰🥰🥰🥰🥰
    i did this and "targa" format does not show me the alpha and we have to use TIFF.
    another thing is when i apply it on sphere, and increase internsity, the final result is protrudes too much And with increasing intensity, many sharp points appear. it is not applied only on the surface of the sphere, and it is very raised, like a soft pyramid, or a soft mountain.

    • @thivolan3d
      @thivolan3d Před rokem

      Hi Mahmoudzaefi! There are ways around this; with the current alpha selected under alphas, modifiers there are a few options like strength, radial fade, the brushes focal shift etc that will help to alleviate this but also if you manually fade out the alpha so the edges are black (Like in this demo) then the only way to not get that "Mountain" effect is to NOT fade the image in photoshop yourself... Hope this helps

    • @mahmoudzaefi2958
      @mahmoudzaefi2958 Před rokem

      Hi. Thanks alot for your help. @@thivolan3d

  • @SubrosaRose
    @SubrosaRose Před 8 měsíci

    Can you make a video with a indepth explanation how you get hight and how you export it to Photoshop. Thank you

  • @benjaminfranz156
    @benjaminfranz156 Před rokem

    Wow this is awesome, would anyone know a similar work flow in blender or 3dcoat?

  • @marioleone502
    @marioleone502 Před rokem

    This is so helpful, you are amazing, thanks for sharing 🙏🏻

  • @AJsapala481
    @AJsapala481 Před rokem

    Amazing video, thank you!

  • @GameArtsCafe
    @GameArtsCafe Před 9 měsíci

    I've been trying to ask the team to create a AI Seamless Tile filter, their current method is pretty much the same as B2M, so old and doesn't work for all scenarios - so many filters and messing around trying to get the right settings. This is just about the only good thing they have going for them.

  • @chiebodili8730
    @chiebodili8730 Před 10 měsíci

    Thanks for this... Another software that can do this is Materialize

    • @Nexttut
      @Nexttut  Před 10 měsíci +1

      You're welcome!

  • @30MinsGaming
    @30MinsGaming Před 10 měsíci

    Would PixPlant serve for the same purpose?

  • @vroshabhisam5582
    @vroshabhisam5582 Před rokem

    hey, Thank you very much for sharing this amazing technique ^^

  • @nilexh3476
    @nilexh3476 Před 2 lety

    Damn, this was soo cool tutorial and helpful too, thanks

    • @Nexttut
      @Nexttut  Před 2 lety +1

      You're welcome 🤟

  • @pandereodium
    @pandereodium Před rokem

    Wow! Thank you!

  • @nilexh3476
    @nilexh3476 Před 2 lety

    Also make modeling hard surface tutorials in Zbrush

  • @mech_Denis
    @mech_Denis Před 2 lety

    Hey Abraham! It's all great! But, when will the lighthouse project continue?

  • @PaweWardecki
    @PaweWardecki Před 8 měsíci

    nice :) thnx dude!

  • @GA-uv4hy
    @GA-uv4hy Před rokem

    u r amazing.

    • @Nexttut
      @Nexttut  Před rokem

      Thank you so much 😀

  • @TheSatzy6699
    @TheSatzy6699 Před 2 lety

    Great 👍🏼

  • @preeet007
    @preeet007 Před 2 lety

    Amazing

  • @nicholash1278
    @nicholash1278 Před rokem +9

    this was great! until I learned I would have to pay 20 per month for this tool. No thank you!

  • @willpowerwelcome
    @willpowerwelcome Před rokem

    thx帥哥

  • @mangasama2008
    @mangasama2008 Před rokem

    i love you .____.

  • @GA-uv4hy
    @GA-uv4hy Před rokem +1

    technically is interesting, but the result is worse. the 1st one "noisy" looks MUCH better, and organic.

  • @user-fd9on4qs8m
    @user-fd9on4qs8m Před rokem

    so sad,i don`t have this software🥲