Making a Fake Gameplay Trailer: A warning for the gaming community
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- čas přidán 2. 02. 2024
- I released a parody gameplay trailer for a fake game, here's a general process of what I did to accomplish just that and why I made the trailer to begin with.
Watch the full parody gameplay trailer: • I Made a Fake Zombie S...
Asset List: pastebin.com/wwR4Bs7E
Discuss our future game and the project on Discord: / discord
I've had tons of fun with this project and I've always wanted to dabble in the survival genre, I believe after my current game (Suit for Hire), I'll be working on a co-op zombie survival game, I hope you look forward to it as much as I am!
Watch me live on Twitch: / firstcrimson
Follow me on Twitter: / thecrimsondev
#gamedev #unrealengine - Hry
Thanks for watching, like the video if you enjoyed and feel free to comment about how you felt about the whole project and the potential future of game marketing. If you haven't seen the full parody trailer: czcams.com/video/Xj8EZDdGwQc/video.html
I'll be more than happy to answer any questions in the comments.
Respect 🕶
Are you ever going to release ur version even if it’s a demo ?
I don't get the hate with The Day Before game. The game is not even on any kickstarter program or preorders. The devs of that game is simply trying to attract investors, and the people who don't know anything about creating something is fucking their ass hard.
Don't forget a seasoned investor will expect a prototype, if an investor relies purely on a trailer or an idea, they're idiots! A trailer also serves a function to validate if there is even an interest in the game, it shouldn't matter if the investor likes the game alone, they would want to ensure that it can actually sell.
@@bondi9mmgaming304 Did you watch the video, he addressed your question more than once.
The fact that people are ready to buy/play this proves your entire point.
Fr time to make some money
FR
gamers are unfortunately very gullible lol
@@jess648 gamers are consumerist worms who don't deserve rights.
When people lack knowledge or understanding in something they end up replacing the lack of information with a fantasy that logically makes sense to them. Ignorance is like a plague these days.
"This is a fake game"
"OK, but I'm a sucker for getting scammed, when can I buy it?"
Even now morons still think the Day before just ran into financial trouble lol they just can't wrap their mind around it being a scam
Its like patrick 😂.
Oh hey Surprise? *Go* *Fund* *Me*
Or what was it? *Early* *Access?* XD
What about this , *Battle* *Pass* HAHAHAHAHA Ofc *You* *Willingly* at your discretion XD
@@tiefblau2780 Um.. what?
@@SteveEchelonanon Did you buy the game? Who Willingly spend your whatever hard earned
Even though it's really a "parody" trailer, it shows perfectly how you can make something hastily but beautifully for investors (even if it's all a fake).
So never believe trailers! Until real gameplay is shown
Don't forget a seasoned investor will expect a prototype, if an investor relies purely on a trailer or an idea, they're idiots! A trailer also serves a function to validate if there is even an interest in the game, it shouldn't matter if the investor likes the game alone, they would want to ensure that it can actually sell.
@@AntiochEthereal Plenty of western studios have scammed investors and pre-purchasers as well. Just saying. It's more important just to wait for a game to be released and reviewed at this point IMO.
@@AntiochEtherealOr, you know, wait for organic gameplay and reviews. Don't know why you're singling out specific regions for this (and moreover insinuating that literally everything out of them is a scam, implicitly including things like indie games made by random people...).
Vertical slices are basically required for any reputable investor or publisher, but this has it's own issues. Studios, especially smaller less funded ones, are incentivized to spend the first 6 to 12 months of the game development cycle on a vertical slice that doesn't have scalable systems. When a publisher or investors see this they think that the game is ready to go into testing because it's in a "playable state". So they push release timelines to ASAP. Which leads to this unfinished paid-testing "early access" hell we have now.@@JupiterSaturn69
it could be real! so i will play soon!
There's a business model that doesn't get much airtime but is all too popular of just creating fake trailers for game ideas (with Steam pages and all) as a way of throwing shit to see what sticks. Soon as one of the "games" gets enough traction, you develop it. The rest can be easily pulled in the quiet.
Or do it like the Chinese. Develop 1 mobile PC Game and release like 10 copys under different names on Steam and pull them and rerelease them over and over. lul I swear my Steam Recommendations is full of the same games under different names lel
Interesting note about this but there were a few companies doing this on Steam and they got a letter basically telling them to stop or get their account deleted
@@leana339 Why Chinese? A lot of Americans do just as much.
Pretty sure this happened with Junkyard Simulator. Glad I didn't end up buying it..
@@methamphetamememcmeth3422 not nearly the volume. Don't play dumb.
I had an opportunity to do work for a publisher specializing in simulator genre. They pay teams to do these 'gameplay' trailers and set up steam page for games. If it gets enough wishlists in a month, a project is approved and a game gets made. But there is no game before that, just smoke and mirrors.
You worked for PlayWay S.A?
I noticed this publisher put many fake trailers on Steam a few months ago
@@orys7420 I cannot tell ;)
So its scam. Should be delete it.
Is that what happened with Phantom Doctrine 2?
Games take years to make. For small teams that cant afford market research, its not a problem
It's was incredibly frustrating to explain how little game is required to make these "game trailers". People can't tell the difference between a short film and a game lmao. Thanks for this vid :D!
Yeah. It really bugs me when someone recreates a portion of game in unreal, the trailer is running at like 20 fps, and people are like "Why doesn't X company make their game look like this!?"
13:31 that's probably one of the coolest plugins I've ever seen, the weather one. Crazy how instantly everything was under snow.
It's super sweet, I'll most likely be using it and modifying it for an actual zombie survival game
You'll lose your mind if you play GTA V then. People change the weather for the whole map on multiplayer all the time.....
@@FirstCrimson ultra dynamic sky is awesome and the most popular one, but I think sky creator is way better and more realistic. But yeah, it's more expensive, unfortunately.
@@quadro1337 I'll take a look into it!
@@De4dSp0t They fixed it like a year ago. The only weather option you as a cheater can force is thunderstorm, which doesnt apply instantly.
Thanks for actually including worker costs in this, I constantly see people go like "I did this for xy money" and never actually calculate their own work in there
I love your honesty with the extent of your abilties as a single game dev. Some people may say "Oh i could make the MMO but it would take ages" but youre honest which i respect alot
Cheers, I think it's better to be honest as to why I can't make it, transparency builds a better relationship with the community- might not be powerful marketing but I believe in a strong community than an enormous one filled with skepticism.
I mean, technically speaking, he could make an MMO, but it would literally take ages.
You can figure out a lot of shit by trying, failing, and then profiling what doesn't work and trying again, and so on.
The worst part by far with MMOs actually is content. So let's say he could probably make the actual game systems in a few years, like, inventory, content db for the server, resource management, terrain/asset streaming, player characters/agents with stats, equipment slots and what not (and ofc this is just off the top of my mind)
Let's say a few means 5.
Well, then it would take him another 10 to do the content, if he were to work alone. To have a "decent" size.
That means: assets, animations, VFX, sounds, barks, asset placement within the world, interactive shit, NPCs and their behavior trees (although I think we really need to find a better way cause classic behavior trees are too fucking expensive), triggers for events, event schedules, items and their stats, loot tables, a plot outline -> then -> some actual lore and narrative, all them quests, boids because birds are cool and the more the merrier (same with fibsh), critters and other shit to make the world pop up.
But before all that... designing engaging gameplay for lots of people at the same time is hard.
So yeah, gimme 20 years worth of salary and I will make you an MMO alone.
But that's kinda stupid, isn't it?
I mean, there's people who did dumb stuff like this, not alone, but still... 0A.D. were working on that game for like 15 years or something.
And I mean, even Ubisoft has the Skull & Bones issue that's been draggin on for an absurd amount of time
@@FirstCrimson Pretty sure that's a part of what makes _great_ marketing. Heavily underused though and for one obvious reason: can't scam people at the same time for quick cash.
@@arthank1263 3 years for systems is pretty damn optimistic, but *maybe* possible if you're sticking to tried and true and using off the shelf support for this sort of thing, I guess. 10 years for content seems wildly impossible; from what I can find the initial WOW release had a dev team that scaled from 40 to 80 people and it took around 4-5 years. Even with asset stores, even if you assume a bunch of those were devs and artists you don't need, I don't think you're going to cut down that absolute minimum of 160 workyears enough to be done in one lifetime. And that's to make original WoW, and standards are way higher now.
Someone's going to suggest AI in response to this, aren't they? Yeah, sure, that would work, for a given value of work at least. Why not. Go nuts.
@@arthank1263 You're heavily disregarding one big part of working on an MMO or large-scale game like that. Mental heath.
I've been working on an Early Access game for 3 years and trust me, even that has taken its toll on me, working on a game like that for ages is suicide and even if I was given a salary to work on something (in a dream world), it'd still get pretty grim from a mental health standpoint.
At my current experience/skill level, I still wouldn't dive into an MMO even if I was offered a salary for life.
The fact that people chose to ignore the giant text stating this was not a real game and that thousands of people bought into the day before even with all the warning signs and red flags just proves that people do want this type of game and that there are no open world zombie survival games out there that take place in a urban division-like map.
which is unfortunate i always wanted a third person or first person zombie survival game that take place in big cities instead of just empty open spaced grassfields with roads with a few buildings here and there like those dayz-like games but i guess that'll never happen
because its impossible on multiple levels.. the server technology to do something like this on a large scale just doesent exist at the moment, and the anti cheats we have today arent strong enough to prevent the rampant cheating that would occur in such a game.
i know for a fact that people wont buy a single player version of it either, so this is where we are at..
the thing people dont understand is that the developers !know! that people want it.. its just not possible for now until we have some major breakthrough in server technology
Just get DayZ or Project zomboid, literally both games have that feel, the latter is an isometric view only but the mechanics and difficulty and the fact you can mod it to your liking makes it worth the buy than some quarter baked loaf of bread.
@@leaveeeevee5762Cataclysm is free.
@@leaveeeevee5762 "urban division-like map" Dayz biggest city is like a small village compared to IRL, and Project Zomboid is 2D and incredibly clunky to the point that the Dayz Mod looked easy to play. A game like plainspokendanny described doesent exist, and wont exist for quite some time yet. like we'v only now just started to scratch the surface of the server tech needed to do something like it.
Despite all these fake trailers it harkens me back to the Halo 2 E3 demo that despite being exactly like this and being heavily scripted we still to this very day want to play it, fully knowing what it really is behind the curtain.
Funny enough, they did release the assets and people are working on making it a steam workshop thing for MCC.
@@okankyoto The MCC dev team (not 343) is putting it in officially too :)
A really nice way to show what a vertical slice is for people not in the industry. Always amazes me when people play up a more cinematic trailer as if it shows what the entire game will be like when in reality the trailers are often just very specific scenarios with very specific interactions preplanned that they know will work in this setting but might break otherwise.
I just woke up from a coma, so you're telling me the day before wasn't real? oh boy
A scam after
Nope, it was like if someone was going to rug pull but they slipped on said rug
Welcome back
How long have you been in coma?
100% nailed it. Just actually shows you that if you know the engine and put in some hard work … you can actually make something. Followed the entire journey on X. Done a great job with this parody project
What's X?
"X"☝️🤓
I'm cursed with a working memory and remember the fake Watchdogs trailer.
It's almost as if all trailers are faked.
Funny because Watch Dogs is a good game though 🤔
@@SeekersLegacy The game has a good story but Ubisoft lied about the graphics and gameplay. But its just just Ubisoft, EA lied to their viewers on their Battlefield Trailers.
Even some of the greatest games by the best studios have history of faking gameplay trailers. Half-Life 2 had some sequences in gamplay trailers faked with never implemented mechanics played live in front of journalists at E3 2003.
funny story, the graphics from the e3 trailer ARE in the game, they're just disabled.
watch dogs with mods is insane now, i spent like 3 mins downloading a single mod that has other mods bundled on and it changed the entire game. Like it added so many new missions and made the graphics resemblance the e3 trailer more.
You've done a great job in warning people who are unaware of the dangers of fake games and trailers. The fact that people still believed it was a real game you were making even after putting disclaimers in the video highlights the need for a video like this
Gamers are consumerist worms who deliberately refuse to remember anything & don't deserve rights, and these warnings will not be heeded. You yourself are aware of that fact with your own comment.
2:32 "not a fully working game" THAT kick was SICK
It's straight from the unreal engine. You can get a "game" up in 5 minutes using the engine.
But did you not see that kick? It was SICK
@@vosdraug4628not true
Highlight of the "game" for me@@Definitely_a_Fox
You clearly don't know anything, he has spent over 300 hours to get to this point and has a lot of experience with the Unreal Engine. A noob would need 3 times as much to achieve what he did @@vosdraug4628
i hope after the day before fiasco, the "hire this man" phenomenon would stop and people also stop praising "concept trailers" or should i say assets compilations
making games is much more complex and literally takes years now even with highly talented devs, not like some random Unreal asset flip video
The hire this man thing started off as animations people and people who were weapon animators then it morphed into video makers then now we have this.
T__T That "it takes time" and "there's a lot of moving parts" hit home hard.
Man, I'm just doing a teeny tiny crafting game and it's taking everything out of me, because of all the resource management, memory optimizations and also, eff me, making all the assets is painful, and I can't get away with buying some, cause I had a stupid idea and made it a bit too specific.
What I hate is... that people would even do this. That people would do anything for money is infuriating.
Also, you did a lot of work regardless.
Replication is also really hard, both DGS and P2P, especially when it comes to player position and animations with interpolations, dead reckoning and what not... and throwable objects are also a pain. You did good enough. But yeah, making an MMO is wicked hard. I caught a glimpse of how Blizzard did some stuff for wow, like, how all the assets and NPCs are stored in a DB and the client knows where them IDs are and it asks the server which asks for DB for info, like... what's this NPCs name, model, etc. The client still has to have all that locally, but the server infrastructure is complicated, to say the least.
wish people could see it this way more often.
Kudos for clarifying that you're using a lot of slight of hand to make a trailer as opposed to a finished game. A lot of people fall into that "but it's practically done" trap when they see reasonably polished visuals, but it's just a facade.
Those of us who are adults and have knowledge in programming know that this type of games is a titanic task and more for a person, almost bordering on madness, I appreciate your sincerity and good work, I subscribe.
I wish you the best and that you get to make all your dreams come true.
Even though that weather was just a plugin, it's still impressive as hell. Haven't even seen a linear AAA Single player game have realistic snow buildup like that. That alone is extremely immersive.
Days Gone did dynamic snow buildup in 2019.
The Last Of US 1 and 2, Red Dead Redemtion, GTA, The Division 1, Batlefield 3, 4, 1, 2042, COD MW3, BO 2, etc There are actually quite a lot of them, an many more that use that specific plugin yet the dont use the runtime weather change function because they do not need it
Half of those games doesn't have "snow buildup", they are just smart materials without build-up function @@AndresOnate3Dart
🤡
@@lazyvoid7107 100% lol
Great video. Definitely malicious actors in game dev space. But I feel the majority of these situations are the result of a variety of factors that make game dev really brutal, especially for newer/inexperienced developers. I like to think most developers start with good intentions to create a complete and engaging experience but fall into the common traps of game dev like scope creep & bad management.
I’ve definitely made these mistakes while trying to show my vision for a project while struggling to fulfill it behind the scenes. Hope to see these issues highlighted more often to help players more easily differentiate between a finished product and a gameplay demo. Also great resource for devs to avoid the same pitfalls!
SAO made us all wanna create an mmorpg at some point 😂
a good co-op zombie survival that I don't have to worry about other players would be great
zomboid
@@patoto8389my friend bought a horde to our base💀
@@recruit8921that is just friendly tomfoolery
7 Days to Die. Still in early access though but it does have mods for it.
@@recruit8921 if you both lived then he gets his legs broken
thems the rules
AAA studios does this as well. Cyberpunk Anthem, just some I can think on the top of my head. The companies get a lot of preorders, the game comes out and then people get upset, make comparison videos between trailer and actual gameplay. It's a tale as old as this industry, honestly.
On the game dev statement about how long it takes and how easily stuff could go wrong, I had started studying code last year for some of my classes, which I'm now working on possibly having a degree in by time I graduate but, holy shit, miss a single space, comma, [], () (I forgot the term used for those two), or even missing a single colon can mess EVERYTHING up, I had gotten into modding whenever I first started, and most people probably won't believe how some of the dumbest things being deleted breaks a whole game.
One othr aspect of "not having anything" in the scenario beyond what you can see and stuff is the fact that there's nothing else for the game to process, a game is full of objects with code to make stuff happen or to prepare stuff for the player to pick or destroy, those things cost a lot in performance, those things not existing just make the game in the trailer have a way better performance than the "final product", assuming there'll be one.
ALS is nice, but it really gives any project that uses it, the same exact feeling. I feel like the footstep sounds that come with it, are like, some kind of *ASSET FLIP WARNING!* alarm trigger for UE4/5 games, or something.
Exactly why I left it in (plus I got lazy)
Damn this guy just exposed my evil plan.
I remember there was those trailers for a game called "ILL", it looked insanely good but didn't come true
Great video. I think this is a much larger issue than people realize. Even AAA studios are pushing what is essentially a barely playable vertical slice into "early access" and charging money for it. "Marketing material" has become so important that actual game design and functionality has been almost forgotten. Thanks for making these videos.
This kind of explains why I see so many low-budget horror games. Since they never present themselves as anything more than carnival rides or haunted houses. The location is small, so you don't need to build out a world, and most of the game is just going to be triggers and cut scenes. If you have items at all, you don't need to respawn them or build out a tetris inventory system, since they're just key items for triggering some pre-canned interaction.
Thanks for showing that! In the last years I refrained myself from preordering anything even if they have a nice gameplay trailer. More and more games tend to get released in a (non-ready) beta state for full price and instead of adding content post-release, developers are just busy fixing their game.
I like how you combined raising awareness with challenging your skills. Good for us, good for you. Great attitude.
Just the beginning is incredible, looks really good and fluid, haven’t even see the trailer yet but would love to play a game like this!
It's either Environmentally controlled or CG, I hope more studios from the overall indie, AA, or AAA put a watermark label if it's a concept trailer featuring the end product they envisioned instead of lying with "based on in-game footage" or "gameplay" trailers cus that's false advertisement. it's worth noting the amount of these games going early access. transparency and honesty will win people's hearts, like these year enshrouded and notably Palworld.
Great video explaining how you made this. I not really suprised by much of it as I saw a bunch of "behind the scenes" for game dev, but there are so many young kids now with access to money that see a trailer and think "omg best game ever, buy now". Day Before was an extreme case of course, but many major developers do this to a lesser degree where they market the game as amazing when in reality it's very average or borderline bad.
Great breakdown video! Was fun to watch it all come together, and keen so see where the new zombie game goes.
I didn't even see your parody trailer but I am seeing this keep up the good work I've always been interested in game development
Great work showcasing this. Hopefully this will help people in the future look at trailers a lot more realistically and dare I say, skeptically
This was incredibly informative! Just the fly overview to show everything out of sight was really eye-opening.
This was fantastic! Thank you for being transparent. If you do decide to work on a coop zombie survival of even something else I am a 3D environment and prop artist and would be happy to work with you!
great work dude! I think i remember seeing another of your videos for this project on reddit maybe? I've been working on my zombie survival game for a bit now, this is really inspiring.
coop zombie survival sounds right up my alley and if you could manage to do this as a joke project i can't wait to see what you come up with when you get serious
I did a few similarly "faked" gameplay videos myself several years back in UE4. My purpose for the videos was for them to be a sound design (and dynamic music etc) showcase, so I only needed a set of conditions and enough things to happen to showcase some of the sound design and audio / music mechanics etc. It was nowhere near this complex, but it was interesting to notice while doing it how much you can indeed make something seem interactive and dynamic, for it to only be basically a bunch of trigger boxes and whatnot. Things that, while could also be used in a game at times, would not really create any sort of playable environment. Just basically a broken dead environmnent, but if you run it one specific way it appears perfectly fine and playable.
Interesting video, thanks for the insight, and I also appreciate the overall message.
Great vid, thanks for taking the time to inform ppl of about these overlooked issues
It's insane to see how actually easy it is to fake a game. I genuinely have never even considered how many buttons in trailers are functionless as of the recording. I've also never thought of client vs server registrations for animations or events. Kinda eerie to see how simple faking it really is.
Very educational video, 10/10.
thank you so much for this 🙏 whenever an aquaintance of mine talked about the day before he would get annoyed by my reluctance to believe anything in them and i still remember him saying "look! you said its just fake, but there are mechanics that aren't just about how good it looks and they clearly show them so it is in the game!" when they showed the inventory scene.
even in our native language i am not patient or eloquent enough to explain to someone like him why trusting your eyes doesn't work in videogames, but if he didn't learn from the day before i can now just send him this video and hope he gets it
Nice effort, I would have made an announcement of a new game using said assets, would put up a minimally professional website asking for money with a small twist:
The payment wouldn't work, wouldn't load promissing to fix in a few days.
It wouldn't show the form for card info or with broken paypal link and stuff like that in a way that people would be unable to send money.
Would hone a ton of complaints of course.
With this, just then and only then end up making this vid - to show people how easy it is to set up a fake game trailer to hype up and rip a ton of money showing actual metrics and numbers.
I mean, it's a lot of work, I know, but I blv this would have made way more of an impactful vid.
A co-op zombie game would be nice, so if you do ever do that, I'd love to see that even if it's a smaller scope project. Cheers to you and I hope whatever you decide to work on goes well :)
Sick Video. Can we get a design stream? Just a random part of a stream where we can add a bunch of ideas? That would be fun to just see what people come up with.
getting insane flashbacks to the Anthem reveal trailer. Never realized how little it takes to make a trailer compared to the full project.
Even though nothing about this is functional it does help conceptualize some pretty cool zombie survival game ideas.
Just watching the half-baked trailers from The Day Before and your parody had me imagining basically a 3rd person 3D Project Zomboid. Aside from the typical project zomboid features, some more crazy in depth shit like having area-quests where if you find an appropriate map you can find out which houses are hooked up to certain pipelines and restore gas or water flow by going to the appropriate utility substation.
Fun stuff to think about.
reaaaaaallly good video!! watched to the end ,, good luck with your co-op game! i want to start making my first game this year too
"And all it took was 40 eight hour days in a row to get to 300 hours of work!"..... hey, that's not some trick.... that's just real work.
Man this is really lloking good. I have a game idea name for this. The day that never came.
The funny thing is that had he not declared that it was a parody, he would be able to reel in people who would donate and drag in millions. It really does take two to tango, some gamers live on pure hope and cope in the face of overwhelming evidence of scams with gold wrapper on.
Too many examples of "Minecraft in UE5!" or "Ocarina of Time in UE5!" videos out there where the short "gameplay trailer" is all you'll ever see of it. That and teams of two front-end software devs deciding that their first game is going to be the best game ever, have everything in it and you'll never need another game ever again.
Makes me think of Anthem. I remember reading stories from the devs who had no idea what type of game anthem was supposed to be until the E3 trailer came out and the heads of the studio said to the devs "make the game like this trailer".
LOL I thought from the thumbnail it was about 'the day after tomorrow' or whatever it was called, and I was thinking "people are STILL talking about this? That's old hat at this point!".
Awesome idea for a project, thanks for revealing the behind the scenes of it all. How did you handle the impressive looking blizzard? Like not just the weather effects, but the fact the snow seemingly piles up over time and changes how the level looks? Was that dynamic, or did you simply have snowy areas you walked into and it gave the illusion of change over time?
this would actually be a great way to make a videogame short film thats interactive like how people make a whole 1 hour movie in day z or rust and the fact that its a game is an afterthought its the story that matters
dispite the fact we all got burned so often in the past years many ppl and i was one of them for a long time ,are so gullible
i dont trust anything anymore until i get my hands or can lay eyes on the acctual finished product
the frase "this has potential" has also become the little sister of "this wont go nowhere" sadly
and means nothing anymore
my morning poo also has potential but will mostlikely rott in the sewersystem doing jack
it is a good thing you made this and has more use than some of those games
at least you have more knowlege of the industry to be honest and say "i cant do that "
many devs dont realize that with no ill intend at all and sadly ruin thier rep
Another thing I've started to notice about early gameplay/concept trailers, is that they fake a lot of the audio too. I imagine this is because it's easier to slap sound effects into the video editing software than it is to hook them up in-game. One trailer comes to mind where a ragdoll bonks its head on a railing and you hear this nice metallic impact sound, but the finished product hardly had any material-based impact sounds, and certainly not for ragdoll interactions.
The Day Before trailers always gave me huge Tom Clancy's The Division vibes. Like the slow cinematic walking and taking everything in (despite it not looking anywhere near that good in the actual game), the encounters also always felt so scripted, like obviously they would be but it felt like I was watching a movie and not a gameplay trailer.
Dude, I really respect and applaud you for this!
I really hope that some day, we all get the open world zombie survival MMO we all deserve!!
This was already an issue like 10 year ago and people still don't like and I don't expect them to ever do so. People will continue to buy into fake and overhyped games forever solely for the hype
i must say your work; while deceitful, its highly impressive, i will definitely check more of your channel and see what of a lower scope you are able to do.
10:37 I love how cautious you are; saying "they COULD scam" even though it was exactly what they did, and it has happened like 5 times in a row already with dream world and other things
I'm more referencing future attempts at scams within the industry, but yes it's happened before (I think I mentioned it somewhere in the video, not sure)
god that tarkov screenshot was so old, its changed so much.
You earn my sub, I have a friend who looks forward to The Day Before despite what I've told them how fake ass asset flip it looked.
Dude, I've watched the entire video several times. If what you've show is an example of a parody half made game. I'd pay for it! Looks fun haha. I wonder what you're capable of with more time/money.
I tell ya hwhut tho, you could make one hell of a linear zombie game with an awesome storyline and cinematic feel
So The Last of Us but actually good?
Fascinating stuff, thanks for explaining and breaking it down, I would like to learn Unreal Engine at some point 😁
this is the most serious anyone has ever been about a parody
I thought that the concept of vertical slice was known enough. Like, when you see reveal trailer featuring ANY gameplay you bet yo ass it's orchestrated in a way that singular offscripted 1⁰ camera tilt will reveal the shitstorm that is every part of the game not shown by trailer in its current state.
This reminds me of the trailer for The Division 1 and Watch Dogs 1... The amount of polished animations scripted events and post processing they used were crazy, no idea how people believed the PS4/Xbox era could run that lol
Laymen need to see this. Don't get bamboozled by scammers
As a dev working on a big mmo myself I applaud you calling out just how much work goes into detailed multiplayer games. I think people look at many games and wonder why it's taken so long. They have no idea how quickly a Jira backlog can explode the moment you add multiplayer to a game and then throw a load of creative and destructive people into it. You might as well take your dev time for a single player game and double it. Then god help you if you have any kind of physics driven / sandbox setup as you might as well then you might as well triple it lol. Players wonder what went wrong for games to come out with tons of bugs when games used to be one and done with no updates. Games got really big - that's how :D
"i only focused on the places where the player actually goes". this is literally how you make video games.
this is like a really complicated inside joke 😭😭 without this context people would NOT have known all this lmao
thanks for this video, i watched other day someone say that u created a full game in 200h and im actually trying to create myself a game and i got super frustated thinking that it just wasnt for me. i didnt give up tho but beated my morale pretty good. now it feels good again and i feel totally on the right path. i hope soon everybody can share my dream with me, thanks again and i hope to see maybe some tutorials?! lol gonna check ur channel first cuz i didnt yet XD
yep aleady saved the tutorials playlist, lets start learning!!
You can make a million warning videos sadly people aren't intelligent enough to put their emotions of excitement aside to determine what's real and what's not.
I learned how it works when I was trying to make my own game - I made a simple working dash system in one evening. Than spent 3 days to make it work the way I would WANT it to work and fighting bugs.
Let us not forget Unturned for the greatest childhood zombie multiplayer game.
OMG, someone else remembers Unturned! It was my jam!
Unturned was a great time
Of all the fake game trailers I've ever seen, this one looks the most real.
This is exactly the story behind Anthem. It was all fake when they launched their first trailer of that mech suit flying in the forest. They were at the point when there were nothing. And they manage to stitched up some stuff and it a game in like one hand a half year. That was the stuff we got to play in 2019 and it was garbage.
State of Decay 3 needs to hire this man.
"There's a ton of things that can go wrong"
No no....There's a ton of things that go wrong
you should make a third person zombie survival game where you can rescue npcs and bring them to your personal base that you can eventually build into a community. The thing I hate about zombie survival games is that there is no end goal, just surviving. but if you can build an entire civilization depending on your actions in a zombie survival game I think it would be super fun
That is actually a great idea. It is a shame that we will probably never live to see it becoming a reality
project zomboid with npc mod
or wait till they officially add npcs for (probably) an even better experience
State of Decay, I guess..?
State of Decay, there found your dream game.
Just play state of decay if you want that
What I will say, you did an excellent job with the city layout. I’m a sucker for urban environments especially in ones I can drive around.
Thank you for your service! It's easier nowadays to be fooled into thinking you're buying a proper product, due to the chaos of the internet.
I didn't realize but I actually used one of your tutorials good work man 👍
As a gamedev myself, I was aware of the point you were trying to prove. But in all sincerity, I think this exercise that you have gone through will help your career. Even though lots of the elements are "faked", you have demonstrated what you're capable of in a 300 hour window with the right assets - and that's basically AAA quality. Sure, you as a single dev cannot scale up this process, but as a part of a larger team you'd have no trouble actually developing a AAA game.
Exactly. As a game artist I recommend you to keep ur emotions aside while evaluating a new game, its too easy to make cinematic trailers now
Honestly it's insane just how much of a disconnect there is between gamers and devs. Obviously I dont expect gamers to understand all the ins and outs of making a game (I certainly dont), but it's kind of wild just how absolutely clueless so many people are when it comes to what it takes to actually make a game. Just the fact that people were asking you to actually make a game out of this, they may as well have been asking you to build a rocket ship and go to the moon.
Guess im one that didnt read the big "warning" :) - nice video explaining a lot of the questions I had and in the end I think it is very useful to show what can be achieve for little money and time and how some will use this to scam people
Great video. I think the fact that AAA games have bugs or performance issues where a patch will be needed demonstrates clearly that game making is a lot more complicated than most people think.