Explaining WHY PoE Items are GOOD or BAD
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- čas přidán 10. 09. 2024
- Zizaran showcases his new series, the Trash or Treasure! Ziz goes over all types of gear in Path of Exile, explaining whether an item is good or bad in PoE 3.25 Settlers of Kalguur.
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#pathofexile - Hry
New simple video series, let us know if this helped you - and what else we can do to make it even easier to understand! 👇
Explain Item level, its not the easiest concept to understand
1200 hrs. First time im hearing about hybrid stats lol
I think this video is a miss in a few areas. It's being explained like you Already have an understanding of game knowledge that a noob wouldn't know - things like talking about the desirable tags on an item's mods without first explaining tags. Not clarifying basic noob-trap concepts, like the opportunity cost of having bad mods, regardless of them being T1.
Love the idea for the series! I don't know if you use PoE Awaken but I think a video on that would be really good to throw in. Being able to price check items in-game with a hotkey is pretty awesome. And if you don't know what something is you can set a hotkey to open poe wiki on it.. also really good. It completely changed the game for me as far as just being able to participate in selling. In combination with the newly released currency exchange the game is in such a great spot if you can just get those couple things down as a new player. I was able to find like 5 chaos on my hardcore character and was able to buy everything I could every need and then some. 20 alchemy, 200 trans, a quill rain, and Hyrri for my explosive arrow build. Before this league I had never participated in trading and stuff but the currency exchange kinda made everything come together since I can see exactly what everything is worth. The currency exchange or poe awaken tells me 1 chaos = 14 alchemy and suddenly the entire trading and currency system came to life. Maybe the series is going over my head lol buy I wanted to share that experience as a "newer" player. I have played lots before this... just never like I'm doing now. Before it was all just stuff and clutter in my inventory that I knew I was probably never going to use lol but now I could trade it all down to chaos and divines if I wanted and buy whatever I want. It's been such a great league those 2 tools really changed the entire way I look at the game and play it.. also I feel like I'm at least 99% accurate on my prices even if I don't quite understand why an item is good (I think I'm starting to get it though).
Absolutely helpful, this is the first league I've ever tried to really craft everything that I can, myself, since the currency exchange was added and makes doing that a lot more appealing.
I want an entire episode just based around jewels/cluster jewels and flasks
SECONDED!
If flasks have the +2/3 charges when hit in addition to additional mitigation such as increased armour, increased evasion, reduced curse effect etc they're usually worth 50-100c. For clusters, you're looking for 8 passive 3 notables for large clusters and 4 passives 2 notables for mediums. The specific bonuses like +x attributes or chaos res is dependent on the cluster and the builds that are within the meta at the moment.
Good idea.
It's very simple. Go on poe ninja, filter most popular builds, see what clusters they use, craft them. I liteeally made 25div/hr just rerolling clusters with lifeforce, easier than ever now with currency exchange. Follow this pattern for anything not just clusters.
Otherwise for rares, if it ain't t1, it ain't worth shhh. There, items explained.
@@chriscarnage9467 Worth noting, not all notables are good. There are a lot of "dud" notables that you don't want in combination with the other in demand notables, and the weights of notables are not all the same. Clusters are really something you need to look up on PoeDB if you want to craft one for yourself, and you just need to know the meta if you want to craft and sell them.
One of the things that new players don't understand is why 80 or 100 life can be considered a good mod, especially when an average character can have 4 or 5k life, and 80 or 100 compared to the total doesn't seem to make much difference. What they don't know is that those 80 or 100 are not simply added to the total life, but are affected by all the % increased maximum life from the passive tree, so what is actually added is much more than what an item says. It might seem trivial and basic to experienced players, but it's not at all for newcomers.
You’re basically describing me, haha. I will see an item on reddit someone posted and people will be like “WOW congrats, FU “ lol and I will be like isn’t that just trash.
Great point. I learned over many years that you basically want as much life as possible on every piece of armor. An OKish item can immediately become extremely useful if it has 100 HP on it.
Exactly, it's not as trivial as it seems. It took me quite a while to realize that.
I told my brothers I had 5k life and they wondered why I was so low. Swapped some things around and now sitting on 7k and it wasn't even that hard.
Its really funny when people think that having 4k life is high and then wonder why they die so often.
@@Goremizeit depends on the build. 4k life is a decent amount for several mapper builds
I think doing episodes of gear slots to make it a lot more digestible for people than having to piece together a bunch of videos going over everything at once.
Also, you should do a video discussing how to find non-starters once you’ve gotten currency. Casuals don’t know how to find good endgame builds, or how to level them without a build guide such as the ones you make.
I agree- an episode on chest armour for different classes/play styles would be great. Then weapons (maybe need two episodes for that), belts, boots and gloves, helmet and off hand would be a great series. Maybe an episode or two on flasks, jewels, and corrupting. I’d watch them all.
Doing specific slots would also make it easier to search for for new players, if you have an axe that you're wondering if it's worth anything, it's way easier to search for the "pricing axes" video than to comb through a bunch of general videos for tips about pricing axes
Love this idea!
i like this a lot
If you are thinking about doing a series, it would probably be good to focus on one or two base types per video, rather than jumping around to random items. A focus on shields, or rings or amulets, etc.
I think a video on how you set up your loot filter might be helpful. One of my biggest things is just trying to figure out what to pick up or not pick up in maps. Seeing your loot filter config and talking about how you determine what's worth picking up would be very helpful.
This is my first season REALLY playing the game and your videos have been a super big help! Thanks for all the info!
I play for 3 Acts, he is one of the best poe content creators out here keep it up✌
+1 vote for separate videos per slot. Makes it a lot easier to start simple and get more in-depth towards the end. Having examples of early, mid, and end game items for a couple different build types would help people visualise what we see in your build guides (nothing too specific, just like 'this is what an armour focused melee build would want compared to a mana stacking archmage').
I'd also suggest a video focused entirely on implicits, influences and corruptions, and the different ways they can be effective at making insane items. Veiled items will also need their own video I feel, just because Betrayal is still super confusing for tons of new players.
Thank you for making this. Your comment at 13:45 about how "people have alternative things to solve mana" as why % mana regen isn't that interesting was a huge help with an issue I've been having, had no idea I could be spending life to use abilities instead of blue juice. This game is so deep.
GREAT IDEA FOR A SERIES! I would love an entire episode dedicated to Jewels, or particularly Abyssal Jewels.
I think it makes sense to make (some) general video(s) first that's important for all builds
- life and resistances
- When are which bases good and why? When to go for armor/es vs only es...?
- Mana management and reservation efficiency? (Incl. things like-X mana cost)
- Suppression?
Why it's important and where to find them (rings, ...?).
Continuing with other affixes and when or in which combination they are good.
- offensive stats (add xyz damage to... vs spell damage vs physical damage)
- block stats
Or some special cases like
- bleed
- mana/int (stacker) gear
- ES (e.g. CI)
- Minion gear?
- ?
Focusing on understanding the affixes and including some gear piece examples (not high end but a direction, especially for things that might not make it in build guides or would help someone to change things up a bit themselves, like jewels and when they are worth getting).
Note: Those videos should ignore gems and the tree for the most part, only mentioning some core ones or examples that are the reason behind the importance for some affixes, like archmage, CI...
This was great. You’re getting really good at presenting the info Ziz. Thanks. I like this format particularly.
Thank you for this video! I think a series like that is really necessary - learning an ARPG comes down to understanding *why* something is valuable and what the mechanics (and interactions between them) are making it work. It's the same for build guides: Many builds out there written for new players just say "You want this gear, this stat, this passive" etc, without explaining why that is. Sure, you can copy it and it'll work, but it will not really help you understand the game better.
Hey! I absolutely love your content as always! I was wondering if you have a crafting video that covers the basics of building good items. I know it’s a different topic, but when you use specific terminology related to crafting, it would be really helpful to understand what you mean. Thanks, and I hope to hear from you soon!
old poe veteran coming back. last season played was 3.9.0, release of Sirus and Conquerors of the Atlas. So much content have been put into the game. I came back for 3.25 with a buddy who had never played the game. This video will probably help him a lot. But it was nice to get a refresh course on various things. I'd love to see a video like this, or if we can do anything to help as the unbiased midlevel veteran or the enthusiastic fresh beginner, or both, don't hessitate to respond.
Going over which veiled modifiers are good would be helpful. Sometimes I save items with veiled stuff on it thinking it would sell well but it usually just doesn’t
Ziz, need more of these videos. Maybe categorized by usefulness by specific classes...bow skills, spells, melee and so on. Definitely another great video.
This is awesome, Ziz! Really like this series idea. I'd love to see a) as you mentioned, breakdowns of what to look for in weapon bases, and what kinds of builds will use each base type (i.e. when should a build favor claws over daggers, etc.) b) some guides for unique items: which are the valuable ones (outside of the very-obvious Mageblood and Headhunter), which are the best leveling uniques, which ones are actually-good at endgame, etc.
This video is the content beginners need to have available. The hardest part about poe is figuring out how much stuff is worth. Would love to see content on synthesised and influenced items as well. One video could also be on the most expensive uniques or div cards in the game.
Looks like an interesting series, I'd love to see you address pricing items of which there aren't any on market yet. Like combinations on watchers eye, timeless jewel, ... I liked it a lot when you give actual example prices iso just talking value. Thx for the vid!
Love this series - please more!
I´m playing poe for quite a while now, but I am lazy enough to mostly rely on pricing tool to determine whether I can get something sold for a good price or not. I never really acknowledged certain base types or items, for instance.
Would love too see just a bit more of fundamentals when it comes to understanding items, onto which this series can then build on. Tutorials I´ve seen in these regards have just been turbo basic, but there is nothing inbetween. Otherwise, keep it up! Awesome stuff.
As someone who is relatively new to PoE I do find this video helpful. I don't really know what items are good or not so I just simply put them up for 5 or 10 chaos and continue blasting. I also don't know what cluster jewels are good. I usually base an items value on if the affixes work well with one another. Res/life, damage with melee/axes staves swords, crit multi,chance etc. Edit: I am also very confused with influenced items, I always see different armors and weapons on the marketplace with eldritch tentacles in the background or lightning or glowing I kind of struggle as to what that means for the item.
It means items can roll additional set of modifiers, some are very powerful
Influenced items have access to a new set of mods specific to that influence. If you use PoE Awakened Trade overlay, then when price checking the overlay with mark you the specific mod, but you can also hold ALT hovering over the item and it will show you which mods are of the influence, but that is a little harder to notice.
On it's own influence has little value, but can be used to get mods that are strong on certain builds.
For someone like me who this is my first league everything is about context. I think it might be more useful to take a specific popular build and and walk though why is this gear good at early game, why would this gear be good at mid game, and why would this gear need to be what it is to qualify for end game builds.
That said, cool video, and it's pretty awesome how much context you put out to help the PoE community.
I'd definitely watch one on synthesized items. I have no idea how to value them, and usually just leave them on the ground since I can't do an initial eyeball check to see if it's worth doing a lookup with awakened trade.
This is by far one of the BEST videos people need to see. I've been super confused on how to fix my build with items!
Love the idea of this video series....I consider myself a "semi-new" poe player and understand anything with life and resistances is good, but understanding some of the nuances of items and bases is super valuable
Yoo Ziz, i love this series. I am also new to PoE and this is 10/10 helpfull to make currency together with having stash tabs & fixed prices where I can throw in found Items!
I also would love to see this series before a league start to know which items are very good for the hyped builds to make easy currency at the start
This is great! Please do a vid on ES. How to scale it, what it layers with since you won't have armor/evasion, and which classes tend to go that route based on the passive tree! I've always wanted to do a CI build and I don't know why I get hard stuck every time.
This was very informative for a new player just getting into mapping. Please keep doing these.
One thing that i always wanted to know is how good your gear really need to be at each point of progression really. A very common experience with poe is getting one shot all the time on t16 and bosses like searing exarch etc. Yet i see many people playing on hardcore and getting to lvl100
How much phys/ele max hit you really need to have to do maps? How much for t16 and t17? And bosses?
How can a player know if they are ready to "advance"
I find myself using scouring orbs on t16 maps cause my character always feel so squishy, and even though im capped at resistances and have life rolls on all the non unique items, it never seems to be enough
This. Knowing the break points so that we have a better idea on each point of content wouls go a long way to know if youre screwing up or not
This doesn’t apply to every build, but what I usually take care of before going into t16 or generally red maps.
At least decent life rolls on all gear (not mandatory on every gear for early) , obv capped resistance, and I always get myself 2 amethyst rings and use harvest bench to craft chaos (yellow juice) which guarrentes chaos resist.
I do that until I have 2 rings with decent chaos res and life/resistances.
On the tree I’m more willing to give up Hp nodes for suppression if your around there.
If not I get gear with suppression and life and fix resistance with belt.
Endurance charges are incredible this league as well.
And if you can have decent armour/evasion bases.
There is a huge difference in tankyness for mapping if you have 5k of each.
Also your flasks should be decent.
Divine flask that gives flat life on use.
And then having a granite and armour suffix role on any other flask.
You have to be freeze immune at least.
Try to get the divine vessel for the pantheon early. I also take the reduced effect of shock.
Reduced effect of curses on a flask is good too.
And then movement speed boots.
Hopefully you follow build guides that have decent damage without a lot of investment during league start
Highly depends on the build. RF can go into T16 with basically act gear and not die all that often, if at all. Depending on map mods, naturally. As for HC, they sacrifice DPS for survival. Can't really compared it to SC.
When I hit mapping I had 90% Fire/Lightning/Electricity resist, shortly after hitting 75% chaos. Then wearing something that converts phys to elemental like Lightning Coil means all phys damage is reduced by 50% into 90% resists, essentially halving all phys damage taken. Its much better then armour, much much better.
Then you get your health up as close to 7k as possible and realise one shot mechanics have not been one shot mechanics for a long time, especially with RF and stacking to close to 3k life regen per second.
Honestly, you can also look at knowing when to advance in another way: If you can afford to take a chance at the next hurdle, take it. Meaning, if you have multiple t16 maps, why not use one to try and see if you can do it? If you have enough Maven splinters to fight Maven, but you could REALLY use the chaos and dont want to waste the splinters, then you're not ready. The game never really forces you to pay (chaos) for content you are not ready for.
Seems like very useful series. I'd recommend sticking to one type of item per video while providing a lot of item examples and including such that are good for specific build types.
This is a great idea. As a newer player I struggle with this every league. I would love to see you go over the various bases as well as fractures and synthetics.
As a new player to PoE one thing I can say that has helped me a huge amount (outside of messaging Ziz) has been to just spend currency on crafting things. Since sending the items over you see in the vid, I've made myself 3-4 endgame items and I have SO much more knowledge of items now. So if you have currency, SPEND IT! It does help a lot!
Stay safe exiles
Man I really can't escape OSRS haha
I liked this video and I really want you to keep going. Another kind of video that I think may be interesting is just how to craft popular rares in each league. I started playing POE with delve but I'm not the kind of player to return every league so I'm playing settlers after 2 years away and there's so many ways to craft items now that I often get lost when I see the stuff that people suggest in their build guides.
As a returning player this helped a lot, am starting mapping and there's 6+ leagues I still don't understand, with items and mods...
While it would be nice with larger videos explaining a lot I think for many it would be useful to make shorter vids like this where you go through synthesized gear, elder and stuff like that, to maybe then explain a bit about crafting later on
Either way, great video
Knowing the maximums on affix rolls is so helpful for a noob like me when trying to judge. Also the levels for when those are possible to hit on the item. Thank you so much!
in poedb when you look at a base type’s modifiers, there’s a field near the top where you can enter your item’s level.
you can also just leave it blank, look for the modifier you want to check, click on it, and it shows the different tiers and at what level each tier becomes available
@@sneakrrr that's awesome thank you
This is awesome especially for me who dips in after big breaks pretty often. Ill watch whatever you make! Thanks ziz
Great idea for a series! The thing that I would want is items that are found on the ground and how can we cheepy craft them and then sell
Please do more weekly vids like this. Lots of great suggestions in comments already.
Loved this video, Ziz!
As a more experienced player who's been mostly inactive since, say, 3.15, i think a little bit of everything is best for me; for example, while I was aware of the change to variable base rolls on armors, the actual value of knowing how to deal with those items escaped me until this video. Of course, this is coming from an angle where i am fairly confident in price checking/dealing with items, so I can totally understand if the format moves more towards fixed topics so the videos could be revisited/accessed easily by people looking for specific item-type info.
This will help me so much in understanding my loot filter preset. Thank you for your hard work.
It's worth mentioning for very new players that you can still craft on split item bases, unlike mirrored ones like the ones they may have found in a chest during the campaign.
Yeeeeees a more detailed series with a breack down by item type in reguards of most common or even uncommon builds POGGERS
I'd love to have an episode of base items. That seems so interesting
This is super useful! I like the discussion of some random example items. Would be useful to get some quick rules of thumb for weapons. Like life and res and spell supp make other slots easy to filter, but weapons i tend to just get lost with.
Great series, this would have been great for me earlier on in my PoE career so I hope others take it to heart. I still find Amulets to be tricky to know what's good or not, maybe that could be a good focus for part of next episode.
Love the series idea, could you do one on crafting bases? Very often I look at items on poe trade before selling them to determine how valuable they are stat wise but then I get 20 trades within 5 seconds and feel like I'm scamming myself.
Also cluster Jewels would be awesome
This is very useful for new players. I was always confused by the crafting so i was always buying the items i needed, just recently i started looking more into crafting and i am sure this will help a lot of players just like me or players that are just new
Awesome video! Something else that would be amazing would be going over various map mods, monster mods, and various combinations that help you to know what you can run and what would be deadly. Even after 11 years I still struggle to know especially when I'm in a map I get one tapped and don't know why.
I feel like a whole series where each episode just goes through one slot of equipment and tells you what the desired stats for that slot are with examples of good and bad pieces are. Then if you’re feeling real frisky maybe some of the fringe but great stats or eldritch stuff
I would love to have it structured per item slot. One episode with only helmets, one with only gloves, one with only jewels etc.
The funniest to me was I realised that the best sceptre upgrade for my RF build was literally a staff that only had two modifier's or maybe 3 so that I could triple craft it with Fire damage multiplayer and damage over time increase or 60% increased fire damage. Managed to find someone selling one with 150% fire damage increase (with the 40% implicit) and was so happy to not need to use orbs of annulment and hope for luck. This was after using 800 alterations and only seeing two nearly perfect sceptres with 26% damage over time multiplier (never rolled two fire damage once), but then terrible other ones that would have denied crafting and the orb always got rid of it so resorting to hoping someone sold one good enough worked.
I would have paid so much more for it as that sceptre only cost a few chaos, lol.
Honestly I liked the wide coverage and feel that these would be good every so often. Id like ones that are also tuned to build central mechanics.. How to scale damage (phys, ele, bleed, chaos, etc) What to look for when doing CI builds or Low Life builds, what are the pieces that make those builds function, etc. I am just not sure if those topics are enough for sections of a video or entire videos.
This felt like that SpongeBob episode where they’re like “quick write that down!” except it lasts for 15 minutes 😭😭 really loved your vid about best stats for each item and this elaborated even further. I’m about 2 weeks into poe and am learning so much. I cannot thank you enough.
yo ziz really cool video and idea but i think you should try to make it even more easier to understand to new players, maybe categorize more stuff visually, slow down just a lil it's a lot to synthesize but i think that doing it even more clearer overall could help. Maybe try to go from thought scheme of how to approach looking at your loot and then go into specifics i don't really know how to phrase it but really cool content!
Honestly amazing and so helpful! Have played a few leagues but always felt overwhelmed by items so throw most of them, really pleased to see this series!
This is a very useful series for a new player like me, I didn't know that base percentile was a thing to look out for on gear.
I would really appreciate going over caster-armor (chest, globes, hands etc.). Since they differ a lot from the SST for example, and as well they differ a lot from the ranger gear.
what I struggle with is when items drop but I can't tell what kind of build could use said items. Also what I would like to see is maybe an episode per weapon / armor type and what to look for on them and what build might have some use from them. This is coming from someone who has ~500 hours in the game, played 6 - 7 different builds always got to maps and further. My BIGGEST struggle currently is when I do manage to complete all the maps and get 2-3 void stones I can't figure it out after that on how to improve my already decent build without spending 10s and 100s of divines. Looking forward to this series
As someone who has looked on blank-faced while some streamer or CZcamsr has been going crazy over an item, I think I needed this video.
Amazing, please continue with such series. Personally i'm clueless about influenced items in terms of them being good for certain builds, would be nice if you could show us some good and bad examples.
I’m new to Poe coming in during 3.25 and I find these videos incredibly helpful in learning how to figure out the game outside of just following a build guide. Great series! Thank you!
I think base types would make a great video. Like the difference between a Gemini claw and Imperial claw when they look the same at quick glance.
0:56 had to pause to like the video cause of that note explaining poe slang, keep up the good new player oriented videos.
This my fifth league and a deeper understanding of what items are good to sell is probably the biggest gap in my knowledge. I really appreciate this video and I hope this series goes far.
Saw you sell some pretty expensive bases the other day and have been wondering why ever since. This is exactly the kind of video I was hoping for, thanks!
I like focused videos like this. Maybe you can focus down further on one specific item base. Flasks, jewelry, jewels, etc.
a tip for new players regarding "pricing" stuff that helps to make currency:
Get 1 or 2 stash tabs where you put all of the 1 slot items that you get and don't know if they are worth anything. The stash tab then should have an overall price set to it (Friends of mine do multiple with staggering prices, I have one with 80c for example)
You might be underselling some stuff but that's better than if you would've vendored it and it's basically effortless
That Hybrid life roll has blown my mind.
i like this series already. i noticed that i either vendor everything i find or just dump it in the stash. depending on how i feel :D understanding items properly helps a lot. thank you :)
The only thing I would add is highlighting the stats ur currently talking about, would make it a bit easier to follow, other then that amazing idea and video :D
As a new player, it'd be REALLY helpful to get a video going through actual crafting of items. For me, gear with an open pre and suffix is harder to value because I don't actually understand how to craft both. I understand you can only bench craft 1 affix on an item, even if it has 2 open slots, so I often just vendor probably what would be pretty decent gear. It'd also be awesome to get a video explaining all the different crafting methods and crafting items (essences, etc) and when it makes sense to do it.
The reason videos like this don't work is that crafting pieces of gear varies WILDLY per slot, let alone the variation per build archetype and type of items they use.
It's not productive to explain crafting in general, as opposed to explain crafting gear pieces for a specific build - which we cover in videos where it's relevant.
-Skryah (editor)
@@skryah The best thing any player should do is just use the trading third party programs, they tell you what things are worth.
Trying to work it out for yourself is impossible even for people playing over 5 years. There are items in this league I have seen people put up for prices that will never sell all league, then other items people have put up for far cheaper then they should have. See it all the time.
@@skryah that's totally fair. Perhaps I should have framed it as - a general video explaining all the various crafting methods and materials needed for each, i.e. there's bench crafting (explaining what limitations there are with this), when you can and cannot use essences on gear, how end game players are crafting fractured magic items, etc. Less build specific, but more general "these are all the crafting options in the game". I'm probably doing a bad job at explaining the ideal video, but either way, this was a really helpful vid!
What I think would be cool is a video talking about how to know which affixes to target to scale damage for different skills. And like, where those affixes are available (influenced mods for example)
What a lot of players are looking for is ideas on what content to farm if they need specific mods. Think about making a video about targeting Betrayal unveils, Incursion mods, Delve exclusive mods, Ultimatum Double Corrupts and Catalysts, Early game influenced mods, Eldritch implicits, etc.
This should be focused per item slot and explaining like 2-4 bases and varieties on affixes
i would like a video on socket pressure and how to know whens a good time to start replacing gear based on sockets or if it's better to keep based on stats with less linked sockets
I actually have heard today in some old Poe crafting guide that higher item level increases the chances of item rolling higher tiers (not enabling higher ones, but just increasing the chance). No idea if it's true, just pointing it out
yesss, keep it coming! good stuff!
edit:
right now the struggle i have is going from what i have, which is rather decent, ok-ish gear for lvl 94, to the next tier of gear that's gonna carry me to lvl 100. Feel like I should be getting more suppression, but even then I feel it's phys damage that's been getting me. Pob: KulaTejando on poe ninja
I really like this. Ive been playing since closed beta, but endgame itemization is still something I struggle with. I'd love to see more videos like this.
These videos are great, as a semi new player this is the part I struggle with the most. I feel like if I got my currency running I would be able to progress better
I've been struggling with my league start since I don't know what stats to look for with my gear, a lot of the time I'm missing one thing or the other so it's quite annoying. But at least with this video I have some sort of a tier list I can work with. Thanks, I'll be interested in future videos like this.
i would like it if you focus more in one episode, like an entire episode just on one item and what makes (for example) wands good
Running a wander this league. I'd love wand tips.
my best item ever dropped was a hubris circlet with % damage taken as chaos, went to sell it and immediately got spammed, sold it for 90 div and it was the most currency ive ever had
super cool idea for a series
very much appreciated!
This is exactly the kind of content I want to see currently. I'm still super noob and it's just overwhelming.
omg thank you for this
understanding how to look at an item objectively the way you do is a skill in itself
God yes do this
I've been craving a series like this ever since Nathan Walker quit doing youtube
Great video idea! I’ve been waiting for something like this forever, I’m a casual player, my goal by end of league is to maybe have a build to beat shaper and elder I’ve never even fought them. I use awakened trade just to see if an item is any good
Great idea for a series. Definitely needs to be slowed down or focused more on specific items. I got 400 hours of gameplay and could barely keep up 😂
Love this series, helps a lot, I have no idea what is good other than life and res lol
Love to see synthesized items next
I'm desperate to know around jewels, clusters, and abyss jewels. Those would be great to learn about
Would it be possible to maybe cover what sort of gear or stat distribution / stats quality (maybe not the right term: I meant maybe some percentage to possibly aim for compared to Optimal stats you might find for super late game stages of a desired build (for example, post Act 10 vs Uber Lab vs Shaper and such where a really good equipment setup/passive setup is starting to become more and more important.)
For example, when reaching mapping, where resistances are pretty much mandatory or at least so far from my little experience (maybe some exceptions like the reflect damage builds with the old bramblejack for example.)
Or maybe even only mentioning what sort of costs one might look for to get such gear since some people (including myself) have a hard time getting the currency to afford some of the super expensive items that reach multiple divination orbs of worth.
Love the series Idea though it's a genuinely great source of insight on how you go about determining what sort of gear to look out for and how to prioritize which stat you might want according to your build.
Huge thank you for the amazing content through out the years!
Definitely a video for each slot
Playing first time "for real". Your content is really helpfull. Even if you have to look up a lot of stuff or pause and google :D
Trying a self made build now after mapping t16 with ball lightning. Sadly my dmg is way below the last run when I was following a guide.
i love how this 24 times 24 storage box is filled up to its complete limit besides like 3 slots
Videos about gear slots would be very helpful
Big on looking out for different stats when you’re crafting on things, I literally crafted on utility flasks yesterday and got like 2-3 div just from getting good sought after mods and I only spent 1-3c for them
Don't know why I'm not already subbed but fixed that now :) looking forward to the series