awesome job, one question; Is there a reason why you use marmoset for baking rather then using the substance painter one as you are texturing it in there anyway?
Hey can i ask why did you use decimated mesh as your low poly instead of retopology by hand, i see some artist do this too... I though if retopo by hand would save more poly count?
@@lisniakaleksandr6923 It depends. If you doing it for your personal project just do decimate in Zbrush, it saves time a lot. Good for a portfolio though is to show that you actually can do good retopo or at least show that you understand the workflow. But for inorganic assets like this one I have made does not matter as long as you can manage to do a good bake without artifacts.
If I had £200 to drop would you recommend zbrush or substance painter?, I’m learning unreal 5 and blender and was wondering which would compliment them best. Thanks in advance , great vid
It depends on your needs. You can do basic sculpting in blender. So i would prefere substance painter. There should be permanent licence on steam unlike zbrush. The basic sculpt you can do in blender and its faster, you don have to export anything. But if you sculpting some high detail rock i woild reccomend Zbrush but in the end you will need substance painter to texture it.
Thanks, I would love to know that too :-D, I think I miss edited the video. Or I did retopo and then after that, I decided to change a few details and forget to record the second retopo and clean up. I made a lot of mistakes in this video.
Oh, I was wondering what you mean by that but then I realized :). If I am correct it is in the 0:45 minute? If so, you need to separate the meshes (Select mesh and press P) so each brick does not touch them selfs then you just select edge and pre F (fill)
I Just learned Zbrush first. I never tryied blender sculpt. But for what I did in Zbrush it is enough to do In blender. But more advanced sculpt i would not do in blender. Personal preference only.
Sorry for the speed but it is timelapse of more than 8 hour video which is also trimed down from repettitive parts. About the brush i do not know any inflate_3dcw
@@JakubMasarik Btw no worries about the speed. Personally, (no idea about anyone else) I would find the video more valuable and from it gain more info it was half the current speed and 30mins instead. Maybe that screws the algorithm or something but just feels like a shame that such a good demonstation is 'rushed' to me. Obviously very happy it exists and much happier it exists as is than not at all!
Hey man how do you seperate the cut meshes so fast? i usually rip them, move them aside and fill the holes... you seem to do it way faster...please educate me a bit :D
You can use any software you like. It was always about the outcome and speed and how confortable you are with the software. I knew zbrush better for sculpting than blender and when I was learning There was only Zbrush capable sculpting in.
@@shreemahajan5694 I do not realy know. I have not baked sice than. Sorry I could not help you. But from my point of view now I think saving time using only one software is more worth it. :)
Amazing work!
Thanks. I am bussy lately. I Hope that i can start creating content again 🙂
awesome!!! love it. and nice choice of music. :)
Thanks. It was hard to find some Royalty free music that is not over abused on youtube.
awesome job, one question; Is there a reason why you use marmoset for baking rather then using the substance painter one as you are texturing it in there anyway?
Thanks, the marmoset had better baking resoults.
Hey can i ask why did you use decimated mesh as your low poly instead of retopology by hand, i see some artist do this too... I though if retopo by hand would save more poly count?
If you can save time it is more worth it than good topology. And if it is static object do not make topology if it is not desired.
Interesting works.
Thanks
@Jakub Masarik can you say.If I want to do model like that for game engine ,I must do retopology? And how correctly do it?
@@lisniakaleksandr6923 It depends. If you doing it for your personal project just do decimate in Zbrush, it saves time a lot. Good for a portfolio though is to show that you actually can do good retopo or at least show that you understand the workflow. But for inorganic assets like this one I have made does not matter as long as you can manage to do a good bake without artifacts.
If I had £200 to drop would you recommend zbrush or substance painter?, I’m learning unreal 5 and blender and was wondering which would compliment them best. Thanks in advance , great vid
It depends on your needs. You can do basic sculpting in blender. So i would prefere substance painter. There should be permanent licence on steam unlike zbrush. The basic sculpt you can do in blender and its faster, you don have to export anything. But if you sculpting some high detail rock i woild reccomend Zbrush but in the end you will need substance painter to texture it.
Amazing work, I was curious why you didn't retopologize after after sculpting?
Thanks, I would love to know that too :-D, I think I miss edited the video. Or I did retopo and then after that, I decided to change a few details and forget to record the second retopo and clean up. I made a lot of mistakes in this video.
Sorry for being dim but I'd love to know how you added the internal faces after the loop cut???
Oh, I was wondering what you mean by that but then I realized :). If I am correct it is in the 0:45 minute? If so, you need to separate the meshes (Select mesh and press P) so each brick does not touch them selfs then you just select edge and pre F (fill)
hey love this! curious on why you have a preference to sculpt in zbrush instead of blender?
I Just learned Zbrush first. I never tryied blender sculpt. But for what I did in Zbrush it is enough to do In blender. But more advanced sculpt i would not do in blender. Personal preference only.
he basically used the Scrape brush for the edges..
Hi there, cool tut. Where do you find the inflate_3dcw zbrush brush from?
Actually I can't tell if you are using that or only the smooth valleys because the video has been sped up so much 😅
Sorry for the speed but it is timelapse of more than 8 hour video which is also trimed down from repettitive parts. About the brush i do not know any inflate_3dcw
@@JakubMasarik Checkout around 10m30s onwards. it's in between smooth valleys, probably not something you are using I guess?
@@JakubMasarik Btw no worries about the speed. Personally, (no idea about anyone else) I would find the video more valuable and from it gain more info it was half the current speed and 30mins instead. Maybe that screws the algorithm or something but just feels like a shame that such a good demonstation is 'rushed' to me.
Obviously very happy it exists and much happier it exists as is than not at all!
Hey man how do you seperate the cut meshes so fast? i usually rip them, move them aside and fill the holes... you seem to do it way faster...please educate me a bit :D
Hi, If you can tell me exact time where is happening I can give you advice. :)
On Click Damage Wins
Sometimes is hard to decide when to stop clicking 🤣
Amazing work, Jakub! Can you please tell me the name of UV unwrapping plugin for Blender?
Thanks, the addon is called TexTools
for the same price, you could sculpt the rocks in blender
You can use any software you like. It was always about the outcome and speed and how confortable you are with the software. I knew zbrush better for sculpting than blender and when I was learning There was only Zbrush capable sculpting in.
Why did you baked textures in Marmoset insted of Substance Painter..?
Back in the day the baker was better in marmoset.
@@JakubMasarik what about today substance or Marmoset Toolbag
@@shreemahajan5694 I do not realy know. I have not baked sice than. Sorry I could not help you. But from my point of view now I think saving time using only one software is more worth it. :)
@@JakubMasarik yeah that's right, Thankyou for help 😊
@@shreemahajan5694 Your welcome :)
Thanks for video! Btw, where did you get this sandstone smart material? Did you do it yourself?
Your welcome. The smart material I did before I decided to record my videos. I can publish it if you want. But now I am on vacation 😊
@@JakubMasarik Thanks, I would be really grateful if you could publish it any time when you can. Oh, and happy vacation!
I want it too))
@@ashd5200 I will share it, sorry I had bussy 2 months. I will try to pack it up within two days. :)
You can find the sandstone MM on my gumrad. Link is in the video discription.
First
I did not expect anything less 😉
可不可以分享一下视频里的智能材质球
You can download the shader from my jacobd.gumroad.com/
"tutorial"...
I am considering a making one, but i need to manage my time to do so, quiet busy lately.