Painterly Blender Shader Technique You should know about

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  • čas přidán 11. 09. 2024
  • Painterly Blender Shader Technique:
    In this tutorial, I explain how a painterly blender style can be achieved in blender in both hand-painted way and a procedural way.
    I have shared a sbsar file from substance designer which you can import in substance painter or blender to get painterly looking strokes on your model as texture. I have also shared the substance graph file that you can open in substance designer.
    This guy explained the technique very well here.
    • Making 3D animation lo...
    I wanted to implement this technique for my illustrations but I was not getting the procedural results. So I figured it out and I though I should share it. I really love this style to get more 2d in 3d but also loving the depth of 3d scene. Let me know if this video helps you in any way.
    This technique can also be implemented with cell shading in blender, or any outline techniques like grease pencil in blender to achieve very unique results
    Adobe Addon for Blender:
    substance3d.ad...
    You can download substance file here:
    www.patreon.co...
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    ▼ You can follow me at (Social Media):
    ✏ Instagram: / shahbaz_awan_art
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Komentáře • 63

  • @boucherat135
    @boucherat135 Před 9 měsíci +4

    such an insanely helpful tutorial! Love the substance painter and designer breakdown...i was so lost on how to achieve this in a a way that wouldnt take a million years! thank u for the files as well!! waiting for you next tutorials :DDD

  • @the_pointpusher
    @the_pointpusher Před 2 měsíci +1

    instant sub. Great tutorial!

  • @nacht5033
    @nacht5033 Před 10 měsíci +1

    thanks a lot dude I've been looking for this substance work flow for weeks now thanks a lot

  • @workbynaja
    @workbynaja Před 10 měsíci +1

    Thank you for this video T.T I've been trying to figure this out and you're one of the only few to actually break it down

  • @crecrescio
    @crecrescio Před 10 měsíci

    bro many thanks for the files!! The tutorial is really clear too!

  • @Nico_Hartl
    @Nico_Hartl Před 4 měsíci +1

    I absolutely loved this tutorial!
    I could get along really well but didnt understand how to actually use the exported substance designer material in substance painter or blender in the end.
    For me, when I import it, its just black, no matter if its Blender or Substance Painter.
    I would really appreciate your help since I am trying to use this style for a game!

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 4 měsíci

      if i remember correctly, drag and drop in sp assets and select its type as base material. Then in color input use that.

    • @Nico_Hartl
      @Nico_Hartl Před 4 měsíci

      @@3dArtByShahbaz Thank you for the answer!

  • @yukhu_
    @yukhu_ Před 9 měsíci

    Dude this is super helpful! Thank you!

  • @sudheerrbt182
    @sudheerrbt182 Před 10 měsíci +1

    Hey...!
    I saw your videos,you are really good at shading and modelling they are less number of shading tutorial are there in youtube so try to make more tutorial like this

  • @K4ir0ss
    @K4ir0ss Před 10 měsíci +3

    Nice tutorial mate ! I was wondering what resolution did you use for the brush stroke png ?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 10 měsíci +1

      i used a square 512x512, but you can use any size

  • @cethione8868
    @cethione8868 Před 6 měsíci +1

    Hello, I followed your tutorial but I can't understand how to sample the colors. When I use the shortcuts it never takes the right color either it is too dark or red instead of green or just black. Do you have any idea how I can make this work?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 6 měsíci

      select the flat shading and then sample the color

    • @NajeeForbes
      @NajeeForbes Před 4 měsíci

      @@3dArtByShahbaz The flat shading? 🤔

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 4 měsíci +1

      @@NajeeForbes viewport shading from top right and lighting set to flat

    • @NajeeForbes
      @NajeeForbes Před 4 měsíci

      @@3dArtByShahbaz perfection! Thank you

  • @furkancankaya2233
    @furkancankaya2233 Před 9 měsíci +2

    is there way to do it with voronoi? Going substance than blender is very long workflow if you want whole scene paintrry style. so procdreal and inside blender method could be helpful

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 9 měsíci +1

      I did not really try that, getting the surface color in voronoi. But it seems worth exploring

  • @SCHINX_art
    @SCHINX_art Před měsícem

    Helloo this tutorial was incredibly helpful but i am abit lost im attempting to have the painterly effect but i need to color seperate pieces of the model differenty. how does one do that?

  • @littlealdie8798
    @littlealdie8798 Před 8 měsíci +2

    Hi ! Is there a tutorial in order to help us to use the stroke generator in substance painter ? :0 it would be very usefull !

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 7 měsíci

      You could import the stroke generator as base material in substance painter and then use that in places like normal input. I have not made a tutorial btw but it is not much complicated.

  • @lordfondragon
    @lordfondragon Před 2 měsíci

    Hi, the tutorial is great, the thing I wanted to ask, do you know, is there a way of transferring object space normal map colours on the regular texture, like I want to do the texture first, to get the look I want, and based on that texture create the normal map, but is there an easy way of doing it, like for example using the Adobe Substance. Thanks❤❤❤

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 2 měsíci

      yes you can bake the object space normal map into a texture node and export it

  • @isaacrobichau1982
    @isaacrobichau1982 Před 7 měsíci +1

    This is a really Specific question, but I’ve been follow this tutorial very closely a couple times, and I can never get it to quite work for me. Whenever i name the image, and set it to a folder 1:22 (I just made a random folder so I could follow the step), it gets rid of all the stroke lines I had made. And it just makes the whole things a flat color. But when I take away the folder the stole lines come back. They aren’t individually reacting to the light either way though. Would you be able to expand on what you said at 1:22?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 7 měsíci

      At 1:22 I have not made any strokes, I am just creating a texture and saving to a folder. This texture is used for baking Normal Map. Once the normal map is baked, then I paintover the extra strokes. Once that done, I connected that texture node to the normal input of principle bsdf. I hope this clarifies

  • @salmanfarsi8059
    @salmanfarsi8059 Před 4 měsíci

    thanks a lot...🥰

  • @aldogh1705
    @aldogh1705 Před 6 měsíci +2

    when I apply the material directo to blender from the substance add-on, the textrue is black, someone knows who o fix that?

    • @Nico_Hartl
      @Nico_Hartl Před 4 měsíci +1

      I got the same problem, have you found a solution?

  • @hugegulpbeverage7738
    @hugegulpbeverage7738 Před 9 měsíci +4

    how can I use this technique for flat surfaces?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 9 měsíci

      what kind of flat surfaces? Same procedure should work for that too

    • @hugegulpbeverage7738
      @hugegulpbeverage7738 Před 9 měsíci +2

      I'm a beginner so maybe I'm missing some keywords but I meant if I want to use the technique for something like a wall, I would use a plane or a cube and I'd bake the normals but there would be no color variations because of the flat surface.

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 9 měsíci +1

      @@hugegulpbeverage7738 You can draw some strokes with a little bit of variation in hue and luminance

    • @hugegulpbeverage7738
      @hugegulpbeverage7738 Před 9 měsíci

      @@3dArtByShahbaz ok thank you very much for responding to me!

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 9 měsíci

      @@hugegulpbeverage7738 you are welcome

  • @rafaelparreira4641
    @rafaelparreira4641 Před 3 měsíci +1

    I am having a problem exporting the brush textures, when importing them to substance designer they get an outline that kinda breaks the style

    • @EnderskrillAnimations
      @EnderskrillAnimations Před 2 měsíci

      same have you found a fix to this?

    • @EnderskrillAnimations
      @EnderskrillAnimations Před 2 měsíci +1

      @rafaelparreira4641 I found a solution make sure when youre exporting the photoshop png on resample put preserve details and turn off color space

  • @Bluebianco_toon
    @Bluebianco_toon Před 2 měsíci

    Is it possible to use this method if the object is going to be animated? I heard that object normals will break if moved around.

  • @jaswanthakula8609
    @jaswanthakula8609 Před 8 měsíci

    thankyouuusoomucchhhhreallyhelllppeedd

  • @safira-syz
    @safira-syz Před 6 měsíci

    I have a question, how is that rainbow color showed up after bake?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 6 měsíci

      This is object space normal map. it will be that color

  • @keliangbai9680
    @keliangbai9680 Před 10 měsíci

    hey bro, do you know how to convert painted object space map to tangent space in substance 3D printer?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 10 měsíci

      i dont think substance painter can work with object space normal map. Object space normal maps can be different for different 3d softwares. its not a standard map to work in every software similarly.
      I would bake the tangent space nm from object space nm in an external software like blender

  • @neill162
    @neill162 Před měsícem

    I don't understand, why make a tutorial and go so quickly in your explanations and actions to do? do you have a time limit to respect? in any case I thank you very much for making the tutorial.

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před měsícem +1

      hahaha i dont have much experience with creating tutorials but i will keep things slow in my next tutorial, ☺️

  • @planebreach
    @planebreach Před 7 měsíci

    Have you tried recreating this shader in Unity ?

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 7 měsíci

      Just implementing this in unity would be just apply the final object space normal map as a normal map input, but if you want a procedural stroke generator in unity, that is possible but i have not done that

    • @planebreach
      @planebreach Před 7 měsíci

      @@3dArtByShahbaz thx, will test it out

  • @ramalshebl60
    @ramalshebl60 Před 8 měsíci +5

    seems like lazy stolen content

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 8 měsíci +2

      thank you for feedback 🙂

    • @ramalshebl60
      @ramalshebl60 Před 8 měsíci

      @@3dArtByShahbaz welcome, no hard feelings

    • @matthew_rodriguez
      @matthew_rodriguez Před 7 měsíci +3

      You should mention the original tutorial source. You have used his work on the thumbnail

    • @3dArtByShahbaz
      @3dArtByShahbaz  Před 7 měsíci +4

      I did mention his tutorial in the description of this video@@matthew_rodriguez

  • @aliakdogan9426
    @aliakdogan9426 Před 9 měsíci

    thank you