Make 3D Renders Look Like Paintings | Blender Tutorial
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- čas přidán 5. 07. 2024
- Today I will show you how to make any render looks like a painting!
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👇Parts👇
00:00 - Introduction
00:57 - Part 1 : Geometry | Aligning Instances to the Camera
02:36 - Storing Attributes and Final Touches
04:25 - Part 2 : The Shader Magic | Brush Texture
05:19 - Setting up the Transparency
05:54 - Fixing the Normals
06:26 - Removing Brush Shadows
07:00 - Part 3 : The Secret Techniques
07:19 - Fixing the Rotation
08:27 - Color Randomization
10:03 - Using Toon Shader
10:48 - Finishing the Geometry Nodes
11:08 - Using the Setup on Other Objects
11:51 - The End
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📙Links📙
fjsmu - / fjsmu
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❤️ SUPPORT THE CHANNEL ❤️
Patreon: / tawansunflower
Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
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💬Socials💬
Linktree: linktr.ee/tawansunflower
Twitter: / himawari_hito
#blender #3d - Krátké a kreslené filmy
i dont understand how people like you figured out these stuffs. Genius !
Love this. A tiny bit of random rotation on the brush strokes might send it over the top.
Ouuu yeah!! ❤️
I don't think you'll ever realize how life saving your video is. Thank you so much 😭
You are so welcome!😊❤️
Nice tutorial! The pace and edits make it even better. Looking forward to more contents.
love you i'm waited too long for this single tutorial video!!!!!!!!!!!!
Very creative way to deal with this. Great job!!
This is so cool, great job!
I did not know I needed to know this. You are insanely good at explaining things clearly and entertaining enough for this to be really enjoyable even without the educational factor ♥
Glad it was helpful! 😊❤️ Thank you!
this + the kuwahara node , specifically in the viewport compositor will work like a charm
Very interesting approach, thank you
Awesome Tutorial< Thank You So Much
You're a blessing my friend.
Just stumbled across this video and it was just absolutly insane. Subscribing!
really beatiful friend thanks for this
Amazing tutorial! And the videos are not long at all! I'd love to know more in depth about some of the nodes that are used but I understand it's not the topic of this video, nonetheless it was really interesting seeing the whole process
amazing!
I'm jealous of how good you are
Really nice video!
very creative!
Crazy sir tawan 😮
This is a great effect. It might be useful for a more stylized fur or fuzz.
Superb extraordinary mind-blowing fantastic
Wow.. your scene looks cool..
Thx mate! through I am not internalize all this nodes in my brain, but It's a wonderfull tutorial, you are a genius Tawan Sunflower! 🎆🎆🎆
amazing
This looks so amazing!! Ive been looking for something just like this for so long. Would it be possible to use this in Cycles?
Thank you for the video!
Thank you
Goof job Sensei!!!!
Arigato Sensei !!
Neat! Ive been looking for something just like this so, thanks! What if one wanted to add some kind of surface/edge flow for the brush strokes to get away from the pure randomness? Any idea how that could be done?
As i was typing this comment, it occurred to me, you could probably use one of those geonode-based line art setups to orient the stroke planes?
Amazing video ! what if i want to use an image texture as a base color for my model ?
that's how you made the first video/render of your channel? it looks very similar.
Great video! thanks for sharing your knowledge
Were all gonna make it 😤
man i love your tutorial but can you explain me how you apply that painterly shader in your wall texture
YEAH! XD
People who know how to use geometry nodes effectively are wizards
based
You should credit Lee Griggs for his Arnold Maya technique
Very interesting technique., Bravo. Will we get tree tutorial?
Yes! It's the next video :D
WTH why i haven’t watched this earlier
is there a way for the color of the brush stroke to change based on the mesh its covering?
i really love it and i try to remake it, but i have a problem, for the "grid" in geometry i have no "uv map" ( 3:26 ) i tutch nothing and try everything and idk why i don't have it, so whene i put my brush texture nothing hapen, i follow everything (delet the cube and ad a new one), pls help TWT
Great Toturial but I was lost after 05:20. When I add a new brush material, the outcome was totally black. Also, there is no UVMap output within the gird node. How could I manually set up the UV map for the grid instance? Need further assistance please 😢
upgrading to Blender 4.0+ fixes this!
I have the same everything going black issue at 5:20😔in Blender 4.1.1
@@TheDaggerPort From Geometry Nodes, make sure the name in the "Store Named Attributes" node EXACTLY matches the name in the Shader editor's Attribute node. If you have "UVMap" with no spaces and UVM capitalized, it needs to be the same on both. Otherwise, you will get this error.
@@sunayama4650 Thanks a bunch for the info, I'll see if that fixes it!
Can I export this to Unity or Unreal Engine?
i see your ghibli style tweet on twitter there you use the same painterly shader?
I don't think that is mine XD But I think they use some kind of Toon shader similar to mine 👍
can somebody please explain me what is the purpose of Posiotion Node in 2:31?
It looks almost the same without it .. Trying to understand the logic behind
Actually a separate tutorial explaining more about what exactly a certain node does in this scenario would be soo useful
The position node gives the offset position between elements (like instances) and the origin of the object. 👍 So in this case, it's used to find the vector that each elemnt has to align to to face the camera.
can you make anime style scenery tutorial ?
Hello, excuse me, my grid node doesn't have uvmap, only the mesh point. :C please help! and tanks
Hmm. I'm not sure about that. You can send me your setups via twitter or you can try downloading the finished project file 👍 It's free
i dont have toon shader in my blender where can i get?
Help Please
Tgere should be one in the Do It with Me file. If not you can download it again and append the Toon Shader from the file to the peoject you are workig on 👍
I have a problem, when downloading the file and open it, the materials work but the brush planes doesn't appear? any clues why's that?
Did you download the painterly brushes V2? I think it only works in Blender 4.1+ 👍
@@tawansunflower Yeah I have v02 and I have Blender 4.0 you think maybe thats the problem?
Update: yes the 4.1 was the problem, thanks!
Very informative. Thank you.. But a bit to fast.
Delete the cube and replac a new cube 💀
how to render like yours?
I tried using it and my render looks like shit 😭how do you use it so well and how even did you manage those bricks and the whole thing actually I was not able to recreate it at all
Ahh I'm sorry to hear that. You can download the Tutorial file on my gumroad for free 👍 You can always use it in any scene and create better ones than mine.
Regarding the bricks texture it's a little complicated. I may make a part 2 about that. You can use the camera coordinate of the Texture coordinate node to drive your brick texture for now (but the texture only faces the camera)
@@tawansunflower
Thank you very much for your tutorial and this explanation! I encountered an issue while applying this effect where complex textures couldn't represent the brush effect well. Moreover, if I unwrap the UVs of the object and create textures using traditional methods, this stylized brush will not accurately depict the effect. While projecting the texture from the camera's perspective seems to display correctly, errors occur in perspective when rotating the view. Looking forward to your new effect tutorial to address this issue!
The result looks pretty amazing but it also feels insanely overengineered 😂
Yea I think so too XD Blender is not built to do much npr things in the first place, so here I am XD
quite entertaining. Sadly my ADHD has to play this at 1.5 and 1.7 speed.
There is too much I want to do.
Aside from the edge details I think a hand painted/smudged normal map would be easier/faster and possibly better
Yeah! I love that method too! Though personally I use this method because I don't have to paint the normals for every objects I add, and really it's a preference thing at the end XD
@1:12 never gets old
czcams.com/video/KKXPu4lIlzk/video.html