Make 3D Renders Look Like Paintings | Blender Tutorial

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  • čas přidán 5. 07. 2024
  • Today I will show you how to make any render looks like a painting!
    ________________________________
    👇Parts👇
    00:00 - Introduction
    00:57 - Part 1 : Geometry | Aligning Instances to the Camera
    02:36 - Storing Attributes and Final Touches
    04:25 - Part 2 : The Shader Magic | Brush Texture
    05:19 - Setting up the Transparency
    05:54 - Fixing the Normals
    06:26 - Removing Brush Shadows
    07:00 - Part 3 : The Secret Techniques
    07:19 - Fixing the Rotation
    08:27 - Color Randomization
    10:03 - Using Toon Shader
    10:48 - Finishing the Geometry Nodes
    11:08 - Using the Setup on Other Objects
    11:51 - The End
    ________________________________________________
    📙Links📙
    fjsmu - / fjsmu
    ________________________________________________
    ❤️ SUPPORT THE CHANNEL ❤️
    Patreon: / tawansunflower
    Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
    ________________________________________________
    💬Socials💬
    Linktree: linktr.ee/tawansunflower
    Twitter: / himawari_hito
    #blender #3d
  • Krátké a kreslené filmy

Komentáře • 79

  • @windboi
    @windboi Před 6 měsíci +37

    i dont understand how people like you figured out these stuffs. Genius !

  • @patrickpope4655
    @patrickpope4655 Před 6 měsíci +29

    Love this. A tiny bit of random rotation on the brush strokes might send it over the top.

  • @dubosemeline1254
    @dubosemeline1254 Před 6 měsíci +13

    I don't think you'll ever realize how life saving your video is. Thank you so much 😭

  • @TFHavingFun
    @TFHavingFun Před 6 měsíci +4

    Nice tutorial! The pace and edits make it even better. Looking forward to more contents.

  • @james84490
    @james84490 Před 6 měsíci

    love you i'm waited too long for this single tutorial video!!!!!!!!!!!!

  • @whyismynametaken123
    @whyismynametaken123 Před 6 měsíci

    Very creative way to deal with this. Great job!!

  • @fnalex2
    @fnalex2 Před 3 měsíci

    This is so cool, great job!

  • @unhingeDoor
    @unhingeDoor Před 6 měsíci +2

    I did not know I needed to know this. You are insanely good at explaining things clearly and entertaining enough for this to be really enjoyable even without the educational factor ♥

  • @ciao5197
    @ciao5197 Před 6 měsíci +3

    this + the kuwahara node , specifically in the viewport compositor will work like a charm

  • @appidydafoo
    @appidydafoo Před 6 měsíci

    Very interesting approach, thank you

  • @Gametime05577
    @Gametime05577 Před 5 měsíci +1

    Awesome Tutorial< Thank You So Much

  • @navneetrout8193
    @navneetrout8193 Před 6 měsíci

    You're a blessing my friend.

  • @henriksoderberg2292
    @henriksoderberg2292 Před 6 měsíci +1

    Just stumbled across this video and it was just absolutly insane. Subscribing!

  • @putakusinvida7501
    @putakusinvida7501 Před 6 měsíci

    really beatiful friend thanks for this

  • @akaziehl
    @akaziehl Před 6 měsíci

    Amazing tutorial! And the videos are not long at all! I'd love to know more in depth about some of the nodes that are used but I understand it's not the topic of this video, nonetheless it was really interesting seeing the whole process

  • @MESAISTUDIO
    @MESAISTUDIO Před 6 měsíci

    amazing!

  • @mikey-kun6009
    @mikey-kun6009 Před 6 měsíci

    I'm jealous of how good you are

  • @3dLapso_English
    @3dLapso_English Před 2 měsíci

    Really nice video!

  • @OneTyphun
    @OneTyphun Před 6 měsíci

    very creative!

  • @DM_Designs
    @DM_Designs Před 6 měsíci

    Crazy sir tawan 😮

  • @Smeebit
    @Smeebit Před 6 měsíci +1

    This is a great effect. It might be useful for a more stylized fur or fuzz.

  • @zmdesiboy1093
    @zmdesiboy1093 Před 6 měsíci

    Superb extraordinary mind-blowing fantastic

  • @Kiwi37912
    @Kiwi37912 Před 6 měsíci

    Wow.. your scene looks cool..

  • @zhonghuabu9326
    @zhonghuabu9326 Před 6 měsíci

    Thx mate! through I am not internalize all this nodes in my brain, but It's a wonderfull tutorial, you are a genius Tawan Sunflower! 🎆🎆🎆

  • @DWISKETCH
    @DWISKETCH Před 6 měsíci

    amazing

  • @BungoYT
    @BungoYT Před 6 měsíci

    This looks so amazing!! Ive been looking for something just like this for so long. Would it be possible to use this in Cycles?
    Thank you for the video!

  • @VisualistAyush07
    @VisualistAyush07 Před 6 měsíci

    Thank you

  • @mikey-kun6009
    @mikey-kun6009 Před 6 měsíci

    Goof job Sensei!!!!

  • @flamexeditz5574
    @flamexeditz5574 Před 6 měsíci

    Arigato Sensei !!

  • @dreadwinter
    @dreadwinter Před 6 měsíci

    Neat! Ive been looking for something just like this so, thanks! What if one wanted to add some kind of surface/edge flow for the brush strokes to get away from the pure randomness? Any idea how that could be done?
    As i was typing this comment, it occurred to me, you could probably use one of those geonode-based line art setups to orient the stroke planes?

  • @neptune_3d
    @neptune_3d Před 6 měsíci

    Amazing video ! what if i want to use an image texture as a base color for my model ?

  • @br11bronc34
    @br11bronc34 Před 6 měsíci

    that's how you made the first video/render of your channel? it looks very similar.
    Great video! thanks for sharing your knowledge

  • @mikey-kun6009
    @mikey-kun6009 Před 6 měsíci +2

    Were all gonna make it 😤

  • @ShaanYadav-yv5jv
    @ShaanYadav-yv5jv Před 4 měsíci

    man i love your tutorial but can you explain me how you apply that painterly shader in your wall texture

  • @kyomivanilla4373
    @kyomivanilla4373 Před 6 měsíci

    YEAH! XD

  • @tle90
    @tle90 Před 6 měsíci +1

    People who know how to use geometry nodes effectively are wizards

  • @Namikare4
    @Namikare4 Před 4 měsíci

    based

  • @DonBurroni
    @DonBurroni Před 6 měsíci +1

    You should credit Lee Griggs for his Arnold Maya technique

  • @jackpot5791
    @jackpot5791 Před 6 měsíci

    Very interesting technique., Bravo. Will we get tree tutorial?

  • @screenkiduniya3717
    @screenkiduniya3717 Před 2 měsíci

    WTH why i haven’t watched this earlier

  • @taupepigeon2435
    @taupepigeon2435 Před 2 měsíci

    is there a way for the color of the brush stroke to change based on the mesh its covering?

  • @guruguru5060
    @guruguru5060 Před 4 měsíci +2

    i really love it and i try to remake it, but i have a problem, for the "grid" in geometry i have no "uv map" ( 3:26 ) i tutch nothing and try everything and idk why i don't have it, so whene i put my brush texture nothing hapen, i follow everything (delet the cube and ad a new one), pls help TWT

  • @jiabaopeng8424
    @jiabaopeng8424 Před 5 měsíci +3

    Great Toturial but I was lost after 05:20. When I add a new brush material, the outcome was totally black. Also, there is no UVMap output within the gird node. How could I manually set up the UV map for the grid instance? Need further assistance please 😢

    • @pamelamelgar4492
      @pamelamelgar4492 Před 2 měsíci +1

      upgrading to Blender 4.0+ fixes this!

    • @TheDaggerPort
      @TheDaggerPort Před měsícem

      I have the same everything going black issue at 5:20😔in Blender 4.1.1

    • @sunayama4650
      @sunayama4650 Před měsícem +1

      @@TheDaggerPort From Geometry Nodes, make sure the name in the "Store Named Attributes" node EXACTLY matches the name in the Shader editor's Attribute node. If you have "UVMap" with no spaces and UVM capitalized, it needs to be the same on both. Otherwise, you will get this error.

    • @TheDaggerPort
      @TheDaggerPort Před měsícem

      @@sunayama4650 Thanks a bunch for the info, I'll see if that fixes it!

  • @user-vc8gv1qi6d
    @user-vc8gv1qi6d Před 6 měsíci

    Can I export this to Unity or Unreal Engine?

  • @james84490
    @james84490 Před 6 měsíci

    i see your ghibli style tweet on twitter there you use the same painterly shader?

    • @tawansunflower
      @tawansunflower  Před 6 měsíci

      I don't think that is mine XD But I think they use some kind of Toon shader similar to mine 👍

  • @Tachastasiia
    @Tachastasiia Před 19 dny

    can somebody please explain me what is the purpose of Posiotion Node in 2:31?
    It looks almost the same without it .. Trying to understand the logic behind
    Actually a separate tutorial explaining more about what exactly a certain node does in this scenario would be soo useful

    • @tawansunflower
      @tawansunflower  Před 17 dny

      The position node gives the offset position between elements (like instances) and the origin of the object. 👍 So in this case, it's used to find the vector that each elemnt has to align to to face the camera.

  • @DWISKETCH
    @DWISKETCH Před 6 měsíci

    can you make anime style scenery tutorial ?

  • @NEVA95-qo9xv
    @NEVA95-qo9xv Před 2 měsíci

    Hello, excuse me, my grid node doesn't have uvmap, only the mesh point. :C please help! and tanks

    • @tawansunflower
      @tawansunflower  Před 2 měsíci

      Hmm. I'm not sure about that. You can send me your setups via twitter or you can try downloading the finished project file 👍 It's free

  • @lazygamer8886
    @lazygamer8886 Před 20 dny

    i dont have toon shader in my blender where can i get?
    Help Please

    • @tawansunflower
      @tawansunflower  Před 17 dny

      Tgere should be one in the Do It with Me file. If not you can download it again and append the Toon Shader from the file to the peoject you are workig on 👍

  • @aldogh1705
    @aldogh1705 Před 26 dny

    I have a problem, when downloading the file and open it, the materials work but the brush planes doesn't appear? any clues why's that?

    • @tawansunflower
      @tawansunflower  Před 25 dny +1

      Did you download the painterly brushes V2? I think it only works in Blender 4.1+ 👍

    • @aldogh1705
      @aldogh1705 Před 25 dny

      @@tawansunflower Yeah I have v02 and I have Blender 4.0 you think maybe thats the problem?

    • @aldogh1705
      @aldogh1705 Před 25 dny

      Update: yes the 4.1 was the problem, thanks!

  • @joshuadillon8893
    @joshuadillon8893 Před 6 měsíci

    Very informative. Thank you.. But a bit to fast.

  • @Im_a_noob
    @Im_a_noob Před měsícem +6

    Delete the cube and replac a new cube 💀

  • @ronaldlee4299
    @ronaldlee4299 Před 2 měsíci

    how to render like yours?

  • @maximedersoir7055
    @maximedersoir7055 Před 6 měsíci

    I tried using it and my render looks like shit 😭how do you use it so well and how even did you manage those bricks and the whole thing actually I was not able to recreate it at all

    • @tawansunflower
      @tawansunflower  Před 6 měsíci +2

      Ahh I'm sorry to hear that. You can download the Tutorial file on my gumroad for free 👍 You can always use it in any scene and create better ones than mine.
      Regarding the bricks texture it's a little complicated. I may make a part 2 about that. You can use the camera coordinate of the Texture coordinate node to drive your brick texture for now (but the texture only faces the camera)

    • @kyunai-iu3bn
      @kyunai-iu3bn Před 3 měsíci

      @@tawansunflower
      Thank you very much for your tutorial and this explanation! I encountered an issue while applying this effect where complex textures couldn't represent the brush effect well. Moreover, if I unwrap the UVs of the object and create textures using traditional methods, this stylized brush will not accurately depict the effect. While projecting the texture from the camera's perspective seems to display correctly, errors occur in perspective when rotating the view. Looking forward to your new effect tutorial to address this issue!

  • @justalex4214
    @justalex4214 Před 6 měsíci

    The result looks pretty amazing but it also feels insanely overengineered 😂

    • @tawansunflower
      @tawansunflower  Před 6 měsíci

      Yea I think so too XD Blender is not built to do much npr things in the first place, so here I am XD

  • @stresseddude
    @stresseddude Před 6 měsíci +4

    quite entertaining. Sadly my ADHD has to play this at 1.5 and 1.7 speed.

  • @anzullic
    @anzullic Před 6 měsíci

    There is too much I want to do.

  • @chidorirasenganz
    @chidorirasenganz Před 6 měsíci

    Aside from the edge details I think a hand painted/smudged normal map would be easier/faster and possibly better

    • @tawansunflower
      @tawansunflower  Před 6 měsíci +1

      Yeah! I love that method too! Though personally I use this method because I don't have to paint the normals for every objects I add, and really it's a preference thing at the end XD

  • @dwellersart7538
    @dwellersart7538 Před 6 měsíci

    @1:12 never gets old

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 6 měsíci

    czcams.com/video/KKXPu4lIlzk/video.html