How To Make A VR Game - Doors (Ep6)

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  • čas přidán 28. 08. 2024

Komentáře • 11

  • @VRandAugmentedTraining
    @VRandAugmentedTraining Před 4 měsíci +1

    Thank you for this very helpful tutorial! I am working on creating a hinge for the hood of a vehicle and I am still having problems so I might have to start over from scratch and follow your tutorial as there are currently so many components that might be interfering with the hinge and interactables.

    • @gamedevblueprint
      @gamedevblueprint  Před 4 měsíci

      No problem. You might want to consider to put the door and the vehicle's other components on a different layer for example the door to the Door layer and the other components to a Body layer and in the physics setting just disable the interaction between the Body and the Door. This way you don't need to modify any colliders, it will just simply ignore eachother.

  • @aiheven
    @aiheven Před rokem

    i am wating for this video

  • @bymsec
    @bymsec Před rokem +2

    Why do VR games require more system requirements than other games?

    • @spike-trap-bomb
      @spike-trap-bomb Před rokem +2

      you are rendering everything twice pretty much, and there is no cheaping out on any physics or visuals, since that would ruin the immersion. you can get away with simple animated, non collidable doors on pc, or even you just tp into the building, but in vr there cant be much in game loading while playing, and everything has to be physics driven for the most part. that make optimizing extremely difficult, so the best option is just to ramp up the system req's instead. and about what i said earlier about everything rendering twice, there are two displays in vr, (i think) and that means your gpu is sending twice the data. and the game needs to look better because trust me, 240p textures and low quality shadows quite literally STRAPPED to your eyes is not fun to experience. ruins the immersion. sorry for long boi response

    • @gamedevblueprint
      @gamedevblueprint  Před rokem +1

      Great summary, I’d add one more thing. It needs to keep at least 72 fps all time, but 90 fps is even better. Otherwise you will have instant motion sickness.

    • @bymsec
      @bymsec Před rokem +1

      @@spike-trap-bomb Thank you for the explanation, but can we get rid of the nonsense of rendering 2 times by using a fake mirroring method?

    • @spike-trap-bomb
      @spike-trap-bomb Před rokem +2

      @@bymsec sorry, just doesn’t work like that. And the fps isnt halfed, more like 20-40%

  • @aiheven
    @aiheven Před rokem +1

    can you make a video how to export

  • @ilypavan
    @ilypavan Před rokem +1

    Uhm