Feats | Unearthed Arcana: Expert Classes | One D&D
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UNEARTHED ARCANA 2022 EXPERT CLASSES
This document is the second in a series of Unearthed Arcana articles that present material designed for the next version of the Player’s Handbook. The material here uses the rules in the 2014 Player’s Handbook, except where noted. Providing feedback on this document is one way you can help shape the next generation of D&D!
Inside you’ll find the following content:
Expert Classes. Three Classes appear in this document, each one a member of the Expert Group: the Bard, the Ranger, and the Rogue. Each Class appears with one Subclass. More Subclasses will appear in Unearthed Arcana in the months ahead.
Feats. Feats follow the Class descriptions, particularly feats available to the classes in this
document.
Spell Lists. Three Spell lists-the Arcane, Divine, and Primal lists-are featured here. The Ranger uses the Primal list, and the Bard potentially uses all three, thanks to the Magical Secrets feature.
Rules Glossary. In this document, any term in the body text that is underlined appears in a glossary at the end. The glossary defines game terms that have been clarified or redefined for this playtest or that don’t appear in the 2014 Player’s Handbook.
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Why does he mispronounce arcana?
change guidance to refresh on short rest instead of long rest, or else NO ONE will use it anymore, your current nerf is a bit too far
For everyone freaking out about the loss of power attack feats, I don’t think it’s time to panic yet. The video clearly states that the warrior group specific feats are going to be in the warrior group UA. I think we have every reason to believe that a power attack type option might be localized to that sub group.
If they are really going to make power attack options their own half feat, then that's still worse than just having it be a part of GWM and Sharpshooter.
@@envytee9659 Yeah, because cleave and being able to make shots at long range and through cover are totally why you've taken those feats in the past. Actually, I'd say that the power attack benefits *and* +1 to a stat are probably stronger.
@@ilovethelegend What are you talking about? Bypassing cover is massive. If you think otherwise, you clearly either don't follow rules for cover or you make extremely bland encounters.
@@ilovethelegend Those are extremely relevant parts of those feats, or at least they were when the hand crossbow was the best weapon, since hand crossbows have only 40 ft of normal range. Now that CBE has been nerfed and longbow is the best ranged weapon, those bullet points are less relevant.
@@geisttraft7190 doesn't hand crossbows count for the light weapon attack? sure you can't just add +10 to the damage, but no one can now
I still have a lot to ponder, but after an initial reading I'm pretty pleased with the newest UA.
Many things have been codified in ways that will be particularly useful to gamers who don't have decades of experience with older editions. Newer DMs will likely benefit from the suggested rules for social interactions, knowledge checks, investigative checks, etc... We already played them much this way, but that's because we've been playing D&D for many years.
I also like the changes to many of the feats. The giants have been brought in line; the useless made useful; and room has been left for new feats that add tactical options.
A little thing I like is that the shortsword is now a simple weapon. Again, we made this change years ago. Common people have absolutely carried swords in many periods and cultures. This addresses that issue, and removes the need to add extra sword proficiencies to the Expert classes. I love this.
Personally, I really like feats, they build more personality and experience into your character which can seamlessly integrate into roleplaying :) excited to see how the warrior group is changed.
I adore the feat system too! Everything feels pretty solidly balanced now and worth taking! I love how feats can be truly used to express personality and character concept so much better now! ❤
I just noticed that polearm master no longer allows an "opportunity attack" when a creature enters the reach of the weapon. Instead it allows you to use your reaction to make a melee attack. This would mean it no longer procs Sentinel's speed reduction.
Good. That synergy was always way too impactful, and also unintended - Sentinel's fantasy is stopping people from running away from you, not keeping attackers at bay.
@@ikaemos It also removes the unintentional combo with war caster. A good change overall.
So many little smart intricate tweaks that cumulatively have a beautifully positive impact on the game and its system! 🥰
I agree that this is good. I am also of the opinion that the bonus action attack made this feat too good. They should drop that in favor of adding your proficiency bonus in damage to the reaction attack when someone enters your reach.
@@fortunatus1 I disagree. The synergy with sentinel and warcaster were fun but not overpowered, and removing them just makes your options for new builds more limited. As for the removal of the bonus action attack, I'd only agree to it if all weapons were given the ability to attack with a bonus action with no feat cost, since otherwise removing the bonus action attack is a great way to make martials even less relevant than they are now.
Almost every feat seems to be a half feat...
LET'S GO!
Having weapons do things that they normally dont do?! Crawford, now you’re speaking my language; cant wait till the next UA then
Yeah I'm curious too! Is there an ETA on the next info drop, how often are UAs released? Asking as a fighter that likes to bonk things.
@@aidanhughes6188 It looks like when the survey for 1 UA ends the next one drops so expect 30th October for the next one.
@@aidanhughes6188 "Every month or so"
Yes! Finally my mace can shoot crossbow bolts!
Also since sharpshooter and great weapon master no longer have the bonus damage option maybe Power Attack or Called Shot or something similar should be reintroduced.
Fair enough, i don't mind something like that having certain limits or requirements as to not be unbalanced, i just think that they belong and should exist.
Plus I, and many other players i know of, always loved having options and making builds. So more options is always great!
I am hoping that, with SS and GWM being nerfed that Power attack is just a thing Warriors can do as one of their options for attacks on *any* weapon.
@@luketfer Agreed. With the change to dual wielding this only makes sense for warriors to have.
I agree with the comments so far. Damage stacking feats will probably be later since at lvl 4 to 8 don’t typically need the boost yet and those feats will also probably part of feat trees leading up to the more epic feats.
@@chrismoore8177 this idea would solve a lot of problems and would provide a stable power curve. Nice!
I feel there's an idea here that could help the access of feats. My idea is to copy what they've done with spells but with feats, taking a part away from the feat that you gain when you reach a certain level.
Take tavern brawler for example, at level 1 your proficient with unarmed strikes and their increased to a d4 of damage. At level 4, you automatically gain proficiency with improvised weapons and your able to reroll 1s on the damage die and grapple as a bonus action. Then at level 6 it gets better and so on and so on.
Allowing you to take a feat at level 1 which grows as you level feels much more natural. Saying that, if you you do take the feat at 4th level, you should gain the full feat as its intended at 4th level.
Did Crawford just hint at shield stuff? I'm game.
Lightly armored feat is probably my favorite feat. All those armor proficiencies for free 🤤🤤🤤
I still think it will be better just to multiclass into fighter unless you know your game is getting to level 15-20. Starting as a Fighter then going into a spell casting class gives you all those proficiencies, along with weapons proficiencies, the must needed Con sav, a fighting style, assuming the subclasses are similar, stuff like Blade slinger wizard, or college of sword and whispers bards, or hexblade warlock gains so much from just one level of fighter. Then of course you can go one more into the dip and get the best low level ability in the game Action Surge so that’s also a reason.
@@princestarfy4098 nah
This is so exciting! All of these changes feel so natural!
I also appreciate how you guys are creating more defined rules for using Charisma checks in encounters. I'm not one of those that thinks there has to be hard rules for everything, but some people seem to think Persuasion is the same as _charm person_. Having defined guidelines for it will help.
My recommendation is to look at NPC/monster reactions in AD&D for inspiration, assuming you haven't already. 🙂 Once a creature's base attitude was determined (hostile, suspicion, neutral, friendly, etc), PCs could shift them up or down the scale.
I agree. Some people think persuasion can alter reality.
The Fighting Style: Protection feat got pretty heavily nerfed. Before, it imposed disad on an attack roll. Now, it only imposes a rather miniscule -2 to hit on an incoming attack.
Inspiring Leader was also majorly nerfed. It used to be your level + your Charisma modifier. Now it's a flat 2d4+Proficiency. Not good for scaling.
Protection narratively makes sense that you apply the shield AC to the defence. I would like that it take the whole shield AC into account, so your magic shields increase the defence.
Inspiring leader was reduced in the total HP given but buffed in that it now includes a stat increase when it didn't before.
Thank you so much for making Lightly Armored give medium armor and shield proficiency. Now I don't even have to take a single level dip into Cleric to get 19 AC on a wizard!
i wonder if the shield spell will be nerfed in order to counter that
so far, a human fighter level 1 (if they still get fs on level 1) can take tought, fs defense and protection. If heavy armor still works the same, that is level 1 21 ac fighter with extra hp and on reaction defense.
But you still can't cast a great number of spells while holding a shield
I don’t understand y’all. Yea spellcasters got some buffs (power creep is almost inevitable for better or for worse). But we saw rangers get huge buffs in power in this UA. Why do you think they’re going to leave the other martials in the dust? Ok GWM and SS got nerfed but they needed to be. A feat that is so good it’s required is not healthy for the game. Stop making bad faith assessments on the classes we haven’t even seen yet. Im sure fighters, Barbarian and monks will get just as much attention. And hey they just have a huge buff to dual wielding, something that has been needed for so long. So maybe it will be a “power strike/shot” like people are saying in the comments. Idk but let’s wait until we see what they give us. It’s playtest material. We know they’re listening to feedback. So give feedback on the experts and the rules in this UA, not potential rules to come. That doesn’t help them because we have to focus on the things they actually put in front of us. And wait until we see the warrior group. I don’t play spellcasters and I’m happy with these changes. But if martials don’t get the buffs they need, trust me I’ll be right there with y’all getting mad. Just stop getting so worked up before we see anything because that’s how you set yourself up for failure.
Also they mentioned weapon specific actions or abilities. Sounds like fun martial changes to me.
Those "huge" buffs are only applicable if you slept on revised rangers or Tasha's Rangers. If you didn't it is still stale, barely workable. Plus with SS gone, they SEVERELY lack in damage.
@@AmaruKaze Yes its very similar to the Tasha's changes, but objectively they are straight buffs. I'm not gonna say there's nothing I'm disappointed by though.
-Favored Foe is now Favored Enemy: Straight buff because it now doesn't use concentration and is always prepared. I wish it had more gradual scaling like Foe did, but it jumps to a d10 at 18th level.
-Deft Explorer has been split between Expertise, Roving, and Tireless: Canny buffed becuase now you can double prof. with expertise. Roving is buffed because it gives 10 speed not 5. Tireless is a nerf because it comes too late and only happens on rests instead of as an action.
-Fighting Styles are buffed because you can take multiple and other feats. Not to mention the dual wielding buffs, which is very iconic to the Ranger class.
-Spell casting is buffed because now you have cantrips, prepared spells instead of spells known, everybody can ritual cast, and a much larger spell list on top of that. The only downside is you can't get cure wounds now, but I don't think too many parties had their ranger as their only healer.
-Nature's Veil kinda sucks. It comes 3 levels later, and only lasts a round. You can do it more often now, but I've always felt meh about it.
-Feral Senses is very similar but it comes 3 levels earlier. Kinda nice.
Again any martial classes reliance on SS/GWM was a problem. They needed to be nerfed. They teased the concept of weapon specific actions, which could buff weapon damage (which I'm sure they'll do). Either way, these changes are a huge buff to the PHB Ranger, and nice buffs and tweaks to Tasha's ranger.
@@justinclark1867 I think all of that and anticipated buffs to weapons is more than enough to let go of the -5 +10
@@justinclark1867 Cantrips on Rangers are mostly weak, Druidcraft and Guidance, would have been the best choices but Guidance got turned into solid F-Tier.
Favored Enemy is a tiny buff that is just to weak and still eats your Bonus Action. Which the feature shouldn't, it should work like Tasha's on a hit you just decided to add the dice.
Def Explorer, not being a choice and also being split is to me a downside. Plus 5 or 10 movement speed does not matter in 99% of the campaigns. It is one of "for the eyes" buffs.
Fightingstyles, from what we have seen as level 1 feats, are weak and also are Level 1 feats. Meaning they compete with something like Though and Magic Initiate, which is horrible design.
Feral Sense is three Level earlier alright but too late ( and thus irrelevant ) for 95% of all campaigns.
Those special weapon maneuvers must come down in RAW DPR increase and a lot of it to close the gap of Martial/Caster. Like a Level 15 Two Weapon Ranger,can still only do 3x 3d6+15+3d8 ~ 39 Damage per Round which pales against a Wizard/Sorcerer/Warlock etc
Good to see dnd improving by taking even more stuff from Pathfinder 2e!
I jest, it's good to see the company taking note of the things players have been calling for over the past 5 years or more.
I am not complaining I just feel like we haven't addressed the fact that feats were always optional rules that probably many tables just didn't use and they've been shifted into the core roles
They can still let the feats out and give ASI
My concern is with the new lightly armored feat. It seems way out of line with the other first level feats, which you currently get for free at character creation. If you’re a no armor or light armor training class caster (sorcerer, bard, wizard, warlock), you get the equivalent of +4-5 AC over mage armor or studded leather. Seems absurd to me.
I agree there are problems with spellcasters dipping for armor and shields, but there has to be a better solution than this. Maybe just give them medium armor without the shield so it falls back to being +2-3 AC?
Simply increase the value of mage armor. That will stop casters from taking armor dipping feats
@@solowolf7418
Make Mage Armor 13 + Int Mod for AC up to 18 at +5 Int. Then scale that by +1 at lv10 and at lv15, to be on par with Heavy Armor AC.
Although, the spell Shield for +5 AC will still be better on Heavy Armor + wielding an actual Shield for +2 AC. 25 AC in total compared to the 20 AC from (stated above) new Mage Armor.
@@solowolf7418 Maybe make mage armor upcastable, or scalable with caster level/proficiency bonus? Some combination of the two? Something like "The target's base AC becomes 11+proficiency bonus+Dex. For each slot level above 1st, add an additional +1 to the target's base AC." Or maybe "12 + 1/2 proficiency bonus (rounded up) + Dex."
@@absolstoryoffiction6615 great post. Get rid of the need for armor by mages. No need to steal warrior armor magic item picks
Maybe make mage armor like an unarmored defense feature? Where as long as you are not wearing armor increase your ac by your casting modifier; similar to how blade singers can add their int to their ac while in bladesong.
Alot of the Epic Boons need more upgrades, for example, Epic Boon of Dimensional Travel gives you the Misty Step spell only once per Short or Long Rest. That sucks. A Eladrin Elf already has that ability just because they are a Elf, plus their teleport can't be Counterspelled.
There are alot more misses than hits from this UA.
@@Xorrin true
What? A +2 to archery attacks isn't epic level material? Greedly Martials.
Capstone Epic Abilities that are just sad.
Read the feat again. You can use it again once you roll initiative, or finish a rest.
@@ilovethelegend that still sucks, it's supposed to be a Epic Capstone Ability, but it isn't.
@@ilovethelegend now if it was the Far Step or Teleport spells, then it would be Epic
For the Feats, I would say that the fighting styles need to be moved to lv 4 and merged with other Feats (Archery and Skulker, Shield Master and Protection etc) and use these enhanced styles to create new and advanced higher level ones, as well as taking away the restriction for martial classes as it is enough to write in the Feat of the class that the fighting style can be taken ignoring the level restriction.
Combine ABILITY SCORE IMPROVEMENT and WEAPON TRAINING.
Create a paragraph to create half-races like half-elves and such and use it to introduce the racial feats (perhaps naming them Lineage and Feats of Lineage), perhaps with the addition of a couple of optional rules like that lineage extends to all family and lineage feats can be donated by the Master (such as saying a human has an elf great-grandfather and along the campaign for reasons the master grants him the racial feat).
Finally, reintroduce the racial privileges of Tieflings and Dragonborns, such as wings and spells, and extra actions, such as feats
I think it needs a replacement for the -5 on hit +10 on damage of sharpshooter and great weapon master. It is so much fun to build around to actuallybe able to use this feature effectively. I really hope the -5/+10 comes as an extra feat, maybe modified to -Str mod to hit and +2x Str. mod to damage, or - Proficiency bonus to hit + 2x Proficiency bonus to damage.
im of the thinking that it may just be a part of the extra weapon options hinted at the end
Combined lightly armored and medium armor is great. I’ve played so many spell castors that I wanted to give medium armor and a shield so I just multi classed one level into fighter.
Can’t wait for them to have buffed martials
Given that JC said to regard every UA on its own. In terms of buffed martials: We don't have them.
@@AmaruKaze they really
Hate martials huh
I find it odd that the gladiator or soldier background contains no weapon or armor training yet.
The reason is that most characters that would want that background thematically already have access to all martial weapons and armor from their class, so they would not gain anything new. Remember that backgrounds are fully customizable, and you can simply choose a feat that gives you armor or weapon proficiency instead of Savage attacker.
Honestly, anything that can give a non martial class any kind of proficiency in weapons or armor is busted. That’s why mountain dwarf was, at least in my opinion, the most overpowered playable race in dnd. That was, until it was erased from existence in One D&D
@@dungeonsanddisasters1475 Again, it wasn't erased. You can take the dwarf lineage, Wizard class and then a background with the Weapon Master or lightly armored feat. and end up with even more proficiencies then before
@@DarkSmashball As it's written in the playtest material, the armoured feats are 4th-level feats, so those can't be chosen for backgrounds. Still subject to change obviously or they might just increase the amount of feats drastically to allow for multiple power levels of essentially the same feat.
@@UlsaPulsa That's right, thanks for pointing that out
I bet we will start seeing many Durable sorcerers... long gone are the days Sorcerers cast Wither&Bloom to combo with the Blood-well Vial.
Thats still a fairly new combo
Let it stick for a little longer xD
i super hope that they buff martials a bit because the two feats that make them not awful got giganerfed
Voice your opinion on the date to do so and requast that the feats your concerned about gets put to normal, or at the very least keep the effects.
I have a feeling/hope that the "-5 to attack roll for +10 to damage roll" feature is either going to be fighter/warrior specific, or become a higher lvl feat called "Powerful Attack" (or somesuch) which applies to all weapons (i.e not restricted to ranged or two-handed weapons).
Considering two-weapon figting got improved, this may be a thing that WotC is planning to do. Despite that do scream about it in the feedback section of the upcoming surveys.
Lmao, damage has never been the martials problem. On average Martials deal far more damage than Spellcasters over time. That feat was a problem at all levels of the game. They need utility and abilities that help them shape the battlefield.
@@passdoutcouchpotatos they don't tho- a properly optimised blaster for instance does more damage than most martials, can do it without the risk of damage from melee, and also has that utility
martials are inefficient, struggle to get damage numbers particularly high- and suffer from as you mentioned the lack of utility
sharpshooter and GWM were the things that actually levelled the damage curve and meant they could compete with well optimised casters.
@@passdoutcouchpotatos Conjure animals and animate objects would like to have a word
The push towards more feats seems a lot like how Pathfinder works. I wonder how much of this is going to stick.
There's been a lot of talk about lvl 20 epic boons/feats, but will there be more DM support for high level play. I've rarely played characters at that level because most DMs don't know how to run games like that
It’s not that we don’t know how, it’s that the tools to do so don’t exist. I had a team of level 9s almost kill a CR 28 that was supposed to be a plot based encounter they shouldn’t have been able to actually beat. If they had one or two more levels it would have been completely doable. If they were lebel 20 it would have been laughably easy.
@@yugdaBretsiM Realistically, challenge rating needs a complete and utter rework. WotC must KNOW that monsters have way too few hit points for the way that people currently play the game. Even a Tarrasque with its 676 HP is literally 2-3 rounds of raw damage from 4 Level 20 Characters. Really takes away having to use creative tactics to defeat epic threats.
I think it would be nice if the level requirement for a feat was explicitly stated to be the level of the class giving you the chance to take the feat(which is what I presume it is), or your overall character level. It would save some confusion with newbies.
The wording currently implies overall character level.
As I read it, you get the feat according to class level, but can choose according to character level, which makes sense.
That is, you get a new feat when you hit level four of ranger, but if you are a level ten character over all, you can choose from a level 8 feat list.
@@miridium121
That makes sense... You can be a lv4 Fighter as lv20 Character. That lv4 Fighter will give you access to a Feat Option. Then you can pick from lv20 Feats or below.
Why they removed "Use an Object action" From Fast Hands?? This was BEST feature of thief subclass!
This is something I was upset about. Im hoping people point this out more and it gets put back in.
@@InnerMedium Yes, It was powerful, unique and flavorful. The best kind of features :)
I like most of these changes though I hope they add stuff for unarmed for monks and unarmed fighters.
I was originally hoping for ASI + Feat before this dropped but if all (non starting) feats are now half-feats I suppose that's a solid compromise.
I've gone through everything in the document and it's great. A quick mention, i think polearm master should be given the same treatment as shield master and dual wielding and drop the bonus action.
It definately would help give some more versatility to non quarter staffs pole arms beyond range alone.
Especially since its no longer an opportunity attack, and can't be stacked with Sentinel
@@real_evin given how I saw how difficult it could be for my dm to manage a boss navigating that combo in a dungeon boss rush campaign I can see why.
@@theepicduck6922 Unless the players are like level 17+, after the -5 they should really only have a +3 to +7 to hit. If they're consistently hitting with that low of a modifier, you're probably using things with too low of an AC
I liked it.
Please make more adventures that go level 20+ so I can try out all this fun stuff. Also I guess I should tell players that feats aren't optional now. EDIT: AREN'T
Once the classes and encounters are more balanced, hopefully that becomes the case. Right now it's virtually impossible to challenge even 12th level characters with high CR monsters.
In the class features, they list Epic Boons as a 20th level feature, but in the feats section, the epic boons are listed as 20th level feats. It is a bit unclear on whether we can take them as a multiclass character if we get a feat at 20th level if that is how our multiclass levels line up.
You get them on a lvl 20 of the class.
@@johnc._9822 They are listed as 20th level feats in the feat section. You can pick a feat of a level equal or lower than yours. So there is a contradiction there where Epic Boons are listed as something you get at 20th level but they are also listed as 20th level feats. The class feature suggests that you need to be a 20th level single class but the feat section suggests that you just need to be a 20th level character that gets a feat at 20th level.
Take the Epic Boon of Fortitude as an example. Underneath its name, it is listed as a 20th level feat. This is likely to let you pick Epic Boons if your DM decides to do the Bonus Feats at 20th level where you continue to get more feats past 20th level. However, this also lets you pick an Epic Boon if you had say an 8/12 Multiclass split as under Parts of a Feat it says "Level: Each Feat has a level. To take a feat, your level must equal or exceed the feat's level."
A character that has 8 levels of one class and 12 levels of another is still a 20th level character. So if they gained a feat at 20th level, by RAW they would qualify for the Epic Boon.
If anything, the Epic Boon feature is more restrictive as it only lets you pick an Epic Boon feat. Which a multiclass character could pick any feat, Epic Boon or not, if they they gained the feat at 20th level.
@@ArchetypeLuna it is a playtest they might change the wording
@@fandangosan Yes, but they haven't yet. We can only look at the now. Looking at the future is meaningless because anything could happen. The UA is designed to be play tested with how it is in its current incarnation. Honestly, I would probably support Epic Boons being counted as 20th level feats.
@@ArchetypeLuna I agree; missing out on the epic boon would be a heavy punishment for even just a 1-level dip into a second class.
Looking forward beyond when One D&D releases, what are the odds that we get sourcebooks designed around the class groupings like we had back in 3.5?
With *reprints* of previous versions of the subclasses updated? That sounds both promising and what WoTC would go for easy money
I wasn't super into it around then, but I sure do remember all the extra books for each of the groups for 4e. Martial classes especially had options out the ass to pick from. It was glorious.
Hope dual wielding got a buff, and anything with the Whip weapon got something as well (like being able to grapple with it at range)
dual wielding is now a half feat, which is nice at least
I do not like that you can no longer use two long swords or battle axes with dual wielding. This is a one of my favorite tropes to build in any game.
RIP: Mobile,Sharpshooter,Great Weapon Master,Observant and Keen Mind.
Also Protection Fightning Style,
wtf Keen Mind got a major buff
@@kristianperez4108 You lost the ability to renember everything to make a history check as a bonus action.
@@soldier660 Everything within the past month. Now you get experise in the skill and the bonus action, it's actually useful in combat.
@@kristianperez4108 Now you Roll for it : ) !!! instead of alredy know.
@@soldier660 You don't get it, the Study action is more useful than remembering the events of one month ago.
Mages, what level 1 feat are you taking and why is it Lightly Armored?
Eldritch Knight: "I'll take Magic Initiate and a +1 to 3 Stats. Then I'll take another lv1 Feat for my Human Stat Block as a Dragonborn."
So much despair over something 2 years away.
It's so embarrassing to read all the twitter-level comments under these videos. Somehow these "fans" have developed the proficiency to type their thoughts onto the internet without actually considering any of them ahead of time. Apparently no one understand what a Play-Test is, no one understand that we haven't seen all of the changes yet, and no one understands that this isn't just a patch to 5E D&D.
Honestly all of the folks who think the sky is falling because their favorite feat got nerfed or because they assume that martial classes are going to be terrible deserve all of the hair loss they'll accrue while malding over their own disinformation.
One DnD is looking like the best thing to happen to Pazio since 4E
MORE FEATS! I WANT ALL THE FEATS!
Feats really need to have the stats removed and be made a normal feature, having to choose between them and one of the only ways to get static bonuses to hit does not make them enticing, especially with the nerfs to the good feats.
No one plays at lvl 20... And even if you get there it won't last before a new campaign starts. I saw a stat on this on Twitter. I think most people play up to 8-11 and then start over.
That's true, for 5e.
One would hope that with them putting extra dev time into it, that this would imply they are planning to put more focus on releasing level 20 content. Perhaps that is why they wanted to remove most of the damage spike from crits, to try and make that high level content easier to balance.
Obviously no way to know for sure though.
I feel like One D&D is pushing a Lot on the DM. I don’t know if I want to use this system. It’s tough enough as a DM to balance the poor CR thing-y. Why not fix that instead?
I don’t know about the “your players can do anything!” Meanwhile as a DM I’m left clueless.
Well yeah. They haven't posted the UA for the DMG yet. The DM stuff would obviously be in there.
D&D social rules have always been strained because there is just not enough ability scores to properly model it. Charisma as personal magnetism, force of will, persuasiveness, leadership, and physical attractiveness is stretching it too far in too many different directions. It doesn't make sense that a super good looking person is also automatically highly skilled in five distinct areas.
A clarification I would like to know, is with the change to "Light Weapons" now giving you the offhand attack as part of your attack action, is that in place of or in addition to the current Duel Wielding rule. Can you still use your bonus action to get a 2nd offhand? My gut says that it is a replacement, but I would love to know for certain. I feel like that should have been addressed in this.
My understanding is that it is replacing that rule. Frees up your bonus action for things like hunters mark and cunning action. I think this is overall good!
its for certain a replacement, based on their other videos and the wording. It functions the same but no longer uses your BA and you cannot make an attack with your BA
With the new Keen Mind the DM doesn't have a walking clock or compass.
Yeah and that's why it is so weak.
i think rogues should be able to pick up fighting styles as a feat. Right now, i don't really know what a good 1st level feat for a swashbuckling rogue would be. Skilled maybe?
Alert, lucky, also anything else that's provided in the 1st UA, all the 1st lvl feats are useful, they're not supposed to be impactful but to boost tge identity of your character it's part of the background
This all sounds sick
Good. The 20th level 'feats' were underwhelming considering your at max level.
I'm sad to see Mobile's skirmish go, but there are other ways.
New system, new builds.
Feats with Level preReq are nothing new, been around what 25 years? I do remember a quote about why feats were so limited and with no preReq...
That level isn't a ceiling. That's a floor.
Are they planning on putting in some sort of action economy outside of combat?
Because as far as i am aware, bonus actions are only used inside combat so why is being able to "study" as a bonus action useful?
"Do I know if trolls are weak to fire?"
@@ilovethelegend I realy should learn to hold my tongue before making snap judgements.
Now actually having read the UA and seeing what they intended for the Study Action, I can definitely see the benefit.
@@LordShadowZ
That's a worthless Feat... I can replace it with RP. lol
@@LordShadowZ study is an action not a feat
Monk is a warrior confirmed.
So my worry about pinning epic boons as just a feat that players always get at 20th level is that dms will just let players level up and say “you hit 20th level! Now you get a boon!” Instead of connecting the boon to the world or story or a reason why players should be getting these epic boons
There’s no difference between that and feat at level 4. It’s a strong ability a player can choose to customize their character how they want. There’s nothing stopping a dm from giving a boon to a player and tying it to the story
Thing is, lotta DMs will Refuse to Use Epic Boons if they aren't part of some standardized progression scheme.
@@justinclark1867 yeah you’re right, but my main point was that by tying it to character mechanical progression it takes away from the importance of being awarded an epic boon in standard play
@@parrarowlife2196
Sadly... Epic Boons are either really strong or really not useful.
Power creep like mad. I was hoping we would get a slight turn towards 1E/2E deadly systems, not more superhero powers.
Enjoy OSR 😀
Great for those who like feats and use them. Making feats integral/required again (not optional) just provides more additional power to characters. Will feats be needed for the monsters then, also? This system is power stacked upon power, which is why I prefer not to use feats. Apparently, moving back towards the simplicity of 1 and 2e is out the window. It's interesting to note, if there's any question about power housing characters, every character in 5e puts a 1e paladin to shame. Of course monsters are somewhat more powerful, too.
They have said that dms can decide that the stat increase feat is the only allowed one.
All the comments about Great Weapon Master and Dual Wielding, I hear you, but guys please don't get so worked up about playtest material 30 minutes after a video drops. Implement, try, or if you are absolutely sure from experience drop feedback in the appropriate channels. Only way to be heard properly and influence the final decisions, IMO.
"Some feats have remained the same but most have been improved. Except spell sniper, we shot it in the back of the head, nerfed its potential range, took out the "get eldrich blast" section and now it ignores aim penalty, a thing some DMs already do!"
They're definitely struggling in balancing the fun between martial classes and spellcasters. Interesting they chose to nerf spellcasters, i.e. spells can't crit nerf on spell based feat, instead of giving martial classes more features for free and not at the cost of damage, takes the place of an attack or maneuver dice.
@@TMKing_MS they removed the crit changes
@@TMKing_MS We don't know what buffs the warrior classes got I still have some copium left
@@fairlyodd922 True, but the changes to spell sniper indicates their continued willingness to nerf spellcasters. Power creep is a huge fear, but balancing via minor buffs would be a better start imo.
@@TMKing_MS The crit changes nerfed martials far more than spellcasters though.
In fact, they seem to be actively trying to nerf martials with One D&D. Great Weapon Master and Sharpshooter have both lost their -5 attack, +10 damage ability. That's a huge nerf to some of the martials' most powerful dps options.
Dual Wielding was always sub-par compared to GWM, so maybe they made that change so that you could do more damage with dual wielding right? NOPE. The Dual Wielder feat now requires one weapon to be light and only the main hand can lack the light property. So a nerf in damage to a martial setup that was already the inferior option.
I feel like if they're adding a system for basically infinite post level 20 progression that means they have to be planning at least one campaign that goes at least a bit past level 20 right? O.o
Probably the Phandelver campaign next year.
finally, martial classes buff in next ua
Please let us attack with a shield!
So, it appears that sharpshooter and great weapon master have had their best feature nerfed (-5 to attack for +10 to damage). Will that be something that you have to take as another feat at a higher level, or is that just nerfed for good?
😔
Not enough information at this point.
I'd expect a Power Attack/Shot feat, possible at 8th or 12th level.
@@TherinCreative id prefer power attack as its own thing since it means you're not restricted to a specific weapon to keep up on damage.
More importantly though there seems to be a mage bias here in my opinion. War Caster remains the same but for the ASI (huge buff) and Rituals as a system as well as the ritual caster feat get a huge buff as well. Meanwhile the best martial feats are arguably nerfed in some instances despite the ASI. This expansion of feats is totally a great a way to make "warriors" powerful, but they seem reluctant to do it.
@@DandDgamer he did say that some of the feats related to the martial classes were held back, so maybe that’s where we will see those things improve.
looking for all available unearthed arcana can't find them all on the wizards web page.
ASI to Ability Score Improvement. Just a verbiage change. Feat with floors okay.
Looks like some of the changes is just wording changes to make things dress right dressed.
Yep, once again, here we go.
Psst! Why not have your cast run a one shot with the unearth arcana? I would love to tune in.
Ritual casting seems to have completely changed and does not work like 5e at all.
I have a question. Is WOTC actively looking for feedback from youtube content channels or only waiting to hear feedback directly?
They said in another video, that the best way to be heard is to download the content and fill out the survey.
I really want the Epic Boons thing to work, but the reality is that basically none of the ones presented in this UA are worthy of level 20 features. I mean, a lot of them are a straight downgrade from existing material. Night Serpent is the level 5 warlock invocation One With Shadows and a massive downgrade from Umbral Sight for Gloomstalker, Dimensional Travel is a less usable version of Fey Touched, Recovery is less healing than the Champion's level 18 Survivor feature which is 5+CON every turn until they hit half their hit point maximum. We're talking about level 20 here, let this stuff be truly awesome!
I can’t believe they nerfed dual wielder feat, they removed the +1 to AC and made it so that you can only have a non light weapon on your main hand. No more dual wielding longswords in both hands.
Probably because the original feat paired with the new buffed basic dual wielding would be too powerful
Garbage change honestly. Now, we just need to hit them with every negative view we have towards the dual wielder changes in the survey
@Gwen Foster Having to take a feat and a fighting style just to do one attack and get a plus 1 to ac while other classes can do the same with lvl dips or class features is not too strong. If you have to pick 1 of 2 specific classes to get a fighting style and/or take multiple feats to fight with 2 weapons the least you should get is a plus 1 ac and the ability to not be worse for not picking up a shild like everyone else
I don’t know.
The actual damage difference is functionally 1 damage going from a d8 to a d6 short sword. I guess that’s actually an argument to let you dual wield long swords since mechanically it’s just 1 damage.
Overall though, the 1 AC has more than been made up for. Making it a half feat is absolutely huge. Also two weapon fighting is so much better now that you don’t need your bonus action.
The other thing to take into account is that heavy weapons and bows have gotten way worse now that power attack features appear to be gone. Dual wielding has already gotten much better in a relative sense just thanks to that.
@@jacksonletts3724 Nerfing everything to the level that dual wielder was at previously doesn't make dual wielder stronger. It just makes martials EVEN WEAKER compared to Spellcasting classes than they already were.
Serious question here guys. Why are you not adding the playtest material to the character builder? You want us to playtest it right? The best way to get a person to do what you want is to make it easy. That's not hyperbole, that's a scientific fact. You guys are tracking how the character choices we make like feats, backgrounds, and classes. Don't you want to know what we are choosing? I would think this would give you information that we the players can't even tell you in a survey. The things we like but can't articulate. If I want to try this out in a game, online with the extension, I can't use the new options. I have to actually go to Roll20 and input it manually. Hook a brother up
So is multi-classing basically left behind in means of Epic Boons?
Do PAM still applies to spears? i want to pair it with shieldmaster since the shield is no longer a bonus action
PAM got nerfed. It doesn't affect spears/quarterstaves anymore, but only affects weapons that have both the Heavy AND Reach properties, which means pike, halberd and glaive only; at least until we see more weapon changes. It also increases STR by one so RIP Hexblades that dump STR. Oh AND PAM doesn't provoke AoO anymore (it's now called Reactive Strike and doesn't mention AoO), so PAM and Sentinel don't combo anymore.
PAM requires the weapon to be reach and heavy now. So no, spears wouldn’t count
Definitely something to mention in the feedback. I personally enjoyed using a spear & shield with PAM or a PAM quarterstaff build. Hopefully they add those back.
More importantly, PAM and war caster don’t combo anymore. No more forcelance shenanigans
I'm a bit dubious about the feats at 20th level being tied to xp. Are there truly that many people still using xp? Would be really interesting to see data for that, maybe there's more than I think? 🤔
Depends on how the DM uses Exp. Most often, Exp is given when "everyone levels up" rather than "exp per kill/quest" of older Editions.
@@absolstoryoffiction6615 only in my very first campaign did we use xp, everyone has used milestone levelling since that, because it was so tedious to keep track of, and led to ridiculous grinding to level up before going to dangerous places 🤔
@@miridium121
True... This is a TTRPG. Not an MMO.
@@miridium121 Isn't the recommended encounter pace in the DMG specifically designed around "two sessions per level"? That's just proper pacing. And why was your DM letting you grind to begin with instead of just balancing the places you were going to around your level?
@@unlurkingsentinel6872 I actually worked out once that if you used proper xp levelling, with the amount of time that combat takes, and you played once per week for 3-4 hours per session, it would take well over 5 years to reach level 20. And that's with little to no non-combat RP. If WotC wants XP to be viable for more people to use outside of adventurer's league, they will need to rework it to be more inline with how most parties like to level up.
I don't give a damn about One DnD until WotC commits to not dropping the open game license.
Chef Feat?
This is sounding less backwards compatible with every vid and UA release. Some good stuff here but they are very clearly working to rebalance the game.
RIP sharpshooter builds
Nerfing classes and buffing feats? Not thanks
I'm wondering if the Ritual Caster just get 2 spells or like the 2014 version you can add spells as long they have the ritual tag & on the same spell list.
Nope, just two 1st levels, but you can cast them with spell slots and cast one for free without using a ritual time.
and they dont seem to be from the same spell list! using your normal spellcasting modifier if you already were a spellcaster! this makes much more sense
One of the big allures to D&D is HIGH STAKES. When you keep adding unto the classes giving automatic outs to criticals, rolling 3 dice instead of one or two to try to achieve an outcome, and all of the other ridiculous add-ons: You start to miss the point of why we play this game instead of a video game. We want close calls, we want epic struggles, we even want failed actions and NOT sure things. Why? Because that chance of rolling a success on a single d20 is a much bigger deal when you know you aren't virtually assured you are going to succeed. What makes the good roll on a d20 so sweet is the the very real possibility that it may go any which way and there is some actual RISK on the table. If you want to always be rolling two d20s, or in some cases 3, or never get crit or have some of these super-hero-esque improvements then you might as well just throw the dice away and with them the high drama, the sitting on the edge of your seat, the rollercoaster of real successes and failures, and all of the amazement of when you do actually pull off a hard-won victory on someone's final roll of a single d20. D&D is meant to be, for all of the swords and sorcery, still a group of brave and ballsy mortals taking on insane odds and yet somehow still prevailing. It's the sort of high stakes that makes players leap from their seats and celebrate those big risks. The more "easy street" of nearly-assured success on the dice that you give, the more you kill that thrill of a meaningful victory.
So how do you get a level 1 feat before level 4?
Found it. Each background provides a 1st level feat
Send Feat pics
Does anyone actually get to play 20th lvl characters
"You're not going to get access to those 20th level feats until you're 20th level"
AKA, you're never actually going to see those feats. Seriously, either balance campaigns correctly past 10th level or stop pretending they exist. 9/10 campaigns end at 12th.
They made ability score increase one of the weakest 4th level feats. Look at Polearm master and Sentinel now both as +1 stat feats with very little changes to them overall, you will see alot more of this combo of feats in one dnd, and with all the feat options this good who is going to +2 one stat when they get +1 and awesome. Ability score increase should really be a first level feat. Because it's fun to make strong guy or smart guy but when the feats are this good it wont happen.
The +2 is however a nearly necessary option when leveling up your main ability score. Getting that +1 modifier across the board, especially to increase your attack rolls and damage and spell DC are game-changers that feats can't always replace
@@maverickpearson9212 The problem is the feat will always be the better choice. Especially when the highest stat you can get with standard array is a 17. +1 to str and polearm mastery. gives you everything you need and thensome. People will only be taking +2 ability score mods if there secondary stats are that important. And when your secondary stat is con it's less important, you just take tough at level one for the hp. I wish the feats were balanced against other choices at least for its own level, and right now ability score mod feat looks to be only about as good as other level one feats.
I'm confused with the dual wielding feature of crossbow expert... I thought you needed to have a free hand to reload each hand crossbow, due to the ammunition property. Wielding two hand crossbows would be "good" for just one turn... Unless i'm missing something?
Read the ua. The feat let's you ignore the loading property
In addition to what Jack said you can hold a Crossbow and a Not Crossbow together.
@@trombonegamer14 I read it. It let's you ignore the loading property, but not the ammunition property. The ammunition property states that you need a free hand to load the ammunition.
I think there's some shenanigans you can pull with the new rules for drawing and sheathing weapons, but that feels super wobbly and I'm going to need some time to work out how it seems like it works.
@@Ishpard
True... Crossbow Expert hasn't changed in that regard. One handed and double handed crossbows work. Just don't wield a sword with the crossbow.
You'll need a Free Hand to reload but it will no longer cost a Free Action or an Action.
Double Handed Heavy Crossbow works because... You know... You have a Free Hand already. Just like casting spells with semantics with a double handed heavy greatsword.
I still and will more then likely. Always use the system from 3.5 for this. You get an ability score increase every 3rd total character level, and a feat at every 4th total character level. So if you have a 2nd level fighter who becomes a 1st level wizard. At 3rd character level then they would still receive the ability score increase.
Having levels to feats that do not match the level of player characters, that’s just as confusing as having levels to spells and will make people angry.
so from feats alone it seems dual wielding gets worse treatment instead of getting a much necessary buff. Instead of getting a +1 to AC and both one-handed melee weapons not required to be light now it needs one of them to be light. Extra ability score is not doing much to compensate for missing damage and defense option and they were not that great, to begin with.
Two-weapon attack now being part of attack action instead of being bonus action is nice but does not solve any problem especially since it still requires a fighting style to add modifier to damage.
So far not been impressed with the provided material neither this one nor the previous one. Not only there does not seem to be enough change to warrant an edition change much like what happened between 2nd to 3rd, 3.5 to 4th or 4th to 5th (was not around for 1st to 2nd and it is quite messy for that part as I understand it) This feels more like a 5.5 edition or a revised edition instead. While it maybe the point no not get a different edition and make this as close to 5th as possible just like how it was switched from 3rd to 3.5 I don't feel the 'hype' for it that I felt during the switch from 2nd to 3rd, 3.5 to 4th or 4th to 5th.
I think you're way underestimating the action economy buff.
@@ilovethelegend i said it is nice to have it but it does not solve the core problem having a lack luster damage and defense option. Unless you are casting a spell as bonus action only things that were provided to be useful as are rogues cunning actions which is a class that does not get two weapon fighting style and prefers ranged options most of the time or rangers natures veil which is a 13th level ability. Even with old fighter you would barely get any bonus action that were not spells and monk while has bonus action usage does not use two weapon fighting in the normal sense. Barbarians might have some rage related bonus actions but they prefer two handed weapons anyway overall nerfing already bottom dps option and giving a buff that might not even be a buff is still lackluster.
@@Kangstor Casting a spell as a bonus action like... hunters mark? Barbarians get to rage and attack with both of their weapons (Both of which would get the rage damage bonus) on one turn, and Monks can actually use two-weapon fighting to get 3 attacks per turn for free at level 1 (Once each with both of their weapons, then a bonus unarmed strike). You have a point with fighters, but it's fine if every option isn't good on every class.
You're waaaay underestimating the action economy buff.
@@ilovethelegend I have to agree with you here. Not to mention if we take the ranger as an example they can now activate hunters mark, attack twice with dual wield, and then cast another spell next turn with concentration. This gives them alot more options and damage. Im also assuming that both barbarians, monks, and fighters will have their own additional options for damage amplification.
Imagine waiting until the video is made public, couldn't be me
Sorry I brought the number of likes to 667 😉. Hope Lolth won't be too angry.
I'm returning to DND from 3E/3.5, never having played 5E but was just working on mixing my Dark Sun (2nd ed.) homebrew with all the improvements in 5E when One DND hit. Perfect timing.
I'm surprised at this feat/ability score increase choice. I think it's nice, but I thought a mix of a feat part and an ability bonus had something special. With the rarity of ability score modifiers, players might feel they need to optimise and are subpar if their prime ability score isn't maxed asap. Giving a +1 with every feat solves that problem. You slowly get to your max but not by sacrificing flair or flexibility.
In my houserules I made all these +1 into enhancement bonuses. The cheapest and easiest to get bonus, from spells like Owl's Wisdom or from magic item. This removed the need for characters to have a certain collection of gear, as you pick highest of various sources of enhancement bonuses. The maximum is a +4.
The second easiest ability score points are "base ability score points" up to 14. These also go two for one feat, while scores of 15 and 16 are 1 for 1.
Finally you have size modifiers, from character creation or spells (or metamorphosis into advanced being). But these come with a dex penalty for bigger sizes.
I'd also favor a more high level and high powered campaign, with more feats from class progression (at levels 2,4, and 7,9 and 12,14 and 17,19) instead of HD, caster levels or expert abilities which you get get every 1st, 3rd and 5th level of each 5-level block. Each 5th level is a milestone at which you also receive a special class ability (like Extra Attack). Note you'd play level 10-20 instead of around levels 6-12 in 5E but have a proper number of feats for your level.
Beside this core class (warrior, expert or one of various casters) you alternatingly get a splash of another class (at 1,3,5) or an ability score increase (2,4). Every 5th level you can also choose a base ability score increase or a (racial) supernatural ability.
If you're just getting back into gaming, you might want to check out the OSR. Tons of games, many of them very cheap or even free, based off old school D&D but with modernized mechanics (like ascending AC, balanced leveling, etc.).
@@theeffete3396
Sounds very nice. But it has some drawbacks and some nice aspects. Still interesting to check out more.
One of the reasons I think these old editions focus on the story and player ingenuity is because the rules were plain bad or missing. DM's need to judge and make up more rules.
4th is the perfect opposite. It's like a computer game for kids. Everything is balanced and described by rules, but those described actions are the only things you can do.
From what I've seen I think 5E is better than 3E and 3.5 in every possible way. But it still lacks thinks that made Dark Sun (2e) and Mystara (OD&D) nice.
A game should have rules for power levels 1-20 just to be able to play 5-15. DND is often optimized for level below 8ish, and 1st level will just never realistically work. Hitpoints are DND's biggest weakness. Wether you have 20 or 40 hp it's just silly running around in a world full of 1-10 hp.
Also, one class is balanced against another by some carrot you get at level x. Often a very OP and gimmicky carrot. Every feat or ability should be reasonable and every level you should advance in some serious way. The first few levels portray weak beginners, things everyone could pick up on the side while becoming decent adventurers.
If you want to portray the Drow of the underdark well, how could you at low level? Or at high level if you lack rules to properly mix and match class abilities?
The effect you than have is that rules shape the world. What is possible, what is common and what is rare and awesome. But also what strains suspension of disbelief and what tricksiness would brake the world...
If you alternate by building rules and player options, imagine a world full of medium and high levels and adjust were realism or balance gets in trouble. Also imagine fun stuff that results from people dabbling in low level magic. An army isn't just hundreds of 5 level warriors, but most have either a couple of rogue levels or some caster. Or, in Dark Sun, some psionics. Nice to keep in mind when designing those low level spells and feats.
Idk if I like limiting feats to levels, I shouldn't be blocked from access to certain feats at level 1. 5e had it perfect already, you can choose any feat you want. They shouldn't be limited to classes either.
Quit punishing min/maxers.
I want to make the build I want to make.
Perhaps you could gove martials armor proficiency then, where they can ad proficiency mod to certain armor types. To make armor better for msrtials as martials are generally less powerful than spellcasters
The feedback survey starts one October 20th, but still... The PAM nerf - is it really necessary? It single handedly excluded qstaff and spear (and ironically enabled it to pikes, which has been avoided for such a long time), excluded small size warriors from ever considering it (hooray for character customization), and killed PAM + Sentinel interaction (reaction attack =/= opportunity attack). Really hope the feat doesn't make it into the book in this shape.