Try this AWESOME Blender 3D Particle Trick

Sdílet
Vložit
  • čas přidán 25. 01. 2023
  • Check out more of Rokoko and their new video software here: rokoko.co/SouthernShottyAI
    Rokoko is having a animation challenge where you can win your own mocap set up with a full suit, software, and more! It's called "Love at First Move". It looks pretty funny, learn more here! rokoko.co/3WIKmtS
    Crafty Asset Pack
    Blender Market: blendermarket.com/products/cr...
    Gumroad (Free Sample Pack): southernshotty.gumroad.com/l/...
    Gumroad: app.gumroad.com/southernshotty
    Patreon: / southernshotty
    Skillshare (affiliate link): www.skillshare.com/r/user/sou...
    Subscribe for more Blender 3D tutorials and content. Let me know what you would like to see next in the comments below! Project files and more available on Patreon.
    -----------------------------------------------------------------------------------------------------------
    Tag me in your artwork on Instagram and Twitter @SouthernShotty
    Instagram: / southernshotty
    Twitter: / southernshotty
    #blender #tutorial #3D #blender3D

Komentáře • 73

  • @MichaelHickman3D
    @MichaelHickman3D Před rokem +7

    Gleb had a trick like this he used a few years ago, it gives a very nice result because it creates an atmosphere.

  • @rileyb3d
    @rileyb3d Před rokem +4

    I saw the thumbnail and was super critical like "really, every render? Come on..."
    And then I heard your opening line and just about died 😅. Dead on point!
    Great technique and fantastic video!

  • @TheToillMainn
    @TheToillMainn Před rokem +21

    This is perfect to put in your asset browser after making different versions. Thanks for the tutorial! Exactly what I was looking for.

  • @hardiwb
    @hardiwb Před rokem +37

    How to not delete default cube

  • @ToRealFaDis
    @ToRealFaDis Před rokem +4

    thanks for this i have been looking for something like this!

  • @OttrPopAnimations
    @OttrPopAnimations Před rokem

    best dust tutorial

  • @hendorin91
    @hendorin91 Před rokem +15

    thanks for the tutorial, for my personal preferences I'd prefer delete the default cube and then add a new one.

  • @frag2
    @frag2 Před rokem

    This is such an important tutorial, than kyou for making!

  • @sidekick3rida
    @sidekick3rida Před 11 měsíci

    Dude, your renders are so dope. Very unique!

  • @jamesriley5057
    @jamesriley5057 Před 9 měsíci

    Thank you for this. I thought I had a good handle on dust, but it contributed way too much time to my renders. Your tips helped me optimize it

  • @Starwarsfun1-Leo
    @Starwarsfun1-Leo Před rokem

    That's an awesome technique 👍
    Thank you very much for sharing!

  • @wrichards123
    @wrichards123 Před rokem +2

    clear instruction and very useful...

  • @fearofaflatearth
    @fearofaflatearth Před rokem

    Thank you! That 'original object hide' hack for the particle emitter is super helpful to know about; I've been trying to find clever ways to hide the object in the scene!

  • @marcies7568
    @marcies7568 Před rokem

    So useful, thank you so much! It instantly improved my render 😀

  • @PotatoImaginator
    @PotatoImaginator Před rokem

    I like how the default cube wasn't deleted . I'm happy :)

  • @LizzyKoopa
    @LizzyKoopa Před rokem

    thank you for this awesome video!

  • @OrignalFabMartha
    @OrignalFabMartha Před rokem +1

    Your tutorials are such great explainers. But I'm commenting here today to tell you that anytime I select a pull-down in Blender, I say "twirl down the setting" in my head because of you ;-)

  • @danrebeiz4598
    @danrebeiz4598 Před rokem

    This video literally came out at the perfect time for me. I’m working on a scene right now that could use this touch.

  • @Davin.B
    @Davin.B Před rokem

    Great easy to follow tutorial!

  • @sirjohnplaton2085
    @sirjohnplaton2085 Před rokem

    Cool!
    Really nice tut, i learn more and this is high quality ficha

  • @sandrawong6787
    @sandrawong6787 Před rokem +7

    I mean you could also mix a diffuse and transparent shader by a factor of Fresnel and you got a fade-out at the edges kinda particle
    Disclaimer: this only works well with round objects

  • @AndyRedwood
    @AndyRedwood Před rokem

    Fantastic, thank you!

  • @TheRumpletiltskin
    @TheRumpletiltskin Před rokem

    6:50 bro that is such a stupid work around... but I'm glad you mentioned it, cause I needed it.

  • @foxxdgd443
    @foxxdgd443 Před 3 měsíci +2

    HE DID USE THE DEAFLUT CUBE, NOOOOOOOOOOO-0-O0O-0O-0-O0-O0 *screaming in terror as the univese coollapses*

    • @siandream4495
      @siandream4495 Před 2 měsíci +1

      Same I didn't know just how important it was to always delete the cube first before today

  • @vectorr6651
    @vectorr6651 Před rokem

    What a cool scene!

  • @avee2273
    @avee2273 Před 7 měsíci

    Thank you so much

  • @34zporlier10
    @34zporlier10 Před rokem

    Now i feel the need to change my default cube to be text saying "you should lower your expectations" as a little reminder when i get overly ambitious about an idea

  • @milkycrumb
    @milkycrumb Před rokem +1

    do you plan on making a tutorial for grass animations? yours always look great !! always love your videos

  • @fisherman10101
    @fisherman10101 Před rokem

    spot on :)

  • @ettorel
    @ettorel Před rokem +2

    Is there a way to loop the particles into infinity maybe using "sin" and "cos" formulas somewhere? Awesome video by the way. Super simple, to the point and very effective

  • @binyaminbass
    @binyaminbass Před 10 měsíci

    Hello from the future! In 3.6, you can hide the particle object and the particle system stays visible. Yay for updates!

  • @garymarkham5179
    @garymarkham5179 Před rokem

    Detailed Blender 3D tutorial 😊

  • @steprockmedia
    @steprockmedia Před rokem +1

    What a fun project - and thank you for saving the default cube!
    #SaveTheDefaultCube
    They're an endangered species - not many people know that.

  • @yoinkling
    @yoinkling Před rokem

    Scene was black, I forgot to uncheck "show emitter" in particle system -> render -> show emitter for the dust box!

  • @englishshadrick5296
    @englishshadrick5296 Před rokem

    would you do a video on everything in the light path node. that would be awesome :)

  • @azithoth6860
    @azithoth6860 Před rokem +1

    Missed opportunity to name the cube "dustbin"

  • @dilstories
    @dilstories Před rokem

    I wonder if this could be used on geometry nodes

  • @luclenders
    @luclenders Před rokem +10

    Great tip! quick other question. Do you also have a video on how you make your animations seem like they are on 2's?

    • @adeo
      @adeo Před rokem

      You can animate on twos

    • @lordvesalius
      @lordvesalius Před rokem +3

      you can set the framerate to 12 or 15 fps and neighbour interpolate to 24 or 30. That way your renders will take half the time

  • @enndzera
    @enndzera Před 4 měsíci

    I need the tutorial for the coffin with skeleton, please

  • @pascalruck2477
    @pascalruck2477 Před rokem +16

    Bad Normals has a great video on using a single vertex, a particle instances modifier and geometry nodes with a single points to mesh node (only cycles). Combining this video with that idea should work great.
    m.czcams.com/video/MjM16FUMOKM/video.html

  • @oritfx
    @oritfx Před rokem +2

    Wouldn't it make more sense to use a circle instead of icosphere and set tracking to camera? Dust bunnies would always be round while also being much less performance-intensive.

  • @kunemann
    @kunemann Před rokem

    Geometry nodes > noise > vector subtract 0.5 > scale > set position…. Done!

  • @marcoss6915
    @marcoss6915 Před rokem

    good afternoon good tutorials what is the name of the coffin animation, would you like to do the same?

  • @dudleybarker2273
    @dudleybarker2273 Před rokem

    not sure my pc can handle this - when i enter render view my viewport goes bright pink...

  • @ShebanFPV
    @ShebanFPV Před rokem

    will this work in Blender 3.3.3?

  • @gordonbrinkmann
    @gordonbrinkmann Před rokem +1

    If you don't want to use weird workarounds which are unnecessary, try hiding the dust particle with the "Hide in Viewport" option (the eye symbol in the outliner), this way you don't need an extra collection for the icosphere... and then disabling the Render visibility will not hide the particles from the render. The other thing is the material setup: when you disable the Ray Visibility for everything except Camera on either the icosphere or the dust box, the particles will not throw shadows but also not emit any light on objects in the scene. Therefore using the Light Path > Is Camera Ray to mix the Emission with Transparent is completely redundant.

    • @engelbrecht777
      @engelbrecht777 Před rokem +1

      Necross 🎸⚔💀🤘👌

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem

      @@engelbrecht777 Oh my god, how did you know? 🤣

    • @engelbrecht777
      @engelbrecht777 Před rokem

      @@gordonbrinkmann 😄 did you ever play in Denmark? Anyways really cool music. I love it.

    • @gordonbrinkmann
      @gordonbrinkmann Před rokem

      @@engelbrecht777 Thanks, man. No we didn't play in Denmark, unfortunately. Back in the 90s when our band existed we were only known in a small region. You heard the music here on CZcams or anywhere else?

    • @engelbrecht777
      @engelbrecht777 Před rokem +1

      @@gordonbrinkmann Just heard it here on the tube. I guess necro something is not that unusual part of a name in the metal business. I remember drawing tape casette covers and logos for local death bands here in Aalborg back in 1990'ish. What a time to be alive 🙂

  • @MichaelSoluyanov
    @MichaelSoluyanov Před rokem

    I would prefer geometry nodes setup, with procedural animation you have no chance to ruin your animation because particles aren't cashed properly.

  • @ristovisuals
    @ristovisuals Před rokem

    WTF. I was just thinking about this and how would it be done and this video pop ups on my YT front page. It's all a simulation.

  • @user-rc6li4sh9u
    @user-rc6li4sh9u Před rokem +1

    How make this in blender?
    czcams.com/video/hULKoYRgKKo/video.html

  • @NotASpyReally
    @NotASpyReally Před rokem

    10:08 he said "fart"

  • @luca__3044
    @luca__3044 Před rokem

    now do it with geo nodes xd

  • @nabizz7
    @nabizz7 Před rokem +1

    Kherson🍉

  • @RacoonAndres
    @RacoonAndres Před rokem

    6:35 just press H (hide in viewport) instead of disable in viewport, and disable in render, no need for the collection

  • @ricardoangra761
    @ricardoangra761 Před rokem

    Shame on you, the default cube must not thrive

  • @Nikkattsu
    @Nikkattsu Před rokem

    You still have to delete the default cube even if you use it......
    my disappointment is immeasurable and my day is ruined.

  • @ricardoaltuna8238
    @ricardoaltuna8238 Před rokem +1

    using the default cube? are you trying to anger the ancient gods of blender?