Burning Embers, Leaves or Dust Particles - Blender 3
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- čas přidán 26. 07. 2024
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Perfect tutorial, no going off on tangents, no memes or GIFs, and great explanations of everything. Will definitely be watching more of your tutorials. Thank you for this.
Great tutorial man! Amazing tutorial, no fluff, perfect audio and cadence, and the knowledge; priceless.
WOW! I never knew this effect could be accomplished so easily. WOW!
To add a bit more flair to my embers, I added a nice color shift shader to make some appear to dim as they turn from the camera.
I haven’t had time to play in Blender for a few days and I must say it was a pure joy just relaxing and watching your video now of you doing Blender-stuff. Great video! As always! I appreciate the work you put into them. Have a great weekend! :)
Wow I would have never knew what these force fields were for if I haven’t watched your tutorial. Thank you so so much 🤗
After this show of epicness, i just can't wait to grab some golden Blender 3. This looks astounding!
Great job explaining this topic! Adds a lovely effect to almost any scene. Thanks!
This will be useful for a lot of different scenes. Can't wait to play around with it. Thanks so much for making the tutorial! The monster scene in the thumbnail/intro looks fantastic!
Thank you so much Grant for making this wonderful video! You made making embers so easy! Every step was so helpful and easy. I can now make great embers for any scene!
Straight to the business, Like It A lot...... : )
Always something new to learn from you, I love it!
Thank you so much for this tutorial! I've been watching your videos every day! Very helpful!
Man your tutorials and pacing of speech is so refreshing when learning. I wish you had more FX tutorials to help me figure that out to enhance my scenes. Either way great video and love the work!
Thank you, Grant! Clear and concise.
This is so cool. Thanks Grant!
i'm a bit late to the party, but i appreciate your work sir Abbitt!
Excellent, I haven't had a chance to play with particles yet. You laid it out so nicely, I will integrate this into my next scene. Thanks grant
Thanks for this video!!!Your tutorials really help!!!
This is the exact tutorial I was just looking for, thank you so much! :)
You are so helpful- thank you so much!
Ohh my gosh. This is owesome! Gotta try this!!
Thanks again, Grant abbitt for the valuable education
Please never stop posting 🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼
Thanks, I needed this
Thank you. ♥
Thank YOU
so beauful! thanks for sharing!
so simple and so stunning! Thanks a lot ^-^
3:27 The existential dread of being a particle
mr abbitt, you taught me everything i know about Blender! i thanked you in my game’s page, i hope thats ok!
Simple and superb👍
thank you this was very clear and helpful!
Wonderful,thanks!
Good lesson as (almost) always!
This is really helpful.
Yes! I have been looking for something like this! I am trying to make bubbles that float around!
love it!! thank you:)
You can also get interesting effects if you change the shape and color of the embers based on the position of an empty.
This was exactly what I needed for a small scene I've been working on since the beginning of June. This was the last piece to my puzzle. Is there also a way to have two different wind forces, where only one of them interact with the particles? I have another wind force that is blowing wind into a cloth sim, and it gives unwanted strength to my particles.
Never done that so not sure
Try baking the cloth sim
@@luduvugla that's a good point :)
Well actually it should affects both the same way like in real life with 1 wind... wouldn't it look odd?
@@AnimaStudio88 Yeah it wouldn't make sense but yeah hes not doing realism so I guess thats fine
Yes I needed to learn this as I’m swapping animation programs to blender
Who comes here to dislike his videos man? ..... CAD people?
"Blender 3" is just surreal to me. Great video though!
Sir you are awesome ! Thank you for all of this content . love from India 🤍
I am sooooo using this lol!
Super, Thanks dear!Hug.
Awesome
insane
It looks like it would be easy enough to make snow and electrical sparks as well, using this tutorial.
"And so it is... that Ash seeketh Embers."
Great stuff thanks for creating this video really helpful tips and aproaches. I want to fade out the embers over time and my first thought is to animate the opacity per object but feels a little bit clunky and timings difficult to manage - wonder if there is some more efficent way im not aware of in particles settings that allows it to fade out opacity of the particles so instead of instantly dying they fade away more naturally
Probably use the emission then opacity
Thabks
It's been a year since I discovered this channel. Although I went on to being a developer, I still enjoy watching these videos, and my daughter still falls asleep to Grant's voice (no offence intended) :). Also, you should do voiceovers.
🙂
👍
Hi Grant, I have been following your tutorials for a while. I wonder to know if it is possible to export this animation (just the particles) in order to use in AR such as Spark AR. Thank you again for this tutorial and your channel.
Not sure
Is there a way to make the plane disappear but still have the particles blowing? I have a tree and to make the leaves blowing make sense i have to place the plane in the middle of the tree :P
i got it, in the particles tab for the emitter i had to go to viewport display then uncheck show emitter:)
Great video. How can I make the particles glow in cycles?
See my intro to the compositor
is there a way to import this into Davinci/Fusion and still be able to edit the trajectories and other parameters such as the lifespan, field weights, etc?
Not that I know of
Wonderful video Grant :) To anyone reading, what would be the best way to have the embers collide with a character model? I'd like them to not go through it.
Make the character a collider
I'm texture painting wood on my mac, is there any way to get brush drop off like you would on a tablet? My brush strokes stay the same size and its linda takes away form the style of the wood
Not that I know of
Better buy Substance painter. It's best texturing tool for 3D by now.
@@AnimaStudio88 I have substance, I just dont like it, I'm trying to mimic a fortnite style to my models and I cant really find many tutorials on how to get that from substance
This is neat but I'm sad it looks like there is no way to import any of this effect into unity. maybe it's possible to save the animation of the particles to import? I ask because blender seems to have a much more robust way to make particle systems, as it should lol.
Do it in unity not in blender
@@grabbitt Ok thanks.
How can I make the particles not go through the floor and kind of "bounce" on it?
add collision (located in the physics properties) on the floor.
@@gauravdewangan4541 Cheers!!
Hi! I'm working on a similar project but I dont know how particles don't cross the monkey
Collision objects
Is there any way to import these kind of fx to unity/unreal?
Generally it's easier to do these effects in those engines
If you add collision to monkey head and ground plan it's look gona be awsome
True
Out of curiosity, why are you using a particle system for this? Everything I have seen or read recently seems to claim that you should use geometry nodes in place of particles now...
They are still in their infancy so still using particles at the moment
Thanks for the lesson) But I ran into a problem, in a static render (1 frame) everything is fine. But if I render an animation, then for some reason there are no particles in the render itself, but everything is fine on the preview (on the space button). I don't know how to overcome it
could be your emission timings in terms of when they are created and when they finish emitting
@@grabbitt
Timings are like in the video. But I sort of figured out how it worked on its own, although for some reason the 1st frame is without particles, they appear sharply on the 2nd frame, but I think this can be trimmed later in the video editor)
yeah i'm having the same problem here@@BrianMartees
Is there a way to loop the partials?
Good question but I don't know that one
@@grabbitt I guess just fluctuate them so they go away by the end of the animation so they just reappear on 1st frame again🤷♂️
First