NO! NOT TAXES! BRUTAL #4
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- čas přidán 26. 08. 2024
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What Is The BRUTAL Series?
The BRUTAL series is a series of videos I do inside of the game Transport Fever 2. It's designed to be an extremely hard version of the game, that has to stick to real life as much as physically possible. We do 1 year each episode, which may sound slow, but my much more fast paced editing compared to other transport fever youtubers means that only the bits YOU want to actually watch are included, any umming and arring is always cut out and it's just the content you came to watch. If you've read this far, you're clearly interested! Why not press subscribe!
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All mods used in this let's play:
steamcommunity...
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
Game Features
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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My PC Specs:
Processor - Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) - 16.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames
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19:03 No need to kickoff the people, you can simply modify the train with the wrench icon from the vehicle manager. Add another car and you're ready to go. In TPF1 you had to send it back to the depot to do the modifications.
Thank you, but this is a rule I have in my let's play. Trying to get it as realisitic as possible
@@Hushey makes sense :)
@@the_joker7020 thanks for watching!
Didn’t realise I’d see the greedy and sinister IRS in this game
hahahah, thanks for watching!
How can you have only 4.3k subscribers you deserve much more
Thank you orlando!
!The IRS would like to know your location!
Nice video. I like trains :D
The IRS recently took down their job posting that had “willing to use deadly force” as a requirement for the position. I think you should consider yourself lucky you only got fined.
Hahahaha! Thanks for the comment last!
Only one locomotive doesn't make sense of there was more than one IRL
Its a fun gaming series bud :)
Looks good but... You missed a lot of opportunities, all your routes is dead ended!, by making the raw material go (dead ended) to an consumer (town or next step factory) and running an exchange to the next phase or final product consumer you make more than double the profits. e.g. easy one, logs to town that need tools, then town to planks with train (few rolling stock doing logs/planks) (the longer this run is the more profit!), then the last leg planks from the same town to tool factory running 2 kinds of rolling stock planks/tools for the return load!!. With this setup you have HUGE income generated fro the redt of the game! Keep optimizing and maximizing the routes to max the factories with supply and town and voila - money making!
definitely johannes. I made this a long time ago but i'm working on the remaster.
How do you make your bought trains "park" in a siding?
Placing assets 😀
@@Hushey is it that simple? 🙄🙁 I tought it's some sort of a mod or something
@andrius2254 yeah thats right yeah sorry, its on steam workshop. Idk if console has it built in or not cus it was quite requested. If not on console just search asset on steam workshop
For realism I always make modifications in a depot, its unrealistic to do it on the fly and is the horse limit still active ?
im working on new episodes for the remaster with lots of new stuff including the horse rule!
What is the mod that adds the taxes
Taxes and subsidies. Hope you enjoyed carlos!
How do you get the taxes mod
Check the description!
How come you add an additional waggon to the train and 1 in the rolling stock? Is that 1 of the rule of the game play? Thanks for the nice video, really enjoy to follow you! :)
Hi thanks for the comment! Yes! For everything we have operating on the network must have that rolling stock stored somewhere. Thanks so much for following me! It makes my day to hear you're enjoying what I love to do :)
Love vids
great! Happy to hear that Arez