I Made a Graphics Engine (again)

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  • čas přidán 28. 05. 2024
  • Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! I also will be using OpenGL rather than DirectX11 ( which is what I used last time)
    Me Making a Physics Engine: • I Made A Physics Engine
    ➤My Links:
    Discord: / discord
    Instagram: / gabzxd
    Twitch: / officialzyger
    Twitter: / zygerdesigns
    Patreon: / zyger
    ➤Music Used
    1/2 by x髥莏 - • 1/2
    BattleBlock Theater Music - Menu Theme Extended by The Behemoth, Big Timber Studio - • BattleBlock Theater Mu...
    Rhythm Thief OST DISC1: 01 Phantom R's Theme 怪盗Rのテーマ - • Rhythm Thief OST DISC1...
    Your Love Is a Drug-
    • Your Love Is a Drug
    Terraria Music - Alternate Day -
    • Terraria Music - Alter...
    Bach-Cello-Suite by Philip Milman - • Cello Suite - Bach [CO...
    Fashion, But Kinda Sad · Pedro Silva - • Fashion, But Kinda Sad
    Winter - Vivaldi - • Winter - Vivaldi [COPY...
    Welcome to the NHK - Harmonica Song - • Welcome to the NHK - H...
    Summer Sky and Homework, Takahashi Takashi - Calm BGM
    • Summer Sky and Homewor...
    ➤Resources Used
    Low Poly Grass Pack 3D - www.turbosquid.com/3d-models/...
    Low Poly Tree Sample - www.turbosquid.com/3d-models/...
    Grass Textures - opengameart.org/content/30-gr...
    Banjo-Kazooie Snorkel Model - www.models-resource.com/ninte...
    OpenGL - www.opengl.org/
    ➤Similar Videos:
    jdh - Making my web game engine - • Making my web game engine
    Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - • I Made a GAME ENGINE i...
    n8dev - I Made My Own Game Engine - • I Made My Own Game Engine
    Zyger - • I Made a Graphics Engine
    ➤Ignore:
    I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
    Finally I added some camera controls, optimizations and the engine was finished.
    #gamedev #zyger #gameengine
  • Zábava

Komentáře • 307

  • @ZygerGFX
    @ZygerGFX  Před 10 měsíci +129

    After some people pointed out I realised that I got this section: 1:38 wrong, and muddled up. Oops... just somewhat ignore me here haha.

    • @Rocco-tb9ih
      @Rocco-tb9ih Před 9 měsíci +7

      @@nolram that's not what she was referring to, but yes she also got it wrong at 0:40 (DX is faster)

    • @FeTetra
      @FeTetra Před 9 měsíci

      @@nolram ogl is actually only a couple years older than dx but ogl isnt in development anymore while on the other hand we now have dx12
      im surprised vulkan isnt as popular since is marginally newer than both dx and ogl and it tends to be a bit faster and better supported on more platforms

    • @disusdev
      @disusdev Před 9 měsíci

      @@Rocco-tb9ihmb she talking about learning curve 😅

    • @macreator9497
      @macreator9497 Před 7 měsíci

      but what dx you are referring to
      opengl is meant to be compared with directx 11
      directx12 is now compensating with vulkan @@Rocco-tb9ih

    • @dietrichdietrich7763
      @dietrichdietrich7763 Před 7 měsíci

      is it possible to call from opengl & direct x files into a single program?

  • @TheBendixSA
    @TheBendixSA Před 10 měsíci +400

    The points are the vertices not the lines. They are edges and they form the faces.

    • @ZygerGFX
      @ZygerGFX  Před 10 měsíci +106

      Ah Yes that is true I have made a mistake, thanks for pointing it out :))

    • @IgorSantarek
      @IgorSantarek Před 10 měsíci +26

      The indices are index numbers of vertices. They're there to make the data smaller. Rather than copying a vertex that consists of 3 to 4 numbers many times we only store it once and then place it by index which is a single number.

    • @joshuarowe8410
      @joshuarowe8410 Před 10 měsíci +2

      If you're already in the comments section, wouldn't you have seen that a bunch of people have already pointed out the same thing.

    • @n00blamer
      @n00blamer Před 3 měsíci

      @@IgorSantarek Not just smaller but more efficient; GPUs remember (=cache) result of vertex shader by the vertex index.. the cache size varies but is somewhere between 16 and 64 last seen vertices (by their index).

    • @ShimoriUta77
      @ShimoriUta77 Před 3 měsíci

      The points you could even call it a Vertex (in the context of mathematics, since a vertex is a N-dimensional array of data)

  • @meigana7732
    @meigana7732 Před 9 měsíci +33

    Programming content can sometime be monotonous but the way you add humor and fun editing makes it really fun to watch

  • @rhethoricalQ
    @rhethoricalQ Před 10 měsíci +2

    I really like how you present these concepts, thank you for sharing this video :D

  • @Mgbeatz_Icrowdx
    @Mgbeatz_Icrowdx Před 10 měsíci +7

    the editing is so cool wow some serious skills going on there

  • @Skeffles
    @Skeffles Před 9 měsíci

    Fantastic to see you jump back into making a graphics engine again!

  • @spounka
    @spounka Před 10 měsíci +39

    I loved the editing and the humour, way to go!
    I'm also working on a graphics engine myself on OpenGL, hardcore mode lol

    • @LukasOwen
      @LukasOwen Před 7 měsíci +1

      roulma racing let's goo

    • @spounka
      @spounka Před 7 měsíci +1

      @@LukasOwen how can you still remember that xD

    • @LukasOwen
      @LukasOwen Před 6 měsíci +1

      @@spounka i never forget great things

    • @eineatombombe
      @eineatombombe Před 23 dny

      vulkan is the true hardcore mode. when you start learning vulkan you realize opengl is easy

  • @estebanmata1251
    @estebanmata1251 Před 5 měsíci +1

    As a senior engineer y really appreciate that you showcase your thinking path, demonstrating the use of Divide and Conquer, it gives a roadmap for beginners of an order in which you could start learning. Awesome Content!

  • @BlessedDog
    @BlessedDog Před 9 měsíci +5

    This video inspired me to learn C++, and now after about a week I have already coded a discord bot, a openGL renderer (very basic) and a CLI tool for manipulating images.
    Thanks!

  • @IPwnYoU59
    @IPwnYoU59 Před 9 měsíci

    Ohh my god thank you for this dope video, it's really helping me on visually seeing programming a project in works.

  • @Iambeankind
    @Iambeankind Před 10 měsíci +34

    You probably just got them muddled up but at 1:38 the points are vertices not lines

    • @ZygerGFX
      @ZygerGFX  Před 10 měsíci +8

      Yep realised now that you pointed it out haha

  • @BlazPecnikCreations
    @BlazPecnikCreations Před 9 měsíci

    Now this is the dev content I was craving, subbed

  • @TorQueMoD
    @TorQueMoD Před 7 měsíci +1

    I love your use of technical lighting terms like "Shininess". Such a better word than roughness or gloss anyway :P

  • @muffina672
    @muffina672 Před 9 měsíci +11

    Now use Vulkan

  • @invisibl367
    @invisibl367 Před 3 měsíci +1

    Vertices are the points, indi-CES (btw) are used to tell the graphics library how are these vertices connected..

  • @lazergenix
    @lazergenix Před 9 měsíci +8

    I would have tried to make the grass move as if there was wind in the vertex shader.
    I'm just finished a re-write of my personal game engine, switched from DirectX11 to Vulkan. This was a nice video, thanks for making this :)

  • @BasPower12
    @BasPower12 Před 5 měsíci +2

    Your C++ OpenGL skills are OP

  • @m7trffxx_xx166
    @m7trffxx_xx166 Před 6 měsíci

    Brilliant work 👏
    Just keep up the good work.

  • @randomlegodev
    @randomlegodev Před 4 měsíci +2

    its been 5 months, we're ready for the vulkan video now 👍
    in all seriousness, great video, mad respect to you graphics developers

  • @Adamok-ef6vr
    @Adamok-ef6vr Před 10 měsíci +1

    Really cool Video! I liked the edit style really much :)

  • @beProsto
    @beProsto Před 10 měsíci +2

    oh, a video on legacy opengl in 2023 o.o
    ngl didn't expect that, it was an awesome throwback ^^

  • @RobertOSheaGameDev
    @RobertOSheaGameDev Před 10 měsíci +30

    Nice fun little video, I like your editing skills.
    You should totally give more modern OpenGL versions (3+) a go. It's a different way of going about things and is quite different to older versions of OpenGL e.g. relying on Vertex Buffer Objects and Vertex Array Objects. Unless you plan to go full insane and use Vulkan or DirectX 12 which are two different beasts lol
    Keep up the good work!

    • @alexjoel1602
      @alexjoel1602 Před 9 měsíci +1

      Vulkan is too much easier that OpenGL, or DX11. Using FPGA to render graphics would be a better challenge.

    • @anon1963
      @anon1963 Před 9 měsíci

      @@alexjoel1602vuklan is harder than opengl tho

    • @kubic-c3186
      @kubic-c3186 Před 8 měsíci +7

      @@alexjoel1602 should just start hand assembling your own GPU

    • @October-TE
      @October-TE Před 3 měsíci

      @@kubic-c3186 do it on a breadboard like Ben Eater

  • @nixedification
    @nixedification Před 7 měsíci +2

    Just stumbled onto this channel. The editing is absurdly good.

  • @developerdeveloper67
    @developerdeveloper67 Před 10 měsíci +61

    1:33 The lines are not vertices. A vertex is a point that connects to other points to make the shape (in this case triangles). A vertex can contain only the position, but usually they contain position, normals and uvs, color is also a popular choice, you can have 4 floats for vertex colors (RGBA). These are ordered in sequence with all the other vertices in a float array to be sent to video memory with OpenGL, for example this would be a single vertex with position, normals, uvs and color float array: float [12] = {posX, posY, posZ, normX, normY, normZ, uvX, uvY, colorR, colorG, colorB, colorA}. The index array is a separate array of unsigned integers that is used to inform OpenGL the order to iterate the vertices previously described (this is how triangles are drawn). You can draw triangles without the index array only with the vertices array, OpenGL can draw the triangles using the order the vertices were written in the vertices array. The problem is however doing so you will have to repeat vertices in the array, because most vertices are shared with multiple triangles, so doing so uses more memory of the video card, and that is why there is indexed drawing, so you can only write the unique vertices and then send the vertex drawing order to the shader as an index array.

    • @8xvn.
      @8xvn. Před 9 měsíci +4

      ur fun at parties

    • @Dilligff
      @Dilligff Před 7 měsíci +3

      You actually answered a question I had a long while ago and never followed up on which effectively boiled down to 'how do they handle the inefficiency of repeating the same vertex shared by multiple polygons?' since every mesh has them in multitude. This question arose around the same time I was asking myself why they don't use RGB as a way of flat mapping xyz coordinates to define a 3d object.

    • @jafeth12
      @jafeth12 Před 7 měsíci +8

      @@8xvn. tbf calling the lines "vertices" and the points "indices" in graphics programming is like saying that 2+2 is 7. it needs to be pointed out lmao

    • @blzy965
      @blzy965 Před 6 měsíci +5

      @@8xvn. This is quite important though.

    • @MrDgf97
      @MrDgf97 Před 3 měsíci

      ​@@8xvn. mf watches an educational video and gets uppity when someone corrects mistakes lol

  • @alexandrecerizza28
    @alexandrecerizza28 Před 3 měsíci

    this battleblock theater music is incredible!

  • @alexcode2956
    @alexcode2956 Před 10 měsíci +8

    thats really cool, i cant really understand the math behind graphics engines

    • @joechristo2
      @joechristo2 Před 10 měsíci +3

      those who make them don’t either i think

    • @__Rizzler__
      @__Rizzler__ Před 10 měsíci +2

      @@joechristo2 bro be on drugs if typed that

    • @n00blamer
      @n00blamer Před 3 měsíci

      @@joechristo2 It's linear algebra at most, pretty basic stuff. It becomes a nice puzzle to solve once you start optimizing and making things as simple as possible because there are numerous solutions with different tradeoffs.

    • @n00blamer
      @n00blamer Před 3 měsíci +1

      Story time: I was in my bedroom many years ago when I was still a teenager and struggling with projection matrices.. I just did projection using similar triangles method, you know the classic: y' = y / z. Then by scaling the y with some factor you can have different focal lengths.. easy peasy, works like dream.
      But the PROFESSIONAL textbooks, and graphics code uses something called "projection matrix", which is the linear algebra way of doing crap. Basically you have 4x4 matrix, and you multiply a vector by it and it is transformed.. rotations, translations and such are easy to understand with matrices but projection was a big mystery. One has to drill into the details a little bit for it to "click"
      Basically a 3D point is (x, y, z), right? Yeah, but this 4x4 matrix scheme actually thinks the vector as (x, y, z, w) .. where the W is the 4th dimension!? No, it's not a dimension at all.. it's just a mathematical construct.. for 3D points w is always 1.0. Transformations like rotation and translation keep w at 1.0, it's not modified at all.
      But projection transformation does modify w! After you multiply any 3D point by projection matrix, the w is often not 1.0 !!! This is called "homogeneous coordinate" (not making light of anyone's sexual identity here, look it up, it's a thing).
      We get "back" to 3D by dividing by this w coordinate:
      x = x / w
      y = y / w
      z = z / w
      BAM! Back in 3D, above operation is called.. PROJECTION! See the similarity to the similar triangles way? y' = y / z... that's right, the division...
      Now here's the COOL TRICK THE BIG 3D DON'T WANT YOU TO KNOW:
      You can do THREE divisions with just one.. whaaat!? yeah man, check this out..
      x / 2.0
      y / 4.0
      z / 8.0
      Is same as:
      x * 4 / 8.0
      y * 2 / 8.0
      z * 1 / 8.0
      In this scenario w would equal 8.0.. we can divide x, y and z by w.. but to get the correct result we must scale them before the division, and this is what the perspective projection matrix is doing! It's scaling the xyz and setting up w so that all can be divided by the same value.. why we don't just divide by z and scale x and y, is because z/z would always equal 1.0, so that's doesn't work at all. So we introduce this w, A COMMON DIVISOR, so that we can do our dirty business with the other components.
      The unfortunate fact is that this crap is not written down anywhere, you just have to kind of read between the lines to "get it", of course it helped I was already doing it the stupid way to begin with (similar triangles and dividing by z). This just recomposes this into 4x4 matrix form that is basic linear algebra.
      I'm looking 20+ years back into my past here, so this is not a big newsflash anymore but hope it helps someone out there.

  • @MrDgf97
    @MrDgf97 Před 3 měsíci

    Cool video! Your narration is calm and straight to the point, which I like a lot. The pacing of the video is also really tight, which is one of the hardest things to nail down. The abundance of sound effects for every little thing can be distracting tho, and the energy of the editing doesn't match the performance of the narration.
    Imo, leaning into easing the "energetic" editing style (popping subtitles, sound effects for every minute thing happening, etc.) could be the way to go

  • @tomcruise1387
    @tomcruise1387 Před 9 měsíci +4

    I can see this is your passion, through all this work you deserve much more subs. Congrats for being such a game dev, if I would be your father I would be so proud.

  • @2teaspoon
    @2teaspoon Před 9 měsíci

    Praising the CZcams algorithm to recommend your channel after I started searching for blender assets with C++ / Unreal. I recently completed learning basics of C++ and wanted to apply it in "fun" projects. And seems like you know how to have fun with C++. Thank you for such memeducation content! Easy +1 sub!

  • @lilboiUK
    @lilboiUK Před 9 měsíci

    Looks pretty cool nice job

  • @sculptingwoot
    @sculptingwoot Před 9 měsíci

    Great video. Super entertaining and educational. Keep up the great work! Just curious what do you use to edit your videos?

  • @doomerdaniel
    @doomerdaniel Před 3 měsíci

    im gonna do this in python and C, thanks for the inspiration!

  • @terminator6842
    @terminator6842 Před 9 měsíci +1

    Awesome work, might take a shot at this kind of a project myself. Wanted to for a while just didn't really know where to start. And I believe Fresnel is pronounced "freh-nell"

  • @reubenrk3406
    @reubenrk3406 Před 9 měsíci

    Nice. Imma try making one too.

  • @Zufuruyin
    @Zufuruyin Před 9 měsíci

    Incredible, I'm amazed 👏 👏 👏 👏 👏 👏 👏 👏

  • @vulnoryx
    @vulnoryx Před 9 měsíci

    you make it sound so easy

  • @leezhieng
    @leezhieng Před 9 měsíci

    Nice, I'm working on my own engine too, but don't really have the time to work on it. So far only loading model (obj and fbx) and shader/texture. Keep it up.

  • @martin128
    @martin128 Před 6 měsíci

    You made this seem like its easy, maybe i should try that also

  • @willcupa
    @willcupa Před 10 měsíci

    This keyboard sound is the thing i enjoyed the most
    It like it.

  • @Soroosh.S83
    @Soroosh.S83 Před 9 měsíci

    I'm just a person who work on godot to learn and making an actual graphic engine is so much it's a giagantic scary monster to me omg idk how did you do this but I respect that fr ❤👌

  • @trustnooneelse
    @trustnooneelse Před 9 měsíci

    I like this changing window titles, thats so funny tho xD

  • @Aryan_Divyanshu_000
    @Aryan_Divyanshu_000 Před 9 měsíci

    I understand coordinate geometry somewhat. Decently good with blender and computer programming. I always knew what are the underlying principles in 3D but never got to visualize that in reality until I bumped across this video. Great video. But I'm more interested in how the GPU processes the data.

  • @SebSha0
    @SebSha0 Před 5 měsíci

    I lost it when the arrow would move and keep doing the rock sliding sound 😂

  • @marcelpi0
    @marcelpi0 Před 10 měsíci

    I'm really impressed. I've been working on a graphics engine for a project at university for a few weeks, and I'm not even close to where you are. Would it be possible for you to share the project?

  • @dsnahogaragames
    @dsnahogaragames Před 9 měsíci +1

    This is so dope, you made grass to touch grass.. Awesome!

  • @WiseNoodleOfficial
    @WiseNoodleOfficial Před 9 měsíci

    Very smooth of you to have your call to actions hidden in the engine titles :P

  • @aquadap219
    @aquadap219 Před 4 měsíci

    finally i found the perfect video to watch while im eating my food

  • @mfgranville
    @mfgranville Před 9 měsíci

    I loved the video so much, great humor! hahaha
    But, I'm a newbie to that universe and I'm recently engaging on gaming development. I'd really like to know: to build your own engine is necessary?
    I'd like to do that for improvent of the gaming rendering and all that stuff; but I'm afraid it's gonna be too much to start, you know?
    But, anyway, your video really showed me that's possible and can be kind fun to do it. Thanks a lot!!

  • @Ashwi.n_2411
    @Ashwi.n_2411 Před 9 měsíci

    love this series 💝. try Vulkan next

  • @TheCourtJester.
    @TheCourtJester. Před 10 měsíci +1

    whats your programming background?
    great video btw

  • @bayouq
    @bayouq Před 9 měsíci +1

    great video! what tools did you use to learn opengl?

  • @francobevacua6573
    @francobevacua6573 Před 9 měsíci

    I loved your video! You have a new fan (subcriber is quiet formal xD). I'm studying C++ to make an engine in the future :)

  • @chronolecte4388
    @chronolecte4388 Před 7 měsíci

    Scary, really scary.
    Definitely interesting though

  • @justanotherdude_76
    @justanotherdude_76 Před 4 měsíci

    3:15 at thsi point i see that the shark is already smooth shaded si it the default setting or you implimented it?

  • @KoruxTV
    @KoruxTV Před 9 měsíci +5

    really surprised you managed to implement bloom with your emission material. Curious how you went about doing that!

    • @ZygerGFX
      @ZygerGFX  Před 9 měsíci +2

      You could read this here which is a very good little article/doc that explains how to get post processing and specifically bloom set up: learnopengl.com/Advanced-Lighting/Bloom

  • @BunchOfNerdsMakingGames
    @BunchOfNerdsMakingGames Před 10 měsíci

    All of the window names throughout the video are hilarious, "When I wrote this code, only God and I understood what I did. Now only God knows..." is definitely the best one!

  • @Console.Log01
    @Console.Log01 Před 9 měsíci

    I'm learning c++ with SFML, and I thought a great first project would be to remake terraria.
    about a week in, as I'm programming my enemies, I realised my code was TERRIBLE. O(n^2) efficiency.
    and that's not speed, that's lines of code. adding a new enemy type doubled the length of enemy related code. So I deleted it all, and I'm working on it all again.
    currently trying to figure out how to use one vector to store a bunch of extended classes. It's tough.
    EDIT: also the battleblock theatre music is CLASS.

  • @iiZeRo
    @iiZeRo Před 8 měsíci

    Amazing video 🌚💜

  • @svandynamics
    @svandynamics Před 4 měsíci

    i lvoe you(r pacing and tone of voiceand also very cool)

  • @diluconeal7199
    @diluconeal7199 Před 3 měsíci

    Okay. Now it's time to do it with vulkan

  • @theshadowunity8260
    @theshadowunity8260 Před 9 měsíci

    5:55 you git me there vro instant subscribe

  • @shotzvfx3738
    @shotzvfx3738 Před 3 měsíci

    dam girl u are like a unicorn ! keep working on it

  • @kaduseus593
    @kaduseus593 Před 9 měsíci

    Snapped the rubber band in my brain with that mistake, silly goose.

  • @LiquidMark
    @LiquidMark Před 10 měsíci +4

    Amazing, I would love to learn OpenGL and C++ but don't know where to start, I do know some C++ but I should start on some basic things.
    What would you recommend? (love the video and keep up the good work 👍)

    • @ZygerGFX
      @ZygerGFX  Před 10 měsíci +4

      Hey thank you . Honestly you can go straight into graphics programming, like OpenGL. If you don't feel confident to star there I'd recommend just trying to make a bunch of really simple programs using c++. You can use the default visual studio console c++ project, and try out different things. That's something that I did and in the end I had around 40 little projects all doing very simple things like, calculations, arrays, loops, lists and then more complicated algorithms as I got confident. But at the same time, don't overthink it and just start anywhere :))

    • @LiquidMark
      @LiquidMark Před 10 měsíci +1

      @@ZygerGFX Thank you for the recommendations! Hope you have a amazing day!

  • @BenjaminBlodgettDev
    @BenjaminBlodgettDev Před 10 měsíci

    Excellent video

  • @npip99
    @npip99 Před 5 měsíci

    Some comments are so harsh on the vertex vs line! I hope this is part where a YT comments section fills up with "wow calm down guys" and then you can't even find the original comments of people being so picky. 😆 Great video

  • @banylp3632
    @banylp3632 Před 9 měsíci

    i have worked with opencl but not with opengl, now i have to try it thanks

    • @BlessedDog
      @BlessedDog Před 9 měsíci +2

      OpenGL is pretty much deprecated but no harm in learning

  • @SplitUnknown
    @SplitUnknown Před 10 měsíci

    😮wow nice!!

  • @jeb8755
    @jeb8755 Před 7 měsíci

    I'm working on a 3D first person shooter for my semester project and I am curious how you did some of the model loading in this video, do you have a github or any source code to the project, I would love to see how you did it!

  • @vadiks20032
    @vadiks20032 Před 4 měsíci

    2:34 my utter shock at seeing the title of window say "3 hours" not "3 days"

  • @gr-source
    @gr-source Před 7 měsíci +4

    Não entendo muito inglês mais curtir muito seu conteúdo você ganhou +1 fã brasilero 🇧🇷🇧🇷

  • @fallingsappy
    @fallingsappy Před 9 měsíci +1

    by watching this video you might have feeling that it is all not pointless but it actualy is

    • @ZygerGFX
      @ZygerGFX  Před 9 měsíci +2

      Personally I don't see how it's pointless. Doing something like this teaches you so much about general programming, graphics programming and how things work. All of this knowledge can now be used else where. I'd love to hear why you think it's pointless though :))

    • @fallingsappy
      @fallingsappy Před 9 měsíci +1

      @@ZygerGFX because it doesn't bring anything new to the table. Nice video editing though)

    • @phoeniciandiaspora4584
      @phoeniciandiaspora4584 Před 9 měsíci

      You must be a really fun guy

    • @kplays_6000
      @kplays_6000 Před 9 měsíci

      @@fallingsappy What it brings to the table is knowledge for Zyger to build on, and a video for us to enjoy. Lighten up mate, people are allowed to just enjoy what they're doing without it being groundbreaking and perfect.

    • @halfbakedproductions7887
      @halfbakedproductions7887 Před 9 měsíci

      There is plenty of point to this. Each corner of the cube is a point, so that's eight right there.

  • @alongal407
    @alongal407 Před 7 měsíci

    1:36 the points are vertices and the lines are edges

  • @ugane5
    @ugane5 Před 6 měsíci

    wow!

  • @icemojo
    @icemojo Před 9 měsíci +1

    For someone who posts random Unity videos, it would be such a pivot to focus on low level programming. I don't know what caused you to do so, but from some rando-on-the-Internet's perspective, I'd say it's a good pivot. Keep it up!

  • @lorenzopandolfo5358
    @lorenzopandolfo5358 Před 9 měsíci

    so cool!!

  • @rayraysss
    @rayraysss Před 3 měsíci +2

    It's crazy how even when you go waay low into computer shit, still most of the hard work is already done by people with waay more advanced knowledge than you, and you simply use their functions to do all the job

    • @RM-xr8lq
      @RM-xr8lq Před 3 měsíci +1

      that is like saying most of the hard work in building a house is done by the guy who designed the saw blade

  • @gravity_mxk5663
    @gravity_mxk5663 Před 4 měsíci

    Great video

  • @parkman29
    @parkman29 Před 9 měsíci

    Now you need to make a vulkan game engine

  • @kamilkara2767
    @kamilkara2767 Před 2 měsíci

    Could you suggest online course or book for learing game development

  • @xKreesherZ
    @xKreesherZ Před 7 měsíci

    nice now draw a custom title bar on your app window (and pls teach me how because i'm struggling with it so much)

  • @TheMonsterShow1717
    @TheMonsterShow1717 Před 10 měsíci

    Love you videos

  • @user-vt8ke5bj2n
    @user-vt8ke5bj2n Před 5 měsíci

    what you use Open GL?

  • @publicalias8172
    @publicalias8172 Před 10 měsíci +5

    came for the knowledge stayed for the coder cutie

  • @josemfernandeza5979
    @josemfernandeza5979 Před 7 měsíci

    They gave us an assignment for precisely this in University and it fucking broke me. I tried using Python and Pygames and I got fairly far, but when time came to texturize, create lighting and even to create solid colours I just couldn't get past it.

  • @gibkijasiu
    @gibkijasiu Před 9 měsíci

    good luck with vulkan xd

  • @starbarzs7160
    @starbarzs7160 Před 9 měsíci

    Says "So I touched grass" - *touches monitor panel* SCREAMS IN INFINITE LOOP

  • @tobihendrix1324
    @tobihendrix1324 Před 7 měsíci +1

    Rendering Text isn't "build in" into OpenGL. So did you use Bitmap-Fonts or TrueType-Rendering, or a good and fast combination of both?

    • @ZygerGFX
      @ZygerGFX  Před 7 měsíci +1

      Yes I know its not actually "built in" but I wanted it to be easier to understand for people who have never heard of OpenGL before. What I actually meant is that I didn't use any external libraries to render text such as FreeType. Instead used bitmap fonts.

    • @tobihendrix1324
      @tobihendrix1324 Před 6 měsíci

      @@ZygerGFX Thanks for the clarification! :)

    • @n00blamer
      @n00blamer Před 3 měsíci

      @@ZygerGFX That's a cool shortcut, font glyph rendering is a huge pain when you start covering everything.. texture font atlases, caching and keeping track what's where.. optimizing to minimize texture changes.. or go even crazier with fragment shader font resolver from the outline curves. It blows up really fast, some time you just want that text out there. :)

  • @NeoShameMan
    @NeoShameMan Před 10 měsíci

    Can't believe you actually touch grass to make an entertaining video, that shows dedication ❤ maybe one day I'll touch grass

  • @TheFFire
    @TheFFire Před 9 měsíci

    Great video yeee :)

  • @charzulu
    @charzulu Před 9 měsíci +1

    not bad 👍

  • @matthewbrown995
    @matthewbrown995 Před 9 měsíci +1

    What’s the name of the song from the intro? (0:00)

  • @gutzimmumdo4910
    @gutzimmumdo4910 Před 8 měsíci +4

    how the hell did you manage to do this without knowing what a vertex is 🤣

    • @ZygerGFX
      @ZygerGFX  Před 8 měsíci +1

      i know what a vertex is, just got it mixed up and confused a bit when writing the script and trying to make it easy to understand

    • @npip99
      @npip99 Před 5 měsíci

      Jeez you've never misspoken once in your life?

  • @IlliaZhdanov
    @IlliaZhdanov Před 10 měsíci +6

    V U L K A N?

  • @srydustar5754
    @srydustar5754 Před 3 měsíci

    The "When I wrote this code, only God and I understood what I did. Now only God knows" average experience.

  • @loli42
    @loli42 Před 8 měsíci +3

    7:06 ???????????

  • @Chrome_Cat
    @Chrome_Cat Před 3 měsíci

    Try making a 3D engine from scratch in c++ with the only gpu operation being rendering a pixel array. Trust me, it's easier than it sounds.

  • @stealthkillertoxic4090
    @stealthkillertoxic4090 Před 10 měsíci +2

    Just fyi, there's a lot of places that still say that opengl is faster than dirextx but nowadays d3d12 and vulkan are actually faster than opengl

    • @halfbakedproductions7887
      @halfbakedproductions7887 Před 10 měsíci

      I've never really looked at Vulkan, but lots of people much smarter than me say that it's horrible. So there's that.

    • @stealthkillertoxic4090
      @stealthkillertoxic4090 Před 10 měsíci +1

      @@halfbakedproductions7887 im learning it right now, and if you already know other graphics api's like opengl or dx11 its actually not impossible to start using. But if you want to make a production level renderer with multithreading and everything then yeah.

    • @BlessedDog
      @BlessedDog Před 9 měsíci

      ​@@halfbakedproductions7887IMO vulkan should (hopefully) become the standard as its cross platform and open source

  • @trollgangz9322
    @trollgangz9322 Před 10 měsíci

    Thb your voice gives me "if Arya from GOT was smart" vibes.

  • @Rafael-yo6hd
    @Rafael-yo6hd Před 10 měsíci

    I am a simple man: I see a programming video with Maplestory references = Like