Unreal Engine 5 | nDisplay Rendering
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- čas přidán 28. 05. 2024
- #unrealengine #ue5 #virtualproduction
Testing nDisplay rendering with Unrealengine 5.3.
The8 Inc. : www.the8.tokyo/
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/ daisuke_vfx - Krátké a kreslené filmy
I really like this, its a really easy to follow a good showcase
This is awesome! Thanks for showing the process so throughly as well.
sickk
Oh my god! Awesome
glimpse of genius, i havent seen something similar done.
camera projection modes
This is awesome! Thanks for showing the process so thoroughly as well. That's cool! Is this some kind of test for a live Filming setup use-case with LED screens or something?
There's a reason why curved screens are used and not boxes LOL still a good showcasing on how to get it done.
That's cool! Is this some kind of test for a live Filming setup use-case with LED screens or something?
I'm confident that it can be used in many different ways, such as LED and projection mapping.
yow dawg! I've put a safety box in the game, so you don't have to go outside of the game while gaming.
That's incredible gonna learn sure.
blessed, i was working on the similar project, good to see a clear and to the point training.. Appreciate the time and effort. Stay blessed.
Thank you. I also had to learn about rendering with nDisplay for a similar project.
Everything's cool. The corners make the entire thing kinda slightly dull. Is it possible to make the corners a little curvier to make it perfect?
It is possible by bending the nDisplay mesh.
Looks cool, but... use case?
Can this same procedure be done with half a sphere? (Possibly broken down into parts as well) Amazing stuff btw 🙏🏾
I think you can do that.
Neat, but I think the issue is the camera is a single 360deg point instead of a large box room which would occlude some of the objects in the world, thus you get that odd stretch/join effect near edges. Maybe a volumetric camera would fix it, if such a thing exists.
In this test, the nDisplay was rendered in a box shape, so there is a distortion.
The 360degree rendering is also a good way.
Thank you.
@@The8-tokyo can the box camera be enlarged or have its viewport offset so it simulates the size of the room? Would that make it look better at edges?
You can offset the viewpoint.
The edge is determined by the nDisplay mesh.
Is this Tomas Novoa?
How is the rendering speed? Can ndisplay rendering be a good method for rendering 360 video?
Rendering speed depends on settings and resolution. There are several ways to create a 360-degree video, but I think it's a good way to make it with nDisplay when output split video file.
You have 4 panels but it is for the view within the skybox. Why don’t you build a sphere for the skybox ?
I guess this should visualize a test setup for a virtual production. Building a dome screen is way more expensive than build a box of LED panels.
@@limestone_xyz You didn't understand, the goal is not to justify each plan with a screen as you did. The principle of the portal is to show an image whatever its shape. You need to create this image, the number of physical screens does not matter. There is certainly a way to remove the physical border with a Skybox.
TO ANYONE GETTING:
"DCRA render failed: undefined viewport index, skipped" The Fix Is Below.
+Settings
Add Camera
Check off "Render All Cameras"
Jazz Hands
Can you make a tutorial to teach me who is ignorant?😅