How Speedrunners Broke My Game
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- čas přidán 5. 08. 2023
- Play Atrio:
►Steam: store.steampowered.com/app/11...
►Epic Games Store: store.epicgames.com/en-US/p/a...
►Xbox: www.xbox.com/en-CA/games/stor...
Join Our Discord: cutt.ly/isto-discord
MUSICAL CREDITS:
- Resonance by Home ( / home-2001 )
- Morning chords by Home
- OdysseyIntoLiveTest by Home
- Night Running by Chris Doerksen
- Can-Can By Offenbach
- We Are One - Vexento
- Also Spach Zarathustra - Strauss (cred. to Lud And Shlatt)
RUNNERS:
/ cjlim2007
/ epiphane
/ antielitz
Satisfactory Footage taken from Lets Game It Out
#istoinc #speedrunu - Hry
That was a fun challange! Let me know when I can break your new game ;)
Of course it would be you, haha
That was impresive, man I have a question for ya... What is so speacial abouth facorio and related games??
they're like drugs man you cannot stop once you start playing them@@rodrigoapaza8086
*results may vairy depending on if you like math or not
What a madman you are
Isto Inc. : *locks you in combat where you cant build your base* *puts rivers in the way so you cant go straight across*
AntiElitz: "How bout i do, anyway"
Imagine finding this game and seeing a specific screen resolution as a separate speedrunning category
Imagine that screen resolution being something like 10,000 x 10 pixels...
Wide resolution speed run any%
@@SeigeGoat Can shorten it to wide%
@@jasonlu4514 fat%
Some game development companies DON'T do widescreen "cough, FromSoft, cough" because widescreen introduces weird peculiar things which might not be accounted for. I mostly attribute this to developers being lazy, but this game showcases why some games NEVER get native widescreen support and merely get scaled resolution options.
As a dev, not fixing the bugs that don’t affect the 99% of players but enabled the speed runners to do what they did is the most beautiful thing you could’ve done and I have so much respect for you.
100% this
Developer: "I spent hundreds/thousands of hours creating this game and know everything about it"
Speedrunner: "Let me teach you a thing or two"
developer: not any more patches game
"For the sake of the speed run, I've decided to not fix the bugs". Adding this to my excuses to use later. lol
Great video. People are so crazy.
I think that's actually a really good decision. As a normi player I sometimes like to try things out, so I look up guides, follow them, and am super happy that I can also do it. People who are not interested in speed running also won't use the bugs, so it doesn't matter. Just think Skyrim. It would probably be less fun without the bugs.
@@prunabluepepperAlso just from business perspective, speedrunners are one customer group that continues playing and sharing their content long after average playerbase stops, so your game still gets some publicity and stays alive longer. You don't want to discourage speedrunning by fixing bugs they use, they are free advertising.
@@artonedx right! Yes that makes a lot of sense.
"Is not a bug is a feature"
Yeah, we all used this one :D
The rare times I can see a bug needing to be fixed for speedrunners is when it makes running a category so miserable, people don't want to play the category and the community want to ban it anyways.
Thanks for making a fun game to speedrun and thanks for featuring me! I really enjoyed being able to develop and compile strats for the community.
hi
Good job 👍
Great
r u girl
The glitches are always crazy, the fact this guy used the power of resolution to REACH FAR AWAY is insane
Honestly the other glitch is more impressive, changing resolution is on the standard break a game checklist
whats insane is that a developer lets functionality like that work at whatever distance that is visible, instead of using a common sense distance from player (but that takes a simple geometry formula to do)... makes me cringe how he chose to implement a bunch of things...
Also sequence break that he mentions is called not knowing how do handle concurrency... using basic synchronization should make that impossible but no lets do it the sleep(sometime) way...
@@krellin he made it so the player can reach something to function like a factory game, probably didn't know resolutions exists or possible for someone to see
@@DeletedDevilDeletedAngel well every dev who does user facing front end (like a game) knows and hates dealing with resolutions... its just lazy programming, and as a programmer it kinda buggs me )
but i like how community took the game apart and how he directly participates in the process.
@@krellin probably because it's his first game and those devs had experience with speedrunners
Developers reacting to speed runs is my favorite thing. Thank you for being awesome about it
My pleasure!
Imagine being a developer of any shorts and learning of a hacker discovering a security weak point, only you get to see the video of a person doing it! And then, add perfectly timed clicks.
@@KostasTsakalidis hacker?
@@DeletedDevilDeletedAngel it's a synonym of tinkerer, mostly used in computer science to describe people who break programs, often (though not necessarily) for nefarious reasons.
@@Soken50 hackers use cheat softwares, idk the name but I'm pretty sure they are exploiting bugs
The amount of time and effort you all put into carefully placing these bugs for speed runners to find is astounding
*Features
@@Segun. Undocumented/unintended features are the best features.
@@Soken50 They are surprise mechanics
They are not bugs. They are advanced features for specific types of gameplay.
I love how he doesn't just tell us that there was a bug, but instead he shows us how the bug is preformed and what is happening with the internals of the game when it happens.
Well yeah, he spent many hours figuring this out and you're gonna hear about it!
Right?! I wish there was more of this, but i obviously understand why most devs don't bother xD I'm also more interested in how they work, and before the speedrunners are watching going "oh, so that's why that works" xD
Damn, how is this 7 months old.
It's so fucking fascinating to me to watch the dev of a game breakdown speedruns of their own game and finding like the innerworkings of it
I genuinely really enjoy it
The resolution exploit is a pretty common thing with 2D Indies these days when they forget to set reach limits. It'd also be a thing with a lot of older games too if they didn't just outright break when you mess with the resolution.
you should definitely keep the bugs in, unique bugs and innovations help make speedruns fun, if they get bored of them they can just self moderate it, and most games that patch the bugs then play on old versions anyways
yep I'm glad he did, since most of the bugs they used don't worsen/interrupt a normal player's experience whatsoever and just add to the speedrun.
but on the other hand, a knowingly unfixed bug isnt a bug, its a feature. old bugs disappearing and new bugs found is part of the fun.
speedrunners are players too, if it won't positively affect casuals and will negatively affect speedrunners, that's a net loss so why patch?
@@spookyweeb5563 There was this bug once in a video game, one of those Street Fighter II games, where you could essentially stunlock an enemy. Afterwards, it became a staple in fighting games as combo system. "One Must Fall 2097" is one of the early examples that made use of it.
And much earlier there was that hardware limitation where the more enemies you destroyed in Space Invaders, the more the game would run at its intended speed. Of course, that bug became a feature as well, which is used in nearly every single video game since: The difficulty curve.
As long as downpatching is easy, fixing bugs is fine. Especially if they're easily abuseable/discoverable in normal play.
Babe wake up new isto inc upload
love how you showed lets game it out for satisfacory... like that is even a semi normal way of playing it 😂
And if anyone is wondering, this is why categories pop up in Speed Run culture, because Anti-Elitez's speed run was fastest, but not the most fun to watch because of the resolution, breaking the mechanics of the game. so there's probably in the future going to be one category for people who don't want to play with a 10x14k resolution, and a category for absolute fastest possible without mods or cheats. at least normally. the fact that the game dev acknowledged the resolution tweaking might flub it :P
That's also why nobody ever watches or attempts GTA 5 any% speedruns. Because it consists of repeatedly killing yourself so you can skip every mission. LUL
@@asdfasdf-mn8iu Dude, you're so far off the mark. No one does that.
I'm almost positive that it would be slower than an actual run.
Definitely slower than runs with actual mission skips using director mode or om0.
Plus how is killing yourself gonna help you with something like "the find a garbage truck" for one of the setups? Thats an open world section, so no "skip mission" button on death.
If you don't know anything about something just don't talk about it.
@@mtndew314 Just search for it bud. I watched some of one attempt, and all missions that can be skipped (and doing so is faster than actually doing the missions) are skipped by suicide or by killing a vital team member or similar. Obviously you still need to drive to the locations the missions start in and some segments cannot be skipped that way, but that doesn't really matter when about 80% of mission content is just skipped after failing the mission 3 times (which is a game mechanic).
Heres an idea, given you said you dont want to fix the bugs for the sake of the speed runs, make a "brutal" mode where among other things, those bugs are fixed (and probably some other features that make it more challenging)
That way the normal mode speed runs are preserved, but you can also have brutal mode (possibly with its own speed runs)
So you get to have your cake and eat it too :)
also, I wouldn't be surprised if in doing so, new glitches are found that speed up normal mode even more :P
@@james14294It will be hilarious if using the "original" mode the speedrun is 2 hours-ish, but a new bug in "brutal" mode makes speedruns even faster 😂
@@PanduPoluan i can imagine that happening, then he needs to release a new new mode called "actually brutal mode" :P Perpetuating the cycle of new modes
despite how cool this sounds, this will introduce 2 different game versions running in parallel. What if another bug happens that only happens in 1 version but not the other?
Super hard to maintain, costs a lot of time
The time requirement only occurs if the developer has to actually patch the bugs as they arise. If he leaves them in, outside the ones he specifically countered for Brutal Mode, then it would take no more time than simply creating the gamemode.@@MisterAssasine
Really ingenious stuff from all three competitors, speedrunners never fail to blow my mind. And I gotta say, Epiphane being almost as good as Anti-Elitz without using the resolution exploit is kind of nuts. I'm hoping the boundary keeps getting pushed!!
Woww! I admire your dedication first and foremost, making this video. In studying everything and then share it to use to such a degree that we could fully grasp what is going on. Amazing work. Congratulations on your game and the speed run competition!
19:14 This is one of the reasons why base building games usually limit the player's ability to build to a certain radius around the player character. AntiElitz probably wouldn't be able to use such strategy if Isto did add this feature, and yet he didn't. Same goes for entangled chest skip.
I love how the dev can’t decide whether to be angry or impressed
This right here is the reason, why AAA will never deliver anything like this. I don't like these kind of games and I would never play them, but boy the presentation, the passion ... I watched the shit out of this. Thank you so much for the entertainment.
Edit: I'm a bit speechless. This was really, really refreshing to see. Not all heroes wear capes. Thanks again. For the video and a game that I will never play, but forever remember.
I've never seen a dev go over a speed runner breaking their game to see their perspective as the creator. This is awesome.
the escape convict metaphor is perfect. Speedrunner are the kind of ppl capable of optimizing prison routine to the point they can build a tunnel, a bomb, or whatever they need.
I think this is the best dev reacting to speed run, he even explains in detail how they manage to do the skips, just awesome, and the speedrunners way of thinking out of the box is just different
That screen resolution abuse was genius! Absolutely blown away with the ingenuity.
how can you not smile throughout that whole video. especially the game dev for respecting the players and leaving the bugs in as a way to evolve his game beyond what he made it as.
What an insightful video on both speedrunning strategies and game development processes. Great work, Isto! Looking forward for more.
The little bug explainer is neat, reminds me of a bug of a radiotherapy machine called the Therac-25 where a fast enough typist could make an incorrect input then fix the mistake rapidly enough that the machine would carry out the first input while displaying the 2nd input on the screen.
A very simple bug caused by people being so good at their job that they were too fast for early computer code to keep up with… and it killed multiple people through excruciatingly painful radiation poisoning.
Man, Anti is a different breed of speedrunner; love watching his Factorio runs!
Best speed run from dev perspective video I've ever seen, explaining what happens and what's supposed to happen so everyone can understand, good job!
I feel you, when you couldn't reproduce "easy repro" bug. It is so annoying to get such a bug. And the bug is exactly why I hate single bool input blocking. I usually make a list of "input blockers" and as long as it is not empty, input is locked. It's risky too, since you could get broken input blocker that does not release block, but if you manage it correctly, safeguard it on OnDisable etc., it should work smooth.
You have been a really good sport about the speed runners plowing through your game.
The viewers thank you for this super fun content. :)
What an amazing video, it's so cool that a designer as yourself reacts to speedrunning and explains how the glitched work. Top notch content!
I don’t play these style games. But I loved your commentary and how you explained the player’s strategy. Great presentation! Fun competition. 😊
Dev: i have fixed every bug in my game.
Josh: hey there its josh welcome back to lets game it out
You should fix the bugs but make sure this version of the game is still available so that if anyone wants to try and speed run with these bugs they still can
Well, bugs usually have the connonation of worsening one's player experience, while in these exploits you need to go out of your have to break the game.
Your video editing in all of your videos is so phenomenal
thank you so very very very much for this video. It's amazing to see devs reacting to speedruns and those runs. love it :D
That technical explanation was really good, it concisely explained everything and paired it great with visuals.
Amazing storytellying and speedruns, so innovative and creative, really fun to watch
Amazing video and shocking results! I'm glad that you explained the time sequence bug. As a programmer, it was super interesting to watch what happened.
Came here to fast forward the video, but your energy and story telling skill kept me all the way to the end! a well earned subscription my man!
thanks for making something fun and stress free. I needed something to escape from all the bad stuff for a little bit and I really enjoyed this.
I really loved that explanation of the teleport glitch. Thanks for not caring about "normal" viewers and including the explanation!
This last one, Ladies and Gentlemen, is why you always add a max interact distance regardless of whether or not you expect people to interact with the full screen lmao.
Lovely sequence of runs and corresponding explanations.
Can't wait for this video's sequel in 3 years for your new game.
Dev reacts to speedruns + speedrunner explains speedruns is a great combo
Seeing the dev rage as speedrunners break their run is so fun.
This is beautiful. A developer putting on the challenge and having fun with it. Also just a really well done video which makes it twice as interesting.
I give you so much respect for leaving the bugs in. That means this game will have a much more active speed running community.
You game looks really cool! I'm glad you're not fixing the bugs, they add character, nuance, and complexity to a game. It basically unlocks a "dark web" version, with lots of creativity to exercise as a gamer who has trancended the regular playthrough + adds replayability.
I remember the speedrun on the steam page, wow
this is like the best hidden advertising because I really wanna play your game now AND you're showing how epic the community is! awesome dev keep up the good work!
This video is still getting recommended a month later. Great job!!!!!
A note - the backpack in the supply pod screen at 2:56 is DEFINITELY based on the backpack that controls the scrap robot in Tales from the Loop. I know cause I made that backpack IRL for a con. I feel smart for noticing
Thanks for not fixing the bugs. Too many developers don’t embrace speedrunning the way they should.
Awesome video! Great to see developers react to their games being absolutely flashed through!
Amazing!
Fantastic video and commentary, I like this dude.
That was an awesome watch!
I do kind of feel like the resoluton this is a bit not fun (at least to watch), but if the runners have fun with it, then that's cool!
All the other stuff was amazing! (Not that the resolution stuff wasn't impressive on it's own, it just wasn't a good watch)
Well done speedrunners! What amazing ingenuity!
I remeber the live competition cj and Epi had on twitch. It was just sooo amazing to see. But what makes me the happiest is you not fixing the bugs so we can continue to improve our runs.
Thank you so much :)
I'll be keeping an eye on your channel and team for sure. Love that you clearly love your community enough to make a video about how they royally deconstructed your brainchild. Kudos friend!
“Given the opportunity, players will optimize the fun out of a game” - Soren Johnson and Sid Meier
Speed runners really make you look at a game from every angle. Even had stack priority tricks incorporated.
I'm nicknaming him Black Lotus cause he is ahead of his time.
Thanks for creating this game and this vid, I really enjoy them both. I had to go without a video card for a few years during the great sickness and this game was one of the few games that I was able to run using the onboard video included with my mother board. It kept me occupied and entertained for many hours. Great Work!
Great video. I know you worked hard on that game. It was really nice how cool you were about it. What a fun little event.
Isn't there a way to fix camera position so people will get same ammount of space for different resolutions? Or just add some kind of radius so people couldn't interact with stuff from other half of the map? This bug is kinda easy to fix wth second method. Just make some circle around character and check if stuff is touching it before interaction
Haha ya all of these bugs are pretty easy fixes. But you never think about it until you see someone break the living heck out of it
Honestly Last guy cheated, you even mentioned he cheated in your sentence but... I guess that type of cheating is allowed.
I love all the commentary :D You rock!
Awesome game, more awesome developer. Thanks for collaborating with the community. I can't wait to see what you do next!
Jesus fucking Christ, I cannot comprehend some people’s non-Euclidean thought processes
I love… all this. Great video, great game, great dev. Great music choice too for the video!
This is better than those "Dev reacts to speedruns" videos, because the dev actually took the time to understand and explain how the runners do what they do. Respect!
This was amazing to watch! Extremely entertaining! Didn't even know this game existed until this video.
It looks like a fascinating game and the speed runs were crazy. Amazing! Congratulations all around.
Really incredibly well-made video.
Thank you.
Honestly love this kinda technical dive into speed runs. One of the reasons I love karl jobst channel, like when he broke down a spyro speed run. Its fun seeing not just the physical button inputs, but the actual reason behind it
Congrats on making such a cool game and documenting the fans who love it!
I remember Watching the Dev Logs for this and It really delivered. Love this game and the speedruns. Also cool take on not fixing the bugs for speed run purposes.
As someone who does QA professionally for a living, this was a delight to watch. Especially your reactions to trying to figure out how to recreate the bugs. I'm pretty sure that's what the devs I work with go through when I report a bug they can't recreate on their end ahaha
This was so fun to watch, thanks!
Wow okay the game is really cool never seen it before def going to grab it now but i just want to say i really appreciate you explaining the back end of that what a really cool thing to see the actual breakdown of code
Got this in my recommended, really cool looking game! These kinda management games are my jam rn and this has a really unique aesthetic and a different approach, will definitely check it out!
As a solo dev one thing I always implement in my games is a speedrun clock that can be activated in the settings. Just being able to watch players speedrun a game you coded is really cool because they find a ton of little glitches and exploits that typical gameplay would never expose.
holy craaap. i love your game. i've been on board since early days. this, THIS was amazing! and i love the edit. brilliant stuff, my dude! looking forward to your next project. Canucks FTW. :D
This is the best speed run competition i've seen in years, what a rollercoaster ride!
I love that you not only had an open competition to see how people break your game but also kept the bugs / exploits in the game out of respect for those who pioneered the various game breaking sequences in your game.
Really great video! More devs should do this kind of setup!
You're awesome dude. I'm so impressed at you not fixing the bugs that I just bought the game. Don't know when I'll play but I want to encourage devs like you.
the most wonderful dev, not fixing bugs that literally only speedrunners encounter.... gotta love it.
The summoning salt music is the perfect cap on a great video, very entertaining
this video is in the same realm as pannenkoeks legendary rolling rocks video! great job
I actually really enjoyed how you explained what code they were breaking to do all this it was super interesting
I've never played this game, but was randomly recommended this and *loved* it!
This was really fun to watch. I haven't heard of the game but it's on my list now! Fun video cool looking game! Thanks for both!
Never heard of this game, but being a fan of Zach-tronics and seeing such wonderful discussion of speed running by the dev? I'm absolutely checking this out!
This is a genius marketing strategy! And I don't mean it with any negative connotation. Like, you are providing interesting, good quality content. While showing off your game that, at least from what I'm seeing, looks pretty good. I think this is really a great way for smaller devs to get some quality exposure.
I love how you just show this Nonsense from lets game it out in satisfactory