@@Kilen_BE tbf the curse wouldnt be that op if the AI was just intelligent enough to know to stop moving. AI is just brain dead as normal. At this point I just hope CA eventually gets an entire outside studio to handle solely AI so it can be done right but that'll never happen lol
To be fair this kind of stuff was expected. CA pushes the power creep more and more with every DLC. There will be even more powerful mechanics in Thrones of Decay. They will probably nerf this but not to the point of being balanced. I hope the AI wont cheese this atleast
I genuinely thinking about going back to Total Warhammer 2. Battles were more meaningful back then. We actually had to care about each match. Now we win a few battles at the start and get so broken we auto-resolve everything else all the way to the end.
@@rumplstiltztinkerstein the 40K community woke up really fast when the Squats (leagues of Votann) had that broken af grudge machanic tank cannon The backlash was so bad GW offered full refunds if you wanted to return the models because of the rework
@@rumplstiltztinkerstein I just remember this glorious siege my friends and I did against a HUGE skaven army that came down to like 4 dwarf models left who won in 2nd. Like a ghost dwarf a thane ungrim and some lone hammerer who refused to abandon the wall
If you had the rest of ingredients of the red and green categories I think you would be able to craft 3 of those curses per turn making this a 7 turn strategy instead of 20
I...Honestly kind of hope this stays around. Is it stupid? Yes. Is it broken? Also yes. Does it take a bit to make? Not really. But is it hilarious: Very much so. The only thing I would change is to make this a consumable item for curses that are particularly this potent (I don't mind blessings being non-consumable and instead being dished out like an extended ancillary bar for armies) and call it a day as that is still one-hundred spirits spent, twenty turns used, and all of it in preparation for a single battle against a full stack army. That seems reasonable for the amount of cheese you can prepare without it being the 'go-to' strategy against most armies. This shouldn't be how you approach every battle, but it is something to save to particularly end specific enemies. Like I imagine I would've loved this when I helped my friend win his siege battle back in Warhammer 2 when we were playing Dark Elves and his settlement was attacked by a much larger force. How I won with his tiny army and garrison was use Doomfire Warlocks to waste ammo and tire out troops who chased them across the map while the real army remained hidden. I could see a similar means to make hopeless defenses for field battles a potential win, provided the enemy isn't too range heavy/superior.
This feels like an extremely impactful curse vs any army that relies on a handful of powerful core units. Things like elite cavalry or infantry, or archers if you can make them move. Just shred them before the battle ever really begins and tailor your army to deal with single entities and chaff
I think you can do something similar (or at least used to be able to) with the lore of deeps. Back in WH2 I tried killing an army purely with its passive, and it worked. The passive effects at least back then started when you clicked to cast a spell, not when the spell was cast, so you could just keep switching between 2 spells that took 5 seconds to cast and get 100% uptime on the deeps passive, and the ai wouldn't come attack you.
I don't know why everyone is crying in the comments. Do they not realise that these are consumable items that only last for 1 battle? If people think spending 20 turns gathering up curses and then another 30mins afking a battle to kill 1 army is even a worthwhile investment, much less "broken", I don't know what to say. I think this looks interesting and actually useful against individual powerful units every now and then. I was expecting these one time consumables to be too underwhelming to be worth spending time on.
This is an excellent example of a fun mechanic that is fine in single player and realistically will only be used to take out key enemy units at the early stages of a battle instead of putting it on all enemy units on every single fight. It is also an excellent example of something that the multiplayer people will complain about and CA in their infinite wisdom will just remove from the game :(
why would any one in multiplayer complain about this if its not in multiplayer, a bit delusional. I can totally see campaign players complain about (even here in comments already) because its obviously OP as hell and believe it or not, some of us campaign player care about balance
@@odmloupi Is it not in multiplayer? I am talking about Head to Head campaigns, not the multiplayer skirmishes obviously. I wouldn't mind a nerf. I equally enjoy fun broken things and challenging experiences. I am sure it could be brought in line by having it only work if the unit is in a forest, for example, which would both make sense given what the curse is thematically and incentivise you to kite your enemies in terrain that gives you the advantage. I am just saying that it looks fun, it has potential and I am worried CA will just delete it like they seem to do lately with their "reworks".
Attrition on the battlefield IS powerful BUT you know what, it is better because if you applied that curse on the campaign map the enemy army will receive like 0.0000000000001% attrition
So...Ostankya can just not fight any battle due to hexes, Yuan Bo makes literally infinity money from caravans and Changeling has invisible armies and settlements and literally can't lose the campaign. No, I don't see any problems with the balance here...
Now if the lord wasn't unbreakable it would be even cheesier! And considering that Mother Stank is on a sled - and her hags too, you don't need a lot to win aside from turns. This will make the endgame crisis an endgame joke!
Nuke barely does anything to the monstrous infantry, characters and monsters, you also cannot win with a single lord and single nuke against fully stacked enemy army, this is way stronger.
@@RMZ1989 I dont know if you noticed... But this "curse" is pretty much the same. It does very little to characters/lords (as seen in this very video) and thus most likely also to monsterous infantry and single monster entities. But ti takes at least 20 turns to prepare if you want to inflict it on the whole enemy army. Meanwhile you can craft skaven nuke in 1 turn. Not to mention the caviat of enemy having to move for this curse to inflict damage. For nuke you just need to blob enemy up which is easily done with summoned rat unit.
@@martinbudinsky8912 it's not the same, you can literally kill entire army including Lords, Heroes and monsters with it, just takes to play battle longer (which people that like to cheese this kind of stuff have no issues with it), you cannot kill characters and monsters with a Nuke, you cannot win a battle with a single level 1 Lord that has more than 3 characters/monsters with just a Nuke. It also doesn't take 20 turns to prepare, as someone mentioned in the comments you can prepare in 7 turns as you can craft 3 per turn.
@@RMZ1989 Okay... I suggest you pay attention to the timer up top in the middle of the screen. It took 30 or so minutes to kill one of the "weakest" lords (in terms of health bar and regeneration). It would NOT kill something with more HP or regeneration at all in those 60 minutes you have for battle. It simply wouldnt do enough dmg. Not to mention that if the lord was one that is mostly stationary like lets say Kugath for example then it would do truly nothing as it does damage only when the character moves (and its fixed damage not a %)... Also AI wont always move which is another variable (yes even if you fly your lord around for example). So really your point of it being better than the skaven nuke because it doesnt kill lords is pretty flawed as this also wont be able to kill many lords or heroes. AND NO YOU CANT CRAFT 3 PER TURN! Get your infor right. You can use EACH ingredient ONCE per turn. In other words you can craft multiple DIFFERENT curses or blessing per turn. But not the same one. In other words yet it DOES take 20 turns.
when warhammer 3 came out i thought we wouldn't have to deal with the incredible power creep anymore, since the original factions weren't op. I've given up on that.
Power creep? More like power stampede. But there's an upside for some of the existing factions with strong casters. Yuan Bo's defeat trait is a delicious -20% WOM cost for all spells, which I reckon is actually quite the buff for almost anyone. I mean, Jesus effing Christ. You can already just about pump out spells with Kairos, throw in that + Blue Scribes and I reckon he's literally at infinite WOM.
Busted, but only for ppl who cheese... I mean who even have 30minutes to wait till they crumble ? Hopefully they wont start nerfing right and left after DLC drops.
@@darkomihajlovski3135 I mean yes, but at the same time for normal players that dont abuse or cheese. It is just few hunderds of damage before contact.
@@richardjuras8299 why would you even use the hex then? just use a different one plus if your the defender are you just gona march toward your enemy to minimize the effectiveness of the hex
@@darkomihajlovski3135 Not abusing doesn't mean Iam intentionaly gonna mitigate value of the hex. Seems to me you just want to convice me it is either OP or I should not use it at all. Maaaan jest let me play the way I want.....
@@richardjuras8299 you can play how you want im not gona stop you but how can you say this isn't op put this on any fast elite enemy units and they'll kill themselves without you even neededing to focus them just because you don't go full cheese by using it on a whole army doesn't make it not op
i mean after seeing all those things that come in the new patch its blatantly obvious that CA doesnt give a shit about their game. balance fuckups through the roof. they not only bungled up every new thing they added but also didnt give a shit about existing expoits. there must be like 3 people working on this DLC and the QA and testing team is on permanent holiday
Since this is campaign i honestly feel its fine, you can only dothis once every 20 turns anyway. Considering the rate at which changeling (vortex beast) or throgg (trolls) can get doomstacks its not that bad.
Seems a bit inefficient to use this against a full army, though. More like something to super easily murder whatever high tier non-single entity you feel like getting rid of. Slaanesh can seduce, Mother Stinky merely makes it walk itself to death. But holy cow, this DLC feels so broken. Cathay with the crazy caravan money and Yuan Bo's execution thing, impossible to lose Changeling with Blue Scribs on top, and now this.
The real issue here was the AI, even if you had brought a full army they should have attacked under these circumstances. Probably need to cap the curses or reduce damage as well but that AI is effectively broken.
@@jetsean12o07 in its defense it had no reason to give up its defensive position but ya the ai should just go for the kill when it has this big of a advantage
Does anyone even use normal tactics anymore? Seems to me that it´s become too easy to cheese the game to high heavens. It´s always the same pattern, roll over your first few foes,, then get your super OP stuff and the campaign is effectively over. You are lucky if your op stuff even inlcudes units at all.
I thought the curses would only affect a single unit? Why do single unit if you can just do whole army… This doesn’t sound hella OP, it IS hella OP. CA is for sure gonna have to nerf this one in someway. Imagine fighting mother and she does this to your top tier army/doomstack and all your guys die in 5-10min. Especially with all her stalk/snipe ambushers.
@@sebbebebbe than 5x20 souls sounds way to cheap as well imo. That’s like 20 battles worth of souls. you can wipe any army no matter what with this… like a skaven nuke but it hits the entire map. Sounds to strong to me. I haven’t even looked into here hag hut things, there might be something even stronger… just feels like very little balance was used for these new factions. They are just OG faction but better. Power creep is ofc used for selling DLC but this is a dumb amount of power creep. --- What is next, Nurgles new lord gets the black death and sends it onto the world razing all settlements it comes in contact with and a 30% atrition rate for non nurgle armies? For the small small price of 1000 infection points. //s
Kinda feels like a waste to be honest. It's best used against elite infantry and cavalry from the looks of it and is weaker against single entities. I think it's better to save them for those elite units so any army you fight is easily crushed rather than to waste it on one free win. Ridiculously strong either way though.
I can’t wait to see the AI try using this against dwarves so they can just embrace the forced turtle and sit there shooting them
Ai will use this curse solely on enemy artillery
Ok this is getting ridiculous wtf
I’m normally a big fan of cheese, but even I have limits.
Indeed, I like innovative cheesy af ideas, but this is maybe a bit too much lol
CA is only a start up, they are learning the rope...
@@Kilen_BE tbf the curse wouldnt be that op if the AI was just intelligent enough to know to stop moving. AI is just brain dead as normal. At this point I just hope CA eventually gets an entire outside studio to handle solely AI so it can be done right but that'll never happen lol
To be fair this kind of stuff was expected. CA pushes the power creep more and more with every DLC. There will be even more powerful mechanics in Thrones of Decay. They will probably nerf this but not to the point of being balanced. I hope the AI wont cheese this atleast
Release it broken to encourage purchases then nerf into the ground. It’s a gamesworkshop strategy too
@@GotrekGurnisson I think it is hilarious how some people defend these practices when it is right in their faces. Thank you for pointing it out.
I genuinely thinking about going back to Total Warhammer 2. Battles were more meaningful back then. We actually had to care about each match. Now we win a few battles at the start and get so broken we auto-resolve everything else all the way to the end.
@@rumplstiltztinkerstein the 40K community woke up really fast when the Squats (leagues of Votann) had that broken af grudge machanic tank cannon
The backlash was so bad GW offered full refunds if you wanted to return the models because of the rework
@@rumplstiltztinkerstein I just remember this glorious siege my friends and I did against a HUGE skaven army that came down to like 4 dwarf models left who won in 2nd. Like a ghost dwarf a thane ungrim and some lone hammerer who refused to abandon the wall
If you had the rest of ingredients of the red and green categories I think you would be able to craft 3 of those curses per turn making this a 7 turn strategy instead of 20
I...Honestly kind of hope this stays around.
Is it stupid? Yes.
Is it broken? Also yes.
Does it take a bit to make? Not really.
But is it hilarious: Very much so.
The only thing I would change is to make this a consumable item for curses that are particularly this potent (I don't mind blessings being non-consumable and instead being dished out like an extended ancillary bar for armies) and call it a day as that is still one-hundred spirits spent, twenty turns used, and all of it in preparation for a single battle against a full stack army. That seems reasonable for the amount of cheese you can prepare without it being the 'go-to' strategy against most armies. This shouldn't be how you approach every battle, but it is something to save to particularly end specific enemies. Like I imagine I would've loved this when I helped my friend win his siege battle back in Warhammer 2 when we were playing Dark Elves and his settlement was attacked by a much larger force. How I won with his tiny army and garrison was use Doomfire Warlocks to waste ammo and tire out troops who chased them across the map while the real army remained hidden. I could see a similar means to make hopeless defenses for field battles a potential win, provided the enemy isn't too range heavy/superior.
I am pretty sure all the blessings are curses are consumable.
They are consumed after you use them. You need another 20 turns to do it again.
This feels like an extremely impactful curse vs any army that relies on a handful of powerful core units. Things like elite cavalry or infantry, or archers if you can make them move. Just shred them before the battle ever really begins and tailor your army to deal with single entities and chaff
An one - man doomstack to end all one-man doomstacks... A weapon to surpass METAL GEAR!
I think you can do something similar (or at least used to be able to) with the lore of deeps. Back in WH2 I tried killing an army purely with its passive, and it worked. The passive effects at least back then started when you clicked to cast a spell, not when the spell was cast, so you could just keep switching between 2 spells that took 5 seconds to cast and get 100% uptime on the deeps passive, and the ai wouldn't come attack you.
I'm pretty sure they fixed spell process effects triggering before the spells actually got cast. Now you have to cast a spell to trigger the effect.
Perfectly balanced (c) Spiffing Brit
Perfectly balanced as things should be.
I assume they will introduce some curse cap in a future update (4.1 or 5.0). so you cant use the same curse more than X times on an army.
In next patch(3+4 month) them will fix it, small indi game studio😂
They wont "fix" this, this is a feature of a pay to win DLC
@@AlexTailor1992yeah come on now, let’s be realistic. Definitely won’t see any changes until Thrones of Decay comes out.
@MultiGamer20211 what's the thrones of decay?
@@szymonrozanski6938 yeah, lets show the campaing AI what pay 2 win is ..
I don't know why everyone is crying in the comments. Do they not realise that these are consumable items that only last for 1 battle? If people think spending 20 turns gathering up curses and then another 30mins afking a battle to kill 1 army is even a worthwhile investment, much less "broken", I don't know what to say.
I think this looks interesting and actually useful against individual powerful units every now and then. I was expecting these one time consumables to be too underwhelming to be worth spending time on.
these are non-consumable. they can be used every single turn
A witch who haunts the forests of Kislev starts in Naggarond? OK 👌
This is an excellent example of a fun mechanic that is fine in single player and realistically will only be used to take out key enemy units at the early stages of a battle instead of putting it on all enemy units on every single fight.
It is also an excellent example of something that the multiplayer people will complain about and CA in their infinite wisdom will just remove from the game :(
why would any one in multiplayer complain about this if its not in multiplayer, a bit delusional. I can totally see campaign players complain about (even here in comments already) because its obviously OP as hell and believe it or not, some of us campaign player care about balance
@@odmloupi Is it not in multiplayer? I am talking about Head to Head campaigns, not the multiplayer skirmishes obviously.
I wouldn't mind a nerf. I equally enjoy fun broken things and challenging experiences.
I am sure it could be brought in line by having it only work if the unit is in a forest, for example, which would both make sense given what the curse is thematically and incentivise you to kite your enemies in terrain that gives you the advantage.
I am just saying that it looks fun, it has potential and I am worried CA will just delete it like they seem to do lately with their "reworks".
Attrition on the battlefield IS powerful BUT you know what, it is better because if you applied that curse on the campaign map the enemy army will receive like 0.0000000000001% attrition
So...Ostankya can just not fight any battle due to hexes, Yuan Bo makes literally infinity money from caravans and Changeling has invisible armies and settlements and literally can't lose the campaign.
No, I don't see any problems with the balance here...
Great DLC. Really well done.
Wow 25-50 damage is absolutely insane
Legends levels of cheese
Ah yes glorious silly stuff
never anger the hags, dwamn!
That's ridiculous!
Oh my god that is so broken.
Working as intended.
I'm glad you didn't call this 'broken' or anything, because this seems perfectly alright to use and very fitting for a forest-hag campaign
Can you apply more than 20 curses if the enemy attacks you with more than 1 stack? 🤔
Now if the lord wasn't unbreakable it would be even cheesier! And considering that Mother Stank is on a sled - and her hags too, you don't need a lot to win aside from turns. This will make the endgame crisis an endgame joke!
This is exactly what nurgle should have gotten as an ultimátum or something.
Thanks for the video
Compared to skaven nuke? Doest seem as effective if you group up the enemeies right.
Nuke barely does anything to the monstrous infantry, characters and monsters, you also cannot win with a single lord and single nuke against fully stacked enemy army, this is way stronger.
@@RMZ1989 I dont know if you noticed... But this "curse" is pretty much the same. It does very little to characters/lords (as seen in this very video) and thus most likely also to monsterous infantry and single monster entities. But ti takes at least 20 turns to prepare if you want to inflict it on the whole enemy army. Meanwhile you can craft skaven nuke in 1 turn. Not to mention the caviat of enemy having to move for this curse to inflict damage. For nuke you just need to blob enemy up which is easily done with summoned rat unit.
@@martinbudinsky8912 it's not the same, you can literally kill entire army including Lords, Heroes and monsters with it, just takes to play battle longer (which people that like to cheese this kind of stuff have no issues with it), you cannot kill characters and monsters with a Nuke, you cannot win a battle with a single level 1 Lord that has more than 3 characters/monsters with just a Nuke.
It also doesn't take 20 turns to prepare, as someone mentioned in the comments you can prepare in 7 turns as you can craft 3 per turn.
@@RMZ1989 Okay... I suggest you pay attention to the timer up top in the middle of the screen. It took 30 or so minutes to kill one of the "weakest" lords (in terms of health bar and regeneration). It would NOT kill something with more HP or regeneration at all in those 60 minutes you have for battle. It simply wouldnt do enough dmg. Not to mention that if the lord was one that is mostly stationary like lets say Kugath for example then it would do truly nothing as it does damage only when the character moves (and its fixed damage not a %)... Also AI wont always move which is another variable (yes even if you fly your lord around for example).
So really your point of it being better than the skaven nuke because it doesnt kill lords is pretty flawed as this also wont be able to kill many lords or heroes.
AND NO YOU CANT CRAFT 3 PER TURN! Get your infor right. You can use EACH ingredient ONCE per turn. In other words you can craft multiple DIFFERENT curses or blessing per turn. But not the same one. In other words yet it DOES take 20 turns.
Damn, they say Yuan Bo was OP. Now, this is even more OP.
Are these curses consumed after use?
Yes, they are single use only.
no, thats why its busted @@quint3ssent1a
So when I do head to head campaigns with friends, that one'll be banned as well then
i really hope CA doesnt nerf any of the campaign stuff. MP is for balancing, campaign is for having fun. put it in the game and leave it alone.
Love it !
the game is perfectly balanced and have no exploits
when warhammer 3 came out i thought we wouldn't have to deal with the incredible power creep anymore, since the original factions weren't op. I've given up on that.
Power creep? More like power stampede. But there's an upside for some of the existing factions with strong casters. Yuan Bo's defeat trait is a delicious -20% WOM cost for all spells, which I reckon is actually quite the buff for almost anyone. I mean, Jesus effing Christ. You can already just about pump out spells with Kairos, throw in that + Blue Scribes and I reckon he's literally at infinite WOM.
skarbrand and kairos were some of the best factions ever released tho
Busted, but only for ppl who cheese... I mean who even have 30minutes to wait till they crumble ? Hopefully they wont start nerfing right and left after DLC drops.
the entire army died by 4 mins only the lords took 20 he could have just sent the boyar to finish him urly
@@darkomihajlovski3135 I mean yes, but at the same time for normal players that dont abuse or cheese. It is just few hunderds of damage before contact.
@@richardjuras8299 why would you even use the hex then? just use a different one plus if your the defender are you just gona march toward your enemy to minimize the effectiveness of the hex
@@darkomihajlovski3135 Not abusing doesn't mean Iam intentionaly gonna mitigate value of the hex. Seems to me you just want to convice me it is either OP or I should not use it at all. Maaaan jest let me play the way I want.....
@@richardjuras8299 you can play how you want im not gona stop you but how can you say this isn't op put this on any fast elite enemy units and they'll kill themselves without you even neededing to focus them just because you don't go full cheese by using it on a whole army doesn't make it not op
i mean after seeing all those things that come in the new patch its blatantly obvious that CA doesnt give a shit about their game. balance fuckups through the roof. they not only bungled up every new thing they added but also didnt give a shit about existing expoits. there must be like 3 people working on this DLC and the QA and testing team is on permanent holiday
Are those curses disposable?
and I though Grom's mechanic is ridiculous enough....
Since this is campaign i honestly feel its fine, you can only dothis once every 20 turns anyway. Considering the rate at which changeling (vortex beast) or throgg (trolls) can get doomstacks its not that bad.
you can use it every single battle. these are not consumable
Seems a bit inefficient to use this against a full army, though. More like something to super easily murder whatever high tier non-single entity you feel like getting rid of. Slaanesh can seduce, Mother Stinky merely makes it walk itself to death. But holy cow, this DLC feels so broken. Cathay with the crazy caravan money and Yuan Bo's execution thing, impossible to lose Changeling with Blue Scribs on top, and now this.
ya its a waste to spend it on shitty skeletons you can kill with 2 wind spells
What are these Skaven?
I wonder where Legend of Total War is...
As always the DLC shit is ridiculous. It needs a timer so that it maxes out at some point, as opposed to doing infinite damage.
wtf CA.
The real issue here was the AI, even if you had brought a full army they should have attacked under these circumstances. Probably need to cap the curses or reduce damage as well but that AI is effectively broken.
they still would have died tho since it based on how much they move he just needed to put the boyar on the edge of the map
@darkomihajlovski3135 I agree they would have still lost but I'd rather an AI that goes down trying than one that patiently waits for death.
@@jetsean12o07 in its defense it had no reason to give up its defensive position but ya the ai should just go for the kill when it has this big of a advantage
Can’t you make like 3 of these a turn? Seems like an ez spammable lord snipe ability.
I'm all for cheese but this seems a bit stupid.
Man there's gonna be some nerfs in the next patch I think haha
Does anyone even use normal tactics anymore? Seems to me that it´s become too easy to cheese the game to high heavens. It´s always the same pattern, roll over your first few foes,, then get your super OP stuff and the campaign is effectively over. You are lucky if your op stuff even inlcudes units at all.
Do the creators of such an idea even play their own game?
This is totally worth 25$ to break the game
WTF CA? The power creep (or cheat codes) in this DLC is pay to win...🤣🤔
Break the game with overpricet Pay to win DLCs , good job :) #justplayBG3
why would they even add this lmao. Just so silly.
I thought the curses would only affect a single unit?
Why do single unit if you can just do whole army…
This doesn’t sound hella OP, it IS hella OP.
CA is for sure gonna have to nerf this one in someway. Imagine fighting mother and she does this to your top tier army/doomstack and all your guys die in 5-10min. Especially with all her stalk/snipe ambushers.
They do only affect a single unit, thats why you need 20 of them, one for each unit
@@sebbebebbe than 5x20 souls sounds way to cheap as well imo. That’s like 20 battles worth of souls.
you can wipe any army no matter what with this… like a skaven nuke but it hits the entire map.
Sounds to strong to me.
I haven’t even looked into here hag hut things, there might be something even stronger… just feels like very little balance was used for these new factions. They are just OG faction but better. Power creep is ofc used for selling DLC but this is a dumb amount of power creep.
---
What is next, Nurgles new lord gets the black death and sends it onto the world razing all settlements it comes in contact with and a 30% atrition rate for non nurgle armies? For the small small price of 1000 infection points. //s
Ca have given up on this game :/
Kinda feels like a waste to be honest. It's best used against elite infantry and cavalry from the looks of it and is weaker against single entities.
I think it's better to save them for those elite units so any army you fight is easily crushed rather than to waste it on one free win.
Ridiculously strong either way though.
But they are non-consumable so how is it a waste? It is simply OP
2 minutes and half dead units wtf
More reasons not to buy. This has got to be the WORST dlc CA have ever released...
Deleting 20 units once in 20 turns? Maybe funny, but seriously not that op.
This isn't even the fun kind of cheese. You don't even have to work for it. I do not like their strategy with this DLC.
the game became unplayable. so many stupidities produced because of the greed for money through dlcs and updates every couple of months
LOL, they let the mokneys work on the DLC
i think you forgot my request