Chaos Dwarf CAMPAIGN Starts & My experience with them! - Warhammer 3

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  • čas přidán 7. 04. 2023
  • Details on the start positions, starting armies, and starting enemies of the 3 LLs for Chaos Dwarfs in Warhammer 3! Immortal Empires!
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Komentáře • 113

  • @zaepheo
    @zaepheo Před rokem +47

    I definitely think Drazhoath should get a Melee Infernal guard unit too as one of his starting units

  • @inductivegrunt94
    @inductivegrunt94 Před rokem +36

    I can't wait for my first chance to play the Chaos Dwarfs. I'm really looking forward to all three and I'll give each one a playthrough to see how I feel about the faction as a whole.

  • @TheUrobolos
    @TheUrobolos Před rokem +128

    We know Neferata is 100% coming, but Kraka Drak showing up in a LL victory condition is weird, considering those objectives usually send you against other playable factions. Maybe this could give hope for some norse dwarf DLC?

    • @dippycord1678
      @dippycord1678 Před rokem +23

      Could work well with a norsca ll against them update both in one swing

    • @TheJohnmurphy516
      @TheJohnmurphy516 Před rokem +32

      I would love kraka drak to be playable. there are not alot of non chaos playable factions around kislev right now and it would be a great spot for a big coop campaign

    • @MustbeTheBassest
      @MustbeTheBassest Před rokem +6

      That would be awesome, but I'm not holding my breath

    • @thirdworldgamer8717
      @thirdworldgamer8717 Před rokem +2

      oh man that would be amazing

    • @Eclipsed_Embers
      @Eclipsed_Embers Před rokem +4

      a lot of the time the short victory conditions send you against NPC factions (or sometimes 1 NPC faction and 1 playable one)
      that might change as more stuff comes out but for now plenty of factions (especially in the eastern regions of the map) have non-playable short term victory opponents (and not always ones that'd make sense being made playable)
      if they were one of the long victory objectives though, that'd be another story.

  • @MrFettomi1
    @MrFettomi1 Před rokem +7

    ty for no lengthy intro and such things. Just content. Ty so much

  • @Carinthian_Oak
    @Carinthian_Oak Před rokem +13

    My first run will be a realm of chaos campaign to get the full mechanics out of it. Cant wait anymore.

  • @rathenn6959
    @rathenn6959 Před rokem +2

    Very nice breakdown as per mate. Looks like you've been having a blast with it.

  • @brianlevor6295
    @brianlevor6295 Před rokem +1

    I've only played Draz and Astragoth but it seems really clear that Draz has the most difficult start (playing VH.) I went after Imrik first and managed to get a favorable auto-resolve with two crapstacks while he was in forced march. But after securing Imrik's holdings I wound up at war with Rictus, Grimgor and Greasus at the same time which was wild. I was fielding 4 or more crapstacks early game, red balance sheet, relying on fighting battles, sacking and sacrificing labor. Grimgor came down with 2 wagghhh 40 stacks and I somehow got lucky and caught him in an ambush. I then made the questionable decision to peace out with Tretch when he only had his capital left so I could send all my forces to take out Grimgor before he could recruit again. The 8k he paid me made the decision easier. I swept through Grimgor's and Greasus' territory as fast as I could, turning it all to strip mines. The extremely positive side effect of not taking Tretch's capital was that I did not "discover" Thorgrim, so I did not have to fear attack from the west...yet. Just as I had mostly destroyed Grimgor and Greasus, I was DOW'd by Cathay twins and soon after Ghorst. It made for some really tense turns as I was trying to build up the mountain provinces while holding off Cathay in the mountains and preparing an attack on Ghorst. I was still relying on crapstacks some 50 turns in. Of course before I fully destroyed Ghorst, Tretch came in for round 2 which was expected but wholly inconvenient. My crapstacks were all over the place- holding off Cathay, pushing on a fully garrisoned and full-stack Haunted Forest, and trying to catch Tretch. Once Ghorst was destroyed I turned south bc Kugath was weak, he couldn't even overcome his initial lizardmen foe this game. The Dragon islands are an AMAZING province for Chorfs, one of the best in the game. Finally holding all of the territory between the World's Edge Mountains the western border of Cathay, I had enough resources to start training powerful armies. Enough to power a massive two-front war with Cathay in the east and Dwarven alliance to the west. No enemies to the south and Chaos/Norscan friends holding the north. Steamrolling Cathay I snowballed like hell, and the true power of the Chorfs comes through. By turn 80 or so you're basically invincible, occupying towers at Tier 5, fielding loads of badass units, tons of magic and OP army abilities. Really fun campaign to play!

  • @user-jt1dg6yr7e
    @user-jt1dg6yr7e Před měsícem

    The first campaign you deacribe, I have had a totally different experience. I also did go for the elves but it was ogres who declared war. Maybe they have changed it but it was the easiest out of the three.

  • @ogwarsaw1
    @ogwarsaw1 Před rokem +2

    Looks like they changed the corruption effects on the campaign map. Tzeencht corruption looks much more colorful

  • @legendarykoreanbbq5116
    @legendarykoreanbbq5116 Před 11 měsíci

    Drazhoath is the most engaging for me. I blitzed Imrik because I knew he'd be a threat, had Tretch break his NAP & declare war on me the same time that Greasus did. Vassalized Tretch & Queek and then fought with Greasus for about 30 turns before finally beating him and giving some of his land to Kugath to block off my Eastern border. Then Grimgor, Skarsnik & Azhag all declared war on me at once and I had a massive war on my hands. Super hard but really fun.

  • @Nohopeinhell
    @Nohopeinhell Před rokem +3

    "No need to worry about the dwarfs they will likely get taken out anyway".
    Paints a picture of just how bad they are in the campaign.

  • @toxicmongerofthehatefulbro5745

    When you take over the Gates as Za, do you get to build them up like Empire Forts or is it just a random garrison/no upgrading to be done for it?

    • @vetleelias
      @vetleelias Před rokem +3

      Saw in milk and cookies you Get to buil them up But he didnt think they were wort more than tier 2 because it costs material

  • @teyboy291
    @teyboy291 Před rokem +5

    Hey Zerko could make a video on how to counter the Chaos Dwarf War Machines with every faction in Multiplayer bc due to the machines having all the range in the world, dealing tons of dmg, having a lot of mass & being super accurate for every shot, I'm finding them to be quite the problem and I don't really see a way out of that stress regardless of which faction I choose to play. thank you

    • @Eclipsed_Embers
      @Eclipsed_Embers Před rokem +3

      they actually don't have a ton of range compared to other faction's artillery (that's actually one of the main draws of putting the Chaos Dwarf artillery on a train, more speed means the relative lack of range doesn't matter as much). that was always the case on tabletop too, Chaos Dwarf artillery sacrificed range for damage.
      best way to counter would probably just be the same ways you counter any other artillery (dogs, cav, and flyers). due to the comparitively short range many factions could simply outrange them and do some decent damage to the Chaos Dwarf artillery before it ever gets to shoot

    • @teyboy291
      @teyboy291 Před rokem

      @@Eclipsed_Embers you can't really risk trying to trade with them in an artillery fight bc the thing is they're not actually, artillery they're war machines. Not to mention they are all quite accurate with their shots so any artillery piece that tries trading with them would lose. I 've seen it happen in many battle replays. Can't rely on dogs bc these are single entities that can also turn into trains with a ton of mass. That brings me to infantry, if you try infantry against the war machines you risk blobbing them up and getting nuked with magic. Cav is also unreliable due to the sheer mass of the war machines. Can you see why I am stuck in how to deal with them now?

    • @Eclipsed_Embers
      @Eclipsed_Embers Před rokem +2

      @@teyboy291 even with normal artillery I find that stuff like dogs and flyers aren't actually supposed to kill them (especially against Hell Cannons, the one early taste of Chaos Dwarfs we'd had since game 1 first launched). heck, the entire purpose of Fell Bats seems to be to tie up archers and artillery crews and yet I've seen Fell Bat units lose 1v1 to artillery crew units.
      the point is that as long as you have a skirmisher bothering them they aren't shooting, and as long as they aren't shooting it frankly doesn't matter if it's alive or not, because war machine or not it's ultimately a slow moving (unless it's a Dreadquake Mortar on a train) artillery piece. it's really not doing much melee damage, it's not going anywhere anytime soon, and if it's not shooting it's just not doing its job.
      and as for that Dreadquake Mortar on a train... well, at that point it's kinda like an expensive single entity monster that happens to also have an artillery attack (like a Cygor, Solar Engine Bastilodon, Stegadon, Bone Giant, or the Rogue Idol RoR), I'd suggest treating it as such, confront it with a SEM of your own (preferably a melee focused one).

  • @DerpyDucky
    @DerpyDucky Před 11 měsíci

    as Drazhoath had to deal with 2and a half full stacks from tretch on turn 7/8. Ended up losing my k’dai :(

  • @permanent8387
    @permanent8387 Před 9 měsíci

    started my first chaos dwarfs run as astrogoth or whoever and it going pretty bad imo.. im turn 50-60 with the starting settlements because of bad choices and the orcs just expanding very fast.
    but im thinking of starting a new run as the zatang guy since the starting location and objective seem very interesting

    • @extrie3650
      @extrie3650 Před 8 měsíci

      The key with astrogoth is wiping out orcs especially with grimgor and dwarfs as fast as you can.

  • @linussyren9221
    @linussyren9221 Před rokem +2

    So I’m curious
    My most used mod is the one that allows you to start anywhere (a lot of replay abilities) but how will that work with the drills? Are they locked to those specific settlements?

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      Literally impossible for us to know. Modders don't have access to the new DLC yet so they don't know how the game files for the drill works. the mods wont be updated for the new patch yet either so it's not like a youtuber can test this

    • @linussyren9221
      @linussyren9221 Před rokem +1

      @@zacharyjackson1829 very true, but I’m still curious Because if it’s hardcoded that they are in those 3 settlements then the replay ability of the DLC is very low since you are forced to play in that general area.
      I personally like to try to start in areas where you would never really reach in a normal campaign. Like starting Ko’gath (nurgle) in Empire/Kislev region or High elves in Cathay.
      But with WoC I feel restricted to a few settlements in the top of the map and there is only so many black fortress you can start in. But starting festus near the great bastion was pretty fun.
      The Chorfs look to be revolving around the drills and if you have no drill…. Well that is gonna be a bad time. I’m just worried this will be a second DLC that is limited to a specific region.

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem +1

      @@linussyren9221 I mean realistically nothing is stopping you from just taking your home province and taking a sea lane to anywhere else. drazhoath for example can take a sea lane to get to east cathay and from there can either raze the coast or take the sea lane there to Lustria and Naggarond. You can exist in all climates so nothing is stopping you

    • @linussyren9221
      @linussyren9221 Před rokem

      @@zacharyjackson1829 well if my faction is built around a special building in 1 province then I feel obligated to play/start there.
      And good luck going anywhere with nurgle by walking xD everyone you discover on the way will start war with you.
      But I get what you are saying, I just feel
      It takes to long for you to establish yourself by boat, I rather have the start anywhere mod so I start on the same terms as the ones that start in the area.

    • @Josuegurrola
      @Josuegurrola Před rokem

      ​@@zacharyjackson1829 i did that with Grimgor once (in the old days of wtw2) took the boy up to Karak Ungor. And left a Goblin lord in Blackcrag... that goblin became undeafeated under the sky. He had all the dwarfs heads jajaja (in those days lighting attack was easier to get)
      Retrospectively it was fun, kinda like starting giving the AI 80 to 100 turns of advance. 😅
      Kinda like and end of times of rats in turn 10.

  • @johnnatandc
    @johnnatandc Před rokem

    Even in Easy mode... when you declare war on Imrik... suddenly all the surrounding factions of skaven, orcs and dwarves start to declare war on you... i even checked the status of reliability and it was in bright green... so it was not a diplmacy issue... so I guess that this triggers an eevnt somehow.

  • @jarn4657
    @jarn4657 Před rokem +3

    cant wait for cow

  • @TheHoardingPeon
    @TheHoardingPeon Před rokem

    Since i see many chaos dwarf recently, it wonders donyou get early access by pre purchasing the dlc ?

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      no. CCs get access early. pre-order just gets you a discount. everyone gets access april 13th

  • @stevek1
    @stevek1 Před rokem +3

    having to capture or sack another 63 settlements after basically finishing your real campaign objectives is a bummer. I dislike that part of the WHIII IE campaign objectives.

    • @the_tactician9858
      @the_tactician9858 Před rokem

      It feels rather like a placeholder, especially for factions like the Empire who might just unite without fighting too much.

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      sacking establishes dominance and is the one objective that actually requires your input. the others like occupy key settlements (military alliance bypasses this) and destroy factions can be done by the AI. Do you deserve victories for doing literally nothing?

  • @Ulfhednir9
    @Ulfhednir9 Před rokem

    5:10 second half

  • @TsunamiWombat
    @TsunamiWombat Před rokem +5

    From what I've seen, purely from watching lets play campaigns, the best ratio seems to be 2 outposts to 1 factories, preferably specializing in regions with resource nodes or special buildings based on their output. Raw Materials is king but Labor needs to be managed carefully, make good use of your management screen and look at it regularly, remember you can shuffle sla- Laborers around! Armaments are almost secondary and are for more advanced projects and buildings, which is why it's better to have a strong supply of raw materials first as you'll be making more use of them. Caravans can run 2 at a time (3 with a late game tech) so you should be running them almost constantly. Trading with a faction gives you a +20 rep boost which is important because literally everyone hates you (understandably) and this DOES stack with repeat visits. Use caravans to farm reputation points and whatever resources you're most shy on, which early on is going to be labor or raw materials. Note that the trade values and resources traded will change every few turns or so, so pay attention to that trade screen and the icons of what's being exchanged.

    • @the_tactician9858
      @the_tactician9858 Před rokem

      Does Zhatan's +1 caravan give him up to 4 late game?

    • @TsunamiWombat
      @TsunamiWombat Před rokem +1

      @@the_tactician9858 ye, briefly mentioned in GBG's video, he always has +1 caravan compared to the other chorfs

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      labor can be cheesed by just taking 19 stacks of gobbos and going to Zhar Naggrund where they can raid for labor and the AI wont do anything about it. the army will also pay for itself and more

    • @TsunamiWombat
      @TsunamiWombat Před rokem

      @@zacharyjackson1829 definitely sounds like the kind of hilarious thing i'd do if I was playing on Legendary where you need that kinda queso, I am but a hard/hard pleb however

  • @SusaVile
    @SusaVile Před rokem

    How do you take away the fog of war? Console commands or something?

    • @ogretyrant8531
      @ogretyrant8531 Před rokem

      There is a mod that lets you do it just look up fog of war in the workshop.

  • @TheConCarlos
    @TheConCarlos Před rokem +4

    Wait a minute, this cannot be modded, right? What are suitable climates for chaos dwarfs ? Because I can already see they are plenty, from jungle to the empire - type climate.

    • @Marsmuncher
      @Marsmuncher Před rokem +3

      From some of the other TW content creators Chaos Dwarfs have all climates as suitable climates.

    • @TheConCarlos
      @TheConCarlos Před rokem +1

      @@Marsmuncher wow, this is some bs.. I was hoping for wast variety of climates as all chaos factions have..

    • @Marsmuncher
      @Marsmuncher Před rokem +13

      @@TheConCarlos Dunno. When you are creating an industrial waste land to fuel the fires of industry and power I don't think it matters what climate you do it in. The end result is the same.

    • @TheConCarlos
      @TheConCarlos Před rokem +1

      @@Marsmuncher yea exactly, that’s why they either should not have climate like beastmen or have it all suitable, theoretically of course

    • @Marsmuncher
      @Marsmuncher Před rokem

      @@TheConCarlos CA went with your second option. I can sort of understand it from a gameplay perspective. Due to how intricate and complex the Chaos Dwarf economy is (at least in comparison with most of the other factions in game) it's more efficient for each province to specialise in either raw materials or armaments once you expand beyond your home province and have at least 2 fully controlled. In order to advance you need a steady supply of both raw materials, armaments and of course labour. This would require controlling more provinces than would normally be required for any other faction to obtain the same level of power. This would be much harder to achieve if they were limited to the same climates as regular Dawi.

  • @moondogs384
    @moondogs384 Před rokem

    are we able to go on the test build to play dwarves or is it private?

  • @andrewohoro
    @andrewohoro Před rokem +2

    Fuck dude, I might need to play exclusively Astragoth for that sweet black and gold Destroyer.

  • @amneettori
    @amneettori Před rokem +1

    l really wonder when they do overlord challenge like go and beat up enemy faction other side a map and over all deal 25/50% of existing factions way or other

  • @AR.YOUTUBE.TOOK.MY.EFFIN.NICK.

    Grimgor moved

  • @alexeivoncarstein8286

    As Drazhoath get rid of Tretch as quick as possible.

  • @yanomamo89
    @yanomamo89 Před rokem +1

    I can see Legend of Total War doing a Total War campaign as Drazhoath

  • @bar_jumper1312
    @bar_jumper1312 Před rokem

    Dumshkal-kai Agash Domitash

  • @mirceazaharia2094
    @mirceazaharia2094 Před rokem +7

    CHORFS CHORFS CHORFS CHORFS! This is the DLC that finally motivated me to set aside money to buy Warhammer 3, as well as The Silence and the Fury, Chaos Champions DLC and Ogre Kingdoms DLC. Getting them for my birthday. Time to make some space on my hard drive and reinstall good ol' Total War Warhammer. I'm gonna play the sh*t out of Astragoth and Oxyotl both.

  • @Zierohour1
    @Zierohour1 Před rokem

    Grimgore's new starting location puts him almost next door to drazoath.. Grimgore isn't even kinda "far away" as you put it. In fact he will prolly declare war on you in the opening 3-4 turns. He has done this to me 3 times now.

  • @bearvideostm6479
    @bearvideostm6479 Před rokem +1

    Bring on chaos dwarves in AoS

  • @mikeiamlegend6455
    @mikeiamlegend6455 Před rokem

    A campaign’s not “done” until the map is painted chorf!

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      +90% of the player base who don't make it past turn 100 in any of their campaigns disagree

    • @mikeiamlegend6455
      @mikeiamlegend6455 Před rokem

      @@zacharyjackson1829 thank you for disagreeing with my perfectly innocent comment! You made my day!

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      @mikeIamLegend oh no I didn't disagree, no no not at all 😁
      I fully intend to paint the map with the chorfs and this will be the first race I will do so with. I used taurox to turn map into nothing but ruins but that doesn't feel like it counts

    • @GrandeSausege
      @GrandeSausege Před rokem

      Is it wrong to be past turn 100?

  • @yosoy1loco
    @yosoy1loco Před rokem +5

    I don't understand how people can have their campaigns done within 100 turns. Short campaign victory I would not even call a victory, Long victory is mid-game, endgame is dominating the map. The real struggle always starts at turn 120+, there the game decides if you have build up enough armies to actually crush the game or be crushed. So I see people mostly stop before the endgame even begins, saying they "painted" the map, when they got absolutely nothing. For endgame you need like 40+ armies, not 5-10.

    • @jeremyb3991
      @jeremyb3991 Před rokem +3

      Most people tend to stop around turn 100 because the late game just gets really repetitive and tedious. Once you've beaten the endgame crisis there's not realistically going to be any faction that can even hope to challenge you so it just turns into a repetitive slog of sieges every turn until you either conquer the map or start a new game.

    • @yosoy1loco
      @yosoy1loco Před rokem +1

      @@jeremyb3991 There is some very common misconception I like to address. There is a point at which you "beat" the surrounding forces, while large empires grew in the background. As all people around you, they will declare war on you and it does not matter if you can beat any army, they will still eat you up, cause they will outnumber you so much that you cannot defend your territory with fucking 10 armies. Until that you need, and it is not exaggerated, 30-40 armies. In some campaigns I field over 50, and you better have a corner cleared, so your back is save, otherwise the campaign is lost. The points at which I lost my campaigns were always around turn 220+, not fucking turn 80.
      But there is also something wrong with the difficulty settings. I have won very hard campaigns that were way easier than normal ones. Yet, in every campaign, no matter if it was "normal" or "very hard", the point at which "no other force could challenge" me, was nowhere near turn 100, it is about 200-250.
      I feel that most players do not even know how the endgame looks like, but give desperate beginners that actually see the endgame idiotic tips on how to set the difficulty lower. The point at which no other force can challenge you, is the point at which you have 150 settlements, 40+ armies and made sure that at least one super power is on your side, not before that.

    • @honorguard7616
      @honorguard7616 Před rokem +1

      @@yosoy1loco call me crazy but I generally in WH2 could start painting by turn 80-100 ,made a alliance to help chose my targets easier & so on

    • @yosoy1loco
      @yosoy1loco Před rokem

      @@honorguard7616 I don't know exactly how the AI was programmed differently in WH2, I also have over thousands hours into it, but I don't know the difference to the potential system in WH3. I remember I had far less campaigns there, in which the AI completely went nuts. I can only remember once with Skarsnik that the Malekith went crazy and I could not win the campaign. The loss started around turn 80 and dragged until turn 246. Yet in WHIII I experience this in practically every campaign. The player bias is extremely high and the AI's power can be stacked even on normal difficulty high enough for the AI to go nuts. They have different starting potentials depending on the race you play and what difficulty, but the mechanics that stack the AI's power in correspondence to your actions is exactly the same. And this will reach a point, when you have enough wars, that they will eat you up. Since you can go more aggressive on normal, you can even make normal campaigns harder than legendary ones - I tested it with the same campaign (Morathie. Skarsnik and Wurzzag, Ordertide is always easy) over and over. AT a point between turn 120 and 80, it will start and only grow worse, since the AI Is completely biased on you, it will even let work hostile factions work together and beeline everything into you, with an absurd low amount of upkeep, which you can test by spectating the enemy army and look at the upkeep of your units. Together with the potential bonus, even on normal difficulty, Talsyn can get to 0 upkeep for its armies with his factions bonus, despite not even skilling the minus-upkeep ion the skilltree. Luckily he will not produce more than 16-20 armies, but that can give you a picture of what I talk about when I say painting the map. There is a huge difference, between having like 50 settlements or like 200, having like 10 armies or 40. The latter is the way to go, the former is a loss. If you don't have that many armies, if you don't have 10-20 wars going on. If you are still not outnumbered, despite having such a huge miliitary, you have not reached the endgame. The difference between turn 80 and turn 150 is night and day in may campaigns, despite being rank 1 in power.
      So I'm not calling you crazy, but I do not understand what game you are playing, and there must be a point to the several threads with 500-1000 up votes of people complaining about this shit on normal difficulty. Maybe the potential system is bugged, there was also a very cryptic message from the developers, which seems to hint at some abnormal AI behaviour in their system. I quote from videogames.si.com:
      "However, it may be that these dark times will be left behind us in the not-so-distant future: “We found some interesting things with regard to anti-player bias recently in the code base,” the developers stated."
      This statement refers to 3.0, but will not completely fixed in 3.0, but later. Try it out. Play on normal. don't play Order tide or Darkelves. Go for domination victory. Don't use autoresolve, unless you have installed a mod that removes hidden tower bonuses, which makes it impossible for the AI to win certain battles it should win 100%.

  • @TheWalkingBreasts
    @TheWalkingBreasts Před rokem +2

    Any other content for people that havent bought the DLC? No FLC aside from the new hero? CA's getting pretty greedy

    • @ghoulsome9483
      @ghoulsome9483 Před rokem

      Mirror of madness, which also seems to have a side mode besides lab 2.0

    • @TheWalkingBreasts
      @TheWalkingBreasts Před rokem +1

      @Ghoul Some I saw the Mirror of Madness post and trailer. I'd like to see the new items Daniel gets, but since no one seems to even be acknowledging its existence, Im left to assume its more underwhelming stat boosts, like the rest of Daniel's toys. Other than that, I cant say Im excited to see a launch feature a year after release be added like it's game-changing content. I'll play it once, then never again, like the realms campaign

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem +1

      how is CA greedy? FLC in the past usually accompanies smaller DLC like lord packs. We have never gotten a full FLC lord while getting a race pack since race packs like this one are a lot of content.
      if you're talking price point, inflation pretty much makes the price the exact same as the tomb kings and part of the price is also determined by Steam.
      if you're talking quantity of content we are getting 3 lords with each having access to a legendary hero which requires as much work as a lord to make. it's not like people play the fourth lord often anyway since less than 3% of the player base play characters like Aranessa and Khatep.

  • @MrLordWarren
    @MrLordWarren Před rokem

    Why do no youtubers play on ledganadry

    • @zacharyjackson1829
      @zacharyjackson1829 Před rokem

      because they choose what's fun for them? go watch LegendofTotalWar if you want legendary gameplay, he pretty much plays exclusively legendary

  • @jakemocci3953
    @jakemocci3953 Před rokem +1

    Honestly waiting for the sfo update before I play lol

  • @Morris_Minor
    @Morris_Minor Před rokem

    Zhatan is probably the favourite of mine out of the three, he starts with two fucking settlements but I'm not getting this dlc anyway

    • @thecap5222
      @thecap5222 Před rokem +1

      Why in all the chorf are you not getting it?

    • @redcrown5154
      @redcrown5154 Před rokem

      @@thecap5222 because it's stupidly expensive.

    • @thecap5222
      @thecap5222 Před rokem

      @@redcrown5154 but the time you'll spend on it will make it priceless

    • @redcrown5154
      @redcrown5154 Před rokem

      @@thecap5222 no, it won't.

  • @basinox
    @basinox Před rokem

    Wait, why is this called campaign starts if its exclusively sandbox start positions and zero from the actual campaign mode?

    • @Valpi_Soko
      @Valpi_Soko Před rokem

      Because the majority play Immortal Empires. The "story campaign" is a nice touch but the majority will be playing IE as the true campaign

  • @Peter-jj4bn
    @Peter-jj4bn Před rokem

    Bad dlc not worth

  • @RyanJosepher
    @RyanJosepher Před rokem +1

    for a DLC faction, it's disappointing. Wait for sale.

  • @Mark-nc2nx
    @Mark-nc2nx Před rokem +3

    To much money for the dlc 🤡