I Made Strongholds Actually Difficult...
VloĆŸit
- Äas pĆidĂĄn 22. 08. 2024
- Check out this concept for a transformation of Minecraft's Stronghold, including new blocks and decorations, new weapons, traps, and a new boss!
đ„ Click Here To Subscribe! - goo.gl/dGA6mk
Click the đ bell icon to get notified of new uploads and livestreams!
đșïž Check Out Realm Origins:
đ· Website: realmorigins.com/
đŹ Discord: realmorigins.co...
Special thanks to Endergy for asset creation!
đ Become A Member! - czcams.com/users/sy...
đŹ Join My Official Discord! - / discord
đ· Follow Me On Twitter! - / systemzee
đ· Follow Me On Instagram! - / syszee
Silverfish spawner: am I a joke to you
Literally everyone: yes
Ah yes, *Useless*
You say that, then a swarm of silverfish chases you
Until you build a 2 high tower
Wtf
@@nikkiannestrada4244 ?
U r useless
Mojang: So... Which features in Minecraft needs an update?
SystemZee: *yes.*
Pots... Lots of pots.. Apparently
Lol
Lol
Lol
Lol
SystemZee: lets make strongholds impossible without the proper gear
Speedrunners: FUUUUUU
Just need to tnt the boss guy :p
@@vastoa yes, A Game designed to be easy to Speedrun would be a boring game to Speedrun
Ck
Dead meme. Seriously?
@@kirbyfazendoummoonwalk9214 but its a sandbox game so I it should be easy to speedrun, but have features that cater to adventures, like how in breath of the wild you have an option to get all the gear defeat all the mini-bosses and then kill the final boss. Or just skip straight to the final boss and one shot it with a sword you picked up randomly. All still good ideas
Suggestions for the ancient one: He could have an ability that gives Mining Fatigue III or IV to everyone who comes near him so players can't just simply through the walls and around him. Possibly a movement type similar to the Blaze, with him hovering just above the ground while attacks you. I would also suggest making the room a bit larger, so players can actually move around and dodge his attacks. Speaking of attacks, I think something really cool would be if he had a laser beam blasting out of his staff similar to a guardian, but instead of doing damage it gives a random harmful effect (slowness, weakness, poison) that increases in strength for every second it's focused on you. Another possible attack is him stopping for a moment, giving the player the opportunity to attack him, then summoning a random amount (2-5) of silverfish. Along with a standard melee staff attack (8 damage), I feel like that's a pretty nice attack set for him.
Haha this took so long to write, hope you consider giving life to the ancient one!
I think he must hava an attack that tps you like that staff that you het when you kilk him
Iâve never seen so many spelling errorsâŠ
Nameless one doesn't do that, all he can do is summon 10 skeleton vanguard, teleportation, can clone and can move not mining fatigue, i bet you just didnt play mcd...
@@maniacalmurderer4123 It's not that bad. Just a couple missing words. ive seen wurs, car worste.
@@destroythefanboyism2761 SystemZee said he wanted to get creative on the boss battle. Anyways, i think summoning skeletons instead of Silverfishs would be better, and that he needs to be able to teleport because it is the ability of its staff.
Mining fatigue is essential, or players would just be able to skip the battle by mining to the portal room.
Idea: Terrorcotta warrior: A statue made from clay, revealed to actually be a hostile golem like mob, sculpted to defend the stronghold.
@RedKnightC
There should be multiple strongholds leading to different dimensions. Underwater Stronghold leads to Atlantis, Terracotta Stronghold leads to Earth Dimension, Jungle Stronghold leads to Betweenlands, Lava Stronghold leads to the Hadal, and the Stone Stronghold leads to, well, the End.
This sounds more like TERRACOTTA WARRIOR
Like the terra-cotta army
For real instead of Defending strongholds it should be related with terccota block
Waii VibeS, Terrorcotta is a portmanteau of Terror and Terracotta
"You need to defeat the boss, to get to the portal"
Me: Quickly runs past the mob and blocks the way to the portal with dirt
Skeleton: falls in
Me: Thomas Has Never Seen Such Bullshit before
The gate closes
"If you were going to run right past me, you might as well have just mined around."
Next time: You mine around
The boss: Teleports you into the room, closes the gates
"Wow, I can't believe you actually tried that."
Both times: The boss enters a harder version than if you had fought it the normal way, going into phase 2 immediately (It would normally happen at 75%), goes into phase 3 at 35% (Normally it would happen at 5%), damage is tripled, spawns skeletons and zombies at double the rate than normal, also spawning wither skeletons and immediately aggroed zombie pigmen, and also has double the defense, whilst ignoring one fifth of yours, braking your armor at one and one fourth the normal rate
@@glitchygang702 What if I spawn a Wither, my friend sometimes does that for fun
@@MonsterUnderYourBed. The wither won't attack him because he counts as an undead mob, it will attack you tho
@@glitchygang702 Well heck, what if I place tnt near the boss
Being able to make end portals will be problematic for a few reasons:
If you're able to place end portals in survival, that means you must be able to break them as well. If you can break them, you can essentially make it impossible to go to the end (without finding another stronghold) since you need endstone to make the portals and you need the end to get endstone. If they made it possible to make it without end exclusive items, it removes the point of having a stronghold in the first place.
Good point. As soon as I heard his suggestion for a recipie for End Portal frames I knew it was a horrible idea.
As much as I hate to make end portal frames craftable and breakable, your point could be fixed, by making a stronghold portal unbreakable but player built ones breakable, this whole situation could be avoided
Vidyut Venkatesan maybe the craftable ones whould be like imposter so they could be broken but the strong hold ones whould be unbreakeable
Well I'd imagine that essence of the void can only be obtained in stronghold's so your point that you wouldn't need to go to a stronghold to make the portals wouldn't be true. Although I'm not sure if it was specified.
Maybe you could only break it with end-exclusive tools. Like an enderite pickaxe. (Find a better name for that)
0:54 Enderman's eyes actually used to be green but got changed to purple in 1.8
Guess they got lazy to update the enderpearls and eyes of ender.
I mean honestly makes sense to me.
So maybe they chanbe the eye of ender color to purple in any end update like the 1.16 nether update
We all know
Not to be mean
(6
(
(6
@@YU-R10 Not all of us do
@@YU-R10 i didnt
Me: How many of these structure revamps will have pots?
SystemZee: yes
True LMAO
Lmao
SystemZee: you have to battle the ancient one
Everyone : just mine around him
He gives mining fatigue
You can mine around him, explode him, bed cheese him, yeah...
@@idk-ov9oh But he has blast resistance and give you mining figure blocking the portal with his power no where to run
@@Npfifyfour_ i think a boss never had blast resistance, but here: set a bed before him, run while defend with a shield, put as much enderpearls before dying, repeat the process (or, you know, use a cow to mine around him)
@@idk-ov9oh I imagine he would have a shield blocking to portal till defeated but I am pretty sure yâall glitches will ruin the
Whole thing
The ancient one : Summons skeletons to fight for him. He shoots projectiles and has a couple different projectile attacks. He also has a melee attack where he just attacks similar to a wither skeleton. He also has 150 hit points instead of 100. Also he can regenerate HP : 1 hit point every 5 seconds.
Play mcd to learn what nameless one ability..
The ancient one could have an attack pattern like this:
Upon entering the room, he creates magical barriers on the exits from the room and the entrance to the portal. He gives you an ancient curse, which makes you unable to use a pickaxe or place blocks. He stays in his pedestal for the whole battle, almost stationary except for animations.
He stands there with 4 shields circling him on all sides, he is invublerable at first.
Then he blasts arching fireballs(10 damage) with an ender heart behind him. Upon breaking the ender heart(25 hp), the first shield will break.
Hearts stay stationary and don't deal contact damage or shoot the player.
And you can lower him to 75 hp.
After that he becomes invublerable again and spawns 2 wither skeleton archers, a stronger version of skeleton archers who use soul fire arrows, more powerful than regular fire. and another heart.
Once all are killed, it's left with 2 shields, can be lowered to 50 hp and after that, it's invulnerable again.
He then explodes shortly after, like the wither boss (not destroying tiles), dealing 20 damage (better have some armor on) and if you use a shield, it will Instantly break it, but you will suffer no damage
He spawns 8 orbs of light, which spin around it and charge at you shortly after, in succession, after shooting the orbs, he will take 4 seconds to recharge. 2 more hearts also spawn.
After the 2 hearts are down, another shield breaks and it's vulnerable again until 25hp.
Once it's at 25 hp, he spawns a swarm of endermites and 2 more hearts
After the final shield is broken, it will become vulnerable and actually start moving and occasionally dash at you repeatedly until it dies.
That sounds more powerful than the actual frocking dragon
@@iwistudio7337 the dragon is a lame final boss imo. Just keep using a bow and arrow for 10 minutes and it's dead. Where's the difficulty? The things you need to dodge is minimal. The dragon is very predictable. And has a grand total of 1 phase with no subphases. An easy final boss?
You know what I say is a good dragon boss?
Yharon. Yharon was a great bossfight.
calamitymod.gamepedia.com/Jungle_Dragon,_Yharon#Behavior
Haven't watched the full vid, so heres my idea
The Ancient One drops a 'Stronghold Heart' which can be put in a Smithing Table with a Netherite ingot to create a 'Stronghold Core'. The Stronghold Core can be crafted with any Netherite armor pieces to create ' Upgraded Netherite ....' For example, if the Stronghold Core is used in a Chestplate recipe, it would become an 'Upgraded Netherite Chestplate'. The upgraded armor's durability drops a little, but the armor boosts your health.
@@st4ndg4mes87 were that to happen, ender dragon would need a serious buff
Bruh hell no nameless one doesn't do that ability in mcd...
The Endermanâs eyes are Purple because Endermen are being controlled by the Enderdragon, they should revert back to green when thereâs no active enderdragon in the world
Wiebel that would actually be so dope, some lore would be nice.
They aren't being controlled by the Enderdragon though. At one point, the Endermen would attack the Ender Dragon if the Ender Dragon attacked them or something. Plus, if the Dragon is trying to kill you, why would the Dragon not tell the Endermen to attack you as well.
Sailor Werehog he is defiantly like the guy said it the achievement says free the end and the reason he wonât send them to attack you is probs because thatâs 2 op of a attack
Asparagusissexy Y the Ender dragon is a she
Korryn the Jackal oof i said he sorry Iâm kinda retarted I knew that but I was just typing away
It would be so cool if you there was a effect called "The eye of the Gateway" It would be an effect that would work just like in the Guardian temple, an effect that would turn on as soon as you "Enter the
Stronghold" (get an achievement) that would prevent you from mining the blocks. I think it would be so cool.
I agree. You can easily mine your way to the portal without having to fight all the mobs, and in the case of this video, the ancient one.
reuse an idea from z him self Eye Of The Gateway could make it so if you mine a stone block a silverfish pops out and if you mine another a Second pops out then a 3 all the way up to the max entity cramming limit witch thay will come in waves after 24 (the default amount) after the some of the fish is continues spawning until the player dies or all of the silver fish have bean killed so dont mine at the stronghold in bulk before you activate the end portal
the achievement is called Eye Spy.
Make it so you can't set your spawn in a certain radius of the stronghold, too. Beds make the dragon fight a whole less lot dramatic.
You r breaking youtube law. Ur not suposed to make more than one comment in a single video except if its a reply
8:11 Rather than a boss, could be an optional one, that attacks you when you open one of the chests in each room, however, the chests have INCREDIBLE loot, so you have to decide if it's worth a Diamond Axe or just jump in the fight with your Iron Sword.
I don't think someone would go to the dragon fight with iron gear, come on. It's so easy to obtain diamonds, loots with diamond stuff are boring and become useless very quickly. Like SystemZee said, the stronghold needs a unique treasure. Although i don't quite agree with that enchantment in particular.
SystemZee: We should have a crafting recipe for end portal frames
Anyone with at least two brain cells: ._.
Also 16 frames portals are the worst idea ever. Imagine seedfind taking 2k years to get a 16 eye
Yeah, imagine what trolls could do with an unbreakable block that can be legitimately obtained in survival.
@@mangoshi1251 thats a great point
Mango Shi they should be breakable & only used for portals then
@@lauriee5364 its the complete opposite of what the end portal is supposed to be
Imagine having your portal being destroyed by a mineshaft or the end-portal room not being conected to the strong hold
* laughs in minecraft (broken) generation noises*
The lanterns in the Stronghold could be green, there should be not only chest traps but pressure plate traps that makes all infested blocks at a 5 block radius realease their silver fish
Also the strong hold should have more enderpearls as loot because pearls are so easy to get anyway
portal frames are indestructible
@@secretsilver3662 destructible they are, but not breakable
Thereâs a seed where a fossil breaks the end portal
I'd love to see this, but I can't imagine the uproar from the speedrunning community.
#woody
Speedrunners: *I sense a disturbance in the force*
SystemZee: The Ancient One
Me: mines arround it to avoid him and get to the portal
imagine if everything SystemZee show here is in Minecraft Real Origins... man that would be cool
Correct Mad alien art
They really need to add more large structure and large dungeons
Tbh that's the only thing I would want from the cave update. All these ideas for it with cave biomes and underground mushrooms just look dumb. The changes are way too drastic, Mojang would never. I would like some unique loot, and a couple big dungeons and mini bosses, but that's about it for now.
Minecraft must hire this manâ€ïž
Yes
he doesnât make the mods, his team does.
But heâs still cool
SystemZee: Sight of Ender
Pumpkin: I exist
Im pretty sure that enderman can remove pumpkins
@@angelabelladomingo7641 no
Pumpkins obstruct your sight a Lot tho
@@brodemfamalam7178 that's the point.
@@acezer8598 I'm pretty sure they can, there's a very small chance they can spawn an iron golem, so it must be possible to get pumpkins.
Speedrunners: I don't think this will make it easier for us. lol
Dude if Mojang added all of systemzâs ideas speedrunners would hate him
They Would Stay on older versions probably
Or just dig around the boss room guarding the portal to make it slightly easier
AlexLS 192 someone suggested there be a sort of miner fatigue in the stronghold
Dream: I'm done with this
I love your renovations of Minecraft dungeons! Your style is so aesthetically pleasing and fantastically detailed!
the speedrunners if this was an actual update: "what?!? what?!?!"
Instead of the ancient one, there could be one or two stone golems
The dragon has to become stronger too then, to keep the balance
(edit:Howdy so much likes ty to everyone )
Bruh I canât even destroy the end crystals without her pushing me
On bedrock edition I find that the dragon is quite difficult and I've played minecraft a LONG time. But hey that's maybe just me
Bruh i can't even defeat the enderdragon with full max enchanted Diamond armor after 7years of minecraft experience xD
Cool Engraving YEAH Iâm in bedrock lol
True
Zee, do us a favor and become a developer. Dude, your ideas and models are so Vanila friendly, I think it would perfectly fit in the game.
I would buy the game!
Maybe "Minecraft Zee Edition"..
Has anybody a better name? xD
@Blu_Berry Cupcake he does!
I see so many comments like that on each zee video. Zee isnât the one who makes the models or assets, he sometimes does some brainstorming but not much else regarding the ideas other than presenting it in an understandable way to a large audience. It is mostly Endergy who does the assets creation models and textures, zee is just the presenter, just because someone sometimes brainstorms some ideas about a concept doesnât mean he should be hired at mojang as a dev. He may be good as a community manager type mojang employee but as of now he has no experience to be a dev.
@@smallestcharles true
i don't think its that easy
I hope the makers of Minecraft see these videos! I would love stuff like this and it would bring speedrunners a new challenge.
Idea: the ancient one has 4 abiltys 1: can teleport in a certain radius. 2: can summon 3 endermite to attack you. 3: can summon a explosion, which has the ender chest particles, and after 2 seconds, will explode, dealing 6 hearts to someone with no armour. 4: can do an explosion type attack ( at the mobs location, that sends you back, but it stops the mob from moving and using its abilitys for 5 seconds, but does no damage.) (and also it can move around and also can do a melee attack that does 4 hearts to someone that has no armour.) By mob i mean the ancient one, and also, you can stun it for 3 seconds if you hit it with any debuff potion, but potion effects dont work on the mob, and the stun also stops it from moving and using its abilitys, but unlike the other stun, it also cant melee attack you. I hope you like this idea, even though its a long one.
The eyes of ended are green because the eyes of the enderman used to be green (look at its old texture), and yes I think the texture should be updated
@Ahmed Bismilla That's actually pretty cool and smart, I prefer this explanation.
@Ahmed Bismilla
That does make sense
True
@Ahmed Bismilla I like that explanation
Zee, here me out!
Here is my idea:
A new type of villager like mob with a unique skin and a clothing similiar to the wandering trader's, that trades with you for rubies (a new ore that can be only found in deep ocesans, mountains, swamps, mesas and deserts at high from 27 to 30 ), unless you attack them, in that case they'll get angry at you and will behave like piglins, but won't attack you if you steal their stuff, unless it is a ruby ore block.
This mobs will be called "the lagers" or "the tillagers" and will trade rare items (like enchanted golden apples, blaze rods, prismarine shards and crystal, carved pumpkin, etc) and new unique ones such as tomes, runes and new alchemic, farming and brewing items ( they would be called tillagers because of their unique plants tillages wich are essential for part of their brewing techniques and will introduce new potions, new golems and new enchanting mechanics)
They will be neutral to villagers, pillagers and and witches, aggressive toward vindicators and evokers.
They won't attack villagers because these mobs will respect creatures with brewing or alchemic knowledge and there is a villager profession about this, villagers can all spawn iron golems (wich can be considered an alchemic knowledge, even it it is very basic and limited) and well witches because they know it too; but also because they are after the pillagers actions toward villagers not because they're destroying their villages, but because they're destroying their culture wich brewing is a part of.
They live in new structures similiar to underground like villages where there are also exclusive ruby mines, but will have a superficial entry in a tower that spawn in mesas, swamps (without the cactus golem) and deserts.
Thanks guys!
How did you write this all in such little time.
I'm reading a whole entire story. And I thought of something like this. Just that this one is more better
@Sem Van der Lingen no I thaked everyone who liked this comment
@@masondaley7482 I wrote it before and then copied it
Dream will hate you after this with the ancient/silent one đ€Ł
Pumpkin: am I a joke to you?
Sight Of Ender: yes
đŠ đ§Șđ§żđŠ đ§Șđ§ż
Maybe the Ancient One fight would work like this:
You get within 8 blocks of him, then he keeps giving you mining fatigue, until killed.
He hovers around the room, shooting green beams at you, and teleports if you try to shoot him.
If you go beyond 16 blocks of him he pulls you in.
Maybe he might also poison you or summon minions.
He should also summon ender skeletons, like normal skeletons but have purple enderman eyes and can teleport while shooting ender charges and shulker bullets.
Good idea, also, i have an idea as well, but still i like your idea quite a bit.
It should be mining fatigue about 32 blocks instead.
Minecraft Dungeons: The Nameless One lives in the ancient Desert Temple.
SystemZee: *sTrOnGhOlD*
Edit: Dam, I actually didn't expect that many likes.
Lol
I literally just found this video (and comment) moments after I finished The Nameless One boss for my server, I swear every single time I come up with an idea I find a systemzee video where he has already made that. To be fair my Nameless One actually spawns in a desert structure
@@alcairr4934 nice
Damn*
The Ancient Orb seems a little strong for pre Ender Dragon loot, and a guaranteed drop at that. It might be better for the Ancient One to drop an Orb Shard or something that can be crafted into an Ancient Orb. Maybe could also be an extremely rare find in strongholds and a less rare find in End Cities. That way you can technically get an Orb before the Ender Dragon fight but will likely require finding at least a second stronghold.
Some people will just run past the nameless one and place 2 pieces of dirt in the doorway...
SIGHT OF ENDERMEN IS LITERALLY WHAT CARVED PUMPKINS ARE USED FOR, YES, THE ENCHANTMENT IS WAY BETTER, BUT LIKE BRUH
But with a pumpkin you wonât be able to have the protection your helmet does and you wonât have to deal with the annoying pumpkin screen in front of you, so it could make the game better.
@@TheHorribleProductions That's why i said the enchantment is better. The IDEA though is still unoriginal in my opinion. The carved pumpkin is a TRADE-OFF. The endermen already don't do much if you just don't look at them.
Well part of the challenge is you can choose good protection, but risk of endermen attacks, or lousy protection but safe from endermen
Fun fact: the only reason carved pumpkins protect you from them is because they block out your crosshair.
@@AT-il4xl ok? I am not sure it is for that reason tho
That is so cool I hope the end gets an update
Well it did
TheIvano when
crazyLuy I thought they meant like a bread new one
No new one just I thought there was
@@rtixboi4193 1.9 updated the end, so i dont belive theres going to be a new one
I have an idea for the whole End thing, inspired by some mods Iâve played and my own ideas. I think we can agree that four things are kinda boring:
1. Getting the eyes of ender is just throwing some gold to Piglins, beating up some blazes, and using a crafting table.
2. Finding the End portal is just throwing eyes in the air, digging way down, and walking through a maze till you find it.
3. Fighting the dragon is just blowing up some beds.
4. Exploring the end is only for elytra.
So hereâs my fix ideas:
1. There arenât eyes of ender, there are twelve different kinds of eyes (Eye of Sand, Eye of Fire) with their own colors, sounds, and textures, and they are found in different places. Maybe one is dropped by the Elder Guardian, one is found in a Nether fortress, one is claimed in a Pillager outpost, etc. That way, each has its own challenge that you have to plan and prepare for, and itâs not just grinding and searching. Also, imagine if you have to craft a special device, like the amulet in MCSM, that allows you to track where each eye is and find them, maybe like a hot cold system or a map. Once you have them, the amulet thing guides you to the stonghold.
2. The stronghold itself is much larger. I like Yungâs Better Stronghold mod, so it could be something like that. But I also like the Minecraft Ancient Builder lore theories, so maybe the stronghold could have more intricate systems and defenses, not just a dull maze. And at the portal, imagine if four statues on the walls come to life and attack you with medieval weapons and powers, like guardians that awaken to defend the portal. I like your ancient one idea, but it might be strange lore wise. Additionally, actually opening the vault containing the portal requires solving a red stone puzzle or completing parkour of some kind, or maybe both.
3. The ender dragon fight is much harder. It has more health, two or three stages in which it gets angrier and stronger, and multiple powers, like shooting beams of dragon fire and mind controlling groups of Endermen. It should be the hardest boss in the game, considering it is the last. And of course the dragon egg should be able to hatch a friendly dragon or at least do SOMETHING that makes the whole ordeal worth it.
4. The End dimension islands are heavily revamped, with beautiful biomes, mobs, dungeons, rewards, and dangers. The end cities and elytra would still be there, but theyâd be alongside a plethora of other cool stuff.
Haven't even watched yet, but yes it needs updated XD
Does it?
@@jackeroni216 probably yes
It does
7:03 there shouldnât be end portal frames on the corners!
Is cool :(
This was bugging me
I know
the ancient one could attack by hovering his ancient orb. Then there is a green laser, like the guardians attack. if you got hitted, you will have a slowness and a poison effect. the ancient Guardian will stay on his point and has a lot of range.
The stronghold mini-boss could be the Warden.
Yes
But we should not have a boss in the first place
Mojang alredy said he isnt guarding anything other than the good loot in the deep dark
@@derpypaws1250 bruh there is a boss
Silver fish is one of most annyoing mobs
That's what I was thinking.
Did you know warden is so strong!!!!
Below average loot? To be fair those libraries have some amazing enchantments
I am fine the loot tbh, the structure isn't challenging, we need some unique mobs which only spawn there to add to the dungeon
Agreed. The mobs are lacking
@@championazhan2180 true
So many structures in minecraft need unique loot in them and its a disgrace the stronghold dosen't have that
@@thetabbyguy921 a overhaul to stronghold will be nice whenever they do a cave update(which is soon hopefully)
When he shown "the ancient one" I've expected something like a small Cthulhu :/
I was expecting something from Dr. Strange
Indeed I was to
The Ancient One should trap players in slime puddles that it summons around it.
The slime puddles prevents you from jumping and slows you down, but there are air gaps between slime puddles to be a little more fair.
Itâs primary method of attack is summoning other undead mobs, which are unaffected by the slime puddles.
SystemZee:
-adds The Ancient One as a mini-boss as a reason to equip Netherite Gear
Moyang:
"Write that down, write that down!"
Also Moyang:
-adds the Warden which has Netherite Gear, in the deep caves
We really need a Structure Update
Things that should be launched in the endade.
Where you will have like a portal. To activate this portal you have to make a block with 4 items. These items are spread across the end. There will be 1 for each biome. In the first biome there will be floating islands. On only 1 of several islands you will have a chest buried where one of the items will be. In the second biome there will be the end nicelio floor. That house 6 seconds you have the chance to teleport to 3 or 7 blocks away from where you were. There will be a lot of moths from the end. So q these are special. If you kill her she will drop 1 moth powder. If you have 9 of them you can make one of the items. Only this biome is full of tall grass making it more difficult to kill moths. In the 3 tabem biomes are flying islands. The only difference is that they are inverted islands. There will be a flying mob attacking you. If you kill 9 of them you can receive one of the items. Finally, the biome will be full of mines. You will have to find a specific ore. With this ore you can exchange with the villagers on the end. And they will give you the last item. With the 4 items you will craft a block. This block you put in the portal that appears in the end spawn. Then you will finally defeat the dragon. (And the dragon would be more difficult, being able to release several fireballs and being able to summon dragon babies)
This is my idea for updating the end
(Each item you take in each biome is for a different craft, I just haven't had a good idea for that yet)
GalĂĄxi Supremo holy das a LOT
I think the true last boss should be Heart Of Ender. After defeating the dragon, you will get special Enddragon Armor and Enddragon Weapons. This will be the most powerful tools and when you return to the Overworld you can use the Orb Of Dominance to summon Heart Of Ender.
@@electric_creeper good ideia
I love this idea so much! I just dont think it would fit in minecraft. It would be way too complicated for majority players.
A lot of text indeed, it did caught my attention though.
The ancient one should give the mining fatigue effect so you cant just dig straight to the portal room
1. Trapped chests are nice, but there should be some way how to spot the trap, and how to disable it.
2. As you talked about people directly tunneling to the portal, you should add something that makes one explore the dungeon. Like gathering the fragments of something, putting those together, and using that to activate the portal. One part of it might be in possession of that boss.
3. One thing I'd like to see is the dungeons being created in a semi-realistic way. Right now, they are random rooms randomly put together, creating a structure that I really can't picture anybody to have ever lived in. Have there be some logic behind the generation. Make hallways and connections of several tiers of importance, sections with a theme (like for a castle, a living area, an area for official things, a militaristic area, a scholary area, a religious area...) that bundle rooms that had a purpose (a smithy, a soldiers sleeping chamber, a magical energy accumulator...) and which would be somewhat efficient to live in. Add cave-ins or several hindrances to make this more maze-like afterwards.
Why pots? Lets put something like statues or rock heads of the ender dragon.
Let him have his pots. He puts em in all his structures. The man loves breaking his pots, just like in zelda.
And they could be a new form of a randomized loot generator where they get a set loot table and then when broken they might drop some of that stuff
I dunno, I dig the pots. It gives the Stronghold a more âlived inâ vibe, like there was an actual civilization going about their day-to-day activities in there a long time ago. That feeling is really bolstered by the bigger doorways, allowing more foot traffic without congestion, and the brewing stand he threw in there really adds to it as well.
Oooooooooo, that'd be cool.
Pots look awesome to the game if you can plant a flower to the pot or you can hide some stuff in there
I predict a mini boss and "exclusive loot" of some sort
8:12 The Ancient One seems to be undead because he is well a skeleton. If he were to have attacks, I feel they would be necromancy/undead based. Some attack ideas I would do for The Ancient One...
-The Dead Rise: This attack summons a couple zombie minions to attack the player. The "king" would tap his staff on the ground a couple times and the zombies would spawn.
-Bile Barrage: The orb would light up and this would summon green orbs around the king. After pointing the staff at you, The orbs would launch at that location. Once they lock onto an area, the shoot in that direction. The player can dodge the fast orbs or like a Ghast fireball, Knock them back at the king to return the damage.
-Skull crushing bash: The king would launch at you and try to hit you with his staff. Using all his force, this could take a lot of hearts off the player. Once again, The player could dodge this but it would have top be a quick dodge, run away or try and block the attack with a strong enough sword/shield. Shield would be the best choice but with he sword, it would have to be iron or higher. Anything like gold, wood or stone would either break or you would take damage but it wouldn't be as bad as if you took the hit full on.
-Dance of the Phantom: This ability would give the king the ability of flight. While in the air, he has some immunity and can not be damaged.
Drops: After defeating The Ancient One, he would drop his staff. This staff would give you his powers. The staff would be useful for fighting mobs. Since it is close to an end game item, it would make some sense that its a little overpowered.
Note that I have not played Minecraft Dungeons or seen much about it. I based these attacks off my own judgement and based off the looks of The Ancient One.
3:57 especially for George
0:55 The endermens eyes were originally green before being changed to purple
I gotta be honest here, a lot of Zeeâs ideas are great, but others are just there to make the game easier, or removing the parts of Minecraft that make the game Minecraft, and not some dungeon crawler game.
I hope Iâm making sense here
You are
You are
Yeah I know what you mean. I've noticed that too in a lot of his update idea videos, but I like most of his ideas in this video. The only one I really don't like in this is the eye of ender enchantment. I think there should be a mini boss before the end portal, and having it be human-like would fit into the lore very well.
2:52 itâs not supposed to be a dungeon. Itâs supposed to be the last pice of the players civilization, before they became trapped in the end.
Magic items should be added to Minecraft, of course with the addition of much more challenging mobs, enchanted books against magic damage, certain mobs can wear such enchanted armors, and even mobs or items specifically made to counter magic.
Player: let me get through * Gets damaged*
The ancient one: YOU SHALL NOT PASS
Dungeon? You...you do know what the word "Stronghold" means...right? "a place that has been secured tightly in case of attack", that actually explains not all, but a lot of the decisions in it when you think about it.
0:40 You can dig down without digging straight down. Also, the Eye of Ender isn't actually an eye, it's made from an enderpearl, so no one's.
1:30 It's almost like it's a withering ancient underground ruin or smth.
3:43 I mean, carved pumpkins.
6:00 Though there's many other examples of decisions that make sense considering that this is a stronghold, the contents in chests is one of them.
6:45 But they were always easy to obtain, heck 1.16 made speedrunning harder because of more RNG.
7:19 Also silly you, thinking that won't be easy ways to cheese this guy.
7:47 It's literally a Skeleton.
9:10 I mean, enderpearls.
10:30 Also, I think that you being unable to craft endframes was the point, it is this ancient material made from this ancient society that not even you can recreate. Essentially unobtainium from a higher culture.
I literaly needed this, thank you
Dude, donât hate.
@@fifth212 not hate, just criticism
Seriously stop looking at the negatives
@@Npfifyfour_ there are very little positives tho
Sight of ender: allows you to look in the eyes of endermen without angering them
Pumpkins: am I a joke to you?
Cool battle idea: play around with the idea of dimension travel. Maybe the ancient one has the ability to send the player to little pocket dimensions it creates, small challenges which generate temporarily and that the player has to solve (for example a parkour area with obsidian parkour blocks and both skeletons and wither skeletons harassing you, or a maze you have to escape with threats down each wrong tunnel). It would charge this up for a bit, so you could get hits in, but it would be near unavoidable to get sent to one of these and the longer youâre inside the more health they regenerate (since they have passive health regen), causing it to be a time trial to have any hope of winning. This could be a fun way to make a fight thatâs more than just hit it until it dies
Before I watch the video, Iâm gonna guess that part of this will have something to do with a new boss
Can you do another of âYour Cursed Ideas in
Minecraftâ If you do hereâs my idea:
Cactus come alive at night and hate any mob hostile and non-hostile including other cacti and players. But player placed Cactus would be passive toward the player that placed it. So you could have a cactus army at night. They also would have a chance of spawning with sombrerosâ that they can drop when die(ing) and the player can put it on their characterâs.
I like it but that should only be true for naturally generated Cactus. Player placed cacti would be passive toward the player.
Good idea.
What The Heck!!!
That is actually cool!
Thank you Gorge
Same for me too! Here is some of my ideas:
Lich Guards:Undead Skeleton Guards that protects and patrols the inside of the stronghold, they can be archers or knights..
HP:
Knights: 25
ATK:10
Drops:
Iron Sword 25%
1-3 Bones 100%
Archers:15
Drops:
Bow 50%
Crossbow 50%
2-5 Arrows 100%
ATK: 3.5
Cursed Prisoners:These prisoners where long dead but they are cursed to live after death. Freeing them has a chance of them to have a reward for you in exchange of freeing them. But not all are them some became insane and attacks anything in sight..
HP:
Normal: 20
Insane:25
ATK:5
Lich king: A miniboss that guards the portal of the ends from anyone. He has a Protective barrier that Repels any attacks for a long time..
1st Skill: the king will summon 2 Guards and 1 Archer to aid him
2nd Skill:He will summon 2 Cursed Flaming Skulls that will follow you dealing 5 damage each.
3rd Skill: He will use his Staff as a Flamethrower That Shoots cursed flames for 5 Second..The Flames deal 1.5 DMG Per Second..
4th: He will Strike his staff into the ground and Spikes will rise Below it has 0.5 Seconds before striking
Final attack: Before he dies he will shoot a Spiral of Flames for a second before Fading away..
HP: 40
Shield HP: 25
Drops:
1-2 Eyes of ender = 100%
Staff of Cursed Flames= 25% In any mode 50% in Hardcore
I wish someone would add something to give minecraft a bit of lore and to let us as players try to piece it together.
omg imagine if he was a developer at Mojang... i wish ;-;
Then the game will be worse
Rene Mercado stfu hater
Rene Mercado wdym?
Rene Mercado he has so many ideas that could be beneficial to Minecraft
Rene Mercado if u donât like his ideas why r u even here?
"Syszee has awakend the ancient one"
7:55 The Ancient One looks like they would be a Necromancer. An old being, once being a mage to the old race of builders, now left behind to defend the strongholds. Can summon legions of dead warriors (armored zombie cavalrymen, armored skeleton archers, and withering swordsmen). If times get tough, he will join the battle with green-flaming attacks, and withering explosives. In death, he drops his skull as a trophy (0.25% chance to drop), which can be used with his staff (25-50% chance to drop) to create the Death Summoner. His staff can summon his green fire and wither attacks, but only his skull and staff can summon his armies. So long as the Death Summoner is in hand, the undead will ignore you as though you donât exist
The Nameless One could be in the Portal Room, there would be an animation where he makes the portal disappears, and then the fight begins.
I would love Minecraft bosses to have little animations before the fight. The Ender Dragon could fly around and land on his nest when the player is not looking, and the Wither already has a little animation, but could also explode and destroy all the blocs around him when the fight begins.
The boss at the stronghold is a cool idea but it shouldnât drop one of the best things in the game.
Nobody:
Zee: "POTS/URNS IN STRONGHOLDS!!!"
I just don't know if i like the orange in the stronghold, it looks out of place either way. Like I dont get why vases would be in a stronghold or something, or maybe its their design that looks out of place.
Urns in strongholds make sense if you watch Game Theoryâs videos on Minecraft.
@@pyraswolf4263 what do you want, stone pots? All medieval dungeons and stuff were using ceramic pots and wooden boxes, some used stone hidden pates with goods under tho. But pots were easy to use and make.
maybe stone pots. I just feel like ORANGE isn't part of the dungeon's color palette, and the orange really stands out.
I hate the pots he always puts everywhere
Imagine Mojang make an Update the "SytemZee update"where all sytem see suggestions where added!
âHave you ever noticed that an ender mans eyes are purple, but the eyes of ender are green? Whoâs eyes are they?â
Me : did you just pull a Game Theory on me
Well back then enderman eyes used to be green or maybe the eyes belong to the ancient one with green eye
Wich texture pack are you using for the leaves,vines, grass and water. It looks amazing.
He might be using shaders
It's not a texture pack
@@natan3512 ik its not a texture pack
Unless ur talkin to him
The TNT cannon remains the strongest in game.
Imagine having to build two TNT cannons... to defeat this and ender dragon
I mean, I wish I could but I can't.
Ideea, sight of ender gives you a strenght 1 buff for 5-10 seconds when you make eye contact with a mob
The buff only applies to the mov you made eye contact with, with the exeption of endermen
The Ancient One's fight, if you want to take from Minecraft Dungeons, could be pretty much like the fight in Minecraft Dungeons, with him teleporting and shooting projectiles, as well as occasionally summoning either zombies, skeletons, or maybe a new mob could be implemented that is pretty much the skeletons that he summons in Minecraft Dungeons. I do think that the boss room should be bigger than what you showed, since that is a very tight space for a boss battle. If you don't want the fight to be based on MCD, he could still teleport, but maybe his primary attack method would just be summoning hordes of undead monsters. There could also be orbs that he occasionally spawns that could slowly move toward the player and deal contact damage. They would have a pretty decent amount of health, but killing one could stun the Ancient One for a short period of time, making it so he can't summon mobs or teleport for, say, five seconds. Each summon would probably happen around 15 seconds apart and could summon either 4-6 zombies, 3-4 skeletons, or 1-2 of a tougher skeleton with a glaive that behave exactly like in MCD (maybe called ancient skeletons?)
9:53 Hmm SystemZe did you forgot to mention about Green Lanterns or? XD
System Zee has more ideas than Fundy and Phoenix SC themselves
well to be fair, alot of those ideas are ironic and meant as jokes, so it really isn't a fair comparison
MiniChip63 um... NO!
To me the boss fight would work as follows:
The ancient one teleports the both of you to a blocked off chamber. Then the fight progresses in phases.
Phase 1: He will shoot small blasts out of his staff. During this portion he is invincible. After around 14 of these blasts are fired The Ancient One will charge up an even bigger blast which you can hit back to end the phase. This would deal 50 damage reducing him to 50 HP. The two systems would be the shulkers weird anti-gravity things and the ghasts fire charges.
Phase 2: After a few seconds he will begin to spin his head slowly regaining health while activating traps placed around the room. Then the player just damages him until he has 10 hearts. The player damaging him will stop the regen for 5 seconds.
Phase 3: The Ancient One regains all it's health and charges the player. After that it's one on one combat with the ancient one occasionally spawning skeletons with swords.
After he's beaten two doors will open. 1 leading back into the stronghold and the other to the portal room.
That's the best I got
I think The Forgotten One should be able to teleport like an Enderman, summon the different types of Skeletons, and while your distracted fighting itâs minions off, have it be charging up to shoot a big laser at you.
When endermen first came out, their eyes were green
Endermen used to have green eyes when first released
yeah
9:06: I think the Ancient one should have two stages (two different entities second one beeing spawned after you killed the first) The first would just teleport (like a Enderman) and try to hit you with the sharp end of the Ancient Orb. It should also try to push you away from the Portal, like he is protecting it. The Second stage is alot faster showing his now raised anger on the player, and should try to teleport the player in the air.
Yk the evoker and the ground attack that can be one of his attacks and the staff can do 10 damage he can have iron armor points and he can be able to teleport if he gets hit by using his staff
1:00 that's doesn't mean anything... Because you craft eyes of ender, not them being dropped.
But an Endermanâs eyes arenât the same colour as an ender pearl
How his eyes blink its scary
I heard there is a creepypasta based on this exact thing
now that will be really creepy
If it is its really cursed
1. Put proper entrance perhaps even a cave that leads to the entrance. It is an ancient stronghold. 2. You can't mine through the stronghold gen until the ancient one is defeated. However some blocks would be omitted unless the gen is cleaned up really well. Personally, I like the idea of the Ancient One teleporting you to another dimension where he can unleash his full power without harming the stronghold.
Been watching a lot of these structure overhaul videos recently and it kinda makes me hope that 1.19 will be a structure overhaul update for every structure in the game (not including villages because 1.14 did that already)
why must the curse of using bedrock edition while all cool stuff is on java follow me everywhere
I feel you man. I've only had Java for a few months. Bedrock needs better management. I feel like Microsoft hasn't done enough with it, and they can definitely add the combat stuff.
@@noodlesgamebox5903 they really need to remove the combat stuff from java, those cooldowns suck ass, bro
@@anglejevil9353 its better than spamming everything till it dies.
Emerald Black yeah but doing actual combos are better tactics then just spam clicking
I got a glitch on my PS4 so now I have 1.16 for some reason
Guys let's be honest, first the nether fortress. Second the end
I feel like the End would have to be updated to be more challenging after an update like this. Amazing work!
I think the first time you kill the ancient one ,nothing drops but after defeating the ender dragon, there's something you have to do/find in the end to revive the ancient one. Reviving the ancient one could create and even stronger version but would drop the staff thing. I think if it's that late game and was really difficult it could be perfect and really fun for vanilla!
When is realm origins openings
sooon