How Nintendo Accidentally Patched the Biggest Speedrun Glitch in Zelda: Twilight Princess

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  • čas přidán 16. 08. 2020
  • Twitch: / linkus7
    Today I break down how Nintendo Unintentionally Patched the biggest glitch in Twilight Princess on the Wii Version, and why no speedruns are done on the Japenese Version of the game.
    I hope you enjoy this video, if you would like to see more videos like this, feel free to let me know!
    Shoutout to d3lighted for allowing me to use his HD Speedrun Footage of Twilight Princess: / d3lighted
  • Hry

Komentáře • 300

  • @Linkus7
    @Linkus7  Před 3 lety +441

    Because I already got a few questions about this, for anyone wondering what is up with my splits in this video when I show footage of Twilight Princess, I do these Marathons every now and then on my Twitch Channel where I sit down and complete 12 Speedruns in Under 24 Hours. This features 6 Zelda Games, 4 Mario Games and 2 Bonus Games.
    And because it's been quite a while since I did a stand alone Twilight Princess Speedrun, this happened to be my most recent Speedrun of the game. ^^

    • @potatobearsmo
      @potatobearsmo Před 3 lety

      What the heck happened with WWGamecube Any%? I saw that WR was 54 minutes!

    • @krime1566
      @krime1566 Před 3 lety

      hey linkus, where can i find this speedrun, i want to watch it

    • @mikeydrago-dt8by
      @mikeydrago-dt8by Před 3 lety

      Honestly. Why can't speedrunners just speedrun without cheating? Using glitches is cheating.

    • @devmas
      @devmas Před 3 lety

      @@mikeydrago-dt8by Many (probably even most) people don't consider glitches in a speedrun to be cheating. But Glitchless speedruns are also incredibly common. I suggest you watch those if you don't like glitches in speedruns.

    • @mikeydrago-dt8by
      @mikeydrago-dt8by Před 3 lety

      @@devmas I forgot about the Glitchless speedruns. I just consider not playing a game the right way as wrong. And that is the same for puzzle solving.

  • @avasam06
    @avasam06 Před 3 lety +304

    "hard" vs "soft" actually comes from "hardware" (the console) vs "software" (the game or console's OS).

    • @Cyberian_Khatru
      @Cyberian_Khatru Před 3 lety +58

      Exactly. Also: softlock means progression is impossible because of a software issue e.g. because of the way the game is designed or a certain glitch; hardlock means the hardware is preventing your progression, for instance maybe your particular gpu has issues with some graphics api and your game crashes consistently somewhere in a main story.

    • @jellycore1316
      @jellycore1316 Před 3 lety +10

      Ohh wow, I never knew that!
      Thank you both so much~!

    • @LagMasterSam
      @LagMasterSam Před 3 lety +11

      @@Cyberian_Khatru That's not necessarily true. Softlock means the game appears to be working fine but you can't actually progress. A hardlock (where the game is frozen or really messed up) could be caused by a software issue.

    • @hentaidude666
      @hentaidude666 Před 3 lety +4

      @@8Kazuja8 What an elegant way to school one of those "well ACTSHULLY" nerds. Props to you man!

    • @markmossington3027
      @markmossington3027 Před 3 lety

      @@Cyberian_Khatru lol

  • @versutus2699
    @versutus2699 Před 3 lety +377

    I love hearing people talk about glitches maybe you can even collab with gymnast

  • @marisanya
    @marisanya Před 3 lety +311

    "Who wants to watch a Zelda analysis essay by Linkus at 3 in the morning"
    Oh boy, 3 AM!

    • @marisanya
      @marisanya Před 3 lety +8

      It's literally 3 AM on the east coast in the US Linkus pls

    • @BnanaDuk
      @BnanaDuk Před 3 lety +5

      I love my shit sleep schedule

    • @SilentVinyl
      @SilentVinyl Před 3 lety +7

      Laughs in European timezone

    • @GamerOfFate
      @GamerOfFate Před 3 lety +2

      One of the best uses of this meme I've ever seen.

    • @82ndhaydini
      @82ndhaydini Před 3 lety +3

      Came up in my suggested. Its 3 am here rn too

  • @kipcode
    @kipcode Před 3 lety +349

    "But mysteriously not the Wii version", Linkus just casualy denying my whole speedrun career... :'( Also, "When you pull out your sword, ... it will basically performs like a slash." This is false, you can pull out your sword on Wii without performing a slash. However, you got it right on the reason why it doesn't work: "... and because the pull out animation works differently, it takes you out of target". It's the very act of pulling out the sword that breaks the targeting. it's not because we do a slash, contrary to what most people think.

    • @Linkus7
      @Linkus7  Před 3 lety +119

      I just went back to listen to the part you were talking about, I definitely could have been more clear. What I meant was more that the camera automatically behaves in a very similar way to if you perform a slash in for example the Gamecube Version, slashing your sword takes you out of target mode in a very similar way to how the camera in TP Wii does by default. Thank you for the heads up and for clarifying that!

    • @yoshisaur2693
      @yoshisaur2693 Před 3 lety +4

      Lol, I was gonna mention this too you kip but ig u saw it

    • @kota9087
      @kota9087 Před 2 lety +2

      Im sensing some underlying hate vibes but i have no idea what im talking about on this subject

  • @GANONdork123
    @GANONdork123 Před 3 lety +52

    One correction, the HD version is actually based on the Wii version, though it's controls have been altered to more closely match the gamecube version. The Wii version is actually an earlier build than the Gamecube version. You can check this by looking at both version's build date files, which dates the Wii version as a month earlier than the gamecube version if I remember correctly. Because of this, the Wii version has a couple gltches that were patched in the gamecube version. The most noteable one is the Green Chu Jelly oversight. if you allow the blue and yellow Chus to merge in the Cave of Ordeals, they will create green chu jelly, which displays an empty text box upon scooping in a bottle and has no effect when drank. In the gamecube version, this was patched so that all Chus form purple Chu jelly when they merge with a Chu of a different color. In the HD version, if a yellow and blue Chu mix, they will form a green Chu, just like in the Wii version. Scooping it up in the HD version will have a textbox however that reads "Green Chu Jelly: It doesn't look all that tasty" and drinking it has no effect.

    • @Linkus7
      @Linkus7  Před 3 lety +9

      Interesting, I have not heard about this detail before! I will definitely need to do some investigation into this

    • @lpfan4491
      @lpfan4491 Před rokem +2

      What is the source on HD being based on Wii instead of GC? And no, the green chu being enabled does not exactly count, considering they clearly did that one on purpose.

    • @drluigi8563
      @drluigi8563 Před 18 dny

      @@lpfan4491I doubt they would want to bring back a glitch on purpose, the green chu jelly was (most likely) supposed to restore magic because in teaser art we saw link in ToT with a magic meter

    • @lpfan4491
      @lpfan4491 Před 18 dny

      @@drluigi8563 They literally knew it existed and "purposefully kept it in", since they gave it an item description when it originally did not have one.
      It is not too far of a stretch that they simply restored it in 15 minutes as a joke.

    • @drluigi8563
      @drluigi8563 Před 13 dny

      @@lpfan4491 I mean I guess but there’s still a debate, I’m more on the side of it’s an accident but I see how them adding in text when they literally didn’t need to could favor your argument

  • @hfc2x
    @hfc2x Před 3 lety +259

    Nintendo didn't actually "patch" the Wii version, because the Wii version is an earlier build. There's many bugs in the Wii version that don't affect speedrunning that were removed in the Gamecube version, like the ability to obtain the dummied-out Green Chu Jelly item. Basically, the targeting glitch was a bug that was accidentally introduced in the Gamecube version, not the other way around. The reason the remaster has more in common with the Gamecube version is because they based it off the more updated version of the game, not simply because it supported a traditional controller.

    • @Clara_Page
      @Clara_Page Před 3 lety +10

      Wait! what? mind blown

    • @TheBreakingBenny
      @TheBreakingBenny Před 3 lety +18

      Ah! That makes sense, actually. Launch copies for the Wii also included a bug where you can softlock the game through saving and then reloading at that point. Your game gets softlocked because Shad's still in the room, albeit invisible and thus you can't warp the Sky Cannon.

    • @nobodybelievesunderscores4122
      @nobodybelievesunderscores4122 Před 3 lety

      This is correct

    • @Hibernial
      @Hibernial Před 3 lety +1

      @@TheBreakingBenny oh snap. Man some lore.

    • @TheBreakingBenny
      @TheBreakingBenny Před 3 lety

      @@Hibernial …I think it can be fixed if one does speedrun levels of glitching, maybe. Not 100% sure, but it's better than starting all over.

  • @Linkus7
    @Linkus7  Před 3 lety +62

    So a very interesting update on this video that I did not expect to make, when it comes to the Version the HD release is based on.
    So for a very long time it has been thought that it was based on the Japanese Gamecube Version, however after newer research, there is reason to believe that is not the full story. There actually exists a Wii Korean version of the game, which is an earlier build than what the Wii Version NA got, and has very similar fixes to the Japanese Gamecube Version. So there is reason to believe Twilight Princess HD might be based on the Korean Wii Version with the GC control scheme restored and then they worked from there modifying everything for HD. This is not 100% confirmed but I found this information very interesting and just had to share it!

  • @rebekaho7420
    @rebekaho7420 Před 3 lety +90

    Definitely interested in more random speedrun knowledge content. It's always fascinating but difficult to find unless you're already know where to look.

  • @KoyasuNoBara
    @KoyasuNoBara Před 3 lety +16

    Weirdly, while speedruns themselves are only vaguely interesting to me, I _love_ learning about the glitches and stuff used for them, so I'm definitely interested in more of these!

  • @jakecg9182
    @jakecg9182 Před 3 lety +5

    Hearing somebody who knows exactly what is going on, kind of explain the shenanigans of speed runs, glitches, etc. Is soooooo satisfying

  • @bramble-east
    @bramble-east Před 3 lety +44

    I would love to hear more glitch and speedrun breakdowns.
    Elusive Glitches by gymnast86 is one of my favourite series, if you will do something like that, it would be really cool.

  • @bdk336
    @bdk336 Před 3 lety +35

    as someone who only casually follows speedrunning this is pretty cool

  • @THEpicND
    @THEpicND Před 3 lety +139

    Hey linkus great video. Just a heads up “without further ado” is generally an introductory statement because it means without delay, and not a conclusive statement. Just thought I should let you know 👍🏻

  • @AndrewMartinezSider
    @AndrewMartinezSider Před 3 lety +4

    I really enjoyed this video Linkus! You should definitely make another one of this style

  • @fatefulstars8669
    @fatefulstars8669 Před 3 lety +5

    Really enjoyed this video! Very interesting, I'd love to see more of this type of content from you

  • @ElementalPenguins
    @ElementalPenguins Před 3 lety +8

    I really like speedruns where the runner explains what they're doing, it's what made me into the filthy casual observer of the community that I am. I'm totally on board with more of these.

  • @canicalr
    @canicalr Před 3 lety

    I really enjoy your voice, the way you explain complex mechanics and glitches in an understandable way and the game's trivia
    11/10 would watch another video like this one

  • @AndresLionheart
    @AndresLionheart Před 3 lety +3

    I always find this kind of stuff fascinating. Hearing about the little differences from TP version and how they impact speedrunning was especially interesting.
    What makes it even more engaging is that you show pertinent clips to what you are explaining. Seeing examples is always appreciated.
    I'd say you should keep these up. This type of videos is the reason I'm subbed to Karl Jobst.

  • @violetthunter
    @violetthunter Před 3 lety +1

    I love these speedrun talk videos! Great video Linkus! This was also a good time to release the video, the day of gymnast's TP run on GDQ :D

  • @moosecannibal8224
    @moosecannibal8224 Před 3 lety

    I love your little dives into glitches/reasons for no glitches/ect.
    They're informative, so yeah, it's interesting to hear about :)

  • @-Rua-
    @-Rua- Před 3 lety +1

    I live for this kind of content! I'd love it if you made more like this!

  • @capgamer1454
    @capgamer1454 Před 3 lety

    These are my favorite kinds of videos from you, Linkus

  • @Yesnomu
    @Yesnomu Před 3 lety +1

    Great video! It's awesome to hear a speedrunning expert break down a game like this.

  •  Před 3 lety

    I do like this format for short videos! Keep up the great work!

  • @sagacious03
    @sagacious03 Před 3 lety

    Fun video! I like hearing about speedrunning history like this! Thanks for uploading!

  • @chloec3206
    @chloec3206 Před 3 lety

    I really enjoyed this type of video! Please make more of them! ❤😊

  • @roachdoggjr45
    @roachdoggjr45 Před 3 lety

    YES PLEASE MORE. Your voice is nice and I can't get enough of it. Your explanations are interesting, and you are AWESOME!!!

  • @NunyaByz
    @NunyaByz Před 3 lety +1

    Love this type of video. It would be great to see all the glitches and skips explained for Mario Sunshine

  • @ryancostorf5114
    @ryancostorf5114 Před 3 lety

    I'd love to see more videos like this, I very much enjoy them

  • @Krankify
    @Krankify Před 3 lety

    This video really clarified a lot of questions I had about BiT and LGA. Thank you so much

  • @matt4193
    @matt4193 Před 3 lety +8

    5:24 A Howl press is a Howl press, you can't say it's only a half.

  • @pogospeedruns
    @pogospeedruns Před 3 lety

    Nice video man this was really interesting

  • @BlueTyphoon7
    @BlueTyphoon7 Před 3 lety

    hearing the in depth reasons as to why glitches work and what makes them viable in a speedrunning sense is one of my favorite things about speedrun culture in general, Please do more Linkus, you're the best!

  • @PWBS-yc6xi
    @PWBS-yc6xi Před 3 lety +2

    Hi Linkus7! I love your streams, they are very entertaining! I’m the one guy who likes to know how every glitch in every speedrun I watch works, so these kind of videos are perfect for me! Seriously, I have the most knowledge od video games out of anyone I know.

  • @spike333s3
    @spike333s3 Před 3 lety +2

    ~3 major glitches~
    1:03 Back in time(4 steps)
    -Step 1
    +Fall into the void -> Teleport back to the nearest safe ground.
    +Software reset -> Go to title screen
    +Both -> Teleport to Bridge of Eldin, with all equipments after Faron's Twilight.
    -Step 2: Fall into the void under Bridge of Eldin -> 3.Save -> 4.Load -> Teleport to Faron Fountain, with all process after Faron's Twilight.
    3:01 Long jump attack(3 steps)= 1.Lock the camera -> 2.Throw Boomerang -> 3.Jump attack -> Jump to A/B/C
    A= Higher surface ; B= Pass a void ; C= OOB
    4:38 Early Master Sword(6 steps)= 1.Face Twilight monsters in North Faron Wood -> 2.Position a good angle for you, an enemy, and the higher surface -> 3.Charge Midna's power to an enemy -> 4.Jump to higher surface -> 5.Jump down to the entry of Sacred Wood -> 6.Complete the rest
    ~Resistance~
    5:17 No "Long jump attack" for Wii= Motion Control removes the target lock
    6:58 No "Map glitch" for Japan= Japan is a later and fixed patch
    7:52 Map glitch
    -Warp -> Teleport to target location
    -Talk -> Talk
    -Both -> Talk + Cannot be teleport back
    8:38 Early Snowpeak
    8:44 Skip the maze before Arbiter's Ground
    9:22 No BIT and EMS for Wii U
    ~Final~
    10:11 Non-Japan Gamecube gives the fastest run.

  • @Dameentsia
    @Dameentsia Před 3 lety

    Please make more of these! I love the talking videos.

  • @doshoo556
    @doshoo556 Před 3 lety +43

    5:53 you said "HD version" instead of "wii version" here. Small detail :)

  • @vivithegr8389
    @vivithegr8389 Před 3 lety

    I really like these kinds of videos!

  • @b1nary_f1nary
    @b1nary_f1nary Před 3 lety

    Yeah these Glitch videos are awesome make more! I subbed because of this vid :)

  • @Berry-mj9mp
    @Berry-mj9mp Před 3 lety +4

    Hi linkus watch your streams are nice I’ve probably watched your race with gymnast86 hundreds of times keep on speedrunning and nice job on the 5:25 in wind waker

  • @Lolord322
    @Lolord322 Před 3 lety

    Great video. Love these topics

  • @PortlandGReview
    @PortlandGReview Před 3 lety

    Definitely love these types of videos.

  • @lotus_nc
    @lotus_nc Před 3 lety +14

    Nobody:
    Linkus: Even Japaness people play on other languagues.
    Speedrunning be like

  • @humblebee7477
    @humblebee7477 Před 3 lety +1

    Totally would be down for more vids like this! as a wannabe game dev, picking apart game-breaking glitches is super interesting & informative

  • @jetstreamjackie3437
    @jetstreamjackie3437 Před 3 lety +28

    “Back In Time basically lets you go back in time”
    Thanks, that simple summary explains nothing and I don’t understand the full explanation. Awesome.

    • @PuppetMasterIX
      @PuppetMasterIX Před 3 lety +22

      Yeah I have to agree; that explanation was pretty muddled. I'll try to explain it. Back in Time lets you play in the title screen, which uses a dummy file set to the King Bulblin fight; this dummy file gives Link Epona and a usable sword and shield. It's performed at the beginning of the run by clipping through to Ordon Bridge, and then voiding and resetting on the same frame. Voiding out in the title screen map removes the title screen overlay and lets you save. When overwriting your file, the dummy file's properties are applied to it, giving Link a tamed Epona, sword and shield, and spawns Link at the Faron Woods spring (where the game's opening cutscene is set). This lets the player skip a sizable portion of the game's prologue (since you're already in Faron) and acquire Iron Boots early (since you have Epona). [The name "Back in Time" is a misnomer; it's carried over from before the trick was fully understood]

  • @28thbam60
    @28thbam60 Před 3 lety +2

    I think these videos are very interesting. These glitches really educate you about the mechanics of these games. I absolutely loved the one where you explain the tool that broke Sploosh-Kaboom.
    Also, how about speedrunning Starfox Adventures for GC, I loved this game. ^^

    • @renakunisaki
      @renakunisaki Před 3 lety

      +1, I also made a pretty cool mod for that game.

    • @28thbam60
      @28thbam60 Před 3 lety

      @@renakunisaki Cool, what kind and where can I find information about it?

  • @shinhatiwolf_
    @shinhatiwolf_ Před 3 lety

    I definitely know that I’m not going to risk doing the title screen glitch ever again because when I did it the first time on the Wii version, I accidentally saved that file (of course it was my only save file that I pretty much almost completed the whole game on) and lost all my progress. I was so mad after that since I worked super hard to get that far in the game! Anyway, great video.

  • @noahslvr
    @noahslvr Před 3 lety

    Love this type of content!

  • @Niterobin
    @Niterobin Před 3 lety +3

    Man i loved this game. Still have my working gamecube copy and an HD copy for both this and Wind Waker.

  • @FalconFetus8
    @FalconFetus8 Před 3 lety

    Please make more videos like this. Thanks!

  • @Ocarinist_Drew_Gaming
    @Ocarinist_Drew_Gaming Před 3 lety +1

    Yooooo is that my boi D3lighted???
    Interesting that the JP version is the slowest version. Kinda reminds me of the Shindou version of SM64.

  • @DudeThaDude
    @DudeThaDude Před 3 lety +6

    what was that incredible series of runs that you were performing? were you doing every category you are comfortable with?
    I love it

    • @DudeThaDude
      @DudeThaDude Před 3 lety

      In the first few minutes at least

    • @Linkus7
      @Linkus7  Před 3 lety +3

      Just made a pinned comment clearing it up!

  • @caelan5301
    @caelan5301 Před 3 lety

    I would love more videos like this, you have a really nice accent

  • @redphienix
    @redphienix Před 3 lety

    This is my jam and more speedrun miscellaneous information is interesting :)

  • @Alkaris
    @Alkaris Před 3 lety

    There were 2 ways for map glitch in GC version, the controller unplug like you mentioned, and doing it without having to unplug the controller. Also there was a new trick for getting through Snowpeak early in HD using a carefully timed jump to get over the void area. It's pretty cool that a similar but different kind of map glitch was discovered for bypassing the void out zone, but involves a lot of RNG with the Snow Wolfos being in the correct position.
    I would like to see a side-by-side comparison for all game text in real-time showing the text speed differences simultaneously, because it's easier to visualize how the text dialog renders.

  • @krishnane.m7685
    @krishnane.m7685 Před 3 lety +2

    I really wish u would make more of these vids

  • @renakunisaki
    @renakunisaki Před 3 lety +3

    Unplugging the controller and plugging it back in with a few buttons held to do a frame-perfect input... Genius!

  • @GeneralChrisGaming
    @GeneralChrisGaming Před 3 lety

    I like these types of videos.

  • @diribigal
    @diribigal Před 3 lety +11

    10:26 sounds like you're saying "but without further ado" here, which doesn't make sense to me in this context.

  • @Heliotay
    @Heliotay Před 3 lety

    Would be realy fun If you would Do more videos like these (i realy liked this one)

  • @tjlaweej
    @tjlaweej Před 3 lety +1

    Its 3 in the morning yet i still stayed awake a little longer cause the title looked interesting

  • @Knight_Percevel
    @Knight_Percevel Před 3 lety +1

    Twilight princess is one of my favorite games in general. I might just Speedrun it for fun one of these days seeing the possible shenanigans I can pull off.

  • @notheretoargue2885
    @notheretoargue2885 Před 3 lety +1

    Hearing Linkus talk about speedrunning at 3am??? HELL YEAH sign me up for that sht

  • @plamaoverstrike
    @plamaoverstrike Před 3 lety

    I love every game from the Legend of Zelda and you manage to explain the easy way how glitches works, you should continue this is very nice
    I'm a big fan since you beated world record on Wind Waker and I watched all your randomized speedrun on this game and OOT, do you plan to make more of them ?

    • @PWBS-yc6xi
      @PWBS-yc6xi Před 3 lety

      You even love the Zelda CDI games?

    • @plamaoverstrike
      @plamaoverstrike Před 3 lety

      @@PWBS-yc6xi This is part of the Zelda serie isn't it ? Plus people can't stop talking about this one and we have tons of references of that game

    • @PWBS-yc6xi
      @PWBS-yc6xi Před 3 lety

      In my opinion, twilight princess is overrated, and so is breath of the wild

    • @PWBS-yc6xi
      @PWBS-yc6xi Před 3 lety

      The best Zelda games in my opinion are link to the past and wind waker

    • @plamaoverstrike
      @plamaoverstrike Před 3 lety

      @@PWBS-yc6xi there is no over or underated game, you may not like if the community love or hate a game while you have a different opinion of it, but games are appreciated as they are by people, they don't deserve more nor less

  • @Rebateman
    @Rebateman Před 3 lety +13

    Idea: They should make for TP categories GC% and Wii%

    • @JBLZFTW
      @JBLZFTW Před 3 lety

      neither of those are numbers and therefore % isn't applicable
      zfg would not approve

    • @CassiusStelar
      @CassiusStelar Před 3 lety +10

      @@JBLZFTW *ahem* Any%, Glitch%, Meme%, Death%, DieInLink'sHouse%, and DieInTutorial% are all categories in various games.

    • @MLennholm
      @MLennholm Před 3 lety +5

      @@CassiusStelar GetLaid% ...

    • @CassiusStelar
      @CassiusStelar Před 3 lety +1

      @@MLennholm Oh yeah, in BOTW I think...
      Ya know they made a mod so that restores your hearts like it did in Zelda2?

    • @theleftfootedsultan
      @theleftfootedsultan Před 3 lety +1

      JOTWAD%

  • @sadieedits6445
    @sadieedits6445 Před 2 lety

    id love to see you try and do a twilight princess wii speed run now lol

  • @TrulyNaN
    @TrulyNaN Před 3 lety +5

    TP Wii speedrunning is still a good speed game. Absence of Boomerang LJA does not "ruin" it.

  • @Zinkolo
    @Zinkolo Před 3 lety +4

    You can do back in time on the Wii. It's not easy but I've done it plenty of times

  • @dylanwicklund5129
    @dylanwicklund5129 Před 3 lety

    I clicked the video not paying attention to who made it but the second I heard him speak I was like ohh its linkus lol

  • @pharoahcaraboo9610
    @pharoahcaraboo9610 Před 3 lety +1

    I’m glad that at least the speedrun community appreciates the GameCube version hah. The mild inconvenience of having to reverse instructions for walkthroughs because nearly all of them back in the day were for the wii version....

  • @dartheleven2108
    @dartheleven2108 Před 3 lety +3

    Early master sword is my favorite Zelda glitch. If speedruners ever find a way to do it on Wii u I would jump for joy.

  • @condemnedd684
    @condemnedd684 Před 3 lety

    Its even funnier because of how BIT was discovered on the wii version where you reset after pausing for home screen when you see the tip of links fingers before he gets completely consumed by sand

  • @robinksuo2929
    @robinksuo2929 Před 3 lety

    Can you do a link between worlds next? I'd be very interested!

  • @zigazav1
    @zigazav1 Před 3 lety

    Waiiiitt...your username seems familiar... Are you the speedrunner who discovered and used in the same playthrough the bypass Hyrule barrier glitch thing in Wind Waker? If so, good job! You've revealed a new trick for Speedrunners of Wind Waker!

  • @Q269
    @Q269 Před 3 lety

    I do really like these dives

  • @knighty0220
    @knighty0220 Před 3 lety +12

    I love these videos because you can't just find this stuff easily like on Wikipedia or whatever like with most science explanation videos and the likes

  • @spencer8107
    @spencer8107 Před 3 lety

    more twilight princess content pls !

  • @absorbedmytripletsis
    @absorbedmytripletsis Před 3 lety +2

    me who has never played a game in this franchise getting this on my youtube recommended page

    • @4xzx4
      @4xzx4 Před 3 lety

      You should really try out The Legend of Zelda: Ocarina of Time. You will not regret it.

    • @Onyxtinct
      @Onyxtinct Před 3 lety +1

      Its a good series, you're def missing out on some great memories

  • @LovevonMelenEkman
    @LovevonMelenEkman Před 3 lety

    Glitch lore is the best speed running content!!

  • @crocworks
    @crocworks Před 3 lety

    1:38 Oh, Back in Time glitch is in Wind Waker too? I knew about TP and SS having it, but not WW. Is it useful at all in WW? Is there an easy way to perform it?

  • @gamerjustin2000
    @gamerjustin2000 Před 2 lety

    Going to say that you can do the long jump to the first boss on gamecube not only on the HD version

  • @charlieburnham39
    @charlieburnham39 Před 3 lety

    I love random speedrun knowledge. Super technical or specific stuff is good too but i enjoy both.

  • @wiiztec
    @wiiztec Před 3 lety +1

    When did unplugging your controller to warp cancel catch on? the timing is really not that hard

  • @kevinpalmer4137
    @kevinpalmer4137 Před 3 lety

    I think my favorite tp glitch was fast magnets, which was Wii exclusive

  • @PKMNwww411_MkII
    @PKMNwww411_MkII Před 3 lety

    The Chinese version on the NVIDIA SHIELD is based on the GameCube release. The initial Wii release depicts the Wii Remote with the initial wrist strap upon starting up. Most later Wii releases depict the Wii Remote with the wrist strap that snaps and the Wii Remote jacket upon starting up. Can this glitch be done in the 1.0 Wii version? We probably have to download the ISO of the 1.0 Wii version and Dolphin to find out.

  • @Electro4890
    @Electro4890 Před 2 lety +1

    LJA is so useful in this game. Even in casual playthroughs

  • @callumjones2888
    @callumjones2888 Před 3 lety

    Actually you can do the Gamecube glitches on the Wii version except the Long Jump glitch you can't do that on the Wii version but the Back In Time glitch, Early Master Sword glitch, Keep the Wooden Sword glitch, and the infinite arrows glitch are on both the Gamecube and Wii version just not on the HD version

  • @damightydodo2308
    @damightydodo2308 Před 3 lety +1

    If you use emulator you can use a mod that pull out sword with button/keyboard and that still keep the camera lock

  • @dagmakinilsson3802
    @dagmakinilsson3802 Před 3 lety

    I think this is really PogChamp!

  • @PaintyMainy
    @PaintyMainy Před 3 lety

    You can do the map glitch without unplugging your controller if I remember right. Me and my sis played around with it in Kakariko village at least. It is just very tight input.

    • @PuppetMasterIX
      @PuppetMasterIX Před 3 lety +2

      It's simply pressing the buttons on the same frame. Unplugging and replugging the controller just removes the timing element and guarantees the inputs happen together.

    • @PaintyMainy
      @PaintyMainy Před 3 lety

      @@PuppetMasterIX Fair enough.

  • @ookjannesplanting1296
    @ookjannesplanting1296 Před 3 lety

    One of my favourite things about Twilight Princess is that all these glitches basically give you an unintentional New Game +

  • @gabrielsantana6161
    @gabrielsantana6161 Před 3 lety +2

    It's funny how TP from wiii it's actually a mirrowed version of the Game Cube, only because of the controls.

  • @janmagtoast
    @janmagtoast Před 3 lety

    yeah, those videos are fun to watch

  • @robertmcdonald1369
    @robertmcdonald1369 Před rokem

    If you shake the nunchuck lightly it takes the sword out without slashing

  • @thoreaukilbourne3911
    @thoreaukilbourne3911 Před 3 lety

    0:18 everyone always forgets about bug limit ;-;

  • @GottaBGlitches
    @GottaBGlitches Před 3 lety +1

    I wonder what the switch version will be like

  • @eppssilon
    @eppssilon Před 3 lety

    I think my head is hurting

  • @pulsefel9210
    @pulsefel9210 Před 3 lety

    nice to see nintendo actually putting effort into making people play the game the right way.

  • @AChunkyBobCat
    @AChunkyBobCat Před 3 lety

    When you say no one speed runs the wii version has it just not been ran or is it just a very small amount of runners for it? I play on the wii and my wii has the GameCube controller ports so could it in theory be ran as a separate category with a GameCube controller?

    • @lpfan4491
      @lpfan4491 Před rokem

      The Wii version doesn't have controller support tho.