Age of Reckoning Changes, Good and Bad, 5.0.3 Hotfix - Total War: Warhammer 3 Immortal Empires
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- čas přidán 13. 05. 2024
- Some much need changes have been made for the age of reckoning mechanic but also some questionable ones and certain things are still not fixed.
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As someone who playes at normal difficulty I don`t like 5.0.2 reckoning system, when you have a more of a chill game and have less battles the system becomes ridiculously punishing. Now at 5.0.3 being ignorable is a great improvement.
I'll be honest, I'm actually finding the Age of Reckoning very easy to fill playing on Very Hard. Now I'm in a situation where before it was very useful to have regular Grudge armies to deal with Throgg and I now have to wait an extra 5 turns per army to throw them at the enemy. Obviously Malakai is very powerful even before Grudge armies but I always felt before like I was completing my requirements and getting reinforcements in the nick of time, now I've got to wait an extra 8 turns with 2428/1760 grudges settled before I can reap the benefits.
I'd really like the ability to finish an Age early if I so choose, then move into a new age and keep churning through grudges.
CA should add an option at the beginning of Dwarfs campaigns were you can tweak the settings of Age of Reckoning. They should still have a "default" setting for it which should be the normal way but for those who want a bigger challenge or lower one they should add options to tweak settings. What do you think?
Would like to see every faction have tweaks like this, as well as major game settings tweaks so you can further customize play throughs.
That would have been nice. This is a Waaagh mechanic, that is completely anti-thematical to a faction thats the most 'turtle' out of any according to lore.
Even before this patch I treated it as an annoyance, Im just not a fan of timed missions. And this is one that continously gets repeated on a loop. Whether I can make do or not, Im not gonna choose to not kill Archaon when I have the chance, to go for Grimgor instead, just cuz CA forgot to put grudges on Chaos factions. But elves give twice as much as literal chaos demons. Dwarfs at CA sure hate those knife ears.
Yes
This is preferred. I never liked how the difficulty scaling worked in TWW. If you want a harder campaign you can tweak few things: auto resolve power, played battle power by 10% up or down, how many armies enemies have and control buffs and debuffs. A few annoying things here, if I want to play Vlad (or any other corruption spreading character) and spread corruption into the empire with the corruption mechanic, it will have no effect on the empire public order and rebellion potential as they have way to big bonuses to public order on high difficulty , (this is rather specific and something I tried to do for two campaigns in TWW 1 and 2 without any luck).
Higher difficulties promote very niche armies with focus on ranged damage, this was worse in the prior games if I recall correctly, but it remove's replicability. I guess the fact that battle difficulty are two different sliders is a good thing in TWW3 compared to TWW1&2.
I remember that I used a lot of mods back in TWW2 to change the difficulties and how the game was played. I think it had unit caps for each army, that was fun as it made empire state troops or skeleton warriors a late game unit, unless you wanted a very small army. This is not nececerrely everyone's cup of tea, but having options would be nice.
Sry, for ramble, I am tired, lol
Good idea. Though I doubt they ever will. They still havent given us this option for achieving domination victory and that is something that is for all races
Before patch my first age of reckoning was normal but the second one needed like 18k to be done, a lot more and the only way to 100% was letting enemy take my territory, wich isnt a good experience but now 15 turns trivializes it so much, it makes this mechanic easy to achieve 100%
I am not a fan of the changes to age of reckoning but there are still more adjustments to come so who knows. I will be dwarfed out then and playing other factions but better late than never i suppose
My only problem was beuing unable to fill the grudge meter as malakai, i Took the whole map and never once got above level 4. I don't actually know how the max level grudge units or the army works bc I couldn't get them to spawn.
They should have just rescaled the late game difficulty of getting grudges, improved the grudge reward for legendary grudges, and not touch anything else.
Whut... it was absolutely broken, i needed 120,000 grudges by turn 120, that would mean literally defeating every major settlement on the map within 10 turns. Personally i wish they would just give us an option to remove it all together, and why did they give thorgrim grudgebearer units to start with, means you have to get rid of them later when it's impossible to get past the first rank of grudges due to stupidly high upkeep.
I would like to have that pool bigger because many of those units are something I wouldnt use. Like, I would purchase those slayers only when I confederate Ungrim, so giving him 4 of those hard earned slayers from the pool would be nice, now I am in situation where I would have to have a lord in middle of my kingdom to store those slayers for him - oh, the white dwarf just died, and Ungrim is doing fine, I guess I just keep those slayers with my bank lord till turn 100 or something:D
please remove those saturated colors, they make any eye bleed....
Not mine, you whimp lol
Agreed
Am I tripping or did they add units for daemons of chaos and if so when?? I now have access to marauder of chaos for early recruitment when before it was just hounds and furies…
I have question. When you abandon a settlement ... will you lose the surrounding grudges from next age of reconing?
I don't have the napoleon complex so dwarfs don't do it for me but i dig the few changes to the empire and kislev
👍
They gave the age of reckoning grudges a shorter range... a SHORTER range!?!
I play on normal difficulties and I've just got to turn 140 with Malachi first time ever playing the dwarves and just to let you know yeah The Grudge settlers infantry kind of suck
There are so many other examples of units that can be recruited instantly that have abusable mechanics that you don't *really* have to justify/earn. Since there is inevitably going to be a cap, make it like 10. you shouldn't need to recruit more than half of an army of a single unit type at a time. lol
On my third age of reckoning across two different Dwarf campaigns the game was requiring me to earn 14k grudges to get the best. That was impossible. They have broken the system or that was a bug, either one. I hope they fix that in 5.0.4
Controversial opinion: I have always hated the new siege mechanics, my favourite in terms of difficulty and game play was Medieval 2 and I did enjoy the game mechanic a lot more in Warhammer II
Sieges suck for the player from attacking and defending. They're not fun. Ladders just don't make sense. Ladders should be something you build like towers or rams. Ladders suck when the AI uses them to put trash up the walls against your troops and there isn't any defense against them. The vast majority of settlements aren't designed in a manner to be defensible, the amount and type of garrison units suck for almost every race, ~90%. It's almost never worth trying to hold the walls in a defensive siege, just use the lowest tier unit imaginable stretched out in the longest thinnest line to active as many towers as possible and write it off as fodder for getting free shots on the enemy during their approach. If the AI is even have competent and brings a full stack of appropriately scaled units to the time (turn number) in the campaign, then the garrison won't be able to fend them off. It's just kinda nuts you can spend $20,000+ gold upgrading a settlement to tier V and have it sacked or razed because the garrison was trash.
I pretty much disagree with every claim you made here - though I usually tend to be sympathetic to your views. I even disagree with your non-gameplay comment: No, I don't think CA copied Elspeth or Thunderbarge mods. They were likely going to be included in this DLC even without the mods, given that the DLC's background is the Tamurkhan campaign. And did you even play with the Thunderbarge mod? It plays completely different from CA's version; the mod is more or less an over-powered Cathay junk. Just a horribly lazy analysis.
Agreed. I will also add, that his unfortunate negative tones make these videos hard to watch ; Everything is bad, CA is bad, bla bla.. I for one am very happy with this update
Broke half my mods…..
I appreciate CAs attempts of fixing it, but its really just an attempt of polishing a turd.
They should just start the entire reworking process all over.
Oh fuck off, dwarves are in a far better position then they were.
Still no AI fixes. Baffling
I hate this patch. It broke my mods. 😔
Age of Reckoning looks like its still just as garbage as it was before. I'll continue to mod it into irrelevance. I despise it, and this update hasn't changed that. I'd rather just straight up mod it out of the game and replace it with nothing rather than even have it be there at this point.
What do you hate about it so much? I feel like it's a thematic system for the Dwarfs and that it can make for a very unique campaign compared to other races. It's just a matter of hitting the sweat spot when it comes to difficulty, rewards, etc.
@@donpizzaplays8529 The fact that it makes aggressive playstyle the best economy playstyle as well. It's also snowbally as hell, basicaly it force you to play certain way. They should remove growth bonus entirely or even add it to lowest age. It should be trade of, you either don't do grudges and get public order debuff but buff to growth or you you do a lot of grudges and gain public order buff and cheaper units but for price of a growth.
That way it become actual game system instead of snowbally chore.
@@donpizzaplays8529 Its anti-thematic. The Dwarfs are a turtle faction. Its a Waaagh mechanic, actually a lot like the one for Greenskins except you cant choose when to start it. It goes on forever all the time, as if you were the Dwarf crisis.
@@hugon3895 'Not fighting causes more growth, and fighting makes the grumblers happy' actually makes a lot of sense, kudos.
@@hugon3895 I like your thought about it having negative consequences as well, that makes it much more interesting. I am not sure about a lore friendly way of punishing dwarfs who settle many grudges though. Your idea about it punishing growth is maybe fitting as they focus on the war economy, however it also makes sense to get more growth from many grudges settled for two reasons: 1: Dwarfs migrate from unsafe holds, outposts, mines and so on to more successful ones (almost like the Malakai adventure "Dragonsbane: Dilemma Dwarf Refuges" where the dwarfs migrate from the Norscan mountains because of bad Dragon attacking them) 2: there is a reason we have a generation we call baby boomers.
Malakai Spoilers ahead:
The more I am thinking about it, the "Dragonsbane: Dilemma Dwarf Refuges" might actually have an interesting solution. As that Dilemma offers you 2 choices: Offer Shelter or Offer retribution. Offer shelter gives you growth or building cost cuts. Offer Retribution gives you a choice of units, 2 slayers or longberards and quarrelers. Maybe when you complete an age you have to choose between units or growth or cost cuts in some form or something? That could be interesting.