very funny new oob route in which there is very little of the game I like. Splits are comparing against average instead of pb because I forgot to change them. ok NOW I'll learn all upgrades.
Clearly the algorithm gods want me to see more of Pseudoregalia. I literally just finished my first playthrough and thought it was an amazing gem with excellent speed potential.
wouldn't it be better to somehow grab the cling gem at the end as you get the tower key? so you don't have to go all the way to tower, come back and do the other keys, and then go back? with this game's movement is there really no way to change the routing past this?
Cling is what's used to clip out of bounds and skip large sections of the game. In no out of bounds runs, there's a single room in theatre where cling is effectively a hard requirement, so no matter where you pick it up you'd have to leave the tower and come back. Getting it earlier is easier & more convenient!
About halfway through the slide you can press jump to cancel it; cancel a slide while holding back to initiate a skid, then immediately jump in any direction. Timing on the perfect one with the afterimages is pretty tight.
Clearly the algorithm gods want me to see more of Pseudoregalia. I literally just finished my first playthrough and thought it was an amazing gem with excellent speed potential.
Sybil's just like
IT'S TIME TO WAKE UP NOW.
This game has already gotten me into game design, it might just get me to try speedrunning! Great run!
I been recently watching peoples runs on this game and it's awesome to see the differences, nice job on your go!
10:02
Woah that's almost 4 minutes off the last run! Congrats!
Great run
damn, this game is getting fast
it might finally be time to make a flipless/clipless route
well done!!
This is wild and I wanna see more EXTREME run. maybe a sub 15 or 14? keep doing a good work!
that Underbelly jump is giving me /SO/ much grief. I can consistently slide flip but not on that tiny platform.
Hope someone make a TAS for this game
wouldn't it be better to somehow grab the cling gem at the end as you get the tower key? so you don't have to go all the way to tower, come back and do the other keys, and then go back? with this game's movement is there really no way to change the routing past this?
Cling is what's used to clip out of bounds and skip large sections of the game. In no out of bounds runs, there's a single room in theatre where cling is effectively a hard requirement, so no matter where you pick it up you'd have to leave the tower and come back. Getting it earlier is easier & more convenient!
@@NotThulius damn fair enough
Sus
How do you do that mega high jump after a slide?
About halfway through the slide you can press jump to cancel it; cancel a slide while holding back to initiate a skid, then immediately jump in any direction. Timing on the perfect one with the afterimages is pretty tight.
you cut a lot of time off, congrats!