How to make 2D GLOW in Unity!
Vložit
- čas přidán 21. 03. 2020
- In this video we create an awesome Glow effect for extra flare!
► Check out Popcore! popcore.com/career
● Download the project: github.com/Brackeys/2D-Glow
● Get Gothicvania Church Pack: assetstore.unity.com/packages...
● Learn more about 2D Shader Graph: • Get started with 2D Sh...
····················································································
❤️ Donate: www.paypal.com/donate/?hosted...
► Join Discord: / discord
● Website: brackeys.com/
● Twitter: / brackeystweet
● Instagram: / brackeysteam
····················································································
► All content by Brackeys is 100% free. We believe that education should be available for everyone.
❤️ Donate: www.paypal.com/donate/?hosted...
····················································································
♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
♪ "Brooklyn Flava - Mattias Andreasson" by Epidemic SoundIn this video WE CREATE AN AWESOME 2D Glow effect.
For those who are on a more current version of unity, the main node "Sprite Unlit Master" has been replaced by "Vertex" and "Fragment". So for this effect to work, just connect A(1) of "MainTex / Sample Texture 2D" to Alpha(1) of "Fragment", and connect Out(4) of "Add" to Base Color(3) of " Fragment". Hope this helps :)
Hero with out cap
If you can't see the "Alpha" in "Fragment", click on "Base Color" of "Fragment", click on "Graph Settings" in Graph Inspector, and then set "Surface Type" to "Transparent".
Can u please help me how to do the second part where we change the color and intensity of the glow because it doesn't work for me. It's always white color and looks well only when I connect the alpha of the emission / Sample Texture 2D to the multiply
Actually the intensity is working and the glow its changing its color but the parts of my character dont change their color, they remain white
Thank you so much.
My favorite Popcore game is "Watch The Ad", it's this game where you play a super short level of something, and then watch an un-skippable ad which takes longer than the level. Best game ever.
LMAO
ok
Just turn off your data
@@buubaku ok
@@joris4235 I was talking to chimeforest
When Brackeys has to make a new video about unity: "One of my favorite things in unity is *insert video's title keyword here* :D
He just loves everything about it
There is 1 thing that really annoyed him back in the days - Camera scripts :D He said that in his Cinemachine tutorial
yoo this is sick actually, thancc big brack!
lol make a vr game
Shut up Billy
DanisTutorials hey Dani love your stuff
@indieaustin no waay Dani wouldn't finish Billy he's to *thicc* to be destroyed
Why u no make vr game?
Your "How to make a 2D Platformer" is 4 years old, a *lot* has changed since (including how joyful your videos are today!!). Any chance you do it again but with your 4 years+ experience (like a "How to make a 2D Platformer" 2.0)?
The problem with long tutorial series like this is that I don't think they get as many views after the first 1 or 2 videos, because a lot of people will start it, then give up. So in terms of monetizing etc, it's probably not as good a moneymaker as random little videos like this. It's a shame because I'd love more tutorial series too.
@@CartoonH2O He is not doing it for money i think cuz hes developing games for like 10 years. I bet its just more fun to him to make small videos
ok awesome
nah
uuhhhhh
For anyone wondering why they cannot see MainTex properties in Shader graph window... It is now moved to -> Graph inspector -> Node Settings tab
This was great. I'd love a complete *series* on Shader Graph and the terminology and concepts of shaders to get beginners comfortable creating on their own.
I just started doing game development as a hobbie, and I'm so glad to find someone so talented and brilliant as you in my way.
This video was AWESOME!
Amazing! Yesterday I've been worried about how to make some cool 2D Lighting Glow. I checked your 2D Lights video, but it already isn't up-to-date and it basically didn't work. Voilà, now you made this great video that really helped me. Love u Brackeys! :D
This looks really cool would definitely use it! And the monk is amazing!
If your sprite is still showing as a blank square even after following every step, you just need to connect the alpha (A(1)), from the Sample Texture 2D of the MainTex(T2), to the alpha(1) from the Fragment section (below Base Color(3)). Seems like in lastest versions of Unity they changed the Sprite Unlit Master, so there are some differences.
Hey, I am sorry but I can't find this "Alpha channel" in Fragment...Can you tell me where it is ? It seems that unity update this...
You saved me here!
You are a life saver, Thank you!!!!!!
Legend
Thank you so much! You saved me too!
When I watch videos like this it makes me feel like I will never know how to fully use this software...
haha yeah man me too. but after some years now i did see alot and know alot about Unity. the most stuff i learn from videos like these, they are doing some stuff i didnt know it exit, then i check it out, play a little bit and know it.
if i get into my own games, i will now always remember there was something cool with glow effects, i will probably get back here and rewatch it and learn it even better...
thats the way i go^^
Brackeys i know this have been said but i just find it crazy, yesterday i was looking all over the internet for this effect but didnt find anything good and today u post this. ty
a huge thank you to you and your channel guys! i m new at unity, still trying to figure it out, and your tutorials are really helpful!
Emission maps! Always learning something new every vid. Thanks Brackeys.
Man shader graph is such a powerful tool. Brackeys, we need more content related to shader graph.
Thank you I have been searching for something like this for weeks!
Thanks Brackeys, this video saved me probably many hours of adding bloom to my 2D project (after few wasted)
I've been using unity for like 5 years and for the life of me no matter what i read i couldn't figure out 'bloom', i managed to follow along and instead of 2d sprites i managed to get it working for 3d objects, because the principle is pretty much the same and MY GOD its finally up and running, its amazing what a little bit of glow can do for the visuals of a game 10/10 for this tutorial!!!!!
That is mind blowing staff! Awesome dude!
Thanks for the tutorial, the result really looks awesome.
Simply great, I have been able to do it the first time to implement it in my game. Thank you.
This is literally EXACTLY what I was looking for
Brackeys have made my life easier. Thank you man!
Sprite characters with glow effect is such a beautiful charm "Eev!" ❤️
Love your channel! Keep up the good work!
Wow. That was amazing. I started in Unity years ago but didn't really take it very far. Now I'm getting the 'bug' again to get back into game dev. There was so much in this video. Stuff I never even saw before. All those node thingys. What even was all that. I guess I need to learn a lot more. Thanks.
I've been looking for this. Thanks😉
Finally! I have been waited this long time.
Thanks Brackeys! Really helped with my game!!
Thank you so much for this video.
I am trying to make an Iron Man ark Reactor for a UI I am working on.
This is the best tutorial I've seen so far.
This is amazing Keep up the good work ✊
why is your stuff always so cool
Yes please!! Do the Outline example, that will be very useful!
Omg that character is so cool!! Nice video as always my dude.
Bro make a tutorial for unity 3d how to make glowing legendary skin and kill effect with lootbox please bro please
Bloom is AMAZING!!!
I'm very happy :)
10:35 shift + space to full screen toggle a tab 😉
i've been using unity professionally for 8 years and you just blew my mind
@@m4r5w0n6 my mind was blown too when I learned this
Awesome...BEEN LOOKIN FOR THIS
I ported my game to Unity 2019.3 URP and wanted to give some sptires a glow and then came to CZcams and found this!!
Scary isnt it, for me i was actually talking to my friend who is working on a small game with me about how to make some game objects glow and after i opened youtube the first recommended video was this
Glow, glow everywhere! Cool 2D Shader, well done
Great tutorial man, it helped me a lot!!
YES I LOVE YOU JUST AS I NEEDED THIS AGAIN YOU ARE THE BEST
This is what i've been looking for
Congratulations on 1M subs man!
great tutorials as always!
Thank you for your videos! You make dreams seem possible!
Hey, thanks very much for that, you explained it amazingly well
This is exactly what I neeeeed
I am rashid iqbal from Pakistan .When i started learning games from CZcams i was so disappointed but when i was searching for courses i found your video about top down shooting. Thats where i found my buddy. And today following your tutorials i completed my first mobile game. Only ads integration remaining. I searched your channel but there is no video about reward video ads but i am searching it i just want to say thank you sir.
You are amazing
For anyone else that was running into the issue where the entire sprite would start glowing instead of just the emission node, I think I found a solution.
Instead of linking the multiply node Out(4) directly into the add node, link it into a new multiply node alongside the A(1) from the emission sample texture. You should be able to see your emission texture with the color you've assigned now, and then you can plug the Out(4) into the add node and things should work as expected.
I love to like each and every video of yours :)
That's awesome! Thanks for that
Incredible!!, Awesome!! Thaks ♥
it now feels like you are in my room looking what I need
Outline will be pretty cool
Incredible. Thank you.
YO NO WAY I CHECKED IF YOU UPLOADED A NEW VID YET LIKE 5/6 HOURS AGO AND NOW I STARTED MAKING A 2D GAME IN WHICH I NEED GLOW
Quality content, as per usual
I like the Spaghetti Code shirt. Also, this video makes me glow!
I need a video on that sweet outline. Working on a project for school with toon shaders.
Brakeys thanks for all the videos you make, I follow you from Italy :D
Have you already made a video on how to create multiple layers using a single scene?
👀 Amazing tutorial man.
Damn! That's awesome! I'm just making my very first game and I'm using pixel art, and this will help a lot.
Could you show an easy way to cast shadows with these lights?
YOU ARE A HERO
Thank You For This Videos!
Well, He always saves my time❤❤
this saved my life todaY, i needed emissive sprites in hdrp
This is just what i need for my 2d project, thank you so much!! im a mess with the shader editor hahaha
Bro, you are incredible
Hi, love your videos! amazing tutorials :)
That's pretty cool :o
It's like you knew I needed this yesterday... THANKS
YEEEEEEES..!! I LOVE YOUR TUTORIALS..!!
This is great!
Nothing to comment on. It's as usual an awesome video
That's what I am looking for ❤️
Great video!
This wouldve been perfect if it came out at the start of my gamejam instead of at the end
yeah
I’d really like to see you do a tutorial series on visual scripting in visual studio.
And I think most people here would like it too.
Well... try Rider you'll be blown away
you are a super hero.
Hello Brackeys thank you for these amazing videos they have helped me SO much!!!
I was wondering if you would be able to make a video on how a 2D player can pick up a weapon (gun) and when they pick it up it attaches to their body then they can start shooting it!
I've been having trouble with this and would greatly appreciate the help!!!!
video came out 15 seconds ago
Everybody: 15:20 haha
Thats how brackeys Glow! He got magic
ha what
thx, Brackeys!
So this is how it's done in Dead Cells... This is a wonderful 👍
muito obrigado isto me ajudou muito ,consegui adicionar no meu projeto e ficou incrivel
Exact vid I was looking for
You make me wanna learn game development xD
uau, I was just looking into this two days ago with no success. Timing on this video could not have been more perfect!
OwO brs aq
Bloom is a good setting
every time i see some light effect within my 2D game i hear an old man voice sayin "FUTTTTTTUUUUURE"
Lol, SpongeBob reference
Congrats foro 1 M can you make a dynamic fluid simulation for Unity Plzzz ! Keep up the good work.
Cool! Could you please make a tutorial on how to save and load advanced things like and FPS or a 3D RPG?
1:37 that's not true, bloom is an effect that happens in the lens of the camera. This is why a light source which is partly occluded by an object will have its bloom overlap that object, because the bloom happens in-lens and isn't a physical phenomenon happening to the light itself in the air.
also if your windows are pretty dirty.
yes it is, but the Bloom in games is just trying to reproduce that
@@alextrollip7707 I'm aware. But bloom is not an effect caused by "light moving through the air" it is from light interacting with the camera.
Не ну это реально круто) Тут даже сказать нечего. Сам понял как это сделать еще в начале( Но идея бы такая в голову точно бы не пришла XD)
Yes! We want to know how to do outlines using shaders in 2d
Just when i thought i had awesome looking space ship engine flame effects that dropped a nice light you come and show me another way to spend hours on making it look even cooler! Awesome tutorial as always.
Brackeys it would be awesome to show us how you can create a distortion/vertex displacement effect on a 2D sprite. Ex: You enter a field that has this distortion effect and anything inside it gets distorted.
Pretty cool
i forgot to add bloom and said not working i rewatched and works Thamks very muchy
I don't even use unity its just fun to watch :)