Get Good at Blender Low poly Metal Structures
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- čas přidán 5. 09. 2024
- #blender3d #3dart #blender
Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
This is about level 4/10
In this video we make the metal support structure i had in my low poly wasteland scene.
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I’ve been using Blender off and on for a couple of years now……looking at the way you constructed even this simple model, I think I need a few refresher toots!
Having just finished your wonderful course on Udemy, I can say that you can't help but dig into every detail and explain everything to your students, even in this free video.
I really love the way you teach Grantt and made sure to share your course on different platforms with many details.
Thank you Grantt!
"Pause the video and have a go at that"
Thanks Grant, great video. The exercise of trying to create the item before following along is a good way to test your skills and get some practice in. The item was easy enough to accomplish in a reasonable amount of time, which I think was a key factor in me actually taking the challenge. I would love some more in this format but closer to an intermediate level challenge.
*Auto Mirror* addon can be fixed easily with a shift + select feature. I hope they do it asap.
Grant! You are the man. I especially liked the transform by pivot point part at about 5:45. I know at the beginning of your videos you challenge us to think about how to make the object but at the end I was thinking, "How else can I use this technique?" Maybe if there were additional challenges at the end that would be a great way to extend the process. Thanks again.
Great tutorial as always. Before watching the solution, I ended up making some edge loops around the sides of the cube and then poking faces in the square parts of the box.
for that duplicated metal part, if you just flipped the normals then the solidify would be going outwards, saving you from having to re-align the edges and saving you from counter-adjusting if you adjust the solidity amount.
Yes that's what I did in the video
I was almost frustrated making that structure with the wireframe modifier 🤧, thanks for the tutorial.
Thank you for making tutorial videos like this! They are very useful for learning parts of Blender that I haven't had a chance to use yet and also for reinforcing what I do already know.
I was hoping you would do a video on these. These are what I am currently wanting to 3D print but not doing so well. After a few years still gotta improve the work flow, I just brute everything, and it shows.
this is the reason i like gamedev tv instructor. The explanation is very good. i take unity course to learn unity, your youtube for my blender learning path. and now i take unreal course from gamedev tv as well.
at 8:30 because the object is flat, i prefer to use G+X and G+Y with snapping vertex to move it precisely.
Ideas for future episodes? How to be precise with measurements and placements of vertices, edges, faces, angles, and objects. It's a bit rare to find good training on using built in features and add-ons for that, and even when you do find it, it's usually pretty incomplete.
It took a long time for me to learn that at 9:00 if I want to be precise, I don't have to copy the z and y location of the nearby verts. I can set snapping mode to vertex, hit G, Y, then hold control (shortcut for snapping without having to turn it on) and click on the top vertex. G, Z, hold control and click on the left vertex. Using A with snapping to mark vertices to place something in between them so you can, for example, put something in the middle of a face isn't mentioned often enough on youtube.
Before finding the align tools add-on, I was spending a lot of time adding, then applying constraints just to move things around "quickly", align tools is much faster. It's advanced features can be really helpful too, the fit dimensions one saved me a ton of manual copy pasting.
Something else that could really help is a guide on the patterns that come up over and over, when they're good to use, what they're called. For example E poles, N poles, and triangle fans.
Your get good at blender series is a real blessing for us. I'm only as far in as the steampunk goggles episode, and I can honestly say it's shaved off a significant amount of time from the learning curve. How long? Well... It's impossible to say, but I can feel progress after every video, and model something like an acceptable backlit keyboard without mangling the mesh and having to start over repeatedly, and a fair bit faster too.
Thank you.
Thanks for the feedback
you can make that scaffold looking piece in seconds with the knife tool and skin modifier. youtube shorts blender tutorials are great
Wow this is very efficient, thanks for the video, will try to recreate this on my own to get some practice going 🤗
Great tutorial. One note though. 7:15 Shift+N is not flip, but recalculate normals
Thanks for this video! It was basically a fun warmup to start the day.
MASTER'S TECHNIQUE!!!
My grant abbitt is to follow these great tutorials!
Thank You Grant for another Great Tut!
Thank you, your tutorials are always the best
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
That outliner
haha. I'd say its pretty plane and boring as outliners go
I find when I leave auto-save preferences on, is really bad, because if I get the Windows 10 Blue Screen with the unpleasant sad smiley face, all the things I changed are removed. So I click on save preferences everytime now.
love youre tutorials♥
How would you build a similar structure on a cylinder?
thanks
Made it✌️
Got a question. About the first 8ish minutes or so you make the steel support model. Would simply adding a cube, connecting the top left and bottom right verts then vise versa on all 4 side faces, then simply insecting and or completely deleting the now triangular shape faces not be a easier way to go about this?
maybe :)
These are gussets and beams
Hey, Grant, can you make something on trim sheets please?
i have that on my list and really need to get around to that one :)
Hello,
Do you have video where you show show to create all models?
Not for these particular models
Are those models part of a bundle right? How well do those bundles sell?
Do you mean the models. No they're not for sale at the moment.
@@grabbitt I saw another video of yours so i assumed this was another modular asset pack you were selling somewhere and i was curious on if devs do actually buy those packs. I don't know why i called it "bundle" xD
@haurg7418 yes they do indeed.
Can you do video low poly sword plz
Check my lowpoly playlist
Ok thx
Hi Grant, this Q is not really related to this tutorial but,,,I'm having odd problems with booleans, some times they work fine but other times they fail to cut.
I applied the scale and sometimes that fixes it but not always, is there something I'm missing?
theres a lot that can go wrong with booleans. possibly just a geometry issue
Found the solution! And ironically it was another of your video's that gave the answer, flipping the normals of the cutter, then all was good. Cheers.
👍
How to update Blender 3.3.1 version to 3.6?
Get good at blender? Me? Get outta here. However watch blender tutorial? Yes plz 😅
Hi, I have a stupid question. As professional 3d artists, they create a broken model. for example: a broken chair, a broken barrel... Is it normal first and then fixed?
I'm afraid i dont understand the question
he means if someone is modelling an old strucure like an old damaged barrell, do they model the normal barell first and then damage it or break it or they model it keeping in mind it's damaged in the first place@@grabbitt
I see. It really depends on how damaged the model is and the type of model. So there's no easy answer
well thank you. It probably depends on several aspects
@@grabbitt
@@Remm3d Thanks