Goodbye VR Headsets, HELLO VR GLASSES!

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  • čas přidán 30. 06. 2024
  • Hello and welcome to TUESDAY NEWSDAY! Your number one resource for the entire weeks worth of VR news! This week we cover the Kat Walk C 2, new display research from Nvidia and Stanford, Meta cutting back on employees, the cheapest Oculus Quest 2 deal out there and so much more! Hope you enjoy this week of VR news!
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  • Věda a technologie

Komentáře • 1,1K

  • @ChrisQuitsReality
    @ChrisQuitsReality Před 2 lety +538

    I get the need for realistic avatars in vr but like common I don't want to be ugly in VR too haha!

    • @Eliassww
      @Eliassww Před 2 lety +35

      Bro that's what I'm saying, I already see my face enough...

    • @Melk0R_
      @Melk0R_ Před 2 lety +52

      why be yourself when you can be kermit right ?

    • @nexus_metal_covers9360
      @nexus_metal_covers9360 Před 2 lety +24

      I feel this, why have the same glorious beard you have in real life, when you can have an even MORE GLORIOUS beard in vrchat? Don't suppose the hyper realistic avatars would have crazy crazy customization? Like head shape, eye shape/ type etc. Yanno, still hyper realistic, but however we want it to look

    • @KennKuun
      @KennKuun Před 2 lety +7

      I can't think of many people who would prefer it over a webcam. Most regular consumers aren't going to want to look the way they do in real life; at most it'd be a novelty that isn't worth the cost. And I can't think of a type of company that would prefer an expensive photorealistic headset over a laptop with a webcam. The only market I could imagine for that sort of thing is maybe military. The next closest market would be companies that produce physical goods, using them to demonstrate concepts for prototypes without having to actually build them, but they wouldn't need a photorealistic avatar. The most they'd need is some company-standard blank slate avatar or something.

    • @chaosfire321
      @chaosfire321 Před 2 lety +8

      The point of realistic avatars is to cater to certain eventual VR demographics and/or social apps. How many people are gonna put the funny meme avatar they use on twitter as their LinkedIn profile pic?

  • @KentHambrock
    @KentHambrock Před 2 lety +896

    The hyper real human representation inside VR is probably being aimed more at businesses. Aside from being able to make some really cool Ted Talks and eLearnings, I suspect many companies Meta is trying to sell to don't want to buy into the concept of doing all their meetings in VR using cartoon avatars.

    • @freals0975
      @freals0975 Před 2 lety +38

      That is probably the objective, but more representational avatars will eventually have to be adopted by the community eventually for it to expand to the main stream. My prediction is that many businesses will use dress codes, rather than mandating hyperrealism, but the technology is very impressive.

    • @o6dukeleto
      @o6dukeleto Před 2 lety +39

      This is almost a requirement to do business in VR. Otherwise companies will stick with video conferencing (zoom, etc.) because you can read peoples reactions much more intuitively with real faces and expressions. VR has other business advantages (such as using virtual white boards, etc.) but one of the main things that VR will have to compete with the ability to see real reactions/expressions. Outside of business, the real avatar probably has less value as many people don't even like using their real name in gaming, etc.

    • @Teddingtin
      @Teddingtin Před 2 lety +48

      If businesses all used cat girl avatars, meetings would be a lot more bearable.

    • @KentHambrock
      @KentHambrock Před 2 lety +9

      @@Teddingtin I wouldn't be surprised if there was at least one company already doing that. Though outside of indie game studios entirely staffed by gen z employees, it might be a tough sell. xD

    • @KentHambrock
      @KentHambrock Před 2 lety +6

      @@o6dukeleto I agree entirely. I also suspect most companies will stick with video conferencing regardless because it's easier to set up and has less steps. Even after the widespread availability of inexpensive VR headsets with accurate facial capture I doubt the technology will be trusted. :/

  • @orionishi6737
    @orionishi6737 Před 2 lety +166

    I kind of love how goofy the Quest looks with that attachment for color passthrough. Like a mad scientist vibe.

  • @CHEFPKR
    @CHEFPKR Před 2 lety +296

    There is a kickstarter going right now for Virtue One, XR Glasses. Those are something I would use for travel work to potentially be more productive with a smaller ultrabook.

    • @modern_soul3945
      @modern_soul3945 Před 2 lety +4

      very good idea of use for such a small headset

    • @Powerbyte7
      @Powerbyte7 Před 2 lety +5

      They look really cool, but it's not true XR. It's a display in a pair of glasses with no sense of 3D.

    • @anakinlowground5515
      @anakinlowground5515 Před 2 lety +16

      I'm not really a fan of VR glasses for two reasons: No way to block out outside light. Also, the FOV is bound to be bad. I want MORE FOV, not less.

    • @CHEFPKR
      @CHEFPKR Před 2 lety +3

      @@Powerbyte7 I feel ya. For me it would be more of a replacement for using small screens when traveling and working.

    • @CrimsonOrguss
      @CrimsonOrguss Před 2 lety +3

      @@Powerbyte7 it seemed like it supports 3D and the virtual screens you see are not right up against your face they are something like 3 meters in front of you. But yeah no 6DOF or even 3DOF .

  • @onenightblitz
    @onenightblitz Před 2 lety +63

    I work for a VR company and they scanned my face to be used as an NPC. It doesn't freak me out as much but I wish they could scan my body as well because the modeler attached my head to a weirdly-shaped human body. I like the hair they gave me tho.

    • @QuikdethDeviantart
      @QuikdethDeviantart Před 2 lety +9

      i’ve always thought humans were weirdly shaped as well 🦎

    • @twentydixoncider7443
      @twentydixoncider7443 Před 2 lety +2

      how are you gonna drop a bomb like that and not tell us what game it is lol

    • @smalldeekgeorge
      @smalldeekgeorge Před 2 lety

      I wish they can scan my whole body in 12k resolution along with 4 inch little man...

    • @pablopereyra7126
      @pablopereyra7126 Před 2 lety

      @Lil Yeet Dang gottem. Mom get the camera!

    • @italydude515
      @italydude515 Před rokem

      How does one also work for a VR company. I'm willing to work lol no but seriously I will.

  • @SjaakSchulteis
    @SjaakSchulteis Před 2 lety +37

    This was an exiting video. Holographic lenses that reproduce reality even better. And I thought just two pictures are enough. Amazing. Yes I'm looking forward to be able to use this technology. Don't care much for avatars as I use my VR to escape reality, not to meet people...
    A pair of glasses sized VR-spectacle would be a dream come true.

  • @YourCitizen
    @YourCitizen Před 2 lety +45

    Tuesday Newsday on a Tuesday! A miracle! Fantastic video as always!

  • @mermaskte5550
    @mermaskte5550 Před 2 lety +57

    I really hate how no big tech company mentions fov. Oh yes smaller headsets higher clarity. Making everything look better but never have i ever heard any improvments in the fov department. They're probably going butcher the fov for clarity. I prefer high fov. I do not want to play games looking through a spetsnaz helmet. For the love of vr please, please dont butcher fov while trying to achive better clarity

    • @starman64_1
      @starman64_1 Před 2 lety +5

      honestly, I think valve an pimax have been the only companies that have pulled off high fov headsets so far, I wish more companies would make that a priority too

    • @StupidNSimplesns
      @StupidNSimplesns Před 2 lety

      Yeah I agree. I'm all for higher clarity but it means less if it feels like I'm looking through a scope

    • @kateward3914
      @kateward3914 Před 2 lety

      Amen!

    • @stormvr1070
      @stormvr1070 Před 2 lety

      Agree. Smaller FOV ruins immersion completely.

    • @girasgames
      @girasgames Před 2 lety +2

      I'm pretty sure the glasses and such are close anough to your eyes that they don't have to be massive for good fov. idk tho I know nothing

  • @floofbork9027
    @floofbork9027 Před 2 lety +84

    Well I mean these glasses cant really stop me from looking stupid in VR…

  • @simony5807
    @simony5807 Před 2 lety +77

    The "into the metaverse" movie name drop was pretty sick, also this is exciting news as always. Thanks Thrill :)

  • @lonely-sammy
    @lonely-sammy Před 2 lety +12

    Having the ground shake while playing a VR game would be so cool

  • @MalrusOSC
    @MalrusOSC Před 2 lety +22

    Honestly, even if VR glasses would be the new norm, I’m still using headsets because at least people can tell you are in a different world rather than just thinking you have gone insane

    • @brokentortilla
      @brokentortilla Před 2 lety

      @Lil Yeet how do you know. Headsets probably have even more potential than some glasses anyway.

    • @fineliah
      @fineliah Před 2 lety

      If the weight of the glasses is less than the weight of current thick models then I think that's essential and could make the lightweight holographic glasses far better. Still I don't want to fry my brains with an increased amount of microwaves (guessing the glasses might be cordlessly connected to PC).

  • @Gramsy
    @Gramsy Před 2 lety +25

    Future of VR is looking WILD

  • @Ezeke03
    @Ezeke03 Před 2 lety +8

    The best VR youtube channel. Love your material Thrill. Keep up the work.

  • @darkraven1413
    @darkraven1413 Před 2 lety +5

    Can't wait for that kat walk video I've been real excited about it ever since I saw its release trailer.

  • @yardsalePDX
    @yardsalePDX Před 2 lety +18

    Really eager to hear your thoughts on the KAT Walk C2!

  • @kuykendallwebfamily
    @kuykendallwebfamily Před 2 lety +21

    The hyper realistic avatar will be great for work and seeing family in the Metaverse. Definitely paves the way for more formal or truly personal connection.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před 2 lety +2

      Totally! And I think it also can be a great base technology for realistic looking avatars that don't look like yourself for games as well.

    • @kuykendallwebfamily
      @kuykendallwebfamily Před 2 lety +2

      @@CakePrincessCelestia That just made me think of scanning cosplayers in full body outfits haha

  • @TheThorns
    @TheThorns Před 2 lety +22

    holographic displays, mixed with cloud computing will be an interesting mix from a stand alone all in one stand point.

    • @watson15243
      @watson15243 Před 2 lety

      But it wouldn't be standalone

    • @TheThorns
      @TheThorns Před 2 lety +2

      @@watson15243 Yeah, well, that's just, like, your opinion, man.

    • @watson15243
      @watson15243 Před 2 lety

      @@TheThorns like standalone has to run stuff alone you know if it needs 1gb connection to work properly it's not alone ..... It's nice yes but juts has other definition

  • @TheBotinha93
    @TheBotinha93 Před 2 lety +2

    I know the "mobile vr" was a floppy but the problem in it was the lackluster controls, bulkiness of even the simplest setups and the fact that you actually needed compatible phones.... But a tech like that on the video would be the perfect to pair with a phone. Any glasses would be mobile vr and pc vr at the same time without actually needing any of the internal bulkiness from the needed component of processing.

  • @GreenAppelPie
    @GreenAppelPie Před 2 lety +26

    I’d like hyper realistic characters for games and such. That may be a lot more processing power though., particularly if the mesh resolution say quadrupled. The current state of characters look rather cartoonish, even in Replika. It would just be more interesting if the characters looked like real life people

    • @cenciende9401
      @cenciende9401 Před 2 lety +2

      For PCVR it should be possible and things like VorpX give a taste of that, but following the money it's better for a studio to cater development to things like the Quest 2 which doesn't have much power thus the PS2 graphics. A standalone headset able to render modern graphics would basically have to be an Xbox Series X strapped to your head.

    • @mylynes8153
      @mylynes8153 Před 2 lety

      Processing power may eventually become a non issue entirely. The reason being that the rise of 5G and game streaming services (like Stadia or GeForce) would allow anybody with a good internet connection to stream ultra graphics. Once this is streamlined, hyper realistic characters wouldn’t be too much of a problem. All your VR would have to do is focus on its tracking and screen quality

  • @misterk7_-
    @misterk7_- Před 2 lety +9

    In my opinion I really like the idea of having a hyper human representation of myself virtually. Sometimes I do just want to be myself, and in Virtual Reality I find that difficult when I have to look like a skeleton or whatever.
    It’s also huge and useful for serious business and social uses. It’s something VR has, but is hard to realise through for the average person through avatars. In a pandemic world, imagine seamlessly transitioning into VR communication just by launching a ‘classroom’ app or something, while being able to read peoples face expressions. It feels minor but it’s actually a huge step in the right direction for a lot of people.

    • @spaceghostcqc2137
      @spaceghostcqc2137 Před 2 lety +1

      this but I want my face to open up like the doll in Ghost in the Shell 2 in the middle of a business meeting.

    • @MyFictionalChaos
      @MyFictionalChaos Před 2 lety +1

      I wouldnt mind if we had reaaaally realistic avatars that were also stylized, cartoonish, or even anime. Im a big fan of Miko and the work done on her so im hoping someone develops avatars for vr like this

    • @misterk7_-
      @misterk7_- Před 2 lety +2

      @@MyFictionalChaos Honestly virtual stylisation could also be possible one day. Just like filters do already on snapchat or tiktok.

    • @ladrok97
      @ladrok97 Před 2 lety

      @@MyFictionalChaos It would be reality, if realistic avatars catch up. Why I'm sure about it? Because this seems like easy way to monetize

  • @Extinctay
    @Extinctay Před 2 lety +7

    that picture of the gears through the headset lens had me tripping it took me a few to realise its vr
    my brain: why are we looking at gears

    • @narwhakun
      @narwhakun Před 2 lety +1

      Dude same XD it's incredible how good it is!

  • @fragmentalstew
    @fragmentalstew Před 2 lety +2

    Ohhh, looking forward to the C2 review!

  • @TheMormonMissionary
    @TheMormonMissionary Před 2 lety

    Great video once again I get so excited when I see a new upload!

  • @AA-Ashley
    @AA-Ashley Před 2 lety +6

    Fascinating, Thrill do you ever think you'll design your own hardware?

    • @yeetneet5334
      @yeetneet5334 Před rokem

      It's possible he might but he would need the money to do so. And time

  • @wikidpsycokilla
    @wikidpsycokilla Před 2 lety +3

    Even if they move to holographic displays, you will still want a goggle type form factor. The immersion will be lost completely if you dont block out your peripheral vision and outside light. Lighter screens that produce less heat are great, but we desperately need some more ventilation while still blocking out the outside light.

    • @justliketheguy
      @justliketheguy Před 2 lety

      Exactly this. Maybe they could design cups to the glasses similar to swimming goggles. Something like that anyway. The future of VR does look amazing though, if implemented correctly

  • @PlatBastion
    @PlatBastion Před 2 lety

    Super excited for the Katwalk c2 review!!

  • @AkiRa22084
    @AkiRa22084 Před 2 lety +4

    Holographic displays have actual depth which gives realism.
    But the most important thing there is that it should *drastically reduce eye strain.*

  • @VanFS3K
    @VanFS3K Před 2 lety +3

    I look forward to your Katwalk C2 preview

  • @de-ment
    @de-ment Před 2 lety +14

    Man, I still just can't wait for when either gloves or hand tracking become universal enough to just replace joysticks and buttons altogether.
    And don't forget about perfect inside-out tracking on all headsets, because, let's face it, tracking base stations will either become obsolete or the enthusiast's hyper precision tool in a couple years..
    7:40 this also got me thinking, with how flawless airlink is if you have the right setup, I hope oculus makes a PCVR set in the future that's extremely small and practically saves all space for battery and screen resolution and has all of it's power dependant on your PC through airlink

    • @pixelfairy
      @pixelfairy Před 2 lety

      More likely force feedback gloves so they can emulate buttons. Lucid gloves can present as index controllers. Once those take off, it won't be long for others to follow, esp given they're cheaper to make then buying the controllers. Apps will need to stop using grip as just another button but that's just a matter of software.

    • @stormvr1070
      @stormvr1070 Před 2 lety +1

      Until Meta or someone creates fbt with inside out tracking, we'll always need outside tracking for that. I have yet to see anything replace base stations for that purpose. Even cameras on controllers still lack what base stations can do. In fact, I think Meta still hasn't found a solution that can be all in one while there's been one since 2018 now.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před 2 lety

      @@stormvr1070 Would be possible to have base stations with cameras as well, though. And I guess that will come eventually after the cams on controllers.

    • @stormvr1070
      @stormvr1070 Před 2 lety +2

      @@CakePrincessCelestia yeah
      I bet that's what Valve will do. Have both.

    • @Nilloc777
      @Nilloc777 Před 2 lety

      Yes! I often forget I’m using WiFi to stream Vr, although the xr2 is still working it’s ass off to decode the video custom silicon for that work load would be a must for that use case

  • @raxtherobber448
    @raxtherobber448 Před 2 lety +15

    I believe VR will go from goggles to glasses, just like technology gets smaller as time goes on (phones, computers, etc)

    • @kuma8039
      @kuma8039 Před 2 lety

      Someday I bet we'll be able to enter vr completely without any goggles like in SAO maybe

    • @mylynes8153
      @mylynes8153 Před 2 lety

      @@kuma8039 the only way to do that is to have some kind of brain chip interface. Who is going to volunteer to have their skull opened up for vr games

    • @kuma8039
      @kuma8039 Před 2 lety

      @@mylynes8153 me

  • @aaron8833
    @aaron8833 Před 2 lety +1

    A new thrill seeker vid, my week is complete

  • @MekaniQ
    @MekaniQ Před 2 lety +69

    Still, I really *REALLY* want the Kat Walk but I'm don't have the money atm xD
    Also, most of those new technologies that could definitely help my future company later 😉
    Thank you Thrill, great content as always!
    PS: That game Valem did wasn't that stupid, maybe when we get more XR headsets, that could be a good idea xD

    • @brycethebucket3241
      @brycethebucket3241 Před 2 lety +4

      For sure, I can see game tech like that being popular at amusement parks with things like bumper cars or maybe even a roller costars.

    • @MekaniQ
      @MekaniQ Před 2 lety +1

      @@brycethebucket3241 👍

    • @cerascott3270
      @cerascott3270 Před 2 lety +2

      me too , I dont even have a VR yet but I love the concept n when I get the money b4 I start something like vrchat or alot of the vr games like skyrim an no mans sky.. for my first time going in blind I want to be prepared an get a quest 2 or by the time I invest in it all maybe quest 3, gaming pc like alienware or that steam computer by alienware they still sell them on ebay.. psvr2 , ps5, katwalk c or maybe by the time will be katwalk c 2 , haptic suit like the tesla suit an full body tracking suit.. I want my first experience to be completely immersive diving in blind

  • @Kian00
    @Kian00 Před 2 lety +4

    I can see why some people would want those hyper realistic avatars but for the most part why would you want to look like yourself out of all the possibilities?

  • @davisdiercks
    @davisdiercks Před 2 lety +1

    Lots of super exciting news in this one!! I might just need to get a Quest 2 while I can...... 🤔 Been thinking about upgrading my original Quest for some time and this is reeeeal tempting

  • @christianwestbrook509
    @christianwestbrook509 Před 2 lety

    Just subscribed because not only is your content entertaining, it is also very educational! People should always find ways to better themselves instead of constantly trying to be entertained. Thank you for your content and research behind it!

  • @MorriganJade
    @MorriganJade Před 2 lety +3

    I love the idea of realistic avatars, will definitely just have that in case when needed, and for the rest just have my own avatar

  • @jolt9771
    @jolt9771 Před 2 lety +4

    I’m really looking forward to the super compact car displays. Imagine the amount of features that a company could cram into a headset if lenses and displays didn’t take up an enormous amount of space.

  • @ookami5329
    @ookami5329 Před 2 lety

    Can't wait for your Kat Walk C2 video!

  • @typicalfusion8745
    @typicalfusion8745 Před 2 lety +1

    Good job a Tuesday news day on a Tuesday good job thrill!

  • @Lily2002.
    @Lily2002. Před 2 lety +12

    One of my concerns regarding the glasses is how well they will stick to you, and also the part of the community whom sleep in vr.

    • @fordalels
      @fordalels Před 2 lety

      For how they look right now, I'd assume that they would put either some sort of curved frame at the ears if it's too heavy, or straight up just weights at the back. Given how the holographic strips are hanging up off the lenses, if they can be curved then they likely would either be curved around the top of the head, or the sides by the temples or the frame of the glasses. I'd assume you wouldn't want to sleep with these on (as you would with normal glasses) as they probably won't be sturdy enough for if you move in your sleep.

    • @Lily2002.
      @Lily2002. Před 2 lety

      @@fordalels yea exactly, i like the size of the index or aero cause you can just sleep with them on without having to worry about accidentally breaking them

    • @crindee717
      @crindee717 Před 2 lety +3

      i didn’t know people slept in vr? what games do they get on and what headset do people use?

    • @Lily2002.
      @Lily2002. Před 2 lety

      @@crindee717 Quests, Indexes, Vives. heck ive even seen someone sleep with a pimax on. mostly happens in vrchat friends+ instances

  • @Voidstroyer
    @Voidstroyer Před 2 lety +6

    Isn't one of the reasons for the bulky headset designs to block out external light? Even on my quest 2 which is quite small in comparison is it annoying when light comes in through the nose groove. I wonder how the holographic lenses will deal with external lighting.

  • @koelti13
    @koelti13 Před 2 lety

    Awesome vid as always!

  • @spamuel98
    @spamuel98 Před 2 lety +2

    I'm more excited by those tiny VR lenses because I might never have to buy an updated pair of glasses again, just turn a knob or tweak a setting to change the focus on the screen.

  • @DerpaholicGaming
    @DerpaholicGaming Před 2 lety +3

    5 minute Kickstarter goal for an expensive VR peripheral?? I'm so glad VR is taking off like it has been the last few years. I got an index around it's launch and haven't really put a lot of time on it (due to not having many games to choose from). I wish we had a steam-like platform where every game creator could mutually come to some kind of agreement and get rid of all this exclusivity and get us access to more titles to play.

    • @pixelfairy
      @pixelfairy Před 2 lety +1

      Steam is trying to be that. It's everyone else thats trying to be exclusive

    • @DerpaholicGaming
      @DerpaholicGaming Před 2 lety

      ​@@pixelfairy Well it's good to know I'm already in the right place. I wanna play Lone Echo, I was stunned when I found out it was exclusive.

  • @3d1stp3rs0n
    @3d1stp3rs0n Před 2 lety +21

    Those holographic VR glasses from NVIDIA look great! Let's create the demand they need to put money and research in this system!

  • @cbruxx
    @cbruxx Před 2 lety +1

    ngl, some super compact headset/glasses which i could just wear like glasses on the top of my head, and some super small controller (which doesn't need alot) just to basically use as some computer to wear on the go etc would be absolutely cool. It would be a really neat way and something we could maybe even use as often as our phones, just having a full on visually stunning system (which probably wouldn't have alot of functionality initially) however would be something that would interest alot of people in the industry especially if it's reasonably affordable and produced enough for people to casually wear/use in public.

  • @sethic
    @sethic Před 2 lety

    I'm pretty new to VR and I've only ever used the Valve Index and Oculus Quest 2, but I wouldn't even mind using a full on helmet if it meant an amazing FOV, higher resolution, and was wireless, so these holographic glasses form factor "headsets" are super exciting.
    About realistic avatars, I think it would do a lot for me if I could hang out with people I already know in real life in VR with these avatars. Nowadays I live pretty far away from my friends and family so it would be cool to be able to hang out with them and see their faces. I already play games online with my friends, so while hanging out in VRChat does wonders, after some time it doesn't feel very different than just hanging out with them in any other game where they're represented by a game avatar.

  • @sultanofsick
    @sultanofsick Před 2 lety +3

    I'm GREATLY looking forward to your treadmill 2.0 video. It's not super high on my desires list for VR, but if it ends up being really great with little downside, I could see myself paying $1k for it. That's what the index itself cost after all.
    That said, what IS super high on my VR desires list is lighter, but more importantly, much clearer headsets. So the holographic thing interests me. I have to wonder though, will it REALLY kick off and be the new standard? I've never heard of the "light has depth" thing before and as far as I knew stereoscopy was THE way your eyes/brain interpret depth. It seems to work perfectly fine as is, so I wonder if the extra complexity and presumably expense is even worth it. However, if they are right in that this is the best/only way to get hyper-resolution on small and light lenses to the point of glasses form factors, that alone would be worth it, absolutely.
    Facebook's hyper-realistic avatars: big old NOOOOOOOOOOOOOOOOOOOOOOO to that. For the reasons you said, and also for the reason that there is NO WAY that won't be uncanny valley nightmare fuel in the real (heh) world of VR as opposed to their lab demos.
    I've never really been an attention seeker and have looked down on that kind of stuff, but I gotta admit seeing myself in a video feels pretty cool :D

  • @DavidInfinityOfficial
    @DavidInfinityOfficial Před 2 lety +14

    I don't believe glasses will replace VR headsets, but I do believe they will be essential in the mixed reality industry.

    • @JohnJ469
      @JohnJ469 Před 2 lety +1

      I agree. With glasses you still have interference from your peripheral vision.

    • @katthegat
      @katthegat Před rokem

      Disagreed. Most people and I are waiting for vr to be way more comfortable and practical to wear. Being able yo use ar and vr paired with my pc on the same lightweight comfortable device is all I want. The headsets are wayyy too heavy currently, adding over 1 pound of weight on your head. Will we jump straight from vr headsets to ar/vr glasses immediately? No, they will continue to get smaller incrementally just like smart phones. All the way until contacts come out. Now do I think contacts will overtak glasses? Not at all. They never will. Even colored contacts are uncomfortable, stuffing them with tech sounds even more uncomfortable, but they will exist, and after that? Replacing our eyeballs with vr/ar hardware. Maybe 50 years in the future I predict we will go straight cyberpunk. But for now I'm just waiting for better lighter more comfortable ar/vr hardware.

  • @Lilithe
    @Lilithe Před 2 lety

    Much love 💜

  • @kuma8039
    @kuma8039 Před 2 lety +1

    To think that we're already this far in vr in just a few years amazing. I bet there'll be something like full dive not too far in the future maybe like 30 or 40 years

  • @tikoblocks3224
    @tikoblocks3224 Před 2 lety +3

    If Vr glasses fit as well as normal glasses do then this is going to be amazing

  • @thebevilofbellskitchen
    @thebevilofbellskitchen Před 2 lety +18

    The headset part of VR definitely has to go if they want VR to be a mass market
    I think goggles is the obvious sweet spot for the technology

  • @xXLaciWarriorXx
    @xXLaciWarriorXx Před 2 lety

    Hi Thrill
    Just want to say a huge thanks to you for doing these, i absolutely love them. I have my Quest 2 in repairs currently because of a dead pixel and the right controller joystick drifting. I had it in repair for a month, and during the past week, i watched the past monthS of Tuesday Newsday and i feel really caught up, excited for VR, still hating Meta, and became actually excited to try out the new ASW 2.0 update, cuz the 1.0 had tons of issues. I saw that you're in the movie and chill discord server, so in that world, if i'm looking at the screen with a camera looking from inside a moving car trough a window, the moving image messes up ASW 1.0 and sometimes slaps the image out of the screen where the video is actually playing. I'm excited to see if this huge update managet to fix that, and also all the other stuff they did to the software in the past 4-6 weeks. (I didn't play much VR before i sent it in for repairs, so i'm out of date with Quest 2 software.)
    Question: How often did joysticks break for you and friends? And how do you repair the joysticks, stopping them from drifting like crazy?
    Anyways, much love, excited for this week's VR news, and have an awesome day! :)

    • @xXLaciWarriorXx
      @xXLaciWarriorXx Před 2 lety

      Sorry if the wording is weird and confusing, i sent this from my phone.
      (I wish i could pay you in more than just likes and watchtime, but i can't really. Love your vids.)

  • @psiga
    @psiga Před 2 lety

    Always love me a good Tuesday Newsday.

  • @jaydengillies
    @jaydengillies Před 2 lety +12

    I like the differentiation between reality and VR. Once you start to make characters hyper real you loose that and it will just merge with reality.

    • @DonBilboism
      @DonBilboism Před 2 lety +6

      I guess this is more for business meetings. Can’t imagine them being done with cartoon characters.

  • @rackneh
    @rackneh Před 2 lety +9

    I am never going to let my job create a 3D model of me for work purposes. That's way beyond requiring you to consent to company policy.
    There should be an option for a basic skin.

    • @GT-tj1qg
      @GT-tj1qg Před 2 lety

      Still, imagine if all your colleagues were just basic skin avatars. Would be pretty hard to connect with them on a human level

    • @z33r0now3
      @z33r0now3 Před 2 lety +1

      @@GT-tj1qg or, crazy idea, you don’t spend your whole day in VR and talk to a real person face to face for a change. We made business in the nineties, with only phones and real people. Unimaginable

  • @vbscript2
    @vbscript2 Před 2 lety

    That's interesting to hear about the Meta Reality Labs layoffs. I had recruiters from them contacting me just a few weeks ago.

  • @Star-du2od
    @Star-du2od Před 2 lety

    The music at 10:30 ish is a bop, love the choice of music

  • @lookinsharp484
    @lookinsharp484 Před 2 lety +5

    QOTW: Do you think all VR games should have a full body/avatar connected to the player or do some games work/feel better with just floating hands?

  • @VideoSage
    @VideoSage Před 2 lety +8

    I feel like screaming.
    I want a Steam VR headset, with Face/Mouth tracking- that works natively inside Steam, without any extra bumpkis running. . . But I'm getting tired of waiting.

    • @ADHGaming
      @ADHGaming Před 2 lety +1

      Isn't what you are after the vive eye headset with a mouth tracking attachment?

  • @StoneGear
    @StoneGear Před 2 lety

    Rally really cool concept

  • @isaacwallace9941
    @isaacwallace9941 Před rokem +1

    I really dream about those glasses. It's very interesting to try them. I hope to be able to save up someday)

  • @soonice-dz2gt
    @soonice-dz2gt Před 2 lety +7

    QOTW: I dont really like how meta is kinda cockblocking a lot of new games to their pcvr software, your thoughts?

    • @PandaGamingPodcast
      @PandaGamingPodcast Před 2 lety +1

      I think it's odd too that they have abandoned their PCVR development, they believe they need to focus on standalone. Might also have something to do with their layoffs.

    • @pixelfairy
      @pixelfairy Před 2 lety

      How are they doing this? Are they blocking steam?

    • @PandaGamingPodcast
      @PandaGamingPodcast Před 2 lety

      @@pixelfairy no.

    • @soonice-dz2gt
      @soonice-dz2gt Před 2 lety +1

      @@pixelfairy no, they’re just preventing newer releases from going onto rift software and making it quest exclusive. Take RE4VR for example.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před 2 lety

      Just open up the sales section in the Rift software. It's broken since early 21 and there basically haven't been any proper sales anymore on Rift games either on the website. It looks abandoned, it feels abandoned, it is abandoned. It's especially sad since the Oculus exclusives like Lone Echo, Asgards Wrath or Stormland belong to the best VR games that do exist. I just hope that they'll put more focus there though with the AirLink going, especially with the dongle they're going to come up with to get it going hassle-free. I mean, what's the point in all that when they don't deliver software themselves?

  • @SILVERF0X13
    @SILVERF0X13 Před 2 lety +9

    I'm really hoping that as valve works on something new for vr that that they also come out with a wireless solution for the index

  • @sebzyg4348
    @sebzyg4348 Před 2 lety

    Love the music man

  • @kallmejp
    @kallmejp Před 2 lety

    national day and Tuesday Newsday. What a combo!❤

  • @ChadeGB
    @ChadeGB Před 2 lety +7

    We're in the deciding time for the ultimate direction VR will take. We're seeing some of the most powerful tech companies in the world dive in and push it forward as much as they can. Pushing and improving the hardware, the software, the usability, the features and the experience to the limits of current day technology. So whether VR becomes cemented for a long time as a niche pastime or as pervasive as it is in something like Ready Player One I think will be decided in the next five years. The main hurdle to overcome, for me, is convenience. The ability to pick up a small pair of glasses, pop them on and and go is what will suddenly widen the audience, most people simply don't want to strap a large headset to their face, but a pair of glasses? No problem.

    • @ScientistMan96
      @ScientistMan96 Před 2 lety

      For me, the Quest 2 solved the convenience issue. The main problem I see now is space, such as what the Kat walk aims to solve. Not everyone can afford to dedicate an entire room to being completely empty for VR, so until they can make something that makes full immersion VR not require full amounts of space, be it using a omni-treadmill, or an anime-esque Nervegear, or something else then I don't see it growing much more. Yeah, having nothing but a pair of glasses for VR would be great, but it doesn't change the fact I'm going to punch my wall if I don't force myself to remember it's there.

  • @CakePrincessCelestia
    @CakePrincessCelestia Před 2 lety +3

    0:28 They actually should hire some guys to fix the terrible UI that keeps getting worse with every update...
    0:31 Probably, again, US only... :/
    11:04 What a deal though! Anyone who's got access to the sales and is interested without being against Metabookulus and their current account policy, should definately take a shot at it right now.
    But since I'm not in the US and want to get a 256G version, that's off the plate for me.
    12:58 I wanna have a hyper realistic pone avatar!

  • @PolySpikeAndWave
    @PolySpikeAndWave Před rokem

    I was waiting for this! Tired of tension headaches

  • @myoldskool
    @myoldskool Před 2 lety

    This is what it's all about. New stuff, getting better all the time. Big VR fan 😎

  • @Xenstrix_
    @Xenstrix_ Před 2 lety +3

    The small vr headsets are really starting to give me Sao vibes, which I'm super excited to see in the near future

    • @hornstein12
      @hornstein12 Před 2 lety

      This doesnt make any Sense at all. In SAO they use a Brain-Computer-Interface with a fat helmet. This is more like an AR and Portable Vibe.

  • @SilverTheReaper
    @SilverTheReaper Před 2 lety +5

    I think I would dislike work more if they forced you to use a hyper realistic avatar. Work would be pretty cool having a cat girl for a boss

    • @TayoEXE
      @TayoEXE Před 2 lety

      My company literally develops for XR, AR, VR, etc. We'd have a hoot just using whatever avatar we want.

  • @otleechna
    @otleechna Před 2 lety

    wow i would look forward to using the 'hyper-realistic' avatar for productivity meetings and events.... but yeah 'digital' avatars are just fun.
    unsure whether to buy MQ2 rn, or wait for apple or meta's MR --------------
    great video, very informative, liked and subscribed!

  • @Trekeyus
    @Trekeyus Před 2 lety

    OMG that intro I recognize that demo looks like you ported it into source and had fun with tuscany demo

  • @SuperParadine
    @SuperParadine Před 2 lety +5

    VR glasses + cloud gaming + 5g = VR rocks !

  • @notsquarezum2858
    @notsquarezum2858 Před 2 lety +4

    Quest 2 users: man i cant afford pc vr
    Also quest 2 users: ah yes a 1k+ vr treadmill

    • @MekaniQ
      @MekaniQ Před 2 lety

      lol

    • @michelverheijen6643
      @michelverheijen6643 Před 2 lety

      And a 80 bucks new strap and 35 bucks new facial cover. A 85 bucks gunstock. And what about 500 bucks for bodystock. And complain pcvr is expensive bahahaha and more important no forced facebook account.

    • @MrNote-lz7lh
      @MrNote-lz7lh Před 2 lety

      Well doesn't a good pc cost like 3K+? And most VR gamers don't even own a Katwalk.

    • @notsquarezum2858
      @notsquarezum2858 Před 2 lety +1

      @@MrNote-lz7lh i mean you can get a 3060 with a ryzen 9 with 32gb ram for 2k but a mid range would be lower so its kinda on the same level
      3k is really a beast pc

    • @thewierdolegion3445
      @thewierdolegion3445 Před 2 lety

      @@michelverheijen6643 A majority of people don’t need or want a gun stock. Also the f is a body stock. You’re making a argument that doesn’t exist.

  • @roombafightnightunofficial6080

    lezzz gooo new video

  • @MaxKulik
    @MaxKulik Před rokem

    I don't know what it is about your content, but as someone who is also a VR enthusiast, all your videos always hype me up for the future of VR. Keep up the great work.

  • @GuimoTheGizo
    @GuimoTheGizo Před 2 lety +3

    I'll still pass on the Kat Walk. It's nice that they finally fixed the crouching and jumping problem, but if I'm dishing out a 4-digit sum, I'll wait for an actual treadmill I can walk on like a regular person.

  • @pointtothestars
    @pointtothestars Před 2 lety

    This was the video I was waiting for

  • @CHMichael
    @CHMichael Před 2 lety

    My favorite are diving vr experience- the mask just makes it more real.
    Weight and size of a ski mask seems ideal to me.
    It's going to be fun to see what people choose as their vr look. ( avatar)

  • @Xain3
    @Xain3 Před 2 lety

    As somebody who lives far from my family and has a community of real-life friends scattered around the world, the possibility to meet "them" (i.e. an hyper-realistic avatar of them) in a virtual environment (maybe even with some haptic feedback that allows the illusion of "physical contact" would be bliss.
    There are more uses for VR than just fun and work...

  • @Iam__Dan
    @Iam__Dan Před 2 lety +1

    Huh neat I was just checking if a new video came out and bam

  • @edwardherzrec
    @edwardherzrec Před 2 lety

    Amazing news!

  • @captainobvious9188
    @captainobvious9188 Před 2 lety

    Accommodation is one of the reasons I have a hard time in VR right now. I've always worn glasses and had sensitive eyes where I can feel the focus, and I can feel my eyes straining at the incorrect focal plane of objects outside of the single flat focal plane presented right now. It's wonderful if everything I have to focus at stays this offish distance away from me, but anything comes closer and my eyes strain and I become dizzy almost instantly. I mean I push through it, but it's never gone away.

  • @Glowbox3D
    @Glowbox3D Před 2 lety

    This is really cool. I never thought of standard Vr as being only binocular disparity, and that holo uses light tracing as well as binocular disparity. I'm so curious how it mimics this on a 2d plane. Are holo lenses fully 2d? Do they themselves have depth or parallax? I think if, of course, the pot of gold at the end of the rainbow is if we can make sure our FOV is beyond our peripheral vision (no light leak). Thanks for vid!

  • @nami_moos6597
    @nami_moos6597 Před 2 lety

    I am looking foward to the small glasses like ones for sure. I cant really do vr cause it hurts way too much and if i do it for long periods. i can have lasting pain and head aches so i really stoped all together

  • @calebray4168
    @calebray4168 Před 2 lety

    It makes perfect sense. Slim down the headwear and move the sensors to moving extremities, fingers included .

  • @doctorlark3475
    @doctorlark3475 Před 2 lety

    My favorite part is probably the treadmill and smaller head sets. The thing that I am looking for in a head set is clear vision and light weight.

  • @The_Bird_Bird_Harder
    @The_Bird_Bird_Harder Před 2 lety

    I gotta say the notion of a smaller much comfier pcvr headset excites me. If we do get anything tiny in the coming years I hope we can connect it wirelessly like over wifi for instance. Would be fantastic for just hanging out in vr.

  • @kemisenpai9701
    @kemisenpai9701 Před 2 lety

    I really need the Tuesday newsday intro in infinite loop 😩

  • @MitchJanssen1
    @MitchJanssen1 Před 2 lety

    YES, i will buy this for sure! The pressure and rubbing of the headsets on my face gave me acne!

  • @Dimondminer11
    @Dimondminer11 Před 2 lety +1

    When I get paid.. And if I can sell a couple more things I got.... I'm getting the kat walk c2+. I also decided to buy a kinect for the very cheap full body tracking experience just to get my foot in the door in that aspect!

  • @tindustries
    @tindustries Před 2 lety

    Good morning to you to :)

  • @penname9637
    @penname9637 Před 2 lety

    That video was incredible. You've surpassed Hollywood.

  • @jpawhees
    @jpawhees Před 2 lety

    One thing I did like is the avatar system for the Xbox One Kinect Sports Rivals game. Using the Kinect 2.0 to do a face scan then using equivalent prefab parts to reconstruct the scanned face, and the ability to change the avatar back and forward from an adult to a kid and vise versa. Can also allow for using that data for applying the scanned face to various avatar characters. Like putting the scanned face on a Na'vi from the Avatar movie or a khajiit from Elder Scrolls Online. And various other types of beings. Could also scan a hamster or a dog face or other something like that and apply it to a human avatar or a Na'vi or other types of beings. Could also use the stereoscopic cameras on a inside out tracking headset to do the face scanning.

  • @Gamen4Bros
    @Gamen4Bros Před 2 lety +1

    Those shoes look dope af

  • @ericm5315
    @ericm5315 Před 2 lety +1

    holographic display + affordable treadmill + haptic glove controller = I'm interested in VR. Can't wait for the tech to mature a little more.