As much as we all thought this skill looked a little weird in the trailer, I think it's going to revitalize the playstyle of actually cycling between and using the two modes rather than just pizza cutter spam and recharging with CPP. I didn't realize they would provide more total damage than the standard phial attacks, this seems to provide some serious utility and damage support
@@undertaker2766 even elemental aed is gonna be cracked. In nase rise if you hit the right parts and had the right build element aed phials could do 100+ damage each. Combine that with the fact that these build up phials deal additional damage, and we've got one hell of a recipe for elemental devastation.
@@scrumb7021 exactly I tried some elemental aed and the damage is high per phials, around the same as aed. It's just about choosing to use 5phials to do big damages fast or 1 to deal good damages but for a low cost
This is probably the shot in the arm Sword n Board CB needs. As of right now its just kinda Greataxe, not Charge Blade due to how nothing is nearly as good as hitting a monster with the pizza cutter. Considering you HAVE to lose pizza mode when SAEDing, and factoring in the switch skill swap, you can go full defensive with Pins n Slash if you're being pressured, and then switch to Pizza Hut mode when you have an advantage.
We will definitely have to check damage values properly, because as far as I see it, we will have one playstyle only focused around pizza cutter with both guard moves in play, ready stance and refill phials, and the second one being refill phials, pin thing and axe hopper, and in case guard ready stance is stupid op which it might be then pizza cutter won't even switch anything in their sets and just roll ready stance and the aerial move in one, ready stance reposition in the other
Brownie points for the God Hand ost. Looks interesting to try out. I used to play charge blade quite a bit on world but since on rise haven’t much, maybe will try it out more but I just love switch axe, hammer and insect glaive too much 😭
I think the number of explosions is not a bug, instead it's dependant on the time between placing the charges and detonating them. That is why the charges expand over time, burst them quickly and you get one or two explosions wait a bit and you get three per charge.
I think I have a better theory. It's not a bug but these pins I keep referring to may have different sizes, small, medium and large. Small explodes once, medium exploded twice and large explodes 3 times.
@@imatiu Just tested it in the training area and it actually works a bit different. It does't ramp up over time, but when hitting more with your Sword. You can actually watch the flashes around the pins growing the more you hit with your Sword. The damage of the pins stays the same, but more explosions happen the more ramped up the pins are.
Ok this is a lot better than I initially thought. Having those extra ticks in the head after an AED is going to be quite spicy. I'm not the biggest fan of Sword Boost mode, but it's fine since it also works with shield thrust. The weapon trailers really did a poor job at selling some of the new moves.
they buffed the sword buff tho, now lasts 30 secs up from 20 and you dont need to charge phials to skip the long start up animation. It goes straight into buff charge if you hold the button.
@@aiexmonsterhunter yeah my first thought when they introduced skill swapping was that we can go back to what charge blade was like in iceborne when we could have sword boost *and* spinning Slash.
The entire premise of the skill alone is such an interesting concept by itself, but the bonus of extending charged shield duration is such a huge plus. Sadly pairing this in the same scroll as CSS is practically a waste, I wish the devs would've accounted for this situation as well.
considering this skill isn't even in the demo I don't think they'll decide to nerf the damage, so as of right now this looks actually fun as hell to use
Yeah no way they don't nerf it. It seems like an instant ko every time you use it. I'm just worried they'll nerf it to the point that it's just useless.
I think the thing that makes me the most happy is that this actually contextualizes the seemingly nonsensical change (aside to nerf CB) to the saed hitbox to a line/beam thing. Instead of just being a nuisance to aim and line up, (even ignoring it's vertical hitbox) now it the piercing line has a purpose.
I saw your comment where you said you regret not putting this in your CB vid. I love how you followed up and made this. I simply must subscribe at this point
man i hope it stays about that power. i really love the playstyle that stays a lot in sword mode and only AEDs or SAEDs when it is (relatively) safe. this looks like it'd improve on a playstyle where you place pins on the monsters head and yeet an AED at it to hopefully stagger/stun it before it hits you with a counter attack
I was confused on its description but having normal sword mode AED being more viable makes me happy like in 4th gen. Thanks for making this easier to understand.
I'm looking forward to firing pin. It's a new idea and honestly I quite like it. Looks like it will make impact CB even more effective getting staggers and knockdown.
can't wait for this, i main cb for the explosions and this is gonna be maximum unga bunga. i've loved the idea of charging sword but this gives us so much more incentive to not only do so, but also to stay in sword mode longer rather than just to charge up and go to axe asap. i feel like the balance between sword and axe mode here is what charge blade was meant to be. i wonder if, similar to the insanity of the kinsect dust explosions, one cb in axe mode can detonate other players' pins? imagine a hunt of 3 people in sword stacking pins and one person playing the detonator.
OMFG THIS THIS THIS THIS!! THIS SO MUCH! I love playing the Charge Blade as Shield n Sword then AED or SAED but it never is optimal, and now this will make me enjoy 5000% more my Charge Blade gameplay, damn, also it seems that the Condensed Elemental Slash is faster to do now so I won't be spending 5 seconds to buff the sword or waste a CPP for it
I hereby take back any negative thing i may or may not have said about Firing Pin. This looks like the greatest thing I've ever seen. Ready Stance can go lick a cactus, but this is amazing.
I hope they don’t nerf those combos. I am getting practice into the Charge Blade weapon class. Starting to become an awesome weapon class. I’ve been a SnS & HH player. With LS in 3rd. CB in 4th.
Ive seen that just the Axes hitbox has to just touch the Pin and not just deal damage to the pinned part, so you could technically hit every part of the monster then use the SAED explosions to fully detonate the monster
Wait does the shield thrust in amped shiled mode place the explosive pin? Cause I LOVE the sword and shield play of the CB!. I always use SAED as a finisher or combo ender. Having the firing pin in sword and shield mode does add more versatility! I'm officially hyped
so far i have not had a lot of time with sunbreak due to a lot of things going on irl but firing pin feels great to me. i feel like it allows me to play saed spam more aggressively. i hope now that i can put more time into it i dont change my opinion.
Just what i thought really, the guy who did description/translation on the trailer suck. It gave the impression that the detonation is limited to axe mode, firing pin + AED makes much more sense.
Thanks for making this. Do you mind making another video on it when sunbreak releases? My purchase of sunbreak basically hinges on whether or not firing pin is good in the final game
Would love to make more, I won't be able to get anything out for the next few weeks as I'm moving from my place. Have lots of videos planned but had to put em all in hold, CB and SNS related stuff would take highest priority once I get back to it.
I am in love big time with this. Thanks so much. The one thing I'm a but curious about, is the explosions. I noticed that even if the axe didn't hit the pin at other spots it would cause them to explode anyway. Does this mean that simply hitting one causes all of them to explode? 🤔
When Firing Pin explodes, it extends Shield Charge duration, right? In that case, what is the maximum shield charge duration possible with firing pins?
Thank you man really appreciate u went back and made a follow up video for cb, the skill looks really good now that we have a more insightful vid about it. They really showed us nothing for this skill in the weapon showcase lmao. Also does the phial hitbox of SAED triggers the pins as well?
Any axe or phial hitboxes can trigger the explosions, overall damage wise it is slightly better than the regular SnS combo but the best part about this thing is you can get the next stun way quicker, break parts by focusing all that exploding damage, get easier flinches as the monster is getting up.
@@czyu3361 no idea, but if it does this will make CB the KO king. Just build up all the pins and explode after the monster is out of stun to get the next one lot quicker.
I think what’s happening with amount of pin hits might be that you have to build up the pins? I don’t really know, that’s just what it feels like is happening. More hits, Bigger Pins?
On that area transition dunk i hit him twice on the tail and it did 6 explosions, usually a single pin explodes 3 times stacking on the same part still hits for the max of 6. Used to think phial explosions make them explode 3 times and axe makes it explode once but many times that wasn't the case, on the last clip where it exploded bunch of times my axe triggered those 6 on the head so it just doesn't make any sense on why some are just 1. So i came to the conclusion that this might be a bug.
What about its ability to prolong Charged Shield? I see this line of description everywhere but I couldn't find any video demonstrating it. Does it extend charged shield duration significantly or only briefly? "...and extending the time limit of the Elemental Boost."
I'm not sure how you tested it, but doesn't the number of explosions of the orbs depend on the number of SnS attacks you make? It doesn't seem to actually increase the damage tho
@@sihouhisou948 it does more damage than regular follow up mode, it's just that you have to manually trigger them instead of those automatic ones. Here's the clip with damage difference, czcams.com/video/AYbrAOpvP9w/video.html You saw 10 explosions on one part? No matter how many I place on one part it's always 6 explosions.
Regular Follow up combo, same animation and they both Charge Up phials. i think they'll change it so this combo charges phials slower or deals less damage than the regular one.
@@Harv-E Oh so nothing that important. Unless it really screws with the damage or the phial charging rotation, then this skill should be the go-to for SAED spam. Can't wait!
I'm not sure if the number of explosions is a bug or a mechanic of firing pin. From around 0:30 to 0:34, the pin started out small but as you attacked the same area it grew larger. And when you show off the supposed bug, the pin looked smaller. So perhaps attacking the same area increases the number of explosions from the pin? Just an observation though could be completely wrong.
They're 2 pins stacking on top of each other, it looks like it should be 3 or more pins stacked up but i always get 6 ticks on a single part no matter how much i spam stacking them. We have to wait for full release, then we can properly test it on the training Dummy and get accurate results.
@@Harv-E Fair enough. I just remember from Iceborne that Wyrmstake Blast was extremely unfun to use for me, but players basically got forced to use it because of the huge damage it did. It made me quit Gunlance all together.
Why do they keep adding this mechanic to every weapon? It used to be a GL only thing. Now DB, CB and two others have it as well. Seems like they are running out of ideas. Stick something in the monster, attack same location for more damage.
@@SeekerOfTux True! Every weapon, even bowguns have a counter now. Maybe this was necesary because of speeding up the game and monsters, but it feels very copy paste. Everyone has a Wirebug dash (some with I-frames). Everyone has a Counter,. Everyone has a Wyrmstake. Now LS has a 3rd hit high motion value attack comparable to GS. GL can fly around like an IG. You can legit climb mountains with how high you can jump because basic shelling midair increases your altitude. DB can fly in the air by landing a dodge attack, kinda like the SnS move sends you to the sky. Blocking with GS is actually viable and good with the right skill. I like how they are using the wirebugs kinda like an Action Point in RPG's where you can spend it to do a cool move, and I like all of these thing that they are adding to the weapon. Don't get me wrong I'm not complaining, I'm just concerned about the direction of the design, because it feels like they are headed towards "if everyone is OP at everything, then noone is". As a CB main I found it really cool to be one of the two classes that would just tank the monster's mega attack and benefit from it. Now everyone can parry an attack and get some benefit. Sure I have 3 different counters, (Guard Point, Counter Peak Performance, and the new one.) but it just feels like every weapon's identity is spilling over now to every other weapon. Hell IG basically has Sticky Ammo now XD
Hey not to be that guy but I think this video is kinda misleading? each pin only explodes once for every pin ''application'' up to 6 times, you may not have noticed but every sword attack in charged sword mode applies a pin so it might have given off the impression that each pin exploded for more. Also I think this skill in general is somewhat underwhelming, the firing pin charges only have **a single** additional point of motion value compared to the regular sword sparks you get in charged sword mode (yes im not making this up, it goes from 4 to 5 mv and the stun value doesnt even increase) and they are harder to activate because you need to make them explode on your own. Sure this vid looks really flashy, but I get the impression that its somewhat cherrypicked (and has straight up false information like 2 sword attacks prior to an aed resulting on 108 extra damage), the skill looks at least kinda fun to play with but I think its very underwhelming and doesnt really bring anything new to the table.
Did you not see the area transition topple in this video? I attacked twice there one with sword and another with shield and it did 6 ticks when I did AED. Double check before calling someone out saying they're lying as if l get something out of it.
@@Harv-E you mean the topple in which you hit the pin on astalos' head that was already primed and didnt even activate the pin on the tail you had just put and are claiming its doing 108 extra damage??? you didnt even hit with the shield bash there dude I even went in game to check out if I was missing something but there is absolutely nothing here that would point out to any two swings = 108 free damage as you keep claiming, looks like you're the one misinterpreting your own footage, so much for calling someone out before double checking
@@zephyrsaix8319 at 00:47 there were no pins on his tail or legs, how can my AED that I landed on his leg could reach his head? It is inconsistent but I've had 3 explosions happen with one application of pin on an AED just now.
@@Harv-E you probably reached the pin as he lowered his head to take flight, the imagery is unclear but it doesnt make sense for the tail pin to have exploded because you can still see it as he falls down, and there is an already fully primed pin on his head that is no longer there when he falls down. I would appreciate if you could get isolated/controlled footage for this cuz this behavior is really strange and I cant replicate it at all
@@zephyrsaix8319 at least you stopped calling me lying, it's possible I could be wrong and you're more than welcome to correct me if you have better understanding of this mechanic. I couldn't find any info on data minings to see how they actually work but I've been testing it in the training area on the bear and I think I have a better explanation on why some explode once and why some do 3 and 6. These "pins" I keep referring to have different sizes as we can see and depend on the type of attack we're doing they'll be placed as smaller, medium or larger, they explode once, twice or three times respectively. Still no clue how many we can place and trigger overall cause his body is small but we can apply 2 large ones on the same part and that's why most of my explosions are 6. Most of the time I was placing these by doing either charged slashes or shield thrusts followed up by sliding slash which all build phial gauge faster as part of my combo and that might be the reason why mine explode 6 times in AEDs. We'll have proper data once the full game comes out.
This is how I play normally sns mode for 70% fights & only axe of silks mainly hopper Did a Val run today ( condensend on 80% run firing pin would have been nuts) to test my new cb set 7;27 for some1 that never speedrun before 2 months ago that crazy (did duo run with friend that as never speed run 9;14 on our 1st run)
As much as we all thought this skill looked a little weird in the trailer, I think it's going to revitalize the playstyle of actually cycling between and using the two modes rather than just pizza cutter spam and recharging with CPP. I didn't realize they would provide more total damage than the standard phial attacks, this seems to provide some serious utility and damage support
i still play like that, Guard point AED/SAED playstyle. Got rid of CPP like a week after i got it. Axe Hopper is my son.
Thisll go crazy with elemental phials too
@@scrumb7021 you're right, it may be a way to make elemental saed more viable
@@undertaker2766 even elemental aed is gonna be cracked. In nase rise if you hit the right parts and had the right build element aed phials could do 100+ damage each. Combine that with the fact that these build up phials deal additional damage, and we've got one hell of a recipe for elemental devastation.
@@scrumb7021 exactly I tried some elemental aed and the damage is high per phials, around the same as aed. It's just about choosing to use 5phials to do big damages fast or 1 to deal good damages but for a low cost
This is probably the shot in the arm Sword n Board CB needs. As of right now its just kinda Greataxe, not Charge Blade due to how nothing is nearly as good as hitting a monster with the pizza cutter. Considering you HAVE to lose pizza mode when SAEDing, and factoring in the switch skill swap, you can go full defensive with Pins n Slash if you're being pressured, and then switch to Pizza Hut mode when you have an advantage.
We will definitely have to check damage values properly, because as far as I see it, we will have one playstyle only focused around pizza cutter with both guard moves in play, ready stance and refill phials, and the second one being refill phials, pin thing and axe hopper, and in case guard ready stance is stupid op which it might be then pizza cutter won't even switch anything in their sets and just roll ready stance and the aerial move in one, ready stance reposition in the other
Brownie points for the God Hand ost. Looks interesting to try out. I used to play charge blade quite a bit on world but since on rise haven’t much, maybe will try it out more but I just love switch axe, hammer and insect glaive too much 😭
I miss god hand, i want my remaster dammit
I think the number of explosions is not a bug, instead it's dependant on the time between placing the charges and detonating them.
That is why the charges expand over time, burst them quickly and you get one or two explosions wait a bit and you get three per charge.
I think I have a better theory.
It's not a bug but these pins I keep referring to may have different sizes, small, medium and large.
Small explodes once, medium exploded twice and large explodes 3 times.
@@Harv-E yep, but the size is dependent on the time passed since the pins were planted.
That is why the description mentions that the pins ramp up.
From my observation on 1:05, it seems you can put multiple charges in one orb, maybe 3 max.
@@bobbyc.7854 This is what it looked like to me. It seems to be cumulative and maxes at 3 charges.
@@imatiu Just tested it in the training area and it actually works a bit different. It does't ramp up over time, but when hitting more with your Sword. You can actually watch the flashes around the pins growing the more you hit with your Sword. The damage of the pins stays the same, but more explosions happen the more ramped up the pins are.
Ok this is a lot better than I initially thought. Having those extra ticks in the head after an AED is going to be quite spicy. I'm not the biggest fan of Sword Boost mode, but it's fine since it also works with shield thrust.
The weapon trailers really did a poor job at selling some of the new moves.
they buffed the sword buff tho, now lasts 30 secs up from 20 and you dont need to charge phials to skip the long start up animation. It goes straight into buff charge if you hold the button.
@@ironmaidenmetalgod I know, but I prefer having Condensed Spinning Slash available
@@aiexmonsterhunter if you have sword boost, morph to axe and swap, instant savage axe
@@berorrim hmmm. I never considered that, it's quite clever now that I think about it. Makes me want to try it out in the demo
@@aiexmonsterhunter yeah my first thought when they introduced skill swapping was that we can go back to what charge blade was like in iceborne when we could have sword boost *and* spinning Slash.
The entire premise of the skill alone is such an interesting concept by itself, but the bonus of extending charged shield duration is such a huge plus. Sadly pairing this in the same scroll as CSS is practically a waste, I wish the devs would've accounted for this situation as well.
How long is the max shield charge duration possible with firing pins?
CB main here, this is lovely, just watching this short video gets me more hyped for Sunbreak than lots of videos ten times this length
considering this skill isn't even in the demo I don't think they'll decide to nerf the damage, so as of right now this looks actually fun as hell to use
Yeah no way they don't nerf it. It seems like an instant ko every time you use it. I'm just worried they'll nerf it to the point that it's just useless.
I think the thing that makes me the most happy is that this actually contextualizes the seemingly nonsensical change (aside to nerf CB) to the saed hitbox to a line/beam thing. Instead of just being a nuisance to aim and line up, (even ignoring it's vertical hitbox) now it the piercing line has a purpose.
they buffed the vertical hitbox tho.
I saw your comment where you said you regret not putting this in your CB vid. I love how you followed up and made this. I simply must subscribe at this point
man i hope it stays about that power. i really love the playstyle that stays a lot in sword mode and only AEDs or SAEDs when it is (relatively) safe.
this looks like it'd improve on a playstyle where you place pins on the monsters head and yeet an AED at it to hopefully stagger/stun it before it hits you with a counter attack
If firing pin was a thing in mh4u oh boy, holy mother of gog
I appreciate the effort you put into these, I'm really excited to try out the new switch skills
thumbs up for the god hand theme
Now I feel old, lmao
That God Hand theme hits just right
Nice to see that CB isnt as scuffed as people said tho
never have I seem God Hand music with a MH vid combined before. peak culture
Love the music. 😁 Your videos are getting better each time you upload. Keep it up! 👏
Thank You.
I was confused on its description but having normal sword mode AED being more viable makes me happy like in 4th gen. Thanks for making this easier to understand.
I'm looking forward to firing pin. It's a new idea and honestly I quite like it. Looks like it will make impact CB even more effective getting staggers and knockdown.
What a great time to be a charge blade user. That you Cap-Kami!
can't wait for this, i main cb for the explosions and this is gonna be maximum unga bunga. i've loved the idea of charging sword but this gives us so much more incentive to not only do so, but also to stay in sword mode longer rather than just to charge up and go to axe asap. i feel like the balance between sword and axe mode here is what charge blade was meant to be.
i wonder if, similar to the insanity of the kinsect dust explosions, one cb in axe mode can detonate other players' pins? imagine a hunt of 3 people in sword stacking pins and one person playing the detonator.
OMFG THIS THIS THIS THIS!! THIS SO MUCH! I love playing the Charge Blade as Shield n Sword then AED or SAED but it never is optimal, and now this will make me enjoy 5000% more my Charge Blade gameplay, damn, also it seems that the Condensed Elemental Slash is faster to do now so I won't be spending 5 seconds to buff the sword or waste a CPP for it
Im digging that music! 👍
now i wonder what would happen if 4 charge blade users worked together to cover a monster head to toe in pins...
I hereby take back any negative thing i may or may not have said about Firing Pin. This looks like the greatest thing I've ever seen. Ready Stance can go lick a cactus, but this is amazing.
"Go lick a caucus" is amazing, can I steal that?
Wow. My waiting is worth it. 🤩
That’s a great skill to have. :D
I hope they don’t nerf those combos. I am getting practice into the Charge Blade weapon class. Starting to become an awesome weapon class.
I’ve been a SnS & HH player. With LS in 3rd. CB in 4th.
Ive seen that just the Axes hitbox has to just touch the Pin and not just deal damage to the pinned part, so you could technically hit every part of the monster then use the SAED explosions to fully detonate the monster
God Hand theme in the background 👌
Me seeing the first reveal trailers vs. Now "perhaps I treated you too harshly:
I don't even play rise, im here only for God hand's bgm
I don't care whether this is going to be worth using or not, it looks so fun and satisfying to use I will do it just because of that.
This looks way better than it did in the trailer I wonder how it will scale with element, could be really cool
Being able to stun with Elemental CB sounds too good to be true. But hopefully it happens.
Ah god hand ost, good taste
This switch skill was made for me and how I play chargeblade now I swear
Damn, I don't think CB has ever looked more interesting to me than this video right here. Holy Shit.
Wait does the shield thrust in amped shiled mode place the explosive pin? Cause I LOVE the sword and shield play of the CB!. I always use SAED as a finisher or combo ender. Having the firing pin in sword and shield mode does add more versatility! I'm officially hyped
Is this the God Hand music bruh? 👏🏿👏🏿👏🏿
So basically it’s easier to get topples with impact phials now? SnS for impact CSS for element?
Was trying to enjoy Charge Blade getting new mechanics allowing it to be played differently, but was too busy grooving to the God Hand ost.
so far i have not had a lot of time with sunbreak due to a lot of things going on irl but firing pin feels great to me. i feel like it allows me to play saed spam more aggressively. i hope now that i can put more time into it i dont change my opinion.
Just what i thought really, the guy who did description/translation on the trailer suck. It gave the impression that the detonation is limited to axe mode, firing pin + AED makes much more sense.
Thanks for making this. Do you mind making another video on it when sunbreak releases? My purchase of sunbreak basically hinges on whether or not firing pin is good in the final game
Would love to make more, I won't be able to get anything out for the next few weeks as I'm moving from my place.
Have lots of videos planned but had to put em all in hold, CB and SNS related stuff would take highest priority once I get back to it.
I've never played Charge Blade but I like it when I see em going pssscchh psscchh pscchhh
I am in love big time with this. Thanks so much. The one thing I'm a but curious about, is the explosions. I noticed that even if the axe didn't hit the pin at other spots it would cause them to explode anyway. Does this mean that simply hitting one causes all of them to explode? 🤔
I've seen other clips. It doesn't necessarily detonate all of the pins in one go, but the hitbox is REALLY generous for setting them off.
Nice God Hand BGM
Wonder how well will it be for elemental phials
Yooo God Hand music first mission
so good lol
Oh God elemental phials will be phenomenal most likely with this.
When Firing Pin explodes, it extends Shield Charge duration, right? In that case, what is the maximum shield charge duration possible with firing pins?
Thank you man really appreciate u went back and made a follow up video for cb, the skill looks really good now that we have a more insightful vid about it. They really showed us nothing for this skill in the weapon showcase lmao. Also does the phial hitbox of SAED triggers the pins as well?
Any axe or phial hitboxes can trigger the explosions, overall damage wise it is slightly better than the regular SnS combo but the best part about this thing is you can get the next stun way quicker, break parts by focusing all that exploding damage, get easier flinches as the monster is getting up.
@@Harv-E It even stuns lol this is a great switch skill, does artillery affect the pins damage though?
@@czyu3361 no idea, but if it does this will make CB the KO king.
Just build up all the pins and explode after the monster is out of stun to get the next one lot quicker.
@@Harv-E Yea this is an insane switch skill, I'm so happy as a CB main after suffering through so much missed SAED in base rise
I hope Firing Pin works well with Elemental CB as well.
You guys think that a MH Dev is looking at these videos and actually considering if there needs to be changes along the way?
I think what’s happening with amount of pin hits might be that you have to build up the pins? I don’t really know, that’s just what it feels like is happening. More hits, Bigger Pins?
On that area transition dunk i hit him twice on the tail and it did 6 explosions, usually a single pin explodes 3 times stacking on the same part still hits for the max of 6.
Used to think phial explosions make them explode 3 times and axe makes it explode once but many times that wasn't the case, on the last clip where it exploded bunch of times my axe triggered those 6 on the head so it just doesn't make any sense on why some are just 1.
So i came to the conclusion that this might be a bug.
What about its ability to prolong Charged Shield? I see this line of description everywhere but I couldn't find any video demonstrating it. Does it extend charged shield duration significantly or only briefly?
"...and extending the time limit of the Elemental Boost."
i barely noticed it, doesn't help that recharging them is super easy with CPP
One orb per part can store up to 10 explosions which was charged by SnS mode attacks
I'm not sure how you tested it, but doesn't the number of explosions of the orbs depend on the number of SnS attacks you make? It doesn't seem to actually increase the damage tho
@@sihouhisou948 it does more damage than regular follow up mode, it's just that you have to manually trigger them instead of those automatic ones.
Here's the clip with damage difference,
czcams.com/video/AYbrAOpvP9w/video.html
You saw 10 explosions on one part? No matter how many I place on one part it's always 6 explosions.
@@Harv-E Got it, thanks
Dat BGM tho
still biggest problem with cb. you create explosions from the ground and they cant even reach or own ankles
Damn this looks really fun! What skill does this replace though?
Regular Follow up combo, same animation and they both Charge Up phials. i think they'll change it so this combo charges phials slower or deals less damage than the regular one.
@@Harv-E Oh so nothing that important. Unless it really screws with the damage or the phial charging rotation, then this skill should be the go-to for SAED spam. Can't wait!
I'm not sure if the number of explosions is a bug or a mechanic of firing pin. From around 0:30 to 0:34, the pin started out small but as you attacked the same area it grew larger. And when you show off the supposed bug, the pin looked smaller. So perhaps attacking the same area increases the number of explosions from the pin? Just an observation though could be completely wrong.
I think you're actually right about that. Or maybe were just huffing som major copium
They're 2 pins stacking on top of each other, it looks like it should be 3 or more pins stacked up but i always get 6 ticks on a single part no matter how much i spam stacking them.
We have to wait for full release, then we can properly test it on the training Dummy and get accurate results.
God Hand vibe.
So you're saying my coward- I mean, patient and deliberate style of CB play is getting buffed? Fuck yea.
Do they stack in multiplayer, like can I activate others' stacks and vice versa ?
None of my mates play CB to test this, I'll see if I can get them to learn it a bit and test it later on, that would be insane if it would.
how about its performance with a elemental weapon?
i believe it works similar.
what saed means ?
Sorry Savage Axe! Despite getting ready stance. SAED is now king!
I'm alexander the great!
You're not Alexander
What song?
God Hand opening track.
I honestly hate these "Plant garbage in the monster, then attack it again for more dammage" gimmicks, more and more weapons keep getting.
Charge Blade's whole concept is build charge and unleash it in one big attack, so this fits like a glove for this weapon.
@@Harv-E Fair enough. I just remember from Iceborne that Wyrmstake Blast was extremely unfun to use for me, but players basically got forced to use it because of the huge damage it did. It made me quit Gunlance all together.
@@murmurkazau5598 especially when you insert wyrmstake at the wrong place lol.
Finally a helpful video that isn't just a whole pile of meme vomit trying way too hard to be "funny".
I feel like it doesnt do nearly enough damage to make it worth it.
Why do they keep adding this mechanic to every weapon?
It used to be a GL only thing. Now DB, CB and two others have it as well. Seems like they are running out of ideas.
Stick something in the monster, attack same location for more damage.
It's wounding mechanic all over again in a different form then
@@SeekerOfTux True! Every weapon, even bowguns have a counter now. Maybe this was necesary because of speeding up the game and monsters, but it feels very copy paste.
Everyone has a Wirebug dash (some with I-frames).
Everyone has a Counter,.
Everyone has a Wyrmstake.
Now LS has a 3rd hit high motion value attack comparable to GS.
GL can fly around like an IG. You can legit climb mountains with how high you can jump because basic shelling midair increases your altitude.
DB can fly in the air by landing a dodge attack, kinda like the SnS move sends you to the sky.
Blocking with GS is actually viable and good with the right skill.
I like how they are using the wirebugs kinda like an Action Point in RPG's where you can spend it to do a cool move, and I like all of these thing that they are adding to the weapon.
Don't get me wrong I'm not complaining, I'm just concerned about the direction of the design, because it feels like they are headed towards "if everyone is OP at everything, then noone is".
As a CB main I found it really cool to be one of the two classes that would just tank the monster's mega attack and benefit from it. Now everyone can parry an attack and get some benefit. Sure I have 3 different counters, (Guard Point, Counter Peak Performance, and the new one.) but it just feels like every weapon's identity is spilling over now to every other weapon.
Hell IG basically has Sticky Ammo now XD
Everyone keep quiet about this 🤫 or they’ll nerf it
Hey not to be that guy but I think this video is kinda misleading? each pin only explodes once for every pin ''application'' up to 6 times, you may not have noticed but every sword attack in charged sword mode applies a pin so it might have given off the impression that each pin exploded for more.
Also I think this skill in general is somewhat underwhelming, the firing pin charges only have **a single** additional point of motion value compared to the regular sword sparks you get in charged sword mode (yes im not making this up, it goes from 4 to 5 mv and the stun value doesnt even increase) and they are harder to activate because you need to make them explode on your own. Sure this vid looks really flashy, but I get the impression that its somewhat cherrypicked (and has straight up false information like 2 sword attacks prior to an aed resulting on 108 extra damage), the skill looks at least kinda fun to play with but I think its very underwhelming and doesnt really bring anything new to the table.
Did you not see the area transition topple in this video? I attacked twice there one with sword and another with shield and it did 6 ticks when I did AED.
Double check before calling someone out saying they're lying as if l get something out of it.
@@Harv-E you mean the topple in which you hit the pin on astalos' head that was already primed and didnt even activate the pin on the tail you had just put and are claiming its doing 108 extra damage??? you didnt even hit with the shield bash there dude
I even went in game to check out if I was missing something but there is absolutely nothing here that would point out to any two swings = 108 free damage as you keep claiming, looks like you're the one misinterpreting your own footage, so much for calling someone out before double checking
@@zephyrsaix8319 at 00:47 there were no pins on his tail or legs, how can my AED that I landed on his leg could reach his head?
It is inconsistent but I've had 3 explosions happen with one application of pin on an AED just now.
@@Harv-E you probably reached the pin as he lowered his head to take flight, the imagery is unclear but it doesnt make sense for the tail pin to have exploded because you can still see it as he falls down, and there is an already fully primed pin on his head that is no longer there when he falls down.
I would appreciate if you could get isolated/controlled footage for this cuz this behavior is really strange and I cant replicate it at all
@@zephyrsaix8319 at least you stopped calling me lying, it's possible I could be wrong and you're more than welcome to correct me if you have better understanding of this mechanic.
I couldn't find any info on data minings to see how they actually work but I've been testing it in the training area on the bear and I think I have a better explanation on why some explode once and why some do 3 and 6.
These "pins" I keep referring to have different sizes as we can see and depend on the type of attack we're doing they'll be placed as smaller, medium or larger, they explode once, twice or three times respectively.
Still no clue how many we can place and trigger overall cause his body is small but we can apply 2 large ones on the same part and that's why most of my explosions are 6.
Most of the time I was placing these by doing either charged slashes or shield thrusts followed up by sliding slash which all build phial gauge faster as part of my combo and that might be the reason why mine explode 6 times in AEDs.
We'll have proper data once the full game comes out.
You kept calling it SnS.
They meant sns playstyle, so a playstyle focusing on sword and shield mode rather than axe mode or pizza cutter mode.
yea? sword and shield mode.
This is how I play normally sns mode for 70% fights & only axe of silks mainly hopper
Did a Val run today ( condensend on 80% run firing pin would have been nuts) to test my new cb set 7;27 for some1 that never speedrun before 2 months ago that crazy (did duo run with friend that as never speed run 9;14 on our 1st run)
Yeah that makes more sense, apologies for being dumb.
Doesnt look useless i guess but im still not a fan :(
it give you more damage and stun so it fun