I'm delighted to hear that. Hopefully you're enjoying the plays. If you have any questions, throw them into a comment on one of the videos and I should see it and answer for you :)
My favorite combo: copy Saar's Floating Factory II and Muaat's Magmus Reactor to get a Space Dock into a supernova. Then, copy any other two faction technologies. You now have a production 2 space dock inside a supernova that no one can touch (except Muaat). The best part? You can still move produced units out of the supernova, because the rules only prohibit ships from entering a supernova, not leaving or existing in a supernova!
You wouldn’t be able to copy two other techs though. LRR 79.19: If Nekro loses floating factory, their space docks must immediately attach to a planet the player controls in the same system or be destroyed.
Letani2 and Yin Spinner is a nice one i haven´t thought about yet! :D I think you misunderstood Valkyrie Particle Weave. It only works if your opponent produces one or more hits, then you get one hit back on his groundforces. In addition to your own hits.
Hum , after little self brainstorming, i came with Production Biomes (Hacan) + Mirror computing (mentak) , 8 ressources/influence for 1 strategy token Oo. Also Impulse Core (Yin) + Salvage Operations (Mentak), sacrifice a ship and if u win u can rebuild it. Finnally with the extension coming , i have E-Res Siphon + Voidwatch (Empyrean): someone activate ur system, juicy trade goods with a prommisory note on top ^^
With POK get Crimson Legion 2 from Mahact and agree to have infantry bloodbaths on a planet close to both of your production centers - you will both get a ton of trade goods from the fights. Extra bonus if you can get Mirror Computing from Mentak to double resources gained from trade goods. Then you park your infantry (Hit on a 7) and flagship with a carrier or two on Mecatol Rex, and no one should be able to get you off.
Hello. 1:30 Where does it say that Nekro has to lose one of its own unites during combat, in order to activate tech singularity? Isn't destroying one of the opponent's units enough?
I heard that to. I think it was a misspeak as he mentioned the opposite in a prior video. I think he meant to say you just have to take out one enemy unite during combat to activate tech singularity.
We will play again this weekend, curious if someone will be Nekro. We have a veto on JolNar, maybe we play them again with the expansion. And funny, almost always someone pics Creuus although I have never see them win:)))
@@smileagain1212 sure, if you come to rural Austria;))) Creuus is very cool to play but not easy. Naalu are great, yeah, though my favourite at the moment is our Space Gypsys Saar🤘🤘🤘
Crimson Legionnaire II from the Mahact is almost as incredible as Letani Warrior II. Your forces now have a 100% recycle rate and can give you a Trade Good when they die, so you actively profit from your infantry dying - and if your opponents are foolish enough to let you get a production unit like Floating Factory II or Letani Warrior II you can immediately replenish your frontline when units die. This also turns your Flagship into a nightmare since even if they do kill it, you already have a planetful of infantry to load back on when you rebuild.
A note on Naalu hybrid crystal fighters that I think you'll enjoy. They don't need to be transported. And they'll count as half of your fleet pool. Get a fleet pool of 4 or 6 (works best with an even number) and, let's say you have Sol carrier, do the following... Fleet pool 6: 1 x Flagship 1 x Carrier 6 x Infantry 15 x fighters (5*2 for the fleet pool remaining and an extra 5 for the carrier and flagship remaining cap) Now go into a combat and use the Nekro infantry as hybrid crystal fighters 2 and you'll be swinging in with 18 fighters and a carrier, plus some infantry if you win the combat to land on the planet for giggles. Situational, it's a great strike force to soften a system up before a big punch but the added infantry makes it a viable "hit and hold" for denying a Mecatol point, or a crucial system for your own purposes. Couple this with warfare and you can have a LOT of fun! How do I know this? I did it last weekend... 😬 Except my fleet pool was 8... So I was swinging in with Flagship/Sol Carrier plus some Fighter 2s (they weren't Naalu) and it was just silly strong, if I'd been able to combo with Naalu fighters it would have been pure punishment
@@RulebreakerBoardgames heh, I'd forgotten about this. I was the sleeping giant that game, I certainly swung some big sticks...! Any fun new content on the horizon bud?
@@RulebreakerBoardgames saturn engine with floating factory is pretty horrifying too.for the price of a dread you have 4 capacity, roll 2 on a 6, and soak 4 hits, then immediately rebuild. I won't say it's particularly strong compared to other techs like saturn engine, but the titan pds is a ground unit so it can join space battles under the alastor.
What about the combo of the Sardakk N'orr Particle Weave, and the Mahact Gene Sorcerer Crimson Legionnaire so you get hard hitting infantry that are also immortal, and combo that with Transit Diodes maybe, and you can move them anywhere in the game.
Hmm for me, the Necro virus benefits the most from Mobility, haveing more options where and when you attack is a Huge advantage. Jol-Nar : Spacial Conduit Cylinder this tech is just Strong ... extremly strong you are able to pull together all your forces to retreat from somewhere or to prepare for a major battlle Together with: Wormhole Generator Ω This combination will increas your oppertunites to attack somewhere by a huge amount.
I don't think it does? You'd essentially have to choose which one your ships are, I imagine. That is a good question, but I don't have a definite answer. I would say "don't do that" if you can help it, of course.
Just started playing this game and your vids have helped me grasp some of the more complex areas of the game (like the ghosts guys). Thanks a lot man!
I'm delighted to hear that. Hopefully you're enjoying the plays. If you have any questions, throw them into a comment on one of the videos and I should see it and answer for you :)
My favorite combo: copy Saar's Floating Factory II and Muaat's Magmus Reactor to get a Space Dock into a supernova. Then, copy any other two faction technologies. You now have a production 2 space dock inside a supernova that no one can touch (except Muaat). The best part? You can still move produced units out of the supernova, because the rules only prohibit ships from entering a supernova, not leaving or existing in a supernova!
That is some serious sneaky strategising right there!
You wouldn’t be able to copy two other techs though. LRR 79.19: If Nekro loses floating factory, their space docks must immediately attach to a planet the player controls in the same system or be destroyed.
Spam pds units with deep space cannon right outside the supernova
Clearly doesn't work that way.
Letani2 and Yin Spinner is a nice one i haven´t thought about yet! :D
I think you misunderstood Valkyrie Particle Weave. It only works if your opponent produces one or more hits, then you get one hit back on his groundforces. In addition to your own hits.
Hmmm you may be right!
My understanding is Valkarie Particle Weave only applies to a round of ground combat and couldn't be used with flagship for space combat bonus.
Yes, I believe this is true.
This is one of my favorite factions 2nd only to the arborec...
You must like to watch the world burn :) Such aggressive factions!
Welll... sure
Hum , after little self brainstorming, i came with Production Biomes (Hacan) + Mirror computing (mentak) , 8 ressources/influence for 1 strategy token Oo.
Also Impulse Core (Yin) + Salvage Operations (Mentak), sacrifice a ship and if u win u can rebuild it.
Finnally with the extension coming , i have E-Res Siphon + Voidwatch (Empyrean): someone activate ur system, juicy trade goods with a prommisory note on top ^^
Nice thinking. I'm looking forward to seeing what's possible with the Prophecy of Kings stuff in the coming months :)
With POK get Crimson Legion 2 from Mahact and agree to have infantry bloodbaths on a planet close to both of your production centers - you will both get a ton of trade goods from the fights. Extra bonus if you can get Mirror Computing from Mentak to double resources gained from trade goods. Then you park your infantry (Hit on a 7) and flagship with a carrier or two on Mecatol Rex, and no one should be able to get you off.
I love the Nekro. It is my fav faction
You monster :)
Hello. 1:30 Where does it say that Nekro has to lose one of its own unites during combat, in order to activate tech singularity? Isn't destroying one of the opponent's units enough?
I heard that to. I think it was a misspeak as he mentioned the opposite in a prior video. I think he meant to say you just have to take out one enemy unite during combat to activate tech singularity.
Floating factory and lethani
This is a good shout.
Very insightful tipps.
Nullification + E-Res siphons is the most annoying combo I can think off... Everyone at the table will hate you! 🤣
Yeah, it's horrible! It forces people to work together against you though, so it is risky in some ways.
Throw in a biostims as well to really piss people off.
Great video, Nekro doesnt see playtime a lot in our group.
Good
Hah, it's probably for the best. They're very toxic at times.
We will play again this weekend, curious if someone will be Nekro.
We have a veto on JolNar, maybe we play them again with the expansion.
And funny, almost always someone pics Creuus although I have never see them win:)))
@@smileagain1212 sure, if you come to rural Austria;)))
Creuus is very cool to play but not easy.
Naalu are great, yeah, though my favourite at the moment is our Space Gypsys Saar🤘🤘🤘
Crimson Legionnaire II from the Mahact is almost as incredible as Letani Warrior II. Your forces now have a 100% recycle rate and can give you a Trade Good when they die, so you actively profit from your infantry dying - and if your opponents are foolish enough to let you get a production unit like Floating Factory II or Letani Warrior II you can immediately replenish your frontline when units die. This also turns your Flagship into a nightmare since even if they do kill it, you already have a planetful of infantry to load back on when you rebuild.
Darken The Sky = Carrier and Infantry from the Sol Player with your flagship
A note on Naalu hybrid crystal fighters that I think you'll enjoy.
They don't need to be transported. And they'll count as half of your fleet pool. Get a fleet pool of 4 or 6 (works best with an even number) and, let's say you have Sol carrier, do the following...
Fleet pool 6:
1 x Flagship
1 x Carrier
6 x Infantry
15 x fighters (5*2 for the fleet pool remaining and an extra 5 for the carrier and flagship remaining cap)
Now go into a combat and use the Nekro infantry as hybrid crystal fighters 2 and you'll be swinging in with 18 fighters and a carrier, plus some infantry if you win the combat to land on the planet for giggles.
Situational, it's a great strike force to soften a system up before a big punch but the added infantry makes it a viable "hit and hold" for denying a Mecatol point, or a crucial system for your own purposes. Couple this with warfare and you can have a LOT of fun!
How do I know this? I did it last weekend... 😬 Except my fleet pool was 8...
So I was swinging in with Flagship/Sol Carrier plus some Fighter 2s (they weren't Naalu) and it was just silly strong, if I'd been able to combo with Naalu fighters it would have been pure punishment
Wow. You absolute monster. That's crazy hahaha!
@@RulebreakerBoardgames heh, I'd forgotten about this. I was the sleeping giant that game, I certainly swung some big sticks...! Any fun new content on the horizon bud?
More Twilight Imperium videos pls
Yep, more videos on the way. We'll be diverging a bit with some other content as well, but TI stuff will continue regularly.
Going to play nekro in my next game
This helps me alot
Floating factory
Spec ops
(Or Chrystal fighters)
Production biomes
Mirror computing
(Basically mirror+any game function giving trade goods)
Letani
Advanced carrier
Non-euclidian shielding
Warsun prototype or
SATURN ENGINE ftw. 2 cost 3 move sustain to block 2 hits. (Plus duranium of course)
(Or exo-tryreme)
the Saturn Engine is going to be popular.
@@RulebreakerBoardgames saturn engine with floating factory is pretty horrifying too.for the price of a dread you have 4 capacity, roll 2 on a 6, and soak 4 hits, then immediately rebuild.
I won't say it's particularly strong compared to other techs like saturn engine, but the titan pds is a ground unit so it can join space battles under the alastor.
OMG you're right. That's one I hope to achieve one day and wreak absolute havoc
What about the combo of the Sardakk N'orr Particle Weave, and the Mahact Gene Sorcerer Crimson Legionnaire so you get hard hitting infantry that are also immortal, and combo that with Transit Diodes maybe, and you can move them anywhere in the game.
Hmm for me, the Necro virus benefits the most from Mobility, haveing more options where and when you attack is a Huge advantage.
Jol-Nar : Spacial Conduit Cylinder
this tech is just Strong ... extremly strong you are able to pull together all your forces to retreat from somewhere or to prepare for a major battlle
Together with: Wormhole Generator Ω
This combination will increas your oppertunites to attack somewhere by a huge amount.
I must take another look now that the Omega versions are out. I suspect there are even more crazy things available now.
@@RulebreakerBoardgames and thank you for your videos :)
Oh, you're very welcome!
I can confirm mirror and e-res is broken.
Yeah it's crazy!
How does the combo superdread and exo work?
I don't think it does? You'd essentially have to choose which one your ships are, I imagine. That is a good question, but I don't have a definite answer. I would say "don't do that" if you can help it, of course.
Do unit upgrades count as technology for the purpose of Valefar Assimilators?
Yes
The ones on cards do count, like Spec Ops II or Advanced Carrier II, but I believe the ones printed on race sheets don't count.
Correct, the ones on cards count. Printed ones on race sheets do not count.
Necro flagship + Sol Spec ops 2 seems totally broken. Better than fighter 2
Yeah, that's a fun one!