Oh, and this goes without saying but: Apologies to anyone who's names I mispronounced, be they stage names or user names. I mean no harm, I'm just a moron. Enjoy!
I'm Eggmanfan, the creator of the infamous Canyon CTF zone. I was 11 and had no idea what I was doing lol. This video was great and really comprehensive
Memories... took years and sheer force of will to finally produce contest submissions people liked. And yep, Blade/CoatRack/Sphere were incredible, watching them flex their skills in contest after contest was always a highlight.
I had no idea how primitive OLDC was back in 2003, there's still some levels from over the years that were brought over as tributes into the base game (2.1 - 2.2), SRB2 Riders and SRB2 Kart with a lot of recognizable names in the community that are still active to this day. I remember being introduced to OLDC through CoatRack's Marble Zone Match map when it was re-released in March of 2014.
Holy! A guy who doesn't doom post about Srb2 nowadays? Count me in! Glad you went through the whole Oldc and also through my maps as well. Rocky Field and Aquatic Corridors were my first maps that ever went publicly and while both of them were quite cramped and generally mediocre, I had a lot of fun working on those maps. To not let them fall into the obscurity, I decided to remake both maps, especially since I've vastly improved in mapping / level design throughout the years.
Thanks for the trip down memory lane. I even went back and replayed my own map, and I'm so sorry that you had to go through Desert Palace Zone (March/April 2007). I was 13 years old at the time and even then I knew it wasn't good. Going back, I don't remember making half of that level, especially the most questionable decisions (why so many areas with random wind? Why so many checkpoints without sectors that check for them? Why is one of the checkpoints buried??). I remember feeling super let down when I saw that the version most people played had a red sky. The most likely reason is that I always tested the map in slot MAP01 (as all maps should be submitted as MAP01, at least at the time), so I didn't bother to change the sky from GHZ's default sky in the level header. But I always had a feeling that I had changed it, and it was transcribed incorrectly when the host compiled all of the level headers into a single file (unfortunately, the technical terms evade me after all these years). Thank you for this video!
Awesome video! It had too many opinions at times, in my opinion, to be called “the history of the oldc,” but the oldc makes me happy, so it was really fun to see and hear thoughts on the levels for 2 hours
This is one of the most comprehensive videos on SRB2's history that I've ever seen, this is amazing! (Especially since I haven't really gotten into SRB2 until relatively recently, this is a very good introduction to the whole OLDC thing) Thanks for making this video, you deserve more views for this
This is an absolutely *_incredible_* video! I love seeing such an in-depth video about my childhood game hahaha. One thing that _did_ irk me though was how you constantly referred to Release 2.0, 2.1 and 2.2 as Demos
2:05:00 The Marsh level uses textures from Rayman 2 The Great Escape, there's also a few more levels in the newer OLDCs that include Rayman 2 textures and mechanics.
Thanks for making this. I was feeling nostalgic for these builds and the early days of SRB2 in general, but was having a hard time finding a download of the final demo.
It was really interesting in seeing glaber go from "person known for making bad maps and full on porting old srb2 stuff and getting told repeatedly to actually expand on it" to "holy shit he's making some really good levels now"
So appreciative of this video, getting heavy into SRB2 I have been so curious about it's history since the thing people always mention about SRB2 is how old it is. Your vids have been a miracle in that sense. NGL I wished you'd covered the ULDC too, loved seeing you cover the 2020 maps onwards since that's where I started, but I see you JUST posted about SUGOI. I've been waiting so long for a proper 2.2 port of it but I broke down and tried Sugoi and Subarashi and they blew my mind. I am waiting patiently for the Kimikokawaii port though, any day now....
I only learned about the ULDC after this video was completed, but I wouldn't mind making an addendum to discuss it since it is very interesting. Also, thank you for your kind words!
Also fun fact due to mystics bad behavior in the srb2 mb and his abuse of his job he was banned from mb and that was the reason why he wasn’t hosting oldc
I'm aware, I picked up on that after seeing his profile icon on the message boards being a giant white screen with the word "BANNED" on it lol. I decided to forgo mentioning it in the video since it didn't seem necessary. Apologies if that bothers you or anyone
It rebranded because their scared of people criticizing the level makers in fear of if a childs feelings get hurt Which is completely stupid because people need criticism to improve on their work
this might be a controversial opinion but SRB2's levels all are pure garbage. they ruin the pacing and just don't work in 3D. the only ok bosses i found were techno hill's and deap sea's bosses
Oh, and this goes without saying but:
Apologies to anyone who's names I mispronounced, be they stage names or user names.
I mean no harm, I'm just a moron.
Enjoy!
i liked Something Zone from Round 2 of 2021's OLDC
OLDC is actually the OFFICIAL Level Design Collab btw (it also used to be the Official Level Design Contest)
Hey, could you look at the SUGOI trilogy? It was basically the successor of the OLDC for the remainder of the 2.1 era, really solid stuff.
@@shortnameswill did you even watch the video
I'm Eggmanfan, the creator of the infamous Canyon CTF zone. I was 11 and had no idea what I was doing lol. This video was great and really comprehensive
Memories... took years and sheer force of will to finally produce contest submissions people liked.
And yep, Blade/CoatRack/Sphere were incredible, watching them flex their skills in contest after contest was always a highlight.
Damn! Good to see you still around and kicking! Your levels are a nostalgic blast!
Cant believe i got jumpscared by my own map
LOL
I had no idea how primitive OLDC was back in 2003, there's still some levels from over the years that were brought over as tributes into the base game (2.1 - 2.2), SRB2 Riders and SRB2 Kart with a lot of recognizable names in the community that are still active to this day. I remember being introduced to OLDC through CoatRack's Marble Zone Match map when it was re-released in March of 2014.
Holy! A guy who doesn't doom post about Srb2 nowadays? Count me in!
Glad you went through the whole Oldc and also through my maps as well. Rocky Field and Aquatic Corridors were my first maps that ever went publicly and while both of them were quite cramped and generally mediocre, I had a lot of fun working on those maps. To not let them fall into the obscurity, I decided to remake both maps, especially since I've vastly improved in mapping / level design throughout the years.
Thanks for the trip down memory lane. I even went back and replayed my own map, and I'm so sorry that you had to go through Desert Palace Zone (March/April 2007). I was 13 years old at the time and even then I knew it wasn't good. Going back, I don't remember making half of that level, especially the most questionable decisions (why so many areas with random wind? Why so many checkpoints without sectors that check for them? Why is one of the checkpoints buried??). I remember feeling super let down when I saw that the version most people played had a red sky. The most likely reason is that I always tested the map in slot MAP01 (as all maps should be submitted as MAP01, at least at the time), so I didn't bother to change the sky from GHZ's default sky in the level header. But I always had a feeling that I had changed it, and it was transcribed incorrectly when the host compiled all of the level headers into a single file (unfortunately, the technical terms evade me after all these years).
Thank you for this video!
Awesome video! It had too many opinions at times, in my opinion, to be called “the history of the oldc,” but the oldc makes me happy, so it was really fun to see and hear thoughts on the levels for 2 hours
This is one of the most comprehensive videos on SRB2's history that I've ever seen, this is amazing! (Especially since I haven't really gotten into SRB2 until relatively recently, this is a very good introduction to the whole OLDC thing) Thanks for making this video, you deserve more views for this
Thank you!
Such an amazing in-depth video! Im the creator that made Twilight Isles, Clockwork Grove and Sparkling Icecap 🙂 Im glad you got to play them
Thank you, for your kind words and the great levels! Definitely some of my favorite maps that I experienced.
This is an absolutely *_incredible_* video! I love seeing such an in-depth video about my childhood game hahaha. One thing that _did_ irk me though was how you constantly referred to Release 2.0, 2.1 and 2.2 as Demos
2:05:00 The Marsh level uses textures from Rayman 2 The Great Escape, there's also a few more levels in the newer OLDCs that include Rayman 2 textures and mechanics.
Thanks for making this. I was feeling nostalgic for these builds and the early days of SRB2 in general, but was having a hard time finding a download of the final demo.
I've always wanted to learn of the history of the Official Level Design Collab, so this'll be an excellent watch!
how was it?
its sad to see that most srb2 players From 2003 - 2015 are gone...and possibly for ever
2:17:14 Roger has made both that sonic colors map and the Spiral Hill pizza map, so rainbow isn't their latest submission, Spiral Hill pizza is
2:17:19 the reason why it reminds you of Sonic Shorts is that RogerRegorRoger did make shorts for sonic paradox
Not surprised by that at all lol
New here and holy jumping the rich history in these videos is astonishing
I find it funny how Glaber went from designing subpar OLDC maps, to making SRB2: The Past. I love that mod btw.
BABE GET IN HERE A NEW MRMIXTAPE MOVIE LENGTH VIDEO JUST DROPPED
crazy to see how many of my favorite circuit maps originate from OLDC’s so long ago. I started playing srb2 in 2.2.4 and played a ton of circuit
A fun trip down memory lane for sure! Thanks for all the effort put into this.
Such a good video here! I always find myself coming back to it. Thanks for making it!
Poor glaber's been eating nothing but grASS in the OLDC
L after L that only managed to be change after the 2.1 era
YEAH i was like. wait. thats THE glaber
It was really interesting in seeing glaber go from "person known for making bad maps and full on porting old srb2 stuff and getting told repeatedly to actually expand on it" to "holy shit he's making some really good levels now"
So appreciative of this video, getting heavy into SRB2 I have been so curious about it's history since the thing people always mention about SRB2 is how old it is. Your vids have been a miracle in that sense.
NGL I wished you'd covered the ULDC too, loved seeing you cover the 2020 maps onwards since that's where I started, but I see you JUST posted about SUGOI. I've been waiting so long for a proper 2.2 port of it but I broke down and tried Sugoi and Subarashi and they blew my mind. I am waiting patiently for the Kimikokawaii port though, any day now....
I only learned about the ULDC after this video was completed, but I wouldn't mind making an addendum to discuss it since it is very interesting. Also, thank you for your kind words!
Thanks for the trip down memory lane, love the video
nice vid, i'm younger than the game too. (i never knew OLDC started in 2003!)
Good timing. The first documented LDC will become 20 years old soon!
Also fun fact due to mystics bad behavior in the srb2 mb and his abuse of his job he was banned from mb and that was the reason why he wasn’t hosting oldc
I'm aware, I picked up on that after seeing his profile icon on the message boards being a giant white screen with the word "BANNED" on it lol. I decided to forgo mentioning it in the video since it didn't seem necessary. Apologies if that bothers you or anyone
No worries around this year in the mb no one doesn’t really mention mystic those days.
Nice video! Glad you played my map
Also, great video.
Thank you!
15:20 omg guys it's Nitro Man's theme
Edit: 2:12:27 omg guys it's Splash Woman's theme
oh my god the length
1:50:02 just Time-stamping to watch the rest tomorrow
2:01:42 what do you mean you won't call it CP division? .•°(ಥ▽ಥ)ノシ°•.
omg you called BlueZero4 "BlueZero64" the entire time
Look in my defence there's a user called ChaosZero64 and my brain cannot handle that distinction lmao
oh thank god you ignored my horribly rushed map lmfao
Which map did you do?
@@user-vk3mu5uk9t did you play the 2020 Fall OLDC
59:55 what's the music that starts playing here?
mystic mansion from sonic heroes
1:13:52 slight mistake with the race winner rating i thinkj
24:24 What is this music?
It's the unused Mine Maze track from the 2.2 soundtrack. You can find it on the SoundCloud page for the SRB2 2.2 ost
@@MrMixtape thanks again.
4seasons zone got remake recently
well i hate Mystic hosting it and Glaber making bad maps but i have good stuff with the others
what's wrong with Mystic hosting it?
@@herr_crustovsky the 2 month OLDC schedule he did of course when he was hosting the OLDC before he cancelled it for 2.1
Oh El Dee See
Mystic was a real one, sad he got the cancel treatment. But he did make life miserable for a considerable number of people so, perhaps it's justified.
It rebranded because their scared of people criticizing the level makers in fear of if a childs feelings get hurt
Which is completely stupid because people need criticism to improve on their work
We live in a very fragile era, what can you do. It'll pass. And you won't like it the either.
Not true. You still get feedback, and it's an actual collaborative effort.
hey uh its not a competision anymore i think
this might be a controversial opinion but SRB2's levels all are pure garbage. they ruin the pacing and just don't work in 3D. the only ok bosses i found were techno hill's and deap sea's bosses
Was the change camera with anti gravity an option during those times.. or do you just not know it.