Making 3D printable minis in Blender - Basic Tools

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  • čas přidán 9. 07. 2024
  • A general guide to getting started making 3D printable miniatures in Blender -
    focusing on making a single object.
    You can find all my miniatures at:
    www.myminifactory.com/users/d...
    %0% off during the Black Friday sale
    Discount Code: DiluvianBlackFriday
    You can find out more about the project on
    diluvianchronicles.com/
    including an early version of my miniature skirmish game Spire Seas
    or follow me on
    / diluvian_chronicles
    / diluvianc
    Music by Wayr
    wayr.bandcamp.com/community
    00:00 - Intro
    02:09 - Setup
    03:54 - Modeling Basics
    10:41 - Adding Detail
    16:12 - Finished!
  • Jak na to + styl

Komentáře • 77

  • @ItsAGhostParty
    @ItsAGhostParty Před 9 měsíci +30

    Thank you so much for this tutorial. It's surprisingly hard to find videos talking about modeling in Blender for the purpose of 3D printing your model later.

  • @PheonixKnght
    @PheonixKnght Před rokem +15

    There are so few blender 3d printable videos thank you for this.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      Thank you for watching! I'm still learning myself so glad to help!

  • @strangething77
    @strangething77 Před 2 měsíci +12

    Why on earth would you start by placing a cube in the model's hand? The rest of your model is just going to be in the way while you sculpt. It is so much easier to just make a new object, then scale & rotate it to fit the model later.

  • @Main267
    @Main267 Před 5 měsíci +3

    4:22 Blender supports drag and drop of images onto the 3D viewer, which you can then use a direct 1:1 reference inside of the modeler using orthographic projections in case your reference is really good and a profile sketch. Setting up the reference plane Blender creates to be axis aligned allows for faster copying of the reference with a mesh in front of it, using X-Ray/transparency. Just a different method to help bring in the hand drawn into the digital realm, instead of using the eyes to compare and contrast it turns it into tracing of what you've already created.

  • @callyg.628
    @callyg.628 Před 3 měsíci +2

    This was a great tutorial - I have knowledge of most of these tools but had no idea it could actually be this simple to make minis! I have subscribed for more :)

  • @magwumpus
    @magwumpus Před měsícem +1

    Thanks for providing the example scale stls! I was working on a base mesh of my own, and your model made it easy to scale appropriately.

  • @AcVinicious
    @AcVinicious Před 4 měsíci +1

    Love and Appreciation for giving out that huge information !

  • @joeszymanski3540
    @joeszymanski3540 Před 5 měsíci +2

    Blender is such a good software, I really don't know why more people don't use it.

  • @emha2441
    @emha2441 Před rokem +5

    Nice tutorial with good pacing and over all production.

  • @EdAllen
    @EdAllen Před rokem +4

    Thanks, very useful as I get started. Have bounced off of learning Blender a couple times. Trying again.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      Don't give up! It definitely has a learning curve. I bounced off myself a few times. But once you get used to it it's very rewarding!

  • @Morta1337y
    @Morta1337y Před rokem +4

    Please more vids on this topic!

  • @Nash_Idaho
    @Nash_Idaho Před rokem +8

    Nice, I always appreciate seeing other peoples process and honestly i never thought of loop cutting the big faces of the basemesh before subdividing, I'm sure my computer will appreciate it if I stop just spamming the subdivide button and did it the way you did it!

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem +1

      Hahaha! I know that feeling! My first few models would screech my PC to a halt while posing.

  • @Larky2k
    @Larky2k Před rokem +3

    You can lock out an axis by pressing shift and the axis you don't want to scale on

  • @user-ur7gg7zs8x
    @user-ur7gg7zs8x Před rokem +1

    Brilliant

  • @Broadshore
    @Broadshore Před rokem +3

    I love blender to make 3d printable models. Did some stuff for 1/6th Scale. The ONLY thing that annoys me with Blender. Scaling isn't easy.
    Also. Blenderguru is your FRIEND!

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      Oh I have definitely been taking tips from Blenderguru. Maybe not enough though!

  • @RiversEltor
    @RiversEltor Před rokem +1

    i previously made a model rigged for animation and i wanted to know if the topology need to be all in one mesh, or can the meshes just be joined together? the heads are joined to the model but are not the same mesh. i also wondered if the same thing applied to clothing.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem +1

      Good question. Yes, the whole STL has to be a single unbroken mesh, including clothing. You may be able to just remesh it to fix that though.

  • @mikevonrottenflesh
    @mikevonrottenflesh Před 11 měsíci +1

    I need to learn how to make a 3d model for a lego/mega construx compatible kukri and its sheath 😅

    • @DiluvianChronicles
      @DiluvianChronicles  Před 11 měsíci

      You can do it! Measure the handle with some calipers, make a cylinder about that size and go from there! Great project!

  • @MCHammer0000
    @MCHammer0000 Před rokem +1

    Great video! Do you also need to fix intersecting faces?

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem +1

      Thank you!
      If they are part of the same object then yes. After some experimenting, I have found you can overlap separate objects and export them together as a single stl, but each object needs to be manifold, including overlapping/double faces and stray verts. That said the repair tools on some slicers are getting pretty good, so you might be able to get away with it

    • @MCHammer0000
      @MCHammer0000 Před rokem +1

      @@DiluvianChronicles thanks for the reply! Do you generally pose the model first before combining everything? Or do you usually combine first and then pose?

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      @@MCHammer0000 I typically keep clothing and armor separate until the end. They don't always follow the armature quite how I want, so I can adjust them at the end once I have the pose set. (Make sure to make a backup copy first though!)

  • @fistedpotate
    @fistedpotate Před 7 měsíci +1

    somehow, i cant delete vertices and apply the mirror mod correctly. what am i doing wrong? maybe selecting before deleting vertices?

    • @DiluvianChronicles
      @DiluvianChronicles  Před 7 měsíci

      Make sure you aren't deleting the vertices in the middle. These will become the centerline

  • @CptDadBod
    @CptDadBod Před 5 měsíci

    how do i get from the cube to a full body person???

    • @DiluvianChronicles
      @DiluvianChronicles  Před 4 měsíci

      Its a long process. I learned just from watching some videos and lots and lots of practice. Don't let it get you down when things look off, just power through, get to a decent point and try again. just like drawing!

  • @skeleton_craftGaming
    @skeleton_craftGaming Před 2 měsíci +1

    Yes, everything that comes included with blender is free, not only are all the pre-installed add-ons free, well they're pre-installed
    Also a quick little tip if you press in any of the transforms [scale, rotate, translate and extrude (which is just a duplicate link and translate)] if you the shift button And any of x y or z it locks respective axis
    Blender has non-destructive Boolean modifiers too by the way

    • @DiluvianChronicles
      @DiluvianChronicles  Před 2 měsíci +1

      Nice tips! Thank you!

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 2 měsíci

      @@DiluvianChronicles I don't know how well the Boolean modifiers work... But yeah, and you could do some crazy stuff with geometry nodes too, though that's more advanced than anything you're probably ever going to need If you're only using blender for 3D printing.

    • @DiluvianChronicles
      @DiluvianChronicles  Před 2 měsíci +1

      Agreed. I have put off getting into geometry nodes because they haven't really seemed necessary yet.

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 2 měsíci

      @@DiluvianChronicles And they probably aren't really for the type of thing you're doing, but it's really cool some of the like. Procedural models you could make.. And then like any other modifier once you get it to the point where you like it. You can apply it as well...

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 2 měsíci

      But yeah you can implement full-on particle systems in Geo nodes...

  • @andrewowens110
    @andrewowens110 Před rokem +1

    What kind of printer do you use.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem +3

      I use an Elegoo Mars 2 resin printer. It works great! Although there are now some higher resolution options I have been eyeing.

  • @anscart2969
    @anscart2969 Před 3 měsíci +1

    "Great tutorial, let's see if that one model I made a while ago can be printed. I'll just check with the 3D-Print add-on"
    "Non-Manifold edges: 898"
    "Bad contig edges: 2934"
    Well that's gonna be fun to clean up

    • @DiluvianChronicles
      @DiluvianChronicles  Před 3 měsíci +1

      Hahahaha I feel that. A lot of it can be cleaned up easily though, especially if it's just some extra duplicate geometry.

    • @anscart2969
      @anscart2969 Před 3 měsíci +1

      @@DiluvianChronicles It really was easier tahn I expected! One question tho: the "bad contig edges" number has gone up to 6290. Will that be a problem down the line?

    • @DiluvianChronicles
      @DiluvianChronicles  Před 3 měsíci +1

      Try recalculating normals. You might have faces on both sides or opposite sides. Make sure each object has all of its faces on the outside. Do you have a lot of separate objects?

    • @anscart2969
      @anscart2969 Před 3 měsíci +1

      @@DiluvianChronicles Yeah, the model is made from about 20 different objects and when I made it I did so without the bool tool. I'll try to recalculate them later and say how it went!. Thank you so far for helping me!

    • @DiluvianChronicles
      @DiluvianChronicles  Před 3 měsíci +1

      No problem! Good luck and let me know how it goes!

  • @FlockofSmeagles
    @FlockofSmeagles Před 10 měsíci +1

    I feel like fusion would better suit this kind of workflow. Personally, I think I'd rather sculpt something like that.

    • @DiluvianChronicles
      @DiluvianChronicles  Před 10 měsíci

      I've never tried fusion, but my understanding is that its better for more hard surface modeling. I'm so used to blender at this point it might be hard to switch, though!

  • @Frank941
    @Frank941 Před dnem +1

    There were a lot of things you didn’t show how to do, you just said to do it. 🤔 I guess I just have to find another video

    • @DiluvianChronicles
      @DiluvianChronicles  Před dnem +1

      It's true. Mostly intended as motivation rather than a thorough guide. working on a new series soon!

    • @Frank941
      @Frank941 Před 18 hodinami

      @@DiluvianChronicles
      Awesome 🤗
      I am just completely new, so everything is confusing. Blender doesn’t have any official support so I’m dependent on awesome people like you that spends their precious time trying to help newbs like myself 😅
      Thank you for your help. I appreciate it. I will subscribe and check in the future if there’s more good stuff. 👍

  • @samualwilliamson1187
    @samualwilliamson1187 Před rokem +1

    My printer is down hard. Wasted $1000 on a printer thanks to a blob forming and wrecking everything it hardened around. Well, it was fun while it lasted.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      Oof. That hurts. Was it FDM? I haven't had many issues like that with my resin printer.

    • @samualwilliamson1187
      @samualwilliamson1187 Před rokem +1

      @@DiluvianChronicles Yep, fdm. My printer has wires exposed to any kind of blob forming, which got surrounded by it. In trying to fix it the wires broke away from the sensors, which were sealed due to the blob. I did find that someone created a 'sock' that sort of protects parts. I think non-stick electrical tape might work, but not sure how it would handle the heat.
      The only thing I've heard about resin catastrophes is if the the FEP tears and the liquid resin runs in the screen or printer. We're in the Wild West of this relatively new tech, so there's always something exciting happening... ;)

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem

      @@samualwilliamson1187 oh man! I have been considering an fdm printer to try out some larger prints but that sounds rough!
      And I am nervous about the sheet breaking but I think the worst case would be getting some resin on the glass.
      You are right about the wild west though!

    • @samualwilliamson1187
      @samualwilliamson1187 Před rokem +2

      @@DiluvianChronicles The sheets are usually spring steel, which allows for bending to help remove the creation. FDM (PLA anyway) is pretty tidy. It does require babysitting, at least until you are confident that it won't detach due to too much cooling or other factors. I might try a glue stick to help. There are ways to remove blobs, but they don't always work, especially if the blob got in and around the wires, housing, etc. It's like someone pouring cement on the steering column of your car.
      I'll get it running again.
      If you do decide to get an fdm printer, I suggest a Creality Ender model. You can buy one for less than a 1/3 of a Prusa. They both use many of the same parts.

    • @DiluvianChronicles
      @DiluvianChronicles  Před rokem +1

      I was eyeing the ender printers. They seem to have a very good cost:detail ratio. I may need to get a larger studio first though haaha

  • @Lordrebel3749
    @Lordrebel3749 Před dnem

    It’s a decent tutorial but you didn’t explain how to do the steps just showed doing them, like when you resized the cube, you didn’t say what you clicked on to get that window.

    • @DiluvianChronicles
      @DiluvianChronicles  Před dnem

      definitely not as clear as I should have been. planning a more in depth one soon!