Bueno siendo nuevo es obvio que no se pueda pasar cierto contenido del juego,eso no solo pasa en Arknights,además que sentido tendría que pusieran todo evento fácil y lo digo porque veo muchos quejándose de la dificultad pero cuando un evento se vuelve complicado lo primero que hacen es quejarse, quién los entiende?
Same. I started playing just before SN came out and thought to myself "damn, that's insane, but at least i see how endgame of this looks like, and it feels reasonable at where it is". And now people clear SN's hardest stages with like 2 or 3 ops and laugh at it. And then this comes out.
@@skeletronron7402 Don't feel too bad. The default stages difficulty is the maximum difficulty for an end game roster. In similar modes in the past the default used to be the easiest and you add modifiers to it to make it harder. This mode is just not good right now.
my friend who introduced me to arknights once said: remember, the more broken operators they release, they will make up with broken enemies/bosses i joined first time on break the ice event, degen BREAKS me. yea now i laugh at her
Sverdsmeltr got done dirty as a boss. He's such an interesting boss design with really unique mechanics that force you to approach your strategy in unexpected ways, but he got put in a mode where every other enemy is just a stat stick with no interesting properties whatsoever
When will they understand that making enemies damage sponges capable of killing even the tankiest of tanks in 2 hits is not the way to make engaging content
"I don't get it the boss can lock a unit , has a morbillion hp , can one shot virtually anyone and the very ground kills you why do players not like it ??"
I don't have a problem with it per se, because makes you engage with new strategies so I like it if it happens ONCE IN A WHILE. Though it means the buff system should be better built around the boss's mechanics.
@@akmalrafiaa4772 No one, and I mean NO ONE can tank that fucker anyway lol. Everyone except like two clears use superbuffed ceobe, the other exia buffsquad and another goldenglow and qiubai replacing ceobe.
@@akmalrafiaa4772 the mobs in A3(and probably S3, never tried it though, since I got the medal) specifically requires a specific niche if you want your tank to survive. In a nutshell, the stages are designed for you to use medics and support, and not just brute force your way out of it. And when I say support, it's those that provide percentile traits/effects like Sanctuary. The mode is good, but I also 95% agree with Supah's take on it.
I love how this is the first time ive seen "crunch" in a game mode; youre not forced to clear the stage without buffs but if you use buffs, *youre not gonna unlock the next stage* like, who tf thought this was a good idea lmao
the cycle is narrowing down to create a youtube channel about arknights, exploit the fanbase that will leverage you passionately and when you have enough numbers you backstab them and say "haha lol thanks i guess now i will play star rail or something because arknights now is too niche to my channel to grow anymore"
@@pedrakoo i deadass stopped playing AK because i got Kal'tsit on one pull and didn't get Ines on her own banner. I play it again now because we got Ines rerun even though it's mixed banner... wish me luck...
@A-SUS I stopped playing because the game doesn't respect your time at all, also the powercreep. That said I think I'll have to return one last time because of that new Plume skin.
@@elisehalflight fr, hope they gave more stage skip option for story mode since that's where the grind material from, just like in Blue Archives. As for powercreep i only knew Texas alter and Yato alter combo, i still use my Blemishine even though i have Kal'tsit now. But yea, the powercreep made the new ops felt like just a waifu/husbando collection now rather than meta focused also
At this point, I think it is very fair to say that the same way death is inevitable, seeing Silvergun do a fucking 4* clear or IloveAmiya make the most cursed 5* clear WILL happen eventually.
@@nevrankroatonnot really. S3 is impossible with 4 stars and probably 5 stars as seen from CN being unable to do it. Its a stat check stage and 4 and 5 stars just doesnt have enough
Been playing a little over a year now, recently hit level 120, and S3 is cancer. It practically expects you to have a full E2 level 90, M3 skill, module level 3 team in order to beat it. So I just settled with clearing S2, and that's where I'm going to leave it... I actually enjoyed CC because it felt like an incremental climb, as you played the stage more, you felt more comfortable making it more difficult for yourself, and you were rewarded for it. This mode just throws you into the frying pan and, just like you said, punishes you for making use of the main gimmick of the mode. How this gamemode went through playtesting without it being shot down as a garbage idea is beyond me.
even if your account is stacked, its still very hard for a reason I cant see why my dear god, why my account that only lacks Eyja alter and Surtr of relevant is having trouble killing this fucking stage, it makes no sense
@@SimplyNexythat's the fundamental problem of arknights that can be apply to any stages in this game tbh. The biggest reason that drove new players away imo.
@@schmushschroom3873 not really tbh, most players get driven away because the game is a tower defense with unclear lanes, so not only it is niche, but also harder to understand at first, almost all normal stages have A LOT of wiggle room for mistakes and still salvage the runs. AK will never be mainstream because of it's genre
@@SimplyNexy That's because you have a built rousters. Try to remember what new player with extremely limited pool would feels like. Without guide as well. If anything goes wrong the run is dead and everything has to be cycled correctly.
The boss and stage mechanic is good. Agreed with the stat sticks. Still, this shows that HG is experimenting. That's effort that I applaud. Though I am still frustrated by the need to clear the trash they produced. Hopefully the data / feedback they acquire can help make magic happen :)
No no, you can't give them any excuse for not bringing back CC for literally no reason and instead trying to give us new modes that are objectively worse while we have absolutely no problem with CC
trauma intervention is cool challenge for decently geared players, pinch out was interesting but we needed some better guiadance on the UI being brand new and everything, the strife stages is Hypegryph kicking you in the balls then pissing on your corpse, and expecting you to enjoy it
Honestly... your revamped concept for DoS sounds nice. Someone should send this to HG so they could work on that. Also, im not sure if you're aware, but CC is coming back for season 2. It's estimated to drop on global after Ch13.
@kyarumomochi5146 But that doesn't make sense? HG isn't an entity, it's a game dev company. Lazy? Maybe, they ripped it off pinch out. But butthurt, lol I kid you not everyone I've seen using this word are exactly being in the state themselves. The UI has addressed the problems from pinch out and is more likeable now, your negativity doesn't change the fact that it's well-recieved.
At this point I am starting to believe the actual gamemode was Trauma Intervention it’s the air refreshener from whatever hell we had to traverse to get Baguette Cardigan
DOS sucks because HG is borderline out of touch with its community. SSS was hated because of bloated stats POO was hated for bloated stats FWTS was hated for bloated stats And guess what? They STILL make another event with DAMN BLOATED STATS like they didnt saw the reception already. No wonder their seething stopped when they had to release CC back (still hurt enough to give it same UI as POO)
I feel like gating the later stages behind buffless clears was the worst decision they made because it's imposing a gargantuan wall on the reward potential for newer players. I was able to do C/B-3 without much difficulty as someone who's been playing for a little over a month but my utter lack of decent arts damage operators is making the knights on A-3 feel rather insurmountable.
The issue is that a lot of the "unusual" modes are supposed to be permanent fixtures, but they fail and we see them once or twice before the dissappear.
DoS sucks so much because of the elite enemies buffed to fucking Ultra Instinct. I have no problem with the boss being super hard to take down, but when I have to start the stage with Suzuran S3 and a full Mlynar duration to kill TWO samurais, it just feels like you're instead fighting 12 bosses.
thats what makes it work tho, the enemies have to be menaces so you have to spread your resources to deal with them, if they were weaker, buff army-ing against the boss becomes easier and completely negates it's difficulty
@@SimplyNexy That's exactly what doesn't make it work. They cut enemy count to 1/4 the usual number of enemies CC had, so to compensate they had to make every enemy 400% stronger. If this cramming of stats is the direction they did want DoS to take to make the mode stand out from CC, I guess it just wasn't for me, and for a lot of people, since CC lasted 12 iterations while this mode only one.
@@daappr we are at a point in power creep, that content cannot be hard without this type of thing no Risk 18 have been hard since Pyrite, not even Pinchout 600 was hard, theres only two ways of making the content be truly hard, like this, or pushing a lot of micro management of multiple lanes, different groups of people hate each style, I think it is good that we got DoS, I like that they keep trying different things, so everyone gets their type of content every once in a while
@@schmushschroom3873I mean, they can't undo the power creep, AK releases a lot of easy content, it is cool to have some very hard content balanced around veterans
I wish they'd design normal enemies that are only used in these crazy hard stages instead of just taking normal enemies and multiplying all of their stats by 10. Like don't just give me 60k health dublinn dude, gimme some interesting lava enemy so there's at least a little bit of flavor to the high stats if nothing else
To be honest, they should have allowed a stage reward to be obtainable everytime you defeat it instead of just one time. This way Cardigan skin (which is what most all player wanted to get) to be much much easier!
What's funny about S3 is that yes, it's not skill issue that it's hard, but another reason why it's not skill issue is because the stage feels more like a math test, there is only one answer: Ceobe. Literally every YT guide, and even my clear on that stage used Ceobe. The boss is so damn tanky nobody but buff/debuff army Ceobe can significantly touch the boss. Heck, even in kyo's guide Mylnar gets shafted to clearing out other enemies but the boss. S3 is gatekept by a drugged up dog on shrooms throwing hot knives ironically at the literal guy that is on fire already. This isn't like CC0 or 1 where max risk was gatekept by potentials, this is like Twilight of Wolumund but without the percentage towers gimmick, Ceobe is the main gimmick of DOS. DOS would probably have been a good contingency contract event, instead of focusing on buffing the enemies, it's focusing on buffing the main boss itself, like an actual raid boss. Something like Red from CC12, but if the risks on the regular avengers also affected the main boss.
@@jo-ri-oh8950 At least Gamepress claims that her attack interval reduction is double the intended value right now. That's a pretty massive chunk of dps if true.
When those bastards from Dublin yeeted the AH girls with only a couple of hits, i immediately knew this mode is ass Just worked til i got Cardigan's skill and bailed out ASAP
At least we are as a newer players allowed to be cocky and whine about stuff being hard. Other thing is, when the day 1 players calling out event total BS - that's where the problem is
TBF you only get some LMD for the latest rewards, but doesn't feel right for those that will not be able to clear it because they lack all the META characters needed for S-3.
I kinda feel good that the last reward tiers are just plain lmd because anyone can get lmd easily enough outside the event so like 80% of gamers who id the event don't miss out on anything because of not going further than s1. Real kick in the nuts would be having the main reward as the last reward tier. Like Eckogen said, the S levels are for flex purposes only.
CC makes your struggle worthy while DOS literally give you middle finger at the start of game. My problem with DOS is they lock reward only for veteran. IS you can play multiple time to get reward and CC even if you are new player you still can get reward or at least get enough point to get main reward but not DOS. You need to clear the stage to get point and you can't replay it to get more point
Completely agree with this video. Plus, the voice is back lol. I cleared everything, but that's because I'm a tryhard veteran and a masochist. I'm like Poca looking for a way to kill myself.
I just feel like they should tone back on the stats, and have the Training stages actually be training stages. I couldn’t even beat them all. But that’s one thing I dislike about Arknights Endgame too; Enemies seem to be getting stronger at a rate our operators cannot keep up with.
yeah see, ToN was designed such that if you couldn't do the hardest stage, you should still grind the earlier stages for the rewards. thats the only real change I would need for Pinch out. also the buffs are insultingly meaningless. given to you patrionizingly for failure and not being allowed to continue. theres just LAYERS of insult there. I disagree that Design of strife was attempting to be CC, I think Design of strife was meant to be a filler activity to make the waiting for chapter release bearable for people who already cleared thru 12. instead of giving people 2 weeks of dead activity as a reward for catching up. just a 0 sanity cost event with some new maps and rewards.
I used her to clear S-1 without buffs. Putting her on the top tile on those two lone tiles on the right helps a bunch. But my strat used a bunch of specialists and casters, so I couldn't get any higher without buffs or following the meta.
I'm sure the mode will get reworked and get better.. just like Trials for Navigators, I guess (edit:reclamation algorith would be more accurate, old ones were very bad lol)
I want "Timed stages" to come to actual events and main story levels also i want more bosses who have as many interesting mechanics as the Diablo boss but without the massive stat inflation level design I *don't* like how the only way to progress in the boss stages was to not use the buffs at all tbh I actually like all the 'fixes' you suggested, somehow
The mechanics were interesting for the boss, but I barely beat A-3 and had to borrow a hoshi because the enemies just hit too hard, and once I got the skin I stopped. I didn't even try the S-3. I also did not use buffs because I heard they limit the rewards.
I love your redesign of it. I would say that I'm in midgame, maybe a tiny bit higher. I try to do my best to make all my clears all originally and I only get to do that through research on stat blocks or just through intuition. I had no idea what to do and I feel horrible taking the buffs.
9:22 Nah. The key to S3 is using the mechanics of the units to get instant redeploys on certain carry units (Mjlynar, Ceobe, Suzuran, Saria, Qiubai, etc.) It requires planning and precision... it was a little tedious. But it was also satisfying b/c you must use the boss and the eaters against themselves.
Glad to see I am not the only one who thought this was yet another attempt at remaking CC. We know they eventually gave up and just made New CC, but the way there was... something
Ye i think the problem is a bit deeper than a simple "they didn't thought it through". Most of the CC's you could clear with 1-2 6* meta ops and a bunch of low stars, or just low stars if you are smart and patient enough. This one is just a stat check which is anti Arknights spirit as it can get. Is the game shifting towards p2w? Not to mention bad pulling outcomes and stuff. It feels like all the recent pull sessions i get either close or literally worst case scenario outcomes. Efja alter 250+pulls, GG i did around 200 pulls through the times her banners are on and i got jack sht so i decided to wait for the certificate shop. Typhoon i had saved up pity of around 70, on the 4th pull i got off banner. And please drop the "luck issue" BS, why is odd manipulation a taboo topic in Arknights when A) The company heavily financially benefits if the players are somewhat unlucky. B) Its proven other companies have done it based on internal and external factors.
9:26 good choice of footage here. That is easily one of the best episodes in Arknights imo. Non dps bullshit, but an actual good mechanic that makes you engage with the maps layout.
Heh, I actually completely agree with you on this one. My own experience, I beat C and B, glanced at a clear for A and did something similar to clear A, glanced at a clear for S, said 'I'm out', later came back and tried it a few times, even losing when trying to exactly follow a guide (probably not enough m3/max level), beat all the side stages...and only learned about the buff system when a friend of mine mentioned he stumbled upon it.
my alternate take is making both buffs and downsides as options, for example you want to lower their defense and you could choose a challenging downside like no melee unit spaces and the buffs and downsides have individual changes to the score at the end similar to your idea
I was like: I’m gonna so play new event. Then I completed first lvl, then I tried second… then i literally had to rework strategy of Lord Kyo, so I can apply it to my team, that lacked operators, making it the freaking Frankenstein monster, and I ain’t even tried next stages, I just don’t want to burn my brain cells on that
this mode is pure shit I'm veteran player with 30+ 6star operator at e2 lv 60 (half of them with max module) and can't even clear A-3 no matter combination of unit I have is BULL SHIT
With an account like that you should be able to at least clear A-3. Maybe not S stages, but at least A-3. I have 25 6stars and not all of them have modules and I beat A-3, S-1, S-2. If I can do it then you can beat A-3 too.
@@aizeroth8858 no, I don't have many meta/specific unit necessary, if you look up A3 guide you will see almost all of them use full team of 6*+multiple limited unit, you can have 10 e2 unit but if they are "right combination" then you can full afk A-3 no problem
@@aizeroth8858 it would be easier list the one I don't have that heavily used in multiple guide -Mlynar -Goldenglow -Nightingale -Typhon -Reedalter -Ceobe -all limited unit except Ling+NTR
@@TissueFc Then you have Rosa, Schwarz, Pozy, Ejya, Exia, Hosiguma right? Sure sounds possible to me. You don't need meta operators for A-3. Always remember you can also pick 1 from your friend list.
Huh, a SUPAH vid I actually mostly agree with, never thought I'd see the day. I do feel that it should be mentioned that, while you are punished for using buffs, the actual punishment for *when* you use said buffs becomes exponentially less worse the higher you go, which to me is the worst part of the whole event. Using a buff anywhere before the S stages flat out bars you from progressing to a higher stage (can't do C/B/A-3 without buffs? No B/A/S stages and higher for you lmao), while using buffs in S-3 instead only means on missing out some very minor lmd rewards. Case in point, my own nicheknights clear of S-3 (using only year 1 operators, see my channel for anyone interested) used all the available points on buffs, and I still got *all* the material rewards I actually wanted to get.
as a long time player with a bunch of strong 6 stars i can't even beat s1 with as many buffs as possible and every guide i looked up uses minimum 2 operators i don't have lmao they never should've gotten rid of CC
Okay, Imma say that I like your videos, but the accent hits a special spot, so keep it))) On the topic of the DOS tho... I just gave up on it after A stages (I actually liked it until that point), and then these S stages crushed my spirit completely, skill issue + my niche knights don't help it for sure 😅
Ye I agree. The buff system here is just stupid. Like it tells us to use the buff yet we wont get all the rewards if we use them? I would have been fine with being allowed 2 buffs before they start taking away rewards
I would love to see the statistics for how many accounts got the Cardigan skin and how many levels higher in the rewards they went, can't imagine very many people did, also can't imagine many people even got the skin.
I haven't touched grass and am mainly a veteran that clears with guides. This time around even the easy guides were finnicky or had operators I didn't use at all. S3 was way too hellish for me.
i’m not a whale but my account is stacked asf so the event felt doable but not fun. it’s far from the worst shit HG has released but i wouldn’t want to see this come back anyway. i miss CC.
They failed to made a equivalent replacement for CC, there's so much problems with this gamemode. I'd say the biggest problem is the requirements for getting the skin and full medals is finishing A3, but low-end clears definitely are not possible for A3 there's. Also a bug in the first week of release in CN where u could use to do A3 easier unfortunately its not avail in EN, the worst part is players who play both servers have to endure this bullshitery twice. Never hope to see this gamemode again.
Ego problem: They don't buff/nerf operators either except with modules. One example: Aren't splash casters way overcosted (and accordingly, no one uses them)? If you take random RTS game, devs are nerfing and buffing units all the time because players are winning too hard or losing too hard with them.
The issue is that it’s a gacha game, so ‘arbitrarily’ changing operators to make them better or worse is a slap in the face to their more rabid customers, AKA their moneymakers. Even if an operator REALLY needs a buff to be viable, they also can’t be allowed to be stronger than other more popular operators (typically 6-stars), and hey, guess what, that’s where the money is made! Point is, it’s probably really, really difficult to walk back on their balancing decisions pre-operator-release.
@@pqjsmzhwdidigsbrlsyahwnwue8439 Nah buffing ain't the issue, we have seen really strong modules bring back characters from bad to usable. Nerfing is the issue. How can you justify nerfing a character that someone has already spent a lot of money to get and raise? You cannot. Gachas should never nerf characters, only buff them.
@@aizeroth8858 Even buffing isn’t always a good thing. If a bad operator suddenly becomes good despite being bad for YEARS, it’ll probably feel terrible for people who skipped their banners for other operators. Also, if only buffs happen, the game will have increasingly more powercreep, which we are already seeing since that’s exactly what modules do
@@pqjsmzhwdidigsbrlsyahwnwue8439 Powercreep is not really an issue in PvE games like Arknights, it's mostly a PvP issue. In PvE, The opposite of powercreep is even worse. Imagine if bosses never got harder, future and past operators never got stronger, stages never got more challenging. The game would get boring real fast.
Wow, seeing Supah outline why it's bad makes me think a bit less bad about myself for both being a veteran and struggling to frustration with the A3. xD
Ahhh, yes, my weekly dose of arknights hating, I needed it. Also, the game mode is extremly hard, and for no good reason... not even good rewards.... P.D: finally maxed out Gummy, just for your dammed propaganda
I won’t lie when I played DOS I thought that the buffs were just there for newer players. I had thought the stages were possible without them and I was just bad. I spent so long trying and failing to doing it without buffs I didn’t even get the skin.
mode has interesting gimmicks, you can use boss and sarkaz dudes mechanic to redeploy operators without waiting, and s3 has increased redeployment time. but mode sucks anyway
This is the statement I never wanted to say, but now I want to. I would rather play Stultifera Navis on E0 rather than clearing DOS. It's just way too extreme for people with things to do, like I have to do multiple academic papers, and now you give me this bullsht of a mode. Training Intervention is good tho. S-3 can go fk itself.
I actually enjoyed a-3 a lot, it got me the feeling of when i started playing and i have to make clock making strategies to win. Its ok for a game to have hard content.
Aside from everything mentioned, the buffs themselves were uninteresting and generic. We know they're capable of doing amazing and interesting things with buffs. Just look at integrated strategies and how varied everything is.
If i remember seeing right most if not all the buffs arent even worth using for what they give. They might be good when combined but IF you could use one it wouldnt even feel easier.
8:55 slightly wrong, I am a veteran and a whale but because I don't use male operators (essentially mylner in every guide ever) I am absolutely fucked to even clear S-2. God forbid I even try S-3 again.
Imagine being a new player, trying these stages and being squashed like a bug and I tought Stultifera Navis was intimidating when I was starting.
Bueno siendo nuevo es obvio que no se pueda pasar cierto contenido del juego,eso no solo pasa en Arknights,además que sentido tendría que pusieran todo evento fácil y lo digo porque veo muchos quejándose de la dificultad pero cuando un evento se vuelve complicado lo primero que hacen es quejarse, quién los entiende?
Same. I started playing just before SN came out and thought to myself "damn, that's insane, but at least i see how endgame of this looks like, and it feels reasonable at where it is". And now people clear SN's hardest stages with like 2 or 3 ops and laugh at it. And then this comes out.
i just started arknights and ive only gotten to c3 of dos
@@skeletronron7402 Don't feel too bad. The default stages difficulty is the maximum difficulty for an end game roster. In similar modes in the past the default used to be the easiest and you add modifiers to it to make it harder. This mode is just not good right now.
my friend who introduced me to arknights once said: remember, the more broken operators they release, they will make up with broken enemies/bosses
i joined first time on break the ice event, degen BREAKS me. yea now i laugh at her
Finally the accent is bacc
I really miss it 😭😭
Imagine how hard is too keep it up for entire 12 minutes. Absolute chad
They really basically made every enemie into patriot and called it a day
Bro fr you NEED the best of the best to combat these freaks
Well atleast Patriot have awesome lore
Sverdsmeltr got done dirty as a boss. He's such an interesting boss design with really unique mechanics that force you to approach your strategy in unexpected ways, but he got put in a mode where every other enemy is just a stat stick with no interesting properties whatsoever
He’s practically a statstick himself with how High his stats are.
When will they understand that making enemies damage sponges capable of killing even the tankiest of tanks in 2 hits is not the way to make engaging content
"I don't get it the boss can lock a unit , has a morbillion hp , can one shot virtually anyone and the very ground kills you why do players not like it ??"
I don't have a problem with it per se, because makes you engage with new strategies so I like it if it happens ONCE IN A WHILE. Though it means the buff system should be better built around the boss's mechanics.
seriously bro, maxed out nian with modules and buffs couldn't survive 4 to 5 hits wtf???
@@akmalrafiaa4772 No one, and I mean NO ONE can tank that fucker anyway lol. Everyone except like two clears use superbuffed ceobe, the other exia buffsquad and another goldenglow and qiubai replacing ceobe.
@@akmalrafiaa4772 the mobs in A3(and probably S3, never tried it though, since I got the medal) specifically requires a specific niche if you want your tank to survive. In a nutshell, the stages are designed for you to use medics and support, and not just brute force your way out of it. And when I say support, it's those that provide percentile traits/effects like Sanctuary.
The mode is good, but I also 95% agree with Supah's take on it.
I didn't even know it had buffs 😭
I love how this is the first time ive seen "crunch" in a game mode; youre not forced to clear the stage without buffs but if you use buffs, *youre not gonna unlock the next stage* like, who tf thought this was a good idea lmao
Fr!
0:08 more like Arknight's only CZcamsr...
Yeah... Most CZcamsr's are leaving
the cycle is narrowing down to create a youtube channel about arknights, exploit the fanbase that will leverage you passionately and when you have enough numbers you backstab them and say "haha lol thanks i guess now i will play star rail or something because arknights now is too niche to my channel to grow anymore"
@@pedrakoo i deadass stopped playing AK because i got Kal'tsit on one pull and didn't get Ines on her own banner. I play it again now because we got Ines rerun even though it's mixed banner... wish me luck...
@A-SUS
I stopped playing because the game doesn't respect your time at all, also the powercreep.
That said I think I'll have to return one last time because of that new Plume skin.
@@elisehalflight fr, hope they gave more stage skip option for story mode since that's where the grind material from, just like in Blue Archives. As for powercreep i only knew Texas alter and Yato alter combo, i still use my Blemishine even though i have Kal'tsit now. But yea, the powercreep made the new ops felt like just a waifu/husbando collection now rather than meta focused also
8:26 of course right after I publish this video for members only, those guys start tackling S3.
At this point, I think it is very fair to say that the same way death is inevitable, seeing Silvergun do a fucking 4* clear or IloveAmiya make the most cursed 5* clear WILL happen eventually.
@@nevrankroatonnot really. S3 is impossible with 4 stars and probably 5 stars as seen from CN being unable to do it.
Its a stat check stage and 4 and 5 stars just doesnt have enough
@kyarumomochi5146 correct, its actually not possible for 4 star clear, but also you dont need the "meta" 6 stars either.
@@815TypeSirius You DEFINITELY need a few meta 6 stars tough
Fuckin flame bdsm man killing all my ops
Been playing a little over a year now, recently hit level 120, and S3 is cancer. It practically expects you to have a full E2 level 90, M3 skill, module level 3 team in order to beat it. So I just settled with clearing S2, and that's where I'm going to leave it...
I actually enjoyed CC because it felt like an incremental climb, as you played the stage more, you felt more comfortable making it more difficult for yourself, and you were rewarded for it. This mode just throws you into the frying pan and, just like you said, punishes you for making use of the main gimmick of the mode. How this gamemode went through playtesting without it being shot down as a garbage idea is beyond me.
"Here a buff you can use"
"Cool"
"But you get less reward"
"So you want to to use the buff or not"
"Yesn't"
*Smashes HG aggresively*
even if your account is stacked, its still very hard for a reason I cant see why
my dear god, why my account that only lacks Eyja alter and Surtr of relevant is having trouble killing this fucking stage, it makes no sense
Because HG decides to have those dublinn soldiers and devourers be tankier than patriot for no reason
It's hard because it is unforgiving, if anything goes wrong the run is dead everything has the to cycled correctly
@@SimplyNexythat's the fundamental problem of arknights that can be apply to any stages in this game tbh.
The biggest reason that drove new players away imo.
@@schmushschroom3873 not really tbh, most players get driven away because the game is a tower defense with unclear lanes, so not only it is niche, but also harder to understand at first, almost all normal stages have A LOT of wiggle room for mistakes and still salvage the runs. AK will never be mainstream because of it's genre
@@SimplyNexy That's because you have a built rousters. Try to remember what new player with extremely limited pool would feels like. Without guide as well. If anything goes wrong the run is dead and everything has to be cycled correctly.
As a seasoned player, i can confirm that i skipped the mode entirely.
Eh, I just copied Oyuki Ch guides for rewards. Only difficult stage was the Final S one
but which seasoning are you
@@NikkiTheViolist I'm going to guess salt.
The boss and stage mechanic is good. Agreed with the stat sticks.
Still, this shows that HG is experimenting. That's effort that I applaud. Though I am still frustrated by the need to clear the trash they produced. Hopefully the data / feedback they acquire can help make magic happen :)
No no, you can't give them any excuse for not bringing back CC for literally no reason and instead trying to give us new modes that are objectively worse while we have absolutely no problem with CC
trauma intervention is cool challenge for decently geared players, pinch out was interesting but we needed some better guiadance on the UI being brand new and everything, the strife stages is Hypegryph kicking you in the balls then pissing on your corpse, and expecting you to enjoy it
Honestly... your revamped concept for DoS sounds nice. Someone should send this to HG so they could work on that. Also, im not sure if you're aware, but CC is coming back for season 2. It's estimated to drop on global after Ch13.
Yes, but it's Pinch Out wearing CC clothes.
@@Delta-1360Better tbh. Not having a million risk branches helps a lot. Much friendlier to casuals too.
Im pretty sure it drops after zwillingsturme no? If not it'll be a pain in the ass
@@Gspoink not at all. Its UI sucks ass and they solely kept the UI because they were butthurt from people hating their CC replacement attempts
@kyarumomochi5146 But that doesn't make sense? HG isn't an entity, it's a game dev company. Lazy? Maybe, they ripped it off pinch out. But butthurt, lol I kid you not everyone I've seen using this word are exactly being in the state themselves. The UI has addressed the problems from pinch out and is more likeable now, your negativity doesn't change the fact that it's well-recieved.
At this point I am starting to believe the actual gamemode was Trauma Intervention it’s the air refreshener from whatever hell we had to traverse to get Baguette Cardigan
DOS sucks because HG is borderline out of touch with its community.
SSS was hated because of bloated stats
POO was hated for bloated stats
FWTS was hated for bloated stats
And guess what? They STILL make another event with DAMN BLOATED STATS like they didnt saw the reception already. No wonder their seething stopped when they had to release CC back (still hurt enough to give it same UI as POO)
Damn I hate those UI, it's confusing
@@hartoramasenju4012 Wich is annoying af. CC used to be so simple. Whoever designed that UI should just be fired.
Finally SUPAH is back from the kidnapper's basement
I feel like gating the later stages behind buffless clears was the worst decision they made because it's imposing a gargantuan wall on the reward potential for newer players.
I was able to do C/B-3 without much difficulty as someone who's been playing for a little over a month but my utter lack of decent arts damage operators is making the knights on A-3 feel rather insurmountable.
At this point, it should be a tradition that HG will release an "unusual" mode once in a while because, why not?
The issue is that a lot of the "unusual" modes are supposed to be permanent fixtures, but they fail and we see them once or twice before the dissappear.
HG litterally tried the same Stat check shit FIVE TIMES already. The fact that they havent learned from this is just hilarious
@@kyarumomochi5146 and we are definitely not waiting for the sixth times. Nope. Not at all.
DoS sucks so much because of the elite enemies buffed to fucking Ultra Instinct. I have no problem with the boss being super hard to take down, but when I have to start the stage with Suzuran S3 and a full Mlynar duration to kill TWO samurais, it just feels like you're instead fighting 12 bosses.
thats what makes it work tho, the enemies have to be menaces so you have to spread your resources to deal with them, if they were weaker, buff army-ing against the boss becomes easier and completely negates it's difficulty
@@SimplyNexy That's exactly what doesn't make it work. They cut enemy count to 1/4 the usual number of enemies CC had, so to compensate they had to make every enemy 400% stronger. If this cramming of stats is the direction they did want DoS to take to make the mode stand out from CC, I guess it just wasn't for me, and for a lot of people, since CC lasted 12 iterations while this mode only one.
@@SimplyNexyextremely pigeon hole you to play only the OP-est of operator isn't very good
@@daappr we are at a point in power creep, that content cannot be hard without this type of thing no Risk 18 have been hard since Pyrite, not even Pinchout 600 was hard, theres only two ways of making the content be truly hard, like this, or pushing a lot of micro management of multiple lanes, different groups of people hate each style, I think it is good that we got DoS, I like that they keep trying different things, so everyone gets their type of content every once in a while
@@schmushschroom3873I mean, they can't undo the power creep, AK releases a lot of easy content, it is cool to have some very hard content balanced around veterans
I wish they'd design normal enemies that are only used in these crazy hard stages instead of just taking normal enemies and multiplying all of their stats by 10. Like don't just give me 60k health dublinn dude, gimme some interesting lava enemy so there's at least a little bit of flavor to the high stats if nothing else
To be honest, they should have allowed a stage reward to be obtainable everytime you defeat it instead of just one time. This way Cardigan skin (which is what most all player wanted to get) to be much much easier!
I CANNOT wait till SUPHA's thoughts on CC:battleplan #1 and #2
What's funny about S3 is that yes, it's not skill issue that it's hard, but another reason why it's not skill issue is because the stage feels more like a math test, there is only one answer: Ceobe. Literally every YT guide, and even my clear on that stage used Ceobe. The boss is so damn tanky nobody but buff/debuff army Ceobe can significantly touch the boss. Heck, even in kyo's guide Mylnar gets shafted to clearing out other enemies but the boss.
S3 is gatekept by a drugged up dog on shrooms throwing hot knives ironically at the literal guy that is on fire already. This isn't like CC0 or 1 where max risk was gatekept by potentials, this is like Twilight of Wolumund but without the percentage towers gimmick, Ceobe is the main gimmick of DOS.
DOS would probably have been a good contingency contract event, instead of focusing on buffing the enemies, it's focusing on buffing the main boss itself, like an actual raid boss. Something like Red from CC12, but if the risks on the regular avengers also affected the main boss.
i love that dog
I think I saw a clear that used Exu buff/debuff army and I was shocked cause I also thought that Ceobe was the "only" possible answer
@@jo-ri-oh8950 I think that Exu clear only works because her skill is bugged and hits more times than it should?
@@PayAttEx really ? I didn't know about that.
@@jo-ri-oh8950 At least Gamepress claims that her attack interval reduction is double the intended value right now. That's a pretty massive chunk of dps if true.
Thank God the voice is back, that April 1st voice scares me
When those bastards from Dublin yeeted the AH girls with only a couple of hits, i immediately knew this mode is ass
Just worked til i got Cardigan's skill and bailed out ASAP
Final nail in the coffin to me is that the boss doesnt even has unique bgm. Despite how important it is in the lore apparently.
I am a new player who have really big ego, refusing to takes those buffs and ends up giving up on A-1
At least we are as a newer players allowed to be cocky and whine about stuff being hard. Other thing is, when the day 1 players calling out event total BS - that's where the problem is
Any map that basically requires a "mlynar rush" can fuck off. I still cleared S-3 but agree with your video.
And then theres the mf who called people "Skill Issue" by cannot beat S-3 with no buff
Watching kyo finishing the stage with overly specific operators already discouraging me to finish A3
TBF you only get some LMD for the latest rewards, but doesn't feel right for those that will not be able to clear it because they lack all the META characters needed for S-3.
I kinda feel good that the last reward tiers are just plain lmd because anyone can get lmd easily enough outside the event so like 80% of gamers who id the event don't miss out on anything because of not going further than s1. Real kick in the nuts would be having the main reward as the last reward tier. Like Eckogen said, the S levels are for flex purposes only.
CC makes your struggle worthy while DOS literally give you middle finger at the start of game.
My problem with DOS is they lock reward only for veteran. IS you can play multiple time to get reward and CC even if you are new player you still can get reward or at least get enough point to get main reward but not DOS. You need to clear the stage to get point and you can't replay it to get more point
Completely agree with this video. Plus, the voice is back lol.
I cleared everything, but that's because I'm a tryhard veteran and a masochist. I'm like Poca looking for a way to kill myself.
saying “how to fix it” for this mess is like saying that you can plunge a toilet filled with black tar
Arknights most available CZcamsr on a 50 kilometer radius
I just feel like they should tone back on the stats, and have the Training stages actually be training stages. I couldn’t even beat them all.
But that’s one thing I dislike about Arknights Endgame too; Enemies seem to be getting stronger at a rate our operators cannot keep up with.
The units can keep up, but my wallet cannot, i can't just pull every new meta units, because they almost are all of the new ones.
There are no bad doctors only bad stages.
when every enemy spawn need 1 cycle of Mlynar + suzuran + cursed doll. There's something wrong with that map
Shit, I think that I had skill issues , becouse I can't clear A-3 for 4 days
In case, anyone will ask.
I had full waifu/cool dudes team, and I didn't pull for meta units like Chalter or Typhoon.
yeah see, ToN was designed such that if you couldn't do the hardest stage, you should still grind the earlier stages for the rewards. thats the only real change I would need for Pinch out.
also the buffs are insultingly meaningless. given to you patrionizingly for failure and not being allowed to continue. theres just LAYERS of insult there.
I disagree that Design of strife was attempting to be CC, I think Design of strife was meant to be a filler activity to make the waiting for chapter release bearable for people who already cleared thru 12. instead of giving people 2 weeks of dead activity as a reward for catching up. just a 0 sanity cost event with some new maps and rewards.
I just stop trying when I saw that typhoon s3 did nothing to the enemies
What?? That’s insane😭
I used her to clear S-1 without buffs. Putting her on the top tile on those two lone tiles on the right helps a bunch. But my strat used a bunch of specialists and casters, so I couldn't get any higher without buffs or following the meta.
The moment I got the skin, I scram.
Cheesus Fluffin Rice, I do not like getting rubbed into the burning ground at all.
Phew, back to the good voice!
I'm sure the mode will get reworked and get better.. just like Trials for Navigators, I guess (edit:reclamation algorith would be more accurate, old ones were very bad lol)
I want "Timed stages" to come to actual events and main story levels
also i want more bosses who have as many interesting mechanics as the Diablo boss but without the massive stat inflation level design
I *don't* like how the only way to progress in the boss stages was to not use the buffs at all
tbh I actually like all the 'fixes' you suggested, somehow
At least the boss was really cool. Fighting an extinct race was interesting lore wise.
You know something is absolutely stupid when every guide to clear S-3 uses mylner to clear it. What bullshit.
The mechanics were interesting for the boss, but I barely beat A-3 and had to borrow a hoshi because the enemies just hit too hard, and once I got the skin I stopped. I didn't even try the S-3. I also did not use buffs because I heard they limit the rewards.
0:08 LMAO this is too funny. I never expected to see this. I like your vids. It seems like I was the only guy there liking or watching them xd
I love your redesign of it. I would say that I'm in midgame, maybe a tiny bit higher. I try to do my best to make all my clears all originally and I only get to do that through research on stat blocks or just through intuition. I had no idea what to do and I feel horrible taking the buffs.
9:22 Nah. The key to S3 is using the mechanics of the units to get instant redeploys on certain carry units (Mjlynar, Ceobe, Suzuran, Saria, Qiubai, etc.)
It requires planning and precision... it was a little tedious. But it was also satisfying b/c you must use the boss and the eaters against themselves.
I feel like the stupid difficulty at the highest difficulty would be fine if the difference isnt AN ENTITELY DIFFERENT MAP
Bro I want to hunt down who made the last 6 stages
Even as a day one player with most of the needed units I cannot beat the S-stage.
The timings are such a pain in the ass. I do not care.
Yooo that DMC3 clip was from Super Best Friends Play. Shit was a legendary moment.
Glad to see I am not the only one who thought this was yet another attempt at remaking CC.
We know they eventually gave up and just made New CC, but the way there was... something
Yes, I don't even touch S1. Got skin, leave.
Ye i think the problem is a bit deeper than a simple "they didn't thought it through". Most of the CC's you could clear with 1-2 6* meta ops and a bunch of low stars, or just low stars if you are smart and patient enough. This one is just a stat check which is anti Arknights spirit as it can get. Is the game shifting towards p2w? Not to mention bad pulling outcomes and stuff. It feels like all the recent pull sessions i get either close or literally worst case scenario outcomes. Efja alter 250+pulls, GG i did around 200 pulls through the times her banners are on and i got jack sht so i decided to wait for the certificate shop. Typhoon i had saved up pity of around 70, on the 4th pull i got off banner.
And please drop the "luck issue" BS, why is odd manipulation a taboo topic in Arknights when
A) The company heavily financially benefits if the players are somewhat unlucky.
B) Its proven other companies have done it based on internal and external factors.
9:26 good choice of footage here. That is easily one of the best episodes in Arknights imo. Non dps bullshit, but an actual good mechanic that makes you engage with the maps layout.
Heh, I actually completely agree with you on this one. My own experience, I beat C and B, glanced at a clear for A and did something similar to clear A, glanced at a clear for S, said 'I'm out', later came back and tried it a few times, even losing when trying to exactly follow a guide (probably not enough m3/max level), beat all the side stages...and only learned about the buff system when a friend of mine mentioned he stumbled upon it.
my alternate take is making both buffs and downsides as options, for example you want to lower their defense and you could choose a challenging downside like no melee unit spaces and the buffs and downsides have individual changes to the score at the end similar to your idea
I was like: I’m gonna so play new event.
Then I completed first lvl, then I tried second… then i literally had to rework strategy of Lord Kyo, so I can apply it to my team, that lacked operators, making it the freaking Frankenstein monster, and I ain’t even tried next stages, I just don’t want to burn my brain cells on that
Sometimes it's nice to have a change, but I do agree with your suggestions for how to rework DoS so that it's more rewarding.
this mode is pure shit
I'm veteran player with 30+ 6star operator at e2 lv 60 (half of them with max module) and can't even clear A-3 no matter combination of unit I have is BULL SHIT
With an account like that you should be able to at least clear A-3. Maybe not S stages, but at least A-3.
I have 25 6stars and not all of them have modules and I beat A-3, S-1, S-2. If I can do it then you can beat A-3 too.
@@aizeroth8858 no, I don't have many meta/specific unit necessary, if you look up A3 guide you will see almost all of them use full team of 6*+multiple limited unit, you can have 10 e2 unit but if they are "right combination" then you can full afk A-3 no problem
@@TissueFc List your 6*. I'm curious
@@aizeroth8858 it would be easier list the one I don't have that heavily used in multiple guide
-Mlynar
-Goldenglow
-Nightingale
-Typhon
-Reedalter
-Ceobe
-all limited unit except Ling+NTR
@@TissueFc Then you have Rosa, Schwarz, Pozy, Ejya, Exia, Hosiguma right? Sure sounds possible to me. You don't need meta operators for A-3. Always remember you can also pick 1 from your friend list.
The TBF DMC3 clip caught me completely off guard, holy shit.
As a newer player who can't get past A-1 YES ITS THE GAMEMODES FAULT 😄
Huh, a SUPAH vid I actually mostly agree with, never thought I'd see the day.
I do feel that it should be mentioned that, while you are punished for using buffs, the actual punishment for *when* you use said buffs becomes exponentially less worse the higher you go, which to me is the worst part of the whole event.
Using a buff anywhere before the S stages flat out bars you from progressing to a higher stage (can't do C/B/A-3 without buffs? No B/A/S stages and higher for you lmao), while using buffs in S-3 instead only means on missing out some very minor lmd rewards.
Case in point, my own nicheknights clear of S-3 (using only year 1 operators, see my channel for anyone interested) used all the available points on buffs, and I still got *all* the material rewards I actually wanted to get.
as a long time player with a bunch of strong 6 stars i can't even beat s1 with as many buffs as possible and every guide i looked up uses minimum 2 operators i don't have lmao
they never should've gotten rid of CC
Okay, Imma say that I like your videos, but the accent hits a special spot, so keep it)))
On the topic of the DOS tho...
I just gave up on it after A stages (I actually liked it until that point), and then these S stages crushed my spirit completely, skill issue + my niche knights don't help it for sure 😅
DoS feels like it is forcing me to play Risk 35 of CC (I only did up to 18)
Supah surely must work for HG
His accent win it all for them
Ye I agree. The buff system here is just stupid. Like it tells us to use the buff yet we wont get all the rewards if we use them? I would have been fine with being allowed 2 buffs before they start taking away rewards
I would love to see the statistics for how many accounts got the Cardigan skin and how many levels higher in the rewards they went, can't imagine very many people did, also can't imagine many people even got the skin.
I haven't touched grass and am mainly a veteran that clears with guides. This time around even the easy guides were finnicky or had operators I didn't use at all. S3 was way too hellish for me.
i’m not a whale but my account is stacked asf so the event felt doable but not fun. it’s far from the worst shit HG has released but i wouldn’t want to see this come back anyway. i miss CC.
They failed to made a equivalent replacement for CC, there's so much problems with this gamemode.
I'd say the biggest problem is the requirements for getting the skin and full medals is finishing A3, but low-end clears definitely are not possible for A3 there's.
Also a bug in the first week of release in CN where u could use to do A3 easier unfortunately its not avail in EN, the worst part is players who play both servers have to endure this bullshitery twice. Never hope to see this gamemode again.
I just want the skin and I have no idea what I am even doing even with the buffs.
DOS: the stage where the boss is the stage gimmick, and the normal enemies are the actual bosses.
Ego problem: They don't buff/nerf operators either except with modules. One example: Aren't splash casters way overcosted (and accordingly, no one uses them)?
If you take random RTS game, devs are nerfing and buffing units all the time because players are winning too hard or losing too hard with them.
The issue is that it’s a gacha game, so ‘arbitrarily’ changing operators to make them better or worse is a slap in the face to their more rabid customers, AKA their moneymakers. Even if an operator REALLY needs a buff to be viable, they also can’t be allowed to be stronger than other more popular operators (typically 6-stars), and hey, guess what, that’s where the money is made! Point is, it’s probably really, really difficult to walk back on their balancing decisions pre-operator-release.
@@pqjsmzhwdidigsbrlsyahwnwue8439 Nah buffing ain't the issue, we have seen really strong modules bring back characters from bad to usable. Nerfing is the issue. How can you justify nerfing a character that someone has already spent a lot of money to get and raise? You cannot. Gachas should never nerf characters, only buff them.
@@aizeroth8858 Even buffing isn’t always a good thing. If a bad operator suddenly becomes good despite being bad for YEARS, it’ll probably feel terrible for people who skipped their banners for other operators. Also, if only buffs happen, the game will have increasingly more powercreep, which we are already seeing since that’s exactly what modules do
@@pqjsmzhwdidigsbrlsyahwnwue8439 Powercreep is not really an issue in PvE games like Arknights, it's mostly a PvP issue. In PvE, The opposite of powercreep is even worse. Imagine if bosses never got harder, future and past operators never got stronger, stages never got more challenging. The game would get boring real fast.
How could they mess up DoS when they could make ToN?
8:00 the irony of CCB
This event shone light onto the fact I gotta touch grass since the game launched
My favourite Arknights streamer.
Wow, seeing Supah outline why it's bad makes me think a bit less bad about myself for both being a veteran and struggling to frustration with the A3. xD
Ahhh, yes, my weekly dose of arknights hating, I needed it. Also, the game mode is extremly hard, and for no good reason... not even good rewards....
P.D: finally maxed out Gummy, just for your dammed propaganda
I won’t lie when I played DOS I thought that the buffs were just there for newer players. I had thought the stages were possible without them and I was just bad. I spent so long trying and failing to doing it without buffs I didn’t even get the skin.
I just did it for cardigan skin,not touching shit unless i have to
You're right, I didn't feel good taking a buff so I just did up to S2 and called it a day.
mode has interesting gimmicks, you can use boss and sarkaz dudes mechanic to redeploy operators without waiting, and s3 has increased redeployment time. but mode sucks anyway
This is the statement I never wanted to say, but now I want to. I would rather play Stultifera Navis on E0 rather than clearing DOS. It's just way too extreme for people with things to do, like I have to do multiple academic papers, and now you give me this bullsht of a mode. Training Intervention is good tho. S-3 can go fk itself.
I actually enjoyed a-3 a lot, it got me the feeling of when i started playing and i have to make clock making strategies to win. Its ok for a game to have hard content.
Aside from everything mentioned, the buffs themselves were uninteresting and generic. We know they're capable of doing amazing and interesting things with buffs. Just look at integrated strategies and how varied everything is.
This game mode makes me puke
If i remember seeing right most if not all the buffs arent even worth using for what they give.
They might be good when combined but IF you could use one it wouldnt even feel easier.
I might be in the minority here.... But sometimes I wish we could have EASY events in Arknights too...
Nah, old players would be seething lmao
Don't FOMO, be an IDCMO
8:55 slightly wrong, I am a veteran and a whale but because I don't use male operators (essentially mylner in every guide ever) I am absolutely fucked to even clear S-2. God forbid I even try S-3 again.