Miasma of Pestilence is so weird and I think it fits perfectly on B (mid tier) because if you're playing with friends and all, that curse is no problem at all, you all stick together, hug each other and thing is mostly irrelevant. But then when you're playing with randoms it's way too often that the torch is picked up by that player that things hes on solo and the rest of the group are bots, so he just grab the torch and proceeds to run straight towards the exit... a monster yeeted someone outside the bubble? Guess he's dead. Someone is next to an altar and pinging it so we activate it? Guess he's dead too because I'm in a hurry. A bunch of coins on a corner and someone went to pick them up? Guess he's dead because only scrubs pick coins cuz coins are useless (yes, I've seen people literally saying that coins are useless and only noobs/scrubs picks them and get angry at people picking them up). Someone ask the group for a min to go afk for a quick pee? Guess It's just another sacrifice to the Plaguefather.
Thunder bolt, that thing can be the worst in certain maps with tight corridors and terrains. I got 3 chaos spawns from double thunder bolts in a tight hallway before, the result is brutal 😢😢
Just yesterday killed a loot rat on the last match and it spawned 2 rat ogres. They both then spawned 2 specials all while we killed another special that became a plague rat. All in about 30 seconds. We were in a long narrow stairwell. The spawn rate felt like 100%. Got rekt outta nowhere.
Although at first glance Baleful Empathy sounds kinda bad (and definitely depends on party skill), damage that is being shared does not mean everyone within close proximity of each other takes the same amount of damage. Say all four of your party is together and one gets hit, the damage amount is split into four and distributed. Which can make your party incredibly beefy. On the flip side, when stuff goes south and everyone is already low on health you can get knocked down very fast. Still, like the other Slaanesh curses I find this curse to be more of a boon. Compared to the other three curses in B-tier, Baleful Empathy just seems so much more docile to me and I would argue that it should belong in C-tier.
9:20 Got the blood tornados on my first time in the citadel on cataclysm. Best thing is they didnt even do much, what killed us was the elf sperging out, going invisible and bumrushing over a bridge we hadnt cleared to res our sienna. Couldnt follow fast enough, the two got swarmed, disabler ended me shortly after.
Skulls of wrath is a lot easier then the buffed enemies one since the explosion hits enemies as well so if you know what you are doing you can wipe off patrols and waves without touching most enemies
I wouldn't agree. Shit ton of hordes in this one. And I may have wiped our group once by throwing a Morgrims bomb during a LOT of elites were present and the whole area was just on giant skull bomb.
though in solo, Skulls of Wrath is terrifying. Not only is the AI too dense to get out of them, but chances are if you are downed a skull will pop next to you, ending the run even if the other AIs are still well
I play on legend and I feel like the blood tornadoes are a gamble. If you can fight in open areas they are one of the easiest but if your in tight corridors they are the worst. I have never had a problem with the Tzeentch bolts, prob worse on cata.
The most difficult is just levels under Khorn with +horde modifier, basically the hordes are near endless. I got it once in the Citadel, it took us a good 5min to get passed a room on legend because the hordes were so big and close together that one was comming before the end of the previous one. We had an ammo box right in front of the hallway we needed to go through, I was just holding fire with my short bow until I was running out of arrows, I lost count after 7 reloads of 100 arrows, it was ridiculous.
Yeah, Khorn curses do way too much, it's basically 3 effetcs in one, you have the curse itself (Tornado, Skulls, Buff Enemies), you have more Hordes (on Skulls it's way stronger tou), and you have the random Chaos Warrior spawn that can occur. For me they should get rid of more hordes, the curses themselves are already strong enough.
A semi-new player here (getting comfortable on legend, gonna start attempting cata after i farm every character up to 35) really love these informative ranking videos you do. However, I really feel like you went easy on the Khorne buffing enemies curse. Sure if its just skaven it’ll be ok, maybe you’ll have to worry about a stray overhead from a stormvermin, but with beastmen and northlanders? Holy sigmar do things become hectic fast. Makes half the chest challenges freakin painful to handle off the bat, hexed enemies start overlapping each other and making your life a living hell till you stagger lock the crowd to death. If that wasn’t enough to handle along with possible disablers and (possibly) a few chunky buffed chaos warrior in the middle of a nearly undying crowd of ice people, you throw in a grudge marked chaos spawn with shield splitter and regeneration. *and thats not even including the beast men with their rude banners and Rampart grudge marked minotaurs*
I think the Khorne buffing curse is one of the worst, you were a little too lenient on it imo Also the Khorne exploding skulls curse is whatever, the skulls hurt enemies as well so they help more than they hurt as long as you know what the dodge button is Nurlge poison clouds should be S tier its like the worst curse to get, the bolts of change are really bad but theres a chance you can kill everything before the bolt goes off and if you're having a really good run that chance is a lot higher and if you do get like 13 chaos warriors to show up you could have a career with you that can kill them very easily like grail knight or bounty hunter (I once had a bounty hunter kill 8 chaos warriors with one ult during this curse). The blood tornados are a huge pain in the ass too but if you have enough room they dont matter too much and they can move out of your way, the poison clouds never will and they appear right in your face and they appear very very often Ive had entire arenas just covered in poison clouds
So funny story on the unquenchable thirst perk. When I got that curse, I also had a boon that gave me guaranteed crits everytime I took damage. The moment I realized, I started playing doom music
I think poison hexed enemies should have a Nurgle emblem floating above their heads. The only way to tell if an enemy is hexed is by spamming Tag and see if a normal infantry guy gets highlighted, gg if an elite is hexed cuz there's literally no way to tell until they die.
@@WetMagic ohhhhh that makes sense, i play on a laptop (not a gaming one, all my settings are as low as possible) and was wondering why the enemies don't have any indication. That sucks.
Not related to curses, but is it just me, or it looks like khorne maps have more hordes and more mobs in general? Was multiple times wiped on khorne maps by endless hordes that never stahp
I think you overrated Skulls of Wrath somewhat, they're usually pretty easy to avoid and can be useful as they also damage enemies. Definitely agree with your S tier though and to add to the Bolts of Change, a friend told me how one of those struck a Chaos patrol. They ended up with three Chaos Spawns. Hardest bit about Bolts of Change is how it can snowball and you end up getting a ton of specials and elites, they don't die fast enough and then you get something even worse (multiple monsters). It's one of the fun ones though and one that you can control (to some degree) and play around, unlike the Blood Tornadoes which are just obnixious and suffocating. Edit: Changed the amount of Chaos Spawns to the correct number.
That's fair about skulls of wrath. I probably should have mentioned how they proc way way more with beastmen vs any other enemy type which is where my head was when I made this. Bolts of change is incredible I only recently discovered (the hard way) that enemies can change into monsters. That story about 6 chaos spawns is nuts though aha.
@@WetMagic I should mention that I misremembered it, talked to my friend again and it was "only" three Chaos Spawns (which is obviously still way too many all at once).
Would argue with some and addition with some special conditions. - Sulking Sorcerer is more of B/A if you play Melee only class like Slayer/GK/WP cause it’s now race with time to kill the Leach in hoard, and harder if you got weapons that have low Damage. - Nurgle and Torch: Can easily become A if you play with Random, cause there’s chance for uncoordinated move that ended up ending the run, or THAT GUY that ended up killing everyone and blaming everyone but themselves. However, if you are WP, then D (Still able to hurt your eyes) - Poison Bomb Minion: Can also turn into S if playing Melee class again, cause it’s hard to avoid killing Hex one without taking a hit. - Also Tzeentch... As Warhammer 40K TTS said, FUCKING TZEENTCH. and TTS Decius said, An Indecisive Mollusk. FUCK TZZENTCH
Fukin nurgle poison.... Both the mapwide miasma (unless you're playing warrior priest) And the hexed enemies one are either annoying or crippling, depending on map and players.
The worst one is those stupid skulls that come out of the sky and chain you for a few seconds. It's easy when things are quiet, but in a horde, they will mess you up! Is that a new slaanesh thing?!
Unquenchable Thirst while having the boon for 3 seconds of crit after taking damage makes Unquenchable Thirst a blessing since its means constant crits the whole level since it has a very short intervall.
Personally would put blood nados at B tier. Lighting one on the citadel is a nightmare no way to keep enemies from getting zapped on those tiny platforms. Infantry turns into patrol or double wave of specials.
The only thing I would change is maybe moving the nurgle infested foes to the top of b. If someone in your party gets bark skin, (unfortunately kinda rng) this curse can be a joke. Otherwise, if i get unlucky in solo runs, this is the bane of my existence, as i can't tell which enemies are hexed.
Blood tornadoes should PROBABLY be nerfed. They're, AWFUL. Even if it was just frequency we're talking about it's hard enough how fast they spawn. But the fact they have variants, that they can move in a line, or grow and also linger and do THAT much damage AND bleed? It ends runs. We were doing well for the first time on a legend run, no issues. Khorn, blood tornadoes. Kicked our butts, okay- next map. BLOOD TORNADOES AGAIN...Okay, limping along, got to the 1st citadel of 2 - BLOOD TORNADOES, DONE, dead because the combo of elites & specials and the tornadoes just bongo'd our butts to death. Tackled by an assassin, blood tornado sweeps over player that's pinned, dead instantly. Hook rat drags player through tornado, dead. Every other curse is either annoying or frustrating, Khorn just ruins us. I have, NO idea what to do to handle them better. I'm not saying make it easy but for goodness sake, the unpredictability AND near constant spawns just is too, much.
Fun fact about the Baleful Empathy curse:
It does literally nothing if you're playing solo with bots. It only affects players.
The Nurgle Poison boys have ended many a run during the last stage in Citadel of Eternity, the zone is so small and the cloud is pretty big
This
Citadel Zone 1 + Blood Tornados = Bad Time. All the tight pathing makes sure Khorne gets his skulls.
Miasma of Pestilence is so weird and I think it fits perfectly on B (mid tier) because if you're playing with friends and all, that curse is no problem at all, you all stick together, hug each other and thing is mostly irrelevant. But then when you're playing with randoms it's way too often that the torch is picked up by that player that things hes on solo and the rest of the group are bots, so he just grab the torch and proceeds to run straight towards the exit... a monster yeeted someone outside the bubble? Guess he's dead. Someone is next to an altar and pinging it so we activate it? Guess he's dead too because I'm in a hurry. A bunch of coins on a corner and someone went to pick them up? Guess he's dead because only scrubs pick coins cuz coins are useless (yes, I've seen people literally saying that coins are useless and only noobs/scrubs picks them and get angry at people picking them up). Someone ask the group for a min to go afk for a quick pee? Guess It's just another sacrifice to the Plaguefather.
Had someone in a normal run who said that books are useless bc loot is random...
Hate those rushers with burning passion. I CAME FOR SLAUGHTER, NOT RACE!
Thunder bolt, that thing can be the worst in certain maps with tight corridors and terrains. I got 3 chaos spawns from double thunder bolts in a tight hallway before, the result is brutal 😢😢
Just yesterday killed a loot rat on the last match and it spawned 2 rat ogres. They both then spawned 2 specials all while we killed another special that became a plague rat. All in about 30 seconds. We were in a long narrow stairwell.
The spawn rate felt like 100%. Got rekt outta nowhere.
Although at first glance Baleful Empathy sounds kinda bad (and definitely depends on party skill), damage that is being shared does not mean everyone within close proximity of each other takes the same amount of damage.
Say all four of your party is together and one gets hit, the damage amount is split into four and distributed. Which can make your party incredibly beefy. On the flip side, when stuff goes south and everyone is already low on health you can get knocked down very fast.
Still, like the other Slaanesh curses I find this curse to be more of a boon. Compared to the other three curses in B-tier, Baleful Empathy just seems so much more docile to me and I would argue that it should belong in C-tier.
9:20
Got the blood tornados on my first time in the citadel on cataclysm.
Best thing is they didnt even do much, what killed us was the elf sperging out, going invisible and bumrushing over a bridge we hadnt cleared to res our sienna.
Couldnt follow fast enough, the two got swarmed, disabler ended me shortly after.
Skulls of wrath is a lot easier then the buffed enemies one since the explosion hits enemies as well so if you know what you are doing you can wipe off patrols and waves without touching most enemies
100% agree the exploding heads are easy as shit
I wouldn't agree. Shit ton of hordes in this one. And I may have wiped our group once by throwing a Morgrims bomb during a LOT of elites were present and the whole area was just on giant skull bomb.
though in solo, Skulls of Wrath is terrifying. Not only is the AI too dense to get out of them, but chances are if you are downed a skull will pop next to you, ending the run even if the other AIs are still well
Skulls are highly variable depending on the map and the enemies you are facing.
I play on legend and I feel like the blood tornadoes are a gamble. If you can fight in open areas they are one of the easiest but if your in tight corridors they are the worst. I have never had a problem with the Tzeentch bolts, prob worse on cata.
The most difficult is just levels under Khorn with +horde modifier, basically the hordes are near endless. I got it once in the Citadel, it took us a good 5min to get passed a room on legend because the hordes were so big and close together that one was comming before the end of the previous one. We had an ammo box right in front of the hallway we needed to go through, I was just holding fire with my short bow until I was running out of arrows, I lost count after 7 reloads of 100 arrows, it was ridiculous.
Omg that’s sounds horrible
Yeah, Khorn curses do way too much, it's basically 3 effetcs in one, you have the curse itself (Tornado, Skulls, Buff Enemies), you have more Hordes (on Skulls it's way stronger tou), and you have the random Chaos Warrior spawn that can occur.
For me they should get rid of more hordes, the curses themselves are already strong enough.
A semi-new player here (getting comfortable on legend, gonna start attempting cata after i farm every character up to 35) really love these informative ranking videos you do. However, I really feel like you went easy on the Khorne buffing enemies curse. Sure if its just skaven it’ll be ok, maybe you’ll have to worry about a stray overhead from a stormvermin, but with beastmen and northlanders? Holy sigmar do things become hectic fast.
Makes half the chest challenges freakin painful to handle off the bat, hexed enemies start overlapping each other and making your life a living hell till you stagger lock the crowd to death. If that wasn’t enough to handle along with possible disablers and (possibly) a few chunky buffed chaos warrior in the middle of a nearly undying crowd of ice people, you throw in a grudge marked chaos spawn with shield splitter and regeneration. *and thats not even including the beast men with their rude banners and Rampart grudge marked minotaurs*
I think the Khorne buffing curse is one of the worst, you were a little too lenient on it imo
Also the Khorne exploding skulls curse is whatever, the skulls hurt enemies as well so they help more than they hurt as long as you know what the dodge button is
Nurlge poison clouds should be S tier its like the worst curse to get, the bolts of change are really bad but theres a chance you can kill everything before the bolt goes off and if you're having a really good run that chance is a lot higher and if you do get like 13 chaos warriors to show up you could have a career with you that can kill them very easily like grail knight or bounty hunter (I once had a bounty hunter kill 8 chaos warriors with one ult during this curse). The blood tornados are a huge pain in the ass too but if you have enough room they dont matter too much and they can move out of your way, the poison clouds never will and they appear right in your face and they appear very very often Ive had entire arenas just covered in poison clouds
So funny story on the unquenchable thirst perk. When I got that curse, I also had a boon that gave me guaranteed crits everytime I took damage. The moment I realized, I started playing doom music
It also works with that boon that damages you when you're above 50% health.
@@windwind3170 that too also works for me since I use healer saltzpyre lol
I think poison hexed enemies should have a Nurgle emblem floating above their heads. The only way to tell if an enemy is hexed is by spamming Tag and see if a normal infantry guy gets highlighted, gg if an elite is hexed cuz there's literally no way to tell until they die.
Isnt there a green cloud surrounding the enemy affected by the curse?
They’re supposed to have an aura around their whole body, but I don’t think people who keep their settings low can’t see effects like that.
Can confirm, I had to turn my particles up to see them during my runs
@@WetMagic ohhhhh that makes sense, i play on a laptop (not a gaming one, all my settings are as low as possible) and was wondering why the enemies don't have any indication. That sucks.
Set particle effects to medium
Bind Tag only to mousewheel down
> profit.
Not related to curses, but is it just me, or it looks like khorne maps have more hordes and more mobs in general? Was multiple times wiped on khorne maps by endless hordes that never stahp
You probably ran into a +hordes location. Those can be pretty unforgiving.
I found out that the exploding heads curse is essentially +hordes. It feels like it at least
I fucking hate the double Tzeentch curse because killing Loot Rats spawing two Rat Ogres makes perfect fucking sense and could end a run immediately.
I think you overrated Skulls of Wrath somewhat, they're usually pretty easy to avoid and can be useful as they also damage enemies. Definitely agree with your S tier though and to add to the Bolts of Change, a friend told me how one of those struck a Chaos patrol. They ended up with three Chaos Spawns.
Hardest bit about Bolts of Change is how it can snowball and you end up getting a ton of specials and elites, they don't die fast enough and then you get something even worse (multiple monsters). It's one of the fun ones though and one that you can control (to some degree) and play around, unlike the Blood Tornadoes which are just obnixious and suffocating.
Edit: Changed the amount of Chaos Spawns to the correct number.
That's fair about skulls of wrath. I probably should have mentioned how they proc way way more with beastmen vs any other enemy type which is where my head was when I made this.
Bolts of change is incredible I only recently discovered (the hard way) that enemies can change into monsters. That story about 6 chaos spawns is nuts though aha.
@@WetMagic I should mention that I misremembered it, talked to my friend again and it was "only" three Chaos Spawns (which is obviously still way too many all at once).
@@illoney5663 Still amazing. I wish I could have been there.
New favorite vermintide CZcamsr, great work dude.
Thanks boss 😁
Would argue with some and addition with some special conditions.
- Sulking Sorcerer is more of B/A if you play Melee only class like Slayer/GK/WP cause it’s now race with time to kill the Leach in hoard, and harder if you got weapons that have low Damage.
- Nurgle and Torch: Can easily become A if you play with Random, cause there’s chance for uncoordinated move that ended up ending the run, or THAT GUY that ended up killing everyone and blaming everyone but themselves. However, if you are WP, then D (Still able to hurt your eyes)
- Poison Bomb Minion: Can also turn into S if playing Melee class again, cause it’s hard to avoid killing Hex one without taking a hit.
- Also Tzeentch... As Warhammer 40K TTS said, FUCKING TZEENTCH. and TTS Decius said, An Indecisive Mollusk. FUCK TZZENTCH
Fukin nurgle poison....
Both the mapwide miasma (unless you're playing warrior priest)
And the hexed enemies one are either annoying or crippling, depending on map and players.
The worst one is those stupid skulls that come out of the sky and chain you for a few seconds. It's easy when things are quiet, but in a horde, they will mess you up! Is that a new slaanesh thing?!
Unquenchable Thirst while having the boon for 3 seconds of crit after taking damage makes Unquenchable Thirst a blessing since its means constant crits the whole level since it has a very short intervall.
This music! Soooo many good memories : D
FOR KHORNE!!!! :p I love the look of the chaos god's realm
Personally would put blood nados at B tier. Lighting one on the citadel is a nightmare no way to keep enemies from getting zapped on those tiny platforms. Infantry turns into patrol or double wave of specials.
The only thing I would change is maybe moving the nurgle infested foes to the top of b. If someone in your party gets bark skin, (unfortunately kinda rng) this curse can be a joke. Otherwise, if i get unlucky in solo runs, this is the bane of my existence, as i can't tell which enemies are hexed.
Turn up particles to medium
Bind Tag-only to mousewheel down
Done, never had issues with it on cata lol
Why the acutal f isnt Nurgles poison one in s++ goku tier? Have you ever tried to do final map with this one???
nurgle is the worst if you dont find the potion
nice epic music
realized its elder scrolls music lol
Yea it’s a couple tunes from Skyrim that I like.
Blood tornadoes should PROBABLY be nerfed.
They're, AWFUL.
Even if it was just frequency we're talking about it's hard enough how fast they spawn.
But the fact they have variants, that they can move in a line, or grow and also linger and do THAT much damage AND bleed?
It ends runs. We were doing well for the first time on a legend run, no issues. Khorn, blood tornadoes. Kicked our butts, okay- next map. BLOOD TORNADOES AGAIN...Okay, limping along, got to the 1st citadel of 2 - BLOOD TORNADOES, DONE, dead because the combo of elites & specials and the tornadoes just bongo'd our butts to death.
Tackled by an assassin, blood tornado sweeps over player that's pinned, dead instantly.
Hook rat drags player through tornado, dead.
Every other curse is either annoying or frustrating, Khorn just ruins us. I have, NO idea what to do to handle them better.
I'm not saying make it easy but for goodness sake, the unpredictability AND near constant spawns just is too, much.