Roblox Realistic Dual Render Scope

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  • čas přidán 5. 04. 2024
  • So, I optimized it more. What I'm planning on doing is adding more optimizations but, that will require me to rescript some stuff. But, it'll be worth it!
    EDIT: Gotta redo some parts of the scope and gotta redo the gun system. Found out, after reset, it breaks everything. FIXED THE SCOPE BUT TIME TO REWRITE THE GUN SYSTEM!!
  • Hry

Komentáře • 12

  • @David_KAYA
    @David_KAYA Před 3 měsíci +1

    WOAH MAN!! Keep cooking.
    By the way, are you making this scope code for an activity or for a game?

    • @whozproxy
      @whozproxy  Před 3 měsíci

      I'm making it for my game and for practice! Thank you for the comment!

  • @Isu-Ware
    @Isu-Ware Před 3 měsíci +1

    thats clean

  • @aa2816playz
    @aa2816playz Před 3 měsíci +1

    Pretty cool!

  • @SentientShades
    @SentientShades Před 3 měsíci +2

    how do you make it not lag at all 😭

    • @whozproxy
      @whozproxy  Před 3 měsíci

      It took a lot of optimization and bunch of failed attempts. Im currently still adding more optimizations

    • @SentientShades
      @SentientShades Před 3 měsíci

      @@whozproxy whats your pc build?

    • @whozproxy
      @whozproxy  Před 3 měsíci

      @@SentientShades pcpartpicker.com/list/sqB8Cd My siblings play on an older PC that isn't eligible for Windows 11 and it still runs fine! Also, I've tested it a bunch and It works fine with 3+ scopes activated at once!

    • @SentientShades
      @SentientShades Před 3 měsíci

      @@whozproxymy friend was saying it’s running well because you have like 3 4090’s (and then I reminded him Roblox is cpu based). he’s been trying to create one for awhile and he’s made good progress with his optimization but it’s still too laggy to be practical (40-60 fps ), can you give me any tips? Like what frame rate are you rendering the background

    • @whozproxy
      @whozproxy  Před 3 měsíci

      @@SentientShades One thing he can do is have a separate render of the map and never update it as the map is not gonna change. I personally am currently adding that to my scope. Instead of using renderstepped I’m using a while loop that repeats after 0.025 seconds. It clears then draws. My gpu is pretty good but, it is not as good as the 4090. EDIT: another tip that I forgot to say is to make sure you’re not starting a new forloop every time inside of the other loop.