The Ultimate Houdini Hack | Paul Esteves | OFFF 2023

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  • čas přidán 30. 07. 2024
  • In this talk we'll cover some super easy projects that give awesome results. People always say Houdini is super hard to learn, so my goal in this talk is to give you an easy starting point to get some fun projects going.
    Paul Esteves is a freelance 3D generalist working mainly in the motion design industry. He loves Houdini, and also enjoys playing his guitar and woodworking. Paul lives in Munich, Germany, but was originally from a sunny little town in South Africa called Durban.
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Komentáře • 30

  • @XianJaxxon
    @XianJaxxon Před rokem +20

    So many Houdini Artists get enamored with complexity; it's always great to see someone who likes to keep it simple and still gets great results.

  • @ifaisalstudio
    @ifaisalstudio Před rokem +18

    Paul Esteves is a legend.

  • @TheLizardKing752
    @TheLizardKing752 Před rokem +23

    It's super nice of you guys to project the powerpoint on top of the footage in post. So easy to see that way. Even though his head gets cut off occasionally.

    • @syno3608
      @syno3608 Před rokem

      I thought what's happening to his head . this clears it :D

    • @nickberckley
      @nickberckley Před rokem +1

      You'd think VFX software company would be able to mask and avoid head cuts tho

  • @dirtcreature3d
    @dirtcreature3d Před rokem +5

    Paul is the GOAT, dope presentation

  • @tomroohan
    @tomroohan Před rokem +2

    The whole surfing background and v-neck thing makes sense now

  • @vipergx
    @vipergx Před rokem +1

    2 of my favorite Houdini people onstage. Yay!

  • @pragmaticvfx
    @pragmaticvfx Před rokem +2

    Paul's presentation style is top notch! Awesome work mate :P

  • @shaunramkelawon
    @shaunramkelawon Před 6 měsíci

    wow! a Durban boy killing the game :) love how many SA experts there are. Great lesson!!

  • @OX_Tools
    @OX_Tools Před rokem +12

    "And then you read the sideFX documentation, which doesn't really make sense to anyone."
    Yup

    • @TheLizardKing752
      @TheLizardKing752 Před rokem +6

      I spent like an entire day being frustrated with the vex "intersect" function only to realize it detects intersections with itself first and you need to offset the starting position along the normal slightly. I guess it makes sense if you think about it, but it would have been nice to mention in the documentation.

    • @sams_3d_stuff
      @sams_3d_stuff Před rokem +1

      ​@@TheLizardKing752 Ahaha, same!!

  • @wernerziemerink
    @wernerziemerink Před rokem +1

    Lekker Paul! Great presentation. For me the power of Houdini lays in the non destructive workflow. Nothing else out there does it remotely as well. Makes for great fun when exploring ideas.

  • @rendermanpro
    @rendermanpro Před rokem

    Duct taped projector patch overlay 🤣Love Paul short videos, so awesome.

  • @philippwelsing9108
    @philippwelsing9108 Před 4 měsíci

    Still absolutely love this talk. So inspiring. 🙌

  • @evanlane1690
    @evanlane1690 Před rokem +2

    This is so good!

  • @samartini1
    @samartini1 Před 11 měsíci

    it's always great to see these little hacks, I'm just so glad I've come to Houdini as my main DCC. Being a MODO modeller, a C4D motion and product design it's now nice to rely on Blender for modelling and Houdini for the rest. It's great to see MOPS spoken about as you forget what it can offer.
    As for someone asking the question, which should you use...
    C4D is great for rapid iteration / protoype with the cloth systems, but it soon bogs down and can be unreliable compared to H. The big H just works, it is consistent and most systems work with others or has the ability. I.e. X-particles isn't required in H. Blender can get bogged down real quick too. For me consistency and predictability is the key and as Paul mentions, you have to build up your systems, but once you do, you've got something to be proud of, and your knowledge expands without realising.
    It does take time and H does need some investment as it is a non-destructive workflow.

  • @danieladule8111
    @danieladule8111 Před rokem

    finally!! been waiting for this.

  • @diyz3n
    @diyz3n Před rokem

    This presentation was the best ever, thanks paul and Entagma I enjoyed that 🎉

  • @slick3d392
    @slick3d392 Před rokem

    Great presentation.

  • @thedarkmatterplanet
    @thedarkmatterplanet Před rokem

    Great stuff, tough room...

  • @kevinhall7857
    @kevinhall7857 Před rokem

    Lekker!

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před rokem +4

    34:15 🤣🤣🤣🤣😂😂

  • @sams_3d_stuff
    @sams_3d_stuff Před rokem

    🎉🎉

  • @RomanJahns
    @RomanJahns Před rokem

    Oh man, this makes me want to jump right into Houdini. After a year of Blender Geometry Nodes this seems so approachable, but I’m not sure if it’s actually my understanding or this great presentation. 🤝

  • @LenscowboySA
    @LenscowboySA Před 10 měsíci

    Still haven't lost that accent hey bra? 🙂

  • @philippwelsing9108
    @philippwelsing9108 Před rokem +2

    Moritz and Paul in one video, gotta love that. SO inspirational. The hack with the "pollen emitter". NICE! I also am weird and share both of you guys' humour. 🥲