Houdini
Houdini
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Houdini Fur Lookdev | Getting Started
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/
Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
zhlédnutí: 839

Video

Houdini Fur Lookdev | 12 Fur Pattern Textures
zhlédnutí 493Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Creating pattern textures and percentage masks for fur variations. Craft unique fur patterns to enrich your lookdev project.
Houdini Fur Lookdev | Render 06
zhlédnutí 919Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | Render 05
zhlédnutí 726Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | Overview
zhlédnutí 890Před 12 hodinami
A comprehensive introduction to the Fur Lookdev series, outlining the topics and objectives of the tutorials. Get a sneak peek into the exciting journey of fur creation and rendering.
Houdini Fur Lookdev | 07 Lookdev Tool Overview
zhlédnutí 207Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Exploring lighting setups for different conditions (sunny, overcast, TT) to achieve realistic fur illumination. Learn how to light fur optimally in any scene.
Houdini Fur Lookdev | 09 Rendering Properties and Camera Setup
zhlédnutí 157Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Configuring rendering properties and camera settings for optimal fur rendering. Learn to fine-tune settings for the most realistic and efficient renders.
Houdini Fur Lookdev | Render 04
zhlédnutí 201Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | 14 Presentation Setup
zhlédnutí 161Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Setting up the scene for a final presentation, including lighting and camera settings. Prepare your work for a professional-quality presentation.
Houdini Fur Lookdev | 11 Melanin Value Adjustments
zhlédnutí 345Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Modifying melanin values to create variations in fur coloration. Unlock new levels of realism with precise color adjustments.
Houdini Fur Lookdev | 08 Scene Setup and Layout
zhlédnutí 374Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Setting up the scene layout with appropriate props and lighting to highlight the fur look development. Discover the essentials for creating a visually engaging fur showcase.
Houdini Fur Lookdev | 10 Grooming Fur
zhlédnutí 352Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Adjusting grooming attributes like density, length, and width to achieve desired fur shapes and styles. Explore how grooming impacts the final look of your fur creation.
Houdini Fur Lookdev | 02 Melanin Research
zhlédnutí 662Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ An overview of melanin distribution in fur and its importance in determining realistic fur colors. Delve into the science behind fur pigmentation and its artistic application.
Houdini Fur Lookdev | Render 03
zhlédnutí 164Před 12 hodinami
Houdini Fur Lookdev | Render 03
Houdini Fur Lookdev | 03 Hair Structure
zhlédnutí 270Před 12 hodinami
Houdini Fur Lookdev | 03 Hair Structure
Houdini Fur Lookdev | Render 02
zhlédnutí 169Před 12 hodinami
Houdini Fur Lookdev | Render 02
Houdini Fur Lookdev | Render 01
zhlédnutí 764Před 12 hodinami
Houdini Fur Lookdev | Render 01
Houdini Fur Lookdev | 05 Fur Layer Node Setup
zhlédnutí 284Před 12 hodinami
Houdini Fur Lookdev | 05 Fur Layer Node Setup
Houdini Fur Lookdev | 04 Melanin Node Setup
zhlédnutí 259Před 12 hodinami
Houdini Fur Lookdev | 04 Melanin Node Setup
Houdini Fur Lookdev | 06 Karma Fur Shading Properties
zhlédnutí 194Před 12 hodinami
Houdini Fur Lookdev | 06 Karma Fur Shading Properties
Houdini Fur Lookdev | 01 Photo Reference
zhlédnutí 508Před 12 hodinami
Houdini Fur Lookdev | 01 Photo Reference
Houdini Fur Lookdev | 13 Melanin Layering Using Textures
zhlédnutí 185Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Using texture maps to control and layer melanin values for nuanced fur coloration. Blend scientific accuracy with artistic flair for stunning results.
Houdini Fur Lookdev | 15 Presentation Renders
zhlédnutí 260Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Final rendering of the fur lookdev in both turntables and still frames for a polished presentation. Showcase your fur mastery with beautiful, high-quality renders.
AXIS Studios | 15 Years of Houdini | Houdini Connect
zhlédnutí 4,2KPřed dnem
AXIS Studios | 15 Years of Houdini | Houdini Connect
Project GROT | Overview
zhlédnutí 5KPřed 21 dnem
Project GROT | Overview
EPC | Project GROT | Rock Displacement
zhlédnutí 2,2KPřed 21 dnem
EPC | Project GROT | Rock Displacement
EPC Project GROT Lava Terrains
zhlédnutí 1,7KPřed 21 dnem
EPC Project GROT Lava Terrains
EPC Project GROT Procedural Ruins Part2 Flesh
zhlédnutí 2,2KPřed 21 dnem
EPC Project GROT Procedural Ruins Part2 Flesh
EPC Project GROT Procedural Ruins Part1 Fracturing
zhlédnutí 3,2KPřed 21 dnem
EPC Project GROT Procedural Ruins Part1 Fracturing
18. Dust From Falling Pieces
zhlédnutí 1,4KPřed 28 dny
18. Dust From Falling Pieces

Komentáře

  • @_2uj
    @_2uj Před 3 hodinami

    3:11

  • @landofparadise6922
    @landofparadise6922 Před 23 hodinami

    I got files, thx you Sidefx! your heli - mine now

  • @velvetbiscuit7621
    @velvetbiscuit7621 Před dnem

    Hello, any updates on the issue where it doesnt let you paint even when hitting Enter in the viewport? thanks

  • @aki_gong6271
    @aki_gong6271 Před 2 dny

    Amazing masterclass about Houdini workflows, and how to work creatively with them. Thanks so much for sharing and big congrats on your work.

  • @funbox4364
    @funbox4364 Před 2 dny

    감사합니다. 영상 도움으로 프로젝트를 생성했어요.

  • @SeregaZinin
    @SeregaZinin Před 2 dny

    Omniverse render does not support "displacement"

  • @strangeapprentice
    @strangeapprentice Před 2 dny

    Wonder if there will be new Modeling updates in 20.5?

  • @Just_NE
    @Just_NE Před 3 dny

    Wft where is eminem

  • @helos09
    @helos09 Před 4 dny

    OMG this is amazing...Thank you so much

  • @ShredderLFFFRegalado

    Ok, what is the difference with having a cache of the cloth simulation and the machine learning? is it that now is real time, that is the only difference?

  • @LegitMick
    @LegitMick Před 4 dny

    What software is used for creating the petals normal map? At ~28:15

  • @gangsterwangsterman8417

    wait a minute this isnt eminem

  • @gabocavallaro
    @gabocavallaro Před 4 dny

    Hi Im trying to also export my guides for custom simulation but they are coming to UE as a separate group.. without curves how can I set up this in the best way?

  • @CheesyShortPlay
    @CheesyShortPlay Před 4 dny

    打破零回复🐶

  • @touristhawk
    @touristhawk Před 5 dny

    is there a way to make importing faster for file pattern hda? i'm kinda sure it can import faster something like datasmith does? it takes like 20-30 seconds to import a mesh and load it to scene with 50-60k polygons or less.

  • @AndramagamA
    @AndramagamA Před 5 dny

    Sidefx team, could you make a muscle and tissue content please?

  • @phloxie
    @phloxie Před 5 dny

    nice! hope to learn something about fur physics one day, is there anything fluff movement related planned?

  • @user-zh4ji2fn5o
    @user-zh4ji2fn5o Před 5 dny

    error message "local variable @pdg_output and @pdg_input not found" comes out.. anyone know how to fix it?

  • @vladandreiiliescu2890

    lovley thanks :) !!! 🥳

  • @ShawnWang
    @ShawnWang Před 6 dny

    how to switch between ik and fk for arms and legs?

  • @christophercraves
    @christophercraves Před 6 dny

    Is this method suitable for rbd ?

  • @Deviner75
    @Deviner75 Před 6 dny

    crazy cooll

  • @Deviner75
    @Deviner75 Před 6 dny

    "a very simple graph"

  • @emmanuelagudo4918
    @emmanuelagudo4918 Před 7 dny

    This framework opens a new world of musical visualization. Thank you for sharing your work.

  • @osmosis.3050
    @osmosis.3050 Před 7 dny

    GNSS by MGXS such a beautiful project!

  • @Staglaitor
    @Staglaitor Před 7 dny

    Your tutorial about karma is cool! Whta about upgrade to houdini 20?

  • @Gerharddej
    @Gerharddej Před 7 dny

    Why is it such a convoluted process to just clone stamp an area on the mesh onto another area for that lime?

  • @serjkirchano1931
    @serjkirchano1931 Před 7 dny

    Great presentation!

  • @yjlmc256
    @yjlmc256 Před 8 dny

    guys,at the 11:58 ,how to add the two movements together?thanks

  • @c421t
    @c421t Před 8 dny

    I can't believe a school would use mac for any game design or vfx

  • @APERTURE_SC
    @APERTURE_SC Před 8 dny

    siiick!

  • @Guus
    @Guus Před 8 dny

    <3

  • @stepanshnder1850
    @stepanshnder1850 Před 8 dny

    can I remove the individual blocks of the building in henrille later??? I mean those square pieces of the facade??? This is very important to me.

  • @kasali2739
    @kasali2739 Před 8 dny

    In my case i have several hdas for different type of buildings, how to apply them, according to parcel attribute?

  • @gtrzdaddy
    @gtrzdaddy Před 8 dny

    Could we please get tutorials like this on the APEX rigging?

  • @Cypoes.graphics
    @Cypoes.graphics Před 9 dny

    Fuat is the best! He gave a workshop and then a whole semester class at our uni, and ever since I have had a blast diving into Houdini!

  • @Brebkat
    @Brebkat Před 10 dny

    Deleted my whole scene!? And doesnt function...

  • @innanoshe
    @innanoshe Před 10 dny

    Well done guys

  • @HristoVelev
    @HristoVelev Před 10 dny

    Been a pleasure, and thanks again to SideFX and FMX! Hit me up with any questions! Cheers

  • @edh615
    @edh615 Před 11 dny

    Beautiful work!!!!

  • @massimobaita7178
    @massimobaita7178 Před 11 dny

    Thank You very much!

  • @babakjamcg
    @babakjamcg Před 11 dny

    thanks paul for sharing these useful resources

  • @lobsangdhondup4457
    @lobsangdhondup4457 Před 11 dny

    man he explain the stuff sooo good

  • @varunaiyar6214
    @varunaiyar6214 Před 11 dny

    John Lynch should host every Masterclass

  • @qyoinqyuri
    @qyoinqyuri Před 11 dny

    Even MatCaps don't look accurate in Houdini viewport, sorry jump on the bandwagon but a unified system like Blender's would be amazing if at all possible. Even Unreal Engine supports real-time rendering and Path Tracing without having to change any materials, just one button.

  • @edmungbean
    @edmungbean Před 11 dny

    I would love that SOP vellum wind solver haha

  • @phecalelafia7850
    @phecalelafia7850 Před 12 dny

    Fix the viewport !!! Blender will take the market at this rate

    • @patrickl9930
      @patrickl9930 Před 11 dny

      Blender doesn’t have vex, or unified sims. I don’t use Houdini because of the viewport.

    • @imkira1100
      @imkira1100 Před 11 dny

      Actually I don't like its viewport either , But blender taking over houdini in market is very tough.

    • @asr59
      @asr59 Před 11 dny

      I've found this issue where after a while using the software (happens randomly), the viewport doesn't update properly anymore, so I had to close the "viewport" tab and open a new one. Is that what you are referring to?

    • @perugaawd7591
      @perugaawd7591 Před 10 dny

      Here comes a guy who will say blender is best without using Houdini. I think it's a disease happens to many new blender artist. Blender can't be close to market of movie 😂

    • @gioberianidze2756
      @gioberianidze2756 Před 7 dny

      I Use houdini and blender on daily bases, and can confirm, that blender not even close, in viewport performance. Every time you import simulation, via alembic, the viewport performance drops immediately. I really can't understand, what you mean by, "will take the market" but that's statement, is not valid at all. I don't even want to compare both, in actual tool set, but wait !!! Blender now supports simulation caching in "Geo node" is that not innovative guys???? Blender is pure joke at this point.

  • @maksymilianlewinski8619

    Is someone humming in the background :D?

  • @pavinivfx
    @pavinivfx Před 12 dny

    Viewport fixes when

    • @edmungbean
      @edmungbean Před 11 dny

      Just assign a hotkey to Labs Viewport Reset

    • @milad_savar
      @milad_savar Před 11 dny

      Seems all have viewport issues :/

    • @asr59
      @asr59 Před 10 dny

      which are the main issues with the viewport?

    • @gh0st_h4rdware27
      @gh0st_h4rdware27 Před 10 dny

      Viewport won’t update, weird ghosting geometry, attributes won’t show

  • @artadecram_9624
    @artadecram_9624 Před 12 dny

    Cool! You touched some time some hydra - where can i hear you about this topic - in detail?