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Houdini
Canada
Registrace 28. 02. 2008
SideFX is a world leader in the development of 3D animation and visual effects software for use in film, TV, commercials and video games. SideFX award-winning Houdini software utilizes a node-based procedural approach which provides digital artists with an unprecedented level of power, flexibility and control.
Houdini’s comprehensive feature set includes modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. Houdini is available for the Mac OS X, Linux and Windows operating systems.
Houdini’s comprehensive feature set includes modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. Houdini is available for the Mac OS X, Linux and Windows operating systems.
Houdini Fur Lookdev | Getting Started
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/
Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
zhlédnutí: 839
Video
Houdini Fur Lookdev | 12 Fur Pattern Textures
zhlédnutí 493Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Creating pattern textures and percentage masks for fur variations. Craft unique fur patterns to enrich your lookdev project.
Houdini Fur Lookdev | Render 06
zhlédnutí 919Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | Render 05
zhlédnutí 726Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | Overview
zhlédnutí 890Před 12 hodinami
A comprehensive introduction to the Fur Lookdev series, outlining the topics and objectives of the tutorials. Get a sneak peek into the exciting journey of fur creation and rendering.
Houdini Fur Lookdev | 07 Lookdev Tool Overview
zhlédnutí 207Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Exploring lighting setups for different conditions (sunny, overcast, TT) to achieve realistic fur illumination. Learn how to light fur optimally in any scene.
Houdini Fur Lookdev | 09 Rendering Properties and Camera Setup
zhlédnutí 157Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Configuring rendering properties and camera settings for optimal fur rendering. Learn to fine-tune settings for the most realistic and efficient renders.
Houdini Fur Lookdev | Render 04
zhlédnutí 201Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Explore a shot that includes fur creation and Karma rendering using Houdini. Learn how to configure a melanin node for accurate fur shading and coloration. Set up Karma Fur shading properties for realistic fur rendering. Learn how to prepare the properties and camera settings for optimal results.
Houdini Fur Lookdev | 14 Presentation Setup
zhlédnutí 161Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Setting up the scene for a final presentation, including lighting and camera settings. Prepare your work for a professional-quality presentation.
Houdini Fur Lookdev | 11 Melanin Value Adjustments
zhlédnutí 345Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Modifying melanin values to create variations in fur coloration. Unlock new levels of realism with precise color adjustments.
Houdini Fur Lookdev | 08 Scene Setup and Layout
zhlédnutí 374Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Setting up the scene layout with appropriate props and lighting to highlight the fur look development. Discover the essentials for creating a visually engaging fur showcase.
Houdini Fur Lookdev | 10 Grooming Fur
zhlédnutí 352Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Adjusting grooming attributes like density, length, and width to achieve desired fur shapes and styles. Explore how grooming impacts the final look of your fur creation.
Houdini Fur Lookdev | 02 Melanin Research
zhlédnutí 662Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ An overview of melanin distribution in fur and its importance in determining realistic fur colors. Delve into the science behind fur pigmentation and its artistic application.
Houdini Fur Lookdev | 03 Hair Structure
zhlédnutí 270Před 12 hodinami
Houdini Fur Lookdev | 03 Hair Structure
Houdini Fur Lookdev | 05 Fur Layer Node Setup
zhlédnutí 284Před 12 hodinami
Houdini Fur Lookdev | 05 Fur Layer Node Setup
Houdini Fur Lookdev | 04 Melanin Node Setup
zhlédnutí 259Před 12 hodinami
Houdini Fur Lookdev | 04 Melanin Node Setup
Houdini Fur Lookdev | 06 Karma Fur Shading Properties
zhlédnutí 194Před 12 hodinami
Houdini Fur Lookdev | 06 Karma Fur Shading Properties
Houdini Fur Lookdev | 01 Photo Reference
zhlédnutí 508Před 12 hodinami
Houdini Fur Lookdev | 01 Photo Reference
Houdini Fur Lookdev | 13 Melanin Layering Using Textures
zhlédnutí 185Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Using texture maps to control and layer melanin values for nuanced fur coloration. Blend scientific accuracy with artistic flair for stunning results.
Houdini Fur Lookdev | 15 Presentation Renders
zhlédnutí 260Před 12 hodinami
Lessons and Project Files: www.sidefx.com/fur-lookdev-series/ Final rendering of the fur lookdev in both turntables and still frames for a polished presentation. Showcase your fur mastery with beautiful, high-quality renders.
AXIS Studios | 15 Years of Houdini | Houdini Connect
zhlédnutí 4,2KPřed dnem
AXIS Studios | 15 Years of Houdini | Houdini Connect
EPC | Project GROT | Rock Displacement
zhlédnutí 2,2KPřed 21 dnem
EPC | Project GROT | Rock Displacement
EPC Project GROT Procedural Ruins Part2 Flesh
zhlédnutí 2,2KPřed 21 dnem
EPC Project GROT Procedural Ruins Part2 Flesh
EPC Project GROT Procedural Ruins Part1 Fracturing
zhlédnutí 3,2KPřed 21 dnem
EPC Project GROT Procedural Ruins Part1 Fracturing
3:11
I got files, thx you Sidefx! your heli - mine now
Hello, any updates on the issue where it doesnt let you paint even when hitting Enter in the viewport? thanks
Amazing masterclass about Houdini workflows, and how to work creatively with them. Thanks so much for sharing and big congrats on your work.
감사합니다. 영상 도움으로 프로젝트를 생성했어요.
Omniverse render does not support "displacement"
Wonder if there will be new Modeling updates in 20.5?
Wft where is eminem
OMG this is amazing...Thank you so much
Ok, what is the difference with having a cache of the cloth simulation and the machine learning? is it that now is real time, that is the only difference?
What software is used for creating the petals normal map? At ~28:15
Blackmagic Fusion
wait a minute this isnt eminem
Hi Im trying to also export my guides for custom simulation but they are coming to UE as a separate group.. without curves how can I set up this in the best way?
打破零回复🐶
is there a way to make importing faster for file pattern hda? i'm kinda sure it can import faster something like datasmith does? it takes like 20-30 seconds to import a mesh and load it to scene with 50-60k polygons or less.
Sidefx team, could you make a muscle and tissue content please?
nice! hope to learn something about fur physics one day, is there anything fluff movement related planned?
error message "local variable @pdg_output and @pdg_input not found" comes out.. anyone know how to fix it?
lovley thanks :) !!! 🥳
how to switch between ik and fk for arms and legs?
Is this method suitable for rbd ?
crazy cooll
"a very simple graph"
This framework opens a new world of musical visualization. Thank you for sharing your work.
GNSS by MGXS such a beautiful project!
Your tutorial about karma is cool! Whta about upgrade to houdini 20?
Why is it such a convoluted process to just clone stamp an area on the mesh onto another area for that lime?
Great presentation!
guys,at the 11:58 ,how to add the two movements together?thanks
I can't believe a school would use mac for any game design or vfx
siiick!
<3
can I remove the individual blocks of the building in henrille later??? I mean those square pieces of the facade??? This is very important to me.
In my case i have several hdas for different type of buildings, how to apply them, according to parcel attribute?
Could we please get tutorials like this on the APEX rigging?
Fuat is the best! He gave a workshop and then a whole semester class at our uni, and ever since I have had a blast diving into Houdini!
Deleted my whole scene!? And doesnt function...
Well done guys
Been a pleasure, and thanks again to SideFX and FMX! Hit me up with any questions! Cheers
Beautiful work!!!!
Thank You very much!
thanks paul for sharing these useful resources
man he explain the stuff sooo good
John Lynch should host every Masterclass
Even MatCaps don't look accurate in Houdini viewport, sorry jump on the bandwagon but a unified system like Blender's would be amazing if at all possible. Even Unreal Engine supports real-time rendering and Path Tracing without having to change any materials, just one button.
I would love that SOP vellum wind solver haha
Fix the viewport !!! Blender will take the market at this rate
Blender doesn’t have vex, or unified sims. I don’t use Houdini because of the viewport.
Actually I don't like its viewport either , But blender taking over houdini in market is very tough.
I've found this issue where after a while using the software (happens randomly), the viewport doesn't update properly anymore, so I had to close the "viewport" tab and open a new one. Is that what you are referring to?
Here comes a guy who will say blender is best without using Houdini. I think it's a disease happens to many new blender artist. Blender can't be close to market of movie 😂
I Use houdini and blender on daily bases, and can confirm, that blender not even close, in viewport performance. Every time you import simulation, via alembic, the viewport performance drops immediately. I really can't understand, what you mean by, "will take the market" but that's statement, is not valid at all. I don't even want to compare both, in actual tool set, but wait !!! Blender now supports simulation caching in "Geo node" is that not innovative guys???? Blender is pure joke at this point.
Is someone humming in the background :D?
Viewport fixes when
Just assign a hotkey to Labs Viewport Reset
Seems all have viewport issues :/
which are the main issues with the viewport?
Viewport won’t update, weird ghosting geometry, attributes won’t show
Cool! You touched some time some hydra - where can i hear you about this topic - in detail?