Warhammer: the Old World - FAQ analysis

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  • čas přidán 28. 06. 2024
  • In this video I take a look at an interesting scenario from GW's first official set of Old World FAQs - what happens when a model has both the Poisoned Attacks special rule and the Armour Bane (X) special rule?
    GW's FAQ response presents players with a choice in this situation. With the help of a little bit of mathematical analysis, I delve into when it is best to choose one way or another.
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    #warhammertheoldworld #mathhammer
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Komentáře • 21

  • @louisraphael1727
    @louisraphael1727 Před 3 měsíci +4

    Cool video! It's probably a lot more complicated but a follow up video comparing Arcane bodkins (Armour piercing -2) and hagbane tips (poisoned attacks) would be really interesting

    • @ScatterDieGuy
      @ScatterDieGuy  Před 3 měsíci +2

      Glad you enjoyed it. Thanks for watching.
      That’s a great shout, I’ll take a look into it.

    • @juanl7539
      @juanl7539 Před 3 měsíci +2

      Yes please!

    • @liangweihao7932
      @liangweihao7932 Před 2 měsíci +1

      @@ScatterDieGuy yup seconded! I tried to do the math for Hagbane vs Arcane Bodkins, but when I tried to factor in the Armor Bane of the longbow, plus potential additional AB from the Razor Standard, I just gave up.. So still can't figure out if I should put HG or AB on a unit with the Razor Standard..

    • @ScatterDieGuy
      @ScatterDieGuy  Před 2 měsíci

      I’ve 100% added wood elf arrow options to my list for future videos so will definitely be looking into this.
      As with this video, it’s unlikely to be a straight answer but will depend on the situation (who are you shooting at and what other effects are in play). Without having run the numbers, my gut is that against heavily armoured enemies the AP form Arcane Bodkins may be more valuable, particularly as this works with rather than against the Armour Bane you already have from the bow. If you are writing an all-comers list then the automatic wound from Poisoned Attacks with Hagbane Tips is probably still better against a lot of opponents, but I need to crunch the numbers properly to work out where the switchover point is.

    • @andrewbakescakes9684
      @andrewbakescakes9684 Před 2 měsíci

      @@liangweihao7932 - I would say go for Hagbane. Not all armies can even have access to 3+ (Beastmen, Woodelves). If you want something more "all comers", Hagbane might be best. I would say Hagbane is wasted on a unit with Razor Standard as well, since you get Poison on rolls to hit, but armour bane on rolls to wound (so your Poison hits will never be AP2).
      And, since I guess you are Woodelves, take a Wizard with Elementalism and the Lore Familiar. If you draw an opponent with high armour, then take Plague of Rust as one of your spells. If your opponent is a low armour faction, then take another spell. Units of Sisters of the Thorn are good too. They are effectively L2 Wizards with Lore Familiar, so again, take Plague of Rust as needed with them, cast, and let fly the poison.

  • @King-geekora
    @King-geekora Před 3 měsíci +1

    Nicely done. This is very valuable, great work

    • @ScatterDieGuy
      @ScatterDieGuy  Před 3 měsíci

      Thanks for watching, glad you enjoyed it.

  • @LoverLoverPhD
    @LoverLoverPhD Před 3 měsíci +1

    Love this channel!

  • @justinbarnes8834
    @justinbarnes8834 Před 3 měsíci

    Love the conclusion, However I would also take into consideration how many hits I have that were not 6's as making my opponent take more saves is nearly always better. after all I want to increase his/her chance to fail as that is really what gives the unsaved wounds. The small number of poison auto wounds may not change the outcome by a significant amount if I have already generated more hits than average. It can be truly difficult to decide one way or the other unless it clear which is better

    • @ScatterDieGuy
      @ScatterDieGuy  Před 3 měsíci +1

      Thanks for commenting, glad you enjoyed the video.
      To clarify on this point, you only have to make the choice if you roll a 6 to hit. If you don’t, you would just carry on as normal, with a chance to activate Armour Bane as you would in any other circumstance. No part of this will effect what happens with those attacks, we’re only looking here at the scenario where you’ve already rolled a 6 to hit and need to decide for that specific hit whether to take the automatic wound or to chance it and try for Armour Bane. If you don’t roll the 6 to hit, you always have to roll to wound, so are always in with the chance of getter Armour Bane. Hope that makes sense?

  • @GhostGuitars
    @GhostGuitars Před 3 měsíci

    Spreadsheet FTW!

  • @daemonishere
    @daemonishere Před 2 měsíci

    Haven't watched the video yet (will do later), but the rules are very clear: "If a model with this special rule rolls a natural 6 when making a roll To Wound" . When you roll a 6 to hit with poison, you can choose to have it be an auto-wound or roll to wound normally hoping for a 6 so you get the armour bane special rule in.

    • @ScatterDieGuy
      @ScatterDieGuy  Před 2 měsíci +1

      Hope you enjoy it when you get round to watching it.
      You are indeed correct, when you roll a 6 to hit with poisoned attacks you have to choose whether to take the automatic hit or risk it trying for armour bane. The question is, which choice maximises your chances to scoring an unsaved wound? That’s the question the video answers.

    • @daemonishere
      @daemonishere Před 2 měsíci +1

      @@ScatterDieGuy I finally got around to watching it just now. Excellent analysis of the rules. The tables were very informative and the rules of thumb at the end certainly look like an excellent summary! Armour Bane 5 seems next to impossible to play with for my armies though, but they don't have too much poisoned attacks anyway :) That being said, if an opponent has a good armor save, elemental magic can make this story about poison a whole lot more interesting as well with its -2 saves spell.
      On a side note: lovely instrument in the back!

    • @ScatterDieGuy
      @ScatterDieGuy  Před 2 měsíci +1

      Thanks so much. Glad you found it useful. Lots more in a similar vein to follow.