What Kind of Game are You Running
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- čas přidán 28. 06. 2024
- What Kind of Game are You Running
#Pathfinder1E # dnd #guide
D6Damage is primarily focused on Pathfinder 1e, but I was prompted by the announcement of a new players handbook for Dungeons and Dragons to consider how important tone is both for gamemastering and for the experience of the players. Today I’ll be giving my advice as a Dungeon Master on how to maintain the tone of your game from character creation to the final boss.
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Tags: Pathfinder, Pathfinder 1E, tone, gamemastering, character creation, dungeons and dragons, player's handbook, dungeon master, players, Roll20, Tabletop RPG, TTRPG, - Hry
D6, what a superb essay! This is one that every new DM / GM should watch, absorb, and share with the players. Great!
Oh. Bruh. Pathfinder 1e and DOOM references. I love your channel.
Thanks for watching, both games are a blast!
Love it. and so true. I tend to try and set a more serious tone as players tend to pull the other way more often than not.
Just like your thumbnail, we can use art to help decide the tone of our games. I have been playing since 1995 (yeah, you can call me a boomer, grognard, whatever), and D&D to me will always be based on the art of what I consider the trifecta of D&D artists: Jeff Easley, Clyde Caldwell and (the one on the left of your thumbnail) Larry Elmore. I don't think we will remember the art of current D&D in twenty years or so... It really baffles me that anyone would want the "tone" conveyed in the latest pieces of D&D art.
Wow, Larry Elmore. I remember him from his art for Everquest and Wheel of Time. I'll have to look at the others you mentioned.
I want to run a game where my players are two dwarven gay baristas, and the challenges they have to face when their Amazon orders are the wrong colour (or size!) and the general hijinks they have when dealing with customers and customers increasingly wacky demands.
😂 I see you. I hear you.
You jest, but some people love the idea of cozy TTRPGs or business management sim RPGs. Putting it in a fantasy setting just helps ease any idiosyncrasies as hitherto unexplained lore
I wouldn't use DnD or PF for such a game, but they still would be fun with the right group and the right mindset walking in
@@PlaneswalkerTARDIS I think that's the main thing people are upset about, that (mostly dnd) is becoming so watered down that it is losing its identity instead of another ttrpg being made or found to suit such interest such as these. I have no problems with ttrpgs made to do this kind of stuff, I just wont play it. What I have a problem with is trying to change so much of what already exists and has existed tailored for an audience then being changed to try and pull in a different audience that may still not like it, were just trend followers and would move on to the next thing, or who have no interest in buying the product and just pirate it which leads to the company moving on because it isn't profitable.
@PlaneswalkerTARDIS
100%
For a game like this, they'd better off using something like Fate (I mean, unless you think your baristas are gonna be having regular combat encounters)
(Also, a slight worrisome degree of specificity already with the game pitch. If you plan too far without any player involvment, you might as write a book at that point)
Funny, seeing your poster, I always thought I was running the 2nd kind of game (the epic fight against evil), but now that I think of it, it's more like a kid and his pet! 😅
As long as you know what you want, that's what matters.
@@d6damage93 These things just tend to happen by themselves, like jazz. I'm just playing along.
Q: Have you considered making a program about the Elemental mixed races, Ifrit, Oread, Marid, and Sylph? Lots of creative options and RP possibilities.
I've mentioned them here and there, but yeah a video on the elemental races would be interesting.
@@d6damage93 Good to hear from you! Re: Elemental races, drilling down on the differences between the half-race PCs and their genie parentage, the powers acquired, the Favored Class bonuses, and the races' natural inclinations towards adventuring work, all these would be excellent features.
Hey ! Love your video, very helpful !
I was struck by the images you used, especially the one from 3:35 to 5:30. Could you share the illustrator's name ? I tried reverse searching on google and couldn't find anything :/
It would be great if you added the artists' names when you use images, I'm sure the artists would appreciate it, seeing as you are using their work to make videos.
I'm not trying to sound judgemental or condemning, I'm just trying to defend my fellow artists' struggling careers ^^'
love your content, excited to see more !!! :)
Take care
Hello, thank you for watching. Most of the time I try to use art from Pathfinder 1E source books, D&D books and Magic the Gathering cards. The Image at 3:35 is almost certainly Wayne Reynolds, his style is the de facto Pathfinder house style so it's hart to tell which Paizo artist did what as most of the time they are credited as a group at the start of the book.
@@d6damage93 Thank you for your answer !!! I understand it's sometimes difficult to know which artist did what. Thanks again for your video and for taking the time to answer ! :)
I typically favor more on the serious side where combat is impactful and can be the cause of a tpk if the players don't think for like 2 seconds, as well as have a world where their choices actually matter and aren't given stuff out like candy because "muh hero points". I also like to track carry weight and ammo usage, as well as other resources because its a small way to add a bit more thought to the game and makes magic bows that fire unlimited arrow, or daggers that return once thrown that much more rewarding, same with a rare bag of holding, or a chalice that once per day can fill itself with a healing potion that scales with their level. I want magic items to feel special, not mundane.
Sounds like you have a good system. Making magic items rare and valuable gives a game a nice low fantasy flavor.
You just described an old school game, where resource management and attrition are the basis of the game.
A very silly one.
To Spamalot!
I would like to see a character try to seduce a dragon .. succeed!
and then have the dragon scoop up the bard and fly off with them into the sunset.