We Asked For this HUGE Traffic Increase in Cities Skylines 2!

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  • čas přidán 4. 07. 2024
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  • Hry

Komentáře • 233

  • @alexanderlow919
    @alexanderlow919 Před 2 dny +105

    New Brewburgh resident:The internet is slow!we want better internet!
    Biffa:Let's put some bush on roundabout.
    😂

    • @AEShooter
      @AEShooter Před 2 dny +3

      That was pretty realistic actually

  • @Rdnx87
    @Rdnx87 Před 2 dny +27

    The healthcare problem you are talking about has nothing to do with actual healthcare but with the deathcare. At 17:45 you can see 264 deaths per month and a capacity of 100 a month.
    Hope this helps! Love your video's!

    • @narvalin5905
      @narvalin5905 Před 2 dny +2

      I think you also need to check your ground pollution. It seems most of the Ambulance signs pop up near your industrial area.

  • @DrakeGamer85
    @DrakeGamer85 Před 2 dny +26

    I love the sight of all those cranes building places in the suburbs, despite the fact no crane would ever be used at such heights for small houses and bungalows. Someone in the New Brewburgh council must obviously be a crane fanatic! 😆

    • @withoutatrace52
      @withoutatrace52 Před 2 dny

      It's corruption. Crane company greased the palms of a few New Brewburgh politicians and now every new construction requires a massive static crane.

    • @jasonlescalleet5611
      @jasonlescalleet5611 Před 2 dny +2

      That’s one silly little thing that’s always annoyed me about this game. Tower cranes are for towers. Houses and other small buildings need little truck cranes if anything. Also, those tower cranes can grow along with the building they’re constructing-they don’t need to start out at skyscraper height before the skyscraper even starts getting built. Though that does have in game usefulness, giving you an idea of how tall the building will end up being.

  • @simongeard4824
    @simongeard4824 Před 2 dny +113

    One suggestion... you've built a lot of cul-de-sacs and a lot of paths, but you've not really connected them. In my experience, those little dead-end streets almost always have pedestrian paths connecting them, so you don't have to go back to the main roads to get around.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 dny +21

      Keep watching 👍😁

    • @mrtbts
      @mrtbts Před 2 dny +30

      @@BiffaPlaysCitiesSkylinesi think they meant u should connect the cul-de-sacs directly to the main road with a path instead of using the path to connect to the collector

    • @simongeard4824
      @simongeard4824 Před 2 dny +21

      @@BiffaPlaysCitiesSkylines Did I miss something? I didn't _see_ any connections to the cul-de-sacs... plenty of paths threading their way around them, but no actual connectivity...

    • @somethingthatidontknowabou8542
      @somethingthatidontknowabou8542 Před 2 dny +7

      @@simongeard4824maybe he adresses it in the next episode

    • @simongeard4824
      @simongeard4824 Před 2 dny +9

      @@mrtbts Yes, but more about connecting the cul-de-sacs to each other. That's how you normally get around those kinds of neighbourhoods... they're all interconnected so you can move around quite quickly without going along the busier streets.

  • @timturner4856
    @timturner4856 Před 2 dny +27

    Not sure if you caught it, but the med center you put in could not access the new area. That road was connected to the farming area so you may need to sneak a road in to get them better access. Also, the Comms Tab on the progression screen has a better tower. Need to look at the balance between the two, but the unlockable one has a massive coverage range, no upgrades, but I think just one will cover a 3x3 tile city with really good coverage. Otherwise, I love the look and the auto names of the district zones. they look really good!

  • @Darkitz69
    @Darkitz69 Před 2 dny +11

    Cities Skylines 2 looking good mechanically. IMO they can now just start pushing content. Content. Content. Content. Content.

  • @mantabloke8141
    @mantabloke8141 Před 2 dny +7

    You can use the new schools that you showed us last week with the new update that you can keep adding new buildings :)

  • @GuizGaming10
    @GuizGaming10 Před 2 dny +12

    Hi Biffa, i've noticed your new medic clinic is only connected to the road by the fields area. Great video!

  • @spaceboyxyz
    @spaceboyxyz Před 2 dny +3

    22:00 im laughing so hard. In the beginning, they told us, oh with new cs2 you dont need to slam down millions of schools etc etc... and here we are again.... so many fails with the balancing still :(((

  • @netkitten
    @netkitten Před 2 dny +1

    You know for all the valid criticisms about the launch of CS2, it really is a beautiful game when you were in third person on the street level.

  • @Rescultir
    @Rescultir Před dnem

    15:11 The polite smack talk of the internet mass by Biffa is crisp and accurate lol

  • @bonknana
    @bonknana Před 2 dny +2

    Since you've got issues with healthcare & deathcare I'd love to see you build a (university) hospital complex with a nearby cemetery/crematorium :)) perhaps you could include buildings like the hospital, medical university (if it's in CS2), offices, green spaces/parks/plazas, car parking, and a crematorium/cemetery?

  • @pl3v412
    @pl3v412 Před 2 dny +4

    Should name your new area 'coombe acres' gives it a homely vibe!

  • @senffabrik4903
    @senffabrik4903 Před 2 dny +1

    I think you missunderstood how the internet towers work in C:S2
    Coverage is one
    Bandwith the other, bandwith is shared, yo want all green sir!

  • @vickirothe3761
    @vickirothe3761 Před 2 dny +1

    You might save your stress levels if you place your paths prior to placing your zones. Just a thought...

  • @ZalymBiscayn
    @ZalymBiscayn Před dnem

    LOL Biffa's neighbors should be glad he doesn't have omniscient mayoral powers...they might find themselves *relocated* in favor of a 5G tower. :D

  • @mysticalmaid
    @mysticalmaid Před 2 dny

    The city looks very nice. The disasters in this version were quite timid but since 2.0 patches it's actually begun hitting my city instead of never coming near. I enjoy a disaster but I wish the firest fires weren't so frequent.

  • @jas9friend
    @jas9friend Před 2 dny +23

    Little sad you didn’t use the new roundabout designs for your cul-de-sacs. Great video as always though mate.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 dny +21

      Pre recorded 👍

    • @jas9friend
      @jas9friend Před 2 dny

      @@BiffaPlaysCitiesSkylines understood! Just finished the video and the thought of not having auto save on made my arse pucker. Really felt the pain on that lmao. Glad it worked out though.

  • @dantea1474
    @dantea1474 Před 2 dny

    Spent about 20 hours in game since economy 2.0. CS:2 is finally playable and a good challenge.

  • @sea75300
    @sea75300 Před 2 dny +1

    You might call the new district "Green cross", as the citizens cross the area on their way to work.

  • @technoita
    @technoita Před 2 dny +23

    Biffa out here creating the most inefficient use of space possible while already not being able to afford the tiles because the density is way too low

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 dny +9

      If only I knew in advance about Economy 2.0 :-)

    • @technoita
      @technoita Před 2 dny +2

      @BiffaPlaysCitiesSkylines oh it was pre-recorded, makes sense
      Hope too see higher density in the future then lol
      And more public transport, that was always fun in CS1, shame we don't have stuff like the monorail anymore but that's probably future dlc content

    • @TravisChalmers
      @TravisChalmers Před dnem

      ​@@BiffaPlaysCitiesSkylines ah you tried the detailer in advance?

  • @maidenminnesota1
    @maidenminnesota1 Před 2 dny

    Biffa: Do not build on roundabouts!
    Also Biffa: Let's build all these homes on roundabouts!

    • @TheMikelleh
      @TheMikelleh Před dnem

      Don’t build on roundabouts, he builds on cul de sacs

  • @Aeonsoulful
    @Aeonsoulful Před 2 dny +1

    Looking great, the new zoneable roundabouts woulda saved you the trouble of all the copy paste 😀. Also a name suggestion "Cuppaty Heights"

  • @BrysonTheTomato
    @BrysonTheTomato Před 2 dny +1

    I think biffa likes that you can zone on roundabouts, not sure tho.

  • @Gary87
    @Gary87 Před dnem +1

    Could you add some oaths from the roundabout section of the cul-de-sac connecting to the main paths?

  • @Thromash
    @Thromash Před 2 dny +1

    I gave it ago & less than 5 min ago I closed the game due to the horrid traffic AI or whatever they use. 8 lane road, cars trying to turn right from the furthest left lane & vise versa.
    My brain just can't put up with it. Thanks for the content though, can enjoy your playthrough.
    All the new smaller buildings like medical centre, schools, police ect really do help with the economy & smaller cities though. Wasn't immediately in the red just because I gave the city health care & a school which is nice.

  • @elise3455
    @elise3455 Před 2 dny

    25:54 I get that it's frustrating to have all that detailing ruined by them but I would love to see a playthrough with disasters turned on at some point ;)

  • @pedranwessels6428
    @pedranwessels6428 Před 2 dny

    For the new cul de sac development, maybe you can add a few roads to connect through to the apartments, then you can just add the gated community policy to prevent other people using it
    Love the videos

  • @jabcmw1
    @jabcmw1 Před 2 dny

    Loved the walking around at the beginning of the video. The end of the video did get a laugh out of me lol

  • @Coffe_3_sweetners
    @Coffe_3_sweetners Před 20 hodinami

    In the roundabouts it would make a huge difference go the look if you used the surface tool and painted a lighter green grass over the area.
    Would make it stand our the surrounding undeveloped areas and look like it's being attended to.
    Just an idea.

  • @EternalGamingNet
    @EternalGamingNet Před 2 dny

    Such a good episode, that ending though!
    These last two updates and hotfix have been so good. Not only did i get to work on my oldest save I've also started a couple of new saves. The game is so much fun again.

  • @stephenclark9917
    @stephenclark9917 Před 2 dny +1

    The Industry shuttle needs more stops on it to pick up workers on its route.

  • @seanrobinson2557
    @seanrobinson2557 Před 2 dny +1

    Can you please do a CS2 mods update soon? And maybe an overview of the settings you use! I can never get my game looking as good as yours…😢

  • @princesssofiyagm
    @princesssofiyagm Před 2 dny

    Your lack of commercial demand is probably due to the high residential taxes. If taxes are high then the residents won’t have money to spend at commercial lots.

  • @carriegarrisonvos4433

    I love the homes built on the cul-de-sac!! Really looks cool. Very nice build! Glad you didn't lose it 🤩

  • @TS_Mind_Swept
    @TS_Mind_Swept Před 2 dny +1

    8:08 RIP those houses, lost their zoning :c

  • @Mark-gj9po
    @Mark-gj9po Před 2 dny +1

    Anyone have issues with crime? Very small town, all streets are covered by police but the amount of crimes per day has reached 350... Def seems like a bug. The crime just kept creeping up. Everyone has jobs, there is elementary and highschool.

  • @abfruits
    @abfruits Před 2 dny

    As an American, who is used to seeing subdivions like Hawthorne, I'd encourage small parks around the place... Playgrounds, dog parks, pocket parks, etc. It's standard fare for us.
    Separate thing. You asked how many people were in that new district (said 2500), and pointed at households, which was 3600-ish. The a tual pop was the next line down - 5647 (or so)

  • @Dalorian1
    @Dalorian1 Před 2 dny

    @13:24 perhaps call it shady acres and fill it with sky rises 😛And parking lots 😛Add in some nice paths and parks too 😀Maybe a pond 😀A pond would be good for water run off from the rain gutters of the cul de sacs...

  • @jandraelune1
    @jandraelune1 Před dnem

    :p just a bit brief history of the junction part of town names. This is from the rail industry as a junction is the rail form of a road intersection where to rail line intersect and trains can change lines.

  • @Suthek
    @Suthek Před 2 dny

    3:20 Just FYI, the small thingies attached to the nodes that adjust the street curves are generally called "handles". It's one of the most common digital methods of defining curved lines that the streets here likely also use, the Bézier curve.
    E: Also what's the song around 10:45?

  • @TelmoRodrig3s
    @TelmoRodrig3s Před 2 dny

    Does anybody else has people leaving the city walking on the highway? Thanks
    Loving the videos Biffa :D

  • @martinholden6214
    @martinholden6214 Před 2 dny +5

    Some things thatbwould be nice to see CO or modders out there.
    1. Proper cul de sac options
    2. A small pedestrian path that is zoneable.
    3. A tool to square off dead end roads/with sidewalk still.
    I was looking around my neighourhood and no where i can think of or see is there houses on an island. No where did i see a rounded dead end road! Lots of houses with no roads infront or behind them eg zonable pedestrian path, norm path size, then double that for city centres then the big one for large city centre.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 dny +3

      1) they just did in the latest free update
      2) 100%
      3) Interesting :-)

    • @martinholden6214
      @martinholden6214 Před 2 dny

      @BiffaPlaysCitiesSkylines yes ill give you that. the new islands do help but with my numero 1 point they still don't look quite right to me. Don't worry I'm not going to review bomb the game over this jst some tlc touches I'd like to see in the future. Point 2 take york for an example lots of shops and houses on pedestrian areas. Out of the 3 I'd like 2 the most. 1 is kind of here now and could be expanded on thru mods. 3 is probably a mod. But 2 needs to come from CO really in base. More pedestrian options as like I sed bot all houses/shops etc are connected straight to a road. And the pedestrian path in game rn is ridiculous to big, other than for a large city center build. How cool would it be to eventually make a cobbled walk way for shops etc. Like an old town kept in a modern city. I'm almost certain they will address the paths maybe in a dlc.

  • @maybenell
    @maybenell Před 2 dny

    Love the cul-de-sacs but it feels like perhaps some variation of appearance with some parks inbetween would look more natural :) Also name suggestion 'Teally Springs'.

  • @shaneintheuk2026
    @shaneintheuk2026 Před 2 dny

    So good to watch a CS2 video where you are solving issues that the game poses. You’ve managed to expand the population but that causes traffic and unemployment so next episode is already prompted. So good to watch.

  • @danielwarren7110
    @danielwarren7110 Před 2 dny

    fun video as always, however the new clinic that you put where the internet tower is, you connected it to a road that does not connect to the housing area, it connects into the farms, so people in houses can see it but they will have to drive miles to get to it and there is no ped access either. So i do not think it will solve the unreliable medical services issue

  • @TJSpks
    @TJSpks Před 2 dny

    Is this like cities skylines 1 where you need generic industry to make goods? Or can you just get rid of it as the buildings look so bad, especially the ones with all the smokestacks. I much prefer the farms you've made, they look honestly perfect!

  • @eoln_
    @eoln_ Před 2 dny

    I do think the urban schools should fit better this dense population center.

  • @noahkohn9350
    @noahkohn9350 Před 2 dny

    If I’m not mistaken, the road access to the new medical clinic requires a long, meandering trip through the farms to get to it from the residential areas.

  • @EldGames
    @EldGames Před 2 dny

    Those are some mighty fine time lapses.

  • @sgtscowl
    @sgtscowl Před 2 dny

    I'd like to know if you have attempted a vanilla start after the economy patch as I feel that starting a new vanilla build now is almost impossible, i've had 5 attempts and cant get past milestone 4 (should be a new achievement) with a positive bank balance and more than 20 (+/- 4) commercial buildings with a pop of 2500, even with tax on commercial -2% (cant even pay em to come).
    I think more focus has gone to people with existing cities and those starting fresh are gonna find it more difficult to get to a point where they can start enjoying the game rather than work out how to cheese the game at the beginning.

  • @adampatterson2195
    @adampatterson2195 Před 2 dny +1

    Jeez. Reminds me of the Cabrini Green tenements.

  • @EcardEcardian
    @EcardEcardian Před 2 dny

    I wonder, can you build small blind alleys at the end of the roads because seems a bit exisive to have a full on roundabout at the end of the road in a small residential area.

  • @kjeldmolenaar5553
    @kjeldmolenaar5553 Před 2 dny

    Please start using the new service buildings, they’re really nice. Keep up the good work 👍

  • @mycleroni
    @mycleroni Před 2 dny +1

    Im still making loads of money with all tiles unlocked, population around 200k. The new update has tanked my performance unfortunately. I average 10-15fps from 30fps solid before update.

  • @petiertje
    @petiertje Před 2 dny

    10:02
    I like your sense of rhythm when placing those trees ;-)

  • @mdhazeldine
    @mdhazeldine Před 2 dny +4

    Those roundabout cul-de-sacs look interesting, but are a very inefficient use of land. So many gaps! CS2 could really do with a) proper cul de sac ends, and b) non-square zoning. Zoning around bends in the road is so wasteful of space compared to real life, where you'd have trapezoidal lots around a cul-de-sac. The other thing I'm confused by is why you made your paths go fully in between all the houses from main road to main road? It would be far more efficient to have the paths come off the end of the "roundabout" cul de sacs. You'd be able to make the paths a lot shorter and also make walking routes shorter, while not taking away space from the back gardens. IRL these are called modal filters. You basically create a grid for pedestrians, but not for cars.

    • @benjaminmoore8623
      @benjaminmoore8623 Před 2 dny +2

      Great comment.
      - overriding the grid mechanics is certainly possible judging from the detailing patch. I wonder if this can extend to zoning at some point.
      - Modal filters... Very European. how about we get some proper lane / light controls first!!! 😊

  • @danielatkins7809
    @danielatkins7809 Před 2 dny

    Biffa hoping he can fit his paths round the back of buildings without them getting bulldozed..... without realising hes left anarchy on 😉

  • @Kane233able
    @Kane233able Před 2 dny

    With the new detailer patch can't you use the regular roundabouts to create cul-de-sacs now? Pretty sure that's a thing now.

  • @hfreistify
    @hfreistify Před dnem

    Did u realize that putting trees or removing them with the brush significantly influence the money per hour

  • @10C45E
    @10C45E Před 2 dny

    Its been a while since I watched one of your videos, you've really stepped up with the editing! wow!

  • @CraigSteinhoff
    @CraigSteinhoff Před 2 dny

    Lol was worried about issue at the end. 😅

  • @Dalorian1
    @Dalorian1 Před 2 dny

    @22:43 perhaps put 2 more schools up in aspn ind east, and turn that into more residential and commercial? Relocate the industry???

  • @Secretsofsociety
    @Secretsofsociety Před 2 dny

    In some ways I like that tile upkeep keeps me smaller longer so I focus more on detailing. I would like a mod to turn it off though without affecting anything else.

  • @SleepyCities
    @SleepyCities Před 2 dny

    The crash is tragic 😢 its looking so good though!

  • @Bobbo662
    @Bobbo662 Před 2 dny

    I love the name Vermont Crossing, I guess it's because I'm a Vermonter living in Vermont 😀 Great video, nice city!

  • @olumidebashorun3242

    Biffs I’d recommend to use eu low density houses as they look better

  • @Dalorian1
    @Dalorian1 Před 2 dny

    @11:24 The amount of cars parking on the street might limit through flow, might want to adda parking lot near by???

  • @kennyobrienaiti
    @kennyobrienaiti Před dnem

    Seeing the exact same school multiple times is a tad depressing.

  • @glennnilsen2527
    @glennnilsen2527 Před 2 dny

    Crazy thought, can you, or should you attach a roundabout to another roundabout?

  • @ChaserYohmoi
    @ChaserYohmoi Před 2 dny

    You could probably fix the tax complaint by lowering the tax on the low rent/ low density so it is less than the other 2 housing taxes

  • @wildman0607
    @wildman0607 Před 2 dny

    I'm trying to figure out how come all your mods work but yet only a few of my mods work and I have pretty much the same mods as you.... I've deleted them and re-installed and restarted the game and still can't figure it out!!! They were working before this 2.0 economy update but now, I don't see them in-game... Traffic Light and Traffic mod I know 100% I can't do anything with them mods, anyone else having this issue or has had this and figured it out?

  • @hkan_theswed
    @hkan_theswed Před 2 dny

    Its a real joy to watch you build and not a word about how bad the game is. Thousand Thanks for that. Keep on like this and you will be one of my absolute favorite to watch and to inspirer here on youtube.

  • @Mephora
    @Mephora Před dnem

    My fingers are itching to finally get the game. But I'll think I wait for the region packs...

  • @lennyghoul
    @lennyghoul Před 2 dny

    So they still don't have real cul-de-sacs but instead use mini roundabouts? Very strange. I thought that would be a no brainer for SC2.

  • @lordzizo375
    @lordzizo375 Před 2 dny

    Sadly there are more Trees Bushes and Hedges then Rocks that you can save or move.

  • @Yutoe
    @Yutoe Před dnem

    Need a "Portables" upgrade for the schools

  • @guilhermewedigflores6201

    Spring acres could be called shermann oaks, its a good name

  • @charlesingram9471
    @charlesingram9471 Před 2 dny

    Hey Biffa i have an idea, seen as tile upkeep cost can be seen as very 'expensive', why dont you do a video on how big a city can be within the 9 tile starting area, using mods could be fun adding layers, now being able to adjust heights of surfaces and networks.Just a quick short video (not series) idea. Been to a next door neighbours (of 30 years) funeral today so didnt catch it when you posted it.

  • @MattyMonk
    @MattyMonk Před 2 dny +1

    Oak Tea Estate?

  • @0rangeGhost4
    @0rangeGhost4 Před 2 dny

    someone said traffic? man, i didn't seen traffic fix videos for ages... is it that good traffic in CS2 so it doesn't needs fixing?

  • @rickdeschenes1598
    @rickdeschenes1598 Před 2 dny

    Biffa, I can not find a balance services versus housing.
    I endcup covering most space in med, death, postal, fire, police services.
    Wost still is the education.
    Thoughts?

  • @mrepictacovargas2464
    @mrepictacovargas2464 Před 2 dny

    hi biffa! great video! :)

  • @RanDAss
    @RanDAss Před 2 dny

    yea and commercial does not go back up...also citizens stay at home and stand there more then usual...

  • @rynezuzinec688
    @rynezuzinec688 Před 2 dny

    You need a downtown!

  • @nickbellomo3362
    @nickbellomo3362 Před 2 dny

    The new medical you put down. Is it going thru all the farms to drive back to the residential area? Plus with the new schools I'm looking forward to the city part of this city with them new urban looking schools.

  • @RappelzWikiaPolska
    @RappelzWikiaPolska Před dnem

    give this game another year and it may be good enough

  • @Gameitallout
    @Gameitallout Před 2 dny

    you could have done it with the zoning on roadabouts

  • @ubahni
    @ubahni Před 2 dny +1

    how did you walk around in the beginning?? thats cool

  • @SPR_NAPALM
    @SPR_NAPALM Před 2 dny +5

    I decided to play today after not playing for a couple of weeks. The demand screen for commercial doesn't show at all either. The unemployment goes from 5 to 40% or more and then back again within minutes. On the budget, it will be negative by 10's of thousands and then positive within minutes. It's really weird. And I have no mods.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 dny +7

      If you're using a city from before the latest Economy 2.0 patch you'll have to let the city run a while and check out my vid on it for more info 👍

    • @SuperGURU_Ben
      @SuperGURU_Ben Před 2 dny +3

      Yes let it run for 2 ingame months. My city grew from 80k to 100k just because of the economy patch.

  • @samuelxd_youtube
    @samuelxd_youtube Před 2 dny

    So... was this recorded before the detailers patch update?

  • @CRiver396
    @CRiver396 Před 2 dny

    Oh wow. it looks so real

  • @BenRK90
    @BenRK90 Před 2 dny

    This must have been recorded just before the detailer patch came out.

  • @stevengalloway8052
    @stevengalloway8052 Před 2 dny

    You've really mastered making money now with the Economy 2.0 mod, Biffa... 😏

  • @huskerherbie1969
    @huskerherbie1969 Před 2 dny

    What tool or mod does the select that round about and copy it to somewhere else? I want to do that with my over/under passes for walkers. Can't seem to find it.

  • @user-we6iv5pn3x
    @user-we6iv5pn3x Před 2 dny

    I still don't own CS2. But I enjoy your videos Biffa! 🍻🎉

  • @KushSessions
    @KushSessions Před 2 dny

    Where can I find which mods you use? Amazing stuff!

  • @HomerJSimpson999
    @HomerJSimpson999 Před 2 dny

    the new buildings you didn't download, they came with the update mate

  • @jootan91
    @jootan91 Před 2 dny +1

    so umm... no list of WHAT mods that are being used huh?

  • @mattg3768
    @mattg3768 Před 2 dny

    Biffa, the crematorium isn't working well because there is trash accumulating.