Tips & Tricks: Freighter Building | Simple & Advanced Techniques | Endurance 3.98
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- čas přidán 23. 08. 2024
- Tips & Tricks: Freighter Building | Simple & Advanced Techniques | Endurance 3.98
Today's Tips & Tricks video is all about freighter building. I've never put much effort into my freighter layouts, generally doing minor edits to the old standard layout, but the Endurance update really changed thing up. So today we will go over a few tips & tricks that should help you learn how to build a freighter similar to the one from my freighter tour videos.
We start off with a couple very simple concepts, including how to get open doorways between rooms and how to do positioning of things outside or underneath freighter rooms. We then get slightly more advanced with an easy method to colour glitch new freighter parts with old colours. After that we head into the advanced techniques involving the Universal Adjacency Glitch. This lets us do things like scale objects we normally can't, as well as snap objects that normally can't snap. This how I did the merged scanner room in my observation deck. And finally we will cover the most requested feature: how to build sideways floors. This technique requires both the universal Adjacency Glitch as well as the wire glitch and reverse wire glitch, so we go over how to do that too. We don't have access to wires on a freighter, so we will need to have the short range teleporter and teleporter cable unlocked. These glitch techniques are simple to describe, but difficult to perform, so don't give up and keep practicing your timing.
check out Beeblebum for more detailed building guides and tutorial videos:
/ beeblebumgo
I know its been a long time, and you probably already thought of this. But when I'm doing glitch building in any game the first thing I do is make perfectly timed macros for all of the common or trickier tasks.
Great video, I'm finally just now cracking into base building in this game and I decided to go with a freighter cause heck yeah thats awesome.
Your video is the first one I watched and I'm glad I did because I really appreciate the way you made an effort to explain specifically WHAT needs to happen, as in HOW the glitch works. Knowing how is never as powerful of a tool as understanding how.
I've considered using timing macros, and IIRC Xaines World has some already prepared, I just decided to go without because I didn't want an advantage over console players. Wanted to make sure any builds I make are able to be replicated by anyone without access to mods or macros.
The freighter base is a great place to get started building, as it's a build you'll end up visiting a lot just by usage of the freighter. The only downside is that freighter builds are often buggy in multiplayer, probably because they don't get uploaded to the game servers, making them occasionally hard to share with friends.
Thanks so much, very kind words. I definitely recommend looking up Beeblebum's tutorials too, he explains things in a way to help understand the how too, and is where I learned all the building I know.
OH MY GODDDD!!! I TRIED FOLLOWING SO MANY SIZE GLITCH VIDEOS AND THE WIRE ONES DIDNT WORK THE FREIGHTER! I tried your way and I SCREAMEDDDD when it worked!!!! THANK YOU SO MUCH! YOURE THE BEST!!!!!!!
Happy to help! I learned it from a bunch of other great builders I probably mentioned in the video :)
I wish there were different room options other then the tech and variant models. I love the look and feel of the legacy rooms, they are more comfy, cozy if you will.
Completely agree. The new rooms are gorgeous, and high detail... but sometimes you just need some plain walls and floors.
@@seriousleesgaming3042 I just realized this was recorded, or at least posted a little over a month ago. Your room expansion is very different from what I currently have. The floors don't have grates and spinning things under them. They are floors, and it just looks more smooth. Also near the beginning you placed your frigate control rooms, I placed new ones down like 3 days ago inside, they are higher then standard room expansions, and they are there own separate room entities so to speak. They have walls around them. Kind of annoying. Maybe I did something wrong, and I'll test one other thing to see if it fixes it. but having different heights, and more importantly walls where I don't want them are a bit annoying.
That's it, you are using Technology Room Expansions, I'm using Industrial Room Expansions. Now its time to destroy a bunch of rooms. Thanks for this, I completely glazed over this until this video!
@@Vortechtral oh perfect, I was just writing a long reply to explain just that, glad you figured it out, it's so complicated to explain this stuff in text.
It was nice watching you go through some of these building techniques. Good stuff
Thanks! It's fun and a lot easier than it used to be before the new building UI came in.
Man those legacy room parts are my favorite. The others are too busy.
Couldn't agree more! The legacy ground base parts aren't a big loss to me compared to these freighter rooms.
Really interesting video today. I think I learned some stuff from this episode. I really dont know if i'll be trying any of these techniques anytime soon, but I'm very happy you did this. I know that tips and tricks videos might seem like you are telling people things that they alreadfy know (I know most of the ones Ive watched in the last couple of years have been), but there are always new players and even older ones that still get some enjoyment and knowledge from them. Wouldnt mind seeing more tips episodes from you in the future.. Great work!
There's a couple more freighter things I would like to cover that I didn't think of, especially on the simple side. Like the new stairs parts and how to connect them, and even ladders for people that (shudder) want to use them. But it's harder to do most Tips videos without editing of some kind, cuts at least, and I just don't have the software or know-how to do that right now. I have had a few ideas for things that I might be able to do all in one go like derelicts tips and frigate shopping tips, so those will probably show up sometime soon, heheh.
@@seriousleesgaming3042 Sounds good to me....👍👍👍
Excellent video. I knew these tricks, but still... I hadn't thought to Adj.Glitch Freighter rooms. Sadly I don't have that Holographic Map. Maybe they'll rerun older Expeditions
As for Beeblebum's Colour Swap@ 12:34 your cursor just wasn't pointed at the locker.
It's no different than the Legacy color / Sticker recolour.
Select "colour part", Aim at "target part", Bring up pallette, Toogle Edit, Paint
Toogle Edit, Rinse and Repeat.
For initially building, I just make a decoration part, use it to grab the colour, then build away.
Saves going through menus. However for recolouring, Beeblebum's Sticker method is easier.
I've been "painting" a Mayan-Style Stone Pyramid with these.
Thanks! Ya, I figured it out after the video, I knew I was close, but wanted to move along and get into the tricky stuff. My issues was trying to do it to the room instead of the locker. There is no way to put the cursor in front of the room from inside the room, haha. Sounds like a cool build, I really love the stone building parts, even picked a Vy'Keen settlement just for those buildings :)
I hope they do re-run the expeditions once a year, I think their fun in their own way.
Nice video. Thanks. Simple question (I think) - do you know how rotate rooms like fleet command rooms to a side they refuse to rotate to. Honestly feels like a bug or poor programming, but often these (and most other rooms) refuse to face certain directions. Like they'll face left, right, and away, but not toward me. Just an example, could be any direction. Might be a vid addressing this but I haven't found it so far. Thanks in advance
That's a good question, because it's a known issue. The easiest (but not 100% effective) solution I have for that issue is to use the build camera and change the angle you are viewing the empty room slot from, then try rotating it. Another option is to remove the surrounding rooms 1st then try and get the part to rotate the desired way and put the rooms back after. You can also try to place the room somewhere else on the build where it is rotated the right way, then copy that part and see if it keeps the facing when you place it in the desired spot. None of these methods are guaranteed to work, but they are simple to try. There's also the option of using the universal adjacency glitch or wire (with teleport cable) glitch, which will definitely work, but are much more complicated to do. A video is a good idea, I'll see what I can do!
@@seriousleesgaming3042 thanks for the response. It had been bothering me for months and I couldn't figure it out, but yesterday after watching yours and other build videos I decided to mess around with it some more with some new ideas and found that, so far, it seems to consistently work if you put a door where it doesn't want to face and then they are willing to face that way. Then just delete the door if you don't want it. 👌🏻
@@Aku-mia Oh nice, always good to learn another trick for that. Thanks!
@@seriousleesgaming3042 Changing the build camera view angle has worked for me too
Any tips on how to get floor lights to work on the freighters? Specifically on the outside platforms
Unfortunately there doesn't seem to be a way to power the Light Floor piece on freighter builds. It's a common complaint, so they might fix it, but I wouldn't hold my breath. :/
Funny, i do not have the legacy tab on my cargo.... does it comes at a point or another, anyhting to unlock it?
The only way to get the Legacy tab is to be on a save that was created before the... Frontiers update? I think Frontiers. On PC however, you can use a save editor to unlock the Legacy parts for a save. I believe Beeblebum has a video on how to do that.
the color room with the number sticker does not work, when I press C nothing happens?
Yes, unfortunately Hello Games decided to patch that colour glitch. The only way to swap colour palettes is now with the Universal Adjacency Glitch.
@@seriousleesgaming3042 Thanks for the reply :)
I need to learn how to glitch. I keep putting it off.
Back when I first learned the timing was was more strict and it was a real pain to learn how to do anything. But it's a lot easier than it used to be timing wise. That said, even after you learn the timing, you still fail a lot of glitches haha. I recommend Beeblebum's channel for detailed videos on each of the main glitches and tons of ideas on how to use them.
@@seriousleesgaming3042 yeah, I've seen many of his videos and get the concept. I've done my fair share of glitching in other games, I just never got into it in NMS. I don't really know why 😂
can you put that Exterir platform upside down?
There is a way to flip them fully upside down, yes. I can't recall exactly how to do it off the top of my head though. I'd have to look through the videos on Beeblebum's channel to remember.
@@seriousleesgaming3042 do you know witch video was it?
@@kristiankeshel5414 He mentions how to do it in this video: czcams.com/video/8RpWLl2nuaY/video.html
but he doesn't showcase it. The idea is to use the same trick you do to make the walls, but you start from the wall instead of the floor.
@@seriousleesgaming3042 thanks a lot i manage to do it with a wiring glitch copying a hanging lantern :)
The size glitch is a nightmare to do with a controller :c
It's often frustrating on PC for me too since I don't use any timing macros or software to help. Even with hundreds or thousands of successful glitches done, I still mess up about half of my attempts on a good day. I guess the results make me think it's worth it enough to keep struggling, lol.
@@seriousleesgaming3042 I'm so glad you showed your failed attempts, I am on pc as well and the universal adjacency glitch is tough for me too. I'll keep trying :D
@@skip2mylusstorytime I think normally they say "practice makes perfect", but with glitch building it's more like "practice makes it possible... sometimes." :D
Why is glitching necessary? As in, why don’t they JUST LET YOU BUILD what you want? If glitching is possible, then free building should just simply be the default. All the arbitrary restrictions are pointless.
Preaching to the choir here! I would love that! You can submit suggestions to the Hello Games Zendesk, but don't hold you breath lol
It's pronounced "dee-kal"
yup, everywhere outside of Canada, it sure is!
This does not explain ANYTHING!
Sorry about that, what in specific are you looking for more explanation on?
Just want to get rid of columns round my teleporter in fripeighter but tells me nothing
Video tells me nothing
@@robertphelps1829 Columns? Did you add them in yourself? There shouldn't be any columns in the Teleporter Room on the freighter. If you want it to be open in the middle of the room, you need to surround it with matching empty rooms, which this video DOES cover.
What the hell does “matching empty rooms” even mean!?